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+/*************************************************************************/
+/* animated_sprite.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef ANIMATED_SPRITE_H
+#define ANIMATED_SPRITE_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/texture.h"
+
+
+class SpriteFrames : public Resource {
+
+ OBJ_TYPE(SpriteFrames,Resource);
+
+ Vector< Ref<Texture> > frames;
+
+ Array _get_frames() const;
+ void _set_frames(const Array& p_frames);
+protected:
+
+ static void _bind_methods();
+
+public:
+
+
+ void add_frame(const Ref<Texture>& p_frame,int p_at_pos=-1);
+ int get_frame_count() const;
+ _FORCE_INLINE_ Ref<Texture> get_frame(int p_idx) const { ERR_FAIL_INDEX_V(p_idx,frames.size(),Ref<Texture>()); return frames[p_idx]; }
+ void set_frame(int p_idx,const Ref<Texture>& p_frame){ ERR_FAIL_INDEX(p_idx,frames.size()); frames[p_idx]=p_frame; }
+ void remove_frame(int p_idx);
+ void clear();
+
+ SpriteFrames();
+
+};
+
+
+
+class AnimatedSprite : public Node2D {
+
+ OBJ_TYPE(AnimatedSprite,Node2D);
+
+ Ref<SpriteFrames> frames;
+ int frame;
+
+ bool centered;
+ Point2 offset;
+
+ bool hflip;
+ bool vflip;
+
+ Color modulate;
+
+ void _res_changed();
+protected:
+
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+
+
+ virtual void edit_set_pivot(const Point2& p_pivot);
+ virtual Point2 edit_get_pivot() const;
+ virtual bool edit_has_pivot() const;
+
+ void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
+ Ref<SpriteFrames> get_sprite_frames() const;
+
+ void set_frame(int p_frame);
+ int get_frame() const;
+
+ void set_centered(bool p_center);
+ bool is_centered() const;
+
+ void set_offset(const Point2& p_offset);
+ Point2 get_offset() const;
+
+ void set_flip_h(bool p_flip);
+ bool is_flipped_h() const;
+
+ void set_flip_v(bool p_flip);
+ bool is_flipped_v() const;
+
+ void set_modulate(const Color& p_color);
+ Color get_modulate() const;
+
+ virtual Rect2 get_item_rect() const;
+
+
+ AnimatedSprite();
+};
+
+#endif // ANIMATED_SPRITE_H