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-rw-r--r--scene/2d/animated_sprite_2d.cpp451
1 files changed, 90 insertions, 361 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index fc34f967ce..96a3134691 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,9 @@
#include "animated_sprite_2d.h"
-#include "core/os/os.h"
+#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-#define NORMAL_SUFFIX "_normal"
-#define SPECULAR_SUFFIX "_specular"
-
#ifdef TOOLS_ENABLED
Dictionary AnimatedSprite2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
@@ -70,8 +67,9 @@ bool AnimatedSprite2D::_edit_use_rect() const {
return false;
}
Ref<Texture2D> t;
- if (animation)
+ if (animation) {
t = frames->get_frame(animation, frame);
+ }
return t.is_valid();
}
#endif
@@ -86,254 +84,31 @@ Rect2 AnimatedSprite2D::_get_rect() const {
}
Ref<Texture2D> t;
- if (animation)
+ if (animation) {
t = frames->get_frame(animation, frame);
- if (t.is_null())
+ }
+ if (t.is_null()) {
return Rect2();
+ }
Size2 s = t->get_size();
Point2 ofs = offset;
- if (centered)
+ if (centered) {
ofs -= Size2(s) / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
-
- return Rect2(ofs, s);
-}
-
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
-
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
- E->get().frames.insert(p_at_pos, p_frame);
- else
- E->get().frames.push_back(p_frame);
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
-
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-void SpriteFrames::clear(const StringName &p_anim) {
-
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
-
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
-
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
- animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
- animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX;
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
-
- return animations.has(p_anim);
-}
-void SpriteFrames::remove_animation(const StringName &p_anim) {
-
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
-
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
- animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
- animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
-
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
-
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
-
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
-
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
-
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
-
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
-
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++)
- E->get().frames.write[i] = p_frames[i];
-}
-Array SpriteFrames::_get_frames() const {
-
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
-
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
}
- return anims;
-}
-void SpriteFrames::_set_animations(const Array &p_animations) {
-
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
-
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
-
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
+ if (s == Size2(0, 0)) {
+ s = Size2(1, 1);
}
-}
-
-void SpriteFrames::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
-
- add_animation(SceneStringNames::get_singleton()->_default);
+ return Rect2(ofs, s);
}
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
-
- if (!frames.is_valid())
+ if (!frames.is_valid()) {
return;
+ }
if (property.name == "animation") {
-
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
@@ -347,7 +122,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string += String(E->get());
- if (animation == E->get()) {
+ if (animation == E) {
current_found = true;
}
}
@@ -371,43 +146,45 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
void AnimatedSprite2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
-
- if (frames.is_null())
+ if (frames.is_null()) {
return;
- if (!frames->has_animation(animation))
+ }
+ if (!frames->has_animation(animation)) {
return;
- if (frame < 0)
+ }
+ if (frame < 0) {
return;
+ }
- float speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0)
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
return; //do nothing
+ }
- float remaining = get_process_delta_time();
+ double remaining = get_process_delta_time();
while (remaining) {
-
if (timeout <= 0) {
-
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
if (frames->get_animation_loop(animation)) {
- if (backwards)
+ if (backwards) {
frame = fc - 1;
- else
+ } else {
frame = 0;
+ }
emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- if (backwards)
+ if (backwards) {
frame = 0;
- else
+ } else {
frame = fc - 1;
+ }
if (!is_over) {
is_over = true;
@@ -415,70 +192,75 @@ void AnimatedSprite2D::_notification(int p_what) {
}
}
} else {
- if (backwards)
+ if (backwards) {
frame--;
- else
+ } else {
frame++;
+ }
}
update();
- _change_notify("frame");
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
- float to_process = MIN(timeout, remaining);
+ double to_process = MIN(timeout, remaining);
remaining -= to_process;
timeout -= to_process;
}
} break;
case NOTIFICATION_DRAW: {
-
- if (frames.is_null())
+ if (frames.is_null()) {
return;
- if (frame < 0)
+ }
+ if (frame < 0) {
return;
- if (!frames->has_animation(animation))
+ }
+ if (!frames->has_animation(animation)) {
return;
+ }
Ref<Texture2D> texture = frames->get_frame(animation, frame);
- if (texture.is_null())
+ if (texture.is_null()) {
return;
-
- Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
- Ref<Texture2D> specular = frames->get_specular_frame(animation, frame);
+ }
RID ci = get_canvas_item();
Size2i s;
s = texture->get_size();
Point2 ofs = offset;
- if (centered)
+ if (centered) {
