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-rw-r--r--platform/android/SCsub1
-rw-r--r--platform/android/android_input_handler.cpp395
-rw-r--r--platform/android/android_input_handler.h91
-rw-r--r--platform/android/display_server_android.cpp377
-rw-r--r--platform/android/display_server_android.h52
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java53
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java48
-rw-r--r--platform/android/java_godot_lib_jni.cpp99
-rw-r--r--platform/android/os_android.cpp4
-rw-r--r--platform/android/os_android.h1
11 files changed, 604 insertions, 521 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 56fbd2f7e4..ecc72019e5 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -4,6 +4,7 @@ Import("env")
android_files = [
"os_android.cpp",
+ "android_input_handler.cpp",
"file_access_android.cpp",
"audio_driver_opensl.cpp",
"dir_access_jandroid.cpp",
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
new file mode 100644
index 0000000000..b9004c4989
--- /dev/null
+++ b/platform/android/android_input_handler.cpp
@@ -0,0 +1,395 @@
+/*************************************************************************/
+/* android_input_handler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "android_input_handler.h"
+
+#include "android_keys_utils.h"
+#include "display_server_android.h"
+
+void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
+ switch (p_event.type) {
+ case JOY_EVENT_BUTTON:
+ Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
+ break;
+ case JOY_EVENT_AXIS:
+ Input::JoyAxisValue value;
+ value.min = -1;
+ value.value = p_event.value;
+ Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
+ break;
+ case JOY_EVENT_HAT:
+ Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
+ break;
+ default:
+ return;
+ }
+}
+
+void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
+ ev->set_shift_pressed(shift_mem);
+ ev->set_alt_pressed(alt_mem);
+ ev->set_meta_pressed(meta_mem);
+ ev->set_ctrl_pressed(control_mem);
+}
+
+void AndroidInputHandler::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
+ static char32_t prev_wc = 0;
+ char32_t unicode = p_unicode_char;
+ if ((p_unicode_char & 0xfffffc00) == 0xd800) {
+ if (prev_wc != 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ }
+ prev_wc = unicode;
+ return; // Skip surrogate.
+ } else if ((unicode & 0xfffffc00) == 0xdc00) {
+ if (prev_wc == 0) {
+ ERR_PRINT("invalid utf16 surrogate input");
+ return; // Skip invalid surrogate.
+ }
+ unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev_wc = 0;
+ } else {
+ prev_wc = 0;
+ }
+
+ Ref<InputEventKey> ev;
+ ev.instantiate();
+ int val = unicode;
+ int keycode = android_get_keysym(p_keycode);
+ int phy_keycode = android_get_keysym(p_scancode);
+
+ if (keycode == KEY_SHIFT) {
+ shift_mem = p_pressed;
+ }
+ if (keycode == KEY_ALT) {
+ alt_mem = p_pressed;
+ }
+ if (keycode == KEY_CTRL) {
+ control_mem = p_pressed;
+ }
+ if (keycode == KEY_META) {
+ meta_mem = p_pressed;
+ }
+
+ ev->set_keycode((Key)keycode);
+ ev->set_physical_keycode((Key)phy_keycode);
+ ev->set_unicode(val);
+ ev->set_pressed(p_pressed);
+
+ _set_key_modifier_state(ev);
+
+ if (val == '\n') {
+ ev->set_keycode(KEY_ENTER);
+ } else if (val == 61448) {
+ ev->set_keycode(KEY_BACKSPACE);
+ ev->set_unicode(KEY_BACKSPACE);
+ } else if (val == 61453) {
+ ev->set_keycode(KEY_ENTER);
+ ev->set_unicode(KEY_ENTER);
+ } else if (p_keycode == 4) {
+ if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
+ dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
+ }
+ }
+
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+void AndroidInputHandler::process_touch(int p_event, int p_pointer, const Vector<AndroidInputHandler::TouchPos> &p_points) {
+ switch (p_event) {
+ case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
+ if (touch.size()) {
+ //end all if exist
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ }
+
+ touch.resize(p_points.size());
+ for (int i = 0; i < p_points.size(); i++) {
+ touch.write[i].id = p_points[i].id;
+ touch.write[i].pos = p_points[i].pos;
+ }
+
+ //send touch
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(true);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+
+ } break;
+ case AMOTION_EVENT_ACTION_MOVE: { //motion
+ ERR_FAIL_COND(touch.size() != p_points.size());
+
+ for (int i = 0; i < touch.size(); i++) {
+ int idx = -1;
+ for (int j = 0; j < p_points.size(); j++) {
+ if (touch[i].id == p_points[j].id) {
+ idx = j;
+ break;
+ }
+ }
+
+ ERR_CONTINUE(idx == -1);
+
+ if (touch[i].pos == p_points[idx].pos)
+ continue; //no move unncesearily
+
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_position(p_points[idx].pos);
+ ev->set_relative(p_points[idx].pos - touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.write[i].pos = p_points[idx].pos;
+ }
+
+ } break;
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_UP: { //release
+ if (touch.size()) {
+ //end all if exist
+ for (int i = 0; i < touch.size(); i++) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ }
+ touch.clear();
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
+ for (int i = 0; i < p_points.size(); i++) {
+ if (p_points[i].id == p_pointer) {
