diff options
Diffstat (limited to 'scene/2d/area_2d.h')
-rw-r--r-- | scene/2d/area_2d.h | 79 |
1 files changed, 32 insertions, 47 deletions
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index c5e6635412..2c29e4660d 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,10 @@ #ifndef AREA_2D_H #define AREA_2D_H -#include "core/vset.h" +#include "core/templates/vset.h" #include "scene/2d/collision_object_2d.h" class Area2D : public CollisionObject2D { - GDCLASS(Area2D, CollisionObject2D); public: @@ -48,19 +47,17 @@ public: }; private: - SpaceOverride space_override; + SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; Vector2 gravity_vec; real_t gravity; - bool gravity_is_point; - real_t gravity_distance_scale; - real_t linear_damp; - real_t angular_damp; - uint32_t collision_mask; - uint32_t collision_layer; - int priority; - bool monitoring; - bool monitorable; - bool locked; + bool gravity_is_point = false; + real_t gravity_distance_scale = 0.0; + real_t linear_damp = 0.1; + real_t angular_damp = 1.0; + int priority = 0; + bool monitoring = false; + bool monitorable = false; + bool locked = false; void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape); @@ -68,14 +65,14 @@ private: void _body_exit_tree(ObjectID p_id); struct ShapePair { - - int body_shape; - int area_shape; + int body_shape = 0; + int area_shape = 0; bool operator<(const ShapePair &p_sp) const { - if (body_shape == p_sp.body_shape) + if (body_shape == p_sp.body_shape) { return area_shape < p_sp.area_shape; - else + } else { return body_shape < p_sp.body_shape; + } } ShapePair() {} @@ -86,9 +83,9 @@ private: }; struct BodyState { - - int rc; - bool in_tree; + RID rid; + int rc = 0; + bool in_tree = false; VSet<ShapePair> shapes; }; @@ -100,14 +97,14 @@ private: void _area_exit_tree(ObjectID p_id); struct AreaShapePair { - - int area_shape; - int self_shape; + int area_shape = 0; + int self_shape = 0; bool operator<(const AreaShapePair &p_sp) const { - if (area_shape == p_sp.area_shape) + if (area_shape == p_sp.area_shape) { return self_shape < p_sp.self_shape; - else + } else { return area_shape < p_sp.area_shape; + } } AreaShapePair() {} @@ -118,22 +115,22 @@ private: }; struct AreaState { - - int rc; - bool in_tree; + RID rid; + int rc = 0; + bool in_tree = false; VSet<AreaShapePair> shapes; }; Map<ObjectID, AreaState> area_map; void _clear_monitoring(); - bool audio_bus_override; + bool audio_bus_override = false; StringName audio_bus; protected: void _notification(int p_what); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; public: void set_space_override_mode(SpaceOverride p_mode); @@ -166,20 +163,8 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; - void set_collision_mask(uint32_t p_mask); - uint32_t get_collision_mask() const; - - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; - - void set_collision_mask_bit(int p_bit, bool p_value); - bool get_collision_mask_bit(int p_bit) const; - - void set_collision_layer_bit(int p_bit, bool p_value); - bool get_collision_layer_bit(int p_bit) const; - - Array get_overlapping_bodies() const; //function for script - Array get_overlapping_areas() const; //function for script + TypedArray<Node2D> get_overlapping_bodies() const; //function for script + TypedArray<Area2D> get_overlapping_areas() const; //function for script bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; |