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Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r--scene/2d/animated_sprite_2d.h32
1 files changed, 24 insertions, 8 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index c1d35f3a2f..ac53bd26ee 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -38,18 +38,19 @@ class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
Ref<SpriteFrames> frames;
+ String autoplay;
+
bool playing = false;
- bool playing_backwards = false;
- bool backwards = false;
StringName animation = "default";
int frame = 0;
float speed_scale = 1.0;
+ float custom_speed_scale = 1.0;
bool centered = true;
Point2 offset;
- bool is_over = false;
- float timeout = 0.0;
+ real_t frame_speed_scale = 1.0;
+ real_t frame_progress = 0.0;
bool hflip = false;
bool vflip = false;
@@ -57,10 +58,15 @@ class AnimatedSprite2D : public Node2D {
void _res_changed();
double _get_frame_duration();
- void _reset_timeout();
+ void _calc_frame_speed_scale();
+ void _stop_internal(bool p_reset);
+
Rect2 _get_rect() const;
protected:
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+#endif
static void _bind_methods();
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
@@ -82,20 +88,30 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), bool p_backwards = false);
+ void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName());
+ void pause();
void stop();
- void set_playing(bool p_playing);
bool is_playing() const;
- void set_animation(const StringName &p_animation);
+ void set_animation(const StringName &p_name);
StringName get_animation() const;
+ void set_autoplay(const String &p_name);
+ String get_autoplay() const;
+
void set_frame(int p_frame);
int get_frame() const;
+ void set_frame_progress(real_t p_progress);
+ real_t get_frame_progress() const;
+
+ void set_frame_and_progress(int p_frame, real_t p_progress);
+
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
+ float get_playing_speed() const;
void set_centered(bool p_center);
bool is_centered() const;