summaryrefslogtreecommitdiff
path: root/platform
diff options
context:
space:
mode:
Diffstat (limited to 'platform')
-rw-r--r--platform/android/export/export.cpp14
-rw-r--r--platform/android/file_access_jandroid.cpp14
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java30
-rw-r--r--platform/android/java/build.gradle87
-rw-r--r--platform/android/java/lib/build.gradle29
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java6
-rw-r--r--platform/iphone/export/export.cpp18
-rw-r--r--platform/iphone/gl_view.mm3
-rw-r--r--platform/javascript/api/api.cpp2
-rw-r--r--platform/osx/export/export.cpp2
-rw-r--r--platform/uwp/export/export.cpp10
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/x11/os_x11.cpp6
13 files changed, 148 insertions, 75 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 567f7e7b09..94dffd8a84 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -598,7 +598,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String dst_path = String("lib").plus_file(abi).plus_file(p_so.path.get_file());
Vector<uint8_t> array = FileAccess::get_file_as_array(p_so.path);
Error store_err = store_in_apk(ed, dst_path, array);
- ERR_FAIL_COND_V(store_err, store_err);
+ ERR_FAIL_COND_V_MSG(store_err, store_err, "Cannot store in apk file '" + dst_path + "'.");
}
}
if (!exported) {
@@ -1308,7 +1308,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/opengl_debug"), false));
- for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
+ for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), ""));
}
@@ -1537,7 +1537,7 @@ public:
args.push_back("-a");
args.push_back("android.intent.action.MAIN");
args.push_back("-n");
- args.push_back(get_package_name(package_name) + "/org.godotengine.godot.Godot");
+ args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp");
err = OS::get_singleton()->execute(adb, args, true, NULL, NULL, &rv);
if (err || rv != 0) {
@@ -1670,7 +1670,7 @@ public:
DirAccessRef da = DirAccess::open("res://android");
- ERR_FAIL_COND(!da);
+ ERR_FAIL_COND_MSG(!da, "Cannot open directory 'res://android'.");
Map<String, List<String> > directory_paths;
Map<String, List<String> > manifest_sections;
Map<String, List<String> > gradle_sections;
@@ -1946,7 +1946,7 @@ public:
//build project if custom build is enabled
String sdk_path = EDITOR_GET("export/android/custom_build_sdk_path");
- ERR_FAIL_COND_V(sdk_path == "", ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(sdk_path == "", ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/custom_build_sdk_path'.");
_update_custom_build_project();
@@ -2100,7 +2100,7 @@ public:
if (file == "res/drawable-nodpi-v4/icon.png") {
bool found = false;
- for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
+ for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges();
if (icon_path != "" && icon_path.ends_with(".png")) {
FileAccess *f = FileAccess::open(icon_path, FileAccess::READ);
@@ -2226,7 +2226,7 @@ public:
APKExportData ed;
ed.ep = &ep;
ed.apk = unaligned_apk;
- for (unsigned int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
+ for (uint64_t i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
String icon_path = String(p_preset->get(launcher_icons[i].option_id)).strip_edges();
if (icon_path != "" && icon_path.ends_with(".png") && FileAccess::exists(icon_path)) {
Vector<uint8_t> data = FileAccess::get_file_as_array(icon_path);
diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp
index 5b8cf01138..d4c2a23aa0 100644
--- a/platform/android/file_access_jandroid.cpp
+++ b/platform/android/file_access_jandroid.cpp
@@ -94,13 +94,13 @@ void FileAccessJAndroid::seek(size_t p_position) {
JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND(!is_open());
+ ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use.");
env->CallVoidMethod(io, _file_seek, id, p_position);
}
void FileAccessJAndroid::seek_end(int64_t p_position) {
- ERR_FAIL_COND(!is_open());
+ ERR_FAIL_COND_MSG(!is_open(), "File must be opened before use.");
seek(get_len());
}
@@ -108,34 +108,34 @@ void FileAccessJAndroid::seek_end(int64_t p_position) {
size_t FileAccessJAndroid::get_position() const {
JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V(!is_open(), 0);
+ ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
return env->CallIntMethod(io, _file_tell, id);
}
size_t FileAccessJAndroid::get_len() const {
JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V(!is_open(), 0);
+ ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
return env->CallIntMethod(io, _file_get_size, id);
}
bool FileAccessJAndroid::eof_reached() const {
JNIEnv *env = ThreadAndroid::get_env();
- ERR_FAIL_COND_V(!is_open(), 0);
+ ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
return env->CallIntMethod(io, _file_eof, id);
}
uint8_t FileAccessJAndroid::get_8() const {
- ERR_FAIL_COND_V(!is_open(), 0);
+ ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
uint8_t byte;
get_buffer(&byte, 1);
return byte;
}
int FileAccessJAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V(!is_open(), 0);
+ ERR_FAIL_COND_V_MSG(!is_open(), 0, "File must be opened before use.");
if (p_length == 0)
return 0;
JNIEnv *env = ThreadAndroid::get_env();
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index fabd7b1dbb..d7469a8765 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* GodotApp.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
package com.godot.game;
import org.godotengine.godot.Godot;
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index 99ffa937b0..2052017888 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -20,14 +20,33 @@ allprojects {
}
}
-def binDir = "../../../bin/"
+ext {
+ sconsExt = org.gradle.internal.os.OperatingSystem.current().isWindows() ? ".bat" : ""
+
+ supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
+ supportedTargets = ['release':"release", 'debug':"release_debug"]
+
+ // Used by gradle to specify which architecture to build for by default when running `./gradlew build`.