ofs -= s / 2;
+ }
- if (Engine::get_singleton()->get_use_pixel_snap()) {
+ if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
ofs = ofs.floor();
}
Rect2 dst_rect(ofs, s);
- if (hflip)
+ if (hflip) {
dst_rect.size.x = -dst_rect.size.x;
- if (vflip)
+ }
+ if (vflip) {
dst_rect.size.y = -dst_rect.size.y;
+ }
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false);
} break;
}
}
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
-
- if (frames.is_valid())
+ if (frames.is_valid()) {
frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ }
frames = p_frames;
- if (frames.is_valid())
+ if (frames.is_valid()) {
frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ }
if (!frames.is_valid()) {
frame = 0;
@@ -486,49 +268,49 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
set_frame(frame);
}
- _change_notify();
+ notify_property_list_changed();
_reset_timeout();
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
-
return frames;
}
void AnimatedSprite2D::set_frame(int p_frame) {
-
if (!frames.is_valid()) {
return;
}
if (frames->has_animation(animation)) {
int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
+ if (p_frame >= limit) {
p_frame = limit - 1;
+ }
}
- if (p_frame < 0)
+ if (p_frame < 0) {
p_frame = 0;
+ }
- if (frame == p_frame)
+ if (frame == p_frame) {
return;
+ }
frame = p_frame;
_reset_timeout();
update();
- _change_notify("frame");
+
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
-int AnimatedSprite2D::get_frame() const {
+int AnimatedSprite2D::get_frame() const {
return frame;
}
-void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
-
- float elapsed = _get_frame_duration() - timeout;
+void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ double elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@@ -537,103 +319,91 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
timeout -= elapsed;
}
-float AnimatedSprite2D::get_speed_scale() const {
-
+double AnimatedSprite2D::get_speed_scale() const {
return speed_scale;
}
void AnimatedSprite2D::set_centered(bool p_center) {
-
centered = p_center;
update();
item_rect_changed();
}
bool AnimatedSprite2D::is_centered() const {
-
return centered;
}
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
update();
item_rect_changed();
- _change_notify("offset");
}
-Point2 AnimatedSprite2D::get_offset() const {
+Point2 AnimatedSprite2D::get_offset() const {
return offset;
}
void AnimatedSprite2D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
update();
}
-bool AnimatedSprite2D::is_flipped_h() const {
+bool AnimatedSprite2D::is_flipped_h() const {
return hflip;
}
void AnimatedSprite2D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
update();
}
-bool AnimatedSprite2D::is_flipped_v() const {
+bool AnimatedSprite2D::is_flipped_v() const {
return vflip;
}
void AnimatedSprite2D::_res_changed() {
-
set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
+
update();
}
void AnimatedSprite2D::_set_playing(bool p_playing) {
-
- if (playing == p_playing)
+ if (playing == p_playing) {
return;
+ }
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
}
bool AnimatedSprite2D::_is_playing() const {
-
return playing;
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
-
backwards = p_backwards;
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0)
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
+ }
}
_set_playing(true);
}
void AnimatedSprite2D::stop() {
-
_set_playing(false);
}
bool AnimatedSprite2D::is_playing() const {
-
return playing;
}
-float AnimatedSprite2D::_get_frame_duration() {
+double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
return 1.0 / speed;
}
@@ -642,62 +412,44 @@ float AnimatedSprite2D::_get_frame_duration() {
}
void AnimatedSprite2D::_reset_timeout() {
-
- if (!playing)
+ if (!playing) {
return;
+ }
timeout = _get_frame_duration();
is_over = false;
}
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
-
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
- if (animation == p_animation)
+ if (animation == p_animation) {
return;
+ }
animation = p_animation;
_reset_timeout();
set_frame(0);
- _change_notify();
+ notify_property_list_changed();
update();
}
-StringName AnimatedSprite2D::get_animation() const {
+StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite2D::get_configuration_warning() const {
+TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
- return String();
-}
-
-void AnimatedSprite2D::set_specular_color(const Color &p_color) {
- specular_color = p_color;
- update();
-}
-
-Color AnimatedSprite2D::get_specular_color() const {
- return specular_color;
-}
-
-void AnimatedSprite2D::set_shininess(float p_shininess) {
- shininess = CLAMP(p_shininess, 0.0, 1.0);
- update();
-}
-
-float AnimatedSprite2D::get_shininess() const {
- return shininess;
+ return warnings;
}
void AnimatedSprite2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -729,12 +481,6 @@ void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
- ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
-
- ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
- ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
-
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("animation_finished"));
@@ -744,9 +490,6 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_GROUP("Lighting", "");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@@ -755,18 +498,4 @@ void AnimatedSprite2D::_bind_methods() {
}
AnimatedSprite2D::AnimatedSprite2D() {
-
- centered = true;
- hflip = false;
- vflip = false;
-
- frame = 0;
- speed_scale = 1.0f;
- playing = false;
- backwards = false;
- animation = "default";
- timeout = 0;
- is_over = false;
- specular_color = Color(1, 1, 1, 1);
- shininess = 1.0;
}