summaryrefslogtreecommitdiff
path: root/platform
diff options
context:
space:
mode:
Diffstat (limited to 'platform')
-rw-r--r--platform/android/README.md2
-rw-r--r--platform/android/android_input_handler.cpp117
-rw-r--r--platform/android/android_input_handler.h72
-rw-r--r--platform/android/android_keys_utils.cpp96
-rw-r--r--platform/android/android_keys_utils.h61
-rw-r--r--platform/android/api/api.cpp58
-rw-r--r--platform/android/api/api.h58
-rw-r--r--platform/android/api/java_class_wrapper.h58
-rw-r--r--platform/android/api/jni_singleton.h81
-rw-r--r--platform/android/audio_driver_opensl.cpp60
-rw-r--r--platform/android/audio_driver_opensl.h58
-rw-r--r--platform/android/dir_access_jandroid.cpp58
-rw-r--r--platform/android/dir_access_jandroid.h58
-rw-r--r--platform/android/display_server_android.cpp98
-rw-r--r--platform/android/display_server_android.h65
-rw-r--r--platform/android/export/export.cpp58
-rw-r--r--platform/android/export/export.h58
-rw-r--r--platform/android/export/export_plugin.cpp262
-rw-r--r--platform/android/export/export_plugin.h63
-rw-r--r--platform/android/export/godot_plugin_config.cpp58
-rw-r--r--platform/android/export/godot_plugin_config.h58
-rw-r--r--platform/android/export/gradle_export_util.cpp127
-rw-r--r--platform/android/export/gradle_export_util.h74
-rw-r--r--platform/android/file_access_android.cpp58
-rw-r--r--platform/android/file_access_android.h58
-rw-r--r--platform/android/file_access_filesystem_jandroid.cpp58
-rw-r--r--platform/android/file_access_filesystem_jandroid.h58
-rw-r--r--platform/android/java/app/AndroidManifest.xml10
-rw-r--r--platform/android/java/app/src/com/godot/game/GodotApp.java58
-rw-r--r--platform/android/java/editor/src/dev/res/values/strings.xml2
-rw-r--r--platform/android/java/editor/src/main/AndroidManifest.xml8
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt108
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt58
-rw-r--r--platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt58
-rw-r--r--platform/android/java/editor/src/main/res/values/strings.xml2
-rw-r--r--platform/android/java/editor/src/main/res/values/themes.xml5
-rw-r--r--platform/android/java/lib/res/values/strings.xml2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Dictionary.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java88
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java96
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotHost.java80
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotIO.java59
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotLib.java60
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java68
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java80
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt62
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java58
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java58
-rw-r--r--platform/android/java_class_wrapper.cpp58
-rw-r--r--platform/android/java_godot_io_wrapper.cpp58
-rw-r--r--platform/android/java_godot_io_wrapper.h58
-rw-r--r--platform/android/java_godot_lib_jni.cpp72
-rw-r--r--platform/android/java_godot_lib_jni.h60
-rw-r--r--platform/android/java_godot_view_wrapper.cpp58
-rw-r--r--platform/android/java_godot_view_wrapper.h58
-rw-r--r--platform/android/java_godot_wrapper.cpp77
-rw-r--r--platform/android/java_godot_wrapper.h62
-rw-r--r--platform/android/jni_utils.cpp93
-rw-r--r--platform/android/jni_utils.h58
-rw-r--r--platform/android/logo.pngbin968 -> 0 bytes
-rw-r--r--platform/android/logo.svg1
-rw-r--r--platform/android/net_socket_android.cpp58
-rw-r--r--platform/android/net_socket_android.h58
-rw-r--r--platform/android/os_android.cpp90
-rw-r--r--platform/android/os_android.h61
-rw-r--r--platform/android/platform_config.h58
-rw-r--r--platform/android/plugin/godot_plugin_jni.cpp58
-rw-r--r--platform/android/plugin/godot_plugin_jni.h58
-rw-r--r--platform/android/run_icon.pngbin324 -> 0 bytes
-rw-r--r--platform/android/run_icon.svg1
-rw-r--r--platform/android/string_android.h58
-rw-r--r--platform/android/thread_jandroid.cpp58
-rw-r--r--platform/android/thread_jandroid.h58
-rw-r--r--platform/android/tts_android.cpp58
-rw-r--r--platform/android/tts_android.h58
-rw-r--r--platform/android/vulkan/vulkan_context_android.cpp58
-rw-r--r--platform/android/vulkan/vulkan_context_android.h58
-rw-r--r--platform/ios/README.md2
-rw-r--r--platform/ios/SCsub1
-rw-r--r--platform/ios/api/api.cpp58
-rw-r--r--platform/ios/api/api.h58
-rw-r--r--platform/ios/app_delegate.h58
-rw-r--r--platform/ios/app_delegate.mm58
-rw-r--r--platform/ios/detect.py12
-rw-r--r--platform/ios/device_metrics.h58
-rw-r--r--platform/ios/device_metrics.m300
-rw-r--r--platform/ios/display_layer.h61
-rw-r--r--platform/ios/display_layer.mm87
-rw-r--r--platform/ios/display_server_ios.h77
-rw-r--r--platform/ios/display_server_ios.mm204
-rw-r--r--platform/ios/export/export.cpp58
-rw-r--r--platform/ios/export/export.h58
-rw-r--r--platform/ios/export/export_plugin.cpp98
-rw-r--r--platform/ios/export/export_plugin.h59
-rw-r--r--platform/ios/export/godot_plugin_config.cpp58
-rw-r--r--platform/ios/export/godot_plugin_config.h58
-rw-r--r--platform/ios/godot_app_delegate.h58
-rw-r--r--platform/ios/godot_app_delegate.m58
-rw-r--r--platform/ios/godot_ios.mm58
-rw-r--r--platform/ios/godot_view.h58
-rw-r--r--platform/ios/godot_view.mm82
-rw-r--r--platform/ios/godot_view_gesture_recognizer.h58
-rw-r--r--platform/ios/godot_view_gesture_recognizer.mm58
-rw-r--r--platform/ios/godot_view_renderer.h58
-rw-r--r--platform/ios/godot_view_renderer.mm58
-rw-r--r--platform/ios/ios.h58
-rw-r--r--platform/ios/ios.mm58
-rw-r--r--platform/ios/joypad_ios.h58
-rw-r--r--platform/ios/joypad_ios.mm58
-rw-r--r--platform/ios/key_mapping_ios.h46
-rw-r--r--platform/ios/key_mapping_ios.mm186
-rw-r--r--platform/ios/keyboard_input_view.h58
-rw-r--r--platform/ios/keyboard_input_view.mm76
-rw-r--r--platform/ios/logo.pngbin1297 -> 0 bytes
-rw-r--r--platform/ios/logo.svg1
-rw-r--r--platform/ios/main.m58
-rw-r--r--platform/ios/os_ios.h60
-rw-r--r--platform/ios/os_ios.mm103
-rw-r--r--platform/ios/platform_config.h58
-rw-r--r--platform/ios/tts_ios.h58
-rw-r--r--platform/ios/tts_ios.mm58
-rw-r--r--platform/ios/view_controller.h58
-rw-r--r--platform/ios/view_controller.mm117
-rw-r--r--platform/ios/vulkan_context_ios.h58
-rw-r--r--platform/ios/vulkan_context_ios.mm58
-rw-r--r--platform/linuxbsd/README.md2
-rw-r--r--platform/linuxbsd/SCsub1
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp104
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.h58
-rw-r--r--platform/linuxbsd/dbus-so_wrap.c6
-rw-r--r--platform/linuxbsd/dbus-so_wrap.h6
-rw-r--r--platform/linuxbsd/detect.py82
-rw-r--r--platform/linuxbsd/export/export.cpp59
-rw-r--r--platform/linuxbsd/export/export.h58
-rw-r--r--platform/linuxbsd/export/export_plugin.cpp402
-rw-r--r--platform/linuxbsd/export/export_plugin.h103
-rw-r--r--platform/linuxbsd/fontconfig-so_wrap.c195
-rw-r--r--platform/linuxbsd/fontconfig-so_wrap.h76
-rw-r--r--platform/linuxbsd/freedesktop_portal_desktop.cpp58
-rw-r--r--platform/linuxbsd/freedesktop_portal_desktop.h58
-rw-r--r--platform/linuxbsd/freedesktop_screensaver.cpp58
-rw-r--r--platform/linuxbsd/freedesktop_screensaver.h58
-rw-r--r--platform/linuxbsd/godot_linuxbsd.cpp58
-rw-r--r--platform/linuxbsd/joypad_linux.cpp82
-rw-r--r--platform/linuxbsd/joypad_linux.h60
-rw-r--r--platform/linuxbsd/libudev-so_wrap.c10
-rw-r--r--platform/linuxbsd/libudev-so_wrap.h10
-rw-r--r--platform/linuxbsd/logo.pngbin1679 -> 0 bytes
-rw-r--r--platform/linuxbsd/logo.svg1
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp58
-rw-r--r--platform/linuxbsd/os_linuxbsd.h58
-rw-r--r--platform/linuxbsd/platform_config.h58
-rw-r--r--platform/linuxbsd/run_icon.svg1
-rw-r--r--platform/linuxbsd/speechd-so_wrap.c39
-rw-r--r--platform/linuxbsd/speechd-so_wrap.h18
-rw-r--r--platform/linuxbsd/tts_linux.cpp69
-rw-r--r--platform/linuxbsd/tts_linux.h58
-rw-r--r--platform/linuxbsd/x11/detect_prime_x11.cpp58
-rw-r--r--platform/linuxbsd/x11/detect_prime_x11.h58
-rw-r--r--platform/linuxbsd/x11/display_server_x11.cpp785
-rw-r--r--platform/linuxbsd/x11/display_server_x11.h101
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c10
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h10
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c10
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h10
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c6
-rw-r--r--platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h6
-rw-r--r--platform/linuxbsd/x11/gl_manager_x11.cpp58
-rw-r--r--platform/linuxbsd/x11/gl_manager_x11.h58
-rw-r--r--platform/linuxbsd/x11/key_mapping_x11.cpp3084
-rw-r--r--platform/linuxbsd/x11/key_mapping_x11.h77
-rw-r--r--platform/linuxbsd/x11/vulkan_context_x11.cpp58
-rw-r--r--platform/linuxbsd/x11/vulkan_context_x11.h58
-rw-r--r--platform/linuxbsd/xkbcommon-so_wrap.c1015
-rw-r--r--platform/linuxbsd/xkbcommon-so_wrap.h380
-rw-r--r--platform/macos/README.md2
-rw-r--r--platform/macos/crash_handler_macos.h58
-rw-r--r--platform/macos/crash_handler_macos.mm58
-rw-r--r--platform/macos/detect.py3
-rw-r--r--platform/macos/dir_access_macos.h58
-rw-r--r--platform/macos/dir_access_macos.mm58
-rw-r--r--platform/macos/display_server_macos.h77
-rw-r--r--platform/macos/display_server_macos.mm266
-rw-r--r--platform/macos/export/codesign.cpp58
-rw-r--r--platform/macos/export/codesign.h58
-rw-r--r--platform/macos/export/export.cpp58
-rw-r--r--platform/macos/export/export.h58
-rw-r--r--platform/macos/export/export_plugin.cpp482
-rw-r--r--platform/macos/export/export_plugin.h117
-rw-r--r--platform/macos/export/lipo.cpp58
-rw-r--r--platform/macos/export/lipo.h58
-rw-r--r--platform/macos/export/macho.cpp58
-rw-r--r--platform/macos/export/macho.h58
-rw-r--r--platform/macos/export/plist.cpp348
-rw-r--r--platform/macos/export/plist.h83
-rw-r--r--platform/macos/gl_manager_macos_legacy.h63
-rw-r--r--platform/macos/gl_manager_macos_legacy.mm63
-rw-r--r--platform/macos/godot_application.h59
-rw-r--r--platform/macos/godot_application.mm132
-rw-r--r--platform/macos/godot_application_delegate.h58
-rw-r--r--platform/macos/godot_application_delegate.mm58
-rw-r--r--platform/macos/godot_button_view.h58
-rw-r--r--platform/macos/godot_button_view.mm58
-rw-r--r--platform/macos/godot_content_view.h66
-rw-r--r--platform/macos/godot_content_view.mm295
-rw-r--r--platform/macos/godot_main_macos.mm58
-rw-r--r--platform/macos/godot_menu_delegate.h58
-rw-r--r--platform/macos/godot_menu_delegate.mm60
-rw-r--r--platform/macos/godot_menu_item.h58
-rw-r--r--platform/macos/godot_menu_item.mm58
-rw-r--r--platform/macos/godot_window.h58
-rw-r--r--platform/macos/godot_window.mm58
-rw-r--r--platform/macos/godot_window_delegate.h60
-rw-r--r--platform/macos/godot_window_delegate.mm123
-rw-r--r--platform/macos/joypad_macos.cpp87
-rw-r--r--platform/macos/joypad_macos.h58
-rw-r--r--platform/macos/key_mapping_macos.h68
-rw-r--r--platform/macos/key_mapping_macos.mm775
-rw-r--r--platform/macos/logo.pngbin7195 -> 0 bytes
-rw-r--r--platform/macos/logo.svg1
-rw-r--r--platform/macos/macos_terminal_logger.h58
-rw-r--r--platform/macos/macos_terminal_logger.mm58
-rw-r--r--platform/macos/os_macos.h58
-rw-r--r--platform/macos/os_macos.mm90
-rw-r--r--platform/macos/platform_config.h58
-rw-r--r--platform/macos/run_icon.svg1
-rw-r--r--platform/macos/tts_macos.h58
-rw-r--r--platform/macos/tts_macos.mm58
-rw-r--r--platform/macos/vulkan_context_macos.h58
-rw-r--r--platform/macos/vulkan_context_macos.mm58
-rw-r--r--platform/register_platform_apis.h58
-rw-r--r--platform/uwp/README.md2
-rw-r--r--platform/uwp/app_uwp.cpp58
-rw-r--r--platform/uwp/app_uwp.h58
-rw-r--r--platform/uwp/context_egl_uwp.cpp58
-rw-r--r--platform/uwp/context_egl_uwp.h58
-rw-r--r--platform/uwp/export/app_packager.cpp58
-rw-r--r--platform/uwp/export/app_packager.h58
-rw-r--r--platform/uwp/export/export.cpp58
-rw-r--r--platform/uwp/export/export.h58
-rw-r--r--platform/uwp/export/export_plugin.cpp76
-rw-r--r--platform/uwp/export/export_plugin.h58
-rw-r--r--platform/uwp/joypad_uwp.cpp58
-rw-r--r--platform/uwp/joypad_uwp.h58
-rw-r--r--platform/uwp/logo.pngbin1519 -> 0 bytes
-rw-r--r--platform/uwp/logo.svg1
-rw-r--r--platform/uwp/os_uwp.cpp60
-rw-r--r--platform/uwp/os_uwp.h60
-rw-r--r--platform/uwp/platform_config.h58
-rw-r--r--platform/web/README.md2
-rw-r--r--platform/web/api/api.cpp61
-rw-r--r--platform/web/api/api.h58
-rw-r--r--platform/web/api/javascript_bridge_singleton.h59
-rw-r--r--platform/web/api/web_tools_editor_plugin.cpp60
-rw-r--r--platform/web/api/web_tools_editor_plugin.h60
-rw-r--r--platform/web/audio_driver_web.cpp58
-rw-r--r--platform/web/audio_driver_web.h58
-rw-r--r--platform/web/display_server_web.cpp115
-rw-r--r--platform/web/display_server_web.h63
-rw-r--r--platform/web/dom_keys.inc114
-rw-r--r--platform/web/export/editor_http_server.h61
-rw-r--r--platform/web/export/export.cpp58
-rw-r--r--platform/web/export/export.h58
-rw-r--r--platform/web/export/export_plugin.cpp83
-rw-r--r--platform/web/export/export_plugin.h63
-rw-r--r--platform/web/godot_audio.h58
-rw-r--r--platform/web/godot_js.h58
-rw-r--r--platform/web/godot_webgl2.h58
-rw-r--r--platform/web/http_client_web.cpp68
-rw-r--r--platform/web/http_client_web.h60
-rw-r--r--platform/web/javascript_bridge_singleton.cpp63
-rw-r--r--platform/web/js/libs/audio.worklet.js58
-rw-r--r--platform/web/js/libs/library_godot_audio.js58
-rw-r--r--platform/web/js/libs/library_godot_display.js58
-rw-r--r--platform/web/js/libs/library_godot_fetch.js58
-rw-r--r--platform/web/js/libs/library_godot_input.js58
-rw-r--r--platform/web/js/libs/library_godot_javascript_singleton.js58
-rw-r--r--platform/web/js/libs/library_godot_os.js58
-rw-r--r--platform/web/js/libs/library_godot_runtime.js58
-rw-r--r--platform/web/js/libs/library_godot_webgl2.js57
-rw-r--r--platform/web/logo.pngbin1234 -> 0 bytes
-rw-r--r--platform/web/logo.svg1
-rw-r--r--platform/web/os_web.cpp82
-rw-r--r--platform/web/os_web.h59
-rw-r--r--platform/web/package-lock.json12
-rw-r--r--platform/web/platform_config.h58
-rw-r--r--platform/web/run_icon.pngbin290 -> 0 bytes
-rw-r--r--platform/web/run_icon.svg1
-rw-r--r--platform/web/web_main.cpp58
-rw-r--r--platform/web/web_runtime.cpp58
-rw-r--r--platform/windows/README.md2
-rw-r--r--platform/windows/console_wrapper_windows.cpp58
-rw-r--r--platform/windows/crash_handler_windows.cpp58
-rw-r--r--platform/windows/crash_handler_windows.h58
-rw-r--r--platform/windows/display_server_windows.cpp565
-rw-r--r--platform/windows/display_server_windows.h79
-rw-r--r--platform/windows/export/export.cpp59
-rw-r--r--platform/windows/export/export.h58
-rw-r--r--platform/windows/export/export_plugin.cpp376
-rw-r--r--platform/windows/export/export_plugin.h94
-rw-r--r--platform/windows/gl_manager_windows.cpp58
-rw-r--r--platform/windows/gl_manager_windows.h59
-rw-r--r--platform/windows/godot_windows.cpp58
-rw-r--r--platform/windows/joypad_windows.cpp87
-rw-r--r--platform/windows/joypad_windows.h58
-rw-r--r--platform/windows/key_mapping_windows.cpp846
-rw-r--r--platform/windows/key_mapping_windows.h60
-rw-r--r--platform/windows/lang_table.h58
-rw-r--r--platform/windows/logo.pngbin1536 -> 0 bytes
-rw-r--r--platform/windows/logo.svg1
-rw-r--r--platform/windows/os_windows.cpp110
-rw-r--r--platform/windows/os_windows.h63
-rw-r--r--platform/windows/platform_config.h58
-rw-r--r--platform/windows/platform_windows_builders.py13
-rw-r--r--platform/windows/run_icon.svg1
-rw-r--r--platform/windows/tts_windows.cpp58
-rw-r--r--platform/windows/tts_windows.h58
-rw-r--r--platform/windows/vulkan_context_win.cpp58
-rw-r--r--platform/windows/vulkan_context_win.h58
-rw-r--r--platform/windows/windows_terminal_logger.cpp58
-rw-r--r--platform/windows/windows_terminal_logger.h58
366 files changed, 16274 insertions, 13156 deletions
diff --git a/platform/android/README.md b/platform/android/README.md
index f6aabab708..01eb9c03a6 100644
--- a/platform/android/README.md
+++ b/platform/android/README.md
@@ -5,7 +5,7 @@ using [Gradle](https://gradle.org/) as a build system.
## Documentation
-- [Compiling for Android](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_android.html)
+- [Compiling for Android](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_android.html)
- Instructions on building this platform port from source.
- [Exporting for Android](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_android.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/android/android_input_handler.cpp b/platform/android/android_input_handler.cpp
index c0b098cd7f..17903b3965 100644
--- a/platform/android/android_input_handler.cpp
+++ b/platform/android/android_input_handler.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* android_input_handler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* android_input_handler.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "android_input_handler.h"
@@ -56,7 +56,7 @@ void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> e
ev->set_ctrl_pressed(control_mem);
}
-void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed) {
+void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed) {
static char32_t prev_wc = 0;
char32_t unicode = p_unicode;
if ((p_unicode & 0xfffffc00) == 0xd800) {
@@ -81,8 +81,18 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycod
Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
Key keycode = physical_keycode;
- if (p_keycode != 0) {
- keycode = godot_code_from_unicode(p_keycode);
+ if (unicode == '\b') { // 0x08
+ keycode = Key::BACKSPACE;
+ } else if (unicode == '\t') { // 0x09
+ keycode = Key::TAB;
+ } else if (unicode == '\n') { // 0x0A
+ keycode = Key::ENTER;
+ } else if (unicode == 0x1B) {
+ keycode = Key::ESCAPE;
+ } else if (unicode == 0x1F) {
+ keycode = Key::KEY_DELETE;
+ } else {
+ keycode = fix_keycode(unicode, physical_keycode);
}
switch (physical_keycode) {
@@ -104,7 +114,8 @@ void AndroidInputHandler::process_key_event(int p_keycode, int p_physical_keycod
ev->set_keycode(keycode);
ev->set_physical_keycode(physical_keycode);
- ev->set_unicode(unicode);
+ ev->set_key_label(fix_key_label(p_key_label, keycode));
+ ev->set_unicode(fix_unicode(unicode));
ev->set_pressed(p_pressed);
_set_key_modifier_state(ev);
@@ -225,7 +236,7 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
}
}
-void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
+void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
if (!mouse_event_info.valid) {
return;
}
@@ -242,7 +253,7 @@ void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask
hover_prev_pos = mouse_event_info.pos;
}
ev->set_pressed(p_pressed);
- MouseButton changed_button_mask = MouseButton(buttons_state ^ event_buttons_mask);
+ BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());
buttons_state = event_buttons_mask;
@@ -253,12 +264,12 @@ void AndroidInputHandler::_parse_mouse_event_info(MouseButton event_buttons_mask
}
void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
- _parse_mouse_event_info(MouseButton::NONE, false, false, p_source_mouse_relative);
+ _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, p_source_mouse_relative);
mouse_event_info.valid = false;
}
void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative) {
- MouseButton event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
+ BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
switch (p_event_action) {
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
@@ -342,11 +353,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
}
}
-void AndroidInputHandler::_wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
+void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
- evd->set_button_mask(MouseButton(event_buttons_mask ^ mouse_button_to_mask(wheel_button)));
+ evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
evd->set_factor(factor);
Input::get_singleton()->parse_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
@@ -373,39 +384,39 @@ void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
Input::get_singleton()->parse_input_event(pan_event);
}
-MouseButton AndroidInputHandler::_button_index_from_mask(MouseButton button_mask) {
- switch (button_mask) {
- case MouseButton::MASK_LEFT:
+MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
+ switch (MouseButtonMask(button_mask.operator int64_t())) {
+ case MouseButtonMask::LEFT:
return MouseButton::LEFT;
- case MouseButton::MASK_RIGHT:
+ case MouseButtonMask::RIGHT:
return MouseButton::RIGHT;
- case MouseButton::MASK_MIDDLE:
+ case MouseButtonMask::MIDDLE:
return MouseButton::MIDDLE;
- case MouseButton::MASK_XBUTTON1:
+ case MouseButtonMask::MB_XBUTTON1:
return MouseButton::MB_XBUTTON1;
- case MouseButton::MASK_XBUTTON2:
+ case MouseButtonMask::MB_XBUTTON2:
return MouseButton::MB_XBUTTON2;
default:
return MouseButton::NONE;
}
}
-MouseButton AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
- MouseButton godot_button_mask = MouseButton::NONE;
+BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
+ BitField<MouseButtonMask> godot_button_mask;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= MouseButton::MASK_LEFT;
+ godot_button_mask.set_flag(MouseButtonMask::LEFT);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= MouseButton::MASK_RIGHT;
+ godot_button_mask.set_flag(MouseButtonMask::RIGHT);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= MouseButton::MASK_MIDDLE;
+ godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= MouseButton::MASK_XBUTTON1;
+ godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
}
if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
- godot_button_mask |= MouseButton::MASK_XBUTTON2;
+ godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
}
return godot_button_mask;
diff --git a/platform/android/android_input_handler.h b/platform/android/android_input_handler.h
index 4da8a910c0..6e53dcfc89 100644
--- a/platform/android/android_input_handler.h
+++ b/platform/android/android_input_handler.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* android_input_handler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* android_input_handler.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_INPUT_HANDLER_H
#define ANDROID_INPUT_HANDLER_H
@@ -61,7 +61,7 @@ public:
int index = 0; // Can be either JoyAxis or JoyButton.
bool pressed = false;
float value = 0;
- HatMask hat = HatMask::CENTER;
+ BitField<HatMask> hat;
};
private:
@@ -70,7 +70,7 @@ private:
bool control_mem = false;
bool meta_mem = false;
- MouseButton buttons_state = MouseButton::NONE;
+ BitField<MouseButtonMask> buttons_state;
Vector<TouchPos> touch;
MouseEventInfo mouse_event_info;
@@ -78,12 +78,12 @@ private:
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
- static MouseButton _button_index_from_mask(MouseButton button_mask);
- static MouseButton _android_button_mask_to_godot_button_mask(int android_button_mask);
+ static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask);
+ static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask);
- void _wheel_button_click(MouseButton event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
+ void _wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
- void _parse_mouse_event_info(MouseButton event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
+ void _parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative);
void _release_mouse_event_info(bool p_source_mouse_relative = false);
@@ -97,7 +97,7 @@ public:
void process_magnify(Point2 p_pos, float p_factor);
void process_pan(Point2 p_pos, Vector2 p_delta);
void process_joy_event(JoypadEvent p_event);
- void process_key_event(int p_keycode, int p_physical_keycode, int p_unicode, bool p_pressed);
+ void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed);
};
#endif // ANDROID_INPUT_HANDLER_H
diff --git a/platform/android/android_keys_utils.cpp b/platform/android/android_keys_utils.cpp
index d2c5fdfd6c..f50437e82a 100644
--- a/platform/android/android_keys_utils.cpp
+++ b/platform/android/android_keys_utils.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* android_keys_utils.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* android_keys_utils.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "android_keys_utils.h"
@@ -38,41 +38,3 @@ Key godot_code_from_android_code(unsigned int p_code) {
}
return Key::UNKNOWN;
}
-
-Key godot_code_from_unicode(unsigned int p_code) {
- unsigned int code = p_code;
- if (code > 0xFF) {
- return Key::UNKNOWN;
- }
- // Known control codes.
