diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 221 |
1 files changed, 114 insertions, 107 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index b1b1cb23ed..a4a965aa41 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* animated_sprite_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* animated_sprite_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "animated_sprite_2d.h" @@ -63,12 +63,16 @@ Rect2 AnimatedSprite2D::_edit_get_rect() const { } bool AnimatedSprite2D::_edit_use_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return false; } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { + return false; + } + Ref<Texture2D> t; if (animation) { - t = frames->get_frame(animation, frame); + t = frames->get_frame_texture(animation, frame); } return t.is_valid(); } @@ -79,13 +83,16 @@ Rect2 AnimatedSprite2D::get_anchorable_rect() const { } Rect2 AnimatedSprite2D::_get_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { + return Rect2(); + } + if (frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(); } Ref<Texture2D> t; if (animation) { - t = frames->get_frame(animation, frame); + t = frames->get_frame_texture(animation, frame); } if (t.is_null()) { return Rect2(); @@ -108,6 +115,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -137,9 +145,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -154,80 +168,83 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { void AnimatedSprite2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { - if (frames.is_null()) { - return; - } - if (!frames->has_animation(animation)) { - return; - } - if (frame < 0) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } double remaining = get_process_delta_time(); - + int i = 0; while (remaining) { - double speed = frames->get_animation_speed(animation) * speed_scale; + // Animation speed may be changed by animation_finished or frame_changed signals. + double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale); + if (speed == 0) { return; // Do nothing. } - if (timeout <= 0) { - timeout = _get_frame_duration(); + // Frame count may be changed by animation_finished or frame_changed signals. + int fc = frames->get_frame_count(animation); - int fc = frames->get_frame_count(animation); - if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { - if (frames->get_animation_loop(animation)) { - if (backwards) { - frame = fc - 1; - } else { - frame = 0; - } - - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } else { - if (backwards) { + if (timeout <= 0) { + int last_frame = fc - 1; + if (!playing_backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { frame = 0; - } else { - frame = fc - 1; - } - - if (!is_over) { - is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } } + } else { + frame++; } } else { - if (backwards) { - frame--; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame++; + frame--; } } + timeout = _get_frame_duration(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } - double to_process = MIN(timeout, remaining); + double to_process = MIN(timeout / speed, remaining); + timeout -= to_process * speed; remaining -= to_process; - timeout -= to_process; + + i++; + if (i > fc) { + return; // Prevents freezing if to_process is each time much less than remaining. + } } } break; case NOTIFICATION_DRAW: { - if (frames.is_null()) { - return; - } - if (frame < 0) { - return; - } - if (!frames->has_animation(animation)) { + if (frames.is_null() || !frames->has_animation(animation)) { return; } - Ref<Texture2D> texture = frames->get_frame(animation, frame); + Ref<Texture2D> texture = frames->get_frame_texture(animation, frame); if (texture.is_null()) { return; } @@ -259,14 +276,15 @@ void AnimatedSprite2D::_notification(int p_what) { void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -283,7 +301,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { } void AnimatedSprite2D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -305,7 +323,6 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); queue_redraw(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -313,17 +330,12 @@ int AnimatedSprite2D::get_frame() const { return frame; } -void AnimatedSprite2D::set_speed_scale(double p_speed_scale) { - double elapsed = _get_frame_duration() - timeout; - - speed_scale = MAX(p_speed_scale, 0.0f); - - // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed - _reset_timeout(); - timeout -= elapsed; +void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { + speed_scale = p_speed_scale; + playing_backwards = signbit(speed_scale) != backwards; } -double AnimatedSprite2D::get_speed_scale() const { +float AnimatedSprite2D::get_speed_scale() const { return speed_scale; } @@ -367,8 +379,8 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - queue_redraw(); + notify_property_list_changed(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -376,20 +388,22 @@ void AnimatedSprite2D::set_playing(bool p_playing) { return; } playing = p_playing; - _reset_timeout(); + playing_backwards = signbit(speed_scale) != backwards; set_process_internal(playing); + notify_property_list_changed(); } bool AnimatedSprite2D::is_playing() const { return playing; } -void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { +void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) { backwards = p_backwards; + playing_backwards = signbit(speed_scale) != backwards; if (p_animation) { set_animation(p_animation); - if (frames.is_valid() && backwards && get_frame() == 0) { + if (frames.is_valid() && playing_backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } @@ -400,23 +414,18 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward void AnimatedSprite2D::stop() { set_playing(false); + backwards = false; + _reset_timeout(); } double AnimatedSprite2D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { - double speed = frames->get_animation_speed(animation) * speed_scale; - if (speed > 0) { - return 1.0 / speed; - } + return frames->get_frame_duration(animation, frame); } return 0.0; } void AnimatedSprite2D::_reset_timeout() { - if (!playing) { - return; - } - timeout = _get_frame_duration(); is_over = false; } @@ -430,8 +439,8 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { } animation = p_animation; - _reset_timeout(); set_frame(0); + _reset_timeout(); notify_property_list_changed(); queue_redraw(); } @@ -440,13 +449,11 @@ StringName AnimatedSprite2D::get_animation() const { return animation; } -TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); - +PackedStringArray AnimatedSprite2D::get_configuration_warnings() const { + PackedStringArray warnings = Node2D::get_configuration_warnings(); if (frames.is_null()) { - warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); + warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames.")); } - return warnings; } |