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path: root/scene/2d/camera_2d.cpp
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Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 71f651b0a4..9d8b5da366 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -120,20 +120,20 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
if (offset != Vector2())
- screen_rect.pos += offset;
+ screen_rect.position += offset;
if (limit_smoothing_enabled) {
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- camera_pos.x -= screen_rect.pos.x - limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- camera_pos.x -= screen_rect.pos.x + screen_rect.size.x - limit[MARGIN_RIGHT];
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[MARGIN_RIGHT];
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- camera_pos.y -= screen_rect.pos.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- camera_pos.y -= screen_rect.pos.y - limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ camera_pos.y -= screen_rect.position.y - limit[MARGIN_TOP];
}
if (smoothing_enabled && !get_tree()->is_editor_hint()) {
@@ -160,42 +160,42 @@ Transform2D Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom);
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x = limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ screen_rect.position.x = limit[MARGIN_LEFT];
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- screen_rect.pos.y = limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ screen_rect.position.y = limit[MARGIN_TOP];
if (offset != Vector2()) {
- screen_rect.pos += offset;
- if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
+ screen_rect.position += offset;
+ if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
- if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
+ if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x = limit[MARGIN_LEFT];
+ if (screen_rect.position.x < limit[MARGIN_LEFT])
+ screen_rect.position.x = limit[MARGIN_LEFT];
- if (screen_rect.pos.y < limit[MARGIN_TOP])
- screen_rect.pos.y = limit[MARGIN_TOP];
+ if (screen_rect.position.y < limit[MARGIN_TOP])
+ screen_rect.position.y = limit[MARGIN_TOP];
}
- camera_screen_center = screen_rect.pos + screen_rect.size * 0.5;
+ camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
Transform2D xform;
if (rotating) {
xform.set_rotation(angle);
}
xform.scale_basis(zoom);
- xform.set_origin(screen_rect.pos /*.floor()*/);
+ xform.set_origin(screen_rect.position /*.floor()*/);
/*
if (0) {