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-rw-r--r--scene/2d/canvas_item.cpp875
1 files changed, 875 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
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+++ b/scene/2d/canvas_item.cpp
@@ -0,0 +1,875 @@
+/*************************************************************************/
+/* canvas_item.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "canvas_item.h"
+#include "servers/visual_server.h"
+#include "scene/main/viewport.h"
+#include "scene/main/canvas_layer.h"
+#include "message_queue.h"
+#include "scene/scene_string_names.h"
+#include "scene/resources/font.h"
+#include "scene/resources/texture.h"
+#include "scene/resources/style_box.h"
+
+bool CanvasItem::is_visible() const {
+
+ if (!is_inside_scene())
+ return false;
+
+ const CanvasItem *p=this;
+
+ while(p) {
+ if (p->hidden)
+ return false;
+ p=p->get_parent_item();
+ }
+
+
+ return true;
+}
+
+bool CanvasItem::is_hidden() const {
+
+ /*if (!is_inside_scene())
+ return false;*/
+
+ return hidden;
+}
+
+void CanvasItem::_propagate_visibility_changed(bool p_visible) {
+
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+
+ if (p_visible)
+ update(); //todo optimize
+ else
+ emit_signal(SceneStringNames::get_singleton()->hide);
+ _block();
+
+ for(int i=0;i<get_child_count();i++) {
+
+ CanvasItem *c=get_child(i)->cast_to<CanvasItem>();
+
+ if (c && c->hidden!=p_visible) //should the toplevels stop propagation? i think so but..
+ c->_propagate_visibility_changed(p_visible);
+ }
+
+ _unblock();
+
+}
+
+void CanvasItem::show() {
+
+ if (!hidden)
+ return;
+
+
+ hidden=false;
+ VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true);
+
+ if (!is_inside_scene())
+ return;
+
+ if (is_visible()) {
+ _propagate_visibility_changed(true);
+ }
+}
+
+
+void CanvasItem::hide() {
+
+ if (hidden)
+ return;
+
+ bool propagate=is_inside_scene() && is_visible();
+ hidden=true;
+ VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
+
+ if (!is_inside_scene())
+ return;
+ if (propagate)
+ _propagate_visibility_changed(false);
+
+}
+
+
+Variant CanvasItem::edit_get_state() const {
+
+
+ return Variant();
+}
+void CanvasItem::edit_set_state(const Variant& p_state) {
+
+
+}
+
+void CanvasItem::edit_set_rect(const Rect2& p_edit_rect) {
+
+ //used by editors, implement at will
+}
+
+void CanvasItem::edit_rotate(float p_rot) {
+
+
+}
+
+Size2 CanvasItem::edit_get_minimum_size() const {
+
+ return Size2(-1,-1); //no limit
+}
+
+void CanvasItem::_update_callback() {
+
+
+
+ if (!is_inside_scene()) {
+ pending_update=false;
+ return;
+ }
+
+
+ VisualServer::get_singleton()->canvas_item_clear(get_canvas_item());
+ //todo updating = true - only allow drawing here
+ if (is_visible()) { //todo optimize this!!
