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-rw-r--r--platform/android/java/src/com/android/godot/GodotIO.java22
-rw-r--r--platform/winrt/SCsub2
-rw-r--r--platform/winrt/app.cpp222
-rw-r--r--platform/winrt/app.h14
-rw-r--r--platform/winrt/detect.py35
-rw-r--r--platform/winrt/os_winrt.cpp22
-rw-r--r--platform/winrt/os_winrt.h6
7 files changed, 298 insertions, 25 deletions
diff --git a/platform/android/java/src/com/android/godot/GodotIO.java b/platform/android/java/src/com/android/godot/GodotIO.java
index d149916893..ff0eb5edcc 100644
--- a/platform/android/java/src/com/android/godot/GodotIO.java
+++ b/platform/android/java/src/com/android/godot/GodotIO.java
@@ -438,8 +438,26 @@ public class GodotIO {
try {
Log.v("MyApp", "TRYING TO OPEN URI: " + p_uri);
- Intent myIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(p_uri));
- activity.startActivity(myIntent);
+ String path = p_uri;
+ String type="";
+ if (path.startsWith("/")) {
+ //absolute path to filesystem, prepend file://
+ path="file://"+path;
+ if (p_uri.endsWith(".png") || p_uri.endsWith(".jpg") || p_uri.endsWith(".gif") || p_uri.endsWith(".webp")) {
+
+ type="image/*";
+ }
+ }
+
+ Intent intent = new Intent();
+ intent.setAction(Intent.ACTION_VIEW);
+ if (!type.equals("")) {
+ intent.setDataAndType(Uri.parse(path), type);
+ } else {
+ intent.setData(Uri.parse(path));
+ }
+
+ activity.startActivity(intent);
return 0;
} catch (ActivityNotFoundException e) {
diff --git a/platform/winrt/SCsub b/platform/winrt/SCsub
index 07e2ba81a6..2ea8cbd0de 100644
--- a/platform/winrt/SCsub
+++ b/platform/winrt/SCsub
@@ -8,4 +8,4 @@ files = [
'os_winrt.cpp',
]
-env.Program('#bin/godot_rt', files)
+env.Program('#bin/godot', files)
diff --git a/platform/winrt/app.cpp b/platform/winrt/app.cpp
index e3213d574a..f7fe91188c 100644
--- a/platform/winrt/app.cpp
+++ b/platform/winrt/app.cpp
@@ -5,6 +5,8 @@
#include "app.h"
#include "main/main.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
@@ -70,8 +72,9 @@ void App::Initialize(CoreApplicationView^ applicationView)
}
// Called when the CoreWindow object is created (or re-created).
-void App::SetWindow(CoreWindow^ window)
+void App::SetWindow(CoreWindow^ p_window)
{
+ window = p_window;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
@@ -89,23 +92,230 @@ void App::SetWindow(CoreWindow^ window)
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
#endif
- // The CoreWindow has been created, so EGL can be initialized.
+
+ window->PointerPressed +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
+
+ window->PointerMoved +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
+
+ window->PointerReleased +=
+ ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
+
+ //window->PointerWheelChanged +=
+ // ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
+
+
+
+ char* args[] = {"-path", "game", NULL};
+ Main::setup("winrt", 2, args, false);
+
+ // The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
os->set_gl_context(context);
- UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+ UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
+
+ Main::setup2();
+}
+
+static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
+
+ using namespace Windows::UI::Input;
+
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return BUTTON_LEFT;
+#else
+ switch (pt->Properties->PointerUpdateKind)
+ {
+ case PointerUpdateKind::LeftButtonPressed:
+ case PointerUpdateKind::LeftButtonReleased:
+ return BUTTON_LEFT;
+
+ case PointerUpdateKind::RightButtonPressed:
+ case PointerUpdateKind::RightButtonReleased:
+ return BUTTON_RIGHT;
+
+ case PointerUpdateKind::MiddleButtonPressed:
+ case PointerUpdateKind::MiddleButtonReleased:
+ return BUTTON_MIDDLE;
+
+ case PointerUpdateKind::XButton1Pressed:
+ case PointerUpdateKind::XButton1Released:
+ return BUTTON_WHEEL_UP;
+
+ case PointerUpdateKind::XButton2Pressed:
+ case PointerUpdateKind::XButton2Released:
+ return BUTTON_WHEEL_DOWN;
+
+ default:
+ break;
+ }
+#endif
+
+ return 0;
+};
+
+static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ return true;
+#else
+ using namespace Windows::Devices::Input;
+ switch (pointerPoint->PointerDevice->PointerDeviceType) {
+ case PointerDeviceType::Touch:
+ case PointerDeviceType::Pen:
+ return true;
+ default:
+ return false;
+ }
+#endif
}
+
+static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
+
+ Windows::Foundation::Point outputPosition;
+
+ // Compute coordinates normalized from 0..1.