- if (code == '\b') { // 0x08
- return Key::BACKSPACE;
- }
- if (code == '\t') { // 0x09
- return Key::TAB;
- }
- if (code == '\n') { // 0x0A
- return Key::ENTER;
- }
- if (code == 0x1B) {
- return Key::ESCAPE;
- }
- if (code == 0x1F) {
- return Key::KEY_DELETE;
- }
- // Unknown control codes.
- if (code <= 0x1F || (code >= 0x80 && code <= 0x9F)) {
- return Key::UNKNOWN;
- }
- // Convert to uppercase.
- if (code >= 'a' && code <= 'z') { // 0x61 - 0x7A
- code -= ('a' - 'A');
- }
- if (code >= u'à' && code <= u'ö') { // 0xE0 - 0xF6
- code -= (u'à' - u'À'); // 0xE0 - 0xC0
- }
- if (code >= u'ø' && code <= u'þ') { // 0xF8 - 0xFF
- code -= (u'ø' - u'Ø'); // 0xF8 - 0xD8
- }
- return Key(code);
-}
diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h
index bc633aeade..3a587dd680 100644
--- a/platform/android/android_keys_utils.h
+++ b/platform/android/android_keys_utils.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* android_keys_utils.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* android_keys_utils.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_KEYS_UTILS_H
#define ANDROID_KEYS_UTILS_H
@@ -165,13 +165,14 @@ static AndroidGodotCodePair android_godot_code_pairs[] = {
{ AKEYCODE_NUMPAD_DOT, Key::KP_PERIOD }, // (158) Numeric keypad '.' key (for decimals or digit grouping).
{ AKEYCODE_NUMPAD_ENTER, Key::KP_ENTER }, // (160) Numeric keypad Enter key.
{ AKEYCODE_VOLUME_MUTE, Key::VOLUMEMUTE }, // (164) Volume Mute key.
+ { AKEYCODE_EISU, Key::JIS_EISU }, // (212) JIS EISU key.
{ AKEYCODE_YEN, Key::YEN }, // (216) Japanese Yen key.
+ { AKEYCODE_KANA, Key::JIS_KANA }, // (218) JIS KANA key.
{ AKEYCODE_HELP, Key::HELP }, // (259) Help key.
{ AKEYCODE_REFRESH, Key::REFRESH }, // (285) Refresh key.
{ AKEYCODE_MAX, Key::UNKNOWN }
};
Key godot_code_from_android_code(unsigned int p_code);
-Key godot_code_from_unicode(unsigned int p_code);
#endif // ANDROID_KEYS_UTILS_H
diff --git a/platform/android/api/api.cpp b/platform/android/api/api.cpp
index f80f1e3051..757ca315a7 100644
--- a/platform/android/api/api.cpp
+++ b/platform/android/api/api.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api.h"
diff --git a/platform/android/api/api.h b/platform/android/api/api.h
index a4ee27cf81..c744e464d5 100644
--- a/platform/android/api/api.h
+++ b/platform/android/api/api.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_API_H
#define ANDROID_API_H
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index ac8d6585d3..b1481ebf7b 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_class_wrapper.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_class_wrapper.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVA_CLASS_WRAPPER_H
#define JAVA_CLASS_WRAPPER_H
diff --git a/platform/android/api/jni_singleton.h b/platform/android/api/jni_singleton.h
index 895bc70103..455ed259ec 100644
--- a/platform/android/api/jni_singleton.h
+++ b/platform/android/api/jni_singleton.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* jni_singleton.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* jni_singleton.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JNI_SINGLETON_H
#define JNI_SINGLETON_H
@@ -137,6 +137,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ jlongArray arr = (jlongArray)env->CallObjectMethodA(instance, E->get().method, v);
+
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::PACKED_FLOAT32_ARRAY: {
jfloatArray arr = (jfloatArray)env->CallObjectMethodA(instance, E->get().method, v);
@@ -149,9 +161,18 @@ public:
ret = sarr;
env->DeleteLocalRef(arr);
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ jdoubleArray arr = (jdoubleArray)env->CallObjectMethodA(instance, E->get().method, v);
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ int fCount = env->GetArrayLength(arr);
+ Vector<double> sarr;
+ sarr.resize(fCount);
+ double *w = sarr.ptrw();
+ env->GetDoubleArrayRegion(arr, 0, fCount, w);
+ ret = sarr;
+ env->DeleteLocalRef(arr);
+ } break;
case Variant::DICTIONARY: {
jobject obj = env->CallObjectMethodA(instance, E->get().method, v);
ret = _jobject_to_variant(env, obj);
diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp
index 6b22a0ffa1..9dad0c9357 100644
--- a/platform/android/audio_driver_opensl.cpp
+++ b/platform/android/audio_driver_opensl.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_opensl.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_opensl.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_opensl.h"
@@ -44,7 +44,7 @@ void AudioDriverOpenSL::_buffer_callback(
if (pause) {
mix = false;
} else {
- mix = mutex.try_lock() == OK;
+ mix = mutex.try_lock();
}
if (mix) {
diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h
index 7b09438858..ae8c33fec0 100644
--- a/platform/android/audio_driver_opensl.h
+++ b/platform/android/audio_driver_opensl.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_opensl.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_opensl.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_OPENSL_H
#define AUDIO_DRIVER_OPENSL_H
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 4f1ac16975..7b41ad87bd 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_jandroid.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dir_access_jandroid.h"
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index 5c4f1852a9..05b7d47957 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_jandroid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_jandroid.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_JANDROID_H
#define DIR_ACCESS_JANDROID_H
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 9c796a8c07..3fcb926f86 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_android.h"
@@ -184,6 +184,10 @@ int DisplayServerAndroid::get_screen_count() const {
return 1;
}
+int DisplayServerAndroid::get_primary_screen() const {
+ return 0;
+}
+
Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
return Point2i(0, 0);
}
@@ -208,7 +212,18 @@ float DisplayServerAndroid::screen_get_scale(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_NULL_V(godot_io_java, 1.0f);
- return godot_io_java->get_scaled_density();
+ float screen_scale = godot_io_java->get_scaled_density();
+
+ // Update the scale to avoid cropping.
+ Size2i screen_size = screen_get_size(p_screen);
+ if (screen_size != Size2i()) {
+ float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
+ float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
+ screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
+ }
+
+ print_line("Selected screen scale: ", screen_scale);
+ return screen_scale;
}
float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
@@ -459,17 +474,18 @@ Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
if (r_error != OK) {
- OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
if (p_rendering_driver == "vulkan") {
- OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
- "Please try exporting your game using the gl_compatibility renderer.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ "Your device seems not to support the required Vulkan version.\n\n"
+ "Please try exporting your game using the 'gl_compatibility' renderer.",
+ "Unable to initialize Vulkan video driver");
} else {
- OS::get_singleton()->alert("Your video card driver does not support OpenGL ES 3.0.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ "Your device seems not to support the required OpenGL ES 3.0 version.",
+ "Unable to initialize OpenGL video driver");
}
}
return ds;
@@ -512,7 +528,7 @@ void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
rect_changed_callback.callp(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
}
-DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
rendering_driver = p_rendering_driver;
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
@@ -620,8 +636,8 @@ Point2i DisplayServerAndroid::mouse_get_position() const {
return Input::get_singleton()->get_mouse_position();
}
-MouseButton DisplayServerAndroid::mouse_get_button_state() const {
- return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
+BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
+ return Input::get_singleton()->get_mouse_button_mask();
}
void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
diff --git a/platform/android/display_server_android.h b/platform/android/display_server_android.h
index 9ed07ca971..b2400d81dc 100644
--- a/platform/android/display_server_android.h
+++ b/platform/android/display_server_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_ANDROID_H
#define DISPLAY_SERVER_ANDROID_H
@@ -115,6 +115,7 @@ public:
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -198,7 +199,7 @@ public:
virtual void mouse_set_mode(MouseMode p_mode) override;
virtual MouseMode mouse_get_mode() const override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_android_driver();
@@ -206,7 +207,7 @@ public:
void notify_surface_changed(int p_width, int p_height);
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
void reset_swap_buffers_flag();
bool should_swap_buffers() const;
@@ -215,7 +216,7 @@ public:
virtual void set_native_icon(const String &p_filename) override;
virtual void set_icon(const Ref<Image> &p_icon) override;
- DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerAndroid();
};
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index f4c4e985fe..d7fe89d97d 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/android/export/export.h b/platform/android/export/export.h
index 82ce40f95d..7ada91aec9 100644
--- a/platform/android/export/export.h
+++ b/platform/android/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_EXPORT_H
#define ANDROID_EXPORT_H
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 3cea8e5c0c..9ebb8aa102 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
@@ -43,10 +43,16 @@
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "main/splash.gen.h"
-#include "platform/android/logo.gen.h"
-#include "platform/android/run_icon.gen.h"
+#include "platform/android/logo_svg.gen.h"
+#include "platform/android/run_icon_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
#include <string.h>
@@ -431,6 +437,14 @@ String EditorExportPlatformAndroid::get_project_name(const String &p_name) const
String EditorExportPlatformAndroid::get_package_name(const String &p_package) const {
String pname = p_package;
+ String name = get_valid_basename();
+ pname = pname.replace("$genname", name);
+ return pname;
+}
+
+// Returns the project name without invalid characters
+// or the "noname" string if all characters are invalid.
+String EditorExportPlatformAndroid::get_valid_basename() const {
String basename = GLOBAL_GET("application/config/name");
basename = basename.to_lower();
@@ -446,13 +460,12 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
first = false;
}
}
+
if (name.is_empty()) {
name = "noname";
}
- pname = pname.replace("$genname", name);
-
- return pname;
+ return name;
}
String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const {
@@ -460,7 +473,7 @@ String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportP
}
bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
- String pname = p_package;
+ String pname = get_package_name(p_package);
if (pname.length() == 0) {
if (r_error) {
@@ -519,6 +532,24 @@ bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package,
return false;
}
+ if (p_package.find("$genname") >= 0 && !is_project_name_valid()) {
+ if (r_error) {
+ *r_error = TTR("The project name does not meet the requirement for the package name format. Please explicitly specify the package name.");
+ }
+ return false;
+ }
+
+ return true;
+}
+
+bool EditorExportPlatformAndroid::is_project_name_valid() const {
+ // Get the original project name and convert to lowercase.
+ String basename = GLOBAL_GET("application/config/name");
+ basename = basename.to_lower();
+ // Check if there are invalid characters.
+ if (basename != get_valid_basename()) {
+ return false;
+ }
return true;
}
@@ -873,7 +904,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int hand_tracking_frequency_index = p_preset->get("xr_features/hand_tracking_frequency");
bool backup_allowed = p_preset->get("user_data_backup/allow");
- bool classify_as_game = p_preset->get("package/classify_as_game");
+ int app_category = p_preset->get("package/app_category");
bool retain_data_on_uninstall = p_preset->get("package/retain_data_on_uninstall");
bool exclude_from_recents = p_preset->get("package/exclude_from_recents");
bool is_resizeable = bool(GLOBAL_GET("display/window/size/resizable"));
@@ -972,8 +1003,12 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}
+ if (tname == "application" && attrname == "appCategory") {
+ encode_uint32(_get_app_category_value(app_category), &p_manifest.write[iofs + 16]);
+ }
+
if (tname == "application" && attrname == "isGame") {
- encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
+ encode_uint32(app_category == APP_CATEGORY_GAME, &p_manifest.write[iofs + 16]);
}
if (tname == "application" && attrname == "hasFragileUserData") {
@@ -1021,7 +1056,7 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
string_table.write[attr_value] = "com.oculus.handtracking.version";
}
- if (tname == "meta-data" && attrname == "name" && value == "xr_hand_tracking_version_value") {
+ if (tname == "meta-data" && attrname == "value" && value == "xr_hand_tracking_version_value") {
string_table.write[attr_value] = "V2.0";
}
}
@@ -1041,11 +1076,6 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
Vector<int> feature_versions;
if (xr_mode_index == XR_MODE_OPENXR) {
- // Set degrees of freedom
- feature_names.push_back("android.hardware.vr.headtracking");
- feature_required_list.push_back(true);
- feature_versions.push_back(1);
-
// Check for hand tracking
if (hand_tracking_index > XR_HAND_TRACKING_NONE) {
feature_names.push_back("oculus.software.handtracking");
@@ -1681,6 +1711,7 @@ Vector<EditorExportPlatformAndroid::ABI> EditorExportPlatformAndroid::get_enable
void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
r_features->push_back("etc2");
+ r_features->push_back("astc");
Vector<ABI> abis = get_enabled_abis(p_preset);
for (int i = 0; i < abis.size(); ++i) {
@@ -1731,7 +1762,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "package/app_category", PROPERTY_HINT_ENUM, "Accessibility,Audio,Game,Image,Maps,News,Productivity,Social,Video"), APP_CATEGORY_GAME));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
@@ -2011,7 +2042,10 @@ String EditorExportPlatformAndroid::get_adb_path() {
return sdk_path.path_join("platform-tools/adb" + exe_ext);
}
-String EditorExportPlatformAndroid::get_apksigner_path() {
+String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_check_executes) {
+ if (p_target_sdk == -1) {
+ p_target_sdk = DEFAULT_TARGET_SDK_VERSION;
+ }
String exe_ext = "";
if (OS::get_singleton()->get_name() == "Windows") {
exe_ext = ".bat";
@@ -2029,23 +2063,89 @@ String EditorExportPlatformAndroid::get_apksigner_path() {
}
// There are additional versions directories we need to go through.
- da->list_dir_begin();
- String sub_dir = da->get_next();
- while (!sub_dir.is_empty()) {
- if (!sub_dir.begins_with(".") && da->current_is_dir()) {
- // Check if the tool is here.
- String tool_path = build_tools_dir.path_join(sub_dir).path_join(apksigner_command_name);
- if (FileAccess::exists(tool_path)) {
- apksigner_path = tool_path;
- break;
+ Vector<String> dir_list = da->get_directories();
+
+ // We need to use the version of build_tools that matches the Target SDK
+ // If somehow we can't find that, we see if a version between 28 and the default target SDK exists.
+ // We need to avoid versions <= 27 because they fail on Java versions >9
+ // If we can't find that, we just use the first valid version.
+ Vector<String> ideal_versions;
+ Vector<String> other_versions;
+ Vector<String> versions;
+ bool found_target_sdk = false;
+ // We only allow for versions <= 27 if specifically set
+ int min_version = p_target_sdk <= 27 ? p_target_sdk : 28;
+ for (String sub_dir : dir_list) {
+ if (!sub_dir.begins_with(".")) {
+ Vector<String> ver_numbers = sub_dir.split(".");
+ // Dir not a version number, will use as last resort
+ if (!ver_numbers.size() || !ver_numbers[0].is_valid_int()) {
+ other_versions.push_back(sub_dir);
+ continue;
+ }
+ int ver_number = ver_numbers[0].to_int();
+ if (ver_number == p_target_sdk) {
+ found_target_sdk = true;
+ //ensure this is in front of the ones we check
+ versions.push_back(sub_dir);
+ } else {
+ if (ver_number >= min_version && ver_number <= DEFAULT_TARGET_SDK_VERSION) {
+ ideal_versions.push_back(sub_dir);
+ } else {
+ other_versions.push_back(sub_dir);
+ }
}
}
- sub_dir = da->get_next();
}
- da->list_dir_end();
+ // we will check ideal versions first, then other versions.
+ versions.append_array(ideal_versions);
+ versions.append_array(other_versions);
- if (apksigner_path.is_empty()) {
+ if (!versions.size()) {
print_error("Unable to find the 'apksigner' tool.");
+ return apksigner_path;
+ }
+
+ int i;
+ bool failed = false;
+ String version_to_use;
+
+ List<String> args;
+ args.push_back("--version");
+ String output;
+ int retval;
+ Error err;
+ for (i = 0; i < versions.size(); i++) {
+ // Check if the tool is here.
+ apksigner_path = build_tools_dir.path_join(versions[i]).path_join(apksigner_command_name);
+ if (FileAccess::exists(apksigner_path)) {
+ version_to_use = versions[i];
+ // If we aren't exporting, just break here.
+ if (!p_check_executes) {
+ break;
+ }
+ // we only check to see if it executes on export because it is slow to load
+ err = OS::get_singleton()->execute(apksigner_path, args, &output, &retval, false);
+ if (err || retval) {
+ failed = true;
+ } else {
+ break;
+ }
+ }
+ }
+ if (i == versions.size()) {
+ if (failed) {
+ print_error("All located 'apksigner' tools in " + build_tools_dir + " failed to execute");
+ return "<FAILED>";
+ } else {
+ print_error("Unable to find the 'apksigner' tool.");
+ return "";
+ }
+ }
+ if (!found_target_sdk) {
+ print_line("Could not find version of build tools that matches Target SDK, using " + version_to_use);
+ } else if (failed && found_target_sdk) {
+ print_line("Version of build tools that matches Target SDK failed to execute, using " + version_to_use);
}
return apksigner_path;
@@ -2165,8 +2265,12 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
valid = false;
}
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
// Validate that apksigner is available
- String apksigner_path = get_apksigner_path();
+ String apksigner_path = get_apksigner_path(target_sdk_version.to_int());
if (!FileAccess::exists(apksigner_path)) {
err += TTR("Unable to find Android SDK build-tools' apksigner command.");
err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
@@ -2203,7 +2307,7 @@ bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<Edit
String pn = p_preset->get("package/unique_name");
String pn_err;
- if (!is_package_name_valid(get_package_name(pn), &pn_err)) {
+ if (!is_package_name_valid(pn, &pn_err)) {
valid = false;
err += TTR("Invalid package name:") + " " + pn_err + "\n";
}
@@ -2389,9 +2493,16 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
String release_keystore = p_preset->get("keystore/release");
String release_username = p_preset->get("keystore/release_user");
String release_password = p_preset->get("keystore/release_password");
-
- String apksigner = get_apksigner_path();
+ String target_sdk_version = p_preset->get("custom_build/target_sdk");
+ if (!target_sdk_version.is_valid_int()) {
+ target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
+ }
+ String apksigner = get_apksigner_path(target_sdk_version.to_int(), true);
print_verbose("Starting signing of the " + export_label + " binary using " + apksigner);
+ if (apksigner == "<FAILED>") {
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("All 'apksigner' tools located in Android SDK 'build-tools' directory failed to execute. Please check that you have the correct version installed for your target sdk version. The resulting %s is unsigned."), export_label));
+ return OK;
+ }
if (!FileAccess::exists(apksigner)) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' could not be found. Please check that the command is available in the Android SDK build-tools directory. The resulting %s is unsigned."), export_label));
return OK;
@@ -2441,20 +2552,27 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
args.push_back("--ks-key-alias");
args.push_back(user);
args.push_back(export_path);
- if (p_debug) {
- // We only print verbose logs for debug builds to avoid leaking release keystore credentials.
+ if (OS::get_singleton()->is_stdout_verbose() && p_debug) {
+ // We only print verbose logs with credentials for debug builds to avoid leaking release keystore credentials.
print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
+ } else {
+ List<String> redacted_args = List<String>(args);
+ redacted_args.find(keystore)->set("<REDACTED>");
+ redacted_args.find("pass:" + password)->set("pass:<REDACTED>");
+ redacted_args.find(user)->set("<REDACTED>");
+ print_line("Signing binary using: " + String("\n") + apksigner + " " + join_list(redacted_args, String(" ")));
}
int retval;
- output.clear();
Error err = OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
if (err != OK) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Could not start apksigner executable."));
return err;
}
- print_verbose(output);
+ // By design, apksigner does not output credentials in its output unless --verbose is used
+ print_line(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' returned with error #%d"), retval));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
@@ -2479,6 +2597,7 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
print_verbose(output);
if (retval) {
add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("'apksigner' verification of %s failed."), export_label));
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("output: \n%s"), output));
return ERR_CANT_CREATE;
}
@@ -3146,8 +3265,17 @@ void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<
}
EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
- logo = ImageTexture::create_from_image(memnew(Image(_android_logo)));
- run_icon = ImageTexture::create_from_image(memnew(Image(_android_run_icon)));
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _android_logo_svg, EDSCALE, upsample, false);
+ logo = ImageTexture::create_from_image(img);
+
+ img_loader.create_image_from_string(img, _android_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
devices_changed.set();
plugins_changed.set();
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index c8fcb761fe..bff769fcba 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_EXPORT_PLUGIN_H
#define ANDROID_EXPORT_PLUGIN_H
@@ -91,9 +91,12 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String get_package_name(const String &p_package) const;
+ String get_valid_basename() const;
+
String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const;
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
+ bool is_project_name_valid() const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
@@ -201,7 +204,7 @@ public:
static String get_adb_path();
- static String get_apksigner_path();
+ static String get_apksigner_path(int p_target_sdk = -1, bool p_check_executes = false);
virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
diff --git a/platform/android/export/godot_plugin_config.cpp b/platform/android/export/godot_plugin_config.cpp
index 21580ae907..56431c25de 100644
--- a/platform/android/export/godot_plugin_config.cpp
+++ b/platform/android/export/godot_plugin_config.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_plugin_config.h"
/*
diff --git a/platform/android/export/godot_plugin_config.h b/platform/android/export/godot_plugin_config.h
index 5188f615d4..bef00979a9 100644
--- a/platform/android/export/godot_plugin_config.h
+++ b/platform/android/export/godot_plugin_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_GODOT_PLUGIN_CONFIG_H
#define ANDROID_GODOT_PLUGIN_CONFIG_H
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index 8d016d3fac..4fdcca68e9 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gradle_export_util.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gradle_export_util.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gradle_export_util.h"
@@ -72,6 +72,54 @@ String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_or
}
}
+int _get_app_category_value(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return 8;
+ case APP_CATEGORY_AUDIO:
+ return 1;
+ case APP_CATEGORY_IMAGE:
+ return 3;
+ case APP_CATEGORY_MAPS:
+ return 6;
+ case APP_CATEGORY_NEWS:
+ return 5;
+ case APP_CATEGORY_PRODUCTIVITY:
+ return 7;
+ case APP_CATEGORY_SOCIAL:
+ return 4;
+ case APP_CATEGORY_VIDEO:
+ return 2;
+ case APP_CATEGORY_GAME:
+ default:
+ return 0;
+ }
+}
+
+String _get_app_category_label(int category_index) {
+ switch (category_index) {
+ case APP_CATEGORY_ACCESSIBILITY:
+ return "accessibility";
+ case APP_CATEGORY_AUDIO:
+ return "audio";
+ case APP_CATEGORY_IMAGE:
+ return "image";
+ case APP_CATEGORY_MAPS:
+ return "maps";
+ case APP_CATEGORY_NEWS:
+ return "news";
+ case APP_CATEGORY_PRODUCTIVITY:
+ return "productivity";
+ case APP_CATEGORY_SOCIAL:
+ return "social";
+ case APP_CATEGORY_VIDEO:
+ return "video";
+ case APP_CATEGORY_GAME:
+ default:
+ return "game";
+ }
+}
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir) {
if (!DirAccess::exists(p_dir)) {
@@ -211,8 +259,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
if (uses_xr) {
- manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
-
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index == XR_HAND_TRACKING_OPTIONAL) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
@@ -231,8 +277,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
- int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
- bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
String manifest_activity_text = vformat(
" <activity android:name=\"com.godot.game.GodotApp\" "
@@ -243,31 +287,32 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
bool_to_string(p_preset->get("package/exclude_from_recents")),
orientation,
bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
- if (uses_xr) {
- manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
- } else {
- manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
- }
manifest_activity_text += " </activity>\n";
return manifest_activity_text;
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
+ int app_category_index = (int)(p_preset->get("package/app_category"));
+ bool is_game = app_category_index == APP_CATEGORY_GAME;
+
int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
+
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
+ " android:appCategory=\"%s\"\n"
" android:isGame=\"%s\"\n"
" android:hasFragileUserData=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
- " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
+ " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_version_name\" />\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_hand_tracking_metadata_name\" />\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
- bool_to_string(p_preset->get("package/classify_as_game")),
+ _get_app_category_label(app_category_index),
+ bool_to_string(is_game),
bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
bool_to_string(p_has_read_write_storage_permission));
@@ -281,8 +326,6 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_
hand_tracking_frequency);
manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.handtracking.version\" android:value=\"V2.0\" />\n";
}
- } else {
- manifest_application_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.supportedDevices\" />\n";
}
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 232b4458c6..0fa857cb75 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gradle_export_util.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gradle_export_util.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANDROID_GRADLE_EXPORT_UTIL_H
#define ANDROID_GRADLE_EXPORT_UTIL_H
@@ -44,6 +44,18 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+// Application category.
+// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
+static const int APP_CATEGORY_ACCESSIBILITY = 0;
+static const int APP_CATEGORY_AUDIO = 1;
+static const int APP_CATEGORY_GAME = 2;
+static const int APP_CATEGORY_IMAGE = 3;
+static const int APP_CATEGORY_MAPS = 4;
+static const int APP_CATEGORY_NEWS = 5;
+static const int APP_CATEGORY_PRODUCTIVITY = 6;
+static const int APP_CATEGORY_SOCIAL = 7;
+static const int APP_CATEGORY_VIDEO = 8;
+
// Supported XR modes.
// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
static const int XR_MODE_REGULAR = 0;
@@ -73,6 +85,10 @@ int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orien
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
+int _get_app_category_value(int category_index);
+
+String _get_app_category_label(int category_index);
+
// Utility method used to create a directory.
Error create_directory(const String &p_dir);
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index d6cd62e9f5..5df05580a5 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_android.h"
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 55f8fbe0f4..1d25a28d90 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_ANDROID_H
#define FILE_ACCESS_ANDROID_H
diff --git a/platform/android/file_access_filesystem_jandroid.cpp b/platform/android/file_access_filesystem_jandroid.cpp
index c2ee3389ae..7174d57344 100644
--- a/platform/android/file_access_filesystem_jandroid.cpp
+++ b/platform/android/file_access_filesystem_jandroid.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_filesystem_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_filesystem_jandroid.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_filesystem_jandroid.h"
diff --git a/platform/android/file_access_filesystem_jandroid.h b/platform/android/file_access_filesystem_jandroid.h
index 815ab36516..7829ab7cf9 100644
--- a/platform/android/file_access_filesystem_jandroid.h
+++ b/platform/android/file_access_filesystem_jandroid.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_filesystem_jandroid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_filesystem_jandroid.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_FILESYSTEM_JANDROID_H
#define FILE_ACCESS_FILESYSTEM_JANDROID_H
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 1db135826a..1969f9c814 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -20,6 +20,7 @@
android:label="@string/godot_project_name_string"
android:allowBackup="false"
android:icon="@mipmap/icon"
+ android:appCategory="game"
android:isGame="true"
android:hasFragileUserData="false"
android:requestLegacyExternalStorage="false"
@@ -47,12 +48,6 @@
android:name="xr_hand_tracking_version_name"
android:value="xr_hand_tracking_version_value"/>
- <!-- Supported Meta devices -->
- <!-- This is removed by the exporter if the xr mode is not VR. -->
- <meta-data
- android:name="com.oculus.supportedDevices"
- android:value="all" />
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -65,9 +60,6 @@
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
-
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
diff --git a/platform/android/java/app/src/com/godot/game/GodotApp.java b/platform/android/java/app/src/com/godot/game/GodotApp.java
index c9684bce14..a43e289b6b 100644
--- a/platform/android/java/app/src/com/godot/game/GodotApp.java
+++ b/platform/android/java/app/src/com/godot/game/GodotApp.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotApp.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotApp.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package com.godot.game;
diff --git a/platform/android/java/editor/src/dev/res/values/strings.xml b/platform/android/java/editor/src/dev/res/values/strings.xml
index 45fae3fd39..215f2c7d0a 100644
--- a/platform/android/java/editor/src/dev/res/values/strings.xml
+++ b/platform/android/java/editor/src/dev/res/values/strings.xml
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <string name="godot_editor_name_string">Godot Editor 4.x (dev)</string>
+ <string name="godot_editor_name_string">Godot Editor 4 (dev)</string>
</resources>
diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml
index f3ddaafd0e..80ef10b6a4 100644
--- a/platform/android/java/editor/src/main/AndroidManifest.xml
+++ b/platform/android/java/editor/src/main/AndroidManifest.xml
@@ -27,6 +27,7 @@
android:icon="@mipmap/icon"
android:label="@string/godot_editor_name_string"
tools:ignore="GoogleAppIndexingWarning"
+ android:theme="@style/GodotEditorTheme"
android:requestLegacyExternalStorage="true">
<activity
@@ -35,7 +36,6 @@
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
android:exported="true"
- android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:process=":GodotProjectManager">
<layout android:defaultHeight="@dimen/editor_default_window_height"
@@ -53,8 +53,7 @@
android:process=":GodotEditor"
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
- android:exported="false"
- android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ android:exported="false">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
@@ -66,8 +65,7 @@
android:process=":GodotGame"
android:launchMode="singleTask"
android:exported="false"
- android:screenOrientation="userLandscape"
- android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ android:screenOrientation="userLandscape">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
index 46a334ef38..71385315ae 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotEditor.kt
@@ -1,42 +1,41 @@
-/*************************************************************************/
-/* GodotEditor.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotEditor.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.editor
import android.Manifest
+import android.app.ActivityManager
+import android.content.Context
import android.content.Intent
import android.content.pm.PackageManager
-import android.os.Build
-import android.os.Bundle
-import android.os.Debug
-import android.os.Environment
+import android.os.*
import android.util.Log
import android.widget.Toast
import androidx.window.layout.WindowMetricsCalculator
@@ -64,11 +63,18 @@ open class GodotEditor : FullScreenGodotApp() {
private const val COMMAND_LINE_PARAMS = "command_line_params"
+ private const val EDITOR_ID = 777
private const val EDITOR_ARG = "--editor"
private const val EDITOR_ARG_SHORT = "-e"
+ private const val EDITOR_PROCESS_NAME_SUFFIX = ":GodotEditor"
+ private const val GAME_ID = 667
+ private const val GAME_PROCESS_NAME_SUFFIX = ":GodotGame"
+
+ private const val PROJECT_MANAGER_ID = 555
private const val PROJECT_MANAGER_ARG = "--project-manager"
private const val PROJECT_MANAGER_ARG_SHORT = "-p"
+ private const val PROJECT_MANAGER_PROCESS_NAME_SUFFIX = ":GodotProjectManager"
}
private val commandLineParams = ArrayList<String>()
@@ -102,9 +108,10 @@ open class GodotEditor : FullScreenGodotApp() {
override fun getCommandLine() = commandLineParams
- override fun onNewGodotInstanceRequested(args: Array<String>) {
+ override fun onNewGodotInstanceRequested(args: Array<String>): Int {
// Parse the arguments to figure out which activity to start.
var targetClass: Class<*> = GodotGame::class.java
+ var instanceId = GAME_ID
// Whether we should launch the new godot instance in an adjacent window
// https://developer.android.com/reference/android/content/Intent#FLAG_ACTIVITY_LAUNCH_ADJACENT
@@ -115,12 +122,14 @@ open class GodotEditor : FullScreenGodotApp() {
if (EDITOR_ARG == arg || EDITOR_ARG_SHORT == arg) {
targetClass = GodotEditor::class.java
launchAdjacent = false
+ instanceId = EDITOR_ID
break
}
if (PROJECT_MANAGER_ARG == arg || PROJECT_MANAGER_ARG_SHORT == arg) {
targetClass = GodotProjectManager::class.java
launchAdjacent = false
+ instanceId = PROJECT_MANAGER_ID
break
}
}
@@ -139,6 +148,37 @@ open class GodotEditor : FullScreenGodotApp() {
Log.d(TAG, "Starting $targetClass")
startActivity(newInstance)
}
+ return instanceId
+ }
+
+ override fun onGodotForceQuit(godotInstanceId: Int): Boolean {
+ val processNameSuffix = when (godotInstanceId) {
+ GAME_ID -> {
+ GAME_PROCESS_NAME_SUFFIX
+ }
+ EDITOR_ID -> {
+ EDITOR_PROCESS_NAME_SUFFIX
+ }
+ PROJECT_MANAGER_ID -> {
+ PROJECT_MANAGER_PROCESS_NAME_SUFFIX
+ }
+ else -> ""
+ }
+ if (processNameSuffix.isBlank()) {
+ return false
+ }
+
+ val activityManager = getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
+ val runningProcesses = activityManager.runningAppProcesses
+ for (runningProcess in runningProcesses) {
+ if (runningProcess.processName.endsWith(processNameSuffix)) {
+ Log.v(TAG, "Killing Godot process ${runningProcess.processName}")
+ Process.killProcess(runningProcess.pid)
+ return true
+ }
+ }
+
+ return false
}
// Get the screen's density scale
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
index b9536a7066..104af0fcff 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotGame.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotGame.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotGame.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.editor
diff --git a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
index bcf4659603..62a9384f2e 100644
--- a/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
+++ b/platform/android/java/editor/src/main/java/org/godotengine/editor/GodotProjectManager.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotProjectManager.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotProjectManager.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.editor
diff --git a/platform/android/java/editor/src/main/res/values/strings.xml b/platform/android/java/editor/src/main/res/values/strings.xml
index 837a5d62e1..216d02d9c7 100644
--- a/platform/android/java/editor/src/main/res/values/strings.xml
+++ b/platform/android/java/editor/src/main/res/values/strings.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
- <string name="godot_editor_name_string">Godot Editor 4.x</string>
+ <string name="godot_editor_name_string">Godot Editor 4</string>
<string name="denied_storage_permission_error_msg">Missing storage access permission!</string>
</resources>
diff --git a/platform/android/java/editor/src/main/res/values/themes.xml b/platform/android/java/editor/src/main/res/values/themes.xml
new file mode 100644
index 0000000000..fda04d6dc7
--- /dev/null
+++ b/platform/android/java/editor/src/main/res/values/themes.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <style name="GodotEditorTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen">
+ </style>
+</resources>
diff --git a/platform/android/java/lib/res/values/strings.xml b/platform/android/java/lib/res/values/strings.xml
index f5a4ab1071..7efac4ce71 100644
--- a/platform/android/java/lib/res/values/strings.xml
+++ b/platform/android/java/lib/res/values/strings.xml
@@ -48,7 +48,7 @@
<string name="state_failed_unlicensed">Download failed because you may not have purchased this app</string>
<string name="state_failed_fetching_url">Download failed because the resources could not be found</string>
<string name="state_failed_sdcard_full">Download failed because the external storage is full</string>
- <string name="state_failed_cancelled">Download cancelled</string>
+ <string name="state_failed_cancelled">Download canceled</string>
<string name="state_failed">Download failed</string>
<string name="kilobytes_per_second">%1$s KB/s</string>
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
index afe82cd8f3..699e19fcf0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Dictionary.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* Dictionary.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* Dictionary.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index f21f88db0a..65032d6a68 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* FullScreenGodotApp.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* FullScreenGodotApp.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
@@ -74,28 +74,36 @@ public abstract class FullScreenGodotApp extends FragmentActivity implements God
public void onDestroy() {
Log.v(TAG, "Destroying Godot app...");
super.onDestroy();
- onGodotForceQuit(godotFragment);
+ terminateGodotInstance(godotFragment);
}
@Override
public final void onGodotForceQuit(Godot instance) {
+ runOnUiThread(() -> {
+ terminateGodotInstance(instance);
+ });
+ }
+
+ private void terminateGodotInstance(Godot instance) {
if (instance == godotFragment) {
Log.v(TAG, "Force quitting Godot instance");
- ProcessPhoenix.forceQuit(this);
+ ProcessPhoenix.forceQuit(FullScreenGodotApp.this);
}
}
@Override
public final void onGodotRestartRequested(Godot instance) {
- if (instance == godotFragment) {
- // It's very hard to properly de-initialize Godot on Android to restart the game
- // from scratch. Therefore, we need to kill the whole app process and relaunch it.
- //
- // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
- // releasing and reloading native libs or resetting their state somehow and clearing statics).
- Log.v(TAG, "Restarting Godot instance...");
- ProcessPhoenix.triggerRebirth(this);
- }
+ runOnUiThread(() -> {
+ if (instance == godotFragment) {
+ // It's very hard to properly de-initialize Godot on Android to restart the game
+ // from scratch. Therefore, we need to kill the whole app process and relaunch it.
+ //
+ // Restarting only the activity, wouldn't be enough unless it did proper cleanup (including
+ // releasing and reloading native libs or resetting their state somehow and clearing statics).
+ Log.v(TAG, "Restarting Godot instance...");
+ ProcessPhoenix.triggerRebirth(FullScreenGodotApp.this);
+ }
+ });
}
@Override
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 3487e5019c..50263bc392 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* Godot.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* Godot.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
@@ -348,11 +348,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
public void restart() {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotRestartRequested(this);
- }
- });
+ if (godotHost != null) {
+ godotHost.onGodotRestartRequested(this);
+ }
}
public void alert(final String message, final String title) {
@@ -889,11 +887,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private void forceQuit() {
// TODO: This is a temp solution. The proper fix will involve tracking down and properly shutting down each
// native Godot components that is started in Godot#onVideoInit.
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onGodotForceQuit(this);
- }
- });
+ forceQuit(0);
+ }
+
+ @Keep
+ private boolean forceQuit(int instanceId) {
+ if (godotHost == null) {
+ return false;
+ }
+ if (instanceId == 0) {
+ godotHost.onGodotForceQuit(this);
+ return true;
+ } else {
+ return godotHost.onGodotForceQuit(instanceId);
+ }
}
private boolean obbIsCorrupted(String f, String main_pack_md5) {
@@ -1052,11 +1059,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
@Keep
- private void createNewGodotInstance(String[] args) {
- runOnUiThread(() -> {
- if (godotHost != null) {
- godotHost.onNewGodotInstanceRequested(args);
- }
- });
+ private int createNewGodotInstance(String[] args) {
+ if (godotHost != null) {
+ return godotHost.onNewGodotInstanceRequested(args);
+ }
+ return 0;
}
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
index c6c5b4953d..d447e449e1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotDownloaderAlarmReceiver.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotDownloaderAlarmReceiver.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
index 90a046a7a7..8e3fb85cde 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotDownloaderService.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotDownloaderService.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotDownloaderService.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
index f8d937521b..330e2ede76 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotGLRenderView.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotGLRenderView.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotGLRenderView.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
import org.godotengine.godot.gl.GLSurfaceView;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
index 2e7b67194f..7700b9b628 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotHost.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotHost.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
@@ -55,21 +55,35 @@ public interface GodotHost {
default void onGodotMainLoopStarted() {}
/**
- * Invoked on the UI thread as the last step of the Godot instance clean up phase.
+ * Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
- * Invoked on the UI thread when the Godot instance wants to be restarted. It's up to the host
+ * Invoked on the render thread to terminate the Godot instance with the given id.
+ * @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
+ *
+ * @return true if successful, false otherwise.
+ */
+ default boolean onGodotForceQuit(int godotInstanceId) {
+ return false;
+ }
+
+ /**
+ * Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
- * Invoked on the UI thread when a new Godot instance is requested. It's up to the host to
+ * Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
+ *
+ * @return the id of the new instance. See {@code onGodotForceQuit}
*/
- default void onNewGodotInstanceRequested(String[] args) {}
+ default int onNewGodotInstanceRequested(String[] args) {
+ return 0;
+ }
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
index d283de8ce8..41d06a6458 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotIO.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotIO.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
@@ -150,7 +150,6 @@ public class GodotIO {
} else {
selectedScaledDensity = 0.75f;
}
- Log.d(TAG, "Selected scaled density: " + selectedScaledDensity);
return selectedScaledDensity;
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
index 33896ecb95..75a01dc787 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotLib.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotLib.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotLib.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
@@ -148,7 +148,7 @@ public class GodotLib {
/**
* Forward regular key events.
*/
- public static native void key(int p_keycode, int p_physical_keycode, int p_unicode, boolean p_pressed);
+ public static native void key(int p_physical_keycode, int p_unicode, int p_key_label, boolean p_pressed);
/**
* Forward game device's key events.
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
index ab74ba037d..02c0d67fff 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotRenderView.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotRenderView.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotRenderView.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
index 56bc7f9e76..34490d4625 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotVulkanRenderView.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotVulkanRenderView.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotVulkanRenderView.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java
index 5c4fd00f6d..9d44d8826c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/gl/GodotRenderer.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotRenderer.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotRenderer.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.gl;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
index 804dbaf165..a7064dfc1d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotEditText.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotEditText.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotEditText.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.input;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
index cde8d7cdae..1be009b6dc 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotGestureHandler.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotGestureHandler.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotGestureHandler.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.input
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
index 0ba86e4316..cedbbfb7c3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotInputHandler.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotInputHandler.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotInputHandler.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.input;
@@ -129,12 +129,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
}
} else {
// getKeyCode(): The physical key that was pressed.
- // Godot's keycodes match the ASCII codes, so for single byte unicode characters,
- // we can use the unmodified unicode character to determine Godot's keycode.
- final int keycode = event.getUnicodeChar(0);
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
- GodotLib.key(keycode, physical_keycode, unicode, false);
+ final int key_label = event.getDisplayLabel();
+ GodotLib.key(physical_keycode, unicode, key_label, false);
};
return true;
@@ -166,10 +164,10 @@ public class GodotInputHandler implements InputManager.InputDeviceListener {
GodotLib.joybutton(godotJoyId, button, true);
}
} else {
- final int keycode = event.getUnicodeChar(0);
final int physical_keycode = event.getKeyCode();
final int unicode = event.getUnicodeChar();
- GodotLib.key(keycode, physical_keycode, unicode, true);
+ final int key_label = event.getDisplayLabel();
+ GodotLib.key(physical_keycode, unicode, key_label, true);
}
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
index 01ad5ee415..7b628e25ed 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/GodotTextInputWrapper.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotTextInputWrapper.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotTextInputWrapper.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.input;
@@ -93,8 +93,8 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
@Override
public void beforeTextChanged(final CharSequence pCharSequence, final int start, final int count, final int after) {
for (int i = 0; i < count; ++i) {
- GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, true);
- GodotLib.key(0, KeyEvent.KEYCODE_DEL, 0, false);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_DEL, 0, 0, false);
if (mHasSelection) {
mHasSelection = false;
@@ -110,13 +110,13 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
newChars[i - start] = pCharSequence.charAt(i);
}
for (int i = 0; i < count; ++i) {
- int key = newChars[i];
- if ((key == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
+ final int character = newChars[i];
+ if ((character == '\n') && !(mEdit.getKeyboardType() == GodotEditText.VirtualKeyboardType.KEYBOARD_TYPE_MULTILINE)) {
// Return keys are handled through action events
continue;
}
- GodotLib.key(key, 0, key, true);
- GodotLib.key(key, 0, key, false);
+ GodotLib.key(0, character, 0, true);
+ GodotLib.key(0, character, 0, false);
}
}
@@ -126,17 +126,17 @@ public class GodotTextInputWrapper implements TextWatcher, OnEditorActionListene
final String characters = pKeyEvent.getCharacters();
for (int i = 0; i < characters.length(); i++) {
- final int ch = characters.codePointAt(i);
- GodotLib.key(ch, 0, ch, true);
- GodotLib.key(ch, 0, ch, false);
+ final int character = characters.codePointAt(i);
+ GodotLib.key(0, character, 0, true);
+ GodotLib.key(0, character, 0, false);
}
}
if (pActionID == EditorInfo.IME_ACTION_DONE) {
// Enter key has been pressed
mRenderView.queueOnRenderThread(() -> {
- GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, true);
- GodotLib.key(0, KeyEvent.KEYCODE_ENTER, 0, false);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, true);
+ GodotLib.key(KeyEvent.KEYCODE_ENTER, 0, 0, false);
});
mRenderView.getView().requestFocus();
return true;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
index bace516b33..9e13a1aca6 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/input/Joystick.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* Joystick.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* Joystick.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.input;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt b/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt
index 1a3576a6a9..833ab40af0 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/StorageScope.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* StorageScope.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* StorageScope.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
index 098b10ae36..b9b7ebac6e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/AssetsDirectoryAccess.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* AssetsDirectoryAccess.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* AssetsDirectoryAccess.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.directory
@@ -64,7 +64,7 @@ internal class AssetsDirectoryAccess(context: Context) : DirectoryAccessHandler.
override fun hasDirId(dirId: Int) = dirs.indexOfKey(dirId) >= 0
override fun dirOpen(path: String): Int {
- val assetsPath = getAssetsPath(path) ?: return INVALID_DIR_ID
+ val assetsPath = getAssetsPath(path)
try {
val files = assetManager.list(assetsPath) ?: return INVALID_DIR_ID
// Empty directories don't get added to the 'assets' directory, so
@@ -99,7 +99,7 @@ internal class AssetsDirectoryAccess(context: Context) : DirectoryAccessHandler.
}
override fun fileExists(path: String): Boolean {
- val assetsPath = getAssetsPath(path) ?: return false
+ val assetsPath = getAssetsPath(path)
try {
val files = assetManager.list(assetsPath) ?: return false
// Empty directories don't get added to the 'assets' directory, so
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt
index 6bc317415f..dd6d5180c5 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/DirectoryAccessHandler.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* DirectoryAccessHandler.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* DirectoryAccessHandler.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.directory
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt
index 54fc56fa3e..c8b4f79f30 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/directory/FilesystemDirectoryAccess.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* FileSystemDirectoryAccess.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* FilesystemDirectoryAccess.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.directory
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
index f23537a29e..0f447f0b05 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/DataAccess.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* DataAccess.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* DataAccess.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt
index c6b242a4b6..38974af753 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessFlags.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* FileAccessFlags.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* FileAccessFlags.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
index 83da3a24b3..357008ca66 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileAccessHandler.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* FileAccessHandler.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* FileAccessHandler.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt
index 5af694ad99..f2c0577c21 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/FileData.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* FileData.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* FileData.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt b/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt
index 81a7dd1705..5410eed727 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/io/file/MediaStoreData.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* MediaStoreData.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* MediaStoreData.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.io.file
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 8ca5bcaa6e..48aa231c7a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotPlugin.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotPlugin.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.plugin;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
index 53b78aebfb..63999a8321 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotPluginInfoProvider.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotPluginInfoProvider.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.plugin;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
index 502ea0507d..c2428de2e1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotPluginRegistry.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotPluginRegistry.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.plugin;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
index 8c7faaa75e..4a166112ab 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/SignalInfo.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* SignalInfo.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* SignalInfo.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.plugin;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
index dc912af63c..8beb28ab9a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* UsedByGodot.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* UsedByGodot.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.plugin;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
index 2239ddac8e..ebab8398de 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotTTS.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotTTS.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotTTS.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.tts;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java
index bde37e7315..8128716f8c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/tts/GodotUtterance.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotUtterance.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotUtterance.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.tts;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
index 47df23fe1a..315ca2b25d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/Crypt.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* Crypt.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* Crypt.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.utils;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
index 4525c5c212..7db02968bb 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GLUtils.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GLUtils.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GLUtils.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.utils;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
index a17092d3bd..401c105cd7 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/GodotNetUtils.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* GodotNetUtils.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* GodotNetUtils.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.utils;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
index 57db0709f0..e34c94975b 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/PermissionsUtil.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* PermissionsUtil.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* PermissionsUtil.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.utils;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
index 2cc37b627a..3ee3478fcb 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/utils/ProcessPhoenix.java
@@ -120,7 +120,7 @@ public final class ProcessPhoenix extends Activity {
/**
* Checks if the current process is a temporary Phoenix Process.
- * This can be used to avoid initialisation of unused resources or to prevent running code that
+ * This can be used to avoid initialization of unused resources or to prevent running code that
* is not multi-process ready.
