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-rw-r--r--platform/android/SCsub10
-rw-r--r--platform/android/detect.py38
-rw-r--r--platform/android/export/export_plugin.cpp9
-rw-r--r--platform/android/export/gradle_export_util.cpp4
-rw-r--r--platform/android/file_access_android.cpp2
-rw-r--r--platform/android/file_access_android.h2
-rw-r--r--platform/android/file_access_filesystem_jandroid.cpp2
-rw-r--r--platform/android/file_access_filesystem_jandroid.h2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java8
-rw-r--r--platform/android/java_godot_io_wrapper.h3
-rw-r--r--platform/android/java_godot_wrapper.h3
-rw-r--r--platform/android/os_android.cpp74
-rw-r--r--platform/android/os_android.h4
-rw-r--r--platform/ios/detect.py46
-rw-r--r--platform/ios/display_layer.mm10
-rw-r--r--platform/ios/display_server_ios.mm4
-rw-r--r--platform/ios/export/export_plugin.cpp1
-rw-r--r--platform/ios/godot_view.mm2
-rw-r--r--platform/ios/os_ios.h8
-rw-r--r--platform/ios/os_ios.mm9
-rw-r--r--platform/linuxbsd/detect.py38
-rw-r--r--platform/linuxbsd/detect_prime_x11.h8
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp2
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp37
-rw-r--r--platform/linuxbsd/os_linuxbsd.h4
-rw-r--r--platform/macos/SCsub1
-rw-r--r--platform/macos/detect.py39
-rw-r--r--platform/macos/display_server_macos.h10
-rw-r--r--platform/macos/display_server_macos.mm102
-rw-r--r--platform/macos/export/codesign.h6
-rw-r--r--platform/macos/export/lipo.h4
-rw-r--r--platform/macos/export/macho.h4
-rw-r--r--platform/macos/export/plist.h4
-rw-r--r--platform/macos/godot_button_view.h52
-rw-r--r--platform/macos/godot_button_view.mm123
-rw-r--r--platform/macos/godot_window.h2
-rw-r--r--platform/macos/godot_window.mm13
-rw-r--r--platform/macos/godot_window_delegate.h2
-rw-r--r--platform/macos/godot_window_delegate.mm66
-rw-r--r--platform/macos/os_macos.h2
-rw-r--r--platform/macos/os_macos.mm9
-rw-r--r--platform/uwp/detect.py11
-rw-r--r--platform/uwp/export/app_packager.cpp2
-rw-r--r--platform/uwp/os_uwp.cpp10
-rw-r--r--platform/uwp/os_uwp.h2
-rw-r--r--platform/web/.eslintrc.engine.js1
-rw-r--r--platform/web/SCsub1
-rw-r--r--platform/web/detect.py33
-rw-r--r--platform/web/emscripten_helpers.py14
-rw-r--r--platform/web/export/export_plugin.cpp8
-rw-r--r--platform/web/js/engine/engine.js25
-rw-r--r--platform/web/js/engine/features.js96
-rw-r--r--platform/web/package.json2
-rw-r--r--platform/windows/detect.py81
-rw-r--r--platform/windows/display_server_windows.cpp55
-rw-r--r--platform/windows/godot.natvis84
-rw-r--r--platform/windows/godot_windows.cpp4
-rw-r--r--platform/windows/os_windows.cpp18
-rw-r--r--platform/windows/os_windows.h2
59 files changed, 890 insertions, 328 deletions
diff --git a/platform/android/SCsub b/platform/android/SCsub
index 344ca036de..9f5b8d8387 100644
--- a/platform/android/SCsub
+++ b/platform/android/SCsub
@@ -53,14 +53,14 @@ else:
print("WARN: Architecture not suitable for embedding into APK; keeping .so at \\bin")
if lib_arch_dir != "":
- if env["target"] == "release":
- lib_type_dir = "release"
- elif env["target"] == "release_debug":
+ if env.debug_features:
lib_type_dir = "debug"
- else: # debug
+ elif env.dev_build:
lib_type_dir = "dev"
+ else: # Release
+ lib_type_dir = "release"
- if env["tools"]:
+ if env.editor_build:
lib_tools_dir = "tools/"
else:
lib_tools_dir = ""
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 1d9bcdd932..e541aa0373 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -3,6 +3,11 @@ import sys
import platform
import subprocess
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -17,8 +22,6 @@ def can_build():
def get_opts():
- from SCons.Variables import BoolVariable, EnumVariable
-
return [
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
@@ -46,10 +49,7 @@ def get_ndk_version():
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
- ("tools", False),
- # Benefits of LTO for Android (size, performance) haven't been clearly established yet.
- # So for now we override the default value which may be set when using `production=yes`.
- ("lto", "none"),
+ ("target", "template_debug"),
]
@@ -77,7 +77,7 @@ def install_ndk_if_needed(env):
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
if env["arch"] not in supported_arches:
@@ -117,25 +117,11 @@ def configure(env):
env.Append(CCFLAGS=target_option)
env.Append(LINKFLAGS=target_option)
- # Build type
-
- if env["target"].startswith("release"):
- if env["optimize"] == "speed": # optimize for speed (default)
- # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
- # when using `target=release_debug`.
- opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(CCFLAGS=[opt, "-fomit-frame-pointer"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Oz"])
- env.Append(CPPDEFINES=["NDEBUG"])
- env.Append(CCFLAGS=["-ftree-vectorize"])
- elif env["target"] == "debug":
- env.Append(LINKFLAGS=["-O0"])
- env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
- env.Append(CPPDEFINES=["_DEBUG"])
- env.Append(CPPFLAGS=["-UNDEBUG"])
-
# LTO
+
+ if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
+ env["lto"] = "none"
+
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
@@ -171,7 +157,7 @@ def configure(env):
env["AS"] = compiler_path + "/clang"
# Disable exceptions and rtti on non-tools (template) builds
- if env["tools"]:
+ if env.editor_build:
env.Append(CXXFLAGS=["-frtti"])
elif env["builtin_icu"]:
env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"])
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index e5656bd00b..366bd1c48c 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1669,14 +1669,7 @@ Vector<String> EditorExportPlatformAndroid::get_enabled_abis(const Ref<EditorExp
}
void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
- String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "opengl3") {
- r_features->push_back("etc");
- }
- // FIXME: Review what texture formats are used for Vulkan.
- if (driver == "vulkan") {
- r_features->push_back("etc2");
- }
+ r_features->push_back("etc2");
Vector<String> abis = get_enabled_abis(p_preset);
for (int i = 0; i < abis.size(); ++i) {
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 8d370a31a4..2f53942f76 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -189,9 +189,7 @@ String bool_to_string(bool v) {
}
String _get_gles_tag() {
- bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" &&
- !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2");
- return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : "";
+ return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n";
}
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index ace7636e6c..d6cd62e9f5 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -42,7 +42,7 @@ String FileAccessAndroid::get_path_absolute() const {
return absolute_path;
}
-Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessAndroid::open_internal(const String &p_path, int p_mode_flags) {
_close();
path_src = p_path;
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 8d7ade8ead..55f8fbe0f4 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -49,7 +49,7 @@ class FileAccessAndroid : public FileAccess {
public:
static AAssetManager *asset_manager;
- virtual Error _open(const String &p_path, int p_mode_flags) override; // open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; // open a file
virtual bool is_open() const override; // true when file is open
/// returns the path for the current open file
diff --git a/platform/android/file_access_filesystem_jandroid.cpp b/platform/android/file_access_filesystem_jandroid.cpp
index 56561cb616..c2ee3389ae 100644
--- a/platform/android/file_access_filesystem_jandroid.cpp
+++ b/platform/android/file_access_filesystem_jandroid.cpp
@@ -61,7 +61,7 @@ String FileAccessFilesystemJAndroid::get_path_absolute() const {
return absolute_path;
}
-Error FileAccessFilesystemJAndroid::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessFilesystemJAndroid::open_internal(const String &p_path, int p_mode_flags) {
if (is_open()) {
_close();
}
diff --git a/platform/android/file_access_filesystem_jandroid.h b/platform/android/file_access_filesystem_jandroid.h
index 76d7db6e3a..815ab36516 100644
--- a/platform/android/file_access_filesystem_jandroid.h
+++ b/platform/android/file_access_filesystem_jandroid.h
@@ -60,7 +60,7 @@ class FileAccessFilesystemJAndroid : public FileAccess {
void _set_eof(bool eof);
public:
- virtual Error _open(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
virtual bool is_open() const override; ///< true when file is open
/// returns the path for the current open file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index a75c69484c..92e5e59496 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -274,11 +274,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
return false;
}
- final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
- if (videoDriver.equals("vulkan")) {
- mRenderView = new GodotVulkanRenderView(activity, this);
- } else {
+ final String renderer = GodotLib.getGlobal("rendering/renderer/rendering_method");
+ if (renderer.equals("gl_compatibility")) {
mRenderView = new GodotGLRenderView(activity, this, xrMode, use_debug_opengl);
+ } else {
+ mRenderView = new GodotVulkanRenderView(activity, this);
}
View view = mRenderView.getView();
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 9a1a877b6f..24995147d4 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -28,9 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// note, swapped java and godot around in the file name so all the java
-// wrappers are together
-
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index a6c7853107..0e96a4e1f3 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -28,9 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// note, swapped java and godot around in the file name so all the java
-// wrappers are together
-
#ifndef JAVA_GODOT_WRAPPER_H
#define JAVA_GODOT_WRAPPER_H
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 142dc54c45..4469c7a0f7 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -44,6 +44,7 @@
#include "net_socket_android.h"
#include <dlfcn.h>
+#include <sys/system_properties.h>
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
@@ -175,6 +176,79 @@ String OS_Android::get_name() const {
return "Android";
}
+String OS_Android::get_system_property(const char *key) const {
+ static String value;
+ char value_str[PROP_VALUE_MAX];
+ if (__system_property_get(key, value_str)) {
+ value = String(value_str);
+ }
+ return value;
+}
+
+String OS_Android::get_distribution_name() const {
+ if (!get_system_property("ro.havoc.version").is_empty()) {
+ return "Havoc OS";
+ } else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it.
