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path: root/scene/2d/audio_stream_player_2d.cpp
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Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp463
1 files changed, 463 insertions, 0 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
new file mode 100644
index 0000000000..3d9e64ae79
--- /dev/null
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -0,0 +1,463 @@
+
+#include "audio_stream_player_2d.h"
+#include "scene/2d/area_2d.h"
+#include "scene/main/viewport.h"
+void AudioStreamPlayer2D::_mix_audio() {
+
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+
+ if (!active) {
+ return;
+ }
+
+ if (setseek >= 0.0) {
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ }
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptr();
+ int buffer_size = mix_buffer.size();
+
+ //mix
+ stream_playback->mix(buffer, 1.0, buffer_size);
+
+ //write all outputs
+ for (int i = 0; i < output_count; i++) {
+
+ Output current = outputs[i];
+
+ //see if current output exists, to keep volume ramp
+ bool found = false;
+ for (int j = i; j < prev_output_count; j++) {
+ if (prev_outputs[j].viewport == current.viewport) {
+ if (j != i) {
+ SWAP(prev_outputs[j], prev_outputs[i]);
+ }
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ //create new if was not used before
+ if (prev_output_count < MAX_OUTPUTS) {
+ prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
+ prev_output_count++;
+ }
+ prev_outputs[i] = current;
+ }
+
+ //mix!
+ AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
+ AudioFrame vol = current.vol;
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
+
+ for (int j = 0; j < buffer_size; j++) {
+
+ target[j] = buffer[j] * vol;
+ vol += vol_inc;
+ }
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+
+ AudioFrame *targets[2] = {
+ AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
+ AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
+ };
+
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame frame = buffer[j] * vol;
+ targets[0][j] = frame;
+ targets[1][j] = frame;
+ vol += vol_inc;
+ }
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ AudioFrame *targets[3] = {
+ AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1),
+ AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2),
+ AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3)
+ };
+
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame frame = buffer[j] * vol;
+ targets[0][j] = frame;
+ targets[1][j] = frame;
+ targets[2][j] = frame;
+ vol += vol_inc;
+ }
+
+ } break;
+ }
+
+ prev_outputs[i] = current;
+ }
+
+ prev_output_count = output_count;
+
+ //stream is no longer active, disable this.
+ if (!stream_playback->is_playing()) {
+ active = false;
+ }
+
+ output_ready = false;
+}
+
+void AudioStreamPlayer2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ if (autoplay && !get_tree()->is_editor_hint()) {
+ play();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+
+ AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+
+ //update anything related to position first, if possible of course
+
+ if (!output_ready) {
+ List<Viewport *> viewports;
+ Ref<World2D> world_2d = get_world_2d();
+ ERR_FAIL_COND(world_2d.is_null());
+
+ int new_output_count = 0;
+
+ Vector2 global_pos = get_global_position();
+
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+
+ //check if any area is diverting sound into a bus
+
+ Physics2DDirectSpaceState *space_state = Physics2DServer::get_singleton()->space_get_direct_state(world_2d->get_space());
+
+ Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
+
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA);
+
+ for (int i = 0; i < areas; i++) {
+ if (!sr[i].collider)
+ continue;
+
+ Area2D *area2d = sr[i].collider->cast_to<Area2D>();
+ if (!area2d)
+ continue;
+
+ if (!area2d->is_overriding_audio_bus())
+ continue;
+
+ StringName bus_name = area2d->get_audio_bus();
+ bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+ break;
+ }
+
+ world_2d->get_viewport_list(&viewports);
+ for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) {
+
+ Viewport *vp = E->get();
+ if (vp->is_audio_listener_2d()) {
+
+ //compute matrix to convert to screen
+ Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
+ Vector2 screen_size = vp->get_visible_rect().size;
+
+ //screen in global is used for attenuation
+ Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5);
+
+ float dist = global_pos.distance_to(screen_in_global); //distance to screen center
+
+ if (dist > max_distance)
+ continue; //cant hear this sound in this viewport
+
+ float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
+ multiplier *= Math::db2linear(volume_db); //also apply player volume!