+ // If the coordinates need to be sized to the SDL window,
+ // we'll do that after.
+ #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ #else
+ switch (DisplayProperties::CurrentOrientation)
+ {
+ case DisplayOrientations::Portrait:
+ outputPosition.X = rawPosition.X / window->Bounds.Width;
+ outputPosition.Y = rawPosition.Y / window->Bounds.Height;
+ break;
+ case DisplayOrientations::PortraitFlipped:
+ outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
+ outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ break;
+ case DisplayOrientations::Landscape:
+ outputPosition.X = rawPosition.Y / window->Bounds.Height;
+ outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
+ break;
+ case DisplayOrientations::LandscapeFlipped:
+ outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
+ outputPosition.Y = rawPosition.X / window->Bounds.Width;
+ break;
+ default:
+ break;
+ }
+ #endif
+
+ OS::VideoMode vm = os->get_video_mode();
+ outputPosition.X *= vm.width;
+ outputPosition.Y *= vm.height;
+
+ return outputPosition;
+};
+
+static int _get_finger(uint32_t p_touch_id) {
+
+ return p_touch_id % 31; // for now
+};
+
+void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+ int but = _get_button(point);
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_TOUCH;
+ event.device = 0;
+ event.screen_touch.pressed = p_pressed;
+ event.screen_touch.x = pos.X;
+ event.screen_touch.y = pos.Y;
+ event.screen_touch.index = _get_finger(point->PointerId);
+
+ last_touch_x[event.screen_touch.index] = pos.X;
+ last_touch_y[event.screen_touch.index] = pos.Y;
+
+ os->input_event(event);
+ if (event.screen_touch.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_BUTTON;
+ event.device = 0;
+ event.mouse_button.pressed = p_pressed;
+ event.mouse_button.button_index = but;
+ event.mouse_button.x = pos.X;
+ event.mouse_button.y = pos.Y;
+ event.mouse_button.global_x = pos.X;
+ event.mouse_button.global_y = pos.Y;
+
+ last_touch_x[31] = pos.X;
+ last_touch_y[31] = pos.Y;
+
+ os->input_event(event);
+};
+
+
+void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, true);
+};
+
+
+void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ pointer_event(sender, args, false);
+};
+
+void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
+
+ Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
+ Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
+
+ if (_is_touch(point)) {
+
+ InputEvent event;
+ event.type = InputEvent::SCREEN_DRAG;
+ event.device = 0;
+ event.screen_drag.x = pos.X;
+ event.screen_drag.y = pos.Y;
+ event.screen_drag.index = _get_finger(point->PointerId);
+ event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
+ event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
+
+ os->input_event(event);
+ if (event.screen_drag.index != 0)
+ return;
+
+ }; // fallthrought of sorts
+
+ InputEvent event;
+ event.type = InputEvent::MOUSE_MOTION;
+ event.device = 0;
+ event.mouse_motion.x = pos.X;
+ event.mouse_motion.y = pos.Y;
+ event.mouse_motion.global_x = pos.X;
+ event.mouse_motion.global_y = pos.Y;
+ event.mouse_motion.relative_x = pos.X - last_touch_x[31];
+ event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
+
+ os->input_event(event);
+
+};
+
+
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
- char** args = {NULL};
- Main::setup("winrt", 0, args);
+ //char* args[] = {"-test", "render", NULL};
+ //Main::setup("winrt", 2, args);
}
// This method is called after the window becomes active.