+ return "Pixel Extended";
+ } else if (!get_system_property("org.pixelexperience.version").is_empty()) {
+ return "Pixel Experience";
+ } else if (!get_system_property("ro.potato.version").is_empty()) {
+ return "POSP";
+ } else if (!get_system_property("ro.xtended.version").is_empty()) {
+ return "Project-Xtended";
+ } else if (!get_system_property("org.evolution.version").is_empty()) {
+ return "Evolution X";
+ } else if (!get_system_property("ro.corvus.version").is_empty()) {
+ return "Corvus-Q";
+ } else if (!get_system_property("ro.pa.version").is_empty()) {
+ return "Paranoid Android";
+ } else if (!get_system_property("ro.crdroid.version").is_empty()) {
+ return "crDroid Android";
+ } else if (!get_system_property("ro.syberia.version").is_empty()) {
+ return "Syberia Project";
+ } else if (!get_system_property("ro.arrow.version").is_empty()) {
+ return "ArrowOS";
+ } else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version".
+ return "LineageOS";
+ }
+
+ if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs.
+ return vformat("%s %s", get_name(), "Custom ROM");
+ }
+
+ // Handles stock Android.
+ return get_name();
+}
+
+String OS_Android::get_version() const {
+ const Vector<const char *> roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version",
+ "ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version",
+ "ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" };
+ for (int i = 0; i < roms.size(); i++) {
+ static String rom_version = get_system_property(roms[i]);
+ if (!rom_version.is_empty()) {
+ return rom_version;
+ }
+ }
+
+ static String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs.
+ if (!mod_version.is_empty()) {
+ return mod_version;
+ }
+
+ // Handles stock Android.
+ static String sdk_version = get_system_property("ro.build.version.sdk_int");
+ static String build = get_system_property("ro.build.version.incremental");
+ if (!sdk_version.is_empty()) {
+ if (!build.is_empty()) {
+ return vformat("%s.%s", sdk_version, build);
+ }
+ return sdk_version;
+ }
+
+ return "";
+}
+
MainLoop *OS_Android::get_main_loop() const {
return main_loop;
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 96c06d715c..d6546a3507 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -65,6 +65,8 @@ private:
GodotJavaWrapper *godot_java = nullptr;
GodotIOJavaWrapper *godot_io_java = nullptr;
+ String get_system_property(const char *key) const;
+
public:
static const char *ANDROID_EXEC_PATH;
@@ -93,6 +95,8 @@ public:
virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual MainLoop *get_main_loop() const override;
void main_loop_begin();
diff --git a/platform/ios/detect.py b/platform/ios/detect.py
index ed7e714c4e..38e62134b5 100644
--- a/platform/ios/detect.py
+++ b/platform/ios/detect.py
@@ -2,6 +2,11 @@ import os
import sys
from methods import detect_darwin_sdk_path
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -37,15 +42,12 @@ def get_opts():
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
- ("tools", False),
+ ("target", "template_debug"),
("use_volk", False),
- # Disable by default even if production is set, as it makes linking in Xcode
- # on exports very slow and that's not what most users expect.
- ("lto", "none"),
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
@@ -55,25 +57,11 @@ def configure(env):
)
sys.exit()
- ## Build type
-
- if env["target"].startswith("release"):
- env.Append(CPPDEFINES=["NDEBUG", ("NS_BLOCK_ASSERTIONS", 1)])
- if env["optimize"] == "speed": # optimize for speed (default)
- # `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
- # when using `target=release_debug`.
- opt = "-O3" if env["target"] == "release" else "-O2"
- env.Append(CCFLAGS=[opt, "-ftree-vectorize", "-fomit-frame-pointer"])
- env.Append(LINKFLAGS=[opt])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
- env.Append(LINKFLAGS=["-Os"])
-
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
-
- # LTO
+ ## LTO
+
+ if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
+ env["lto"] = "none"
+
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
@@ -145,12 +133,10 @@ def configure(env):
env.Append(ASFLAGS=["-arch", "arm64"])
env.Append(CPPDEFINES=["NEED_LONG_INT"])
- # Disable exceptions on non-tools (template) builds
- if not env["tools"]:
- if env["ios_exceptions"]:
- env.Append(CCFLAGS=["-fexceptions"])
- else:
- env.Append(CCFLAGS=["-fno-exceptions"])
+ if env["ios_exceptions"]:
+ env.Append(CCFLAGS=["-fexceptions"])
+ else:
+ env.Append(CCFLAGS=["-fno-exceptions"])
# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm
index 7c83494768..74c760ae9a 100644
--- a/platform/ios/display_layer.mm
+++ b/platform/ios/display_layer.mm
@@ -89,12 +89,12 @@
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
- // Create GL ES 2 context
- if (GLOBAL_GET("rendering/driver/driver_name") == "opengl3") {
- context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- NSLog(@"Setting up an OpenGL ES 2.0 context.");
+ // Create GL ES 3 context
+ if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") {
+ context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
+ NSLog(@"Setting up an OpenGL ES 3.0 context.");
if (!context) {
- NSLog(@"Failed to create OpenGL ES 2.0 context!");
+ NSLog(@"Failed to create OpenGL ES 3.0 context!");
return;
}
}
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 74d6bc2e97..d3a0f38463 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -62,7 +62,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
// Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
// We are hardcoding the rendering_driver to "vulkan" down below
- if (rendering_driver == "opengl_es") {
+ if (rendering_driver == "opengl3") {
bool gl_initialization_error = false;
// FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
@@ -163,7 +163,7 @@ Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
drivers.push_back("vulkan");
#endif
#if defined(GLES3_ENABLED)
- drivers.push_back("opengl_es");
+ drivers.push_back("opengl3");
#endif
return drivers;
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index 7aacb2de85..74a57dc614 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
- String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
// Vulkan and OpenGL ES 3.0 both mandate ETC2 support.
r_features->push_back("etc2");
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm
index 9ed219508c..ff90c05b1d 100644
--- a/platform/ios/godot_view.mm
+++ b/platform/ios/godot_view.mm
@@ -74,7 +74,7 @@ static const float earth_gravity = 9.80665;
if ([driverName isEqualToString:@"vulkan"]) {
layer = [GodotMetalLayer layer];
- } else if ([driverName isEqualToString:@"opengl_es"]) {
+ } else if ([driverName isEqualToString:@"opengl3"]) {
if (@available(iOS 13, *)) {
NSLog(@"OpenGL ES is deprecated on iOS 13");
}
diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h
index 3b88f53b6a..400040875f 100644
--- a/platform/ios/os_ios.h
+++ b/platform/ios/os_ios.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef IOS_ENABLED
-
#ifndef OS_IOS_H
#define OS_IOS_H
+#ifdef IOS_ENABLED
+
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "ios.h"
@@ -100,6 +100,8 @@ public:
virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional = false) override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual String get_model_name() const override;
virtual Error shell_open(String p_uri) override;
@@ -122,6 +124,6 @@ public:
void on_focus_in();
};
-#endif // OS_IOS_H
+#endif // IOS_ENABLED
#endif // OS_IOS_H
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index b9d186f355..a674498620 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -240,6 +240,15 @@ String OS_IOS::get_name() const {
return "iOS";
}
+String OS_IOS::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_IOS::get_version() const {
+ NSOperatingSystemVersion ver = [NSProcessInfo processInfo].operatingSystemVersion;
+ return vformat("%d.%d.%d", (int64_t)ver.majorVersion, (int64_t)ver.minorVersion, (int64_t)ver.patchVersion);
+}
+
String OS_IOS::get_model_name() const {
String model = ios->get_model();
if (model != "") {
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 36644d5f29..dfde0d249c 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -4,6 +4,11 @@ import sys
from methods import get_compiler_version, using_gcc
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -44,8 +49,6 @@ def get_opts():
BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("x11", "Enable X11 display", True),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("touch", "Enable touch events", True),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -57,7 +60,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64"]
if env["arch"] not in supported_arches:
@@ -69,26 +72,9 @@ def configure(env):
## Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O3"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O2"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
+ if env.dev_build:
+ # This is needed for our crash handler to work properly.
