diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.h')
-rw-r--r-- | scene/2d/animated_sprite_2d.h | 101 |
1 files changed, 59 insertions, 42 deletions
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index 3a41f810dc..ac53bd26ee 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* animated_sprite_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* animated_sprite_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef ANIMATED_SPRITE_2D_H #define ANIMATED_SPRITE_2D_H @@ -38,17 +38,19 @@ class AnimatedSprite2D : public Node2D { GDCLASS(AnimatedSprite2D, Node2D); Ref<SpriteFrames> frames; + String autoplay; + bool playing = false; - bool backwards = false; StringName animation = "default"; int frame = 0; - float speed_scale = 1.0f; + float speed_scale = 1.0; + float custom_speed_scale = 1.0; bool centered = true; Point2 offset; - bool is_over = false; - float timeout = 0.0; + real_t frame_speed_scale = 1.0; + real_t frame_progress = 0.0; bool hflip = false; bool vflip = false; @@ -56,13 +58,18 @@ class AnimatedSprite2D : public Node2D { void _res_changed(); double _get_frame_duration(); - void _reset_timeout(); + void _calc_frame_speed_scale(); + void _stop_internal(bool p_reset); + Rect2 _get_rect() const; protected: +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); +#endif static void _bind_methods(); void _notification(int p_what); - virtual void _validate_property(PropertyInfo &property) const override; + void _validate_property(PropertyInfo &p_property) const; public: #ifdef TOOLS_ENABLED @@ -81,20 +88,30 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName(), const bool p_backwards = false); + void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false); + void play_backwards(const StringName &p_name = StringName()); + void pause(); void stop(); - void set_playing(bool p_playing); bool is_playing() const; - void set_animation(const StringName &p_animation); + void set_animation(const StringName &p_name); StringName get_animation() const; + void set_autoplay(const String &p_name); + String get_autoplay() const; + void set_frame(int p_frame); int get_frame() const; - void set_speed_scale(double p_speed_scale); - double get_speed_scale() const; + void set_frame_progress(real_t p_progress); + real_t get_frame_progress() const; + + void set_frame_and_progress(int p_frame, real_t p_progress); + + void set_speed_scale(float p_speed_scale); + float get_speed_scale() const; + float get_playing_speed() const; void set_centered(bool p_center); bool is_centered() const; @@ -108,10 +125,10 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - TypedArray<String> get_configuration_warnings() const override; + PackedStringArray get_configuration_warnings() const override; virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; AnimatedSprite2D(); }; -#endif // ANIMATED_SPRITE_H +#endif // ANIMATED_SPRITE_2D_H |