diff options
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
| -rw-r--r-- | scene/2d/animated_sprite.cpp | 58 |
1 files changed, 41 insertions, 17 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 60a7961293..e3d1592be0 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -59,15 +59,36 @@ bool AnimatedSprite::_edit_use_pivot() const { } Rect2 AnimatedSprite::_edit_get_rect() const { + return _get_rect(); +} + +bool AnimatedSprite::_edit_use_rect() const { + if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { + return false; + } + Ref<Texture> t; + if (animation) + t = frames->get_frame(animation, frame); + if (t.is_null()) + return false; + + return true; +} + +Rect2 AnimatedSprite::get_anchorable_rect() const { + return _get_rect(); +} + +Rect2 AnimatedSprite::_get_rect() const { if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { - return Node2D::_edit_get_rect(); + return Rect2(); } Ref<Texture> t; if (animation) t = frames->get_frame(animation, frame); if (t.is_null()) - return Node2D::_edit_get_rect(); + return Rect2(); Size2 s = t->get_size(); Point2 ofs = offset; @@ -80,10 +101,6 @@ Rect2 AnimatedSprite::_edit_get_rect() const { return Rect2(ofs, s); } -bool AnimatedSprite::_edit_use_rect() const { - return true; -} - void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); @@ -361,7 +378,7 @@ void AnimatedSprite::_notification(int p_what) { if (timeout <= 0) { - timeout = 1.0 / speed; + timeout = _get_frame_duration(); int fc = frames->get_frame_count(animation); if (frame >= fc - 1) { @@ -483,7 +500,13 @@ int AnimatedSprite::get_frame() const { void AnimatedSprite::set_speed_scale(float p_speed_scale) { + float elapsed = _get_frame_duration() - timeout; + speed_scale = MAX(p_speed_scale, 0.0f); + + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed + _reset_timeout(); + timeout -= elapsed; } float AnimatedSprite::get_speed_scale() const { @@ -574,21 +597,22 @@ bool AnimatedSprite::is_playing() const { return playing; } -void AnimatedSprite::_reset_timeout() { - - if (!playing) - return; - +float AnimatedSprite::_get_frame_duration() { if (frames.is_valid() && frames->has_animation(animation)) { float speed = frames->get_animation_speed(animation) * speed_scale; if (speed > 0) { - timeout = 1.0 / speed; - } else { - timeout = 0; + return 1.0 / speed; } - } else { - timeout = 0; } + return 0.0; +} + +void AnimatedSprite::_reset_timeout() { + + if (!playing) + return; + + timeout = _get_frame_duration(); } void AnimatedSprite::set_animation(const StringName &p_animation) { |