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Diffstat (limited to 'scene/2d/area_2d.cpp')
-rw-r--r--scene/2d/area_2d.cpp489
1 files changed, 220 insertions, 269 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 55c7716b6b..61e8ee16a2 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -31,108 +31,101 @@
#include "servers/physics_2d_server.h"
void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override=p_mode;
- Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(),Physics2DServer::AreaSpaceOverrideMode(p_mode));
-
-
+ space_override = p_mode;
+ Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode));
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const{
+Area2D::SpaceOverride Area2D::get_space_override_mode() const {
return space_override;
}
-void Area2D::set_gravity_is_point(bool p_enabled){
-
- gravity_is_point=p_enabled;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
+void Area2D::set_gravity_is_point(bool p_enabled) {
+ gravity_is_point = p_enabled;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
}
-bool Area2D::is_gravity_a_point() const{
+bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale){
-
- gravity_distance_scale=p_scale;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale);
+void Area2D::set_gravity_distance_scale(real_t p_scale) {
+ gravity_distance_scale = p_scale;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const{
+real_t Area2D::get_gravity_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2& p_vec){
-
- gravity_vec=p_vec;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
+void Area2D::set_gravity_vector(const Vector2 &p_vec) {
+ gravity_vec = p_vec;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
}
-Vector2 Area2D::get_gravity_vector() const{
+Vector2 Area2D::get_gravity_vector() const {
return gravity_vec;
}
-void Area2D::set_gravity(real_t p_gravity){
+void Area2D::set_gravity(real_t p_gravity) {
- gravity=p_gravity;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY,p_gravity);
+ gravity = p_gravity;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity);
}
-real_t Area2D::get_gravity() const{
+real_t Area2D::get_gravity() const {
return gravity;
}
-void Area2D::set_linear_damp(real_t p_linear_damp){
+void Area2D::set_linear_damp(real_t p_linear_damp) {
- linear_damp=p_linear_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp);
+ linear_damp = p_linear_damp;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
}
-real_t Area2D::get_linear_damp() const{
+real_t Area2D::get_linear_damp() const {
return linear_damp;
}
-void Area2D::set_angular_damp(real_t p_angular_damp){
+void Area2D::set_angular_damp(real_t p_angular_damp) {
- angular_damp=p_angular_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp);
+ angular_damp = p_angular_damp;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
}
-real_t Area2D::get_angular_damp() const{
+real_t Area2D::get_angular_damp() const {
return angular_damp;
}
-void Area2D::set_priority(real_t p_priority){
+void Area2D::set_priority(real_t p_priority) {
- priority=p_priority;
- Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_PRIORITY,p_priority);
+ priority = p_priority;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority);
}
-real_t Area2D::get_priority() const{
+real_t Area2D::get_priority() const {
return priority;
}
-
void Area2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
+ Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree=true;
- emit_signal(SceneStringNames::get_singleton()->body_entered,node);
- for(int i=0;i<E->get().shapes.size();i++) {
+ E->get().in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
-
}
void Area2D::_body_exit_tree(ObjectID p_id) {
@@ -140,54 +133,51 @@ void Area2D::_body_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
+ Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree=false;
- emit_signal(SceneStringNames::get_singleton()->body_exited,node);
- for(int i=0;i<E->get().shapes.size();i++) {
+ E->get().in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
-
}
-void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
+void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
- bool body_in = p_status==Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid=p_instance;
+ bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
+ Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
ERR_FAIL_COND(!body_in && !E);
- locked=true;
+ locked = true;
if (body_in) {
if (!E) {
- E = body_map.insert(objid,BodyState());
- E->get().rc=0;
- E->get().in_tree=node && node->is_inside_tree();
+ E = body_map.insert(objid, BodyState());
+ E->get().rc = 0;
+ E->get().in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_entered,node);
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
}
}
-
}
E->get().rc++;
if (node)
- E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
-
+ E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered,objid,node,p_body_shape,p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
}
} else {
@@ -195,56 +185,48 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
E->get().rc--;
if (node)
- E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
+ E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
- bool eraseit=false;
+ bool eraseit = false;
- if (E->get().rc==0) {
