diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r-- | scene/2d/animated_sprite_2d.h | 76 |
1 files changed, 5 insertions, 71 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 5e53a401e2..ac4b20a6d9 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -32,73 +32,7 @@ #define ANIMATED_SPRITE_2D_H #include "scene/2d/node_2d.h" -#include "scene/resources/texture.h" - -class SpriteFrames : public Resource { - GDCLASS(SpriteFrames, Resource); - - struct Anim { - float speed = 5.0; - bool loop = true; - Vector<Ref<Texture2D>> frames; - }; - - Map<StringName, Anim> animations; - - Array _get_frames() const; - void _set_frames(const Array &p_frames); - - Array _get_animations() const; - void _set_animations(const Array &p_animations); - - Vector<String> _get_animation_list() const; - -protected: - static void _bind_methods(); - -public: - void add_animation(const StringName &p_anim); - bool has_animation(const StringName &p_anim) const; - void remove_animation(const StringName &p_anim); - void rename_animation(const StringName &p_prev, const StringName &p_next); - - void get_animation_list(List<StringName> *r_animations) const; - Vector<String> get_animation_names() const; - - void set_animation_speed(const StringName &p_anim, float p_fps); - float get_animation_speed(const StringName &p_anim) const; - - void set_animation_loop(const StringName &p_anim, bool p_loop); - bool get_animation_loop(const StringName &p_anim) const; - - void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1); - int get_frame_count(const StringName &p_anim) const; - _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); - ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); - if (p_idx >= E->get().frames.size()) { - return Ref<Texture2D>(); - } - - return E->get().frames[p_idx]; - } - - void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - ERR_FAIL_COND(p_idx < 0); - if (p_idx >= E->get().frames.size()) { - return; - } - E->get().frames.write[p_idx] = p_frame; - } - void remove_frame(const StringName &p_anim, int p_idx); - void clear(const StringName &p_anim); - void clear_all(); - - SpriteFrames(); -}; +#include "scene/resources/sprite_frames.h" class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); @@ -121,7 +55,7 @@ class AnimatedSprite2D : public Node2D { void _res_changed(); - float _get_frame_duration(); + double _get_frame_duration(); void _reset_timeout(); void _set_playing(bool p_playing); bool _is_playing() const; @@ -159,8 +93,8 @@ public: void set_frame(int p_frame); int get_frame() const; - void set_speed_scale(float p_speed_scale); - float get_speed_scale() const; + void set_speed_scale(double p_speed_scale); + double get_speed_scale() const; void set_centered(bool p_center); bool is_centered() const; @@ -174,7 +108,7 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - virtual String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; AnimatedSprite2D(); }; |