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Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 94db832e9f..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -233,6 +233,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
@@ -312,11 +313,6 @@ void AudioStreamPlayer2D::stop() {
bool AudioStreamPlayer2D::is_playing() const {
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- return fake_active;
-#endif
-
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
@@ -361,16 +357,11 @@ bool AudioStreamPlayer2D::is_autoplay_enabled() {
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
-#ifdef TOOLS_ENABLED
- fake_active = p_enable;
-#endif
-
if (p_enable)
play();
else
stop();
}
-
bool AudioStreamPlayer2D::_is_active() const {
return active;