diff options
Diffstat (limited to 'scene/2d/area_2d.cpp')
-rw-r--r-- | scene/2d/area_2d.cpp | 52 |
1 files changed, 22 insertions, 30 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 8302ba5336..b99c4c88bf 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "area_2d.h" + #include "scene/scene_string_names.h" #include "servers/audio_server.h" #include "servers/physics_2d_server.h" @@ -148,7 +149,7 @@ void Area2D::_body_exit_tree(ObjectID p_id) { } } -void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) { +void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -171,8 +172,8 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_ E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree), make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); } @@ -198,8 +199,8 @@ void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_ if (E->get().rc == 0) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree)); if (E->get().in_tree) emit_signal(SceneStringNames::get_singleton()->body_exited, obj); } @@ -251,7 +252,7 @@ void Area2D::_area_exit_tree(ObjectID p_id) { } } -void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) { +void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -273,8 +274,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); if (node) { - node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid)); - node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree), make_binds(objid)); + node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree), make_binds(objid)); if (E->get().in_tree) { emit_signal(SceneStringNames::get_singleton()->area_entered, node); } @@ -300,8 +301,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_ if (E->get().rc == 0) { if (node) { - node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree)); if (E->get().in_tree) emit_signal(SceneStringNames::get_singleton()->area_exited, obj); } @@ -333,12 +334,11 @@ void Area2D::_clear_monitoring() { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); - if (!node) //node may have been deleted in previous frame or at other legiminate point + if (!node) //node may have been deleted in previous frame or at other legitimate point continue; - //ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree)); if (!E->get().in_tree) continue; @@ -363,12 +363,11 @@ void Area2D::_clear_monitoring() { Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); - if (!node) //node may have been deleted in previous frame or at other legiminate point + if (!node) //node may have been deleted in previous frame or at other legitimate point continue; - //ERR_CONTINUE(!node); - node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree); - node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree); + node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree)); + node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree)); if (!E->get().in_tree) continue; @@ -584,13 +583,6 @@ void Area2D::_validate_property(PropertyInfo &property) const { } void Area2D::_bind_methods() { - - ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree); - ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree); - - ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree); - ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree); - ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode); ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode); @@ -660,11 +652,11 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); @@ -674,7 +666,7 @@ void Area2D::_bind_methods() { ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); |