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diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
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+/*************************************************************************/
+/* animated_sprite_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "animated_sprite_2d.h"
+
+#include "core/os/os.h"
+#include "scene/scene_string_names.h"
+
+#define NORMAL_SUFFIX "_normal"
+#define SPECULAR_SUFFIX "_specular"
+
+#ifdef TOOLS_ENABLED
+Dictionary AnimatedSprite2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
+
+Point2 AnimatedSprite2D::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool AnimatedSprite2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 AnimatedSprite2D::_edit_get_rect() const {
+ return _get_rect();
+}
+
+bool AnimatedSprite2D::_edit_use_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return false;
+ }
+ Ref<Texture2D> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ return t.is_valid();
+}
+#endif
+
+Rect2 AnimatedSprite2D::get_anchorable_rect() const {
+ return _get_rect();
+}
+
+Rect2 AnimatedSprite2D::_get_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return Rect2();
+ }
+
+ Ref<Texture2D> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ if (t.is_null())
+ return Rect2();
+ Size2 s = t->get_size();
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= Size2(s) / 2;
+
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
+
+ return Rect2(ofs, s);
+}
+
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
+
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
+ E->get().frames.insert(p_at_pos, p_frame);
+ else
+ E->get().frames.push_back(p_frame);
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ return E->get().frames.size();
+}
+
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
+
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.remove(p_idx);
+ emit_changed();
+}
+void SpriteFrames::clear(const StringName &p_anim) {
+
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.clear();
+ emit_changed();
+}
+
+void SpriteFrames::clear_all() {
+
+ animations.clear();
+ add_animation("default");
+}
+
+void SpriteFrames::add_animation(const StringName &p_anim) {
+
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
+
+ animations[p_anim] = Anim();
+ animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
+ animations[p_anim].specular_name = String(p_anim) + SPECULAR_SUFFIX;
+}
+
+bool SpriteFrames::has_animation(const StringName &p_anim) const {
+
+ return animations.has(p_anim);
+}
+void SpriteFrames::remove_animation(const StringName &p_anim) {
+
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
+
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next] = anim;
+ animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
+ animations[p_next].specular_name = String(p_next) + SPECULAR_SUFFIX;
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
+
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
+
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+Vector<String> SpriteFrames::get_animation_names() const {
+
+ Vector<String> names;
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ return names;
+}
+
+void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
+
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().speed = p_fps;
+}
+float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
+
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().loop = p_loop;
+}
+bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().loop;
+}
+
+void SpriteFrames::_set_frames(const Array &p_frames) {
+
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++)
+ E->get().frames.write[i] = p_frames[i];
+}
+Array SpriteFrames::_get_frames() const {
+
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+void SpriteFrames::_set_animations(const Array &p_animations) {
+
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int j = 0; j < frames.size(); j++) {
+
+ RES res = frames[j];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
+void SpriteFrames::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
+
+ ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
+
+ ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
+
+ ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
+ ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
+
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
+ ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
+ ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
+ ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+}
+
+SpriteFrames::SpriteFrames() {
+
+ add_animation(SceneStringNames::get_singleton()->_default);
+}
+