*
* @return true if the current process is a temporary Phoenix Process
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
index 07e22bbcd2..6f09f51d4c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkRenderer.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* VkRenderer.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* VkRenderer.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
@file:JvmName("VkRenderer")
package org.godotengine.godot.vulkan
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
index 1581665195..3828004198 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkSurfaceView.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* VkSurfaceView.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* VkSurfaceView.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
@file:JvmName("VkSurfaceView")
package org.godotengine.godot.vulkan
diff --git a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
index 5ab437f364..4aba0c370d 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
+++ b/platform/android/java/lib/src/org/godotengine/godot/vulkan/VkThread.kt
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* VkThread.kt */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* VkThread.kt */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
@file:JvmName("VkThread")
package org.godotengine.godot.vulkan
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
index 2cc049de15..2c2c9f39d6 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* XRMode.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* XRMode.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
index e35d4f5828..942e57308c 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrConfigChooser.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* OvrConfigChooser.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* OvrConfigChooser.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.ovr;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
index deb9c4bb1d..1f1034dacf 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrContextFactory.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* OvrContextFactory.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* OvrContextFactory.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.ovr;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
index f087b7dc74..60774eb241 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/ovr/OvrWindowSurfaceFactory.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* OvrWindowSurfaceFactory.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* OvrWindowSurfaceFactory.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.ovr;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
index 9834fdfb88..147b4ea676 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularConfigChooser.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* RegularConfigChooser.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* RegularConfigChooser.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.regular;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
index 8fb86bf6d0..1a126ff765 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularContextFactory.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* RegularContextFactory.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* RegularContextFactory.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.regular;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
index 68329c5c49..ed5e5ec561 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/xr/regular/RegularFallbackConfigChooser.java
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* RegularFallbackConfigChooser.java */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* RegularFallbackConfigChooser.java */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
package org.godotengine.godot.xr.regular;
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 349ae704f9..edc934e927 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_class_wrapper.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_class_wrapper.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api/java_class_wrapper.h"
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index cea64a7f22..10716a5c79 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_io_wrapper.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_io_wrapper.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "java_godot_io_wrapper.h"
diff --git a/platform/android/java_godot_io_wrapper.h b/platform/android/java_godot_io_wrapper.h
index 24995147d4..99e29bb53d 100644
--- a/platform/android/java_godot_io_wrapper.h
+++ b/platform/android/java_godot_io_wrapper.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_io_wrapper.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_io_wrapper.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index c2c25601d7..1ee1cccb82 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_lib_jni.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_lib_jni.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "java_godot_lib_jni.h"
@@ -353,19 +353,19 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
AndroidInputHandler::JoypadEvent jevent;
jevent.device = p_device;
jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
- HatMask hat = HatMask::CENTER;
+ BitField<HatMask> hat;
if (p_hat_x != 0) {
if (p_hat_x < 0) {
- hat |= HatMask::LEFT;
+ hat.set_flag(HatMask::LEFT);
} else {
- hat |= HatMask::RIGHT;
+ hat.set_flag(HatMask::RIGHT);
}
}
if (p_hat_y != 0) {
if (p_hat_y < 0) {
- hat |= HatMask::UP;
+ hat.set_flag(HatMask::UP);
} else {
- hat |= HatMask::DOWN;
+ hat.set_flag(HatMask::DOWN);
}
}
jevent.hat = hat;
@@ -382,11 +382,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(
}
// Called on the UI thread
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed) {
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed) {
if (step.get() <= 0) {
return;
}
- input_handler->process_key_event(p_keycode, p_physical_keycode, p_unicode, p_pressed);
+ input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
diff --git a/platform/android/java_godot_lib_jni.h b/platform/android/java_godot_lib_jni.h
index f3f2646bfb..0020ddffd2 100644
--- a/platform/android/java_godot_lib_jni.h
+++ b/platform/android/java_godot_lib_jni.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_lib_jni.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_lib_jni.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVA_GODOT_LIB_JNI_H
#define JAVA_GODOT_LIB_JNI_H
@@ -49,7 +49,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jboolean p_double_tap);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y);
-JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_physical_keycode, jint p_unicode, jboolean p_pressed);
+JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y);
diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp
index 23cfc5f2e6..b50d4870bd 100644
--- a/platform/android/java_godot_view_wrapper.cpp
+++ b/platform/android/java_godot_view_wrapper.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_view_wrapper.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_view_wrapper.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "java_godot_view_wrapper.h"
diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h
index b58a6607ce..9b64ded29c 100644
--- a/platform/android/java_godot_view_wrapper.h
+++ b/platform/android/java_godot_view_wrapper.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_view_wrapper.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_view_wrapper.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVA_GODOT_VIEW_WRAPPER_H
#define JAVA_GODOT_VIEW_WRAPPER_H
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index 416b98c895..9d9d087896 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_wrapper.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_wrapper.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "java_godot_wrapper.h"
@@ -60,7 +60,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
// get some Godot method pointers...
_on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()Z");
_restart = p_env->GetMethodID(godot_class, "restart", "()V");
- _finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
+ _finish = p_env->GetMethodID(godot_class, "forceQuit", "(I)Z");
_set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
_alert = p_env->GetMethodID(godot_class, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
_get_GLES_version_code = p_env->GetMethodID(godot_class, "getGLESVersionCode", "()I");
@@ -77,7 +77,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
_on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
- _create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)V");
+ _create_new_godot_instance = p_env->GetMethodID(godot_class, "createNewGodotInstance", "([Ljava/lang/String;)I");
_get_render_view = p_env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;");
// get some Activity method pointers...
@@ -179,14 +179,15 @@ void GodotJavaWrapper::restart(JNIEnv *p_env) {
}
}
-void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
+bool GodotJavaWrapper::force_quit(JNIEnv *p_env, int p_instance_id) {
if (_finish) {
if (p_env == nullptr) {
p_env = get_jni_env();
}
- ERR_FAIL_NULL(p_env);
- p_env->CallVoidMethod(godot_instance, _finish);
+ ERR_FAIL_NULL_V(p_env, false);
+ return p_env->CallBooleanMethod(godot_instance, _finish, p_instance_id);
}
+ return false;
}
void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
@@ -345,14 +346,16 @@ void GodotJavaWrapper::vibrate(int p_duration_ms) {
}
}
-void GodotJavaWrapper::create_new_godot_instance(List<String> args) {
+int GodotJavaWrapper::create_new_godot_instance(List<String> args) {
if (_create_new_godot_instance) {
JNIEnv *env = get_jni_env();
- ERR_FAIL_NULL(env);
+ ERR_FAIL_NULL_V(env, 0);
jobjectArray jargs = env->NewObjectArray(args.size(), env->FindClass("java/lang/String"), env->NewStringUTF(""));
for (int i = 0; i < args.size(); i++) {
env->SetObjectArrayElement(jargs, i, env->NewStringUTF(args[i].utf8().get_data()));
}
- env->CallVoidMethod(godot_instance, _create_new_godot_instance, jargs);
+ return env->CallIntMethod(godot_instance, _create_new_godot_instance, jargs);
+ } else {
+ return 0;
}
}
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index fb9c4c77fc..1bd79584d8 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* java_godot_wrapper.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* java_godot_wrapper.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVA_GODOT_WRAPPER_H
#define JAVA_GODOT_WRAPPER_H
@@ -85,7 +85,7 @@ public:
void on_godot_setup_completed(JNIEnv *p_env = nullptr);
void on_godot_main_loop_started(JNIEnv *p_env = nullptr);
void restart(JNIEnv *p_env = nullptr);
- void force_quit(JNIEnv *p_env = nullptr);
+ bool force_quit(JNIEnv *p_env = nullptr, int p_instance_id = 0);
void set_keep_screen_on(bool p_enabled);
void alert(const String &p_message, const String &p_title);
int get_gles_version_code();
@@ -103,7 +103,7 @@ public:
bool is_activity_resumed();
void vibrate(int p_duration_ms);
String get_input_fallback_mapping();
- void create_new_godot_instance(List<String> args);
+ int create_new_godot_instance(List<String> args);
};
#endif // JAVA_GODOT_WRAPPER_H
diff --git a/platform/android/jni_utils.cpp b/platform/android/jni_utils.cpp
index 2b0ee50570..fc97d6eca4 100644
--- a/platform/android/jni_utils.cpp
+++ b/platform/android/jni_utils.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* jni_utils.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* jni_utils.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "jni_utils.h"
@@ -149,6 +149,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_INT64_ARRAY: {
+ Vector<int64_t> array = *p_arg;
+ jlongArray arr = env->NewLongArray(array.size());
+ const int64_t *r = array.ptr();
+ env->SetLongArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
+
+ } break;
case Variant::PACKED_BYTE_ARRAY: {
Vector<uint8_t> array = *p_arg;
jbyteArray arr = env->NewByteArray(array.size());
@@ -167,8 +176,15 @@ jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_a
v.obj = arr;
} break;
+ case Variant::PACKED_FLOAT64_ARRAY: {
+ Vector<double> array = *p_arg;
+ jdoubleArray arr = env->NewDoubleArray(array.size());
+ const double *r = array.ptr();
+ env->SetDoubleArrayRegion(arr, 0, array.size(), r);
+ v.val.l = arr;
+ v.obj = arr;
- // TODO: This is missing 64 bits arrays, I have no idea how to do it in JNI.
+ } break;
default: {
v.val.i = 0;
@@ -244,6 +260,17 @@ Variant _jobject_to_variant(JNIEnv *env, jobject obj) {
return sarr;
}
+ if (name == "[J") {
+ jlongArray arr = (jlongArray)obj;
+ int fCount = env->GetArrayLength(arr);
+ Vector<int64_t> sarr;
+ sarr.resize(fCount);
+
+ int64_t *w = sarr.ptrw();
+ env->GetLongArrayRegion(arr, 0, fCount, w);
+ return sarr;
+ }
+
if (name == "[B") {
jbyteArray arr = (jbyteArray)obj;
int fCount = env->GetArrayLength(arr);
@@ -344,12 +371,15 @@ Variant::Type get_jni_type(const String &p_type) {
{ "void", Variant::NIL },
{ "boolean", Variant::BOOL },
{ "int", Variant::INT },
+ { "long", Variant::INT },
{ "float", Variant::FLOAT },
{ "double", Variant::FLOAT },
{ "java.lang.String", Variant::STRING },
{ "[I", Variant::PACKED_INT32_ARRAY },
+ { "[J", Variant::PACKED_INT64_ARRAY },
{ "[B", Variant::PACKED_BYTE_ARRAY },
{ "[F", Variant::PACKED_FLOAT32_ARRAY },
+ { "[D", Variant::PACKED_FLOAT64_ARRAY },
{ "[Ljava.lang.String;", Variant::PACKED_STRING_ARRAY },
{ "org.godotengine.godot.Dictionary", Variant::DICTIONARY },
{ nullptr, Variant::NIL }
@@ -376,13 +406,16 @@ const char *get_jni_sig(const String &p_type) {
{ "void", "V" },
{ "boolean", "Z" },
{ "int", "I" },
+ { "long", "J" },
{ "float", "F" },
{ "double", "D" },
{ "java.lang.String", "Ljava/lang/String;" },
{ "org.godotengine.godot.Dictionary", "Lorg/godotengine/godot/Dictionary;" },
{ "[I", "[I" },
+ { "[J", "[J" },
{ "[B", "[B" },
{ "[F", "[F" },
+ { "[D", "[D" },
{ "[Ljava.lang.String;", "[Ljava/lang/String;" },
{ nullptr, "V" }
};
diff --git a/platform/android/jni_utils.h b/platform/android/jni_utils.h
index 7d5da29a65..d1a4082ae5 100644
--- a/platform/android/jni_utils.h
+++ b/platform/android/jni_utils.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* jni_utils.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* jni_utils.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JNI_UTILS_H
#define JNI_UTILS_H
diff --git a/platform/android/logo.png b/platform/android/logo.png
deleted file mode 100644
index 9c8be93646..0000000000
--- a/platform/android/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/logo.svg b/platform/android/logo.svg
new file mode 100644
index 0000000000..f154e55d11
--- /dev/null
+++ b/platform/android/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="M22.904 20.192a1.25 1.25 0 1 1 1.25-1.25 1.25 1.25 0 0 1-1.25 1.25m-13.808 0a1.25 1.25 0 1 1 1.25-1.25 1.25 1.25 0 0 1-1.25 1.25m14.256-7.525 2.496-4.323a.52.52 0 1 0-.899-.52l-2.528 4.378a15.69 15.69 0 0 0-12.842 0L7.051 7.823a.52.52 0 1 0-.9.521l2.497 4.323C4.361 15 1.43 19.34 1 24.467h30c-.43-5.128-3.361-9.468-7.648-11.8" fill="#56d881"/></svg>
diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp
index 225a1132fe..1299ad032a 100644
--- a/platform/android/net_socket_android.cpp
+++ b/platform/android/net_socket_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "net_socket_android.h"
diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h
index 97a611cb04..f0c2b70529 100644
--- a/platform/android/net_socket_android.h
+++ b/platform/android/net_socket_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NET_SOCKET_ANDROID_H
#define NET_SOCKET_ANDROID_H
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 317a63f21f..725fea8d54 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_android.h"
@@ -355,20 +355,20 @@ void OS_Android::_load_system_font_config() {
if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
in_font_node = false;
if (parser->get_node_name() == "familyset") {
- int ver = parser->has_attribute("version") ? parser->get_attribute_value("version").to_int() : 0;
+ int ver = parser->has_attribute("version") ? parser->get_named_attribute_value("version").to_int() : 0;
if (ver < 21) {
ERR_PRINT(vformat("Unsupported font config version %s", ver));
break;
}
} else if (parser->get_node_name() == "alias") {
- String name = parser->has_attribute("name") ? parser->get_attribute_value("name").strip_edges() : String();
- String to = parser->has_attribute("to") ? parser->get_attribute_value("to").strip_edges() : String();
+ String name = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
+ String to = parser->has_attribute("to") ? parser->get_named_attribute_value("to").strip_edges() : String();
if (!name.is_empty() && !to.is_empty()) {
font_aliases[name] = to;
}
} else if (parser->get_node_name() == "family") {
- fn = parser->has_attribute("name") ? parser->get_attribute_value("name").strip_edges() : String();
- String lang_code = parser->has_attribute("lang") ? parser->get_attribute_value("lang").strip_edges() : String();
+ fn = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
+ String lang_code = parser->has_attribute("lang") ? parser->get_named_attribute_value("lang").strip_edges() : String();
Vector<String> lang_codes = lang_code.split(",");
for (int i = 0; i < lang_codes.size(); i++) {
Vector<String> lang_code_elements = lang_codes[i].split("-");
@@ -412,9 +412,9 @@ void OS_Android::_load_system_font_config() {
}
} else if (parser->get_node_name() == "font") {
in_font_node = true;
- fb = parser->has_attribute("fallbackFor") ? parser->get_attribute_value("fallbackFor").strip_edges() : String();
- fi.weight = parser->has_attribute("weight") ? parser->get_attribute_value("weight").to_int() : 400;
- fi.italic = parser->has_attribute("style") && parser->get_attribute_value("style").strip_edges() == "italic";
+ fb = parser->has_attribute("fallbackFor") ? parser->get_named_attribute_value("fallbackFor").strip_edges() : String();
+ fi.weight = parser->has_attribute("weight") ? parser->get_named_attribute_value("weight").to_int() : 400;
+ fi.italic = parser->has_attribute("style") && parser->get_named_attribute_value("style").strip_edges() == "italic";
}
}
if (parser->get_node_type() == XMLParser::NODE_TEXT) {
@@ -695,8 +695,8 @@ bool OS_Android::_check_internal_feature_support(const String &p_feature) {
}
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
- display_size.width = 800;
- display_size.height = 600;
+ display_size.width = DEFAULT_WINDOW_WIDTH;
+ display_size.height = DEFAULT_WINDOW_HEIGHT;
use_apk_expansion = p_use_apk_expansion;
@@ -739,9 +739,19 @@ Error OS_Android::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
- godot_java->create_new_godot_instance(p_arguments);
+ int instance_id = godot_java->create_new_godot_instance(p_arguments);
+ if (r_child_id) {
+ *r_child_id = instance_id;
+ }
return OK;
}
+Error OS_Android::kill(const ProcessID &p_pid) {
+ if (godot_java->force_quit(nullptr, p_pid)) {
+ return OK;
+ }
+ return OS_Unix::kill(p_pid);
+}
+
OS_Android::~OS_Android() {
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 9034615fc4..53910b1498 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_ANDROID_H
#define OS_ANDROID_H
@@ -86,6 +86,8 @@ private:
public:
static const char *ANDROID_EXEC_PATH;
+ static const int DEFAULT_WINDOW_WIDTH = 800;
+ static const int DEFAULT_WINDOW_HEIGHT = 600;
virtual void initialize_core() override;
virtual void initialize() override;
@@ -156,6 +158,7 @@ public:
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
+ virtual Error kill(const ProcessID &p_pid) override;
virtual bool _check_internal_feature_support(const String &p_feature) override;
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h
index 40bee40180..d2376d2de7 100644
--- a/platform/android/platform_config.h
+++ b/platform/android/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <alloca.h>
#include <malloc.h>
diff --git a/platform/android/plugin/godot_plugin_jni.cpp b/platform/android/plugin/godot_plugin_jni.cpp
index fe35babba6..4bb90cb971 100644
--- a/platform/android/plugin/godot_plugin_jni.cpp
+++ b/platform/android/plugin/godot_plugin_jni.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_jni.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_jni.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_plugin_jni.h"
diff --git a/platform/android/plugin/godot_plugin_jni.h b/platform/android/plugin/godot_plugin_jni.h
index e36cc8b0e3..36a992246d 100644
--- a/platform/android/plugin/godot_plugin_jni.h
+++ b/platform/android/plugin/godot_plugin_jni.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_jni.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_jni.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_PLUGIN_JNI_H
#define GODOT_PLUGIN_JNI_H
diff --git a/platform/android/run_icon.png b/platform/android/run_icon.png
deleted file mode 100644
index b687c9ac31..0000000000
--- a/platform/android/run_icon.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/run_icon.svg b/platform/android/run_icon.svg
new file mode 100644
index 0000000000..24d930fece
--- /dev/null
+++ b/platform/android/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M11.187 9.936a.577.577 0 1 1 .578-.578.577.577 0 0 1-.578.578m-6.374 0a.577.577 0 1 1 .577-.578.577.577 0 0 1-.577.578m6.581-3.475 1.153-1.996a.24.24 0 1 0-.415-.24l-1.167 2.021a7.244 7.244 0 0 0-5.93 0L3.868 4.225a.24.24 0 1 0-.415.24l1.153 1.996a6.806 6.806 0 0 0-3.532 5.448h13.852a6.807 6.807 0 0 0-3.532-5.448" fill="#56d881" style="fill:#e0e0e0;fill-opacity:1"/></svg>
diff --git a/platform/android/string_android.h b/platform/android/string_android.h
index 79c71b5d04..fe2f2e20a7 100644
--- a/platform/android/string_android.h
+++ b/platform/android/string_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STRING_ANDROID_H
#define STRING_ANDROID_H
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index 9f87303341..5051c179ed 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread_jandroid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread_jandroid.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "thread_jandroid.h"
diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h
index 3b000517fd..e3d1df5e59 100644
--- a/platform/android/thread_jandroid.h
+++ b/platform/android/thread_jandroid.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread_jandroid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread_jandroid.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef THREAD_JANDROID_H
#define THREAD_JANDROID_H
diff --git a/platform/android/tts_android.cpp b/platform/android/tts_android.cpp
index 27ba8da448..c08c1d4941 100644
--- a/platform/android/tts_android.cpp
+++ b/platform/android/tts_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_android.h"
diff --git a/platform/android/tts_android.h b/platform/android/tts_android.h
index bc0cdb8d55..8e3bfccbdb 100644
--- a/platform/android/tts_android.h
+++ b/platform/android/tts_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_ANDROID_H
#define TTS_ANDROID_H
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 948292c3af..ce4b1b7967 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_android.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_android.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef VULKAN_ENABLED
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index fe9a033e1c..f253149ef6 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_android.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_ANDROID_H
#define VULKAN_CONTEXT_ANDROID_H
diff --git a/platform/ios/README.md b/platform/ios/README.md
index 82c275ad31..0e1d6802cb 100644
--- a/platform/ios/README.md
+++ b/platform/ios/README.md
@@ -8,7 +8,7 @@ project template used for packaging the iOS export templates.
## Documentation
-- [Compiling for iOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_ios.html)
+- [Compiling for iOS](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_ios.html)
- Instructions on building this platform port from source.