+ # gdb works fine without it though, so maybe our crash handler could too.
env.Append(LINKFLAGS=["-rdynamic"])
# CPU architecture flags.
@@ -171,6 +157,10 @@ def configure(env):
env.Append(LINKFLAGS=["-fsanitize=memory"])
# LTO
+
+ if env["lto"] == "auto": # Full LTO for production.
+ env["lto"] = "full"
+
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]:
@@ -379,7 +369,7 @@ def configure(env):
if env["execinfo"]:
env.Append(LIBS=["execinfo"])
- if not env["tools"]:
+ if not env.editor_build:
import subprocess
import re
diff --git a/platform/linuxbsd/detect_prime_x11.h b/platform/linuxbsd/detect_prime_x11.h
index 21ebaead32..7eb7064cc5 100644
--- a/platform/linuxbsd/detect_prime_x11.h
+++ b/platform/linuxbsd/detect_prime_x11.h
@@ -28,11 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef X11_ENABLED
-#if defined(GLES3_ENABLED)
+#ifndef DETECT_PRIME_X11_H
+#define DETECT_PRIME_X11_H
+
+#if defined(X11_ENABLED) && defined(GLES3_ENABLED)
int detect_prime();
-#endif
+#endif // X11_ENABLED && GLES3_ENABLED
#endif // DETECT_PRIME_X11_H
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index 838be2c042..f586c57dda 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -310,7 +310,7 @@ void GLManager_X11::swap_buffers() {
return;
}
- // On X11, when enabled, transparancy is always active, so clear alpha manually.
+ // On X11, when enabled, transparency is always active, so clear alpha manually.
if (OS::get_singleton()->is_layered_allowed()) {
if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
glColorMask(false, false, false, true);
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index f0d7b6ede5..f4e94f1a91 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -50,6 +50,7 @@
#include <fcntl.h>
#include <sys/stat.h>
#include <sys/types.h>
+#include <sys/utsname.h>
#include <unistd.h>
#ifdef FONTCONFIG_ENABLED
@@ -205,6 +206,42 @@ String OS_LinuxBSD::get_name() const {
#endif
}
+String OS_LinuxBSD::get_systemd_os_release_info_value(const String &key) const {
+ static String info;
+ if (info.is_empty()) {
+ Ref<FileAccess> f = FileAccess::open("/etc/os-release", FileAccess::READ);
+ if (f.is_valid()) {
+ while (!f->eof_reached()) {
+ const String line = f->get_line();
+ if (line.find(key) != -1) {
+ return line.split("=")[1].strip_edges();
+ }
+ }
+ }
+ }
+ return info;
+}
+
+String OS_LinuxBSD::get_distribution_name() const {
+ static String systemd_name = get_systemd_os_release_info_value("NAME"); // returns a value for systemd users, otherwise an empty string.
+ if (!systemd_name.is_empty()) {
+ return systemd_name;
+ }
+ struct utsname uts; // returns a decent value for BSD family.
+ uname(&uts);
+ return uts.sysname;
+}
+
+String OS_LinuxBSD::get_version() const {
+ static String systemd_version = get_systemd_os_release_info_value("VERSION"); // returns a value for systemd users, otherwise an empty string.
+ if (!systemd_version.is_empty()) {
+ return systemd_version;
+ }
+ struct utsname uts; // returns a decent value for BSD family.
+ uname(&uts);
+ return uts.version;
+}
+
Error OS_LinuxBSD::shell_open(String p_uri) {
Error ok;
int err_code;
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index d5b2321316..722d83ba19 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -67,6 +67,8 @@ class OS_LinuxBSD : public OS_Unix {
MainLoop *main_loop = nullptr;
+ String get_systemd_os_release_info_value(const String &key) const;
+
protected:
virtual void initialize() override;
virtual void finalize() override;
@@ -77,6 +79,8 @@ protected:
public:
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual MainLoop *get_main_loop() const override;
diff --git a/platform/macos/SCsub b/platform/macos/SCsub
index bbd461fba9..7ffb80f70b 100644
--- a/platform/macos/SCsub
+++ b/platform/macos/SCsub
@@ -12,6 +12,7 @@ files = [
"crash_handler_macos.mm",
"macos_terminal_logger.mm",
"display_server_macos.mm",
+ "godot_button_view.mm",
"godot_content_view.mm",
"godot_window_delegate.mm",
"godot_window.mm",
diff --git a/platform/macos/detect.py b/platform/macos/detect.py
index bcf4776609..511286d52b 100644
--- a/platform/macos/detect.py
+++ b/platform/macos/detect.py
@@ -3,6 +3,11 @@ import sys
from methods import detect_darwin_sdk_path
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -27,8 +32,6 @@ def get_opts():
("MACOS_SDK_PATH", "Path to the macOS SDK", ""),
("vulkan_sdk_path", "Path to the Vulkan SDK", ""),
EnumVariable("macports_clang", "Build using Clang from MacPorts", "no", ("no", "5.0", "devel")),
- BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
@@ -40,9 +43,6 @@ def get_flags():
return [
("arch", detect_arch()),
("use_volk", False),
- # Benefits of LTO for macOS (size, performance) haven't been clearly established yet.
- # So for now we override the default value which may be set when using `production=yes`.
- ("lto", "none"),
]
@@ -77,7 +77,7 @@ def get_mvk_sdk_path():
return os.path.join(os.path.join(dirname, ver_file), "MoltenVK/MoltenVK.xcframework/macos-arm64_x86_64/")
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
@@ -89,27 +89,10 @@ def configure(env):
## Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"])
+ if env["target"] == "template_release":
if env["arch"] != "arm64":
env.Prepend(CCFLAGS=["-msse2"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Prepend(CCFLAGS=["-O2"])
- elif env["optimize"] == "size": # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "debug":
- env.Prepend(CCFLAGS=["-g3"])
+ elif env.dev_build:
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
## Compiler configuration
@@ -170,6 +153,10 @@ def configure(env):
env["AS"] = basecmd + "as"
# LTO
+
+ if env["lto"] == "auto": # LTO benefits for macOS (size, performance) haven't been clearly established yet.
+ env["lto"] = "none"
+
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
@@ -178,6 +165,8 @@ def configure(env):
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
+ # Sanitizers
+
if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += ".san"
env.Append(CCFLAGS=["-DSANITIZERS_ENABLED"])
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index da377c9171..e72273a681 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -76,6 +76,7 @@ public:
id window_delegate;
id window_object;
id window_view;
+ id window_button_view;
Vector<Vector2> mpath;
@@ -84,6 +85,7 @@ public:
Size2i min_size;
Size2i max_size;
Size2i size;
+ Vector2i wb_offset = Vector2i(14, 14);
NSRect last_frame_rect;
@@ -177,6 +179,12 @@ private:
IOPMAssertionID screen_keep_on_assertion = kIOPMNullAssertionID;
+ struct MenuCall {
+ Variant tag;
+ Callable callback;
+ };
+ Vector<MenuCall> deferred_menu_calls;
+
const NSMenu *_get_menu_root(const String &p_menu_root) const;
NSMenu *_get_menu_root(const String &p_menu_root);
@@ -228,6 +236,7 @@ public:
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
void window_resize(WindowID p_window, int p_width, int p_height);
+ void window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled);
virtual bool has_feature(Feature p_feature) const override;
virtual String get_name() const override;
@@ -391,6 +400,7 @@ public:
virtual bool window_maximize_on_title_dbl_click() const override;
virtual bool window_minimize_on_title_dbl_click() const override;
+ virtual void window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window = MAIN_WINDOW_ID) override;
virtual Vector2i window_get_safe_title_margins(WindowID p_window = MAIN_WINDOW_ID) const override;
virtual Point2i ime_get_selection() const override;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 05f89c70aa..1914c5f35d 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -30,6 +30,7 @@
#include "display_server_macos.h"
+#include "godot_button_view.h"
#include "godot_content_view.h"
#include "godot_menu_delegate.h"
#include "godot_menu_item.h"
@@ -564,11 +565,11 @@ void DisplayServerMacOS::menu_callback(id p_sender) {
}
if (value->callback != Callable()) {
- Variant tag = value->meta;
- Variant *tagp = &tag;
- Variant ret;
- Callable::CallError ce;
- value->callback.callp((const Variant **)&tagp, 1, ret, ce);
+ MenuCall mc;
+ mc.tag = value->meta;
+ mc.callback = value->callback;
+ deferred_menu_calls.push_back(mc);
+ // Do not run callback from here! If it is opening a new window or calling process_events, it will corrupt OS event queue and crash.
}
}
}
@@ -2212,7 +2213,9 @@ void DisplayServerMacOS::show_window(WindowID p_id) {
WindowData &wd = windows[p_id];
popup_open(p_id);
- if (wd.no_focus || wd.is_popup) {
+ if ([wd.window_object isMiniaturized]) {
+ return;
+ } else if (wd.no_focus || wd.is_popup) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
@@ -2369,6 +2372,10 @@ void DisplayServerMacOS::window_set_position(const Point2i &p_position, WindowID
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
+ if ([wd.window_object isZoomed]) {
+ return;
+ }
+
Point2i position = p_position;
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot passes a positive value.
