diff options
Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 84 |
1 files changed, 49 insertions, 35 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 4565462247..7fe464d2f4 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -108,6 +108,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -137,9 +138,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -175,37 +182,42 @@ void AnimatedSprite2D::_notification(int p_what) { if (timeout <= 0) { timeout = _get_frame_duration(); - int fc = frames->get_frame_count(animation); - if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { - if (frames->get_animation_loop(animation)) { - if (backwards) { - frame = fc - 1; - } else { - frame = 0; - } - - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } else { - if (backwards) { + int last_frame = frames->get_frame_count(animation) - 1; + if (!backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { frame = 0; - } else { - frame = fc - 1; - } - - if (!is_over) { - is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } } + } else { + frame++; } } else { - if (backwards) { - frame--; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame++; + frame--; } } - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -259,14 +271,15 @@ void AnimatedSprite2D::_notification(int p_what) { void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -274,7 +287,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - update(); + queue_redraw(); update_configuration_warnings(); } @@ -283,7 +296,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { } void AnimatedSprite2D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -304,7 +317,7 @@ void AnimatedSprite2D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - update(); + queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -318,7 +331,7 @@ void AnimatedSprite2D::set_speed_scale(double p_speed_scale) { speed_scale = MAX(p_speed_scale, 0.0f); - // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. _reset_timeout(); timeout -= elapsed; } @@ -329,7 +342,7 @@ double AnimatedSprite2D::get_speed_scale() const { void AnimatedSprite2D::set_centered(bool p_center) { centered = p_center; - update(); + queue_redraw(); item_rect_changed(); } @@ -339,7 +352,7 @@ bool AnimatedSprite2D::is_centered() const { void AnimatedSprite2D::set_offset(const Point2 &p_offset) { offset = p_offset; - update(); + queue_redraw(); item_rect_changed(); } @@ -349,7 +362,7 @@ Point2 AnimatedSprite2D::get_offset() const { void AnimatedSprite2D::set_flip_h(bool p_flip) { hflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_h() const { @@ -358,7 +371,7 @@ bool AnimatedSprite2D::is_flipped_h() const { void AnimatedSprite2D::set_flip_v(bool p_flip) { vflip = p_flip; - update(); + queue_redraw(); } bool AnimatedSprite2D::is_flipped_v() const { @@ -368,7 +381,7 @@ bool AnimatedSprite2D::is_flipped_v() const { void AnimatedSprite2D::_res_changed() { set_frame(frame); - update(); + queue_redraw(); } void AnimatedSprite2D::set_playing(bool p_playing) { @@ -378,6 +391,7 @@ void AnimatedSprite2D::set_playing(bool p_playing) { playing = p_playing; _reset_timeout(); set_process_internal(playing); + notify_property_list_changed(); } bool AnimatedSprite2D::is_playing() const { @@ -433,7 +447,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - update(); + queue_redraw(); } StringName AnimatedSprite2D::get_animation() const { |