- [Exporting for iOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_ios.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/ios/SCsub b/platform/ios/SCsub
index bf12ab6dd7..f3925c146f 100644
--- a/platform/ios/SCsub
+++ b/platform/ios/SCsub
@@ -20,6 +20,7 @@ ios_lib = [
"godot_view_gesture_recognizer.mm",
"device_metrics.m",
"keyboard_input_view.mm",
+ "key_mapping_ios.mm",
]
env_ios = env.Clone()
diff --git a/platform/ios/api/api.cpp b/platform/ios/api/api.cpp
index 00c76a9256..51afe05310 100644
--- a/platform/ios/api/api.cpp
+++ b/platform/ios/api/api.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api.h"
diff --git a/platform/ios/api/api.h b/platform/ios/api/api.h
index c7fd4ce77b..15634722bf 100644
--- a/platform/ios/api/api.h
+++ b/platform/ios/api/api.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_API_H
#define IOS_API_H
diff --git a/platform/ios/app_delegate.h b/platform/ios/app_delegate.h
index 0ec1dc071b..d8310792aa 100644
--- a/platform/ios/app_delegate.h
+++ b/platform/ios/app_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/app_delegate.mm b/platform/ios/app_delegate.mm
index 3ebd530585..45f74e6b7b 100644
--- a/platform/ios/app_delegate.mm
+++ b/platform/ios/app_delegate.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_delegate.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "app_delegate.h"
diff --git a/platform/ios/detect.py b/platform/ios/detect.py
index 38e62134b5..71612cf1fa 100644
--- a/platform/ios/detect.py
+++ b/platform/ios/detect.py
@@ -99,8 +99,8 @@ def configure(env: "Environment"):
if env["ios_simulator"]:
detect_darwin_sdk_path("iossimulator", env)
- env.Append(ASFLAGS=["-mios-simulator-version-min=13.0"])
- env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"])
+ env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"])
+ env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
env.extra_suffix = ".simulator" + env.extra_suffix
else:
detect_darwin_sdk_path("ios", env)
@@ -153,3 +153,11 @@ def configure(env: "Environment"):
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
+
+ if env["opengl3"]:
+ env.Append(CPPDEFINES=["GLES3_ENABLED"])
+ env.Prepend(
+ CPPPATH=[
+ "$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
+ ]
+ )
diff --git a/platform/ios/device_metrics.h b/platform/ios/device_metrics.h
index b9fb9b2fd9..2eb9e003a0 100644
--- a/platform/ios/device_metrics.h
+++ b/platform/ios/device_metrics.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* device_metrics.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* device_metrics.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <Foundation/Foundation.h>
diff --git a/platform/ios/device_metrics.m b/platform/ios/device_metrics.m
index ec4dd8130d..d6f5ec8e42 100644
--- a/platform/ios/device_metrics.m
+++ b/platform/ios/device_metrics.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* device_metrics.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* device_metrics.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "device_metrics.h"
@@ -35,117 +35,159 @@
+ (NSDictionary *)dpiList {
return @{
@[
- @"iPad1,1",
- @"iPad2,1",
- @"iPad2,2",
- @"iPad2,3",
- @"iPad2,4",
+ @"iPad1,1", // iPad 1th Gen
+ @"iPad1,2", // iPad 1th Gen (3G)
+ @"iPad2,1", // iPad 2nd Gen
+ @"iPad2,2", // iPad 2nd Gen (GSM)
+ @"iPad2,3", // iPad 2nd Gen (CDMA)
+ @"iPad2,4", // iPad 2nd Gen
] : @132,
@[
- @"iPhone1,1",
- @"iPhone1,2",
- @"iPhone2,1",
- @"iPad2,5",
- @"iPad2,6",
- @"iPad2,7",
- @"iPod1,1",
- @"iPod2,1",
- @"iPod3,1",
+ @"iPhone1,1", // iPhone 1st Gen
+ @"iPhone1,2", // iPhone 3G
+ @"iPhone2,1", // iPhone 3GS
+ @"iPad2,5", // iPad mini
+ @"iPad2,6", // iPad mini (GSM+LTE)
+ @"iPad2,7", // iPad mini (CDMA+LTE)
+ @"iPod1,1", // iPod 1st Gen
+ @"iPod2,1", // iPod 2nd Gen
+ @"iPod3,1", // iPod 3rd Gen
] : @163,
@[
- @"iPad3,1",
- @"iPad3,2",
- @"iPad3,3",
- @"iPad3,4",
- @"iPad3,5",
- @"iPad3,6",
- @"iPad4,1",
- @"iPad4,2",
- @"iPad4,3",
- @"iPad5,3",
- @"iPad5,4",
- @"iPad6,3",
- @"iPad6,4",
- @"iPad6,7",
- @"iPad6,8",
- @"iPad6,11",
- @"iPad6,12",
- @"iPad7,1",
- @"iPad7,2",
- @"iPad7,3",
- @"iPad7,4",
- @"iPad7,5",
- @"iPad7,6",
- @"iPad7,11",
- @"iPad7,12",
- @"iPad8,1",
- @"iPad8,2",
- @"iPad8,3",
- @"iPad8,4",
- @"iPad8,5",
- @"iPad8,6",
- @"iPad8,7",
- @"iPad8,8",
- @"iPad8,9",
- @"iPad8,10",
- @"iPad8,11",
- @"iPad8,12",
- @"iPad11,3",
- @"iPad11,4",
+ @"iPad3,1", // iPad 3rd Gen
+ @"iPad3,2", // iPad 3rd Gen (CDMA)
+ @"iPad3,3", // iPad 3rd Gen (GSM)
+ @"iPad3,4", // iPad 4th Gen
+ @"iPad3,5", // iPad 4th Gen (GSM+LTE)
+ @"iPad3,6", // iPad 4th Gen (CDMA+LTE)
+ @"iPad4,1", // iPad Air (WiFi)
+ @"iPad4,2", // iPad Air (GSM+CDMA)
+ @"iPad4,3", // iPad Air (China)
+ @"iPad4,7", // iPad mini 3 (WiFi)
+ @"iPad4,8", // iPad mini 3 (GSM+CDMA)
+ @"iPad4,9", // iPad Mini 3 (China)
+ @"iPad6,3", // iPad Pro (9.7 inch, WiFi)
+ @"iPad6,4", // iPad Pro (9.7 inch, WiFi+LTE)
+ @"iPad6,7", // iPad Pro (12.9 inch, WiFi)
+ @"iPad6,8", // iPad Pro (12.9 inch, WiFi+LTE)
+ @"iPad6,11", // iPad 5th Gen (2017)
+ @"iPad6,12", // iPad 5th Gen (2017)
+ @"iPad7,1", // iPad Pro 2nd Gen (WiFi)
+ @"iPad7,2", // iPad Pro 2nd Gen (WiFi+Cellular)
+ @"iPad7,3", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,4", // iPad Pro 10.5-inch 2nd Gen
+ @"iPad7,5", // iPad 6th Gen (WiFi)
+ @"iPad7,6", // iPad 6th Gen (WiFi+Cellular)
+ @"iPad7,11", // iPad 7th Gen 10.2-inch (WiFi)
+ @"iPad7,12", // iPad 7th Gen 10.2-inch (WiFi+Cellular)
+ @"iPad8,1", // iPad Pro 11 inch 3rd Gen (WiFi)
+ @"iPad8,2", // iPad Pro 11 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,3", // iPad Pro 11 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,4", // iPad Pro 11 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,5", // iPad Pro 12.9 inch 3rd Gen (WiFi)
+ @"iPad8,6", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi)
+ @"iPad8,7", // iPad Pro 12.9 inch 3rd Gen (WiFi+Cellular)
+ @"iPad8,8", // iPad Pro 12.9 inch 3rd Gen (1TB, WiFi+Cellular)
+ @"iPad8,9", // iPad Pro 11 inch 4th Gen (WiFi)
+ @"iPad8,10", // iPad Pro 11 inch 4th Gen (WiFi+Cellular)
+ @"iPad8,11", // iPad Pro 12.9 inch 4th Gen (WiFi)
+ @"iPad8,12", // iPad Pro 12.9 inch 4th Gen (WiFi+Cellular)
+ @"iPad11,3", // iPad Air 3rd Gen (WiFi)
+ @"iPad11,4", // iPad Air 3rd Gen
+ @"iPad11,6", // iPad 8th Gen (WiFi)
+ @"iPad11,7", // iPad 8th Gen (WiFi+Cellular)
+ @"iPad12,1", // iPad 9th Gen (WiFi)
+ @"iPad12,2", // iPad 9th Gen (WiFi+Cellular)
+ @"iPad13,1", // iPad Air 4th Gen (WiFi)
+ @"iPad13,2", // iPad Air 4th Gen (WiFi+Cellular)
+ @"iPad13,4", // iPad Pro 11 inch 5th Gen
+ @"iPad13,5", // iPad Pro 11 inch 5th Gen
+ @"iPad13,6", // iPad Pro 11 inch 5th Gen
+ @"iPad13,7", // iPad Pro 11 inch 5th Gen
+ @"iPad13,8", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,9", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,10", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,11", // iPad Pro 12.9 inch 5th Gen
+ @"iPad13,16", // iPad Air 5th Gen (WiFi)
+ @"iPad13,17", // iPad Air 5th Gen (WiFi+Cellular)
+ @"iPad13,18", // iPad 10th Gen
+ @"iPad13,19", // iPad 10th Gen
+ @"iPad14,3", // iPad Pro 11 inch 6th Gen
+ @"iPad14,4", // iPad Pro 11 inch 6th Gen
+ @"iPad14,5", // iPad Pro 12.9 inch 6th Gen
+ @"iPad14,6", // iPad Pro 12.9 inch 6th Gen
] : @264,
@[
- @"iPhone3,1",
- @"iPhone3,2",
- @"iPhone3,3",
- @"iPhone4,1",
- @"iPhone5,1",
- @"iPhone5,2",
- @"iPhone5,3",
- @"iPhone5,4",
- @"iPhone6,1",
- @"iPhone6,2",
- @"iPhone7,2",
- @"iPhone8,1",
- @"iPhone8,4",
- @"iPhone9,1",
- @"iPhone9,3",
- @"iPhone10,1",
- @"iPhone10,4",
- @"iPhone11,8",
- @"iPhone12,1",
- @"iPhone12,8",
- @"iPad4,4",
- @"iPad4,5",
- @"iPad4,6",
- @"iPad4,7",
- @"iPad4,8",
- @"iPad4,9",
- @"iPad5,1",
- @"iPad5,2",
- @"iPad11,1",
- @"iPad11,2",
- @"iPod4,1",
- @"iPod5,1",
- @"iPod7,1",
- @"iPod9,1",
+ @"iPhone3,1", // iPhone 4
+ @"iPhone3,2", // iPhone 4 (GSM)
+ @"iPhone3,3", // iPhone 4 (CDMA)
+ @"iPhone4,1", // iPhone 4S
+ @"iPhone5,1", // iPhone 5 (GSM)
+ @"iPhone5,2", // iPhone 5 (GSM+CDMA)
+ @"iPhone5,3", // iPhone 5C (GSM)
+ @"iPhone5,4", // iPhone 5C (Global)
+ @"iPhone6,1", // iPhone 5S (GSM)
+ @"iPhone6,2", // iPhone 5S (Global)
+ @"iPhone7,2", // iPhone 6
+ @"iPhone8,1", // iPhone 6s
+ @"iPhone8,4", // iPhone SE (GSM)
+ @"iPhone9,1", // iPhone 7
+ @"iPhone9,3", // iPhone 7
+ @"iPhone10,1", // iPhone 8
+ @"iPhone10,4", // iPhone 8
+ @"iPhone11,8", // iPhone XR
+ @"iPhone12,1", // iPhone 11
+ @"iPhone12,8", // iPhone SE 2nd gen
+ @"iPhone14,6", // iPhone SE 3rd gen
+ @"iPad4,4", // iPad mini Retina (WiFi)
+ @"iPad4,5", // iPad mini Retina (GSM+CDMA)
+ @"iPad4,6", // iPad mini Retina (China)
+ @"iPad5,1", // iPad mini 4th Gen (WiFi)
+ @"iPad5,2", // iPad mini 4th Gen
+ @"iPad5,3", // iPad Air 2 (WiFi)
+ @"iPad5,4", // iPad Air 2
+ @"iPad11,1", // iPad mini 5th Gen (WiFi)
+ @"iPad11,2", // iPad mini 5th Gen
+ @"iPad14,1", // iPad mini 6th Gen (WiFi)
+ @"iPad14,2", // iPad mini 6th Gen
+ @"iPod4,1", // iPod 4th Gen
+ @"iPod5,1", // iPod 5th Gen
+ @"iPod7,1", // iPod 6th Gen
+ @"iPod9,1", // iPod 7th Gen
] : @326,
@[
- @"iPhone7,1",
- @"iPhone8,2",
- @"iPhone9,2",
- @"iPhone9,4",
- @"iPhone10,2",
- @"iPhone10,5",
+ @"iPhone7,1", // iPhone 6 Plus
+ @"iPhone8,2", // iPhone 6s Plus
+ @"iPhone9,2", // iPhone 7 Plus
+ @"iPhone9,4", // iPhone 7 Plus
+ @"iPhone10,2", // iPhone 8 Plus
+ @"iPhone10,5", // iPhone 8 Plus
] : @401,
@[
- @"iPhone10,3",
- @"iPhone10,6",
- @"iPhone11,2",
- @"iPhone11,4",
- @"iPhone11,6",
- @"iPhone12,3",
- @"iPhone12,5",
+ @"iPhone10,3", // iPhone X Global
+ @"iPhone10,6", // iPhone X GSM
+ @"iPhone11,2", // iPhone XS
+ @"iPhone11,4", // iPhone XS Max
+ @"iPhone11,6", // iPhone XS Max Global
+ @"iPhone12,3", // iPhone 11 Pro
+ @"iPhone12,5", // iPhone 11 Pro Max
+ @"iPhone13,4", // iPhone 12 Pro Max
+ @"iPhone14,3", // iPhone 13 Pro Max
+ @"iPhone14,8", // iPhone 14 Plus
] : @458,
+ @[
+ @"iPhone13,2", // iPhone 12
+ @"iPhone13,3", // iPhone 12 Pro
+ @"iPhone14,2", // iPhone 13 Pro
+ @"iPhone14,5", // iPhone 13
+ @"iPhone14,7", // iPhone 14
+ @"iPhone15,2", // iPhone 14 Pro
+ @"iPhone15,3", // iPhone 14 Pro Max
+ ] : @460,
+ @[
+ @"iPhone13,1", // iPhone 12 Mini
+ @"iPhone14,4", // iPhone 13 Mini
+ ] : @476
};
}
diff --git a/platform/ios/display_layer.h b/platform/ios/display_layer.h
index a17c75dba1..e719a42cd9 100644
--- a/platform/ios/display_layer.h
+++ b/platform/ios/display_layer.h
@@ -1,39 +1,40 @@
-/*************************************************************************/
-/* display_layer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_layer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>
@protocol DisplayLayer <NSObject>
-- (void)renderDisplayLayer;
+- (void)startRenderDisplayLayer;
+- (void)stopRenderDisplayLayer;
- (void)initializeDisplayLayer;
- (void)layoutDisplayLayer;
diff --git a/platform/ios/display_layer.mm b/platform/ios/display_layer.mm
index 74c760ae9a..3129ebb276 100644
--- a/platform/ios/display_layer.mm
+++ b/platform/ios/display_layer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_layer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_layer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "display_layer.h"
@@ -60,7 +60,10 @@
- (void)layoutDisplayLayer {
}
-- (void)renderDisplayLayer {
+- (void)startRenderDisplayLayer {
+}
+
+- (void)stopRenderDisplayLayer {
}
@end
@@ -76,8 +79,6 @@
}
- (void)initializeDisplayLayer {
- // Get our backing layer
-
// Configure it so that it is opaque, does not retain the contents of the backbuffer when displayed, and uses RGBA8888 color.
self.opaque = YES;
self.drawableProperties = [NSDictionary
@@ -87,8 +88,6 @@
kEAGLDrawablePropertyColorFormat,
nil];
- // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
-
// Create GL ES 3 context
if (GLOBAL_GET("rendering/renderer/rendering_method") == "gl_compatibility") {
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
@@ -115,8 +114,22 @@
[self createFramebuffer];
}
-- (void)renderDisplayLayer {
+- (void)startRenderDisplayLayer {
[EAGLContext setCurrentContext:context];
+
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
+}
+
+- (void)stopRenderDisplayLayer {
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
+ [context presentRenderbuffer:GL_RENDERBUFFER_OES];
+
+#ifdef DEBUG_ENABLED
+ GLenum err = glGetError();
+ if (err) {
+ NSLog(@"DrawView: %x error", err);
+ }
+#endif
}
- (void)dealloc {
@@ -154,11 +167,15 @@
return NO;
}
+ GLES3::TextureStorage::system_fbo = viewFramebuffer;
+
return YES;
}
// Clean up any buffers we have allocated.
- (void)destroyFramebuffer {
+ GLES3::TextureStorage::system_fbo = 0;
+
glDeleteFramebuffersOES(1, &viewFramebuffer);
viewFramebuffer = 0;
glDeleteRenderbuffersOES(1, &viewRenderbuffer);
diff --git a/platform/ios/display_server_ios.h b/platform/ios/display_server_ios.h
index 0ca0d3d1fe..6eaa7c8edc 100644
--- a/platform/ios/display_server_ios.h
+++ b/platform/ios/display_server_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_IOS_H
#define DISPLAY_SERVER_IOS_H
@@ -47,6 +47,10 @@
#endif
#endif
+#if defined(GLES3_ENABLED)
+#include "drivers/gles3/rasterizer_gles3.h"
+#endif // GLES3_ENABLED
+
#import <Foundation/Foundation.h>
#import <QuartzCore/CAMetalLayer.h>
@@ -75,7 +79,7 @@ class DisplayServerIOS : public DisplayServer {
void perform_event(const Ref<InputEvent> &p_event);
- DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerIOS(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerIOS();
public:
@@ -84,7 +88,7 @@ public:
static DisplayServerIOS *get_singleton();
static void register_ios_driver();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
// MARK: - Events
@@ -105,15 +109,16 @@ public:
// MARK: - Input
- // MARK: Touches
+ // MARK: Touches and Apple Pencil
void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
- void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
- void touches_cancelled(int p_idx);
+ void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt);
+ void touches_canceled(int p_idx);
// MARK: Keyboard
- void key(Key p_key, char32_t p_char, bool p_pressed);
+ void key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed);
+ bool is_keyboard_active() const;
// MARK: Motion
@@ -139,6 +144,7 @@ public:
virtual Rect2i get_display_safe_area() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -215,6 +221,7 @@ public:
virtual bool screen_is_kept_on() const override;
void resize_window(CGSize size);
+ virtual void swap_buffers() override {}
};
#endif // DISPLAY_SERVER_IOS_H
diff --git a/platform/ios/display_server_ios.mm b/platform/ios/display_server_ios.mm
index 23b70fbc28..469bc9be17 100644
--- a/platform/ios/display_server_ios.mm
+++ b/platform/ios/display_server_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_ios.h"
@@ -36,6 +36,7 @@
#import "device_metrics.h"
#import "godot_view.h"
#include "ios.h"
+#import "key_mapping_ios.h"
#import "keyboard_input_view.h"
#include "os_ios.h"
#include "tts_ios.h"
@@ -49,53 +50,15 @@ DisplayServerIOS *DisplayServerIOS::get_singleton() {
return (DisplayServerIOS *)DisplayServer::get_singleton();
}
-DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ KeyMappingIOS::initialize();
+
rendering_driver = p_rendering_driver;
// Init TTS
tts = [[TTS_IOS alloc] init];
-#if defined(GLES3_ENABLED)
- // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
- // again,
- // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
- // We are hardcoding the rendering_driver to "vulkan" down below
-
- if (rendering_driver == "opengl3") {
- bool gl_initialization_error = false;
-
- // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
-
- if (RasterizerGLES3::is_viable() == OK) {
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- } else {
- gl_initialization_error = true;
- }
-
- if (gl_initialization_error) {
- OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
- // return ERR_UNAVAILABLE;
- }
-
- // rendering_server = memnew(RenderingServerDefault);
- // // FIXME: Reimplement threaded rendering
- // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- // rendering_server = memnew(RenderingServerWrapMT(rendering_server,
- // false));
- // }
- // rendering_server->init();
- // rendering_server->cursor_set_visible(false, 0);
-
- // reset this to what it should be, it will have been set to 0 after
- // rendering_server->init() is called
- // RasterizerStorageGLES3system_fbo = gl_view_base_fb;
- }
-#endif
-
#if defined(VULKAN_ENABLED)
- rendering_driver = "vulkan";
-
context_vulkan = nullptr;
rendering_device_vulkan = nullptr;
@@ -110,13 +73,14 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
if (!layer) {
- ERR_FAIL_MSG("Failed to create iOS rendering layer.");
+ ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
}
Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
memdelete(context_vulkan);
context_vulkan = nullptr;
+ r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Failed to create Vulkan window.");
}
@@ -127,6 +91,18 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
}
#endif
+#if defined(GLES3_ENABLED)
+ if (rendering_driver == "opengl3") {
+ CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
+
+ if (!layer) {
+ ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
+ }
+
+ RasterizerGLES3::make_current();
+ }
+#endif
+
bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
screen_set_keep_on(keep_screen_on);
@@ -151,8 +127,8 @@ DisplayServerIOS::~DisplayServerIOS() {
#endif
}
-DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
}
Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
@@ -227,47 +203,60 @@ void DisplayServerIOS::_window_callback(const Callable &p_callable, const Varian
// MARK: Touches
void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
- if (!GLOBAL_GET("debug/disable_touch")) {
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
-
- ev->set_index(p_idx);
- ev->set_pressed(p_pressed);
- ev->set_position(Vector2(p_x, p_y));
- ev->set_double_tap(p_double_click);
- perform_event(ev);
- }
+ Ref<InputEventScreenTouch> ev;
+ ev.instantiate();
+
+ ev->set_index(p_idx);
+ ev->set_pressed(p_pressed);
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_double_tap(p_double_click);
+ perform_event(ev);
}
-void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
- if (!GLOBAL_GET("debug/disable_touch")) {
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- ev->set_index(p_idx);
- ev->set_position(Vector2(p_x, p_y));
- ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
- perform_event(ev);
- }
+void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(p_idx);
+ ev->set_pressure(p_pressure);
+ ev->set_tilt(p_tilt);
+ ev->set_position(Vector2(p_x, p_y));
+ ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
+ perform_event(ev);
}
void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
Input::get_singleton()->parse_input_event(p_event);
}
-void DisplayServerIOS::touches_cancelled(int p_idx) {
+void DisplayServerIOS::touches_canceled(int p_idx) {
touch_press(p_idx, -1, -1, false, false);
}
// MARK: Keyboard
-void DisplayServerIOS::key(Key p_key, char32_t p_char, bool p_pressed) {
+void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(false);
ev->set_pressed(p_pressed);
- ev->set_keycode(p_key);
- ev->set_physical_keycode(p_key);
- ev->set_unicode(p_char);
+ ev->set_keycode(fix_keycode(p_char, p_key));
+ if (@available(iOS 13.4, *)) {
+ if (p_key != Key::SHIFT) {
+ ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
+ }
+ if (p_key != Key::CTRL) {
+ ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
+ }
+ if (p_key != Key::ALT) {
+ ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
+ }
+ if (p_key != Key::META) {
+ ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
+ }
+ }
+ ev->set_key_label(p_unshifted);
+ ev->set_physical_keycode(p_physical);
+ ev->set_unicode(fix_unicode(p_char));
perform_event(ev);
}
@@ -381,6 +370,10 @@ int DisplayServerIOS::get_screen_count() const {
return 1;
}
+int DisplayServerIOS::get_primary_screen() const {
+ return 0;
+}
+
Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
return Size2i();
}
@@ -441,7 +434,7 @@ float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
}
float DisplayServerIOS::screen_get_scale(int p_screen) const {
- return [UIScreen mainScreen].nativeScale;
+ return [UIScreen mainScreen].scale;
}
Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
@@ -641,6 +634,10 @@ void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, cons
cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
}
+bool DisplayServerIOS::is_keyboard_active() const {
+ return [AppDelegate.viewController.keyboardView isFirstResponder];
+}
+
void DisplayServerIOS::virtual_keyboard_hide() {
[AppDelegate.viewController.keyboardView resignFirstResponder];
}
@@ -687,15 +684,18 @@ void DisplayServerIOS::resize_window(CGSize viewSize) {
void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
- context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+ if (context_vulkan) {
+ context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
+ }
#endif
}
DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
_THREAD_SAFE_METHOD_
#if defined(VULKAN_ENABLED)
- return context_vulkan->get_vsync_mode(p_window);
-#else
- return DisplayServer::VSYNC_ENABLED;
+ if (context_vulkan) {
+ return context_vulkan->get_vsync_mode(p_window);
+ }
#endif
+ return DisplayServer::VSYNC_ENABLED;
}
diff --git a/platform/ios/export/export.cpp b/platform/ios/export/export.cpp
index 6024db2f2c..e35383206f 100644
--- a/platform/ios/export/export.cpp
+++ b/platform/ios/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/ios/export/export.h b/platform/ios/export/export.h
index 756a1356ea..03e92bfccd 100644
--- a/platform/ios/export/export.h
+++ b/platform/ios/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_EXPORT_H
#define IOS_EXPORT_H
diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp
index ea37278309..c6f7ec09b1 100644
--- a/platform/ios/export/export_plugin.cpp
+++ b/platform/ios/export/export_plugin.cpp
@@ -1,41 +1,49 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/string/translation.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "platform/ios/logo_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
// Vulkan and OpenGL ES 3.0 both mandate ETC2 support.
r_features->push_back("etc2");
+ r_features->push_back("astc");
Vector<String> architectures = _get_preset_architectures(p_preset);
for (int i = 0; i < architectures.size(); ++i) {
@@ -1565,7 +1573,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
int ret = unzGoToFirstFile(src_pkg_zip);
Vector<uint8_t> project_file_data;
while (ret == UNZ_OK) {
-#if defined(MACOS_ENABLED) || defined(X11_ENABLED)
+#if defined(MACOS_ENABLED) || defined(LINUXBSD_ENABLED)
bool is_execute = false;
#endif
@@ -1598,7 +1606,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
continue; //ignore!
}
found_library = true;
-#if defined(MACOS_ENABLED) || defined(X11_ENABLED)
+#if defined(MACOS_ENABLED) || defined(LINUXBSD_ENABLED)
is_execute = true;
#endif
file = file.replace(library_to_use, binary_name + ".xcframework");
@@ -1641,7 +1649,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
f->store_buffer(data.ptr(), data.size());
}
-#if defined(MACOS_ENABLED) || defined(X11_ENABLED)
+#if defined(MACOS_ENABLED) || defined(LINUXBSD_ENABLED)
if (is_execute) {
// we need execute rights on this file
chmod(file.utf8().get_data(), 0755);
@@ -1799,7 +1807,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
ERR_FAIL_COND_V(dylibs_dir.is_null(), ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
- ERR_FAIL_COND_V(err, err);
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Code Signing"), TTR("Code signing failed, see editor log for details."));
+ return err;
+ }
}
if (ep.step("Making .xcarchive", 3)) {
@@ -1825,6 +1836,10 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
err = OS::get_singleton()->execute("xcodebuild", archive_args, &archive_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
print_line("xcodebuild (.xcarchive):\n" + archive_str);
+ if (!archive_str.contains("** ARCHIVE SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR("Xcode project build failed, see editor log for details."));
+ return FAILED;
+ }
if (ep.step("Making .ipa", 4)) {
return ERR_SKIP;
@@ -1841,9 +1856,14 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String export_str;
err = OS::get_singleton()->execute("xcodebuild", export_args, &export_str, nullptr, true);
ERR_FAIL_COND_V(err, err);
+
print_line("xcodebuild (.ipa):\n" + export_str);
+ if (!export_str.contains("** EXPORT SUCCEEDED **")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Xcode Build"), TTR(".ipa export failed, see editor log for details."));
+ return FAILED;
+ }
#else
- print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
+ add_message(EXPORT_MESSAGE_WARNING, TTR("Xcode Build"), TTR(".ipa can only be built on macOS. Leaving Xcode project without building the package."));
#endif
return OK;
@@ -1914,7 +1934,15 @@ bool EditorExportPlatformIOS::has_valid_project_configuration(const Ref<EditorEx
}
EditorExportPlatformIOS::EditorExportPlatformIOS() {
- logo = ImageTexture::create_from_image(memnew(Image(_ios_logo)));
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _ios_logo_svg, EDSCALE, upsample, false);
+ logo = ImageTexture::create_from_image(img);
+#endif
+
plugins_changed.set();
#ifndef ANDROID_ENABLED
check_for_changes_thread.start(_check_for_changes_poll_thread, this);
diff --git a/platform/ios/export/export_plugin.h b/platform/ios/export/export_plugin.h
index 639f2416a5..628dae2e6f 100644
--- a/platform/ios/export/export_plugin.h
+++ b/platform/ios/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_EXPORT_PLUGIN_H
#define IOS_EXPORT_PLUGIN_H
@@ -43,7 +43,6 @@
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform.h"
#include "main/splash.gen.h"
-#include "platform/ios/logo.gen.h"
#include "string.h"
#include "godot_plugin_config.h"
diff --git a/platform/ios/export/godot_plugin_config.cpp b/platform/ios/export/godot_plugin_config.cpp
index 42797d449b..86d5c7ef5b 100644
--- a/platform/ios/export/godot_plugin_config.cpp
+++ b/platform/ios/export/godot_plugin_config.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_plugin_config.h"
diff --git a/platform/ios/export/godot_plugin_config.h b/platform/ios/export/godot_plugin_config.h
index 98e8456ed5..5ff5b26ab3 100644
--- a/platform/ios/export/godot_plugin_config.h
+++ b/platform/ios/export/godot_plugin_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_plugin_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_plugin_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_GODOT_PLUGIN_CONFIG_H
#define IOS_GODOT_PLUGIN_CONFIG_H
diff --git a/platform/ios/godot_app_delegate.h b/platform/ios/godot_app_delegate.h
index 703a906bda..a9bfcbb0b2 100644
--- a/platform/ios/godot_app_delegate.h
+++ b/platform/ios/godot_app_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_app_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_app_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_app_delegate.m b/platform/ios/godot_app_delegate.m
index 84347f9a30..74e8705bc3 100644
--- a/platform/ios/godot_app_delegate.m
+++ b/platform/ios/godot_app_delegate.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_app_delegate.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_app_delegate.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_app_delegate.h"
diff --git a/platform/ios/godot_ios.mm b/platform/ios/godot_ios.mm
index abe7c59ce2..dc6f7c82bd 100644
--- a/platform/ios/godot_ios.mm
+++ b/platform/ios/godot_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core/string/ustring.h"
#include "main/main.h"
diff --git a/platform/ios/godot_view.h b/platform/ios/godot_view.h
index fcb97fa63a..077584baa6 100644
--- a/platform/ios/godot_view.h
+++ b/platform/ios/godot_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_view.mm b/platform/ios/godot_view.mm
index 4537dc2985..4b10f95ab8 100644
--- a/platform/ios/godot_view.mm
+++ b/platform/ios/godot_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view.h"
@@ -74,16 +74,20 @@ static const float earth_gravity = 9.80665;
CALayer<DisplayLayer> *layer;
if ([driverName isEqualToString:@"vulkan"]) {
+#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
+ if (@available(iOS 13, *)) {
+ layer = [GodotMetalLayer layer];
+ } else {
+ return nil;
+ }
+#else
layer = [GodotMetalLayer layer];
+#endif
} else if ([driverName isEqualToString:@"opengl3"]) {
if (@available(iOS 13, *)) {
NSLog(@"OpenGL ES is deprecated on iOS 13");
}
-#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
- return nil;
-#else
layer = [GodotOpenGLLayer layer];
-#endif
} else {
return nil;
}
@@ -151,7 +155,7 @@ static const float earth_gravity = 9.80665;
}
- (void)godot_commonInit {
- self.contentScaleFactor = [UIScreen mainScreen].nativeScale;
+ self.contentScaleFactor = [UIScreen mainScreen].scale;
[self initTouches];
@@ -238,7 +242,7 @@ static const float earth_gravity = 9.80665;
[self.displayLink setPaused:NO];
}
- [self.renderingLayer renderDisplayLayer];
+ [self.renderingLayer startRenderDisplayLayer];
if (!self.renderer) {
return;
@@ -258,6 +262,8 @@ static const float earth_gravity = 9.80665;
[self handleMotion];
[self.renderer renderOnView:self];
+
+ [self.renderingLayer stopRenderDisplayLayer];
}
- (BOOL)canRender {
@@ -363,7 +369,9 @@ static const float earth_gravity = 9.80665;
ERR_FAIL_COND(tid == -1);
CGPoint touchPoint = [touch locationInView:self];
CGPoint prev_point = [touch previousLocationInView:self];
- DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor);
+ CGFloat alt = [touch altitudeAngle];
+ CGVector azim = [touch azimuthUnitVectorInView:self];
+ DisplayServerIOS::get_singleton()->touch_drag(tid, prev_point.x * self.contentScaleFactor, prev_point.y * self.contentScaleFactor, touchPoint.x * self.contentScaleFactor, touchPoint.y * self.contentScaleFactor, [touch force] / [touch maximumPossibleForce], Vector2(azim.dx, azim.dy) * Math::cos(alt));
}
}
}
@@ -389,7 +397,7 @@ static const float earth_gravity = 9.80665;
UITouch *touch = [tlist objectAtIndex:i];
int tid = [self getTouchIDForTouch:touch];
ERR_FAIL_COND(tid == -1);
- DisplayServerIOS::get_singleton()->touches_cancelled(tid);
+ DisplayServerIOS::get_singleton()->touches_canceled(tid);
}
}
[self clearTouches];
diff --git a/platform/ios/godot_view_gesture_recognizer.h b/platform/ios/godot_view_gesture_recognizer.h
index 9fd8a6b222..57bfc75568 100644
--- a/platform/ios/godot_view_gesture_recognizer.h
+++ b/platform/ios/godot_view_gesture_recognizer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_gesture_recognizer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_gesture_recognizer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
// GLViewGestureRecognizer allows iOS gestures to work correctly by
// emulating UIScrollView's UIScrollViewDelayedTouchesBeganGestureRecognizer.
