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-rw-r--r--platform/android/export/export.cpp4
-rw-r--r--platform/iphone/app_delegate.h1
-rw-r--r--platform/iphone/app_delegate.mm79
-rw-r--r--platform/windows/os_windows.cpp25
-rw-r--r--platform/windows/os_windows.h1
5 files changed, 87 insertions, 23 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 6ed03d7aee..6fe137a386 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1643,9 +1643,9 @@ public:
List<String> args;
args.push_back("-digestalg");
- args.push_back("SHA1");
+ args.push_back("SHA-256");
args.push_back("-sigalg");
- args.push_back("MD5withRSA");
+ args.push_back("SHA256withRSA");
String tsa_url = EditorSettings::get_singleton()->get("export/android/timestamping_authority_url");
if (tsa_url != "") {
args.push_back("-tsa");
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index f14864b5b7..c34b5053d6 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -37,6 +37,7 @@
@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
//@property (strong, nonatomic) UIWindow *window;
ViewController *view_controller;
+ bool is_focus_out;
};
@property(strong, nonatomic) UIWindow *window;
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 9e6bbff1d7..7ed1328b20 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -140,6 +140,42 @@ void _ios_add_joystick(GCController *controller, AppDelegate *delegate) {
};
}
+static void on_focus_out(ViewController *view_controller, bool *is_focus_out) {
+ if (!*is_focus_out) {
+ *is_focus_out = true;
+ if (OS::get_singleton()->get_main_loop())
+ OS::get_singleton()->get_main_loop()->notification(
+ MainLoop::NOTIFICATION_WM_FOCUS_OUT);
+
+ [view_controller.view stopAnimation];
+ if (OS::get_singleton()->native_video_is_playing()) {
+ OSIPhone::get_singleton()->native_video_focus_out();
+ }
+
+ AudioDriverCoreAudio *audio = dynamic_cast<AudioDriverCoreAudio *>(AudioDriverCoreAudio::get_singleton());
+ if (audio)
+ audio->stop();
+ }
+}
+
+static void on_focus_in(ViewController *view_controller, bool *is_focus_out) {
+ if (*is_focus_out) {
+ *is_focus_out = false;
+ if (OS::get_singleton()->get_main_loop())
+ OS::get_singleton()->get_main_loop()->notification(
+ MainLoop::NOTIFICATION_WM_FOCUS_IN);
+
+ [view_controller.view startAnimation];
+ if (OSIPhone::get_singleton()->native_video_is_playing()) {
+ OSIPhone::get_singleton()->native_video_unpause();
+ }
+
+ AudioDriverCoreAudio *audio = dynamic_cast<AudioDriverCoreAudio *>(AudioDriverCoreAudio::get_singleton());
+ if (audio)
+ audio->start();
+ }
+}
+
- (void)controllerWasConnected:(NSNotification *)notification {
// create our dictionary if we don't have one yet
if (ios_joysticks == nil) {
@@ -569,6 +605,8 @@ static int frame_count = 0;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
CGRect rect = [[UIScreen mainScreen] bounds];
+ is_focus_out = false;
+
[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
// disable idle timer
// application.idleTimerDisabled = YES;
@@ -628,6 +666,12 @@ static int frame_count = 0;
[self initGameControllers];
+ [[NSNotificationCenter defaultCenter]
+ addObserver:self
+ selector:@selector(onAudioInterruption:)
+ name:AVAudioSessionInterruptionNotification
+ object:[AVAudioSession sharedInstance]];
+
// OSIPhone::screen_width = rect.size.width - rect.origin.x;
// OSIPhone::screen_height = rect.size.height - rect.origin.y;
@@ -639,6 +683,18 @@ static int frame_count = 0;
return TRUE;
};
+- (void)onAudioInterruption:(NSNotification *)notification {
+ if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
+ if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeBegan]]) {
+ NSLog(@"Audio interruption began");
+ on_focus_out(view_controller, &is_focus_out);
+ } else if ([[notification.userInfo valueForKey:AVAudioSessionInterruptionTypeKey] isEqualToNumber:[NSNumber numberWithInt:AVAudioSessionInterruptionTypeEnded]]) {
+ NSLog(@"Audio interruption ended");
+ on_focus_in(view_controller, &is_focus_out);
+ }
+ }
+};
+
- (void)applicationWillTerminate:(UIApplication *)application {
[self deinitGameControllers];
@@ -656,14 +712,7 @@ static int frame_count = 0;
- (void)applicationDidEnterBackground:(UIApplication *)application {
///@TODO maybe add pause motionManager? and where would we unpause it?
- if (OS::get_singleton()->get_main_loop())
- OS::get_singleton()->get_main_loop()->notification(
- MainLoop::NOTIFICATION_WM_FOCUS_OUT);
-
- [view_controller.view stopAnimation];
- if (OS::get_singleton()->native_video_is_playing()) {
- OSIPhone::get_singleton()->native_video_focus_out();
- };
+ on_focus_out(view_controller, &is_focus_out);
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
@@ -678,19 +727,7 @@ static int frame_count = 0;
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
- if (OS::get_singleton()->get_main_loop())
- OS::get_singleton()->get_main_loop()->notification(
- MainLoop::NOTIFICATION_WM_FOCUS_IN);
-
- [view_controller.view
- startAnimation]; // FIXME: resume seems to be recommended elsewhere
- if (OSIPhone::get_singleton()->native_video_is_playing()) {
- OSIPhone::get_singleton()->native_video_unpause();
- };
-
- // Fixed audio can not resume if it is interrupted cause by an incoming phone call
- if (AudioDriverCoreAudio::get_singleton() != NULL)
- AudioDriverCoreAudio::get_singleton()->start();
+ on_focus_in(view_controller, &is_focus_out);
}
- (void)dealloc {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 363f54fc7b..7b46608c55 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -152,6 +152,25 @@ void RedirectIOToConsole() {
// point to console as well
}
+BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
+ if (ScriptDebugger::get_singleton() == NULL)
+ return FALSE;
+
+ switch (dwCtrlType) {
+ case CTRL_C_EVENT:
+ ScriptDebugger::get_singleton()->set_depth(-1);
+ ScriptDebugger::get_singleton()->set_lines_left(1);
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+void OS_Windows::initialize_debugging() {
+
+ SetConsoleCtrlHandler(HandlerRoutine, TRUE);
+}
+
void OS_Windows::initialize_core() {
crash_handler.initialize();
@@ -188,6 +207,10 @@ void OS_Windows::initialize_core() {
ticks_start = 0;
ticks_start = get_ticks_usec();
+ // set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
+ // long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
+ timeBeginPeriod(1);
+
process_map = memnew((Map<ProcessID, ProcessInfo>));
IP_Unix::make_default();
@@ -1252,6 +1275,8 @@ void OS_Windows::finalize() {
void OS_Windows::finalize_core() {
+ timeEndPeriod(1);
+
memdelete(process_map);
TCPServerWinsock::cleanup();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 3d13627bfa..584f6fb334 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -294,6 +294,7 @@ public:
void disable_crash_handler();
bool is_disable_crash_handler() const;
+ virtual void initialize_debugging();
void force_process_input();