+ if (E->get().rc == 0) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
-
+ emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
- eraseit=true;
-
+ eraseit = true;
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited,objid,obj,p_body_shape,p_area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
}
if (eraseit)
body_map.erase(E);
-
}
- locked=false;
-
-
+ locked = false;
}
-
-
void Area2D::_area_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
- Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree=true;
- emit_signal(SceneStringNames::get_singleton()->area_entered,node);
- for(int i=0;i<E->get().shapes.size();i++) {
+ E->get().in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
-
}
void Area2D::_area_exit_tree(ObjectID p_id) {
@@ -252,54 +234,51 @@ void Area2D::_area_exit_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_FAIL_COND(!node);
- Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
ERR_FAIL_COND(!E);
ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree=false;
- emit_signal(SceneStringNames::get_singleton()->area_exited,node);
- for(int i=0;i<E->get().shapes.size();i++) {
+ E->get().in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->area_exited, node);
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
-
}
-void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
+void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
- bool area_in = p_status==Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid=p_instance;
+ bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
Object *obj = ObjectDB::get_instance(objid);
Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
+ Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
ERR_FAIL_COND(!area_in && !E);
- locked=true;
+ locked = true;
if (area_in) {
if (!E) {
- E = area_map.insert(objid,AreaState());
- E->get().rc=0;
- E->get().in_tree=node && node->is_inside_tree();
+ E = area_map.insert(objid, AreaState());
+ E->get().rc = 0;
+ E->get().in_tree = node && node->is_inside_tree();
if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_entered,node);
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
}
}
-
}
E->get().rc++;
if (node)
- E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
-
+ E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered,objid,node,p_area_shape,p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
}
} else {
@@ -307,39 +286,32 @@ void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_a
E->get().rc--;
if (node)
- E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
+ E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
- bool eraseit=false;
+ bool eraseit = false;
- if (E->get().rc==0) {
+ if (E->get().rc == 0) {
if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
-
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
- eraseit=true;
-
+ eraseit = true;
}
if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited,objid,obj,p_area_shape,p_self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
}
if (eraseit)
area_map.erase(E);
-
}
- locked=false;
-
-
+ locked = false;
}
-
-
void Area2D::_clear_monitoring() {
if (locked) {
@@ -348,39 +320,38 @@ void Area2D::_clear_monitoring() {
ERR_FAIL_COND(locked);
{
- Map<ObjectID,BodyState> bmcopy = body_map;
+ Map<ObjectID, BodyState> bmcopy = body_map;
body_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
+ for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_body_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_body_exit_tree);
if (!E->get().in_tree)
continue;
- for(int i=0;i<E->get().shapes.size();i++) {
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
}
- emit_signal(SceneStringNames::get_singleton()->body_exited,obj);
+ emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
}
-
}
{
- Map<ObjectID,AreaState> bmcopy = area_map;
+ Map<ObjectID, AreaState> bmcopy = area_map;
area_map.clear();
//disconnect all monitored stuff
- for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
+ for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = obj ? obj->cast_to<Node>() : NULL;
@@ -389,58 +360,53 @@ void Area2D::_clear_monitoring() {
continue;
//ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_entered,this,SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exited,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->tree_exited, this, SceneStringNames::get_singleton()->_area_exit_tree);
if (!E->get().in_tree)
continue;
- for(int i=0;i<E->get().shapes.size();i++) {
+ for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
}
- emit_signal(SceneStringNames::get_singleton()->area_exited,obj);
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
}
}
-
}
void Area2D::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_EXIT_TREE: {
_clear_monitoring();
} break;
}
-
}
-
void Area2D::set_monitoring(bool p_enable) {
-
- if (p_enable==monitoring)
+ if (p_enable == monitoring)
return;
if (locked) {
ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_enable_monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
- monitoring=p_enable;
+ monitoring = p_enable;
if (monitoring) {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_body_inout);
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,SceneStringNames::get_singleton()->_area_inout);
+ Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
+ Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
} else {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
+ Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
+ Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
_clear_monitoring();
-
}
}
@@ -456,12 +422,12 @@ void Area2D::set_monitorable(bool p_enable) {
}
ERR_FAIL_COND(locked);
- if (p_enable==monitorable)
+ if (p_enable == monitorable)
return;
- monitorable=p_enable;
+ monitorable = p_enable;
- Physics2DServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
+ Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
}
bool Area2D::is_monitorable() const {
@@ -471,18 +437,17 @@ bool Area2D::is_monitorable() const {
Array Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring,Array());
+ ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(body_map.size());
- int idx=0;
- for (const Map<ObjectID,BodyState>::Element *E=body_map.front();E;E=E->next()) {
+ int idx = 0;
+ for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
- ret.resize( ret.size() -1 ); //ops
+ ret.resize(ret.size() - 1); //ops
} else {
- ret[idx++]=obj;
+ ret[idx++] = obj;
}
-
}
return ret;
@@ -490,49 +455,44 @@ Array Area2D::get_overlapping_bodies() const {
Array Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring,Array());
+ ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
ret.resize(area_map.size());
- int idx=0;
- for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
+ int idx = 0;
+ for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->key());
if (!obj) {
- ret.resize( ret.size() -1 ); //ops
+ ret.resize(ret.size() - 1); //ops
} else {
- ret[idx++]=obj;
+ ret[idx++] = obj;
}
-
}
return ret;
}
-bool Area2D::overlaps_area(Node* p_area) const {
+bool Area2D::overlaps_area(Node *p_area) const {
- ERR_FAIL_NULL_V(p_area,false);
- const Map<ObjectID,AreaState>::Element *E=area_map.find(p_area->get_instance_ID());
+ ERR_FAIL_NULL_V(p_area, false);
+ const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
-
-
-
}
-bool Area2D::overlaps_body(Node* p_body) const{
+bool Area2D::overlaps_body(Node *p_body) const {
- ERR_FAIL_NULL_V(p_body,false);
- const Map<ObjectID,BodyState>::Element *E=body_map.find(p_body->get_instance_ID());
+ ERR_FAIL_NULL_V(p_body, false);
+ const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_ID());
if (!E)
return false;
return E->get().in_tree;
-
}
void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask=p_mask;
- Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask);
+ collision_mask = p_mask;
+ Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area2D::get_collision_mask() const {
@@ -540,11 +500,10 @@ uint32_t Area2D::get_collision_mask() const {
return collision_mask;
}
-
void Area2D::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
- Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask);
+ layer_mask = p_mask;
+ Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(), p_mask);
}
uint32_t Area2D::get_layer_mask() const {
@@ -556,143 +515,135 @@ void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value)
- mask|=1<<p_bit;
+ mask |= 1 << p_bit;
else
- mask&=~(1<<p_bit);
+ mask &= ~(1 << p_bit);
set_collision_mask(mask);
-
}
-bool Area2D::get_collision_mask_bit(int p_bit) const{
+bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask()&(1<<p_bit);
+ return get_collision_mask() & (1 << p_bit);
}
-
void Area2D::set_layer_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_layer_mask();
if (p_value)
- mask|=1<<p_bit;
+ mask |= 1 << p_bit;
else
- mask&=~(1<<p_bit);
+ mask &= ~(1 << p_bit);
set_layer_mask(mask);
-
}
-bool Area2D::get_layer_mask_bit(int p_bit) const{
+bool Area2D::get_layer_mask_bit(int p_bit) const {
- return get_layer_mask()&(1<<p_bit);
+ return get_layer_mask() & (1 << p_bit);
}
-
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
- ClassDB::bind_method(D_METHOD("_body_exit_tree","id"),&Area2D::_body_exit_tree);
-
- ClassDB::bind_method(D_METHOD("_area_enter_tree","id"),&Area2D::_area_enter_tree);
- ClassDB::bind_method(D_METHOD("_area_exit_tree","id"),&Area2D::_area_exit_tree);
-
- ClassDB::bind_method(D_METHOD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"),&Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
+ ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
- ClassDB::bind_method(D_METHOD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
+ ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
+ ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale","distance_scale"),&Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"),&Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area2D::set_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
- ClassDB::bind_method(D_METHOD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"),&Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
+ ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity","gravity"),&Area2D::set_gravity);
- ClassDB::bind_method(D_METHOD("get_gravity"),&Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"),&Area2D::get_linear_damp);
+ ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
+ ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
- ClassDB::bind_method(D_METHOD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"),&Area2D::get_angular_damp);
