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Diffstat (limited to 'scene/2d/camera_2d.cpp')
-rw-r--r--scene/2d/camera_2d.cpp44
1 files changed, 29 insertions, 15 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index f293081987..2219437c14 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -241,6 +241,10 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
+ if (is_current()) {
+ viewport->_camera_2d_set(this);
+ }
+
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -259,6 +263,7 @@ void Camera2D::_notification(int p_what) {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
+ clear_current();
}
}
remove_from_group(group_name);
@@ -392,18 +397,29 @@ Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
current = true;
+ if (is_inside_tree()) {
+ get_viewport()->_camera_2d_set(this);
+ update();
+ }
} else {
current = false;
+ if (is_inside_tree()) {
+ if (get_viewport()->get_camera_2d() == this) {
+ get_viewport()->_camera_2d_set(nullptr);
+ }
+ update();
+ }
}
}
-void Camera2D::_set_current(bool p_current) {
+void Camera2D::set_current(bool p_current) {
if (p_current) {
make_current();
+ } else {
+ if (current) {
+ clear_current();
+ }
}
-
- current = p_current;
- update();
}
bool Camera2D::is_current() const {
@@ -411,18 +427,19 @@ bool Camera2D::is_current() const {
}
void Camera2D::make_current() {
- if (!is_inside_tree()) {
- current = true;
- } else {
+ if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", this);
+ } else {
+ current = true;
}
_update_scroll();
}
void Camera2D::clear_current() {
- current = false;
if (is_inside_tree()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, group_name, "_make_current", (Object *)nullptr);
+ } else {
+ current = false;
}
}
@@ -466,8 +483,8 @@ void Camera2D::force_update_scroll() {
}
void Camera2D::reset_smoothing() {
- smoothed_camera_pos = camera_pos;
_update_scroll();
+ smoothed_camera_pos = camera_pos;
}
void Camera2D::align() {
@@ -659,17 +676,14 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotating", "rotating"), &Camera2D::set_rotating);
ClassDB::bind_method(D_METHOD("is_rotating"), &Camera2D::is_rotating);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera2D::clear_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
-
ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("_set_current", "current"), &Camera2D::_set_current);
+ ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
+ ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
@@ -725,7 +739,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");