+ TouchPos tp = p_points[i];
+ touch.push_back(tp);
+
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(tp.id);
+ ev->set_pressed(true);
+ ev->set_position(tp.pos);
+ Input::get_singleton()->parse_input_event(ev);
+
+ break;
+ }
+ }
+ } break;
+ case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
+ for (int i = 0; i < touch.size(); i++) {
+ if (touch[i].id == p_pointer) {
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+ ev->set_index(touch[i].id);
+ ev->set_pressed(false);
+ ev->set_position(touch[i].pos);
+ Input::get_singleton()->parse_input_event(ev);
+ touch.remove(i);
+
+ break;
+ }
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::process_hover(int p_type, Point2 p_pos) {
+ // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
+ switch (p_type) {
+ case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
+ case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
+ case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_global_position(p_pos);
+ ev->set_relative(p_pos - hover_prev_pos);
+ Input::get_singleton()->parse_input_event(ev);
+ hover_prev_pos = p_pos;
+ } break;
+ }
+}
+
+void AndroidInputHandler::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
+ MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
+ switch (event_action) {
+ case AMOTION_EVENT_ACTION_BUTTON_PRESS:
+ case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
+ MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
+
+ buttons_state = event_buttons_mask;
+
+ ev->set_button_index(_button_index_from_mask(changed_button_mask));
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(ev);
+ } break;
+
+ case AMOTION_EVENT_ACTION_MOVE: {
+ Ref<InputEventMouseMotion> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ ev->set_relative(event_pos - hover_prev_pos);
+ hover_prev_pos = event_pos;
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ ev->set_relative(event_pos);
+ }
+ ev->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(ev);
+ } break;
+ case AMOTION_EVENT_ACTION_SCROLL: {
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
+ ev->set_position(event_pos);
+ ev->set_global_position(event_pos);
+ } else {
+ ev->set_position(hover_prev_pos);
+ ev->set_global_position(hover_prev_pos);
+ }
+ ev->set_pressed(true);
+ buttons_state = event_buttons_mask;
+ if (event_vertical_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
+ } else if (event_vertical_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ }
+
+ if (event_horizontal_factor > 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ } else if (event_horizontal_factor < 0) {
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ }
+ } break;
+ }
+}
+
+void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
+ Ref<InputEventMouseButton> evd = ev->duplicate();
+ _set_key_modifier_state(evd);
+ evd->set_button_index(wheel_button);
+ evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
+ evd->set_factor(factor);
+ Input::get_singleton()->parse_input_event(evd);
+ Ref<InputEventMouseButton> evdd = evd->duplicate();
+ evdd->set_pressed(false);
+ evdd->set_button_mask(event_buttons_mask);
+ Input::get_singleton()->parse_input_event(evdd);
+}
+
+void AndroidInputHandler::process_double_tap(int event_android_button_mask, Point2 p_pos) {
+ MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
+ Ref<InputEventMouseButton> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_global_position(p_pos);
+ ev->set_pressed(event_button_mask != 0);
+ ev->set_button_index(_button_index_from_mask(event_button_mask));
+ ev->set_button_mask(event_button_mask);
+ ev->set_double_click(true);
+ Input::get_singleton()->parse_input_event(ev);
+}
+
+MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
+ switch (button_mask) {
+ case MOUSE_BUTTON_MASK_LEFT:
+ return MOUSE_BUTTON_LEFT;
+ case MOUSE_BUTTON_MASK_RIGHT:
+ return MOUSE_BUTTON_RIGHT;
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ return MOUSE_BUTTON_MIDDLE;
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ return MOUSE_BUTTON_XBUTTON1;
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ return MOUSE_BUTTON_XBUTTON2;
+ default:
+ return MOUSE_BUTTON_NONE;
+ }
+}
+
+MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
+ if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
+ }
+ if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
+ }
+
+ return godot_button_mask;
+}
+
+void AndroidInputHandler::process_scroll(Point2 p_pos) {
+ Ref<InputEventPanGesture> ev;
+ ev.instantiate();
+ _set_key_modifier_state(ev);
+ ev->set_position(p_pos);
+ ev->set_delta(p_pos - scroll_prev_pos);
+ Input::get_singleton()->parse_input_event(ev);
+ scroll_prev_pos = p_pos;
+}
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
new file mode 100644
index 0000000000..2918ca300b
--- /dev/null
+++ b/platform/android/android_input_handler.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* android_input_handler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANDROID_INPUT_HANDLER_H
+#define ANDROID_INPUT_HANDLER_H
+
+#include "core/input/input.h"
+
+// This class encapsulates all the handling of input events that come from the Android UI thread.