@@ -2493,6 +2500,10 @@ void DisplayServerMacOS::window_set_size(const Size2i p_size, WindowID p_window)
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
+ if ([wd.window_object isZoomed]) {
+ return;
+ }
+
Size2i size = p_size / screen_get_max_scale();
NSPoint top_left;
@@ -2639,27 +2650,59 @@ bool DisplayServerMacOS::window_minimize_on_title_dbl_click() const {
return false;
}
+void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offset, WindowID p_window) {
+ _THREAD_SAFE_METHOD_
+
+ ERR_FAIL_COND(!windows.has(p_window));
+ WindowData &wd = windows[p_window];
+ wd.wb_offset = p_offset;
+}
+
Vector2i DisplayServerMacOS::window_get_safe_title_margins(WindowID p_window) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!windows.has(p_window), Vector2i());
const WindowData &wd = windows[p_window];
- float max_x = 0.f;
- NSButton *cb = [wd.window_object standardWindowButton:NSWindowCloseButton];
- if (cb) {
- max_x = MAX(max_x, [cb frame].origin.x + [cb frame].size.width);
+ if (!wd.window_button_view) {
+ return Vector2i();
}
- NSButton *mb = [wd.window_object standardWindowButton:NSWindowMiniaturizeButton];
- if (mb) {
- max_x = MAX(max_x, [mb frame].origin.x + [mb frame].size.width);
+
+ float max_x = wd.wb_offset.x + [wd.window_button_view frame].size.width;
+
+ if ([wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft) {
+ return Vector2i(0, max_x * screen_get_max_scale());
+ } else {
+ return Vector2i(max_x * screen_get_max_scale(), 0);
}
- NSButton *zb = [wd.window_object standardWindowButton:NSWindowZoomButton];
- if (zb) {
- max_x = MAX(max_x, [zb frame].origin.x + [zb frame].size.width);
+}
+
+void DisplayServerMacOS::window_set_custom_window_buttons(WindowData &p_wd, bool p_enabled) {
+ if (p_wd.window_button_view) {
+ [p_wd.window_button_view removeFromSuperview];
+ p_wd.window_button_view = nil;
}
+ if (p_enabled) {
+ float cb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowCloseButton] frame]);
+ float mb_frame = NSMinX([[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] frame]);
+ bool is_rtl = ([p_wd.window_object windowTitlebarLayoutDirection] == NSUserInterfaceLayoutDirectionRightToLeft);
+
+ float window_buttons_spacing = (is_rtl) ? (cb_frame - mb_frame) : (mb_frame - cb_frame);
- return Vector2i(max_x * screen_get_max_scale(), 0);
+ [p_wd.window_object setTitleVisibility:NSWindowTitleHidden];
+ [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:YES];
+ [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:YES];
+ [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:YES];
+
+ p_wd.window_button_view = [[GodotButtonView alloc] initWithFrame:NSZeroRect];
+ [p_wd.window_button_view initButtons:window_buttons_spacing offset:NSMakePoint(p_wd.wb_offset.x, p_wd.wb_offset.y) rtl:is_rtl];
+ [p_wd.window_view addSubview:p_wd.window_button_view];
+ } else {
+ [p_wd.window_object setTitleVisibility:NSWindowTitleVisible];
+ [[p_wd.window_object standardWindowButton:NSWindowZoomButton] setHidden:NO];
+ [[p_wd.window_object standardWindowButton:NSWindowMiniaturizeButton] setHidden:NO];
+ [[p_wd.window_object standardWindowButton:NSWindowCloseButton] setHidden:NO];
+ }
}
void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
@@ -2684,14 +2727,21 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win
NSRect rect = [wd.window_object frame];
if (p_enabled) {
[wd.window_object setTitlebarAppearsTransparent:YES];
- [wd.window_object setTitleVisibility:NSWindowTitleHidden];
[wd.window_object setStyleMask:[wd.window_object styleMask] | NSWindowStyleMaskFullSizeContentView];
+
+ if (!wd.fullscreen) {
+ window_set_custom_window_buttons(wd, true);
+ }
} else {
[wd.window_object setTitlebarAppearsTransparent:NO];
- [wd.window_object setTitleVisibility:NSWindowTitleVisible];
[wd.window_object setStyleMask:[wd.window_object styleMask] & ~NSWindowStyleMaskFullSizeContentView];
+
+ if (!wd.fullscreen) {
+ window_set_custom_window_buttons(wd, false);
+ }
}
[wd.window_object setFrame:rect display:YES];
+ send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
} break;
case WINDOW_FLAG_BORDERLESS: {
// OrderOut prevents a lose focus bug with the window.
@@ -2711,7 +2761,9 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win
}
_update_window_style(wd);
if ([wd.window_object isVisible]) {
- if (wd.no_focus || wd.is_popup) {
+ if ([wd.window_object isMiniaturized]) {
+ return;
+ } else if (wd.no_focus || wd.is_popup) {
[wd.window_object orderFront:nil];
} else {
[wd.window_object makeKeyAndOrderFront:nil];
@@ -3228,6 +3280,16 @@ void DisplayServerMacOS::process_events() {
[NSApp sendEvent:event];
}
+ // Process "menu_callback"s.
+ for (MenuCall &E : deferred_menu_calls) {
+ Variant tag = E.tag;
+ Variant *tagp = &tag;
+ Variant ret;
+ Callable::CallError ce;
+ E.callback.callp((const Variant **)&tagp, 1, ret, ce);
+ }
+ deferred_menu_calls.clear();
+
if (!drop_events) {
_process_key_events();
Input::get_singleton()->flush_buffered_events();
diff --git a/platform/macos/export/codesign.h b/platform/macos/export/codesign.h
index fea7b117d0..01e97bca81 100644
--- a/platform/macos/export/codesign.h
+++ b/platform/macos/export/codesign.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef MACOS_CODESIGN_H
+#define MACOS_CODESIGN_H
+
// macOS code signature creation utility.
//
// Current implementation has the following limitation:
@@ -38,9 +41,6 @@
// - Requirements code generator is not implemented (only hard-coded requirements for the ad-hoc signing is supported).
// - RFC5652/CMS blob generation is not implemented, supports ad-hoc signing only.
-#ifndef MACOS_CODESIGN_H
-#define MACOS_CODESIGN_H
-
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
diff --git a/platform/macos/export/lipo.h b/platform/macos/export/lipo.h
index 516ef99860..6378f9899c 100644
--- a/platform/macos/export/lipo.h
+++ b/platform/macos/export/lipo.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Universal / Universal 2 fat binary file creator and extractor.
-
#ifndef MACOS_LIPO_H
#define MACOS_LIPO_H
+// Universal / Universal 2 fat binary file creator and extractor.
+
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "modules/modules_enabled.gen.h" // For regex.
diff --git a/platform/macos/export/macho.h b/platform/macos/export/macho.h
index 7ef0d9067e..0d42a7013f 100644
--- a/platform/macos/export/macho.h
+++ b/platform/macos/export/macho.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Mach-O binary object file format parser and editor.
-
#ifndef MACOS_MACHO_H
#define MACOS_MACHO_H
+// Mach-O binary object file format parser and editor.
+
#include "core/crypto/crypto.h"
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
diff --git a/platform/macos/export/plist.h b/platform/macos/export/plist.h
index 79cb928d0a..b3c51a9635 100644
--- a/platform/macos/export/plist.h
+++ b/platform/macos/export/plist.h
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
-
#ifndef MACOS_PLIST_H
#define MACOS_PLIST_H
+// Property list file format (application/x-plist) parser, property list ASN-1 serialization.
