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Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
-rw-r--r--scene/2d/audio_stream_player_2d.h26
1 files changed, 9 insertions, 17 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cf05a49b00..6428fbe017 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -51,38 +51,30 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
- Output outputs[MAX_OUTPUTS];
- SafeNumeric<int> output_count;
- SafeFlag output_ready;
-
- //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
- Output prev_outputs[MAX_OUTPUTS];
- int prev_output_count = 0;
-
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
- Vector<AudioFrame> mix_buffer;
- SafeNumeric<float> setseek{ -1.0 };
SafeFlag active;
SafeNumeric<float> setplay{ -1.0 };
+ Vector<AudioFrame> volume_vector;
+
+ uint64_t last_mix_count = -1;
+
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
- bool stream_paused = false;
- bool stream_paused_fade_in = false;
- bool stream_paused_fade_out = false;
- StringName bus;
-
- void _mix_audio();
- static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
+ StringName default_bus = "Master";
void _set_playing(bool p_enable);
bool _is_active() const;
+ StringName _get_actual_bus();
+ void _update_panning();
void _bus_layout_changed();
+ static void _listener_changed_cb(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_update_panning(); }
+
uint32_t area_mask = 1;
float max_distance = 2000.0;