+// Remarks:
+// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
+// - Its functions must only call thread-safe methods.
+class AndroidInputHandler {
+public:
+ struct TouchPos {
+ int id = 0;
+ Point2 pos;
+ };
+
+ enum {
+ JOY_EVENT_BUTTON = 0,
+ JOY_EVENT_AXIS = 1,
+ JOY_EVENT_HAT = 2
+ };
+
+ struct JoypadEvent {
+ int device = 0;
+ int type = 0;
+ int index = 0;
+ bool pressed = false;
+ float value = 0;
+ int hat = 0;
+ };
+
+private:
+ bool alt_mem = false;
+ bool shift_mem = false;
+ bool control_mem = false;
+ bool meta_mem = false;
+
+ MouseButton buttons_state = MOUSE_BUTTON_NONE;
+
+ Vector<TouchPos> touch;
+ Point2 hover_prev_pos; // needed to calculate the relative position on hover events
+ Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
+
+ void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
+
+ static MouseButton _button_index_from_mask(MouseButton button_mask);
+ static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
+
+ void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
+
+public:
+ void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
+ void process_hover(int p_type, Point2 p_pos);
+ void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
+ void process_double_tap(int event_android_button_mask, Point2 p_pos);
+ void process_scroll(Point2 p_pos);
+ void process_joy_event(JoypadEvent p_event);
+ void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
+};
+
+#endif
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 7be4235876..720752d28f 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -30,7 +30,6 @@
#include "display_server_android.h"
-#include "android_keys_utils.h"
#include "core/config/project_settings.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
@@ -203,17 +202,21 @@ void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_call
// Not supported on Android.
}
-void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
+void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
if (!p_callable.is_null()) {
const Variant *argp = &p_arg;
Variant ret;
Callable::CallError ce;
- p_callable.call((const Variant **)&argp, 1, ret, ce);
+ if (p_deferred) {
+ p_callable.call((const Variant **)&argp, 1, ret, ce);
+ } else {
+ p_callable.call_deferred((const Variant **)&argp, 1);
+ }
}
}
-void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
- _window_callback(window_event_callback, int(p_event));
+void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
+ _window_callback(window_event_callback, int(p_event), p_deferred);
}
void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
@@ -454,6 +457,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
#endif
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
r_error = OK;
}
@@ -473,344 +477,6 @@ DisplayServerAndroid::~DisplayServerAndroid() {
#endif
}
-void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
- switch (p_event.type) {
- case JOY_EVENT_BUTTON:
- Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
- break;
- case JOY_EVENT_AXIS:
- Input::JoyAxisValue value;
- value.min = -1;
- value.value = p_event.value;
- Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, value);
- break;
- case JOY_EVENT_HAT:
- Input::get_singleton()->joy_hat(p_event.device, (HatMask)p_event.hat);
- break;
- default:
- return;
- }
-}
-
-void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
- ev->set_shift_pressed(shift_mem);
- ev->set_alt_pressed(alt_mem);
- ev->set_meta_pressed(meta_mem);
- ev->set_ctrl_pressed(control_mem);
-}
-
-void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
- static char32_t prev_wc = 0;
- char32_t unicode = p_unicode_char;
- if ((p_unicode_char & 0xfffffc00) == 0xd800) {
- if (prev_wc != 0) {
- ERR_PRINT("invalid utf16 surrogate input");
- }
- prev_wc = unicode;
- return; // Skip surrogate.
- } else if ((unicode & 0xfffffc00) == 0xdc00) {
- if (prev_wc == 0) {
- ERR_PRINT("invalid utf16 surrogate input");
- return; // Skip invalid surrogate.