diff --git a/platform/ios/godot_view_gesture_recognizer.mm b/platform/ios/godot_view_gesture_recognizer.mm
index 49a92add5e..9b71228864 100644
--- a/platform/ios/godot_view_gesture_recognizer.mm
+++ b/platform/ios/godot_view_gesture_recognizer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_gesture_recognizer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_gesture_recognizer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view_gesture_recognizer.h"
diff --git a/platform/ios/godot_view_renderer.h b/platform/ios/godot_view_renderer.h
index b3ee23ae4f..47e615ca02 100644
--- a/platform/ios/godot_view_renderer.h
+++ b/platform/ios/godot_view_renderer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_renderer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_renderer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/godot_view_renderer.mm b/platform/ios/godot_view_renderer.mm
index 140410fbef..714952943b 100644
--- a/platform/ios/godot_view_renderer.mm
+++ b/platform/ios/godot_view_renderer.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_view_renderer.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_view_renderer.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_view_renderer.h"
diff --git a/platform/ios/ios.h b/platform/ios/ios.h
index 0b3842b233..ec2dbd5bf2 100644
--- a/platform/ios/ios.h
+++ b/platform/ios/ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IOS_H
#define IOS_H
diff --git a/platform/ios/ios.mm b/platform/ios/ios.mm
index 79baae028a..d240891a5c 100644
--- a/platform/ios/ios.mm
+++ b/platform/ios/ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ios.h"
diff --git a/platform/ios/joypad_ios.h b/platform/ios/joypad_ios.h
index 66c4b090bc..a61e9afafb 100644
--- a/platform/ios/joypad_ios.h
+++ b/platform/ios/joypad_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <GameController/GameController.h>
diff --git a/platform/ios/joypad_ios.mm b/platform/ios/joypad_ios.mm
index e147cb2527..057f439b81 100644
--- a/platform/ios/joypad_ios.mm
+++ b/platform/ios/joypad_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "joypad_ios.h"
diff --git a/platform/ios/key_mapping_ios.h b/platform/ios/key_mapping_ios.h
new file mode 100644
index 0000000000..6cc61175bb
--- /dev/null
+++ b/platform/ios/key_mapping_ios.h
@@ -0,0 +1,46 @@
+/**************************************************************************/
+/* key_mapping_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef KEY_MAPPING_IOS_H
+#define KEY_MAPPING_IOS_H
+
+#include "core/os/keyboard.h"
+
+#import <UIKit/UIKit.h>
+
+class KeyMappingIOS {
+ KeyMappingIOS() {}
+
+public:
+ static void initialize();
+ static Key remap_key(CFIndex p_keycode);
+};
+
+#endif // KEY_MAPPING_IOS_H
diff --git a/platform/ios/key_mapping_ios.mm b/platform/ios/key_mapping_ios.mm
new file mode 100644
index 0000000000..c378186778
--- /dev/null
+++ b/platform/ios/key_mapping_ios.mm
@@ -0,0 +1,186 @@
+/**************************************************************************/
+/* key_mapping_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "key_mapping_ios.h"
+
+#include "core/templates/hash_map.h"
+
+struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const CFIndex p_key) { return hash_fmix32(p_key); }
+};
+
+HashMap<CFIndex, Key, HashMapHasherKeys> keyusage_map;
+
+void KeyMappingIOS::initialize() {
+ if (@available(iOS 13.4, *)) {
+ keyusage_map[UIKeyboardHIDUsageKeyboardA] = Key::A;
+ keyusage_map[UIKeyboardHIDUsageKeyboardB] = Key::B;
+ keyusage_map[UIKeyboardHIDUsageKeyboardC] = Key::C;
+ keyusage_map[UIKeyboardHIDUsageKeyboardD] = Key::D;
+ keyusage_map[UIKeyboardHIDUsageKeyboardE] = Key::E;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF] = Key::F;
+ keyusage_map[UIKeyboardHIDUsageKeyboardG] = Key::G;
+ keyusage_map[UIKeyboardHIDUsageKeyboardH] = Key::H;
+ keyusage_map[UIKeyboardHIDUsageKeyboardI] = Key::I;
+ keyusage_map[UIKeyboardHIDUsageKeyboardJ] = Key::J;
+ keyusage_map[UIKeyboardHIDUsageKeyboardK] = Key::K;
+ keyusage_map[UIKeyboardHIDUsageKeyboardL] = Key::L;
+ keyusage_map[UIKeyboardHIDUsageKeyboardM] = Key::M;
+ keyusage_map[UIKeyboardHIDUsageKeyboardN] = Key::N;
+ keyusage_map[UIKeyboardHIDUsageKeyboardO] = Key::O;
+ keyusage_map[UIKeyboardHIDUsageKeyboardP] = Key::P;
+ keyusage_map[UIKeyboardHIDUsageKeyboardQ] = Key::Q;
+ keyusage_map[UIKeyboardHIDUsageKeyboardR] = Key::R;
+ keyusage_map[UIKeyboardHIDUsageKeyboardS] = Key::S;
+ keyusage_map[UIKeyboardHIDUsageKeyboardT] = Key::T;
+ keyusage_map[UIKeyboardHIDUsageKeyboardU] = Key::U;
+ keyusage_map[UIKeyboardHIDUsageKeyboardV] = Key::V;
+ keyusage_map[UIKeyboardHIDUsageKeyboardW] = Key::W;
+ keyusage_map[UIKeyboardHIDUsageKeyboardX] = Key::X;
+ keyusage_map[UIKeyboardHIDUsageKeyboardY] = Key::Y;
+ keyusage_map[UIKeyboardHIDUsageKeyboardZ] = Key::Z;
+ keyusage_map[UIKeyboardHIDUsageKeyboard0] = Key::KEY_0;
+ keyusage_map[UIKeyboardHIDUsageKeyboard1] = Key::KEY_1;
+ keyusage_map[UIKeyboardHIDUsageKeyboard2] = Key::KEY_2;
+ keyusage_map[UIKeyboardHIDUsageKeyboard3] = Key::KEY_3;
+ keyusage_map[UIKeyboardHIDUsageKeyboard4] = Key::KEY_4;
+ keyusage_map[UIKeyboardHIDUsageKeyboard5] = Key::KEY_5;
+ keyusage_map[UIKeyboardHIDUsageKeyboard6] = Key::KEY_6;
+ keyusage_map[UIKeyboardHIDUsageKeyboard7] = Key::KEY_7;
+ keyusage_map[UIKeyboardHIDUsageKeyboard8] = Key::KEY_8;
+ keyusage_map[UIKeyboardHIDUsageKeyboard9] = Key::KEY_9;
+ keyusage_map[UIKeyboardHIDUsageKeyboardBackslash] = Key::BACKSLASH;
+ keyusage_map[UIKeyboardHIDUsageKeyboardCloseBracket] = Key::BRACKETRIGHT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardComma] = Key::COMMA;
+ keyusage_map[UIKeyboardHIDUsageKeyboardEqualSign] = Key::EQUAL;
+ keyusage_map[UIKeyboardHIDUsageKeyboardHyphen] = Key::MINUS;
+ keyusage_map[UIKeyboardHIDUsageKeyboardNonUSBackslash] = Key::SECTION;
+ keyusage_map[UIKeyboardHIDUsageKeyboardNonUSPound] = Key::ASCIITILDE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardOpenBracket] = Key::BRACKETLEFT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardPeriod] = Key::PERIOD;
+ keyusage_map[UIKeyboardHIDUsageKeyboardQuote] = Key::QUOTEDBL;
+ keyusage_map[UIKeyboardHIDUsageKeyboardSemicolon] = Key::SEMICOLON;
+ keyusage_map[UIKeyboardHIDUsageKeyboardSeparator] = Key::SECTION;
+ keyusage_map[UIKeyboardHIDUsageKeyboardSlash] = Key::SLASH;
+ keyusage_map[UIKeyboardHIDUsageKeyboardSpacebar] = Key::SPACE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardCapsLock] = Key::CAPSLOCK;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLeftAlt] = Key::ALT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLeftControl] = Key::CTRL;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLeftShift] = Key::SHIFT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardRightAlt] = Key::ALT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardRightControl] = Key::CTRL;
+ keyusage_map[UIKeyboardHIDUsageKeyboardRightShift] = Key::SHIFT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardScrollLock] = Key::SCROLLLOCK;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLeftArrow] = Key::LEFT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardRightArrow] = Key::RIGHT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardUpArrow] = Key::UP;
+ keyusage_map[UIKeyboardHIDUsageKeyboardDownArrow] = Key::DOWN;
+ keyusage_map[UIKeyboardHIDUsageKeyboardPageUp] = Key::PAGEUP;
+ keyusage_map[UIKeyboardHIDUsageKeyboardPageDown] = Key::PAGEDOWN;
+ keyusage_map[UIKeyboardHIDUsageKeyboardHome] = Key::HOME;
+ keyusage_map[UIKeyboardHIDUsageKeyboardEnd] = Key::END;
+ keyusage_map[UIKeyboardHIDUsageKeyboardDeleteForward] = Key::KEY_DELETE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardDeleteOrBackspace] = Key::BACKSPACE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardEscape] = Key::ESCAPE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardInsert] = Key::INSERT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardReturn] = Key::ENTER;
+ keyusage_map[UIKeyboardHIDUsageKeyboardTab] = Key::TAB;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF1] = Key::F1;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF2] = Key::F2;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF3] = Key::F3;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF4] = Key::F4;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF5] = Key::F5;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF6] = Key::F6;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF7] = Key::F7;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF8] = Key::F8;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF9] = Key::F9;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF10] = Key::F10;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF11] = Key::F11;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF12] = Key::F12;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF13] = Key::F13;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF14] = Key::F14;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF15] = Key::F15;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF16] = Key::F16;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF17] = Key::F17;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF18] = Key::F18;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF19] = Key::F19;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF20] = Key::F20;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF21] = Key::F21;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF22] = Key::F22;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF23] = Key::F23;
+ keyusage_map[UIKeyboardHIDUsageKeyboardF24] = Key::F24;
+ keyusage_map[UIKeyboardHIDUsageKeypad0] = Key::KP_0;
+ keyusage_map[UIKeyboardHIDUsageKeypad1] = Key::KP_1;
+ keyusage_map[UIKeyboardHIDUsageKeypad2] = Key::KP_2;
+ keyusage_map[UIKeyboardHIDUsageKeypad3] = Key::KP_3;
+ keyusage_map[UIKeyboardHIDUsageKeypad4] = Key::KP_4;
+ keyusage_map[UIKeyboardHIDUsageKeypad5] = Key::KP_5;
+ keyusage_map[UIKeyboardHIDUsageKeypad6] = Key::KP_6;
+ keyusage_map[UIKeyboardHIDUsageKeypad7] = Key::KP_7;
+ keyusage_map[UIKeyboardHIDUsageKeypad8] = Key::KP_8;
+ keyusage_map[UIKeyboardHIDUsageKeypad9] = Key::KP_9;
+ keyusage_map[UIKeyboardHIDUsageKeypadAsterisk] = Key::KP_MULTIPLY;
+ keyusage_map[UIKeyboardHIDUsageKeyboardGraveAccentAndTilde] = Key::BAR;
+ keyusage_map[UIKeyboardHIDUsageKeypadEnter] = Key::KP_ENTER;
+ keyusage_map[UIKeyboardHIDUsageKeypadHyphen] = Key::KP_SUBTRACT;
+ keyusage_map[UIKeyboardHIDUsageKeypadNumLock] = Key::NUMLOCK;
+ keyusage_map[UIKeyboardHIDUsageKeypadPeriod] = Key::KP_PERIOD;
+ keyusage_map[UIKeyboardHIDUsageKeypadPlus] = Key::KP_ADD;
+ keyusage_map[UIKeyboardHIDUsageKeypadSlash] = Key::KP_DIVIDE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardPause] = Key::PAUSE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardStop] = Key::STOP;
+ keyusage_map[UIKeyboardHIDUsageKeyboardMute] = Key::VOLUMEMUTE;
+ keyusage_map[UIKeyboardHIDUsageKeyboardVolumeUp] = Key::VOLUMEUP;
+ keyusage_map[UIKeyboardHIDUsageKeyboardVolumeDown] = Key::VOLUMEDOWN;
+ keyusage_map[UIKeyboardHIDUsageKeyboardFind] = Key::SEARCH;
+ keyusage_map[UIKeyboardHIDUsageKeyboardHelp] = Key::HELP;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLeftGUI] = Key::META;
+ keyusage_map[UIKeyboardHIDUsageKeyboardRightGUI] = Key::META;
+ keyusage_map[UIKeyboardHIDUsageKeyboardMenu] = Key::MENU;
+ keyusage_map[UIKeyboardHIDUsageKeyboardPrintScreen] = Key::PRINT;
+ keyusage_map[UIKeyboardHIDUsageKeyboardReturnOrEnter] = Key::ENTER;
+ keyusage_map[UIKeyboardHIDUsageKeyboardSysReqOrAttention] = Key::SYSREQ;
+ keyusage_map[0x01AE] = Key::KEYBOARD; // On-screen keyboard key on smart connector keyboard.
+ keyusage_map[0x029D] = Key::GLOBE; // "Globe" key on smart connector / Mac keyboard.
+ keyusage_map[UIKeyboardHIDUsageKeyboardLANG1] = Key::JIS_EISU;
+ keyusage_map[UIKeyboardHIDUsageKeyboardLANG2] = Key::JIS_KANA;
+ }
+}
+
+Key KeyMappingIOS::remap_key(CFIndex p_keycode) {
+ if (@available(iOS 13.4, *)) {
+ const Key *key = keyusage_map.getptr(p_keycode);
+ if (key) {
+ return *key;
+ }
+ }
+ return Key::NONE;
+}
diff --git a/platform/ios/keyboard_input_view.h b/platform/ios/keyboard_input_view.h
index fc34e6a11b..4132afe641 100644
--- a/platform/ios/keyboard_input_view.h
+++ b/platform/ios/keyboard_input_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard_input_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard_input_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/keyboard_input_view.mm b/platform/ios/keyboard_input_view.mm
index 8fb5656c24..2764403d68 100644
--- a/platform/ios/keyboard_input_view.mm
+++ b/platform/ios/keyboard_input_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard_input_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard_input_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "keyboard_input_view.h"
@@ -115,8 +115,8 @@
- (void)deleteText:(NSInteger)charactersToDelete {
for (int i = 0; i < charactersToDelete; i++) {
- DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, true);
- DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, false);
+ DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, Key::BACKSPACE, Key::NONE, 0, true);
+ DisplayServerIOS::get_singleton()->key(Key::BACKSPACE, 0, Key::BACKSPACE, Key::NONE, 0, false);
}
}
@@ -134,20 +134,10 @@
key = Key::ENTER;
} else if (character == 0x2006) {
key = Key::SPACE;
- } else if (character == U'Â¥') {
- key = Key::YEN;
- } else if (character == U'§') {
- key = Key::SECTION;
- } else if (character >= 0x20 && character <= 0x7E) { // ASCII.
- if (character > 0x60 && character < 0x7B) { // Lowercase ASCII.
- key = (Key)(character - 32);
- } else {
- key = (Key)character;
- }
}
- DisplayServerIOS::get_singleton()->key(key, character, true);
- DisplayServerIOS::get_singleton()->key(key, character, false);
+ DisplayServerIOS::get_singleton()->key(key, character, key, Key::NONE, 0, true);
+ DisplayServerIOS::get_singleton()->key(key, character, key, Key::NONE, 0, false);
}
}
diff --git a/platform/ios/logo.png b/platform/ios/logo.png
deleted file mode 100644
index 966d8aa70a..0000000000
--- a/platform/ios/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/ios/logo.svg b/platform/ios/logo.svg
new file mode 100644
index 0000000000..47a72bcf49
--- /dev/null
+++ b/platform/ios/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="M1 23.27h2.504V12.61H1zm1.247-12.057c.784 0 1.398-.603 1.398-1.358 0-.764-.614-1.367-1.398-1.367-.774 0-1.388.603-1.388 1.367 0 .755.614 1.358 1.388 1.358zm9.594-2.695c-4.233 0-6.888 2.886-6.888 7.502s2.654 7.492 6.888 7.492c4.224 0 6.88-2.876 6.88-7.492s-2.656-7.502-6.88-7.502zm0 2.212c2.585 0 4.234 2.052 4.234 5.29 0 3.228-1.649 5.28-4.234 5.28-2.594 0-4.233-2.052-4.233-5.28 0-3.238 1.639-5.29 4.233-5.29zm7.936 8.458c.11 2.675 2.303 4.324 5.641 4.324 3.51 0 5.723-1.73 5.723-4.485 0-2.162-1.247-3.379-4.194-4.053l-1.67-.382c-1.78-.422-2.513-.985-2.513-1.95 0-1.208 1.106-2.012 2.745-2.012 1.66 0 2.796.814 2.916 2.172H30.9c-.06-2.554-2.172-4.284-5.37-4.284-3.158 0-5.4 1.74-5.4 4.314 0 2.072 1.267 3.36 3.942 3.973l1.88.442c1.83.433 2.575 1.036 2.575 2.082 0 1.207-1.217 2.072-2.967 2.072-1.77 0-3.107-.875-3.268-2.213h-2.514z" fill="#bfbfbf"/></svg>
diff --git a/platform/ios/main.m b/platform/ios/main.m
index acfa7ab731..9ccc420c73 100644
--- a/platform/ios/main.m
+++ b/platform/ios/main.m
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* main.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* main.m */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "godot_app_delegate.h"
diff --git a/platform/ios/os_ios.h b/platform/ios/os_ios.h
index 186efd14a8..cc95e4cdde 100644
--- a/platform/ios/os_ios.h
+++ b/platform/ios/os_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_IOS_H
#define OS_IOS_H
@@ -77,6 +77,8 @@ private:
CGFloat _stretch_to_ct(int p_stretch) const;
String _get_default_fontname(const String &p_font_name) const;
+ static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
+
void deinitialize_modules();
public:
diff --git a/platform/ios/os_ios.mm b/platform/ios/os_ios.mm
index 9617627b6f..4d2dd3c52c 100644
--- a/platform/ios/os_ios.mm
+++ b/platform/ios/os_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef IOS_ENABLED
@@ -198,8 +198,31 @@ void OS_IOS::finalize() {
// MARK: Dynamic Libraries
+_FORCE_INLINE_ String OS_IOS::get_framework_executable(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Read framework bundle to get executable name.
+ NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
+ NSBundle *bundle = [NSBundle bundleWithURL:url];
+ if (bundle) {
+ String exe_path = String::utf8([[bundle executablePath] UTF8String]);
+ if (da->file_exists(exe_path)) {
+ return exe_path;
+ }
+ }
+
+ // Try default executable name (invalid framework).
+ if (da->dir_exists(p_path) && da->file_exists(p_path.path_join(p_path.get_file().get_basename()))) {
+ return p_path.path_join(p_path.get_file().get_basename());
+ }
+
+ // Not a framework, try loading as .dylib.
+ return p_path;
+}
+
Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
if (p_path.length() == 0) {
+ // Static xcframework.
p_library_handle = RTLD_SELF;
if (r_resolved_path != nullptr) {
@@ -208,7 +231,27 @@ Error OS_IOS::open_dynamic_library(const String p_path, void *&p_library_handle,
return OK;
}
- return OS_Unix::open_dynamic_library(p_path, p_library_handle, p_also_set_library_path, r_resolved_path);
+
+ String path = get_framework_executable(p_path);
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from within the executable path.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join(p_path.get_file()));
+ }
+
+ if (!FileAccess::exists(path)) {
+ // Load .dylib or framework from a standard iOS location.
