diff options
Diffstat (limited to 'scene/2d/animated_sprite.cpp')
-rw-r--r-- | scene/2d/animated_sprite.cpp | 50 |
1 files changed, 32 insertions, 18 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 707e95e271..0b20b781f0 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "animated_sprite.h" + #include "core/os/os.h" #include "scene/scene_string_names.h" @@ -69,10 +70,7 @@ bool AnimatedSprite::_edit_use_rect() const { Ref<Texture> t; if (animation) t = frames->get_frame(animation, frame); - if (t.is_null()) - return false; - - return true; + return t.is_valid(); } Rect2 AnimatedSprite::get_anchorable_rect() const { @@ -93,7 +91,7 @@ Rect2 AnimatedSprite::_get_rect() const { Point2 ofs = offset; if (centered) - ofs -= s / 2; + ofs -= Size2(s) / 2; if (s == Size2(0, 0)) s = Size2(1, 1); @@ -276,9 +274,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) { anim.speed = d["speed"]; anim.loop = d["loop"]; Array frames = d["frames"]; - for (int i = 0; i < frames.size(); i++) { + for (int j = 0; j < frames.size(); j++) { - RES res = frames[i]; + RES res = frames[j]; anim.frames.push_back(res); } @@ -359,12 +357,11 @@ void AnimatedSprite::_validate_property(PropertyInfo &property) const { } if (property.name == "frame") { - - property.hint = PROPERTY_HINT_SPRITE_FRAME; - + property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) { property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; } + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } } @@ -393,19 +390,30 @@ void AnimatedSprite::_notification(int p_what) { timeout = _get_frame_duration(); int fc = frames->get_frame_count(animation); - if (frame >= fc - 1) { + if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { if (frames->get_animation_loop(animation)) { + if (backwards) + frame = fc - 1; + else + frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); - frame = 0; } else { - frame = fc - 1; + if (backwards) + frame = 0; + else + frame = fc - 1; + if (!is_over) { is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); } } } else { - frame++; + if (backwards) + frame--; + else + frame++; } update(); @@ -594,10 +602,12 @@ bool AnimatedSprite::_is_playing() const { return playing; } -void AnimatedSprite::play(const StringName &p_animation) { +void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) { if (p_animation) set_animation(p_animation); + + backwards = p_backwards; _set_playing(true); } @@ -632,6 +642,9 @@ void AnimatedSprite::_reset_timeout() { void AnimatedSprite::set_animation(const StringName &p_animation) { + ERR_FAIL_COND_MSG(frames == NULL, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(frames->get_animation_names().find(p_animation) == -1, vformat("There is no animation with name '%s'.", p_animation)); + if (animation == p_animation) return; @@ -649,7 +662,7 @@ StringName AnimatedSprite::get_animation() const { String AnimatedSprite::get_configuration_warning() const { if (frames.is_null()) { - return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames."); + return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."); } return String(); @@ -666,7 +679,7 @@ void AnimatedSprite::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing); ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing); - ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing); @@ -695,7 +708,7 @@ void AnimatedSprite::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); @@ -713,6 +726,7 @@ AnimatedSprite::AnimatedSprite() { frame = 0; speed_scale = 1.0f; playing = false; + backwards = false; animation = "default"; timeout = 0; is_over = false; |