- }
- unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
- prev_wc = 0;
- } else {
- prev_wc = 0;
- }
-
- Ref<InputEventKey> ev;
- ev.instantiate();
- int val = unicode;
- int keycode = android_get_keysym(p_keycode);
- int phy_keycode = android_get_keysym(p_scancode);
-
- if (keycode == KEY_SHIFT) {
- shift_mem = p_pressed;
- }
- if (keycode == KEY_ALT) {
- alt_mem = p_pressed;
- }
- if (keycode == KEY_CTRL) {
- control_mem = p_pressed;
- }
- if (keycode == KEY_META) {
- meta_mem = p_pressed;
- }
-
- ev->set_keycode((Key)keycode);
- ev->set_physical_keycode((Key)phy_keycode);
- ev->set_unicode(val);
- ev->set_pressed(p_pressed);
-
- _set_key_modifier_state(ev);
-
- if (val == '\n') {
- ev->set_keycode(KEY_ENTER);
- } else if (val == 61448) {
- ev->set_keycode(KEY_BACKSPACE);
- ev->set_unicode(KEY_BACKSPACE);
- } else if (val == 61453) {
- ev->set_keycode(KEY_ENTER);
- ev->set_unicode(KEY_ENTER);
- } else if (p_keycode == 4) {
- OS_Android::get_singleton()->main_loop_request_go_back();
- }
-
- Input::get_singleton()->parse_input_event(ev);
-}
-
-void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
- switch (p_event) {
- case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
- }
-
- touch.resize(p_points.size());
- for (int i = 0; i < p_points.size(); i++) {
- touch.write[i].id = p_points[i].id;
- touch.write[i].pos = p_points[i].pos;
- }
-
- //send touch
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(true);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
-
- } break;
- case AMOTION_EVENT_ACTION_MOVE: { //motion
- ERR_FAIL_COND(touch.size() != p_points.size());
-
- for (int i = 0; i < touch.size(); i++) {
- int idx = -1;
- for (int j = 0; j < p_points.size(); j++) {
- if (touch[i].id == p_points[j].id) {
- idx = j;
- break;
- }
- }
-
- ERR_CONTINUE(idx == -1);
-
- if (touch[i].pos == p_points[idx].pos)
- continue; //no move unncesearily
-
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_position(p_points[idx].pos);
- ev->set_relative(p_points[idx].pos - touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- touch.write[i].pos = p_points[idx].pos;
- }
-
- } break;
- case AMOTION_EVENT_ACTION_CANCEL:
- case AMOTION_EVENT_ACTION_UP: { //release
- if (touch.size()) {
- //end all if exist
- for (int i = 0; i < touch.size(); i++) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- }
- touch.clear();
- }
- } break;
- case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
- for (int i = 0; i < p_points.size(); i++) {
- if (p_points[i].id == p_pointer) {
- TouchPos tp = p_points[i];
- touch.push_back(tp);
-
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
-
- ev->set_index(tp.id);
- ev->set_pressed(true);
- ev->set_position(tp.pos);
- Input::get_singleton()->parse_input_event(ev);
-
- break;
- }
- }
- } break;
- case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
- for (int i = 0; i < touch.size(); i++) {
- if (touch[i].id == p_pointer) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- ev->set_index(touch[i].id);
- ev->set_pressed(false);
- ev->set_position(touch[i].pos);
- Input::get_singleton()->parse_input_event(ev);
- touch.remove(i);
-
- break;
- }
- }
- } break;
- }
-}
-
-void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
- // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
- switch (p_type) {
- case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
- case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
- case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_relative(p_pos - hover_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
- hover_prev_pos = p_pos;
- } break;
- }
-}
-
-void DisplayServerAndroid::process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
- MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
- switch (event_action) {
- case AMOTION_EVENT_ACTION_BUTTON_PRESS:
- case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- }
- ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
- MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
-
- buttons_state = event_buttons_mask;
-
- ev->set_button_index(_button_index_from_mask(changed_button_mask));
- ev->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(ev);
- } break;
-
- case AMOTION_EVENT_ACTION_MOVE: {
- Ref<InputEventMouseMotion> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- ev->set_relative(event_pos - hover_prev_pos);
- hover_prev_pos = event_pos;
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- ev->set_relative(event_pos);
- }
- ev->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(ev);
- } break;
- case AMOTION_EVENT_ACTION_SCROLL: {
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
- ev->set_position(event_pos);
- ev->set_global_position(event_pos);
- } else {
- ev->set_position(hover_prev_pos);
- ev->set_global_position(hover_prev_pos);
- }
- ev->set_pressed(true);
- buttons_state = event_buttons_mask;