+void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
+
+ if (!frames.is_valid())
+ return;
+ if (property.name == "animation") {
+
+ property.hint = PROPERTY_HINT_ENUM;
+ List<StringName> names;
+ frames->get_animation_list(&names);
+ names.sort_custom<StringName::AlphCompare>();
+
+ bool current_found = false;
+
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (E->prev()) {
+ property.hint_string += ",";
+ }
+
+ property.hint_string += String(E->get());
+ if (animation == E->get()) {
+ current_found = true;
+ }
+ }
+
+ if (!current_found) {
+ if (property.hint_string == String()) {
+ property.hint_string = String(animation);
+ } else {
+ property.hint_string = String(animation) + "," + property.hint_string;
+ }
+ }
+ }
+
+ if (property.name == "frame") {
+ property.hint = PROPERTY_HINT_RANGE;
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
+ property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ }
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ }
+}
+
+void AnimatedSprite2D::_notification(int p_what) {
+
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PROCESS: {
+
+ if (frames.is_null())
+ return;
+ if (!frames->has_animation(animation))
+ return;
+ if (frame < 0)
+ return;
+
+ float speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0)
+ return; //do nothing
+
+ float remaining = get_process_delta_time();
+
+ while (remaining) {
+
+ if (timeout <= 0) {
+
+ timeout = _get_frame_duration();
+
+ int fc = frames->get_frame_count(animation);
+ if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
+ if (frames->get_animation_loop(animation)) {
+ if (backwards)
+ frame = fc - 1;
+ else
+ frame = 0;
+
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ if (backwards)
+ frame = 0;
+ else
+ frame = fc - 1;
+
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
+ } else {
+ if (backwards)
+ frame--;
+ else
+ frame++;
+ }
+
+ update();
+ _change_notify("frame");
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ }
+
+ float to_process = MIN(timeout, remaining);
+ remaining -= to_process;
+ timeout -= to_process;
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+
+ if (frames.is_null())
+ return;
+ if (frame < 0)
+ return;
+ if (!frames->has_animation(animation))
+ return;
+
+ Ref<Texture2D> texture = frames->get_frame(animation, frame);
+ if (texture.is_null())
+ return;
+
+ Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
+ Ref<Texture2D> specular = frames->get_specular_frame(animation, frame);
+
+ RID ci = get_canvas_item();
+
+ Size2i s;
+ s = texture->get_size();
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= s / 2;
+
+ if (Engine::get_singleton()->get_use_pixel_snap()) {
+ ofs = ofs.floor();
+ }
+ Rect2 dst_rect(ofs, s);
+
+ if (hflip)
+ dst_rect.size.x = -dst_rect.size.x;
+ if (vflip)
+ dst_rect.size.y = -dst_rect.size.y;
+
+ texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess));
+
+ } break;
+ }
+}
+
+void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+
+ if (frames.is_valid())
+ frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames = p_frames;
+ if (frames.is_valid())
+ frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+
+ if (!frames.is_valid()) {
+ frame = 0;
+ } else {
+ set_frame(frame);
+ }
+
+ _change_notify();
+ _reset_timeout();
+ update();
+ update_configuration_warning();
+}
+
+Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
+
+ return frames;
+}
+
+void AnimatedSprite2D::set_frame(int p_frame) {
+
+ if (!frames.is_valid()) {
+ return;
+ }
+
+ if (frames->has_animation(animation)) {
+ int limit = frames->get_frame_count(animation);
+ if (p_frame >= limit)
+ p_frame = limit - 1;
+ }
+
+ if (p_frame < 0)
+ p_frame = 0;
+
+ if (frame == p_frame)
+ return;
+
+ frame = p_frame;
+ _reset_timeout();
+ update();
+ _change_notify("frame");
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+}
+int AnimatedSprite2D::get_frame() const {
+
+ return frame;
+}
+
+void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
+
+ float elapsed = _get_frame_duration() - timeout;
+
+ speed_scale = MAX(p_speed_scale, 0.0f);
+
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ _reset_timeout();
+ timeout -= elapsed;
+}
+
+float AnimatedSprite2D::get_speed_scale() const {
+
+ return speed_scale;
+}
+
+void AnimatedSprite2D::set_centered(bool p_center) {
+
+ centered = p_center;
+ update();
+ item_rect_changed();
+}
+
+bool AnimatedSprite2D::is_centered() const {
+
+ return centered;
+}
+
+void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
+
+ offset = p_offset;
+ update();
+ item_rect_changed();
+ _change_notify("offset");
+}
+Point2 AnimatedSprite2D::get_offset() const {
+
+ return offset;
+}
+
+void AnimatedSprite2D::set_flip_h(bool p_flip) {
