diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/osx/os_osx.h | 10 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 8 | ||||
-rw-r--r-- | platform/uwp/app.cpp | 18 | ||||
-rw-r--r-- | platform/windows/os_windows.cpp | 14 |
4 files changed, 23 insertions, 27 deletions
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 3a37d663ad..123816b22d 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -30,21 +30,21 @@ #ifndef OS_OSX_H #define OS_OSX_H +#include "drivers/alsa/audio_driver_alsa.h" +#include "drivers/rtaudio/audio_driver_rtaudio.h" #include "drivers/unix/os_unix.h" #include "joypad_osx.h" #include "main/input_default.h" #include "os/input.h" -#include "power_osx.h" -#include "servers/visual_server.h" -// #include "servers/visual/visual_server_wrap_mt.h" -#include "drivers/alsa/audio_driver_alsa.h" -#include "drivers/rtaudio/audio_driver_rtaudio.h" #include "platform/osx/audio_driver_osx.h" +#include "power_osx.h" #include "servers/audio_server.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_wrap_mt.h" #include "servers/physics_server.h" #include "servers/visual/rasterizer.h" +#include "servers/visual/visual_server_wrap_mt.h" +#include "servers/visual_server.h" #include <ApplicationServices/ApplicationServices.h> //bitch diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 54b1802250..72fba39e33 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -932,12 +932,10 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au //visual_server = memnew( VisualServerRaster(rasterizer) ); visual_server = memnew(VisualServerRaster); - // FIXME: Reimplement threaded rendering? Or remove? - /* - if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { - visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); + if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + + visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } -*/ visual_server->init(); visual_server->cursor_set_visible(false, 0); diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 51aba9b7fd..c773c0b746 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -263,7 +263,7 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor screen_touch.instance(); screen_touch->set_device(0); screen_touch->set_pressed(p_pressed); - screen_touch->set_pos(Vector2(pos.X, pos.Y)); + screen_touch->set_position(Vector2(pos.X, pos.Y)); screen_touch->set_index(_get_finger(point->PointerId)); last_touch_x[screen_touch->get_index()] = pos.X; @@ -280,8 +280,8 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor mouse_button->set_device(0); mouse_button->set_pressed(p_pressed); mouse_button->set_button_index(but); - mouse_button->set_pos(Vector2(pos.X, pos.Y)); - mouse_button->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_button->set_position(Vector2(pos.X, pos.Y)); + mouse_button->set_global_position(Vector2(pos.X, pos.Y)); if (p_is_wheel) { if (point->Properties->MouseWheelDelta > 0) { @@ -355,9 +355,9 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co Ref<InputEventScreenDrag> screen_drag; screen_drag.instance(); screen_drag->set_device(0); - screen_drag->set_pos(Vector2(pos.X, pos.Y)); + screen_drag->set_position(Vector2(pos.X, pos.Y)); screen_drag->set_index(_get_finger(point->PointerId)); - screen_drag->set_relative(Vector2(screen_drag->get_pos().x - last_touch_x[screen_drag->get_index()], screen_drag->get_pos().y - last_touch_y[screen_drag->get_index()])); + screen_drag->set_relative(Vector2(screen_drag->get_position().x - last_touch_x[screen_drag->get_index()], screen_drag->get_position().y - last_touch_y[screen_drag->get_index()])); os->input_event(screen_drag); if (number_of_contacts > 1) @@ -372,8 +372,8 @@ void App::OnPointerMoved(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Co Ref<InputEventMouseMotion> mouse_motion; mouse_motion.instance(); mouse_motion->set_device(0); - mouse_motion->set_pos(Vector2(pos.X, pos.Y)); - mouse_motion->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_motion->set_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); mouse_motion->set_relative(Vector2(pos.X - last_touch_x[31], pos.Y - last_touch_y[31])); last_mouse_pos = pos; @@ -394,8 +394,8 @@ void App::OnMouseMoved(MouseDevice ^ mouse_device, MouseEventArgs ^ args) { Ref<InputEventMouseMotion> mouse_motion; mouse_motion.instance(); mouse_motion->set_device(0); - mouse_motion->set_pos(Vector2(pos.X, pos.Y)); - mouse_motion->set_global_pos(Vector2(pos.X, pos.Y)); + mouse_motion->set_position(Vector2(pos.X, pos.Y)); + mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); mouse_motion->set_relative(Vector2(args->MouseDelta.X, args->MouseDelta.Y)); last_mouse_pos = pos; diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index a9fcf70b55..4393cad3bf 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -37,15 +37,15 @@ #include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/semaphore_windows.h" #include "drivers/windows/thread_windows.h" -#include "servers/audio_server.h" -#include "servers/visual/visual_server_raster.h" -//#include "servers/visual/visual_server_wrap_mt.h" #include "global_config.h" #include "io/marshalls.h" #include "joypad.h" #include "lang_table.h" #include "main/main.h" #include "packet_peer_udp_winsock.h" +#include "servers/audio_server.h" +#include "servers/visual/visual_server_raster.h" +#include "servers/visual/visual_server_wrap_mt.h" #include "stream_peer_winsock.h" #include "tcp_server_winsock.h" @@ -1029,12 +1029,10 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int #endif visual_server = memnew(VisualServerRaster); - // FIXME: Reimplement threaded rendering? Or remove? - /* - if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) { - visual_server =memnew(VisualServerWrapMT(visual_server,get_render_thread_mode()==RENDER_SEPARATE_THREAD)); + if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { + + visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } - */ physics_server = memnew(PhysicsServerSW); physics_server->init(); |