+
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
#include "modules/modules_enabled.gen.h" // For regex.
diff --git a/platform/macos/godot_button_view.h b/platform/macos/godot_button_view.h
new file mode 100644
index 0000000000..e7627a9e9b
--- /dev/null
+++ b/platform/macos/godot_button_view.h
@@ -0,0 +1,52 @@
+/*************************************************************************/
+/* godot_button_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_BUTTON_VIEW_H
+#define GODOT_BUTTON_VIEW_H
+
+#include "servers/display_server.h"
+
+#import <AppKit/AppKit.h>
+#import <Foundation/Foundation.h>
+
+@interface GodotButtonView : NSView {
+ NSTrackingArea *tracking_area;
+ NSPoint offset;
+ CGFloat spacing;
+ bool mouse_in_group;
+ bool rtl;
+}
+
+- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl;
+- (void)displayButtons;
+
+@end
+
+#endif // GODOT_BUTTON_VIEW_H
diff --git a/platform/macos/godot_button_view.mm b/platform/macos/godot_button_view.mm
new file mode 100644
index 0000000000..9106f0b0db
--- /dev/null
+++ b/platform/macos/godot_button_view.mm
@@ -0,0 +1,123 @@
+/*************************************************************************/
+/* godot_button_view.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_button_view.h"
+
+@implementation GodotButtonView
+
+- (id)initWithFrame:(NSRect)frame {
+ self = [super initWithFrame:frame];
+
+ tracking_area = nil;
+ offset = NSMakePoint(8, 8);
+ spacing = 20;
+ mouse_in_group = false;
+ rtl = false;
+
+ return self;
+}
+
+- (void)initButtons:(CGFloat)button_spacing offset:(NSPoint)button_offset rtl:(bool)is_rtl {
+ spacing = button_spacing;
+ rtl = is_rtl;
+
+ NSButton *close_button = [NSWindow standardWindowButton:NSWindowCloseButton forStyleMask:NSWindowStyleMaskTitled];
+ [close_button setFrameOrigin:NSMakePoint(rtl ? spacing * 2 : 0, 0)];
+ [self addSubview:close_button];
+
+ NSButton *miniaturize_button = [NSWindow standardWindowButton:NSWindowMiniaturizeButton forStyleMask:NSWindowStyleMaskTitled];
+ [miniaturize_button setFrameOrigin:NSMakePoint(spacing, 0)];
+ [self addSubview:miniaturize_button];
+
+ NSButton *zoom_button = [NSWindow standardWindowButton:NSWindowZoomButton forStyleMask:NSWindowStyleMaskTitled];
+ [zoom_button setFrameOrigin:NSMakePoint(rtl ? 0 : spacing * 2, 0)];
+ [self addSubview:zoom_button];
+
+ offset.y = button_offset.y - zoom_button.frame.size.height / 2;
+ offset.x = button_offset.x - zoom_button.frame.size.width / 2;
+
+ if (rtl) {
+ [self setFrameSize:NSMakeSize(close_button.frame.origin.x + close_button.frame.size.width, close_button.frame.size.height)];
+ } else {
+ [self setFrameSize:NSMakeSize(zoom_button.frame.origin.x + zoom_button.frame.size.width, zoom_button.frame.size.height)];
+ }
+ [self displayButtons];
+}
+
+- (void)viewDidMoveToWindow {
+ if (!self.window) {
+ return;
+ }
+
+ if (rtl) {
+ [self setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin];
+ [self setFrameOrigin:NSMakePoint(self.window.frame.size.width - self.frame.size.width - offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)];
+ } else {
+ [self setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin];
+ [self setFrameOrigin:NSMakePoint(offset.x, self.window.frame.size.height - self.frame.size.height - offset.y)];
+ }
+}
+
+- (BOOL)_mouseInGroup:(NSButton *)button {
+ return mouse_in_group;
+}
+
+- (void)updateTrackingAreas {
+ if (tracking_area != nil) {
+ [self removeTrackingArea:tracking_area];
+ }
+
+ NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect;
+ tracking_area = [[NSTrackingArea alloc] initWithRect:NSZeroRect options:options owner:self userInfo:nil];
+
+ [self addTrackingArea:tracking_area];
+}
+
+- (void)mouseEntered:(NSEvent *)event {
+ [super mouseEntered:event];
+
+ mouse_in_group = true;
+ [self displayButtons];
+}
+
+- (void)mouseExited:(NSEvent *)event {
+ [super mouseExited:event];
+
+ mouse_in_group = false;
+ [self displayButtons];
+}
+
+- (void)displayButtons {
+ for (NSView *subview in self.subviews) {
+ [subview setNeedsDisplay:YES];
+ }
+}
+
+@end
diff --git a/platform/macos/godot_window.h b/platform/macos/godot_window.h
index 9fc5599e86..d3653fda82 100644
--- a/platform/macos/godot_window.h
+++ b/platform/macos/godot_window.h
@@ -38,9 +38,11 @@
@interface GodotWindow : NSWindow {
DisplayServer::WindowID window_id;
+ NSTimeInterval anim_duration;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;
+- (void)setAnimDuration:(NSTimeInterval)duration;
@end
diff --git a/platform/macos/godot_window.mm b/platform/macos/godot_window.mm
index e205e7546d..bc51da4f72 100644
--- a/platform/macos/godot_window.mm
+++ b/platform/macos/godot_window.mm
@@ -37,9 +37,22 @@
- (id)init {
self = [super init];
window_id = DisplayServer::INVALID_WINDOW_ID;
+ anim_duration = -1.0f;
return self;
}
+- (void)setAnimDuration:(NSTimeInterval)duration {
+ anim_duration = duration;
+}
+
+- (NSTimeInterval)animationResizeTime:(NSRect)newFrame {
+ if (anim_duration > 0) {
+ return anim_duration;
+ } else {
+ return [super animationResizeTime:newFrame];
+ }
+}
+
- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
window_id = wid;
}
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h
index 98c226aa2f..01cc13a016 100644
--- a/platform/macos/godot_window_delegate.h
+++ b/platform/macos/godot_window_delegate.h
@@ -38,6 +38,8 @@
@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
DisplayServer::WindowID window_id;
+ NSRect old_frame;
+ NSWindowStyleMask old_style_mask;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index e1034c9993..279fd2a359 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -31,6 +31,8 @@
#include "godot_window_delegate.h"
#include "display_server_macos.h"
+#include "godot_button_view.h"
+#include "godot_window.h"
@implementation GodotWindowDelegate
@@ -68,6 +70,26 @@
ds->window_destroy(window_id);
}
+- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return nullptr;
+ }
+
+ old_frame = [window frame];
+ old_style_mask = [window styleMask];
+
+ NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
+ [windows addObject:window];
+
+ return windows;
+}
+
+- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
+ [(GodotWindow *)window setAnimDuration:duration];
+ [window setFrame:[[window screen] frame] display:YES animate:YES];
+}
+
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
@@ -76,12 +98,46 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = true;
+
// Reset window size limits.
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
+ [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
+
+ // Reset custom window buttons.
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, false);
+ }
// Force window resize event.
[self windowDidResize:notification];
+ ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
+}
+
+- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return nullptr;
+ }
+
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+
+ // Restore custom window buttons.
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, true);
+ }
+
+ ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
+
+ NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
+ [windows addObject:wd.window_object];
+ return windows;
+}
+
+- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
+ [(GodotWindow *)window setAnimDuration:duration];
+ [window setStyleMask:old_style_mask];
+ [window setFrame:old_frame display:YES animate:YES];
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
@@ -93,6 +149,8 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = false;
+ [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
+
// Set window size limits.