+ // This command is usually used by Android Studio.
+ // If building manually on the command line, it's recommended to use the
+ // `./gradlew generateGodotTemplates` build command instead after running the `scons` command.
+ // The defaultAbi must be one of the {supportedAbis} values.
+ defaultAbi = "arm64v8"
+}
+
+def rootDir = "../../.."
+def binDir = "$rootDir/bin/"
+
+def getSconsTaskName(String buildType) {
+ return "compileGodotNativeLibs" + buildType.capitalize()
+}
/**
* Copy the generated 'android_debug.apk' binary template into the Godot bin directory.
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyDebugBinaryToBin(type: Copy) {
- dependsOn ':app:build'
+ dependsOn ':app:assembleDebug'
from('app/build/outputs/apk/debug')
into(binDir)
include('android_debug.apk')
@@ -38,7 +57,7 @@ task copyDebugBinaryToBin(type: Copy) {
* Depends on the app build task to ensure the binary is generated prior to copying.
*/
task copyReleaseBinaryToBin(type: Copy) {
- dependsOn ':app:build'
+ dependsOn ':app:assembleRelease'
from('app/build/outputs/apk/release')
into(binDir)
include('android_release.apk')
@@ -49,7 +68,7 @@ task copyReleaseBinaryToBin(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyDebugAAR(type: Copy) {
- dependsOn ':lib:build'
+ dependsOn ':lib:assembleDebug'
from('lib/build/outputs/aar')
into('app/libs/debug')
include('godot-lib.debug.aar')
@@ -60,7 +79,7 @@ task copyDebugAAR(type: Copy) {
* Depends on the library build task to ensure the AAR file is generated prior to copying.
*/
task copyReleaseAAR(type: Copy) {
- dependsOn ':lib:build'
+ dependsOn ':lib:assembleRelease'
from('lib/build/outputs/aar')
into('app/libs/release')
include('godot-lib.release.aar')
@@ -72,8 +91,10 @@ task copyReleaseAAR(type: Copy) {
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
- dependsOn 'copyDebugAAR'
- dependsOn 'copyReleaseAAR'
+ dependsOn ':generateGodotTemplates'
+ doFirst {
+ logger.lifecycle("Generating Godot custom build template")
+ }
from(fileTree(dir: 'app', excludes: ['**/build/**', '**/.gradle/**', '**/*.iml']), fileTree(dir: '.', includes: ['gradle.properties','gradlew', 'gradlew.bat', 'gradle/**']))
include '**/*'
archiveName 'android_source.zip'
@@ -84,12 +105,48 @@ task zipCustomBuild(type: Zip) {
* Master task used to coordinate the tasks defined above to generate the set of Godot templates.
*/
task generateGodotTemplates(type: GradleBuild) {
- tasks = [
- // Copy the generated aar library files to the custom build directory.
- 'copyDebugAAR', 'copyReleaseAAR',
- // Zip the custom build directory.
- 'zipCustomBuild',
- // Copy the prebuilt binary templates to the bin directory.
- 'copyDebugBinaryToBin', 'copyReleaseBinaryToBin',
- ]
+ // We exclude these gradle tasks so we can run the scons command manually.
+ for (String buildType : supportedTargets.keySet()) {
+ startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
+ }
+
+ tasks = []
+
+ // Only build the apks and aar files for which we have native shared libraries.
+ for (String target : supportedTargets.keySet()) {
+ File targetLibs = new File("lib/libs/" + target)
+ if (targetLibs != null && targetLibs.isDirectory()) {
+ File[] targetLibsContents = targetLibs.listFiles()
+ if (targetLibsContents != null && targetLibsContents.length > 0) {
+ // Copy the generated aar library files to the custom build directory.
+ tasks += "copy" + target.capitalize() + "AAR"
+ // Copy the prebuilt binary templates to the bin directory.
+ tasks += "copy" + target.capitalize() + "BinaryToBin"
+ }
+ }
+ }
+
+ finalizedBy 'zipCustomBuild'
+}
+
+/**
+ * Clean the generated artifacts.