- if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
- } else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
- }
-
- if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
- } else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
- }
- } break;
- }
-}
-
-void DisplayServerAndroid::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
- Ref<InputEventMouseButton> evd = ev->duplicate();
- _set_key_modifier_state(evd);
- evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ (1 << (wheel_button - 1))));
- evd->set_factor(factor);
- Input::get_singleton()->parse_input_event(evd);
- Ref<InputEventMouseButton> evdd = evd->duplicate();
- evdd->set_pressed(false);
- evdd->set_button_mask(event_buttons_mask);
- Input::get_singleton()->parse_input_event(evdd);
-}
-
-void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
- MouseButton event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
- Ref<InputEventMouseButton> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_global_position(p_pos);
- ev->set_pressed(event_button_mask != 0);
- ev->set_button_index(_button_index_from_mask(event_button_mask));
- ev->set_button_mask(event_button_mask);
- ev->set_double_click(true);
- Input::get_singleton()->parse_input_event(ev);
-}
-
-MouseButton DisplayServerAndroid::_button_index_from_mask(MouseButton button_mask) {
- switch (button_mask) {
- case MOUSE_BUTTON_MASK_LEFT:
- return MOUSE_BUTTON_LEFT;
- case MOUSE_BUTTON_MASK_RIGHT:
- return MOUSE_BUTTON_RIGHT;
- case MOUSE_BUTTON_MASK_MIDDLE:
- return MOUSE_BUTTON_MIDDLE;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- return MOUSE_BUTTON_XBUTTON1;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- return MOUSE_BUTTON_XBUTTON2;
- default:
- return MOUSE_BUTTON_NONE;
- }
-}
-
-void DisplayServerAndroid::process_scroll(Point2 p_pos) {
- Ref<InputEventPanGesture> ev;
- ev.instantiate();
- _set_key_modifier_state(ev);
- ev->set_position(p_pos);
- ev->set_delta(p_pos - scroll_prev_pos);
- Input::get_singleton()->parse_input_event(ev);
- scroll_prev_pos = p_pos;
-}
-
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
Input::get_singleton()->set_accelerometer(p_accelerometer);
}
@@ -852,32 +518,11 @@ DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
}
Point2i DisplayServerAndroid::mouse_get_position() const {
- return hover_prev_pos;
+ return Input::get_singleton()->get_mouse_position();
}
MouseButton DisplayServerAndroid::mouse_get_button_state() const {
- return buttons_state;
-}
-
-MouseButton DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MOUSE_BUTTON_NONE;
- if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
- }
- if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
- }
-
- return godot_button_mask;
+ return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
}
void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 9b9f5e99f6..669a1c80e4 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -39,37 +39,8 @@ class RenderingDeviceVulkan;
#endif
class DisplayServerAndroid : public DisplayServer {
-public:
- struct TouchPos {
- int id = 0;
- Point2 pos;
- };
-
- enum {
- JOY_EVENT_BUTTON = 0,
- JOY_EVENT_AXIS = 1,
- JOY_EVENT_HAT = 2
- };
-
- struct JoypadEvent {
- int device = 0;
- int type = 0;
- int index = 0;
- bool pressed = false;
- float value = 0;
- int hat = 0;
- };
-
-private:
String rendering_driver;
- bool alt_mem = false;
- bool shift_mem = false;
- bool control_mem = false;
- bool meta_mem = false;
-
- MouseButton buttons_state = MOUSE_BUTTON_NONE;
-
// https://developer.android.com/reference/android/view/PointerIcon
// mapping between Godot's cursor shape to Android's'
int android_cursors[CURSOR_MAX] = {
@@ -96,10 +67,6 @@ private:
bool keep_screen_on;
- Vector<TouchPos> touch;
- Point2 hover_prev_pos; // needed to calculate the relative position on hover events
- Point2 scroll_prev_pos; // needed to calculate the relative position on scroll events
-
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
#if defined(VULKAN_ENABLED)
@@ -114,18 +81,10 @@ private:
Callable input_text_callback;
Callable rect_changed_callback;
- void _window_callback(const Callable &p_callable, const Variant &p_arg) const;
+ void _window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred = false) const;
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
- void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
-
- static MouseButton _button_index_from_mask(MouseButton button_mask);
-
- static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
-
- void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
-
public:
static DisplayServerAndroid *get_singleton();
@@ -158,7 +117,7 @@ public:
virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
- void send_window_event(WindowEvent p_event) const;
+ void send_window_event(WindowEvent p_event, bool p_deferred = false) const;
