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-rw-r--r--platform/android/export/export.cpp8
-rw-r--r--platform/windows/camera_win.cpp12
2 files changed, 12 insertions, 8 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 1c4450c0c3..567f7e7b09 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1474,8 +1474,8 @@ public:
if (use_remote) {
if (use_reverse) {
- static const char *const msg = "** Device API >= 21; debugging over USB **";
- EditorNode::get_singleton()->get_log()->add_message(msg);
+ static const char *const msg = "--- Device API >= 21; debugging over USB ---";
+ EditorNode::get_singleton()->get_log()->add_message(msg, EditorLog::MSG_TYPE_EDITOR);
print_line(String(msg).to_upper());
args.clear();
@@ -1515,8 +1515,8 @@ public:
}
} else {
- static const char *const msg = "** Device API < 21; debugging over Wi-Fi **";
- EditorNode::get_singleton()->get_log()->add_message(msg);
+ static const char *const msg = "--- Device API < 21; debugging over Wi-Fi ---";
+ EditorNode::get_singleton()->get_log()->add_message(msg, EditorLog::MSG_TYPE_EDITOR);
print_line(String(msg).to_upper());
}
}
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp
index b97796fe89..10787d0d0a 100644
--- a/platform/windows/camera_win.cpp
+++ b/platform/windows/camera_win.cpp
@@ -30,9 +30,12 @@
#include "camera_win.h"
-///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it
-// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me...
-// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy....
+///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
+// to find out Microsoft deprecated half the API and its replacement is as confusing
+// as they could make it. Joey suggested looking into libuvc which offers a more direct
+// route to webcams over USB and this is very promising but it wouldn't compile on
+// windows for me...I've gutted the classes I implemented DirectShow in just to have
+// a skeleton for someone to work on, mail me for more details or if you want a copy....
//////////////////////////////////////////////////////////////////////////
// CameraFeedWindows - Subclass for our camera feed on windows
@@ -69,7 +72,8 @@ bool CameraFeedWindows::activate_feed() {
return true;
};
-///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture
+///@TODO we should probably have a callback method here that is being called by the
+// camera API which provides frames and call back into the CameraServer to update our texture
void CameraFeedWindows::deactivate_feed(){
///@TODO this should deactivate our camera and stop the process of capturing frames