+ if (first_draw) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+ first_draw=false;
+ }
+ drawing=true;
+ notification(NOTIFICATION_DRAW);
+ emit_signal(SceneStringNames::get_singleton()->draw);
+ if (get_script_instance()) {
+ Variant::CallError err;
+ get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw,NULL,0);
+ }
+ drawing=false;
+
+ }
+ //todo updating = false
+ pending_update=false; // don't change to false until finished drawing (avoid recursive update)
+}
+
+Matrix32 CanvasItem::get_global_transform_with_canvas() const {
+
+ const CanvasItem *ci = this;
+ Matrix32 xform;
+ const CanvasItem *last_valid=NULL;
+
+ while(ci) {
+
+ last_valid=ci;
+ xform = ci->get_transform() * xform;
+ ci=ci->get_parent_item();
+ }
+
+ if (last_valid->canvas_layer)
+ return last_valid->canvas_layer->get_transform() * xform;
+ else
+ return xform;
+}
+
+Matrix32 CanvasItem::get_global_transform() const {
+
+
+ if (global_invalid) {
+
+ const CanvasItem *pi = get_parent_item();
+ if (pi)
+ global_transform = pi->get_global_transform() * get_transform();
+ else
+ global_transform = get_transform();
+
+ global_invalid=false;
+ }
+
+ return global_transform;
+
+}
+
+
+void CanvasItem::_queue_sort_children() {
+
+ if (pending_children_sort)
+ return;
+
+ pending_children_sort=true;
+ MessageQueue::get_singleton()->push_call(this,"_sort_children");
+}
+
+void CanvasItem::_sort_children() {
+
+ pending_children_sort=false;
+
+ if (!is_inside_scene())
+ return;
+
+ for(int i=0;i<get_child_count();i++) {
+
+ Node *n = get_child(i);
+ CanvasItem *ci=n->cast_to<CanvasItem>();
+
+ if (ci) {
+ if (ci->toplevel || ci->group!="")
+ continue;
+ VisualServer::get_singleton()->canvas_item_raise(n->cast_to<CanvasItem>()->canvas_item);
+ }
+ }
+}
+
+void CanvasItem::_raise_self() {
+
+ if (!is_inside_scene())
+ return;
+
+ VisualServer::get_singleton()->canvas_item_raise(canvas_item);
+}
+
+
+void CanvasItem::_enter_canvas() {
+
+ if ((!get_parent() || !get_parent()->cast_to<CanvasItem>()) || toplevel) {
+
+ Node *n = this;
+ viewport=NULL;
+ canvas_layer=NULL;
+
+ while(n) {
+
+ if (n->cast_to<Viewport>()) {
+
+ viewport = n->cast_to<Viewport>();
+ break;
+ }
+ if (!canvas_layer && n->cast_to<CanvasLayer>()) {
+
+ canvas_layer = n->cast_to<CanvasLayer>();
+ }
+ n=n->get_parent();
+ }
+
+ RID canvas;
+ if (canvas_layer)
+ canvas=canvas_layer->get_world_2d()->get_canvas();
+ else
+ canvas=viewport->find_world_2d()->get_canvas();
+
+ VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas);
+
+ group = "root_canvas"+itos(canvas.get_id());
+
+ add_to_group(group);
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_UNIQUE,group,"_raise_self");
+
+ } else {
+
+ CanvasItem *parent = get_parent_item();
+ viewport=parent->viewport;
+ VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item());
+ parent->_queue_sort_children();
+ }
+
+ if (!viewport) {
+
+ print_line("no viewport wtf!");
+ }
+ pending_update=false;
+ update();
+
+ notification(NOTIFICATION_ENTER_CANVAS);
+
+}
+
+void CanvasItem::_exit_canvas() {
+
+ notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification
+ VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID());
+ viewport=NULL;
+ canvas_layer=NULL;
+ group="";
+
+}
+
+
+void CanvasItem::_notification(int p_what) {
+
+
+ switch(p_what) {
+ case NOTIFICATION_ENTER_SCENE: {
+
+ first_draw=true;
+ pending_children_sort=false;
+ if (get_parent()) {
+ CanvasItem *ci = get_parent()->cast_to<CanvasItem>();
+ if (ci)
+ C=ci->children_items.push_back(this);
+ }
+ _enter_canvas();
+ if (!block_transform_notify && !xform_change.in_list()) {
+ get_scene()->xform_change_list.add(&xform_change);
+ }
+ } break;
+ case NOTIFICATION_MOVED_IN_PARENT: {
+
+
+ if (group!="") {
+ get_scene()->call_group(SceneMainLoop::GROUP_CALL_UNIQUE,group,"_raise_self");
+ } else {
+ CanvasItem *p = get_parent_item();
+ ERR_FAIL_COND(!p);
+ p->_queue_sort_children();
+ }
+
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+ if (xform_change.in_list())
+ get_scene()->xform_change_list.remove(&xform_change);
+ _exit_canvas();