void send_input_event(const Ref<InputEvent> &p_event) const;
void send_input_text(const String &p_text) const;
@@ -210,13 +169,6 @@ public:
void process_gravity(const Vector3 &p_gravity);
void process_magnetometer(const Vector3 &p_magnetometer);
void process_gyroscope(const Vector3 &p_gyroscope);
- void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
- void process_hover(int p_type, Point2 p_pos);
- void process_mouse_event(int input_device, int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
- void process_double_tap(int event_android_button_mask, Point2 p_pos);
- void process_scroll(Point2 p_pos);
- void process_joy_event(JoypadEvent p_event);
- void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
virtual void cursor_set_shape(CursorShape p_shape) override;
virtual CursorShape cursor_get_shape() const override;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
index 1d60c21c60..6b248fd034 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.java
@@ -75,7 +75,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
final int x = Math.round(event.getX());
final int y = Math.round(event.getY());
final int buttonMask = event.getButtonState();
- queueEvent(() -> GodotLib.doubleTap(buttonMask, x, y));
+ GodotLib.doubleTap(buttonMask, x, y);
return true;
}
@@ -84,7 +84,7 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
//Log.i("GodotGesture", "onScroll");
final int x = Math.round(distanceX);
final int y = Math.round(distanceY);
- queueEvent(() -> GodotLib.scroll(x, y));
+ GodotLib.scroll(x, y);
return true;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 4dc9157545..fc0b84b392 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -68,10 +68,6 @@ public class GodotInputHandler implements InputDeviceListener {
mInputManager.registerInputDeviceListener(this, null);
}
- private void queueEvent(Runnable task) {
- mRenderView.queueOnRenderThread(task);
- }
-
private boolean isKeyEvent_GameDevice(int source) {
// Note that keyboards are often (SOURCE_KEYBOARD | SOURCE_DPAD)
if (source == (InputDevice.SOURCE_KEYBOARD | InputDevice.SOURCE_DPAD))
@@ -96,13 +92,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
-
- queueEvent(() -> GodotLib.joybutton(godotJoyId, button, false));
+ GodotLib.joybutton(godotJoyId, button, false);
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, false));
+ GodotLib.key(keyCode, scanCode, chr, false);
}
return true;
@@ -132,13 +127,12 @@ public class GodotInputHandler implements InputDeviceListener {
if (mJoystickIds.indexOfKey(deviceId) >= 0) {
final int button = getGodotButton(keyCode);
final int godotJoyId = mJoystickIds.get(deviceId);
-
- queueEvent(() -> GodotLib.joybutton(godotJoyId, button, true));
+ GodotLib.joybutton(godotJoyId, button, true);
}
} else {
final int scanCode = event.getScanCode();
final int chr = event.getUnicodeChar(0);
- queueEvent(() -> GodotLib.key(keyCode, scanCode, chr, true));
+ GodotLib.key(keyCode, scanCode, chr, true);
}
return true;
@@ -170,18 +164,16 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getActionMasked();
final int pointer_idx = event.getPointerId(event.getActionIndex());
- mRenderView.queueOnRenderThread(() -> {
- switch (action) {
- case MotionEvent.ACTION_DOWN:
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- case MotionEvent.ACTION_MOVE:
- case MotionEvent.ACTION_POINTER_UP:
- case MotionEvent.ACTION_POINTER_DOWN: {
- GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
- } break;
- }
- });
+ switch (action) {
+ case MotionEvent.ACTION_DOWN:
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ case MotionEvent.ACTION_MOVE:
+ case MotionEvent.ACTION_POINTER_UP:
+ case MotionEvent.ACTION_POINTER_DOWN: {
+ GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
+ } break;
+ }
}
return true;
}
@@ -205,7 +197,7 @@ public class GodotInputHandler implements InputDeviceListener {
// save value to prevent repeats
joystick.axesValues.put(axis, value);
final int godotAxisIdx = i;
- queueEvent(() -> GodotLib.joyaxis(godotJoyId, godotAxisIdx, value));
+ GodotLib.joyaxis(godotJoyId, godotAxisIdx, value);
}
}
@@ -215,7 +207,7 @@ public class GodotInputHandler implements InputDeviceListener {
if (joystick.hatX != hatX || joystick.hatY != hatY) {
joystick.hatX = hatX;
joystick.hatY = hatY;
- queueEvent(() -> GodotLib.joyhat(godotJoyId, hatX, hatY));
+ GodotLib.joyhat(godotJoyId, hatX, hatY);
}
}
return true;
@@ -224,7 +216,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(() -> GodotLib.hover(type, x, y));
+ GodotLib.hover(type, x, y);
return true;
} else if (event.isFromSource(InputDevice.SOURCE_MOUSE) || event.isFromSource(InputDevice.SOURCE_MOUSE_RELATIVE)) {
@@ -316,7 +308,7 @@ public class GodotInputHandler implements InputDeviceListener {
}
mJoysticksDevices.put(deviceId, joystick);
- queueEvent(() -> GodotLib.joyconnectionchanged(id, true, joystick.name));
+ GodotLib.joyconnectionchanged(id, true, joystick.name);