const float scale = ds->screen_get_max_scale();
if (wd.min_size != Size2i()) {
@@ -219,6 +277,10 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ if (wd.window_button_view) {
+ [(GodotButtonView *)wd.window_button_view displayButtons];
+ }
+
if (ds->mouse_get_mode() == DisplayServer::MOUSE_MODE_CAPTURED) {
const NSRect content_rect = [wd.window_view frame];
NSRect point_in_window_rect = NSMakeRect(content_rect.size.width / 2, content_rect.size.height / 2, 0, 0);
@@ -241,6 +303,10 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ if (wd.window_button_view) {
+ [(GodotButtonView *)wd.window_button_view displayButtons];
+ }
+
ds->release_pressed_events();
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_OUT);
}
diff --git a/platform/macos/os_macos.h b/platform/macos/os_macos.h
index 61db99689c..46e7c17ebe 100644
--- a/platform/macos/os_macos.h
+++ b/platform/macos/os_macos.h
@@ -75,6 +75,8 @@ public:
virtual List<String> get_cmdline_platform_args() const override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm
index c250a9d71a..ae8534f6ab 100644
--- a/platform/macos/os_macos.mm
+++ b/platform/macos/os_macos.mm
@@ -134,6 +134,15 @@ String OS_MacOS::get_name() const {
return "macOS";
}
+String OS_MacOS::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_MacOS::get_version() const {
+ NSOperatingSystemVersion ver = [NSProcessInfo processInfo].operatingSystemVersion;
+ return vformat("%d.%d.%d", (int64_t)ver.majorVersion, (int64_t)ver.minorVersion, (int64_t)ver.patchVersion);
+}
+
void OS_MacOS::alert(const String &p_alert, const String &p_title) {
NSAlert *window = [[NSAlert alloc] init];
NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 2c5746cb06..64fe5bc4a2 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -3,6 +3,11 @@ import os
import sys
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
def is_active():
return True
@@ -39,7 +44,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32"]
if env["arch"] not in supported_arches:
@@ -83,7 +88,7 @@ def configure(env):
env.AppendUnique(CCFLAGS=["/utf-8"])
# ANGLE
- angle_root = os.getenv("ANGLE_SRC_PATH")
+ angle_root = os.environ["ANGLE_SRC_PATH"]
env.Prepend(CPPPATH=[angle_root + "/include"])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = (
@@ -94,7 +99,7 @@ def configure(env):
+ " /p:Configuration=Release /p:Platform="
)
- if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
+ if os.path.isfile(f"{angle_root}/winrt/10/src/angle.sln"):
env["build_angle"] = True
## Architecture
diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp
index 87224d38b8..6f8966b9ff 100644
--- a/platform/uwp/export/app_packager.cpp
+++ b/platform/uwp/export/app_packager.cpp
@@ -301,7 +301,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
Vector<uint8_t> file_buffer;
// Data for compression
- z_stream strm;
+ z_stream strm{};
Vector<uint8_t> strm_in;
strm_in.resize(BLOCK_SIZE);
Vector<uint8_t> strm_out;
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 791328964b..8050d299f0 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -444,6 +444,16 @@ String OS_UWP::get_name() const {
return "UWP";
}
+String OS_UWP::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_UWP::get_version() const {
+ winrt::hstring df_version = VersionInfo().DeviceFamilyVersion();
+ static String version = String(winrt::to_string(df_version).c_str());
+ return version;
+}
+
OS::DateTime OS_UWP::get_datetime(bool p_utc) const {
SYSTEMTIME systemtime;
if (p_utc) {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 7d4224cf74..0c1c4a793a 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -183,6 +183,8 @@ public:
virtual MainLoop *get_main_loop() const;
virtual String get_name() const;
+ virtual String get_distribution_name() const;
+ virtual String get_version() const;
virtual DateTime get_datetime(bool p_utc) const;
virtual TimeZoneInfo get_time_zone_info() const;
diff --git a/platform/web/.eslintrc.engine.js b/platform/web/.eslintrc.engine.js
index 78df6d41d9..a76bd46b9e 100644
--- a/platform/web/.eslintrc.engine.js
+++ b/platform/web/.eslintrc.engine.js
@@ -5,6 +5,7 @@ module.exports = {
"globals": {
"InternalConfig": true,
"Godot": true,
+ "Features": true,
"Preloader": true,
},
};
diff --git a/platform/web/SCsub b/platform/web/SCsub
index e8d0181ede..013b734be2 100644
--- a/platform/web/SCsub
+++ b/platform/web/SCsub
@@ -66,6 +66,7 @@ sys_env.Depends(build[0], sys_env["JS_PRE"])
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
engine = [
+ "js/engine/features.js",
"js/engine/preloader.js",
"js/engine/config.js",
"js/engine/engine.js",
diff --git a/platform/web/detect.py b/platform/web/detect.py
index 08f964db92..08c1ff7b4a 100644
--- a/platform/web/detect.py
+++ b/platform/web/detect.py
@@ -11,6 +11,10 @@ from emscripten_helpers import (
)
from methods import get_compiler_version
from SCons.Util import WhereIs
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
def is_active():
@@ -47,7 +51,7 @@ def get_opts():
def get_flags():
return [
("arch", "wasm32"),
- ("tools", False),
+ ("target", "template_debug"),
("builtin_pcre2_with_jit", False),
("vulkan", False),
# Use -Os to prioritize optimizing for reduced file size. This is
@@ -60,7 +64,7 @@ def get_flags():
]
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["wasm32"]
if env["arch"] not in supported_arches:
@@ -77,26 +81,17 @@ def configure(env):
sys.exit(255)
## Build type
- if env["target"].startswith("release"):
- if env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- env.Append(LINKFLAGS=["-O3"])
-
- if env["target"] == "release_debug":
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
- else: # "debug"
- env.Append(CCFLAGS=["-O1", "-g"])
- env.Append(LINKFLAGS=["-O1", "-g"])
+
+ if env.debug_features:
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
+ else:
env["use_assertions"] = True
if env["use_assertions"]:
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
- if env["tools"]:
+ if env.editor_build:
if env["initial_memory"] < 64:
print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
env["initial_memory"] = 64
@@ -109,6 +104,10 @@ def configure(env):
env["ENV"] = os.environ
# LTO
+
+ if env["lto"] == "auto": # Full LTO for production.
+ env["lto"] = "full"
+
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
diff --git a/platform/web/emscripten_helpers.py b/platform/web/emscripten_helpers.py
index 6045bc6fbd..ec33397842 100644
--- a/platform/web/emscripten_helpers.py
+++ b/platform/web/emscripten_helpers.py
@@ -38,7 +38,7 @@ def create_engine_file(env, target, source, externs):
def create_template_zip(env, js, wasm, worker, side):
- binary_name = "godot.tools" if env["tools"] else "godot"
+ binary_name = "godot.editor" if env.editor_build else "godot"
zip_dir = env.Dir("#bin/.web_zip")
in_files = [
js,
@@ -58,19 +58,19 @@ def create_template_zip(env, js, wasm, worker, side):
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
service_worker = "#misc/dist/html/service-worker.js"
- if env["tools"]:
+ if env.editor_build:
# HTML
html = "#misc/dist/html/editor.html"
cache = [
- "godot.tools.html",
+ "godot.editor.html",
"offline.html",
- "godot.tools.js",
- "godot.tools.worker.js",
- "godot.tools.audio.worklet.js",
+ "godot.editor.js",
+ "godot.editor.worker.js",
+ "godot.editor.audio.worklet.js",
"logo.svg",
"favicon.png",
]
- opt_cache = ["godot.tools.wasm"]
+ opt_cache = ["godot.editor.wasm"]
subst_dict = {
"@GODOT_VERSION@": get_build_version(),
"@GODOT_NAME@": "GodotEngine",
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 306453c1eb..1c327fe4b2 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -307,13 +307,7 @@ void EditorExportPlatformWeb::get_preset_features(const Ref<EditorExportPreset>
}
if (p_preset->get("vram_texture_compression/for_mobile")) {
- String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name");
- if (driver == "opengl3") {
- r_features->push_back("etc");
- } else if (driver == "vulkan") {
- // FIXME: Review if this is correct.
- r_features->push_back("etc2");
- }
+ r_features->push_back("etc2");
}
r_features->push_back("wasm32");
}
diff --git a/platform/web/js/engine/engine.js b/platform/web/js/engine/engine.js
index 6f0d51b2be..9227aa1f05 100644
--- a/platform/web/js/engine/engine.js
+++ b/platform/web/js/engine/engine.js
@@ -61,20 +61,6 @@ const Engine = (function () {
};
/**
- * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
- *
- * @param {number=} [majorVersion=1] The major WebGL version to check for.
- * @returns {boolean} If the given major version of WebGL is available.
- * @function Engine.isWebGLAvailable
- */
- Engine.isWebGLAvailable = function (majorVersion = 1) {
- try {
- return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
- } catch (e) { /* Not available */ }
- return false;
- };
-
- /**
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
* @ignore
* @constructor
@@ -265,14 +251,21 @@ const Engine = (function () {
// Also expose static methods as instance methods
Engine.prototype['load'] = Engine.load;
Engine.prototype['unload'] = Engine.unload;
- Engine.prototype['isWebGLAvailable'] = Engine.isWebGLAvailable;
return new Engine(initConfig);
}
// Closure compiler exported static methods.
SafeEngine['load'] = Engine.load;
SafeEngine['unload'] = Engine.unload;
- SafeEngine['isWebGLAvailable'] = Engine.isWebGLAvailable;
+
+ // Feature-detection utilities.
+ SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
+ SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
+ SafeEngine['isSecureContext'] = Features.isSecureContext;
+ SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
+ SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
+ SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
+ SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
return SafeEngine;
}());
diff --git a/platform/web/js/engine/features.js b/platform/web/js/engine/features.js
new file mode 100644
index 0000000000..f91a4eff81
--- /dev/null
+++ b/platform/web/js/engine/features.js
@@ -0,0 +1,96 @@
+const Features = { // eslint-disable-line no-unused-vars
+ /**
+ * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
+ *
+ * @param {number=} [majorVersion=1] The major WebGL version to check for.
+ * @returns {boolean} If the given major version of WebGL is available.
+ * @function Engine.isWebGLAvailable
+ */
+ isWebGLAvailable: function (majorVersion = 1) {
+ try {
+ return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
+ } catch (e) { /* Not available */ }
+ return false;
+ },
+
+ /**
+ * Check whether the Fetch API available and supports streaming responses.
+ *
+ * @returns {boolean} If the Fetch API is available and supports streaming responses.
+ * @function Engine.isFetchAvailable
+ */
+ isFetchAvailable: function () {
+ return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
+ },
+
+ /**
+ * Check whether the engine is running in a Secure Context.
+ *
+ * @returns {boolean} If the engine is running in a Secure Context.
+ * @function Engine.isSecureContext
+ */
+ isSecureContext: function () {
+ return window['isSecureContext'] === true;
+ },
+
+ /**
+ * Check whether the engine is cross origin isolated.
+ * This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
+ *
+ * @returns {boolean} If the engine is running in a Secure Context.
+ * @function Engine.isSecureContext
+ */
+ isCrossOriginIsolated: function () {
+ return window['crossOriginIsolated'] === true;
+ },
+
+ /**
+ * Check whether SharedBufferArray is available.
+ *
+ * Most browsers require the page to be running in a secure context, and the
+ * the server to provide specific CORS headers for SharedArrayBuffer to be available.
+ *
+ * @returns {boolean} If SharedArrayBuffer is available.
