diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r-- | scene/2d/animated_sprite_2d.h | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index c1d35f3a2f..ac53bd26ee 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -38,18 +38,19 @@ class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); Ref<SpriteFrames> frames; + String autoplay; + bool playing = false; - bool playing_backwards = false; - bool backwards = false; StringName animation = "default"; int frame = 0; float speed_scale = 1.0; + float custom_speed_scale = 1.0; bool centered = true; Point2 offset; - bool is_over = false; - float timeout = 0.0; + real_t frame_speed_scale = 1.0; + real_t frame_progress = 0.0; bool hflip = false; bool vflip = false; @@ -57,10 +58,15 @@ class AnimatedSprite2D : public Node2D { void _res_changed(); double _get_frame_duration(); - void _reset_timeout(); + void _calc_frame_speed_scale(); + void _stop_internal(bool p_reset); + Rect2 _get_rect() const; protected: +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); +#endif static void _bind_methods(); void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; @@ -82,20 +88,30 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName(), bool p_backwards = false); + void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); + void play_backwards(const StringName &p_name = StringName()); + void pause(); void stop(); - void set_playing(bool p_playing); bool is_playing() const; - void set_animation(const StringName &p_animation); + void set_animation(const StringName &p_name); StringName get_animation() const; + void set_autoplay(const String &p_name); + String get_autoplay() const; + void set_frame(int p_frame); int get_frame() const; + void set_frame_progress(real_t p_progress); + real_t get_frame_progress() const; + + void set_frame_and_progress(int p_frame, real_t p_progress); + void set_speed_scale(float p_speed_scale); float get_speed_scale() const; + float get_playing_speed() const; void set_centered(bool p_center); bool is_centered() const; |