diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/android/README.md | 2 | ||||
| -rw-r--r-- | platform/ios/README.md | 2 | ||||
| -rw-r--r-- | platform/linuxbsd/README.md | 2 | ||||
| -rw-r--r-- | platform/linuxbsd/crash_handler_linuxbsd.cpp | 40 | ||||
| -rw-r--r-- | platform/macos/README.md | 2 | ||||
| -rw-r--r-- | platform/uwp/README.md | 2 | ||||
| -rw-r--r-- | platform/web/README.md | 2 | ||||
| -rw-r--r-- | platform/windows/README.md | 2 | ||||
| -rw-r--r-- | platform/windows/display_server_windows.cpp | 2 |
9 files changed, 30 insertions, 26 deletions
diff --git a/platform/android/README.md b/platform/android/README.md index f6aabab708..01eb9c03a6 100644 --- a/platform/android/README.md +++ b/platform/android/README.md @@ -5,7 +5,7 @@ using [Gradle](https://gradle.org/) as a build system. ## Documentation -- [Compiling for Android](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_android.html) +- [Compiling for Android](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_android.html) - Instructions on building this platform port from source. - [Exporting for Android](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/ios/README.md b/platform/ios/README.md index 82c275ad31..0e1d6802cb 100644 --- a/platform/ios/README.md +++ b/platform/ios/README.md @@ -8,7 +8,7 @@ project template used for packaging the iOS export templates. ## Documentation -- [Compiling for iOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_ios.html) +- [Compiling for iOS](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_ios.html) - Instructions on building this platform port from source. - [Exporting for iOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_ios.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md index efa8682062..c4f287cc6c 100644 --- a/platform/linuxbsd/README.md +++ b/platform/linuxbsd/README.md @@ -7,7 +7,7 @@ used by this platform. ## Documentation -- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html) +- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_linuxbsd.html) - Instructions on building this platform port from source. - [Exporting for Linux/*BSD](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_linux.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp index add69c436f..8d03e3d31c 100644 --- a/platform/linuxbsd/crash_handler_linuxbsd.cpp +++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp @@ -44,6 +44,7 @@ #include <cxxabi.h> #include <dlfcn.h> #include <execinfo.h> +#include <link.h> #include <signal.h> #include <stdlib.h> @@ -79,7 +80,27 @@ static void handle_crash(int sig) { } print_error(vformat("Dumping the backtrace. %s", msg)); char **strings = backtrace_symbols(bt_buffer, size); + // PIE executable relocation, zero for non-PIE executables + uintptr_t relocation = _r_debug.r_map->l_addr; if (strings) { + List<String> args; + for (size_t i = 0; i < size; i++) { + char str[1024]; + snprintf(str, 1024, "%p", (void *)((uintptr_t)bt_buffer[i] - relocation)); + args.push_back(str); + } + args.push_back("-e"); + args.push_back(_execpath); + + // Try to get the file/line number using addr2line + int ret; + String output = ""; + Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret); + Vector<String> addr2line_results; + if (err == OK) { + addr2line_results = output.substr(0, output.length() - 1).split("\n", false); + } + for (size_t i = 1; i < size; i++) { char fname[1024]; Dl_info info; @@ -102,24 +123,7 @@ static void handle_crash(int sig) { } } - List<String> args; - - char str[1024]; - snprintf(str, 1024, "%p", bt_buffer[i]); - args.push_back(str); - args.push_back("-e"); - args.push_back(_execpath); - - String output = ""; - - // Try to get the file/line number using addr2line - int ret; - Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret); - if (err == OK) { - output = output.substr(0, output.length() - 1); - } - - print_error(vformat("[%d] %s (%s)", (int64_t)i, fname, output)); + print_error(vformat("[%d] %s (%s)", (int64_t)i, fname, err == OK ? addr2line_results[i] : "")); } free(strings); diff --git a/platform/macos/README.md b/platform/macos/README.md index feead80736..205c59e05d 100644 --- a/platform/macos/README.md +++ b/platform/macos/README.md @@ -11,7 +11,7 @@ packaging macOS export templates. ## Documentation -- [Compiling for macOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_macos.html) +- [Compiling for macOS](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_macos.html) - Instructions on building this platform port from source. - [Exporting for macOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_macos.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/uwp/README.md b/platform/uwp/README.md index 575f90e3c7..d69a8a8850 100644 --- a/platform/uwp/README.md +++ b/platform/uwp/README.md @@ -14,7 +14,7 @@ project template used for packaging the UWP export templates. ## Documentation -- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_uwp.html) +- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_uwp.html) - Instructions on building this platform port from source. - [Exporting for Universal Windows Platform](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_uwp.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/web/README.md b/platform/web/README.md index 1265ca09df..906eb508fe 100644 --- a/platform/web/README.md +++ b/platform/web/README.md @@ -10,7 +10,7 @@ this platform such as the html shell (web page). ## Documentation -- [Compiling for the Web](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html) +- [Compiling for the Web](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_web.html) - Instructions on building this platform port from source. - [Exporting for the Web](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/windows/README.md b/platform/windows/README.md index c04032ae1d..4c775576fe 100644 --- a/platform/windows/README.md +++ b/platform/windows/README.md @@ -7,7 +7,7 @@ used by this platform. ## Documentation -- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html) +- [Compiling for Windows](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html) - Instructions on building this platform port from source. - [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html) - Instructions on using the compiled export templates to export a project. diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 2d787c84e2..969bcc3841 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3656,7 +3656,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, DWORD dwExStyle; DWORD dwStyle; - _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle); + _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle); RECT WindowRect; |