+ path = get_framework_executable(get_executable_path().get_base_dir().path_join("Frameworks").path_join(p_path.get_file()));
+ }
+
+ p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
+ ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
+
+ if (r_resolved_path != nullptr) {
+ *r_resolved_path = path;
+ }
+
+ return OK;
}
Error OS_IOS::close_dynamic_library(void *p_library_handle) {
diff --git a/platform/ios/platform_config.h b/platform/ios/platform_config.h
index 3af08b0d65..fc0e165d6b 100644
--- a/platform/ios/platform_config.h
+++ b/platform/ios/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <alloca.h>
diff --git a/platform/ios/tts_ios.h b/platform/ios/tts_ios.h
index 064316b0b2..2d104de8ae 100644
--- a/platform/ios/tts_ios.h
+++ b/platform/ios/tts_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_IOS_H
#define TTS_IOS_H
diff --git a/platform/ios/tts_ios.mm b/platform/ios/tts_ios.mm
index 8319cad117..ee0d6e8591 100644
--- a/platform/ios/tts_ios.mm
+++ b/platform/ios/tts_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_ios.h"
diff --git a/platform/ios/view_controller.h b/platform/ios/view_controller.h
index c8b37a4d11..e641d761d9 100644
--- a/platform/ios/view_controller.h
+++ b/platform/ios/view_controller.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* view_controller.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* view_controller.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import <UIKit/UIKit.h>
diff --git a/platform/ios/view_controller.mm b/platform/ios/view_controller.mm
index 53c5d3d0b4..a5aba201d7 100644
--- a/platform/ios/view_controller.mm
+++ b/platform/ios/view_controller.mm
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* view_controller.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* view_controller.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#import "view_controller.h"
#include "core/config/project_settings.h"
#include "display_server_ios.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
+#import "key_mapping_ios.h"
#import "keyboard_input_view.h"
#include "os_ios.h"
@@ -54,6 +55,64 @@
return (GodotView *)self.view;
}
+- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
+ [super pressesBegan:presses withEvent:event];
+
+ if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
+ return;
+ }
+ if (@available(iOS 13.4, *)) {
+ for (UIPress *press in presses) {
+ String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
+ String u32text = String::utf8([press.key.characters UTF8String]);
+ Key key = KeyMappingIOS::remap_key(press.key.keyCode);
+
+ if (press.key.keyCode == 0 && u32text.is_empty() && u32lbl.is_empty()) {
+ continue;
+ }
+
+ char32_t us = 0;
+ if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
+ us = u32lbl[0];
+ }
+
+ if (!u32text.is_empty() && !u32text.begins_with("UIKey")) {
+ for (int i = 0; i < u32text.length(); i++) {
+ const char32_t c = u32text[i];
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), c, fix_key_label(us, key), key, press.key.modifierFlags, true);
+ }
+ } else {
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, true);
+ }
+ }
+ }
+}
+
+- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event {
+ [super pressesEnded:presses withEvent:event];
+
+ if (!DisplayServerIOS::get_singleton() || DisplayServerIOS::get_singleton()->is_keyboard_active()) {
+ return;
+ }
+ if (@available(iOS 13.4, *)) {
+ for (UIPress *press in presses) {
+ String u32lbl = String::utf8([press.key.charactersIgnoringModifiers UTF8String]);
+ Key key = KeyMappingIOS::remap_key(press.key.keyCode);
+
+ if (press.key.keyCode == 0 && u32lbl.is_empty()) {
+ continue;
+ }
+
+ char32_t us = 0;
+ if (!u32lbl.is_empty() && !u32lbl.begins_with("UIKey")) {
+ us = u32lbl[0];
+ }
+
+ DisplayServerIOS::get_singleton()->key(fix_keycode(us, key), 0, fix_key_label(us, key), key, press.key.modifierFlags, false);
+ }
+ }
+}
+
- (void)loadView {
GodotView *view = [[GodotView alloc] init];
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
diff --git a/platform/ios/vulkan_context_ios.h b/platform/ios/vulkan_context_ios.h
index 3849c8ba8a..58dad4aad6 100644
--- a/platform/ios/vulkan_context_ios.h
+++ b/platform/ios/vulkan_context_ios.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_ios.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_IOS_H
#define VULKAN_CONTEXT_IOS_H
diff --git a/platform/ios/vulkan_context_ios.mm b/platform/ios/vulkan_context_ios.mm
index 81b021e758..c48ff841f2 100644
--- a/platform/ios/vulkan_context_ios.mm
+++ b/platform/ios/vulkan_context_ios.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_ios.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef VULKAN_ENABLED
diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md
index efa8682062..c4f287cc6c 100644
--- a/platform/linuxbsd/README.md
+++ b/platform/linuxbsd/README.md
@@ -7,7 +7,7 @@ used by this platform.
## Documentation
-- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_linuxbsd.html)
+- [Compiling for Linux/*BSD](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_linuxbsd.html)
- Instructions on building this platform port from source.
- [Exporting for Linux/*BSD](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_linux.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/linuxbsd/SCsub b/platform/linuxbsd/SCsub
index fcd739cdc9..3c5dc78c60 100644
--- a/platform/linuxbsd/SCsub
+++ b/platform/linuxbsd/SCsub
@@ -11,6 +11,7 @@ common_linuxbsd = [
"joypad_linux.cpp",
"freedesktop_portal_desktop.cpp",
"freedesktop_screensaver.cpp",
+ "xkbcommon-so_wrap.c",
]
if env["x11"]:
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index 8c8c8588b8..3a245460b4 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_linuxbsd.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_linuxbsd.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crash_handler_linuxbsd.h"
@@ -44,6 +44,7 @@
#include <cxxabi.h>
#include <dlfcn.h>
#include <execinfo.h>
+#include <link.h>
#include <signal.h>
#include <stdlib.h>
@@ -79,7 +80,33 @@ static void handle_crash(int sig) {
}
print_error(vformat("Dumping the backtrace. %s", msg));
char **strings = backtrace_symbols(bt_buffer, size);
+ // PIE executable relocation, zero for non-PIE executables
+#ifdef __GLIBC__
+ // This is a glibc only thing apparently.
+ uintptr_t relocation = _r_debug.r_map->l_addr;
+#else
+ // Non glibc systems apparently don't give PIE relocation info.
+ uintptr_t relocation = 0;
+#endif //__GLIBC__
if (strings) {
+ List<String> args;
+ for (size_t i = 0; i < size; i++) {
+ char str[1024];
+ snprintf(str, 1024, "%p", (void *)((uintptr_t)bt_buffer[i] - relocation));
+ args.push_back(str);
+ }
+ args.push_back("-e");
+ args.push_back(_execpath);
+
+ // Try to get the file/line number using addr2line
+ int ret;
+ String output = "";
+ Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret);
+ Vector<String> addr2line_results;
+ if (err == OK) {
+ addr2line_results = output.substr(0, output.length() - 1).split("\n", false);
+ }
+
for (size_t i = 1; i < size; i++) {
char fname[1024];
Dl_info info;
@@ -102,24 +129,7 @@ static void handle_crash(int sig) {
}
}
- List<String> args;
-
- char str[1024];
- snprintf(str, 1024, "%p", bt_buffer[i]);
- args.push_back(str);
- args.push_back("-e");
- args.push_back(_execpath);
-
- String output = "";
-
- // Try to get the file/line number using addr2line
- int ret;
- Error err = OS::get_singleton()->execute(String("addr2line"), args, &output, &ret);
- if (err == OK) {
- output = output.substr(0, output.length() - 1);
- }
-
- print_error(vformat("[%d] %s (%s)", (int64_t)i, fname, output));
+ print_error(vformat("[%d] %s (%s)", (int64_t)i, fname, err == OK ? addr2line_results[i] : ""));
}
free(strings);
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.h b/platform/linuxbsd/crash_handler_linuxbsd.h
index 1b77352cca..684f62b249 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.h
+++ b/platform/linuxbsd/crash_handler_linuxbsd.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_linuxbsd.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_linuxbsd.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRASH_HANDLER_LINUXBSD_H
#define CRASH_HANDLER_LINUXBSD_H
diff --git a/platform/linuxbsd/dbus-so_wrap.c b/platform/linuxbsd/dbus-so_wrap.c
index 48d0d9b907..4aec9dc48f 100644
--- a/platform/linuxbsd/dbus-so_wrap.c
+++ b/platform/linuxbsd/dbus-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-07-29 07:23:21
-// flags: ./generate-wrapper.py --include /usr/include/dbus-1.0/dbus/dbus.h --sys-include <dbus/dbus.h> --soname libdbus-1.so.3 --init-name dbus --output-header dbus-so_wrap.h --output-implementation dbus-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:35
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/dbus/dbus.h --sys-include "thirdparty/linuxbsd_headers/dbus/dbus.h" --soname libdbus-1.so.3 --init-name dbus --output-header ./platform/linuxbsd/dbus-so_wrap.h --output-implementation ./platform/linuxbsd/dbus-so_wrap.c
//
#include <stdint.h>
@@ -243,7 +243,7 @@
#define dbus_validate_utf8 dbus_validate_utf8_dylibloader_orig_dbus
#define dbus_threads_init dbus_threads_init_dylibloader_orig_dbus
#define dbus_threads_init_default dbus_threads_init_default_dylibloader_orig_dbus
-#include <dbus/dbus.h>
+#include "thirdparty/linuxbsd_headers/dbus/dbus.h"
#undef dbus_error_init
#undef dbus_error_free
#undef dbus_set_error
diff --git a/platform/linuxbsd/dbus-so_wrap.h b/platform/linuxbsd/dbus-so_wrap.h
index 52e1dd300c..2c63757932 100644
--- a/platform/linuxbsd/dbus-so_wrap.h
+++ b/platform/linuxbsd/dbus-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_DBUS
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-07-29 07:23:21
-// flags: ./generate-wrapper.py --include /usr/include/dbus-1.0/dbus/dbus.h --sys-include <dbus/dbus.h> --soname libdbus-1.so --init-name dbus --output-header dbus-so_wrap.h --output-implementation dbus-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:26:35
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/dbus/dbus.h --sys-include "thirdparty/linuxbsd_headers/dbus/dbus.h" --soname libdbus-1.so.3 --init-name dbus --output-header ./platform/linuxbsd/dbus-so_wrap.h --output-implementation ./platform/linuxbsd/dbus-so_wrap.c
//
#include <stdint.h>
@@ -245,7 +245,7 @@
#define dbus_validate_utf8 dbus_validate_utf8_dylibloader_orig_dbus
#define dbus_threads_init dbus_threads_init_dylibloader_orig_dbus
#define dbus_threads_init_default dbus_threads_init_default_dylibloader_orig_dbus
-#include <dbus/dbus.h>
+#include "thirdparty/linuxbsd_headers/dbus/dbus.h"
#undef dbus_error_init
#undef dbus_error_free
#undef dbus_set_error
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 844b15e9fb..36e149f2b4 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -43,10 +43,11 @@ def get_opts():
BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
- BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
- BoolVariable("dbus", "Detect and use D-Bus to handle screensaver and portal desktop settings", True),
- BoolVariable("speechd", "Detect and use Speech Dispatcher for Text-to-Speech support", True),
- BoolVariable("fontconfig", "Detect and use fontconfig for system fonts support", True),
+ BoolVariable("alsa", "Use ALSA", True),
+ BoolVariable("pulseaudio", "Use PulseAudio", True),
+ BoolVariable("dbus", "Use D-Bus to handle screensaver and portal desktop settings", True),
+ BoolVariable("speechd", "Use Speech Dispatcher for Text-to-Speech support", True),
+ BoolVariable("fontconfig", "Use fontconfig for system fonts support", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("x11", "Enable X11 display", True),
BoolVariable("touch", "Enable touch events", True),
@@ -183,16 +184,6 @@ def configure(env: "Environment"):
## Dependencies
- if env["x11"]:
- # Only cflags, we dlopen the libraries.
- env.ParseConfig("pkg-config x11 --cflags")
- env.ParseConfig("pkg-config xcursor --cflags")
- env.ParseConfig("pkg-config xinerama --cflags")
- env.ParseConfig("pkg-config xext --cflags")
- env.ParseConfig("pkg-config xrandr --cflags")
- env.ParseConfig("pkg-config xrender --cflags")
- env.ParseConfig("pkg-config xi --cflags")
-
if env["touch"]:
env.Append(CPPDEFINES=["TOUCH_ENABLED"])
@@ -271,7 +262,7 @@ def configure(env: "Environment"):
env.Append(LIBS=["miniupnpc"])
# On Linux wchar_t should be 32-bits
- # 16-bit library shouldn't be required due to compiler optimisations
+ # 16-bit library shouldn't be required due to compiler optimizations
if not env["builtin_pcre2"]:
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
@@ -282,53 +273,24 @@ def configure(env: "Environment"):
## Flags
if env["fontconfig"]:
- if os.system("pkg-config --exists fontconfig") == 0: # 0 means found
- env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"])
- env.ParseConfig("pkg-config fontconfig --cflags") # Only cflags, we dlopen the library.
- else:
- env["fontconfig"] = False
- print("Warning: fontconfig libraries not found. Disabling the system fonts support.")
+ env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"])
- if os.system("pkg-config --exists alsa") == 0: # 0 means found
- env["alsa"] = True
+ if env["alsa"]:
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
- env.ParseConfig("pkg-config alsa --cflags") # Only cflags, we dlopen the library.
- else:
- print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.")
if env["pulseaudio"]:
- if os.system("pkg-config --exists libpulse") == 0: # 0 means found
- env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"])
- env.ParseConfig("pkg-config libpulse --cflags") # Only cflags, we dlopen the library.
- else:
- env["pulseaudio"] = False
- print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
+ env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED", "_REENTRANT"])
if env["dbus"]:
- if os.system("pkg-config --exists dbus-1") == 0: # 0 means found
- env.Append(CPPDEFINES=["DBUS_ENABLED"])
- env.ParseConfig("pkg-config dbus-1 --cflags") # Only cflags, we dlopen the library.
- else:
- env["dbus"] = False
- print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.")
+ env.Append(CPPDEFINES=["DBUS_ENABLED"])
if env["speechd"]:
- if os.system("pkg-config --exists speech-dispatcher") == 0: # 0 means found
- env.Append(CPPDEFINES=["SPEECHD_ENABLED"])
- env.ParseConfig("pkg-config speech-dispatcher --cflags") # Only cflags, we dlopen the library.
- else:
- env["speechd"] = False
- print("Warning: Speech Dispatcher development libraries not found. Disabling Text-to-Speech support.")
+ env.Append(CPPDEFINES=["SPEECHD_ENABLED"])
if platform.system() == "Linux":
env.Append(CPPDEFINES=["JOYDEV_ENABLED"])
if env["udev"]:
- if os.system("pkg-config --exists libudev") == 0: # 0 means found
- env.Append(CPPDEFINES=["UDEV_ENABLED"])
- env.ParseConfig("pkg-config libudev --cflags") # Only cflags, we dlopen the library.
- else:
- env["udev"] = False
- print("Warning: libudev development libraries not found. Disabling controller hotplugging support.")
+ env.Append(CPPDEFINES=["UDEV_ENABLED"])
else:
env["udev"] = False # Linux specific
@@ -336,17 +298,19 @@ def configure(env: "Environment"):
if not env["builtin_zlib"]:
env.ParseConfig("pkg-config zlib --cflags --libs")
- env.Prepend(CPPPATH=["#platform/linuxbsd"])
+ env.Prepend(CPPPATH=["#platform/linuxbsd", "#thirdparty/linuxbsd_headers"])
+
+ env.Append(
+ CPPDEFINES=[
+ "LINUXBSD_ENABLED",
+ "UNIX_ENABLED",
+ ("_FILE_OFFSET_BITS", 64),
+ ]
+ )
if env["x11"]:
- if not env["vulkan"]:
- print("Error: X11 support requires vulkan=yes")
- env.Exit(255)
env.Append(CPPDEFINES=["X11_ENABLED"])
- env.Append(CPPDEFINES=["UNIX_ENABLED"])
- env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
-
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["use_volk"]:
@@ -403,9 +367,9 @@ def configure(env: "Environment"):
# Link those statically for portability
if env["use_static_cpp"]:
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
else:
- if env["use_llvm"]:
+ if env["use_llvm"] and platform.system() != "FreeBSD":
env.Append(LIBS=["atomic"])
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index 990351d13f..2c5a945b6c 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
@@ -36,7 +36,6 @@
void register_linuxbsd_exporter() {
Ref<EditorExportPlatformLinuxBSD> platform;
platform.instantiate();
- platform->set_logo(ImageTexture::create_from_image(memnew(Image(_linuxbsd_logo))));
platform->set_name("Linux/X11");
platform->set_os_name("Linux");
platform->set_chmod_flags(0755);
diff --git a/platform/linuxbsd/export/export.h b/platform/linuxbsd/export/export.h
index f06d781da6..a2d70a73e3 100644
--- a/platform/linuxbsd/export/export.h
+++ b/platform/linuxbsd/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LINUXBSD_EXPORT_H
#define LINUXBSD_EXPORT_H
diff --git a/platform/linuxbsd/export/export_plugin.cpp b/platform/linuxbsd/export/export_plugin.cpp
index 8277bb1505..2528bb2b99 100644
--- a/platform/linuxbsd/export/export_plugin.cpp
+++ b/platform/linuxbsd/export/export_plugin.cpp
@@ -1,37 +1,46 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/config/project_settings.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
+#include "platform/linuxbsd/logo_svg.gen.h"
+#include "platform/linuxbsd/run_icon_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
Error EditorExportPlatformLinuxBSD::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
@@ -49,26 +58,47 @@ Error EditorExportPlatformLinuxBSD::_export_debug_script(const Ref<EditorExportP
}
Error EditorExportPlatformLinuxBSD::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, p_path, p_flags);
-
- if (err != OK) {
- return err;
- }
+ bool export_as_zip = p_path.ends_with("zip");
- String app_name;
+ String pkg_name;
if (String(GLOBAL_GET("application/config/name")) != "") {
- app_name = String(GLOBAL_GET("application/config/name"));
+ pkg_name = String(GLOBAL_GET("application/config/name"));
} else {
- app_name = "Unnamed";
+ pkg_name = "Unnamed";
+ }
+
+ pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
+
+ // Setup temp folder.
+ String path = p_path;
+ String tmp_dir_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name);
+
+ Ref<DirAccess> tmp_app_dir = DirAccess::create_for_path(tmp_dir_path);
+ if (export_as_zip) {
+ if (tmp_app_dir.is_null()) {
+ return ERR_CANT_CREATE;
+ }
+ if (DirAccess::exists(tmp_dir_path)) {
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ }
+ }
+ tmp_app_dir->make_dir_recursive(tmp_dir_path);
+ path = tmp_dir_path.path_join(p_path.get_file().get_basename());
+ }
+
+ // Export project.
+ Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, path, p_flags);
+ if (err != OK) {
+ return err;
}
- app_name = OS::get_singleton()->get_safe_dir_name(app_name);
// Save console script.
if (err == OK) {
int con_scr = p_preset->get("debug/export_console_script");
if ((con_scr == 1 && p_debug) || (con_scr == 2)) {
- String scr_path = p_path.get_basename() + ".sh";
- err = _export_debug_script(p_preset, app_name, p_path.get_file(), scr_path);
+ String scr_path = path.get_basename() + ".sh";
+ err = _export_debug_script(p_preset, pkg_name, path.get_file(), scr_path);
FileAccess::set_unix_permissions(scr_path, 0755);
if (err != OK) {
add_message(EXPORT_MESSAGE_ERROR, TTR("Debug Script Export"), TTR("Could not create console script."));
@@ -76,6 +106,27 @@ Error EditorExportPlatformLinuxBSD::export_project(const Ref<EditorExportPreset>
}
}
+ // ZIP project.
+ if (export_as_zip) {
+ if (FileAccess::exists(p_path)) {
+ OS::get_singleton()->move_to_trash(p_path);
+ }
+
+ Ref<FileAccess> io_fa_dst;
+ zlib_filefunc_def io_dst = zipio_create_io(&io_fa_dst);
+ zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
+
+ zip_folder_recursive(zip, tmp_dir_path, "", pkg_name);
+
+ zipClose(zip, nullptr);
+
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ tmp_app_dir->change_dir("..");
+ tmp_app_dir->remove(pkg_name);
+ }
+ }
+
return err;
}
@@ -86,12 +137,51 @@ String EditorExportPlatformLinuxBSD::get_template_file_name(const String &p_targ
List<String> EditorExportPlatformLinuxBSD::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
list.push_back(p_preset->get("binary_format/architecture"));
+ list.push_back("zip");
+
return list;
}
void EditorExportPlatformLinuxBSD::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64,arm32,rv64,ppc64,ppc32"), "x86_64"));
+
+ String run_script = "#!/usr/bin/env bash\n"
+ "export DISPLAY=:0\n"
+ "unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"\n"
+ "\"{temp_dir}/{exe_name}\" {cmd_args}";
+
+ String cleanup_script = "#!/usr/bin/env bash\n"
+ "kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")\n"
+ "rm -rf \"{temp_dir}\"";
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "ssh_remote_deploy/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/host"), "user@host_ip"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/port"), "22"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_ssh", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_scp", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/run_script", PROPERTY_HINT_MULTILINE_TEXT), run_script));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/cleanup_script", PROPERTY_HINT_MULTILINE_TEXT), cleanup_script));
+}
+
+bool EditorExportPlatformLinuxBSD::is_elf(const String &p_path) const {
+ Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("Can't open file: \"%s\".", p_path));
+ uint32_t magic = fb->get_32();
+ return (magic == 0x464c457f);
+}
+
+bool EditorExportPlatformLinuxBSD::is_shebang(const String &p_path) const {
+ Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("Can't open file: \"%s\".", p_path));
+ uint16_t magic = fb->get_16();
+ return (magic == 0x2123);
+}
+
+bool EditorExportPlatformLinuxBSD::is_executable(const String &p_path) const {
+ return is_elf(p_path) || is_shebang(p_path);
}
Error EditorExportPlatformLinuxBSD::fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
@@ -200,3 +290,235 @@ Error EditorExportPlatformLinuxBSD::fixup_embedded_pck(const String &p_path, int
}
return OK;
}
+
+Ref<Texture2D> EditorExportPlatformLinuxBSD::get_run_icon() const {
+ return run_icon;
+}
+
+bool EditorExportPlatformLinuxBSD::poll_export() {
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
+ if (ep->is_runnable() && ep->get_platform() == this) {
+ preset = ep;
+ break;
+ }
+ }
+
+ int prev = menu_options;
+ menu_options = (preset.is_valid() && preset->get("ssh_remote_deploy/enabled").operator bool());
+ if (ssh_pid != 0 || !cleanup_commands.is_empty()) {
+ if (menu_options == 0) {
+ cleanup();
+ } else {
+ menu_options += 1;
+ }
+ }
+ return menu_options != prev;
+}
+
+Ref<ImageTexture> EditorExportPlatformLinuxBSD::get_option_icon(int p_index) const {
+ return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
+}
+
+int EditorExportPlatformLinuxBSD::get_options_count() const {
+ return menu_options;
+}
+
+String EditorExportPlatformLinuxBSD::get_option_label(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall") : TTR("Run on remote Linux/BSD system");
+}
+
+String EditorExportPlatformLinuxBSD::get_option_tooltip(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall running project from the remote system") : TTR("Run exported project on remote Linux/BSD system");
+}
+
+void EditorExportPlatformLinuxBSD::cleanup() {
+ if (ssh_pid != 0 && OS::get_singleton()->is_process_running(ssh_pid)) {
+ print_line("Terminating connection...");
+ OS::get_singleton()->kill(ssh_pid);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ if (!cleanup_commands.is_empty()) {
+ print_line("Stopping and deleting previous version...");
+ for (const SSHCleanupCommand &cmd : cleanup_commands) {
+ if (cmd.wait) {
+ ssh_run_on_remote(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ } else {
+ ssh_run_on_remote_no_wait(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ }
+ }
+ }
+ ssh_pid = 0;
+ cleanup_commands.clear();
+}
+
+Error EditorExportPlatformLinuxBSD::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
+ cleanup();
+ if (p_device) { // Stop command, cleanup only.