+ if (C)
+ get_parent()->cast_to<CanvasItem>()->children_items.erase(C);
+ } break;
+ case NOTIFICATION_DRAW: {
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+
+ emit_signal(SceneStringNames::get_singleton()->visibility_changed);
+ } break;
+
+ }
+}
+
+void CanvasItem::_set_visible_(bool p_visible) {
+
+ if (p_visible)
+ show();
+ else
+ hide();
+}
+bool CanvasItem::_is_visible_() const {
+
+ return !is_hidden();
+}
+
+
+void CanvasItem::update() {
+
+ if (!is_inside_scene())
+ return;
+ if (pending_update)
+ return;
+
+ pending_update=true;
+
+ MessageQueue::get_singleton()->push_call(this,"_update_callback");
+}
+
+void CanvasItem::set_opacity(float p_opacity) {
+
+ opacity=p_opacity;
+ VisualServer::get_singleton()->canvas_item_set_opacity(canvas_item,opacity);
+
+}
+float CanvasItem::get_opacity() const {
+
+ return opacity;
+}
+
+
+void CanvasItem::set_as_toplevel(bool p_toplevel) {
+
+ if (toplevel==p_toplevel)
+ return;
+
+ if (!is_inside_scene()) {
+ toplevel=p_toplevel;
+ return;
+ }
+
+ _exit_canvas();
+ toplevel=p_toplevel;
+ _enter_canvas();
+}
+
+bool CanvasItem::is_set_as_toplevel() const {
+
+ return toplevel;
+}
+
+CanvasItem *CanvasItem::get_parent_item() const {
+
+ if (toplevel)
+ return NULL;
+
+ Node *parent = get_parent();
+ if (!parent)
+ return NULL;
+
+ return parent->cast_to<CanvasItem>();
+}
+
+
+void CanvasItem::set_self_opacity(float p_self_opacity) {
+
+ self_opacity=p_self_opacity;
+ VisualServer::get_singleton()->canvas_item_set_self_opacity(canvas_item,self_opacity);
+
+}
+float CanvasItem::get_self_opacity() const {
+
+ return self_opacity;
+}
+
+void CanvasItem::set_blend_mode(BlendMode p_blend_mode) {
+
+ ERR_FAIL_INDEX(p_blend_mode,4);
+ blend_mode=p_blend_mode;
+ VisualServer::get_singleton()->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(blend_mode));
+
+}
+
+CanvasItem::BlendMode CanvasItem::get_blend_mode() const {
+
+ return blend_mode;
+}
+
+
+
+void CanvasItem::item_rect_changed() {
+
+ update();
+ emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
+}
+
+
+void CanvasItem::draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_line(canvas_item,p_from,p_to,p_color,p_width);
+}
+
+void CanvasItem::draw_rect(const Rect2& p_rect, const Color& p_color) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_rect(canvas_item,p_rect,p_color);
+
+}
+
+void CanvasItem::draw_circle(const Point2& p_pos, float p_radius, const Color& p_color) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_circle(canvas_item,p_pos,p_radius,p_color);
+
+}
+
+void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ ERR_FAIL_COND(p_texture.is_null());
+
+ p_texture->draw(canvas_item,p_pos);
+}
+
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ ERR_FAIL_COND(p_texture.is_null());
+ p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+
+}
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+ ERR_FAIL_COND(p_texture.is_null());
+ p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+}
+
+void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ ERR_FAIL_COND(p_style_box.is_null());
+
+ p_style_box->draw(canvas_item,p_rect);
+
+}
+void CanvasItem::draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture,float p_width) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item,p_points,p_colors,p_uvs,rid,p_width);
+}
+void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ Matrix32 xform(p_rot,p_offset);
+ xform.scale_basis(p_scale);
+ VisualServer::get_singleton()->canvas_item_set_transform(canvas_item,xform);
+}
+
+void CanvasItem::draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,p_colors,p_uvs,rid);
+
+
+}
+
+void CanvasItem::draw_colored_polygon(const Vector<Point2>& p_points, const Color& p_color,const Vector<Point2>& p_uvs, Ref<Texture> p_texture) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ Vector<Color> colors;
+ colors.push_back(p_color);
+ RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,colors,p_uvs,rid);
+}
+
+void CanvasItem::draw_string(const Ref<Font>& p_font,const Point2& p_pos, const String& p_text,const Color& p_modulate,int p_clip_w) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ ERR_FAIL_COND(p_font.is_null());