}
@Override
@@ -328,8 +320,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int godotJoyId = mJoystickIds.get(deviceId);
mJoystickIds.delete(deviceId);
mJoysticksDevices.delete(deviceId);
-
- queueEvent(() -> GodotLib.joyconnectionchanged(godotJoyId, false, ""));
+ GodotLib.joyconnectionchanged(godotJoyId, false, "");
}
@Override
@@ -418,7 +409,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float x = event.getX();
final float y = event.getY();
final int type = event.getAction();
- queueEvent(() -> GodotLib.hover(type, x, y));
+ GodotLib.hover(type, x, y);
return true;
}
case MotionEvent.ACTION_BUTTON_PRESS:
@@ -428,7 +419,7 @@ public class GodotInputHandler implements InputDeviceListener {
final float y = event.getY();
final int buttonsMask = event.getButtonState();
final int action = event.getAction();
- queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask));
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
return true;
}
case MotionEvent.ACTION_SCROLL: {
@@ -438,7 +429,7 @@ public class GodotInputHandler implements InputDeviceListener {
final int action = event.getAction();
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
- queueEvent(() -> GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor));
+ GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
}
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_UP: {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 020870a110..002a75277d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -94,17 +94,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
//Log.d(TAG, "beforeTextChanged(" + pCharSequence + ")start: " + start + ",count: " + count + ",after: " + after);
- mRenderView.queueOnRenderThread(() -> {
- for (int i = 0; i < count; ++i) {
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
-
- if (mHasSelection) {
- mHasSelection = false;
- break;
- }
+ for (int i = 0; i < count; ++i) {
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, KeyEvent.KEYCODE_DEL, 0, false);
+
+ if (mHasSelection) {
+ mHasSelection = false;
+ break;
}
- });
+ }
}
@Override
@@ -115,17 +113,15 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
for (int i = start; i < start + count; ++i) {
newChars[i - start] = pCharSequence.charAt(i);
}
- mRenderView.queueOnRenderThread(() -> {
- for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !mEdit.isMultiline()) {
- // Return keys are handled through action events
- continue;
- }
- GodotLib.key(0, 0, key, true);
- GodotLib.key(0, 0, key, false);
+ for (int i = 0; i < count; ++i) {
+ int key = newChars[i];
+ if ((key == '\n') && !mEdit.isMultiline()) {
+ // Return keys are handled through action events
+ continue;
}
- });
+ GodotLib.key(0, 0, key, true);
+ GodotLib.key(0, 0, key, false);
+ }
}
@Override
@@ -133,13 +129,11 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
if (mEdit == pTextView && isFullScreenEdit()) {
final String characters = pKeyEvent.getCharacters();
- mRenderView.queueOnRenderThread(() -> {
- for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(0, 0, ch, true);
- GodotLib.key(0, 0, ch, false);
- }
- });
+ for (int i = 0; i < characters.length(); i++) {
+ final int ch = characters.codePointAt(i);
+ GodotLib.key(0, 0, ch, true);
+ GodotLib.key(0, 0, ch, false);
+ }
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index ce7a49e53c..d971727269 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -34,6 +34,7 @@
#include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h"
+#include "android_input_handler.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
#include "core/config/engine.h"
@@ -56,11 +57,12 @@
static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr;
+static AndroidInputHandler *input_handler = nullptr;
static GodotJavaWrapper *godot_java = nullptr;
static GodotIOJavaWrapper *godot_io_java = nullptr;
static bool initialized = false;
-static int step = 0;
+static SafeNumeric<int> step; // Shared between UI and render threads
static Size2 new_size;
static Vector3 accelerometer;
@@ -111,6 +113,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
if (godot_java) {
delete godot_java;
}
+ if (input_handler) {
+ delete input_handler;
+ }
if (os_android) {
delete os_android;
}
@@ -165,7 +170,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
os_android->set_display_size(Size2i(p_width, p_height));
// No need to reset the surface during startup
- if (step > 0) {
+ if (step.get() > 0) {
if (p_surface) {
ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
os_android->set_native_window(native_window);
@@ -179,7 +184,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
if (os_android) {
- if (step == 0) {
+ if (step.get() == 0) {
// During startup
os_android->set_context_is_16_bits(!p_32_bits);
if (p_surface) {
@@ -188,33 +193,36 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en
}
} else {
