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Diffstat (limited to 'scene/2d/animated_sprite.h')
-rw-r--r-- | scene/2d/animated_sprite.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h new file mode 100644 index 0000000000..78d738240f --- /dev/null +++ b/scene/2d/animated_sprite.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* animated_sprite.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef ANIMATED_SPRITE_H +#define ANIMATED_SPRITE_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + + +class SpriteFrames : public Resource { + + OBJ_TYPE(SpriteFrames,Resource); + + Vector< Ref<Texture> > frames; + + Array _get_frames() const; + void _set_frames(const Array& p_frames); +protected: + + static void _bind_methods(); + +public: + + + void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1); + int get_frame_count() const; + _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; } + void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; } + void remove_frame(int p_idx); + void clear(); + + SpriteFrames(); + +}; + + + +class AnimatedSprite : public Node2D { + + OBJ_TYPE(AnimatedSprite,Node2D); + + Ref<SpriteFrames> frames; + int frame; + + bool centered; + Point2 offset; + + bool hflip; + bool vflip; + + Color modulate; + + void _res_changed(); +protected: + + static void _bind_methods(); + void _notification(int p_what); + +public: + + + virtual void edit_set_pivot(const Point2& p_pivot); + virtual Point2 edit_get_pivot() const; + virtual bool edit_has_pivot() const; + + void set_sprite_frames(const Ref<SpriteFrames> &p_frames); + Ref<SpriteFrames> get_sprite_frames() const; + + void set_frame(int p_frame); + int get_frame() const; + + void set_centered(bool p_center); + bool is_centered() const; + + void set_offset(const Point2& p_offset); + Point2 get_offset() const; + + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + + void set_modulate(const Color& p_color); + Color get_modulate() const; + + virtual Rect2 get_item_rect() const; + + + AnimatedSprite(); +}; + +#endif // ANIMATED_SPRITE_H |