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Diffstat (limited to 'scene/2d/audio_stream_player_2d.h')
-rw-r--r--scene/2d/audio_stream_player_2d.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
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+++ b/scene/2d/audio_stream_player_2d.h
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+#ifndef AUDIO_STREAM_PLAYER_2D_H
+#define AUDIO_STREAM_PLAYER_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "servers/audio/audio_stream.h"
+#include "servers/audio_server.h"
+
+class AudioStreamPlayer2D : public Node2D {
+
+ GDCLASS(AudioStreamPlayer2D, Node2D)
+
+private:
+ enum {
+ MAX_OUTPUTS = 8,
+ MAX_INTERSECT_AREAS = 32
+
+ };
+
+ struct Output {
+
+ AudioFrame vol;
+ int bus_index;
+ Viewport *viewport; //pointer only used for reference to previous mix
+ };
+
+ Output outputs[MAX_OUTPUTS];
+ volatile int output_count;
+ volatile bool output_ready;
+
+ //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks)
+ Output prev_outputs[MAX_OUTPUTS];
+ int prev_output_count;
+
+ Ref<AudioStreamPlayback> stream_playback;
+ Ref<AudioStream> stream;
+ Vector<AudioFrame> mix_buffer;
+
+ volatile float setseek;
+ volatile bool active;
+ volatile float setplay;
+
+ float volume_db;
+ bool autoplay;
+ StringName bus;
+
+ void _mix_audio();
+ static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer2D *>(self)->_mix_audio(); }
+
+ void _set_playing(bool p_enable);
+ bool _is_active() const;
+
+ void _bus_layout_changed();
+
+ uint32_t area_mask;
+
+ float max_distance;
+ float attenuation;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_stream(Ref<AudioStream> p_stream);
+ Ref<AudioStream> get_stream() const;
+
+ void set_volume_db(float p_volume);
+ float get_volume_db() const;
+
+ void play(float p_from_pos = 0.0);
+ void seek(float p_seconds);
+ void stop();
+ bool is_playing() const;
+ float get_pos();
+
+ void set_bus(const StringName &p_bus);
+ StringName get_bus() const;
+
+ void set_autoplay(bool p_enable);
+ bool is_autoplay_enabled();
+
+ void set_max_distance(float p_pixels);
+ float get_max_distance() const;
+
+ void set_attenuation(float p_curve);
+ float get_attenuation() const;
+
+ void set_area_mask(uint32_t p_mask);
+ uint32_t get_area_mask() const;
+
+ AudioStreamPlayer2D();
+ ~AudioStreamPlayer2D();
+};
+
+#endif