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
- ClassDB::bind_method(D_METHOD("set_priority","priority"),&Area2D::set_priority);
- ClassDB::bind_method(D_METHOD("get_priority"),&Area2D::get_priority);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"),&Area2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask);
- ClassDB::bind_method(D_METHOD("get_layer_mask"),&Area2D::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit","bit","value"),&Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit","bit"),&Area2D::get_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_layer_mask_bit","bit","value"),&Area2D::set_layer_mask_bit);
- ClassDB::bind_method(D_METHOD("get_layer_mask_bit","bit"),&Area2D::get_layer_mask_bit);
+ ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &Area2D::set_layer_mask);
+ ClassDB::bind_method(D_METHOD("get_layer_mask"), &Area2D::get_layer_mask);
- ClassDB::bind_method(D_METHOD("set_monitoring","enable"),&Area2D::set_monitoring);
- ClassDB::bind_method(D_METHOD("is_monitoring"),&Area2D::is_monitoring);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_monitorable","enable"),&Area2D::set_monitorable);
- ClassDB::bind_method(D_METHOD("is_monitorable"),&Area2D::is_monitorable);
+ ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "bit", "value"), &Area2D::set_layer_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "bit"), &Area2D::get_layer_mask_bit);
- ClassDB::bind_method(D_METHOD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
- ClassDB::bind_method(D_METHOD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
+ ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
- ClassDB::bind_method(D_METHOD("overlaps_body","body"),&Area2D::overlaps_body);
- ClassDB::bind_method(D_METHOD("overlaps_area","area"),&Area2D::overlaps_area);
+ ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
+ ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
- ClassDB::bind_method(D_METHOD("_body_inout"),&Area2D::_body_inout);
- ClassDB::bind_method(D_METHOD("_area_inout"),&Area2D::_area_inout);
+ ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
+ ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
- ADD_SIGNAL( MethodInfo("body_shape_entered",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_shape_exited",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_entered",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
- ADD_SIGNAL( MethodInfo("body_exited",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
+ ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
+ ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL( MethodInfo("area_shape_entered",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
- ADD_SIGNAL( MethodInfo("area_shape_exited",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"self_shape")));
- ADD_SIGNAL( MethodInfo("area_entered",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
- ADD_SIGNAL( MethodInfo("area_exited",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
+ ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Combine-Replace,Replace,Replace-Combine"),"set_space_override_mode","get_space_override_mode");
- ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"gravity_point"),"set_gravity_is_point","is_gravity_a_point");
- ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),"set_gravity_distance_scale","get_gravity_distance_scale");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),"set_gravity_vector","get_gravity_vector");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.001"),"set_gravity","get_gravity");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),"set_linear_damp","get_linear_damp");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,100,0.01"),"set_angular_damp","get_angular_damp");
- ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),"set_priority","get_priority");
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitoring"),"set_monitoring","is_monitoring");
- ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"monitorable"),"set_monitorable","is_monitorable");
- ADD_GROUP("Collision","collision_");
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_layer_mask","get_layer_mask");
- ADD_PROPERTYNO( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_collision_mask","get_collision_mask");
-
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001"), "set_gravity_distance_scale", "get_gravity_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_layer_mask", "get_layer_mask");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {
+Area2D::Area2D()
+ : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
- space_override=SPACE_OVERRIDE_DISABLED;
+ space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(98);
- set_gravity_vector(Vector2(0,1));
- gravity_is_point=false;
- gravity_distance_scale=0;
- linear_damp=0.1;
- angular_damp=1;
- locked=false;
- priority=0;
- monitoring=false;
- monitorable=false;
- collision_mask=1;
- layer_mask=1;
+ set_gravity_vector(Vector2(0, 1));
+ gravity_is_point = false;
+ gravity_distance_scale = 0;
+ linear_damp = 0.1;
+ angular_damp = 1;
+ locked = false;
+ priority = 0;
+ monitoring = false;
+ monitorable = false;
+ collision_mask = 1;
+ layer_mask = 1;
set_monitoring(true);
set_monitorable(true);
}
Area2D::~Area2D() {
-
-
}