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Diffstat (limited to 'scene/2d/animated_sprite_2d.cpp')
-rw-r--r--scene/2d/animated_sprite_2d.cpp184
1 files changed, 108 insertions, 76 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 2d05d46342..afa4633848 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -63,9 +63,13 @@ Rect2 AnimatedSprite2D::_edit_get_rect() const {
}
bool AnimatedSprite2D::_edit_use_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return false;
}
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return false;
+ }
+
Ref<Texture2D> t;
if (animation) {
t = frames->get_frame(animation, frame);
@@ -79,7 +83,10 @@ Rect2 AnimatedSprite2D::get_anchorable_rect() const {
}
Rect2 AnimatedSprite2D::_get_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2();
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2();
}
@@ -104,102 +111,113 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
bool current_found = false;
+ bool is_first_element = true;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
+ for (const StringName &E : names) {
+ if (!is_first_element) {
+ p_property.hint_string += ",";
+ } else {
+ is_first_element = false;
}
- property.hint_string += String(E->get());
- if (animation == E->get()) {
+ p_property.hint_string += String(E);
+ if (animation == E) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
+ p_property.hint = PROPERTY_HINT_RANGE;
+ if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ } else {
+ // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
}
void AnimatedSprite2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
- return;
- }
- if (frame < 0) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
if (speed == 0) {
- return; //do nothing
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
if (timeout <= 0) {
timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
- if (frames->get_animation_loop(animation)) {
- if (backwards) {
- frame = fc - 1;
- } else {
- frame = 0;
- }
-
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- } else {
- if (backwards) {
+ if (!playing_backwards) {
+ // Forward.
+ if (frame >= last_frame) {
+ if (frames->get_animation_loop(animation)) {
frame = 0;
- } else {
- frame = fc - 1;
- }
-
- if (!is_over) {
- is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = last_frame;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
}
+ } else {
+ frame++;
}
} else {
- if (backwards) {
- frame--;
+ // Reversed.
+ if (frame <= 0) {
+ if (frames->get_animation_loop(animation)) {
+ frame = last_frame;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ } else {
+ frame = 0;
+ if (!is_over) {
+ is_over = true;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ }
+ }
} else {
- frame++;
+ frame--;
}
}
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -211,13 +229,7 @@ void AnimatedSprite2D::_notification(int p_what) {
} break;
case NOTIFICATION_DRAW: {
- if (frames.is_null()) {
- return;
- }
- if (frame < 0) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
@@ -253,14 +265,15 @@ void AnimatedSprite2D::_notification(int p_what) {
void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
if (frames.is_valid()) {
- frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
+
frames = p_frames;
if (frames.is_valid()) {
- frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed));
+ frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed));
}
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
frame = 0;
} else {
set_frame(frame);
@@ -268,7 +281,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
- update();
+ queue_redraw();
update_configuration_warnings();
}
@@ -277,7 +290,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
}
void AnimatedSprite2D::set_frame(int p_frame) {
- if (!frames.is_valid()) {
+ if (frames.is_null()) {
return;
}
@@ -298,7 +311,7 @@ void AnimatedSprite2D::set_frame(int p_frame) {
frame = p_frame;
_reset_timeout();
- update();
+ queue_redraw();
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
@@ -308,11 +321,16 @@ int AnimatedSprite2D::get_frame() const {
}
void AnimatedSprite2D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
double elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
+ // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
_reset_timeout();
timeout -= elapsed;
}
@@ -323,7 +341,7 @@ double AnimatedSprite2D::get_speed_scale() const {
void AnimatedSprite2D::set_centered(bool p_center) {
centered = p_center;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -333,7 +351,7 @@ bool AnimatedSprite2D::is_centered() const {
void AnimatedSprite2D::set_offset(const Point2 &p_offset) {
offset = p_offset;
- update();
+ queue_redraw();
item_rect_changed();
}
@@ -343,7 +361,7 @@ Point2 AnimatedSprite2D::get_offset() const {
void AnimatedSprite2D::set_flip_h(bool p_flip) {
hflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_h() const {
@@ -352,7 +370,7 @@ bool AnimatedSprite2D::is_flipped_h() const {
void AnimatedSprite2D::set_flip_v(bool p_flip) {
vflip = p_flip;
- update();
+ queue_redraw();
}
bool AnimatedSprite2D::is_flipped_v() const {
@@ -362,7 +380,7 @@ bool AnimatedSprite2D::is_flipped_v() const {
void AnimatedSprite2D::_res_changed() {
set_frame(frame);
- update();
+ queue_redraw();
}
void AnimatedSprite2D::set_playing(bool p_playing) {
@@ -372,22 +390,25 @@ void AnimatedSprite2D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite2D::is_playing() const {
return playing;
}
-void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+void AnimatedSprite2D::play(const StringName &p_animation, bool p_backwards) {
backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
if (p_animation) {
set_animation(p_animation);
- if (frames.is_valid() && backwards && get_frame() == 0) {
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
+ is_over = false;
set_playing(true);
}
@@ -397,7 +418,7 @@ void AnimatedSprite2D::stop() {
double AnimatedSprite2D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
if (speed > 0) {
return 1.0 / speed;
}
@@ -426,7 +447,7 @@ void AnimatedSprite2D::set_animation(const StringName &p_animation) {
_reset_timeout();
set_frame(0);
notify_property_list_changed();
- update();
+ queue_redraw();
}
StringName AnimatedSprite2D::get_animation() const {
@@ -437,12 +458,23 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
return warnings;
}
+void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
+ }
+ }
+ Node::get_argument_options(p_function, p_idx, r_options);
+}
+
void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
@@ -485,7 +517,7 @@ void AnimatedSprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
}