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diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
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+/*************************************************************************/
+/* area_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "area_2d.h"
+#include "scene/scene_string_names.h"
+#include "servers/physics_2d_server.h"
+void Area2D::set_space_override_mode(SpaceOverride p_mode) {
+
+ space_override=p_mode;
+ Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(),Physics2DServer::AreaSpaceOverrideMode(p_mode));
+
+
+}
+Area2D::SpaceOverride Area2D::get_space_override_mode() const{
+
+ return space_override;
+}
+
+void Area2D::set_gravity_is_point(bool p_enabled){
+
+ gravity_is_point=p_enabled;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled);
+
+}
+bool Area2D::is_gravity_a_point() const{
+
+ return gravity_is_point;
+}
+
+void Area2D::set_gravity_vector(const Vector2& p_vec){
+
+ gravity_vec=p_vec;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,p_vec);
+
+}
+Vector2 Area2D::get_gravity_vector() const{
+
+ return gravity_vec;
+}
+
+void Area2D::set_gravity(real_t p_gravity){
+
+ gravity=p_gravity;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_GRAVITY,p_gravity);
+}
+real_t Area2D::get_gravity() const{
+
+ return gravity;
+}
+
+void Area2D::set_density(real_t p_density){
+
+ density=p_density;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_DENSITY,p_density);
+}
+real_t Area2D::get_density() const{
+
+ return density;
+}
+
+void Area2D::set_priority(real_t p_priority){
+
+ priority=p_priority;
+ Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_PRIORITY,p_priority);
+}
+real_t Area2D::get_priority() const{
+
+ return priority;
+}
+
+
+void Area2D::_body_enter_scene(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_scene);
+
+ E->get().in_scene=true;
+ emit_signal(SceneStringNames::get_singleton()->body_enter,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ }
+
+}
+
+void Area2D::_body_exit_scene(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+ Map<ObjectID,BodyState>::Element *E=body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_scene);
+ E->get().in_scene=false;
+ emit_signal(SceneStringNames::get_singleton()->body_exit,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ }
+
+}
+
+void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape) {
+
+ bool body_in = p_status==Physics2DServer::AREA_BODY_ADDED;
+ ObjectID objid=p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+
+ Map<ObjectID,BodyState>::Element *E=body_map.find(objid);
+
+ ERR_FAIL_COND(!body_in && !E);
+
+ if (body_in) {
+ if (!E) {
+
+ E = body_map.insert(objid,BodyState());
+ E->get().rc=0;
+ E->get().in_scene=node && node->is_inside_scene();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene,make_binds(objid));
+ if (E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_enter,node);
+ }
+ }
+
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(ShapePair(p_body_shape,p_area_shape));
+
+
+ if (E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_area_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(ShapePair(p_body_shape,p_area_shape));
+
+ bool eraseit=false;
+
+ if (E->get().rc==0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
+ node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
+ if (E->get().in_scene)
+ emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+
+ }
+
+ eraseit=true;
+
+ }
+ if (node && E->get().in_scene) {
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_area_shape);
+ }
+
+ if (eraseit)
+ body_map.erase(E);
+
+ }
+
+}
+
+
+void Area2D::_clear_monitoring() {
+
+
+ Map<ObjectID,BodyState> bmcopy = body_map;
+ body_map.clear();
+ //disconnect all monitored stuff
+
+ for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
+
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_CONTINUE(!node);
+ if (!E->get().in_scene)
+ continue;
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+
+ node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
+ node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
+ }
+
+}
+
+void Area2D::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_EXIT_SCENE: {
+
+ _clear_monitoring();
+ } break;
+ }
+
+}
+
+
+void Area2D::set_enable_monitoring(bool p_enable) {
+
+ if (p_enable==monitoring)
+ return;
+
+ monitoring=p_enable;
+
+ if (monitoring) {
+
+ Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
+ } else {
+ Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
+ _clear_monitoring();
+
+ }
+}
+
+bool Area2D::is_monitoring_enabled() const {
+
+ return monitoring;
+}
+
+
+void Area2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_body_enter_scene","id"),&Area2D::_body_enter_scene);
+ ObjectTypeDB::bind_method(_MD("_body_exit_scene","id"),&Area2D::_body_exit_scene);
+
+ ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
+ ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area2D::get_space_override_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area2D::set_gravity_is_point);
+ ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area2D::is_gravity_a_point);
+
+ ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area2D::set_gravity_vector);
+ ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area2D::get_gravity_vector);
+
+ ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area2D::set_gravity);
+ ObjectTypeDB::bind_method(_MD("get_gravity"),&Area2D::get_gravity);
+
+ ObjectTypeDB::bind_method(_MD("set_density","density"),&Area2D::set_density);
+ ObjectTypeDB::bind_method(_MD("get_density"),&Area2D::get_density);
+
+ ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority);
+ ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority);
+
+ ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
+ ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
+
+ ObjectTypeDB::bind_method(_MD("_body_inout"),&Area2D::_body_inout);
+
+
+ ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
+ ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
+
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density"));
+ ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+
+}
+
+Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_create(),true) {
+
+ space_override=SPACE_OVERRIDE_DISABLED;
+ set_gravity(98);;
+ set_gravity_vector(Vector2(0,1));
+ gravity_is_point=false;
+ density=0.1;
+ priority=0;
+ monitoring=false;
+
+}
+
+Area2D::~Area2D() {
+
+
+}