+ * @function Engine.isSharedArrayBufferAvailable
+ */
+ isSharedArrayBufferAvailable: function () {
+ return 'SharedArrayBuffer' in window;
+ },
+
+ /**
+ * Check whether the AudioContext supports AudioWorkletNodes.
+ *
+ * @returns {boolean} If AudioWorkletNode is available.
+ * @function Engine.isAudioWorkletAvailable
+ */
+ isAudioWorkletAvailable: function () {
+ return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
+ },
+
+ /**
+ * Return an array of missing required features (as string).
+ *
+ * @returns {Array<string>} A list of human-readable missing features.
+ * @function Engine.getMissingFeatures
+ */
+ getMissingFeatures: function () {
+ const missing = [];
+ if (!Features.isWebGLAvailable(2)) {
+ missing.push('WebGL2');
+ }
+ if (!Features.isFetchAvailable()) {
+ missing.push('Fetch');
+ }
+ if (!Features.isSecureContext()) {
+ missing.push('Secure Context');
+ }
+ if (!Features.isCrossOriginIsolated()) {
+ missing.push('Cross Origin Isolation');
+ }
+ if (!Features.isSharedArrayBufferAvailable()) {
+ missing.push('SharedArrayBuffer');
+ }
+ // Audio is normally optional since we have a dummy fallback.
+ return missing;
+ },
+};
diff --git a/platform/web/package.json b/platform/web/package.json
index a57205415a..0a8d9e4334 100644
--- a/platform/web/package.json
+++ b/platform/web/package.json
@@ -4,7 +4,7 @@
"version": "1.0.0",
"description": "Development and linting setup for Godot's Web platform code",
"scripts": {
- "docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js --destination ''",
+ "docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js js/engine/features.js --destination ''",
"lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools",
"lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js",
"lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js",
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index e6e1874fc0..a5d8d0344b 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -4,6 +4,11 @@ import subprocess
import sys
from platform_methods import detect_arch
+from typing import TYPE_CHECKING
+
+if TYPE_CHECKING:
+ from SCons import Environment
+
# To match other platforms
STACK_SIZE = 8388608
@@ -173,17 +178,7 @@ def get_opts():
"Targeted Windows version, >= 0x0601 (Windows 7)",
"0x0601",
),
- BoolVariable(
- "debug_symbols",
- "Add debugging symbols to release/release_debug builds",
- True,
- ),
EnumVariable("windows_subsystem", "Windows subsystem", "gui", ("gui", "console")),
- BoolVariable(
- "separate_debug_symbols",
- "Create a separate file containing debugging symbols",
- False,
- ),
(
"msvc_version",
"MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.",
@@ -330,32 +325,11 @@ def setup_mingw(env):
def configure_msvc(env, vcvars_msvc_config):
"""Configure env to work with MSVC"""
- # Build type
- if env["target"] == "release":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
-
- elif env["target"] == "release_debug":
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "size": # optimize for size
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
-
- elif env["target"] == "debug":
- env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- # Allow big objects. Only needed for debug, see MinGW branch for rationale.
- env.Append(LINKFLAGS=["/DEBUG"])
+ ## Build type
- if env["debug_symbols"]:
- env.AppendUnique(CCFLAGS=["/Zi", "/FS"])
- env.AppendUnique(LINKFLAGS=["/DEBUG"])
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
+ env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
@@ -448,6 +422,9 @@ def configure_msvc(env, vcvars_msvc_config):
## LTO
+ if env["lto"] == "auto": # No LTO by default for MSVC, doesn't help.
+ env["lto"] = "none"
+
if env["lto"] != "none":
if env["lto"] == "thin":
print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
@@ -489,31 +466,10 @@ def configure_mingw(env):
if env["use_llvm"] and not try_cmd("clang --version", env["mingw_prefix"], env["arch"]):
env["use_llvm"] = False
- if env["target"] == "release":
+ # TODO: Re-evaluate the need for this / streamline with common config.
+ if env["target"] == "template_release":
env.Append(CCFLAGS=["-msse2"])
-
- if env["optimize"] == "speed": # optimize for speed (default)
- if env["arch"] == "x86_32":
- env.Append(CCFLAGS=["-O2"])
- else:
- env.Append(CCFLAGS=["-O3"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
-
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-O2"])
- if env["debug_symbols"]:
- env.Prepend(CCFLAGS=["-g2"])
- if env["optimize"] == "speed": # optimize for speed (default)
- env.Append(CCFLAGS=["-O2"])
- else: # optimize for size
- env.Prepend(CCFLAGS=["-Os"])
-
- elif env["target"] == "debug":
- env.Append(CCFLAGS=["-g3"])
+ elif env.dev_build:
# Allow big objects. It's supposed not to have drawbacks but seems to break
# GCC LTO, so enabling for debug builds only (which are not built with LTO
# and are the only ones with too big objects).
@@ -564,6 +520,11 @@ def configure_mingw(env):
if try_cmd("gcc-ranlib --version", env["mingw_prefix"], env["arch"]):
env["RANLIB"] = mingw_bin_prefix + "gcc-ranlib"
+ ## LTO
+
+ if env["lto"] == "auto": # Full LTO for production with MinGW.
+ env["lto"] = "full"
+
if env["lto"] != "none":
if env["lto"] == "thin":
if not env["use_llvm"]:
@@ -632,7 +593,7 @@ def configure_mingw(env):
env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
-def configure(env):
+def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
if env["arch"] not in supported_arches:
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 4553f31480..77b20dd924 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -685,7 +685,13 @@ void DisplayServerWindows::show_window(WindowID p_id) {
_update_window_style(p_id);
}
- if (wd.no_focus || wd.is_popup) {
+ if (wd.maximized) {
+ ShowWindow(wd.hWnd, SW_SHOWMAXIMIZED);
+ SetForegroundWindow(wd.hWnd); // Slightly higher priority.
+ SetFocus(wd.hWnd); // Set keyboard focus.
+ } else if (wd.minimized) {
+ ShowWindow(wd.hWnd, SW_SHOWMINIMIZED);
+ } else if (wd.no_focus || wd.is_popup) {
// https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow
ShowWindow(wd.hWnd, SW_SHOWNA);
} else {
@@ -926,7 +932,7 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (wd.fullscreen) {
+ if (wd.fullscreen || wd.maximized) {
return;
}
@@ -1059,6 +1065,10 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
+ if (wd.fullscreen || wd.maximized) {
+ return;
+ }
+
int w = p_size.width;
int h = p_size.height;
@@ -1076,10 +1086,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
}
#endif
- if (wd.fullscreen) {
- return;
- }
-
RECT rect;
GetWindowRect(wd.hWnd, &rect);
@@ -2548,24 +2554,27 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
PACKET packet;
if (wintab_WTPacket(windows[window_id].wtctx, wParam, &packet)) {
- float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
- windows[window_id].last_pressure = pressure;
+ POINT coords;
+ GetCursorPos(&coords);
+ ScreenToClient(windows[window_id].hWnd, &coords);
+
windows[window_id].last_pressure_update = 0;
+ float pressure = float(packet.pkNormalPressure - windows[window_id].min_pressure) / float(windows[window_id].max_pressure - windows[window_id].min_pressure);
double azim = (packet.pkOrientation.orAzimuth / 10.0f) * (Math_PI / 180);
double alt = Math::tan((Math::abs(packet.pkOrientation.orAltitude / 10.0f)) * (Math_PI / 180));
+ bool inverted = packet.pkStatus & TPS_INVERT;
- if (windows[window_id].tilt_supported) {
- windows[window_id].last_tilt = Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt));
- } else {
- windows[window_id].last_tilt = Vector2();
- }
+ Vector2 tilt = (windows[window_id].tilt_supported) ? Vector2(Math::atan(Math::sin(azim) / alt), Math::atan(Math::cos(azim) / alt)) : Vector2();
- windows[window_id].last_pen_inverted = packet.pkStatus & TPS_INVERT;
+ // Nothing changed, ignore event.