+ */
+task cleanGodotTemplates(type: Delete) {
+ // Delete the generated native libs
+ delete("lib/libs")
+
+ // Delete the library generated AAR files
+ delete("lib/build/outputs/aar")
+
+ // Delete the app libs directory contents
+ delete("app/libs")
+
+ // Delete the generated binary apks
+ delete("app/build/outputs/apk")
+
+ // Delete the Godot templates in the Godot bin directory
+ delete("$binDir/android_debug.apk")
+ delete("$binDir/android_release.apk")
+ delete("$binDir/android_source.zip")
}
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 6d07504e45..13a14422ed 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -5,8 +5,6 @@ dependencies {
}
def pathToRootDir = "../../../../"
-// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
-def supportedAbis = ["armv7", "arm64v8", "x86", "x86_64"]
android {
compileSdkVersion versions.compileSdk
@@ -56,27 +54,20 @@ android {
// files is only setup for editing support.
gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
- // Create tasks to generate the Godot native libraries.
- def taskName = "compileGodotNativeLibs" + buildType
- def releaseTarget = "release"
- if (buildType == "Debug") {
- releaseTarget += "_debug"
+ def releaseTarget = supportedTargets[buildType.toLowerCase()]
+ if (releaseTarget == null || releaseTarget == "") {
+ throw new GradleException("Invalid build type: " + buildType)
}
- def abiTaskNames = []
- // Creating gradle tasks to generate the native libraries for the supported abis.
- supportedAbis.each { abi ->
- def abiTaskName = taskName + abi.capitalize()
- abiTaskNames += abiTaskName
- tasks.create(name: abiTaskName, type: Exec) {
- executable "scons"
- args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}"
- }
+ if (!supportedAbis.contains(defaultAbi)) {
+ throw new GradleException("Invalid default abi: " + defaultAbi)
}
- // Creating gradle task to run all of the previously generated tasks.
- tasks.create(name: taskName, type: GradleBuild) {
- tasks = abiTaskNames
+ // Creating gradle task to generate the native libraries for the default abi.
+ def taskName = getSconsTaskName(buildType)
+ tasks.create(name: taskName, type: Exec) {
+ executable "scons" + sconsExt
+ args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors()
}
// Schedule the tasks so the generated libs are present before the aar file is packaged.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index a443a0ad90..2beca67922 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -96,7 +96,6 @@ public class GodotInputHandler implements InputDeviceListener {
GodotLib.joybutton(device_id, button, false);
}
});
- return true;
}
} else {
final int chr = event.getUnicodeChar(0);
@@ -108,7 +107,7 @@ public class GodotInputHandler implements InputDeviceListener {
});
};
- return false;
+ return true;
}
public boolean onKeyDown(final int keyCode, KeyEvent event) {
@@ -142,7 +141,6 @@ public class GodotInputHandler implements InputDeviceListener {
GodotLib.joybutton(device_id, button, true);
}
});
- return true;
}
} else {
final int chr = event.getUnicodeChar(0);
@@ -154,7 +152,7 @@ public class GodotInputHandler implements InputDeviceListener {
});
};
- return false;
+ return true;
}
public boolean onGenericMotionEvent(MotionEvent event) {
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 1cbf4d6a70..baae13c53d 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -287,7 +287,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display
- for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
+ for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), ""));
}
@@ -487,9 +487,9 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr
String sizes;
DirAccess *da = DirAccess::open(p_iconset_dir);
- ERR_FAIL_COND_V(!da, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!da, ERR_CANT_OPEN, "Cannot open directory '" + p_iconset_dir + "'.");
- for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
+ for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
IconInfo info = icon_infos[i];
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
@@ -537,16 +537,16 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr
Error EditorExportPlatformIOS::_export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) {
DirAccess *da = DirAccess::open(p_dest_dir);
- ERR_FAIL_COND_V(!da, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!da, ERR_CANT_OPEN, "Cannot open directory '" + p_dest_dir + "'.");
- for (unsigned int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
+ for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
LoadingScreenInfo info = loading_screen_infos[i];
String loading_screen_file = p_preset->get(info.preset_key);
if (loading_screen_file.size() > 0) {
Error err = da->copy(loading_screen_file, p_dest_dir + info.export_name);
if (err) {
memdelete(da);
- String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path: " + loading_screen_file;
+ String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path '" + loading_screen_file + "'.";
ERR_PRINT(err_str.utf8().get_data());
return err;
}
@@ -626,7 +626,7 @@ private:
static String _hex_pad(uint32_t num) {
Vector<char> ret;
ret.resize(sizeof(num) * 2);
- for (unsigned int i = 0; i < sizeof(num) * 2; ++i) {
+ for (uint64_t i = 0; i < sizeof(num) * 2; ++i) {
uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF;
ret.write[i] = _hex_char(four_bits);
}
@@ -757,7 +757,7 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!filesystem_da, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
@@ -1169,7 +1169,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
valid = false;
}
- for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
+ for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
IconInfo info = icon_infos[i];
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 4641b2c4ac..dfca2e3dd7 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -337,12 +337,9 @@ static void clear_touches() {
// the same size as our display area.