// Rendering context recreated because it was lost; restart app to let it reload everything
+ step.set(-1); // Ensure no further steps are attempted and no further events are sent
os_android->main_loop_end();
godot_java->restart(env);
- step = -1; // Ensure no further steps are attempted
}
}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() == 0)
return;
- os_android->main_loop_request_go_back();
+ if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
+ dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
+ }
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
- if (step == -1)
+ if (step.get() == -1)
return;
- if (step == 0) {
+ if (step.get() == 0) {
// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
// but for Godot purposes, the main thread is the one running the game loop
Main::setup2(Thread::get_caller_id());
- ++step;
+ input_handler = new AndroidInputHandler();
+ step.increment();
return;
}
- if (step == 1) {
+ if (step.get() == 1) {
if (!Main::start()) {
return; // should exit instead and print the error
}
@@ -222,7 +230,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
godot_java->on_godot_setup_completed(env);
os_android->main_loop_begin();
godot_java->on_godot_main_loop_started(env);
- ++step;
+ step.increment();
}
DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
@@ -236,91 +244,100 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
}
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- Vector<DisplayServerAndroid::TouchPos> points;
+ Vector<AndroidInputHandler::TouchPos> points;
for (int i = 0; i < pointer_count; i++) {
jfloat p[3];
env->GetFloatArrayRegion(positions, i * 3, 3, p);
- DisplayServerAndroid::TouchPos tp;
+ AndroidInputHandler::TouchPos tp;
tp.pos = Point2(p[1], p[2]);
tp.id = (int)p[0];
points.push_back(tp);
}
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
- DisplayServerAndroid::get_singleton()->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
+ input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
} else {
- DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
+ input_handler->process_touch(ev, pointer, points);
}
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
+ input_handler->process_hover(p_type, Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
+ input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_scroll(Point2(p_x, p_y));
+ input_handler->process_scroll(Point2(p_x, p_y));
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_BUTTON;
+ jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
jevent.index = p_button;
jevent.pressed = p_pressed;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_AXIS;
+ jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
jevent.index = p_axis;
jevent.value = p_value;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::JoypadEvent jevent;
+ AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
- jevent.type = DisplayServerAndroid::JOY_EVENT_HAT;
+ jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
int hat = 0;
if (p_hat_x != 0) {
if (p_hat_x < 0)
@@ -336,9 +353,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
}
jevent.hat = hat;
- DisplayServerAndroid::get_singleton()->process_joy_event(jevent);
+ input_handler->process_joy_event(jevent);
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
if (os_android) {
String name = jstring_to_string(p_name, env);
@@ -346,11 +364,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
}
}
+// Called on the UI thread
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
- if (step == 0)
+ if (step.get() <= 0)
return;
- DisplayServerAndroid::get_singleton()->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
+ input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
@@ -370,14 +389,14 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
os_android->main_loop_focusin();
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
os_android->main_loop_focusout();
@@ -456,7 +475,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
if (os_android->get_main_loop()) {
@@ -465,7 +484,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
- if (step == 0)
+ if (step.get() <= 0)
return;
if (os_android->get_main_loop()) {
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 792a390e36..c2e12442b3 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -188,10 +188,6 @@ void OS_Android::main_loop_focusin() {
audio_driver_android.set_pause(false);
}
-void OS_Android::main_loop_request_go_back() {
- DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
-}
-
Error OS_Android::shell_open(String p_uri) {
return godot_io_java->open_uri(p_uri);
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 38f0f3edc7..a5b995a775 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -95,7 +95,6 @@ public:
void main_loop_begin();
bool main_loop_iterate();
- void main_loop_request_go_back();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();