void App::Run()
{
-
if (Main::start())
os->run();
}
diff --git a/platform/winrt/app.h b/platform/winrt/app.h
index a67b936cdf..7926465ff8 100644
--- a/platform/winrt/app.h
+++ b/platform/winrt/app.h
@@ -32,6 +32,12 @@ namespace $ext_safeprojectname$
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
+ void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
+ void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+ void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
+
+
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
@@ -44,8 +50,12 @@ namespace $ext_safeprojectname$
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
-
+
+ CoreWindow^ window;
OSWinrt* os;
- };
+
+ int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
+ int last_touch_y[32];
+ };
}
diff --git a/platform/winrt/detect.py b/platform/winrt/detect.py
index 00913b0ade..dd9d1877ec 100644
--- a/platform/winrt/detect.py
+++ b/platform/winrt/detect.py
@@ -3,6 +3,7 @@
import os
import sys
+import string
def is_active():
@@ -30,11 +31,11 @@ def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
- env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX']
- env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX']
+ env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
+
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
@@ -48,19 +49,24 @@ def configure(env):
elif (env["target"]=="debug"):
- env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
+ env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG'])
+ env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
- env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
- env.Append(CXXFLAGS=['/TP', '/ZW'])
- env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
- #env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
+
+ env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
+ env.Append(CXXFLAGS=string.split('/ZW'))
+ env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
+
+ #env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
+ #env.Append(CXXFLAGS=['/TP', '/ZW'])
+ #env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
+ ##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
@@ -70,8 +76,16 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
- env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
-
+
+ LIBS=[
+ #'winmm',
+ 'libEGL',
+ 'libGLESv2',
+ 'libANGLE',
+ #'kernel32','ole32','user32', 'advapi32'
+ ]
+ env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
+
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -80,4 +94,3 @@ def configure(env):
env['ENV'] = os.environ;
-
diff --git a/platform/winrt/os_winrt.cpp b/platform/winrt/os_winrt.cpp
index 99c4ad968e..81f3d7adf5 100644
--- a/platform/winrt/os_winrt.cpp
+++ b/platform/winrt/os_winrt.cpp
@@ -71,7 +71,7 @@ const char * OSWinrt::get_video_driver_name(int p_driver) const {
OS::VideoMode OSWinrt::get_default_video_mode() const {
- return VideoMode(800,600,false);
+ return video_mode;
}
int OSWinrt::get_audio_driver_count() const {
@@ -148,6 +148,16 @@ void OSWinrt::initialize(const VideoMode& p_desired,int p_video_driver,int p_aud
outside=true;
gl_context->initialize();
+ VideoMode vm;
+ vm.width = gl_context->get_window_width();
+ vm.height = gl_context->get_window_height();
+ vm.fullscreen = true;
+ vm.resizable = false;
+
+ set_video_mode(vm);
+
+ gl_context->make_current();
+ rasterizer = memnew( RasterizerGLES2 );
visual_server = memnew( VisualServerRaster(rasterizer) );
if (get_render_thread_mode()!=RENDER_THREAD_UNSAFE) {
@@ -270,6 +280,11 @@ String OSWinrt::get_clipboard() const {
};
+void OSWinrt::input_event(InputEvent &p_event) {
+ p_event.ID = ++last_id;
+ input->parse_input_event(p_event);
+};
+
void OSWinrt::delete_main_loop() {
if (main_loop)
@@ -392,7 +407,7 @@ void OSWinrt::set_window_title(const String& p_title) {
void OSWinrt::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
-
+ video_mode = p_video_mode;
}
OS::VideoMode OSWinrt::get_video_mode(int p_screen) const {
@@ -512,7 +527,7 @@ Error OSWinrt::kill(const ProcessID& p_pid) {
Error OSWinrt::set_cwd(const String& p_cwd) {
- return OK;
+ return FAILED;
}
String OSWinrt::get_executable_path() const {
@@ -634,6 +649,7 @@ OSWinrt::OSWinrt() {
gl_context = NULL;
+ AudioDriverManagerSW::add_driver(&audio_driver);
}
diff --git a/platform/winrt/os_winrt.h b/platform/winrt/os_winrt.h
index c309239af1..13b77f7f01 100644
--- a/platform/winrt/os_winrt.h
+++ b/platform/winrt/os_winrt.h
@@ -40,6 +40,7 @@
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
+#include "servers/audio/audio_driver_dummy.h"
#include "gl_context_egl.h"
@@ -124,6 +125,7 @@ class OSWinrt : public OS {
MainLoop *main_loop;
+ AudioDriverDummy audio_driver;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
@@ -231,12 +233,16 @@ public:
virtual void make_rendering_thread();
virtual void swap_buffers();
+ virtual bool has_touchscreen_ui_hint() const { return true; };
+
virtual Error shell_open(String p_uri);
void run();
virtual bool get_swap_ok_cancel() { return true; }
+ void input_event(InputEvent &p_event);
+
OSWinrt();
~OSWinrt();