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Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r--scene/2d/animated_sprite_2d.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index fc34f967ce..842740aa5e 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -103,7 +103,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -123,7 +122,6 @@ int SpriteFrames::get_frame_count(const StringName &p_anim) const {
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -131,7 +129,6 @@ void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
-
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -140,13 +137,11 @@ void SpriteFrames::clear(const StringName &p_anim) {
}
void SpriteFrames::clear_all() {
-
animations.clear();
add_animation("default");
}
void SpriteFrames::add_animation(const StringName &p_anim) {
-
ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
animations[p_anim] = Anim();
@@ -155,16 +150,13 @@ void SpriteFrames::add_animation(const StringName &p_anim) {
}
bool SpriteFrames::has_animation(const StringName &p_anim) const {
-
return animations.has(p_anim);
}
void SpriteFrames::remove_animation(const StringName &p_anim) {
-
animations.erase(p_anim);
}
void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
-
ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
@@ -176,12 +168,10 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
}
Vector<String> SpriteFrames::_get_animation_list() const {
-
Vector<String> ret;
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
-
ret.push_back(E->get());
}
@@ -189,14 +179,12 @@ Vector<String> SpriteFrames::_get_animation_list() const {
}
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
-
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
r_animations->push_back(E->key());
}
}
Vector<String> SpriteFrames::get_animation_names() const {
-
Vector<String> names;
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
names.push_back(E->key());
@@ -206,14 +194,12 @@ Vector<String> SpriteFrames::get_animation_names() const {
}
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
-
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
E->get().speed = p_fps;
}
float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
-
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
return E->get().speed;
@@ -231,7 +217,6 @@ bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
}
void SpriteFrames::_set_frames(const Array &p_frames) {
-
clear_all();
Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
ERR_FAIL_COND(!E);
@@ -241,12 +226,10 @@ void SpriteFrames::_set_frames(const Array &p_frames) {
E->get().frames.write[i] = p_frames[i];
}
Array SpriteFrames::_get_frames() const {
-
return Array();
}
Array SpriteFrames::_get_animations() const {
-
Array anims;
for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
Dictionary d;
@@ -264,10 +247,8 @@ Array SpriteFrames::_get_animations() const {
return anims;
}
void SpriteFrames::_set_animations(const Array &p_animations) {
-
animations.clear();
for (int i = 0; i < p_animations.size(); i++) {
-
Dictionary d = p_animations[i];
ERR_CONTINUE(!d.has("name"));
@@ -280,7 +261,6 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.loop = d["loop"];
Array frames = d["frames"];
for (int j = 0; j < frames.size(); j++) {
-
RES res = frames[j];
anim.frames.push_back(res);
}
@@ -290,7 +270,6 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
}
void SpriteFrames::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
@@ -324,16 +303,13 @@ void SpriteFrames::_bind_methods() {
}
SpriteFrames::SpriteFrames() {
-
add_animation(SceneStringNames::get_singleton()->_default);
}
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
-
if (!frames.is_valid())
return;
if (property.name == "animation") {
-
property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
@@ -371,10 +347,8 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
void AnimatedSprite2D::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
-
if (frames.is_null())
return;
if (!frames->has_animation(animation))
@@ -389,9 +363,7 @@ void AnimatedSprite2D::_notification(int p_what) {
float remaining = get_process_delta_time();
while (remaining) {
-
if (timeout <= 0) {
-
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
@@ -433,7 +405,6 @@ void AnimatedSprite2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
-
if (frames.is_null())
return;
if (frame < 0)
@@ -473,7 +444,6 @@ void AnimatedSprite2D::_notification(int p_what) {
}
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
-
if (frames.is_valid())
frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
frames = p_frames;
@@ -493,12 +463,10 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
-
return frames;
}
void AnimatedSprite2D::set_frame(int p_frame) {
-
if (!frames.is_valid()) {
return;
}
@@ -522,12 +490,10 @@ void AnimatedSprite2D::set_frame(int p_frame) {
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int AnimatedSprite2D::get_frame() const {
-
return frame;
}
void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
-
float elapsed = _get_frame_duration() - timeout;
speed_scale = MAX(p_speed_scale, 0.0f);
@@ -538,56 +504,46 @@ void AnimatedSprite2D::set_speed_scale(float p_speed_scale) {
}
float AnimatedSprite2D::get_speed_scale() const {
-
return speed_scale;
}
void AnimatedSprite2D::set_centered(bool p_center) {
-
centered = p_center;
update();
item_rect_changed();
}
bool AnimatedSprite2D::is_centered() const {
-
return centered;
}
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 AnimatedSprite2D::get_offset() const {
-
return offset;
}
void AnimatedSprite2D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
update();
}
bool AnimatedSprite2D::is_flipped_h() const {
-
return hflip;
}
void AnimatedSprite2D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
update();
}
bool AnimatedSprite2D::is_flipped_v() const {
-
return vflip;
}
void AnimatedSprite2D::_res_changed() {
-
set_frame(frame);
_change_notify("frame");
_change_notify("animation");
@@ -595,7 +551,6 @@ void AnimatedSprite2D::_res_changed() {
}
void AnimatedSprite2D::_set_playing(bool p_playing) {
-
if (playing == p_playing)
return;
playing = p_playing;
@@ -604,12 +559,10 @@ void AnimatedSprite2D::_set_playing(bool p_playing) {
}
bool AnimatedSprite2D::_is_playing() const {
-
return playing;
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
-
backwards = p_backwards;
if (p_animation) {
@@ -622,12 +575,10 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
}
void AnimatedSprite2D::stop() {
-
_set_playing(false);
}
bool AnimatedSprite2D::is_playing() const {
-
return playing;
}
@@ -642,7 +593,6 @@ float AnimatedSprite2D::_get_frame_duration() {
}
void AnimatedSprite2D::_reset_timeout() {
-
if (!playing)
return;
@@ -651,7 +601,6 @@ void AnimatedSprite2D::_reset_timeout() {
}
void AnimatedSprite2D::set_animation(const StringName &p_animation) {
-
ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation));
ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation));
@@ -665,12 +614,10 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
update();
}
StringName AnimatedSprite2D::get_animation() const {
-
return animation;
}
String AnimatedSprite2D::get_configuration_warning() const {
-
if (frames.is_null()) {
return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
@@ -697,7 +644,6 @@ float AnimatedSprite2D::get_shininess() const {
}
void AnimatedSprite2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -755,7 +701,6 @@ void AnimatedSprite2D::_bind_methods() {
}
AnimatedSprite2D::AnimatedSprite2D() {
-
centered = true;
hflip = false;
vflip = false;