summaryrefslogtreecommitdiff
path: root/scene/2d/camera_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp76
1 files changed, 42 insertions, 34 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b2d74b4ad5..49683da226 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,8 @@ void Camera2D::_update_scroll() {
return;
if (get_tree()->is_editor_hint()) {
- update(); //will just be drawn
+ // update(); //will just be drawn
+ //??
return;
}
@@ -80,43 +81,47 @@ Matrix32 Camera2D::get_camera_transform() {
if (!first) {
- if (centered) {
+ if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
- if (h_drag_enabled) {
- camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
- camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
- } else {
+ if (h_drag_enabled) {
+ camera_pos.x = MIN( camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT]));
+ camera_pos.x = MAX( camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * drag_margin[MARGIN_LEFT]));
+ } else {
- if (h_ofs<0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
- }
- }
+ if (h_ofs<0) {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_RIGHT] * h_ofs;
+ } else {
+ camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[MARGIN_LEFT] * h_ofs;
+ }
+ }
- if (v_drag_enabled) {
+ if (v_drag_enabled) {
- camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
- camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
+ camera_pos.y = MIN( camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM]));
+ camera_pos.y = MAX( camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * drag_margin[MARGIN_TOP]));
- } else {
+ } else {
- if (v_ofs<0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
- }
- }
+ if (v_ofs<0) {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_TOP] * v_ofs;
+ } else {
+ camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[MARGIN_BOTTOM] * v_ofs;
+ }
+ }
+ } else if (anchor_mode==ANCHOR_MODE_FIXED_TOP_LEFT){
+
+ camera_pos=new_camera_pos;
}
+
if (smoothing>0.0) {
float c = smoothing*get_fixed_process_delta_time();
smoothed_camera_pos = ((new_camera_pos-smoothed_camera_pos)*c)+smoothed_camera_pos;
ret_camera_pos=smoothed_camera_pos;
-// camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
+ // camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
} else {
ret_camera_pos=smoothed_camera_pos=camera_pos;
@@ -131,8 +136,7 @@ Matrix32 Camera2D::get_camera_transform() {
}
- Point2 screen_offset = (centered ? (screen_size * 0.5 * zoom) : Point2());;
- screen_offset;
+ Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
float angle = get_global_transform().get_rotation();
if(rotating){
@@ -215,6 +219,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
+
viewport = NULL;
Node *n=this;
while(n){
@@ -266,15 +271,15 @@ Vector2 Camera2D::get_offset() const{
return offset;
}
-void Camera2D::set_centered(bool p_centered){
+void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode){
- centered=p_centered;
+ anchor_mode=p_anchor_mode;
_update_scroll();
}
-bool Camera2D::is_centered() const {
+Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
- return centered;
+ return anchor_mode;
}
void Camera2D::set_rotating(bool p_rotating){
@@ -438,8 +443,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_offset","offset"),&Camera2D::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"),&Camera2D::get_offset);
- ObjectTypeDB::bind_method(_MD("set_centered","centered"),&Camera2D::set_centered);
- ObjectTypeDB::bind_method(_MD("is_centered"),&Camera2D::is_centered);
+ ObjectTypeDB::bind_method(_MD("set_anchor_mode","anchor_mode"),&Camera2D::set_anchor_mode);
+ ObjectTypeDB::bind_method(_MD("get_anchor_mode"),&Camera2D::get_anchor_mode);
ObjectTypeDB::bind_method(_MD("set_rotating","rotating"),&Camera2D::set_rotating);
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
@@ -486,7 +491,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"centered"),_SCS("set_centered"),_SCS("is_centered"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"anchor_mode",PROPERTY_HINT_ENUM,"Fixed TopLeft,Drag Center"),_SCS("set_anchor_mode"),_SCS("get_anchor_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"rotating"),_SCS("set_rotating"),_SCS("is_rotating"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"current"),_SCS("_set_current"),_SCS("is_current"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"smoothing"),_SCS("set_follow_smoothing"),_SCS("get_follow_smoothing") );
@@ -506,6 +511,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::REAL,"drag_margin/bottom",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_drag_margin"),_SCS("get_drag_margin"),MARGIN_BOTTOM);
+ BIND_CONSTANT( ANCHOR_MODE_DRAG_CENTER );
+ BIND_CONSTANT( ANCHOR_MODE_FIXED_TOP_LEFT );
}
@@ -513,7 +520,7 @@ Camera2D::Camera2D() {
- centered=true;
+ anchor_mode=ANCHOR_MODE_DRAG_CENTER;
rotating=false;
current=false;
limit[MARGIN_LEFT]=-10000000;
@@ -525,6 +532,7 @@ Camera2D::Camera2D() {
drag_margin[MARGIN_RIGHT]=0.2;
drag_margin[MARGIN_BOTTOM]=0.2;
camera_pos=Vector2();
+ first=true;
smoothing=0.0;
zoom = Vector2(1, 1);