+ p_font->draw(canvas_item,p_pos,p_text,p_modulate,p_clip_w);
+
+}
+
+float CanvasItem::draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next,const Color& p_modulate) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL_V(0);
+ }
+
+ ERR_FAIL_COND_V(p_char.length()!=1,0);
+ ERR_FAIL_COND_V(p_font.is_null(),0);
+
+ return p_font->draw_char(canvas_item,p_pos,p_char[0],p_next.c_str()[0],p_modulate);
+
+}
+
+
+void CanvasItem::_notify_transform(CanvasItem *p_node) {
+
+ if (p_node->xform_change.in_list() && p_node->global_invalid)
+ return; //nothing to do
+
+ p_node->global_invalid=true;
+
+ if (!p_node->xform_change.in_list()) {
+ if (!p_node->block_transform_notify) {
+ if (p_node->is_inside_scene())
+ get_scene()->xform_change_list.add(&p_node->xform_change);
+ }
+ }
+
+
+ for(List<CanvasItem*>::Element *E=p_node->children_items.front();E;E=E->next()) {
+
+ CanvasItem* ci=E->get();
+ if (ci->toplevel)
+ continue;
+ _notify_transform(ci);
+ }
+}
+
+
+Rect2 CanvasItem::get_viewport_rect() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),Rect2());
+ return viewport->get_visible_rect();
+}
+
+RID CanvasItem::get_canvas() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),RID());
+
+ if (canvas_layer)
+ return canvas_layer->get_world_2d()->get_canvas();
+ else
+ return viewport->find_world_2d()->get_canvas();
+
+
+}
+
+CanvasItem *CanvasItem::get_toplevel() const {
+
+ CanvasItem *ci=const_cast<CanvasItem*>(this);
+ while(!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to<CanvasItem>()) {
+ ci=ci->get_parent()->cast_to<CanvasItem>();
+ }
+
+ return ci;
+}
+
+Viewport *CanvasItem::get_viewport() const {
+
+ return viewport;
+}
+
+
+Ref<World2D> CanvasItem::get_world_2d() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),Ref<World2D>());
+
+ CanvasItem *tl=get_toplevel();
+
+ if (tl->canvas_layer) {
+ return tl->canvas_layer->get_world_2d();
+ } else if (tl->viewport) {
+ return tl->viewport->find_world_2d();
+ } else {
+ return Ref<World2D>();
+ }
+
+}
+
+RID CanvasItem::get_viewport_rid() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),RID());
+ return viewport->get_viewport();
+}
+
+void CanvasItem::set_block_transform_notify(bool p_enable) {
+ block_transform_notify=p_enable;
+}
+
+bool CanvasItem::is_block_transform_notify_enabled() const {
+
+ return block_transform_notify;
+}
+
+void CanvasItem::set_on_top(bool p_on_top) {
+
+ if (on_top==p_on_top)
+ return;
+ on_top=p_on_top;
+ VisualServer::get_singleton()->canvas_item_set_on_top(canvas_item,on_top);
+}
+
+bool CanvasItem::is_on_top() const {
+
+ return on_top;
+}
+
+
+void CanvasItem::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
+ ObjectTypeDB::bind_method(_MD("_raise_self"),&CanvasItem::_raise_self);
+ ObjectTypeDB::bind_method(_MD("_update_callback"),&CanvasItem::_update_callback);
+ ObjectTypeDB::bind_method(_MD("_set_visible_"),&CanvasItem::_set_visible_);
+ ObjectTypeDB::bind_method(_MD("_is_visible_"),&CanvasItem::_is_visible_);
+
+ ObjectTypeDB::bind_method(_MD("edit_set_state","state"),&CanvasItem::edit_set_state);
+ ObjectTypeDB::bind_method(_MD("edit_get"),&CanvasItem::edit_get_state);
+ ObjectTypeDB::bind_method(_MD("edit_set_rect","rect"),&CanvasItem::edit_set_rect);
+ ObjectTypeDB::bind_method(_MD("edit_rotate","degrees"),&CanvasItem::edit_rotate);
+
+ ObjectTypeDB::bind_method(_MD("get_item_rect"),&CanvasItem::get_item_rect);
+ //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
+ ObjectTypeDB::bind_method(_MD("get_canvas_item"),&CanvasItem::get_canvas_item);
+
+ ObjectTypeDB::bind_method(_MD("is_visible"),&CanvasItem::is_visible);
+ ObjectTypeDB::bind_method(_MD("is_hidden"),&CanvasItem::is_hidden);
+ ObjectTypeDB::bind_method(_MD("show"),&CanvasItem::show);
+ ObjectTypeDB::bind_method(_MD("hide"),&CanvasItem::hide);
+
+ ObjectTypeDB::bind_method(_MD("update"),&CanvasItem::update);
+
+ ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel);
+ ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity);
+ ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity);
+ ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
+ ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity);
+
+ ObjectTypeDB::bind_method(_MD("set_on_top","on_top"),&CanvasItem::set_on_top);
+ ObjectTypeDB::bind_method(_MD("is_on_top"),&CanvasItem::is_on_top);
+
+ //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
+
+ ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
+ ObjectTypeDB::bind_method(_MD("draw_rect","rect","color"),&CanvasItem::draw_rect);
+ ObjectTypeDB::bind_method(_MD("draw_circle","pos","radius","color"),&CanvasItem::draw_circle);
+ ObjectTypeDB::bind_method(_MD("draw_texture","texture:Texture","pos"),&CanvasItem::draw_texture);
+ ObjectTypeDB::bind_method(_MD("draw_texture_rect","texture:Texture","rect","tile","modulate"),&CanvasItem::draw_texture_rect,DEFVAL(false),DEFVAL(Color(1,1,1)));
+ ObjectTypeDB::bind_method(_MD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1)));
+ ObjectTypeDB::bind_method(_MD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box);
+ ObjectTypeDB::bind_method(_MD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Array()),DEFVAL(Ref<Texture>()),DEFVAL(1.0));
+ ObjectTypeDB::bind_method(_MD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_primitive,DEFVAL(Array()),DEFVAL(Ref<Texture>()));
+ ObjectTypeDB::bind_method(_MD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_primitive,DEFVAL(Array()),DEFVAL(Ref<Texture>()));
+ ObjectTypeDB::bind_method(_MD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1));
+ ObjectTypeDB::bind_method(_MD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1)));
+
+ ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
+ ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
+ ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
+ ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
+ ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
+ ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
+ ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
+ ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
+
+ BIND_VMETHOD(MethodInfo("_draw"));
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") );
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top"), _SCS("set_on_top"),_SCS("is_on_top") );
+
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
+ //exporting these two things doesn't really make much sense i think
+ //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
+ //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
+
+ ADD_SIGNAL( MethodInfo("draw") );
+ ADD_SIGNAL( MethodInfo("visibility_changed") );
+ ADD_SIGNAL( MethodInfo("hide") );
+ ADD_SIGNAL( MethodInfo("item_rect_changed") );
+
+
+
+ BIND_CONSTANT( BLEND_MODE_MIX );
+ BIND_CONSTANT( BLEND_MODE_ADD );
+ BIND_CONSTANT( BLEND_MODE_SUB );
+ BIND_CONSTANT( BLEND_MODE_MUL );
+
+
+ BIND_CONSTANT( NOTIFICATION_DRAW);
+ BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED );
+ BIND_CONSTANT( NOTIFICATION_ENTER_CANVAS );
+ BIND_CONSTANT( NOTIFICATION_EXIT_CANVAS );
+ BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
+
+
+}
+
+Matrix32 CanvasItem::get_viewport_transform() const {
+
+ ERR_FAIL_COND_V(!is_inside_scene(),Matrix32());
+
+ if (canvas_layer) {
+
+ if (viewport) {
+ return viewport->get_final_transform() * canvas_layer->get_transform();
+ } else {
+ return canvas_layer->get_transform();
+ }
+
+ } else if (viewport) {
+ return viewport->get_final_transform() * viewport->get_canvas_transform();
+ }
+
+ return Matrix32();
+
+}
+
+
+CanvasItem::CanvasItem() : xform_change(this) {
+
+
+ canvas_item=VisualServer::get_singleton()->canvas_item_create();
+ hidden=false;
+ pending_update=false;
+ opacity=1;
+ self_opacity=1;
+ toplevel=false;
+ pending_children_sort=false;
+ first_draw=false;
+ blend_mode=BLEND_MODE_MIX;
+ drawing=false;
+ on_top=true;
+ block_transform_notify=false;
+ viewport=NULL;
+ canvas_layer=NULL;
+ global_invalid=true;
+
+ C=NULL;
+
+}
+
+CanvasItem::~CanvasItem() {
+
+ VisualServer::get_singleton()->free(canvas_item);
+}