+
+ hflip = p_flip;
+ update();
+}
+bool AnimatedSprite2D::is_flipped_h() const {
+
+ return hflip;
+}
+
+void AnimatedSprite2D::set_flip_v(bool p_flip) {
+
+ vflip = p_flip;
+ update();
+}
+bool AnimatedSprite2D::is_flipped_v() const {
+
+ return vflip;
+}
+
+void AnimatedSprite2D::_res_changed() {
+
+ set_frame(frame);
+ _change_notify("frame");
+ _change_notify("animation");
+ update();
+}
+
+void AnimatedSprite2D::_set_playing(bool p_playing) {
+
+ if (playing == p_playing)
+ return;
+ playing = p_playing;
+ _reset_timeout();
+ set_process_internal(playing);
+}
+
+bool AnimatedSprite2D::_is_playing() const {
+
+ return playing;
+}
+
+void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+
+ backwards = p_backwards;
+
+ if (p_animation) {
+ set_animation(p_animation);
+ if (backwards && get_frame() == 0)
+ set_frame(frames->get_frame_count(p_animation) - 1);
+ }
+
+ _set_playing(true);
+}
+
+void AnimatedSprite2D::stop() {
+
+ _set_playing(false);
+}
+
+bool AnimatedSprite2D::is_playing() const {
+
+ return playing;
+}
+
+float AnimatedSprite2D::_get_frame_duration() {
+ if (frames.is_valid() && frames->has_animation(animation)) {
+ float speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed > 0) {
+ return 1.0 / speed;
+ }
+ }
+ return 0.0;
+}
+
+void AnimatedSprite2D::_reset_timeout() {
+
+ if (!playing)
+ return;
+
+ timeout = _get_frame_duration();
+ is_over = false;
+}
+
+void AnimatedSprite2D::set_animation(const StringName &p_animation) {
+
+ ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
+
+ if (animation == p_animation)
+ return;
+
+ animation = p_animation;
+ _reset_timeout();
+ set_frame(0);
+ _change_notify();
+ update();
+}
+StringName AnimatedSprite2D::get_animation() const {
+
+ return animation;
+}
+
+String AnimatedSprite2D::get_configuration_warning() const {
+
+ if (frames.is_null()) {
+ return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ }
+
+ return String();
+}
+
+void AnimatedSprite2D::set_specular_color(const Color &p_color) {
+ specular_color = p_color;
+ update();
+}
+
+Color AnimatedSprite2D::get_specular_color() const {
+ return specular_color;
+}
+
+void AnimatedSprite2D::set_shininess(float p_shininess) {
+ shininess = CLAMP(p_shininess, 0.0, 1.0);
+ update();
+}
+
+float AnimatedSprite2D::get_shininess() const {
+ return shininess;
+}
+
+void AnimatedSprite2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
+ ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
+
+ ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite2D::set_animation);
+ ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite2D::get_animation);
+
+ ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite2D::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite2D::_is_playing);
+
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite2D::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite2D::is_playing);
+
+ ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite2D::set_centered);
+ ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite2D::is_centered);
+
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite2D::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite2D::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite2D::is_flipped_h);
+
+ ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite2D::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite2D::is_flipped_v);
+
+ ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite2D::set_frame);
+ ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite2D::get_frame);
+
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite2D::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite2D::get_speed_scale);
+
+ ClassDB::bind_method(D_METHOD("set_specular_color", "color"), &AnimatedSprite2D::set_specular_color);
+ ClassDB::bind_method(D_METHOD("get_specular_color"), &AnimatedSprite2D::get_specular_color);
+
+ ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &AnimatedSprite2D::set_shininess);
+ ClassDB::bind_method(D_METHOD("get_shininess"), &AnimatedSprite2D::get_shininess);
+
+ ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("animation_finished"));
+
+ ADD_GROUP("Animation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_GROUP("Lighting", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
+ ADD_GROUP("Offset", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+}
+
+AnimatedSprite2D::AnimatedSprite2D() {
+
+ centered = true;
+ hflip = false;
+ vflip = false;
+
+ frame = 0;
+ speed_scale = 1.0f;
+ playing = false;
+ backwards = false;
+ animation = "default";
+ timeout = 0;
+ is_over = false;
+ specular_color = Color(1, 1, 1, 1);
+ shininess = 1.0;
+}