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-rw-r--r--scene/2d/camera_2d.cpp28
1 files changed, 2 insertions, 26 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 515a95bbb1..853e92780b 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -749,9 +749,6 @@ void Camera2D::_bind_methods() {
}
Camera2D::Camera2D() {
- anchor_mode = ANCHOR_MODE_DRAG_CENTER;
- rotating = false;
- current = false;
limit[SIDE_LEFT] = -10000000;
limit[SIDE_TOP] = -10000000;
limit[SIDE_RIGHT] = 10000000;
@@ -761,27 +758,6 @@ Camera2D::Camera2D() {
drag_margin[SIDE_TOP] = 0.2;
drag_margin[SIDE_RIGHT] = 0.2;
drag_margin[SIDE_BOTTOM] = 0.2;
- camera_pos = Vector2();
- first = true;
- smoothing_enabled = false;
- limit_smoothing_enabled = false;
- custom_viewport = nullptr;
-
- process_mode = CAMERA2D_PROCESS_IDLE;
-
- smoothing = 5.0;
- zoom = Vector2(1, 1);
-
- screen_drawing_enabled = true;
- limit_drawing_enabled = false;
- margin_drawing_enabled = false;
-
- drag_horizontal_enabled = false;
- drag_vertical_enabled = false;
- drag_horizontal_offset = 0;
- drag_vertical_offset = 0;
- drag_horizontal_offset_changed = false;
- drag_vertical_offset_changed = false;
set_notify_transform(true);
}