diff options
Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r-- | scene/2d/animated_sprite.h | 81 |
1 files changed, 73 insertions, 8 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index da4f1b99af..968cd9aa30 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -37,23 +37,69 @@ class SpriteFrames : public Resource { OBJ_TYPE(SpriteFrames,Resource); - Vector< Ref<Texture> > frames; + struct Anim { + + float speed; + bool loop; + Vector< Ref<Texture> > frames; + + Anim() { loop=true; speed=5; } + }; + + Map<StringName,Anim> animations; Array _get_frames() const; void _set_frames(const Array& p_frames); + + Array _get_animations() const; + void _set_animations(const Array& p_animations); + + Vector<String> _get_animation_list() const; + protected: static void _bind_methods(); public: + void add_animation(const StringName& p_anim); + bool has_animation(const StringName& p_anim) const; + void remove_animation(const StringName& p_anim); + void rename_animation(const StringName& p_prev,const StringName& p_next); + + void get_animation_list(List<StringName> *r_animations) const; + + void set_animation_speed(const StringName& p_anim,float p_fps); + float get_animation_speed(const StringName& p_anim) const; + + void set_animation_loop(const StringName& p_anim,bool p_loop); + bool get_animation_loop(const StringName& p_anim) const; + + void add_frame(const StringName& p_anim,const Ref<Texture>& p_frame,int p_at_pos=-1); + int get_frame_count(const StringName& p_anim) const; + _FORCE_INLINE_ Ref<Texture> get_frame(const StringName& p_anim,int p_idx) const { + + const Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND_V(!E,Ref<Texture>()); + ERR_FAIL_COND_V(p_idx<0,Ref<Texture>()); + if (p_idx>=E->get().frames.size()) + return Ref<Texture>(); + + return E->get().frames[p_idx]; + } + + void set_frame(const StringName& p_anim,int p_idx,const Ref<Texture>& p_frame){ + Map<StringName,Anim>::Element *E=animations.find(p_anim); + ERR_FAIL_COND(!E); + ERR_FAIL_COND(p_idx<0); + if (p_idx>=E->get().frames.size()) + return; + E->get().frames[p_idx]=p_frame; + } + void remove_frame(const StringName& p_anim,int p_idx); + void clear(const StringName& p_anim); + void clear_all(); - void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1); - int get_frame_count() const; - _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; } - void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; } - void remove_frame(int p_idx); - void clear(); SpriteFrames(); @@ -66,21 +112,32 @@ class AnimatedSprite : public Node2D { OBJ_TYPE(AnimatedSprite,Node2D); Ref<SpriteFrames> frames; + bool playing; + StringName animation; int frame; bool centered; Point2 offset; + float timeout; + bool hflip; bool vflip; Color modulate; void _res_changed(); + + void _reset_timeout(); + void _set_playing(bool p_playing); + bool _is_playing() const; + + protected: static void _bind_methods(); void _notification(int p_what); + virtual void _validate_property(PropertyInfo& property) const; public: @@ -92,6 +149,13 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; + void play(const StringName& p_animation=StringName()); + void stop(); + bool is_playing() const; + + void set_animation(const StringName& p_animation); + StringName get_animation() const; + void set_frame(int p_frame); int get_frame() const; @@ -112,8 +176,9 @@ public: virtual Rect2 get_item_rect() const; - + virtual String get_configuration_warning() const; AnimatedSprite(); }; + #endif // ANIMATED_SPRITE_H |