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-rw-r--r--platform/iphone/os_iphone.cpp5
-rw-r--r--platform/iphone/os_iphone.h2
-rw-r--r--platform/osx/os_osx.mm10
-rw-r--r--platform/uwp/gl_context_egl.cpp39
4 files changed, 19 insertions, 37 deletions
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 13e3b7670a..0685e961c3 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -62,11 +62,6 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
};
-OS::VideoMode OSIPhone::get_default_video_mode() const {
-
- return video_mode;
-};
-
uint8_t OSIPhone::get_orientations() const {
return supported_orientations;
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index eccd294d63..6627fddf08 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -83,8 +83,6 @@ private:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
- virtual VideoMode get_default_video_mode() const;
-
virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 78acc97676..6faa8e12ed 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -899,16 +899,6 @@ const char *OS_OSX::get_video_driver_name(int p_driver) const {
return "GLES2";
}
-OS::VideoMode OS_OSX::get_default_video_mode() const {
-
- VideoMode vm;
- vm.width = 1024;
- vm.height = 600;
- vm.fullscreen = false;
- vm.resizable = true;
- return vm;
-}
-
void OS_OSX::initialize_core() {
crash_handler.initialize();
diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp
index ed3db65cdf..dafe5d5e25 100644
--- a/platform/uwp/gl_context_egl.cpp
+++ b/platform/uwp/gl_context_egl.cpp
@@ -101,26 +101,25 @@ Error ContextEGL::initialize() {
try {
- const EGLint displayAttributes[] =
- {
- /*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
- EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
- EGL_NONE,*/
- // These are the default display attributes, used to request ANGLE's D3D11 renderer.
- // eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
-
- // EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
- // Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
- //EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
-
- // EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
- // the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
- // Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
- EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
- EGL_NONE,
- };
+ const EGLint displayAttributes[] = {
+ /*EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
+ EGL_NONE,*/
+ // These are the default display attributes, used to request ANGLE's D3D11 renderer.
+ // eglInitialize will only succeed with these attributes if the hardware supports D3D11 Feature Level 10_0+.
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+
+ // EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER is an optimization that can have large performance benefits on mobile devices.
+ // Its syntax is subject to change, though. Please update your Visual Studio templates if you experience compilation issues with it.
+ //EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
+
+ // EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE is an option that enables ANGLE to automatically call
+ // the IDXGIDevice3::Trim method on behalf of the application when it gets suspended.
+ // Calling IDXGIDevice3::Trim when an application is suspended is a Windows Store application certification requirement.
+ EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
+ EGL_NONE,
+ };
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));