diff options
Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 49 |
1 files changed, 45 insertions, 4 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 937a026e34..f998f23d3b 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -1,3 +1,32 @@ +/*************************************************************************/ +/* audio_stream_player_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ #include "audio_stream_player_2d.h" @@ -25,7 +54,7 @@ void AudioStreamPlayer2D::_mix_audio() { int buffer_size = mix_buffer.size(); //mix - stream_playback->mix(buffer, 1.0, buffer_size); + stream_playback->mix(buffer, pitch_scale, buffer_size); //write all outputs for (int i = 0; i < output_count; i++) { @@ -166,7 +195,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { float dist = global_pos.distance_to(screen_in_global); //distance to screen center if (dist > max_distance) - continue; //cant hear this sound in this viewport + continue; //can't hear this sound in this viewport float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); multiplier *= Math::db2linear(volume_db); //also apply player volume! @@ -197,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) { setseek = setplay; active = true; setplay = -1; - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor } //stop playing if no longer active if (!active) { set_physics_process_internal(false); - //do not update, this makes it easier to animate (will shut off otherise) + //do not update, this makes it easier to animate (will shut off otherwise) //_change_notify("playing"); //update property in editor emit_signal("finished"); } @@ -250,6 +279,13 @@ float AudioStreamPlayer2D::get_volume_db() const { return volume_db; } +void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { + pitch_scale = p_pitch_scale; +} +float AudioStreamPlayer2D::get_pitch_scale() const { + return pitch_scale; +} + void AudioStreamPlayer2D::play(float p_from_pos) { if (stream_playback.is_valid()) { @@ -390,6 +426,9 @@ void AudioStreamPlayer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db); + ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale); + ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale); + ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek); ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop); @@ -419,6 +458,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance"); @@ -432,6 +472,7 @@ void AudioStreamPlayer2D::_bind_methods() { AudioStreamPlayer2D::AudioStreamPlayer2D() { volume_db = 0; + pitch_scale = 1.0; autoplay = false; setseek = -1; active = false; |