+ if (!old_invalid && coords.x == old_x && coords.y == old_y && windows[window_id].last_pressure == pressure && windows[window_id].last_tilt == tilt && windows[window_id].last_pen_inverted == inverted) {
+ break;
+ }
- POINT coords;
- GetCursorPos(&coords);
- ScreenToClient(windows[window_id].hWnd, &coords);
+ windows[window_id].last_pressure = pressure;
+ windows[window_id].last_tilt = tilt;
+ windows[window_id].last_pen_inverted = inverted;
// Don't calculate relative mouse movement if we don't have focus in CAPTURED mode.
if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -3346,7 +3355,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
- k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
+ k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK)));
k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
@@ -3599,6 +3608,16 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.wtctx = 0;
}
+ if (p_mode == WINDOW_MODE_MAXIMIZED) {
+ wd.maximized = true;
+ wd.minimized = false;
+ }
+
+ if (p_mode == WINDOW_MODE_MINIMIZED) {
+ wd.maximized = false;
+ wd.minimized = true;
+ }
+
wd.last_pressure = 0;
wd.last_pressure_update = 0;
wd.last_tilt = Vector2();
diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis
index cdd1c14978..36b0919185 100644
--- a/platform/windows/godot.natvis
+++ b/platform/windows/godot.natvis
@@ -32,6 +32,38 @@
</Expand>
</Type>
+ <Type Name="HashMap&lt;*,*&gt;">
+ <Expand>
+ <Item Name="[size]">num_elements</Item>
+ <LinkedListItems>
+ <Size>num_elements</Size>
+ <HeadPointer>head_element</HeadPointer>
+ <NextPointer>next</NextPointer>
+ <ValueNode>data</ValueNode>
+ </LinkedListItems>
+ </Expand>
+ </Type>
+
+ <Type Name="VMap&lt;*,*&gt;">
+ <Expand>
+ <Item Condition="_cowdata._ptr" Name="[size]">*(reinterpret_cast&lt;int*&gt;(_cowdata._ptr) - 1)</Item>
+ <ArrayItems Condition="_cowdata._ptr">
+ <Size>*(reinterpret_cast&lt;int*&gt;(_cowdata._ptr) - 1)</Size>
+ <ValuePointer>reinterpret_cast&lt;VMap&lt;$T1,$T2&gt;::Pair*&gt;(_cowdata._ptr)</ValuePointer>
+ </ArrayItems>
+ </Expand>
+ </Type>
+
+ <Type Name="VMap&lt;Callable,*&gt;::Pair">
+ <DisplayString Condition="dynamic_cast&lt;CallableCustomMethodPointerBase*&gt;(key.custom)">{dynamic_cast&lt;CallableCustomMethodPointerBase*&gt;(key.custom)->text}</DisplayString>
+ </Type>
+
+ <!-- requires PR 64364
+ <Type Name="GDScriptThreadContext">
+ <DisplayString Condition="_is_main == true">main thread {_debug_thread_id}</DisplayString>
+ </Type>
+ -->
+
<Type Name="Variant">
<DisplayString Condition="type == Variant::NIL">nil</DisplayString>
<DisplayString Condition="type == Variant::BOOL">{_data._bool}</DisplayString>
@@ -55,15 +87,17 @@
<DisplayString Condition="type == Variant::OBJECT">{*(Object *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::DICTIONARY">{*(Dictionary *)_data._mem}</DisplayString>
<DisplayString Condition="type == Variant::ARRAY">{*(Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{*(PackedByteArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{*(PackedInt32Array *)_data._mem}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_BYTE_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;unsigned char&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_INT32_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;int&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <!-- broken, will show incorrect data
<DisplayString Condition="type == Variant::PACKED_INT64_ARRAY">{*(PackedInt64Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{*(PackedFloat32Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{*(PackedFloat64Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{*(PackedStringArray *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{*(PackedVector2Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{*(PackedVector3Array *)_data._mem}</DisplayString>
- <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{*(PackedColorArray *)_data._mem}</DisplayString>
+ -->
+ <DisplayString Condition="type == Variant::PACKED_FLOAT32_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;float&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_FLOAT64_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;double&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_STRING_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;String&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR2_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Vector2&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_VECTOR3_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Vector3&gt;*&gt;(_data.packed_array)->array}</DisplayString>
+ <DisplayString Condition="type == Variant::PACKED_COLOR_ARRAY">{reinterpret_cast&lt;const Variant::PackedArrayRef&lt;Color&gt;*&gt;(_data.packed_array)->array}</DisplayString>
<StringView Condition="type == Variant::STRING &amp;&amp; ((String *)(_data._mem))->_cowdata._ptr">((String *)(_data._mem))->_cowdata._ptr,s32</StringView>
@@ -87,7 +121,7 @@
<Item Name="[value]" Condition="type == Variant::OBJECT">*(Object *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::DICTIONARY">*(Dictionary *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::ARRAY">*(Array *)_data._mem</Item>
- <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">*(PackedByteArray *)_data._mem</Item>
+ <Item Name="[value]" Condition="type == Variant::PACKED_BYTE_ARRAY">reinterpret_cast&lt;const Variant::PackedArrayRef&lt;unsigned char&gt;*&gt;(_data.packed_array)->array</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_INT32_ARRAY">*(PackedInt32Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_INT64_ARRAY">*(PackedInt64Array *)_data._mem</Item>
<Item Name="[value]" Condition="type == Variant::PACKED_FLOAT32_ARRAY">*(PackedFloat32Array *)_data._mem</Item>
@@ -105,6 +139,14 @@
<StringView Condition="_cowdata._ptr != 0">_cowdata._ptr,s32</StringView>
</Type>
+ <Type Name="godot::String">
+ <DisplayString>{*reinterpret_cast&lt;void**&gt;(opaque),s32}</DisplayString>
+ <Expand>
+ <Item Name="opaque_ptr">*reinterpret_cast&lt;void**&gt;(opaque)</Item>
+ <Item Name="string">*reinterpret_cast&lt;void**&gt;(opaque),s32</Item>
+ </Expand>
+ </Type>
+
<Type Name="StringName">
<DisplayString Condition="_data &amp;&amp; _data->cname">{_data->cname}</DisplayString>
<DisplayString Condition="_data &amp;&amp; !_data->cname">{_data->name,s32}</DisplayString>
@@ -113,6 +155,22 @@
<StringView Condition="_data &amp;&amp; !_data->cname">_data->name,s32</StringView>
</Type>
+ <!-- can't cast the opaque to ::StringName because Natvis does not support global namespace specifier? -->
+ <Type Name="godot::StringName">
+ <DisplayString Condition="(*reinterpret_cast&lt;const char***&gt;(opaque))[1]">{(*reinterpret_cast&lt;const char***&gt;(opaque))[1],s8}</DisplayString>
+ <DisplayString Condition="!(*reinterpret_cast&lt;const char***&gt;(opaque))[1]">{(*reinterpret_cast&lt;const char***&gt;(opaque))[2],s32}</DisplayString>
+ <Expand>
+ <Item Name="opaque_ptr">*reinterpret_cast&lt;void**&gt;(opaque)</Item>
+ <Item Name="&amp;cname">(*reinterpret_cast&lt;const char***&gt;(opaque))+1</Item>
+ <Item Name="cname">(*reinterpret_cast&lt;const char***&gt;(opaque))[1],s8</Item>
+ </Expand>
+ </Type>
+
+ <Type Name="Object::SignalData">
+ <DisplayString Condition="user.name._cowdata._ptr">"{user.name}" {slot_map}</DisplayString>
+ <DisplayString Condition="!user.name._cowdata._ptr">"{slot_map}</DisplayString>
+ </Type>
+
<Type Name="Vector2">
<DisplayString>{{{x},{y}}}</DisplayString>
<Expand>
@@ -149,12 +207,4 @@
<Item Name="alpha">a</Item>
</Expand>
</Type>
-
- <Type Name="Node" Inheritable="false">
- <Expand>
- <Item Name="Object">(Object*)this</Item>
- <Item Name="class_name">(StringName*)(((char*)this) + sizeof(Object))</Item>
- <Item Name="data">(Node::Data*)(((char*)this) + sizeof(Object) + sizeof(StringName))</Item>
- </Expand>
- </Type>
</AutoVisualizer>
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 72920d2816..13602f7cbc 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -87,7 +87,8 @@ CommandLineToArgvA(
i = 0;
j = 0;
- while ((a = CmdLine[i])) {
+ a = CmdLine[i];
+ while (a) {
if (in_QM) {
if (a == '\"') {
in_QM = FALSE;
@@ -130,6 +131,7 @@ CommandLineToArgvA(
}
}
i++;
+ a = CmdLine[i];
}
_argv[j] = '\0';
argv[argc] = nullptr;
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2c268ff3d5..1978ec5ab6 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -290,6 +290,24 @@ String OS_Windows::get_name() const {
return "Windows";
}
+String OS_Windows::get_distribution_name() const {
+ return get_name();
+}
+
+String OS_Windows::get_version() const {
+ typedef LONG NTSTATUS, *PNTSTATUS;
+ typedef NTSTATUS(WINAPI * RtlGetVersionPtr)(PRTL_OSVERSIONINFOW);
+ RtlGetVersionPtr version_ptr = (RtlGetVersionPtr)GetProcAddress(GetModuleHandle("ntdll.dll"), "RtlGetVersion");
+ if (version_ptr != nullptr) {
+ RTL_OSVERSIONINFOW fow = { 0 };
+ fow.dwOSVersionInfoSize = sizeof(fow);
+ if (version_ptr(&fow) == 0x00000000) {
+ return vformat("%d.%d.%d", (int64_t)fow.dwMajorVersion, (int64_t)fow.dwMinorVersion, (int64_t)fow.dwBuildNumber);
+ }
+ }
+ return "";
+}
+
OS::DateTime OS_Windows::get_datetime(bool p_utc) const {
SYSTEMTIME systemtime;
if (p_utc) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 53451b780e..491de2266f 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -143,6 +143,8 @@ public:
virtual MainLoop *get_main_loop() const override;
virtual String get_name() const override;
+ virtual String get_distribution_name() const override;
+ virtual String get_version() const override;
virtual void initialize_joypads() override {}