+
+ //point in screen is used for panning
+ Vector2 point_in_screen = to_screen.xform(global_pos);
+
+ float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
+
+ float l = 1.0 - pan;
+ float r = pan;
+
+ outputs[new_output_count].vol = AudioFrame(l, r) * multiplier;
+ outputs[new_output_count].bus_index = bus_index;
+ outputs[new_output_count].viewport = vp; //keep pointer only for reference
+ new_output_count++;
+ if (new_output_count == MAX_OUTPUTS)
+ break;
+ }
+ }
+
+ output_count = new_output_count;
+ output_ready = true;
+ }
+
+ //start playing if requested
+ if (setplay >= 0.0) {
+ setseek = setplay;
+ active = true;
+ setplay = -1;
+ _change_notify("playing"); //update property in editor
+ }
+
+ //stop playing if no longer active
+ if (!active) {
+ set_fixed_process_internal(false);
+ _change_notify("playing"); //update property in editor
+ }
+ }
+}
+
+void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
+
+ ERR_FAIL_COND(!p_stream.is_valid());
+ AudioServer::get_singleton()->lock();
+
+ mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+
+ if (stream_playback.is_valid()) {
+ stream_playback.unref();
+ stream.unref();
+ active = false;
+ setseek = -1;
+ }
+
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+
+ if (stream_playback.is_null()) {
+ stream.unref();
+ ERR_FAIL_COND(stream_playback.is_null());
+ }
+
+ AudioServer::get_singleton()->unlock();
+}
+
+Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
+
+ return stream;
+}
+
+void AudioStreamPlayer2D::set_volume_db(float p_volume) {
+
+ volume_db = p_volume;
+}
+float AudioStreamPlayer2D::get_volume_db() const {
+
+ return volume_db;
+}
+
+void AudioStreamPlayer2D::play(float p_from_pos) {
+
+ if (stream_playback.is_valid()) {
+ setplay = p_from_pos;
+ output_ready = false;
+ set_fixed_process_internal(true);
+ }
+}
+
+void AudioStreamPlayer2D::seek(float p_seconds) {
+
+ if (stream_playback.is_valid()) {
+ setseek = p_seconds;
+ }
+}
+
+void AudioStreamPlayer2D::stop() {
+
+ if (stream_playback.is_valid()) {
+ active = false;
+ set_fixed_process_internal(false);
+ setplay = -1;
+ }
+}
+
+bool AudioStreamPlayer2D::is_playing() const {
+
+ if (stream_playback.is_valid()) {
+ return active; // && stream_playback->is_playing();
+ }
+
+ return false;
+}
+
+float AudioStreamPlayer2D::get_pos() {
+
+ if (stream_playback.is_valid()) {
+ return stream_playback->get_pos();
+ }
+
+ return 0;
+}
+
+void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
+
+ //if audio is active, must lock this
+ AudioServer::get_singleton()->lock();
+ bus = p_bus;
+ AudioServer::get_singleton()->unlock();
+}
+StringName AudioStreamPlayer2D::get_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+ return bus;
+ }
+ }
+ return "Master";
+}
+
+void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
+
+ autoplay = p_enable;
+}
+bool AudioStreamPlayer2D::is_autoplay_enabled() {
+
+ return autoplay;
+}
+
+void AudioStreamPlayer2D::_set_playing(bool p_enable) {
+
+ if (p_enable)
+ play();
+ else
+ stop();
+}
+bool AudioStreamPlayer2D::_is_active() const {
+
+ return active;
+}
+
+void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "bus") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
+void AudioStreamPlayer2D::_bus_layout_changed() {
+
+ _change_notify();
+}
+
+void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
+
+ ERR_FAIL_COND(p_pixels <= 0.0);
+ max_distance = p_pixels;
+}
+
+float AudioStreamPlayer2D::get_max_distance() const {
+
+ return max_distance;
+}
+
+void AudioStreamPlayer2D::set_attenuation(float p_curve) {
+
+ attenuation = p_curve;
+}
+float AudioStreamPlayer2D::get_attenuation() const {
+
+ return attenuation;
+}
+
+void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
+
+ area_mask = p_mask;
+}
+
+uint32_t AudioStreamPlayer2D::get_area_mask() const {
+
+ return area_mask;
+}
+
+void AudioStreamPlayer2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer2D::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
+
+ ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
+ ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
+
+ ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer2D::seek);
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
+
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
+ ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer2D::get_pos);
+
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
+
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
+ ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
+
+ ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
+
+ ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
+ ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
+
+ ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
+ ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
+
+ ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
+}
+
+AudioStreamPlayer2D::AudioStreamPlayer2D() {
+
+ volume_db = 0;
+ autoplay = false;
+ setseek = -1;
+ active = false;
+ output_count = 0;
+ prev_output_count = 0;
+ max_distance = 2000;
+ attenuation = 1;
+ setplay = -1;
+ output_ready = false;
+ area_mask = 1;
+ AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+}
+
+AudioStreamPlayer2D::~AudioStreamPlayer2D() {
+}