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Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp81
1 files changed, 33 insertions, 48 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 9bd716aeaa..6d8d6058eb 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,14 +35,14 @@
#include "scene/main/window.h"
void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid() || !active ||
+ if (!stream_playback.is_valid() || !active.is_set() ||
(stream_paused && !stream_paused_fade_out)) {
return;
}
- if (setseek >= 0.0) {
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
+ if (setseek.get() >= 0.0) {
+ stream_playback->start(setseek.get());
+ setseek.set(-1.0); //reset seek
}
//get data
@@ -57,7 +57,8 @@ void AudioStreamPlayer2D::_mix_audio() {
stream_playback->mix(buffer, pitch_scale, buffer_size);
//write all outputs
- for (int i = 0; i < output_count; i++) {
+ int oc = output_count.get();
+ for (int i = 0; i < oc; i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
@@ -130,14 +131,14 @@ void AudioStreamPlayer2D::_mix_audio() {
prev_outputs[i] = current;
}
- prev_output_count = output_count;
+ prev_output_count = oc;
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
- active = false;
+ active.clear();
}
- output_ready = false;
+ output_ready.clear();
stream_paused_fade_in = false;
stream_paused_fade_out = false;
}
@@ -168,7 +169,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
- if (!output_ready) {
+ if (!output_ready.is_set()) {
List<Viewport *> viewports;
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -240,24 +241,20 @@ void AudioStreamPlayer2D::_notification(int p_what) {
}
}
- output_count = new_output_count;
- output_ready = true;
+ output_count.set(new_output_count);
+ output_ready.set();
}
//start playing if requested
- if (setplay >= 0.0) {
- setseek = setplay;
- active = true;
- setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
+ if (setplay.get() >= 0.0) {
+ setseek.set(setplay.get());
+ active.set();
+ setplay.set(-1);
}
//stop playing if no longer active
- if (!active) {
+ if (!active.is_set()) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherwise)
- //_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
@@ -271,8 +268,8 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
- active = false;
- setseek = -1;
+ active.clear();
+ setseek.set(-1);
}
if (p_stream.is_valid()) {
@@ -315,30 +312,29 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
- active = true;
- setplay = p_from_pos;
- output_ready = false;
+ setplay.set(p_from_pos);
+ output_ready.clear();
set_physics_process_internal(true);
}
}
void AudioStreamPlayer2D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
- setseek = p_seconds;
+ setseek.set(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- active = false;
+ active.clear();
set_physics_process_internal(false);
- setplay = -1;
+ setplay.set(-1);
}
}
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
- return active; // && stream_playback->is_playing();
+ return active.is_set() || setplay.get() >= 0;
}
return false;
@@ -346,6 +342,10 @@ bool AudioStreamPlayer2D::is_playing() const {
float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
+ float ss = setseek.get();
+ if (ss >= 0.0) {
+ return ss;
+ }
return stream_playback->get_playback_position();
}
@@ -385,7 +385,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
- return active;
+ return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -404,7 +404,7 @@ void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
}
void AudioStreamPlayer2D::_bus_layout_changed() {
- _change_notify();
+ notify_property_list_changed();
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
@@ -503,21 +503,6 @@ void AudioStreamPlayer2D::_bind_methods() {
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
- volume_db = 0;
- pitch_scale = 1.0;
- autoplay = false;
- setseek = -1;
- active = false;
- output_count = 0;
- prev_output_count = 0;
- max_distance = 2000;
- attenuation = 1;
- setplay = -1;
- output_ready = false;
- area_mask = 1;
- stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
}