diff options
Diffstat (limited to 'scene/2d/area_2d.cpp')
-rw-r--r-- | scene/2d/area_2d.cpp | 64 |
1 files changed, 0 insertions, 64 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 8ba334bc67..90af1ff274 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -35,27 +35,22 @@ #include "servers/physics_server_2d.h" void Area2D::set_space_override_mode(SpaceOverride p_mode) { - space_override = p_mode; PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode)); } Area2D::SpaceOverride Area2D::get_space_override_mode() const { - return space_override; } void Area2D::set_gravity_is_point(bool p_enabled) { - gravity_is_point = p_enabled; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); } bool Area2D::is_gravity_a_point() const { - return gravity_is_point; } void Area2D::set_gravity_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } @@ -65,58 +60,47 @@ real_t Area2D::get_gravity_distance_scale() const { } void Area2D::set_gravity_vector(const Vector2 &p_vec) { - gravity_vec = p_vec; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec); } Vector2 Area2D::get_gravity_vector() const { - return gravity_vec; } void Area2D::set_gravity(real_t p_gravity) { - gravity = p_gravity; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY, p_gravity); } real_t Area2D::get_gravity() const { - return gravity; } void Area2D::set_linear_damp(real_t p_linear_damp) { - linear_damp = p_linear_damp; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); } real_t Area2D::get_linear_damp() const { - return linear_damp; } void Area2D::set_angular_damp(real_t p_angular_damp) { - angular_damp = p_angular_damp; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); } real_t Area2D::get_angular_damp() const { - return angular_damp; } void Area2D::set_priority(real_t p_priority) { - priority = p_priority; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority); } real_t Area2D::get_priority() const { - return priority; } void Area2D::_body_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -128,13 +112,11 @@ void Area2D::_body_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area2D::_body_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -144,13 +126,11 @@ void Area2D::_body_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { - bool body_in = p_status == PhysicsServer2D::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -167,7 +147,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { - E = body_map.insert(objid, BodyState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); @@ -188,7 +167,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } } else { - E->get().rc--; if (node) @@ -197,7 +175,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i bool eraseit = false; if (E->get().rc == 0) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree)); @@ -219,7 +196,6 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } void Area2D::_area_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -231,13 +207,11 @@ void Area2D::_area_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area2D::_area_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -247,13 +221,11 @@ void Area2D::_area_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { - bool area_in = p_status == PhysicsServer2D::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -269,7 +241,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { - E = area_map.insert(objid, AreaState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); @@ -290,7 +261,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } } else { - E->get().rc--; if (node) @@ -299,7 +269,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i bool eraseit = false; if (E->get().rc == 0) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree)); @@ -321,7 +290,6 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } void Area2D::_clear_monitoring() { - ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { @@ -330,7 +298,6 @@ void Area2D::_clear_monitoring() { //disconnect all monitored stuff for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -344,7 +311,6 @@ void Area2D::_clear_monitoring() { continue; for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } @@ -353,13 +319,11 @@ void Area2D::_clear_monitoring() { } { - Map<ObjectID, AreaState> bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -373,7 +337,6 @@ void Area2D::_clear_monitoring() { continue; for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } @@ -383,18 +346,14 @@ void Area2D::_clear_monitoring() { } void Area2D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_EXIT_TREE: { - _clear_monitoring(); } break; } } void Area2D::set_monitoring(bool p_enable) { - if (p_enable == monitoring) return; ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); @@ -402,7 +361,6 @@ void Area2D::set_monitoring(bool p_enable) { monitoring = p_enable; if (monitoring) { - PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); @@ -414,12 +372,10 @@ void Area2D::set_monitoring(bool p_enable) { } bool Area2D::is_monitoring() const { - return monitoring; } void Area2D::set_monitorable(bool p_enable) { - ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer2D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); if (p_enable == monitorable) @@ -431,12 +387,10 @@ void Area2D::set_monitorable(bool p_enable) { } bool Area2D::is_monitorable() const { - return monitorable; } TypedArray<Node2D> Area2D::get_overlapping_bodies() const { - ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); TypedArray<Node2D> ret; ret.resize(body_map.size()); @@ -454,7 +408,6 @@ TypedArray<Node2D> Area2D::get_overlapping_bodies() const { } TypedArray<Area2D> Area2D::get_overlapping_areas() const { - ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off."); TypedArray<Area2D> ret; ret.resize(area_map.size()); @@ -472,7 +425,6 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const { } bool Area2D::overlaps_area(Node *p_area) const { - ERR_FAIL_NULL_V(p_area, false); const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); if (!E) @@ -481,7 +433,6 @@ bool Area2D::overlaps_area(Node *p_area) const { } bool Area2D::overlaps_body(Node *p_body) const { - ERR_FAIL_NULL_V(p_body, false); const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); if (!E) @@ -490,29 +441,24 @@ bool Area2D::overlaps_body(Node *p_body) const { } void Area2D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); } uint32_t Area2D::get_collision_mask() const { - return collision_mask; } void Area2D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); } uint32_t Area2D::get_collision_layer() const { - return collision_layer; } void Area2D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -522,12 +468,10 @@ void Area2D::set_collision_mask_bit(int p_bit, bool p_value) { } bool Area2D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void Area2D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t layer = get_collision_layer(); if (p_value) layer |= 1 << p_bit; @@ -537,27 +481,22 @@ void Area2D::set_collision_layer_bit(int p_bit, bool p_value) { } bool Area2D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } void Area2D::set_audio_bus_override(bool p_override) { - audio_bus_override = p_override; } bool Area2D::is_overriding_audio_bus() const { - return audio_bus_override; } void Area2D::set_audio_bus_name(const StringName &p_audio_bus) { - audio_bus = p_audio_bus; } StringName Area2D::get_audio_bus_name() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { return audio_bus; @@ -567,9 +506,7 @@ StringName Area2D::get_audio_bus_name() const { } void Area2D::_validate_property(PropertyInfo &property) const { - if (property.name == "audio_bus_name") { - String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) @@ -677,7 +614,6 @@ void Area2D::_bind_methods() { Area2D::Area2D() : CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) { - space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); set_gravity_vector(Vector2(0, 1)); |