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Diffstat (limited to 'scene/2d/camera_2d.h')
-rw-r--r-- | scene/2d/camera_2d.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h new file mode 100644 index 0000000000..9d06df2d1b --- /dev/null +++ b/scene/2d/camera_2d.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* camera_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CAMERA_2D_H
+#define CAMERA_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
+
+
+class Camera2D : public Node2D {
+
+ OBJ_TYPE( Camera2D, Node2D );
+
+protected:
+ Point2 camera_pos;
+ Point2 smoothed_camera_pos;
+ bool first;
+
+ Viewport *viewport;
+
+ StringName group_name;
+ StringName canvas_group_name;
+ RID canvas;
+ Vector2 offset;
+ Vector2 zoom;
+ bool centered;
+ bool current;
+ float smoothing;
+ int limit[4];
+ float drag_margin[4];
+
+ bool h_drag_enabled;
+ bool v_drag_enabled;
+ float h_ofs;
+ float v_ofs;
+
+
+ Point2 camera_screen_center;
+ void _update_scroll();
+
+ void _make_current(Object *p_which);
+ void _set_current(bool p_current);
+protected:
+
+ virtual Matrix32 get_camera_transform();
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ void set_centered(bool p_centered);
+ bool is_centered() const;
+
+ void set_limit(Margin p_margin,int p_limit);
+ int get_limit(Margin p_margin) const;
+
+
+ void set_h_drag_enabled(bool p_enabled);
+ bool is_h_drag_enabled() const;
+
+ void set_v_drag_enabled(bool p_enabled);
+ bool is_v_drag_enabled() const;
+
+ void set_drag_margin(Margin p_margin,float p_drag_margin);
+ float get_drag_margin(Margin p_margin) const;
+
+ void set_v_offset(float p_offset);
+ float get_v_offset() const;
+
+ void set_h_offset(float p_offset);
+ float get_h_offset() const;
+
+ void set_follow_smoothing(float p_speed);
+ float get_follow_smoothing() const;
+
+ void make_current();
+ bool is_current() const;
+
+ void set_zoom(const Vector2& p_zoom);
+ Vector2 get_zoom() const;
+
+ Point2 get_camera_screen_center() const;
+
+ Vector2 get_camera_pos() const;
+ void force_update_scroll();
+
+ Camera2D();
+};
+
+#endif // CAMERA_2D_H
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