diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 310 |
1 files changed, 26 insertions, 284 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 3268544519..96a3134691 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,9 @@ #include "animated_sprite_2d.h" -#include "core/os/os.h" +#include "scene/main/viewport.h" #include "scene/scene_string_names.h" -#define NORMAL_SUFFIX "_normal" -#define SPECULAR_SUFFIX "_specular" - #ifdef TOOLS_ENABLED Dictionary AnimatedSprite2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); @@ -107,218 +104,6 @@ Rect2 AnimatedSprite2D::_get_rect() const { return Rect2(ofs, s); } -void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) { - E->get().frames.insert(p_at_pos, p_frame); - } else { - E->get().frames.push_back(p_frame); - } - - emit_changed(); -} - -int SpriteFrames::get_frame_count(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); - - return E->get().frames.size(); -} - -void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - E->get().frames.remove(p_idx); - emit_changed(); -} - -void SpriteFrames::clear(const StringName &p_anim) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - - E->get().frames.clear(); - emit_changed(); -} - -void SpriteFrames::clear_all() { - animations.clear(); - add_animation("default"); -} - -void SpriteFrames::add_animation(const StringName &p_anim) { - ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'."); - - animations[p_anim] = Anim(); - animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX; - animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX; -} - -bool SpriteFrames::has_animation(const StringName &p_anim) const { - return animations.has(p_anim); -} - -void SpriteFrames::remove_animation(const StringName &p_anim) { - animations.erase(p_anim); -} - -void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) { - ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'."); - ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists."); - - Anim anim = animations[p_prev]; - animations.erase(p_prev); - animations[p_next] = anim; - animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX; - animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX; -} - -Vector<String> SpriteFrames::_get_animation_list() const { - Vector<String> ret; - List<StringName> al; - get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - ret.push_back(E->get()); - } - - return ret; -} - -void SpriteFrames::get_animation_list(List<StringName> *r_animations) const { - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - r_animations->push_back(E->key()); - } -} - -Vector<String> SpriteFrames::get_animation_names() const { - Vector<String> names; - for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - names.push_back(E->key()); - } - names.sort(); - return names; -} - -void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) { - ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ")."); - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - E->get().speed = p_fps; -} - -float SpriteFrames::get_animation_speed(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist."); - return E->get().speed; -} - -void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) { - Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); - E->get().loop = p_loop; -} - -bool SpriteFrames::get_animation_loop(const StringName &p_anim) const { - const Map<StringName, Anim>::Element *E = animations.find(p_anim); - ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist."); - return E->get().loop; -} - -void SpriteFrames::_set_frames(const Array &p_frames) { - clear_all(); - Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default); - ERR_FAIL_COND(!E); - - E->get().frames.resize(p_frames.size()); - for (int i = 0; i < E->get().frames.size(); i++) { - E->get().frames.write[i] = p_frames[i]; - } -} - -Array SpriteFrames::_get_frames() const { - return Array(); -} - -Array SpriteFrames::_get_animations() const { - Array anims; - for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) { - Dictionary d; - d["name"] = E->key(); - d["speed"] = E->get().speed; - d["loop"] = E->get().loop; - Array frames; - for (int i = 0; i < E->get().frames.size(); i++) { - frames.push_back(E->get().frames[i]); - } - d["frames"] = frames; - anims.push_back(d); - } - - return anims; -} - -void SpriteFrames::_set_animations(const Array &p_animations) { - animations.clear(); - for (int i = 0; i < p_animations.size(); i++) { - Dictionary d = p_animations[i]; - - ERR_CONTINUE(!d.has("name")); - ERR_CONTINUE(!d.has("speed")); - ERR_CONTINUE(!d.has("loop")); - ERR_CONTINUE(!d.has("frames")); - - Anim anim; - anim.speed = d["speed"]; - anim.loop = d["loop"]; - Array frames = d["frames"]; - for (int j = 0; j < frames.size(); j++) { - RES res = frames[j]; - anim.frames.push_back(res); - } - - animations[d["name"]] = anim; - } -} - -void SpriteFrames::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation); - ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation); - ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation); - - ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names); - - ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed); - ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed); - - ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop); - ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop); - - ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count); - ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame); - ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame); - ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame); - ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear); - ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all); - - ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames); - ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility - - ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations); - ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); - - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility -} - -SpriteFrames::SpriteFrames() { - add_animation(SceneStringNames::get_singleton()->_default); -} - void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { if (!frames.is_valid()) { return; @@ -337,7 +122,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const { } property.hint_string += String(E->get()); - if (animation == E->get()) { + if (animation == E) { current_found = true; } } @@ -373,12 +158,12 @@ void AnimatedSprite2D::_notification(int p_what) { return; } - float speed = frames->get_animation_speed(animation) * speed_scale; + double speed = frames->get_animation_speed(animation) * speed_scale; if (speed == 0) { return; //do nothing } - float remaining = get_process_delta_time(); + double remaining = get_process_delta_time(); while (remaining) { if (timeout <= 0) { @@ -415,11 +200,11 @@ void AnimatedSprite2D::_notification(int p_what) { } update(); - _change_notify("frame"); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } - float to_process = MIN(timeout, remaining); + double to_process = MIN(timeout, remaining); remaining -= to_process; timeout -= to_process; } @@ -441,9 +226,6 @@ void AnimatedSprite2D::_notification(int p_what) { return; } - Ref<Texture2D> normal = frames->get_normal_frame(animation, frame); - Ref<Texture2D> specular = frames->get_specular_frame(animation, frame); - RID ci = get_canvas_item(); Size2i s; @@ -453,7 +235,7 @@ void AnimatedSprite2D::_notification(int p_what) { ofs -= s / 2; } - if (Engine::get_singleton()->get_use_pixel_snap()) { + if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { ofs = ofs.floor(); } Rect2 dst_rect(ofs, s); @@ -465,7 +247,7 @@ void AnimatedSprite2D::_notification(int p_what) { dst_rect.size.y = -dst_rect.size.y; } - texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess)); + texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false); } break; } @@ -486,10 +268,10 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { set_frame(frame); } - _change_notify(); + notify_property_list_changed(); _reset_timeout(); update(); - update_configuration_warning(); + update_configuration_warnings(); } Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { @@ -519,7 +301,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); update(); - _change_notify("frame"); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -527,8 +309,8 @@ int AnimatedSprite2D::get_frame() const { return frame; } -void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { - float elapsed = _get_frame_duration() - timeout; +void AnimatedSprite2D::set_speed_scale(double p_speed_scale) { + double elapsed = _get_frame_duration() - timeout; speed_scale = MAX(p_speed_scale, 0.0f); @@ -537,7 +319,7 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { timeout -= elapsed; } -float AnimatedSprite2D::get_speed_scale() const { +double AnimatedSprite2D::get_speed_scale() const { return speed_scale; } @@ -555,7 +337,6 @@ void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; update(); item_rect_changed(); - _change_notify("offset"); } Point2 AnimatedSprite2D::get_offset() const { @@ -582,8 +363,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - _change_notify("frame"); - _change_notify("animation"); + update(); } @@ -605,7 +385,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward if (p_animation) { set_animation(p_animation); - if (backwards && get_frame() == 0) { + if (frames.is_valid() && backwards && get_frame() == 0) { set_frame(frames->get_frame_count(p_animation) - 1); } } @@ -621,9 +401,9 @@ bool AnimatedSprite2D::is_playing() const { return playing; } -float AnimatedSprite2D::_get_frame_duration() { +double AnimatedSprite2D::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { - float speed = frames->get_animation_speed(animation) * speed_scale; + double speed = frames->get_animation_speed(animation) * speed_scale; if (speed > 0) { return 1.0 / speed; } @@ -651,7 +431,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { animation = p_animation; _reset_timeout(); set_frame(0); - _change_notify(); + notify_property_list_changed(); update(); } @@ -659,30 +439,14 @@ StringName AnimatedSprite2D::get_animation() const { return animation; } -String AnimatedSprite2D::get_configuration_warning() const { +TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (frames.is_null()) { - return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); + warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); } - return String(); -} - -void AnimatedSprite2D::set_specular_color(const Color &p_color) { - specular_color = p_color; - update(); -} - -Color AnimatedSprite2D::get_specular_color() const { - return specular_color; -} - -void AnimatedSprite2D::set_shininess(float p_shininess) { - shininess = CLAMP(p_shininess, 0.0, 1.0); - update(); -} - -float AnimatedSprite2D::get_shininess() const { - return shininess; + return warnings; } void AnimatedSprite2D::_bind_methods() { @@ -717,12 +481,6 @@ void AnimatedSprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale); ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale); - ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color); - ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color); - - ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess); - ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess); - ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("animation_finished")); @@ -732,9 +490,6 @@ void AnimatedSprite2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); - ADD_GROUP("Lighting", ""); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess"); ADD_GROUP("Offset", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); @@ -743,17 +498,4 @@ void AnimatedSprite2D::_bind_methods() { } AnimatedSprite2D::AnimatedSprite2D() { - centered = true; - hflip = false; - vflip = false; - - frame = 0; - speed_scale = 1.0f; - playing = false; - backwards = false; - animation = "default"; - timeout = 0; - is_over = false; - specular_color = Color(1, 1, 1, 1); - shininess = 1.0; } |