- (void)layoutSubviews {
- //printf("HERE\n");
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
- [self drawView];
- [self drawView];
}
- (BOOL)createFramebuffer {
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
index d4dc43d57c..0832ae0360 100644
--- a/platform/javascript/api/api.cpp
+++ b/platform/javascript/api/api.cpp
@@ -55,7 +55,7 @@ JavaScript *JavaScript::get_singleton() {
JavaScript::JavaScript() {
- ERR_FAIL_COND(singleton != NULL);
+ ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist.");
singleton = this;
}
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 56b0a44dbc..94090bcdc1 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -240,7 +240,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
{ "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask
};
- for (unsigned int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
+ for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
copy->convert(Image::FORMAT_RGBA8);
copy->resize(icon_infos[i].size, icon_infos[i].size);
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index ea110b11ca..fefad3584b 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -500,7 +500,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
size_t block_size = (p_len - step) > BLOCK_SIZE ? (size_t)BLOCK_SIZE : (p_len - step);
- for (uint32_t i = 0; i < block_size; i++) {
+ for (uint64_t i = 0; i < block_size; i++) {
strm_in.write[i] = p_buffer[step + i];
}
@@ -524,14 +524,14 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);
int start = file_buffer.size();
file_buffer.resize(file_buffer.size() + bh.compressed_size);
- for (uint32_t i = 0; i < bh.compressed_size; i++)
+ for (uint64_t i = 0; i < bh.compressed_size; i++)
file_buffer.write[start + i] = strm_out[i];
} else {
bh.compressed_size = block_size;
//package->store_buffer(strm_in.ptr(), block_size);
int start = file_buffer.size();
file_buffer.resize(file_buffer.size() + block_size);
- for (uint32_t i = 0; i < bh.compressed_size; i++)
+ for (uint64_t i = 0; i < bh.compressed_size; i++)
file_buffer.write[start + i] = strm_in[i];
}
@@ -554,7 +554,7 @@ Error AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t
//package->store_buffer(strm_out.ptr(), strm.total_out - total_out_before);
int start = file_buffer.size();
file_buffer.resize(file_buffer.size() + (strm.total_out - total_out_before));
- for (uint32_t i = 0; i < (strm.total_out - total_out_before); i++)
+ for (uint64_t i = 0; i < (strm.total_out - total_out_before); i++)
file_buffer.write[start + i] = strm_out[i];
deflateEnd(&strm);
@@ -1249,7 +1249,7 @@ public:
Error err = OK;
FileAccess *fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
AppxPackager packager;
packager.init(fa_pack);
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index be325381bb..facf5b8d91 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2663,7 +2663,7 @@ String OS_Windows::get_executable_path() const {
void OS_Windows::set_native_icon(const String &p_filename) {
FileAccess *f = FileAccess::open(p_filename, FileAccess::READ);
- ERR_FAIL_COND(!f);
+ ERR_FAIL_COND_MSG(!f, "Cannot open file with icon '" + p_filename + "'.");
ICONDIR *icon_dir = (ICONDIR *)memalloc(sizeof(ICONDIR));
int pos = 0;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 20502b61d9..687981f32b 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1566,7 +1566,7 @@ bool OS_X11::is_window_maximize_allowed() {
bool found_wm_act_max_horz = false;
bool found_wm_act_max_vert = false;
- for (unsigned int i = 0; i < len; i++) {
+ for (uint64_t i = 0; i < len; i++) {
if (atoms[i] == wm_act_max_horz)
found_wm_act_max_horz = true;
if (atoms[i] == wm_act_max_vert)
@@ -1612,7 +1612,7 @@ bool OS_X11::is_window_maximized() const {
bool found_wm_max_horz = false;
bool found_wm_max_vert = false;
- for (unsigned int i = 0; i < len; i++) {
+ for (uint64_t i = 0; i < len; i++) {
if (atoms[i] == wm_max_horz)
found_wm_max_horz = true;
if (atoms[i] == wm_max_vert)
@@ -3028,7 +3028,7 @@ void OS_X11::alert(const String &p_alert, const String &p_title) {
String program;
for (int i = 0; i < path_elems.size(); i++) {
- for (unsigned int k = 0; k < sizeof(message_programs) / sizeof(char *); k++) {
+ for (uint64_t k = 0; k < sizeof(message_programs) / sizeof(char *); k++) {
String tested_path = path_elems[i].plus_file(message_programs[k]);
if (FileAccess::exists(tested_path)) {