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Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r--scene/2d/animated_sprite.h50
1 files changed, 37 insertions, 13 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cd00a4e181..37d093e3d8 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
float speed;
bool loop;
- Vector<Ref<Texture> > frames;
+ Vector<Ref<Texture2D> > frames;
Anim() {
loop = true;
@@ -50,8 +50,12 @@ class SpriteFrames : public Resource {
}
StringName normal_name;
+ StringName specular_name;
};
+ Color specular_color;
+ float shininess;
+
Map<StringName, Anim> animations;
Array _get_frames() const;
@@ -80,34 +84,48 @@ public:
void set_animation_loop(const StringName &p_anim, bool p_loop);
bool get_animation_loop(const StringName &p_anim) const;
- void add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos = -1);
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const {
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
if (p_idx >= E->get().frames.size())
- return Ref<Texture>();
+ return Ref<Texture2D>();
return E->get().frames[p_idx];
}
- _FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const {
+ _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
if (!EN || p_idx >= EN->get().frames.size())
- return Ref<Texture>();
+ return Ref<Texture2D>();
+
+ return EN->get().frames[p_idx];
+ }
+
+ _FORCE_INLINE_ Ref<Texture2D> get_specular_frame(const StringName &p_anim, int p_idx) const {
+
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V(!E, Ref<Texture2D>());
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
+
+ const Map<StringName, Anim>::Element *EN = animations.find(E->get().specular_name);
+
+ if (!EN || p_idx >= EN->get().frames.size())
+ return Ref<Texture2D>();
return EN->get().frames[p_idx];
}
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) {
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
@@ -150,6 +168,9 @@ class AnimatedSprite : public Node2D {
bool _is_playing() const;
Rect2 _get_rect() const;
+ Color specular_color;
+ float shininess;
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -197,8 +218,11 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_modulate(const Color &p_color);
- Color get_modulate() const;
+ void set_specular_color(const Color &p_color);
+ Color get_specular_color() const;
+
+ void set_shininess(float p_shininess);
+ float get_shininess() const;
virtual String get_configuration_warning() const;
AnimatedSprite();