+ return OK;
+ }
+
+ EditorProgress ep("run", TTR("Running..."), 5);
+
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("linuxbsd");
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create temp directory:") + "\n" + dest);
+ return err;
+ }
+ }
+
+ String host = p_preset->get("ssh_remote_deploy/host").operator String();
+ String port = p_preset->get("ssh_remote_deploy/port").operator String();
+ if (port.is_empty()) {
+ port = "22";
+ }
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
+
+ const String basepath = dest.path_join("tmp_linuxbsd_export");
+
+#define CLEANUP_AND_RETURN(m_err) \
+ { \
+ if (da->file_exists(basepath + ".zip")) { \
+ da->remove(basepath + ".zip"); \
+ } \
+ if (da->file_exists(basepath + "_start.sh")) { \
+ da->remove(basepath + "_start.sh"); \
+ } \
+ if (da->file_exists(basepath + "_clean.sh")) { \
+ da->remove(basepath + "_clean.sh"); \
+ } \
+ return m_err; \
+ } \
+ ((void)0)
+
+ if (ep.step(TTR("Exporting project..."), 1)) {
+ return ERR_SKIP;
+ }
+ Error err = export_project(p_preset, true, basepath + ".zip", p_debug_flags);
+ if (err != OK) {
+ DirAccess::remove_file_or_error(basepath + ".zip");
+ return err;
+ }
+
+ String cmd_args;
+ {
+ Vector<String> cmd_args_list;
+ gen_debug_flags(cmd_args_list, p_debug_flags);
+ for (int i = 0; i < cmd_args_list.size(); i++) {
+ if (i != 0) {
+ cmd_args += " ";
+ }
+ cmd_args += cmd_args_list[i];
+ }
+ }
+
+ const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
+ int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
+
+ print_line("Creating temporary directory...");
+ ep.step(TTR("Creating temporary directory..."), 2);
+ String temp_dir;
+ err = ssh_run_on_remote(host, port, extra_args_ssh, "mktemp -d", &temp_dir);
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Uploading archive...");
+ ep.step(TTR("Uploading archive..."), 3);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + ".zip", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ {
+ String run_script = p_preset->get("ssh_remote_deploy/run_script");
+ run_script = run_script.replace("{temp_dir}", temp_dir);
+ run_script = run_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ run_script = run_script.replace("{exe_name}", basepath.get_file());
+ run_script = run_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_start.sh", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(run_script);
+ }
+
+ {
+ String clean_script = p_preset->get("ssh_remote_deploy/cleanup_script");
+ clean_script = clean_script.replace("{temp_dir}", temp_dir);
+ clean_script = clean_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ clean_script = clean_script.replace("{exe_name}", basepath.get_file());
+ clean_script = clean_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_clean.sh", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(clean_script);
+ }
+
+ print_line("Uploading scripts...");
+ ep.step(TTR("Uploading scripts..."), 4);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_start.sh", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_run_on_remote(host, port, extra_args_ssh, vformat("chmod +x \"%s/%s\"", temp_dir, basepath.get_file() + "_start.sh"));
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_clean.sh", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_run_on_remote(host, port, extra_args_ssh, vformat("chmod +x \"%s/%s\"", temp_dir, basepath.get_file() + "_clean.sh"));
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Starting project...");
+ ep.step(TTR("Starting project..."), 5);
+ err = ssh_run_on_remote_no_wait(host, port, extra_args_ssh, vformat("\"%s/%s\"", temp_dir, basepath.get_file() + "_start.sh"), &ssh_pid, (use_remote) ? dbg_port : -1);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ cleanup_commands.clear();
+ cleanup_commands.push_back(SSHCleanupCommand(host, port, extra_args_ssh, vformat("\"%s/%s\"", temp_dir, basepath.get_file() + "_clean.sh")));
+
+ print_line("Project started.");
+
+ CLEANUP_AND_RETURN(OK);
+#undef CLEANUP_AND_RETURN
+}
+
+EditorExportPlatformLinuxBSD::EditorExportPlatformLinuxBSD() {
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _linuxbsd_logo_svg, EDSCALE, upsample, false);
+ set_logo(ImageTexture::create_from_image(img));
+
+ img_loader.create_image_from_string(img, _linuxbsd_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
+
+ Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
+ if (theme.is_valid()) {
+ stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons"));
+ } else {
+ stop_icon.instantiate();
+ }
+}
diff --git a/platform/linuxbsd/export/export_plugin.h b/platform/linuxbsd/export/export_plugin.h
index 4d6737498b..4f860c3fd0 100644
--- a/platform/linuxbsd/export/export_plugin.h
+++ b/platform/linuxbsd/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LINUXBSD_EXPORT_PLUGIN_H
#define LINUXBSD_EXPORT_PLUGIN_H
@@ -34,19 +34,58 @@
#include "core/io/file_access.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
-#include "platform/linuxbsd/logo.gen.h"
#include "scene/resources/texture.h"
class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
+ HashMap<String, String> extensions;
+
+ struct SSHCleanupCommand {
+ String host;
+ String port;
+ Vector<String> ssh_args;
+ String cmd_args;
+ bool wait = false;
+
+ SSHCleanupCommand(){};
+ SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
+ host = p_host;
+ port = p_port;
+ ssh_args = p_ssh_arg;
+ cmd_args = p_cmd_args;
+ wait = p_wait;
+ };
+ };
+
+ Ref<ImageTexture> run_icon;
+ Ref<ImageTexture> stop_icon;
+
+ Vector<SSHCleanupCommand> cleanup_commands;
+ OS::ProcessID ssh_pid = 0;
+ int menu_options = 0;
+
+ bool is_elf(const String &p_path) const;
+ bool is_shebang(const String &p_path) const;
+
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
public:
- void set_extension(const String &p_extension, const String &p_feature_key = "default");
- virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual void get_export_options(List<ExportOption> *r_options) override;
+ virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
+ virtual bool is_executable(const String &p_path) const override;
+
+ virtual Ref<Texture2D> get_run_icon() const override;
+ virtual bool poll_export() override;
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
+ virtual int get_options_count() const override;
+ virtual String get_option_label(int p_index) const override;
+ virtual String get_option_tooltip(int p_index) const override;
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
+ virtual void cleanup() override;
+
+ EditorExportPlatformLinuxBSD();
};
#endif // LINUXBSD_EXPORT_PLUGIN_H
diff --git a/platform/linuxbsd/fontconfig-so_wrap.c b/platform/linuxbsd/fontconfig-so_wrap.c
index 62901b14a9..86aacbc647 100644
--- a/platform/linuxbsd/fontconfig-so_wrap.c
+++ b/platform/linuxbsd/fontconfig-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-11-22 10:28:00
-// flags: ./generate-wrapper.py --include /usr/include/fontconfig/fontconfig.h --sys-include <fontconfig/fontconfig.h> --soname libfontconfig.so.1 --init-name fontconfig --output-header fontconfig-so_wrap.h --output-implementation fontconfig-so_wrap.c --omit-prefix FcCharSetFirst --omit-prefix FcCharSetNext
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:15:54
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/fontconfig/fontconfig.h --sys-include "thirdparty/linuxbsd_headers/fontconfig/fontconfig.h" --soname libfontconfig.so.1 --init-name fontconfig --omit-prefix FcCharSetFirst --omit-prefix FcCharSetNext --output-header ./platform/linuxbsd/fontconfig-so_wrap.h --output-implementation ./platform/linuxbsd/fontconfig-so_wrap.c
//
#include <stdint.h>
@@ -18,8 +18,6 @@
#define FcDirCacheValid FcDirCacheValid_dylibloader_orig_fontconfig
#define FcDirCacheClean FcDirCacheClean_dylibloader_orig_fontconfig
#define FcCacheCreateTagFile FcCacheCreateTagFile_dylibloader_orig_fontconfig
-#define FcDirCacheCreateUUID FcDirCacheCreateUUID_dylibloader_orig_fontconfig
-#define FcDirCacheDeleteUUID FcDirCacheDeleteUUID_dylibloader_orig_fontconfig
#define FcConfigHome FcConfigHome_dylibloader_orig_fontconfig
#define FcConfigEnableHome FcConfigEnableHome_dylibloader_orig_fontconfig
#define FcConfigFilename FcConfigFilename_dylibloader_orig_fontconfig
@@ -46,9 +44,6 @@
#define FcConfigSubstitute FcConfigSubstitute_dylibloader_orig_fontconfig
#define FcConfigGetSysRoot FcConfigGetSysRoot_dylibloader_orig_fontconfig
#define FcConfigSetSysRoot FcConfigSetSysRoot_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterInit FcConfigFileInfoIterInit_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterNext FcConfigFileInfoIterNext_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterGet FcConfigFileInfoIterGet_dylibloader_orig_fontconfig
#define FcCharSetCreate FcCharSetCreate_dylibloader_orig_fontconfig
#define FcCharSetNew FcCharSetNew_dylibloader_orig_fontconfig
#define FcCharSetDestroy FcCharSetDestroy_dylibloader_orig_fontconfig
@@ -81,7 +76,6 @@
#define FcDirCacheLoadFile FcDirCacheLoadFile_dylibloader_orig_fontconfig
#define FcDirCacheUnload FcDirCacheUnload_dylibloader_orig_fontconfig
#define FcFreeTypeQuery FcFreeTypeQuery_dylibloader_orig_fontconfig
-#define FcFreeTypeQueryAll FcFreeTypeQueryAll_dylibloader_orig_fontconfig
#define FcFontSetCreate FcFontSetCreate_dylibloader_orig_fontconfig
#define FcFontSetDestroy FcFontSetDestroy_dylibloader_orig_fontconfig
#define FcFontSetAdd FcFontSetAdd_dylibloader_orig_fontconfig
@@ -152,7 +146,6 @@
#define FcValueEqual FcValueEqual_dylibloader_orig_fontconfig
#define FcValueSave FcValueSave_dylibloader_orig_fontconfig
#define FcPatternDestroy FcPatternDestroy_dylibloader_orig_fontconfig
-#define FcPatternObjectCount FcPatternObjectCount_dylibloader_orig_fontconfig
#define FcPatternEqual FcPatternEqual_dylibloader_orig_fontconfig
#define FcPatternEqualSubset FcPatternEqualSubset_dylibloader_orig_fontconfig
#define FcPatternHash FcPatternHash_dylibloader_orig_fontconfig
@@ -186,18 +179,8 @@
#define FcRangeDestroy FcRangeDestroy_dylibloader_orig_fontconfig
#define FcRangeCopy FcRangeCopy_dylibloader_orig_fontconfig
#define FcRangeGetDouble FcRangeGetDouble_dylibloader_orig_fontconfig
-#define FcPatternIterStart FcPatternIterStart_dylibloader_orig_fontconfig
-#define FcPatternIterNext FcPatternIterNext_dylibloader_orig_fontconfig
-#define FcPatternIterEqual FcPatternIterEqual_dylibloader_orig_fontconfig
-#define FcPatternFindIter FcPatternFindIter_dylibloader_orig_fontconfig
-#define FcPatternIterIsValid FcPatternIterIsValid_dylibloader_orig_fontconfig
-#define FcPatternIterGetObject FcPatternIterGetObject_dylibloader_orig_fontconfig
-#define FcPatternIterValueCount FcPatternIterValueCount_dylibloader_orig_fontconfig
-#define FcPatternIterGetValue FcPatternIterGetValue_dylibloader_orig_fontconfig
#define FcWeightFromOpenType FcWeightFromOpenType_dylibloader_orig_fontconfig
-#define FcWeightFromOpenTypeDouble FcWeightFromOpenTypeDouble_dylibloader_orig_fontconfig
#define FcWeightToOpenType FcWeightToOpenType_dylibloader_orig_fontconfig
-#define FcWeightToOpenTypeDouble FcWeightToOpenTypeDouble_dylibloader_orig_fontconfig
#define FcStrCopy FcStrCopy_dylibloader_orig_fontconfig
#define FcStrCopyFilename FcStrCopyFilename_dylibloader_orig_fontconfig
#define FcStrPlus FcStrPlus_dylibloader_orig_fontconfig
@@ -227,7 +210,7 @@
#define FcStrListDone FcStrListDone_dylibloader_orig_fontconfig
#define FcConfigParseAndLoad FcConfigParseAndLoad_dylibloader_orig_fontconfig
#define FcConfigParseAndLoadFromMemory FcConfigParseAndLoadFromMemory_dylibloader_orig_fontconfig
-#include <fontconfig/fontconfig.h>
+#include "thirdparty/linuxbsd_headers/fontconfig/fontconfig.h"
#undef FcBlanksCreate
#undef FcBlanksDestroy
#undef FcBlanksAdd
@@ -241,8 +224,6 @@
#undef FcDirCacheValid
#undef FcDirCacheClean
#undef FcCacheCreateTagFile
-#undef FcDirCacheCreateUUID
-#undef FcDirCacheDeleteUUID
#undef FcConfigHome
#undef FcConfigEnableHome
#undef FcConfigFilename
@@ -269,9 +250,6 @@
#undef FcConfigSubstitute
#undef FcConfigGetSysRoot
#undef FcConfigSetSysRoot
-#undef FcConfigFileInfoIterInit
-#undef FcConfigFileInfoIterNext
-#undef FcConfigFileInfoIterGet
#undef FcCharSetCreate
#undef FcCharSetNew
#undef FcCharSetDestroy
@@ -304,7 +282,6 @@
#undef FcDirCacheLoadFile
#undef FcDirCacheUnload
#undef FcFreeTypeQuery
-#undef FcFreeTypeQueryAll
#undef FcFontSetCreate
#undef FcFontSetDestroy
#undef FcFontSetAdd
@@ -375,7 +352,6 @@
#undef FcValueEqual
#undef FcValueSave
#undef FcPatternDestroy
-#undef FcPatternObjectCount
#undef FcPatternEqual
#undef FcPatternEqualSubset
#undef FcPatternHash
@@ -409,18 +385,8 @@
#undef FcRangeDestroy
#undef FcRangeCopy
#undef FcRangeGetDouble
-#undef FcPatternIterStart
-#undef FcPatternIterNext
-#undef FcPatternIterEqual
-#undef FcPatternFindIter
-#undef FcPatternIterIsValid
-#undef FcPatternIterGetObject
-#undef FcPatternIterValueCount
-#undef FcPatternIterGetValue
#undef FcWeightFromOpenType
-#undef FcWeightFromOpenTypeDouble
#undef FcWeightToOpenType
-#undef FcWeightToOpenTypeDouble
#undef FcStrCopy
#undef FcStrCopyFilename
#undef FcStrPlus
@@ -465,8 +431,6 @@ FcBool (*FcDirCacheUnlink_dylibloader_wrapper_fontconfig)(const FcChar8*, FcConf
FcBool (*FcDirCacheValid_dylibloader_wrapper_fontconfig)(const FcChar8*);
FcBool (*FcDirCacheClean_dylibloader_wrapper_fontconfig)(const FcChar8*, FcBool);
void (*FcCacheCreateTagFile_dylibloader_wrapper_fontconfig)(const FcConfig*);
-FcBool (*FcDirCacheCreateUUID_dylibloader_wrapper_fontconfig)( FcChar8*, FcBool, FcConfig*);
-FcBool (*FcDirCacheDeleteUUID_dylibloader_wrapper_fontconfig)(const FcChar8*, FcConfig*);
FcChar8* (*FcConfigHome_dylibloader_wrapper_fontconfig)( void);
FcBool (*FcConfigEnableHome_dylibloader_wrapper_fontconfig)( FcBool);
FcChar8* (*FcConfigFilename_dylibloader_wrapper_fontconfig)(const FcChar8*);
@@ -493,9 +457,6 @@ FcBool (*FcConfigSubstituteWithPat_dylibloader_wrapper_fontconfig)( FcConfig*, F
FcBool (*FcConfigSubstitute_dylibloader_wrapper_fontconfig)( FcConfig*, FcPattern*, FcMatchKind);
const FcChar8* (*FcConfigGetSysRoot_dylibloader_wrapper_fontconfig)(const FcConfig*);
void (*FcConfigSetSysRoot_dylibloader_wrapper_fontconfig)( FcConfig*,const FcChar8*);
-void (*FcConfigFileInfoIterInit_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*);
-FcBool (*FcConfigFileInfoIterNext_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*);
-FcBool (*FcConfigFileInfoIterGet_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*, FcChar8**, FcChar8**, FcBool*);
FcCharSet* (*FcCharSetCreate_dylibloader_wrapper_fontconfig)( void);
FcCharSet* (*FcCharSetNew_dylibloader_wrapper_fontconfig)( void);
void (*FcCharSetDestroy_dylibloader_wrapper_fontconfig)( FcCharSet*);
@@ -527,8 +488,7 @@ FcCache* (*FcDirCacheRescan_dylibloader_wrapper_fontconfig)(const FcChar8*, FcCo
FcCache* (*FcDirCacheRead_dylibloader_wrapper_fontconfig)(const FcChar8*, FcBool, FcConfig*);
FcCache* (*FcDirCacheLoadFile_dylibloader_wrapper_fontconfig)(const FcChar8*,struct stat*);
void (*FcDirCacheUnload_dylibloader_wrapper_fontconfig)( FcCache*);
-FcPattern* (*FcFreeTypeQuery_dylibloader_wrapper_fontconfig)(const FcChar8*, unsigned int, FcBlanks*, int*);
-unsigned int (*FcFreeTypeQueryAll_dylibloader_wrapper_fontconfig)(const FcChar8*, unsigned int, FcBlanks*, int*, FcFontSet*);
+FcPattern* (*FcFreeTypeQuery_dylibloader_wrapper_fontconfig)(const FcChar8*, int, FcBlanks*, int*);
FcFontSet* (*FcFontSetCreate_dylibloader_wrapper_fontconfig)( void);
void (*FcFontSetDestroy_dylibloader_wrapper_fontconfig)( FcFontSet*);
FcBool (*FcFontSetAdd_dylibloader_wrapper_fontconfig)( FcFontSet*, FcPattern*);
@@ -599,7 +559,6 @@ void (*FcValueDestroy_dylibloader_wrapper_fontconfig)( FcValue);
FcBool (*FcValueEqual_dylibloader_wrapper_fontconfig)( FcValue, FcValue);
FcValue (*FcValueSave_dylibloader_wrapper_fontconfig)( FcValue);
void (*FcPatternDestroy_dylibloader_wrapper_fontconfig)( FcPattern*);
-int (*FcPatternObjectCount_dylibloader_wrapper_fontconfig)(const FcPattern*);
FcBool (*FcPatternEqual_dylibloader_wrapper_fontconfig)(const FcPattern*,const FcPattern*);
FcBool (*FcPatternEqualSubset_dylibloader_wrapper_fontconfig)(const FcPattern*,const FcPattern*,const FcObjectSet*);
FcChar32 (*FcPatternHash_dylibloader_wrapper_fontconfig)(const FcPattern*);
@@ -633,18 +592,8 @@ FcRange* (*FcRangeCreateInteger_dylibloader_wrapper_fontconfig)( FcChar32, FcCha
void (*FcRangeDestroy_dylibloader_wrapper_fontconfig)( FcRange*);
FcRange* (*FcRangeCopy_dylibloader_wrapper_fontconfig)(const FcRange*);
FcBool (*FcRangeGetDouble_dylibloader_wrapper_fontconfig)(const FcRange*, double*, double*);
-void (*FcPatternIterStart_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-FcBool (*FcPatternIterNext_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-FcBool (*FcPatternIterEqual_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*,const FcPattern*, FcPatternIter*);
-FcBool (*FcPatternFindIter_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*,const char*);
-FcBool (*FcPatternIterIsValid_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-const char* (*FcPatternIterGetObject_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-int (*FcPatternIterValueCount_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-FcResult (*FcPatternIterGetValue_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*, int, FcValue*, FcValueBinding*);
int (*FcWeightFromOpenType_dylibloader_wrapper_fontconfig)( int);
-double (*FcWeightFromOpenTypeDouble_dylibloader_wrapper_fontconfig)( double);
int (*FcWeightToOpenType_dylibloader_wrapper_fontconfig)( int);
-double (*FcWeightToOpenTypeDouble_dylibloader_wrapper_fontconfig)( double);
FcChar8* (*FcStrCopy_dylibloader_wrapper_fontconfig)(const FcChar8*);
FcChar8* (*FcStrCopyFilename_dylibloader_wrapper_fontconfig)(const FcChar8*);
FcChar8* (*FcStrPlus_dylibloader_wrapper_fontconfig)(const FcChar8*,const FcChar8*);
@@ -789,22 +738,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcDirCacheCreateUUID
- *(void **) (&FcDirCacheCreateUUID_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcDirCacheCreateUUID");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcDirCacheDeleteUUID
- *(void **) (&FcDirCacheDeleteUUID_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcDirCacheDeleteUUID");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcConfigHome
*(void **) (&FcConfigHome_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcConfigHome");
if (verbose) {
@@ -1013,30 +946,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcConfigFileInfoIterInit
- *(void **) (&FcConfigFileInfoIterInit_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcConfigFileInfoIterInit");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcConfigFileInfoIterNext
- *(void **) (&FcConfigFileInfoIterNext_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcConfigFileInfoIterNext");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcConfigFileInfoIterGet
- *(void **) (&FcConfigFileInfoIterGet_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcConfigFileInfoIterGet");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcCharSetCreate
*(void **) (&FcCharSetCreate_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcCharSetCreate");
if (verbose) {
@@ -1293,14 +1202,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcFreeTypeQueryAll
- *(void **) (&FcFreeTypeQueryAll_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcFreeTypeQueryAll");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcFontSetCreate
*(void **) (&FcFontSetCreate_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcFontSetCreate");
if (verbose) {
@@ -1861,14 +1762,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcPatternObjectCount
- *(void **) (&FcPatternObjectCount_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternObjectCount");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcPatternEqual
*(void **) (&FcPatternEqual_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternEqual");
if (verbose) {
@@ -2133,70 +2026,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcPatternIterStart
- *(void **) (&FcPatternIterStart_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterStart");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterNext
- *(void **) (&FcPatternIterNext_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterNext");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterEqual
- *(void **) (&FcPatternIterEqual_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterEqual");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternFindIter
- *(void **) (&FcPatternFindIter_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternFindIter");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterIsValid
- *(void **) (&FcPatternIterIsValid_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterIsValid");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterGetObject
- *(void **) (&FcPatternIterGetObject_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterGetObject");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterValueCount
- *(void **) (&FcPatternIterValueCount_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterValueCount");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// FcPatternIterGetValue
- *(void **) (&FcPatternIterGetValue_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcPatternIterGetValue");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcWeightFromOpenType
*(void **) (&FcWeightFromOpenType_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcWeightFromOpenType");
if (verbose) {
@@ -2205,14 +2034,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcWeightFromOpenTypeDouble
- *(void **) (&FcWeightFromOpenTypeDouble_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcWeightFromOpenTypeDouble");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcWeightToOpenType
*(void **) (&FcWeightToOpenType_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcWeightToOpenType");
if (verbose) {
@@ -2221,14 +2042,6 @@ int initialize_fontconfig(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// FcWeightToOpenTypeDouble
- *(void **) (&FcWeightToOpenTypeDouble_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcWeightToOpenTypeDouble");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// FcStrCopy
*(void **) (&FcStrCopy_dylibloader_wrapper_fontconfig) = dlsym(handle, "FcStrCopy");
if (verbose) {
diff --git a/platform/linuxbsd/fontconfig-so_wrap.h b/platform/linuxbsd/fontconfig-so_wrap.h
index 0c8259deb7..956c094711 100644
--- a/platform/linuxbsd/fontconfig-so_wrap.h
+++ b/platform/linuxbsd/fontconfig-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_FONTCONFIG
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-11-22 10:28:00
-// flags: ./generate-wrapper.py --include /usr/include/fontconfig/fontconfig.h --sys-include <fontconfig/fontconfig.h> --soname libfontconfig.so --init-name fontconfig --output-header fontconfig-so_wrap.h --output-implementation fontconfig-so_wrap.c --omit-prefix FcCharSetFirst --omit-prefix FcCharSetNext
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:15:54
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/fontconfig/fontconfig.h --sys-include "thirdparty/linuxbsd_headers/fontconfig/fontconfig.h" --soname libfontconfig.so.1 --init-name fontconfig --omit-prefix FcCharSetFirst --omit-prefix FcCharSetNext --output-header ./platform/linuxbsd/fontconfig-so_wrap.h --output-implementation ./platform/linuxbsd/fontconfig-so_wrap.c
//
#include <stdint.h>
@@ -20,8 +20,6 @@
#define FcDirCacheValid FcDirCacheValid_dylibloader_orig_fontconfig
#define FcDirCacheClean FcDirCacheClean_dylibloader_orig_fontconfig
#define FcCacheCreateTagFile FcCacheCreateTagFile_dylibloader_orig_fontconfig
-#define FcDirCacheCreateUUID FcDirCacheCreateUUID_dylibloader_orig_fontconfig
-#define FcDirCacheDeleteUUID FcDirCacheDeleteUUID_dylibloader_orig_fontconfig
#define FcConfigHome FcConfigHome_dylibloader_orig_fontconfig
#define FcConfigEnableHome FcConfigEnableHome_dylibloader_orig_fontconfig
#define FcConfigFilename FcConfigFilename_dylibloader_orig_fontconfig
@@ -48,9 +46,6 @@
#define FcConfigSubstitute FcConfigSubstitute_dylibloader_orig_fontconfig
#define FcConfigGetSysRoot FcConfigGetSysRoot_dylibloader_orig_fontconfig
#define FcConfigSetSysRoot FcConfigSetSysRoot_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterInit FcConfigFileInfoIterInit_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterNext FcConfigFileInfoIterNext_dylibloader_orig_fontconfig
-#define FcConfigFileInfoIterGet FcConfigFileInfoIterGet_dylibloader_orig_fontconfig
#define FcCharSetCreate FcCharSetCreate_dylibloader_orig_fontconfig
#define FcCharSetNew FcCharSetNew_dylibloader_orig_fontconfig
#define FcCharSetDestroy FcCharSetDestroy_dylibloader_orig_fontconfig
@@ -83,7 +78,6 @@
#define FcDirCacheLoadFile FcDirCacheLoadFile_dylibloader_orig_fontconfig
#define FcDirCacheUnload FcDirCacheUnload_dylibloader_orig_fontconfig
#define FcFreeTypeQuery FcFreeTypeQuery_dylibloader_orig_fontconfig
-#define FcFreeTypeQueryAll FcFreeTypeQueryAll_dylibloader_orig_fontconfig
#define FcFontSetCreate FcFontSetCreate_dylibloader_orig_fontconfig
#define FcFontSetDestroy FcFontSetDestroy_dylibloader_orig_fontconfig
#define FcFontSetAdd FcFontSetAdd_dylibloader_orig_fontconfig
@@ -154,7 +148,6 @@
#define FcValueEqual FcValueEqual_dylibloader_orig_fontconfig
#define FcValueSave FcValueSave_dylibloader_orig_fontconfig
#define FcPatternDestroy FcPatternDestroy_dylibloader_orig_fontconfig
-#define FcPatternObjectCount FcPatternObjectCount_dylibloader_orig_fontconfig
#define FcPatternEqual FcPatternEqual_dylibloader_orig_fontconfig
#define FcPatternEqualSubset FcPatternEqualSubset_dylibloader_orig_fontconfig
#define FcPatternHash FcPatternHash_dylibloader_orig_fontconfig
@@ -188,18 +181,8 @@
#define FcRangeDestroy FcRangeDestroy_dylibloader_orig_fontconfig
#define FcRangeCopy FcRangeCopy_dylibloader_orig_fontconfig
#define FcRangeGetDouble FcRangeGetDouble_dylibloader_orig_fontconfig
-#define FcPatternIterStart FcPatternIterStart_dylibloader_orig_fontconfig
-#define FcPatternIterNext FcPatternIterNext_dylibloader_orig_fontconfig
-#define FcPatternIterEqual FcPatternIterEqual_dylibloader_orig_fontconfig
-#define FcPatternFindIter FcPatternFindIter_dylibloader_orig_fontconfig
-#define FcPatternIterIsValid FcPatternIterIsValid_dylibloader_orig_fontconfig
-#define FcPatternIterGetObject FcPatternIterGetObject_dylibloader_orig_fontconfig
-#define FcPatternIterValueCount FcPatternIterValueCount_dylibloader_orig_fontconfig
-#define FcPatternIterGetValue FcPatternIterGetValue_dylibloader_orig_fontconfig
#define FcWeightFromOpenType FcWeightFromOpenType_dylibloader_orig_fontconfig
-#define FcWeightFromOpenTypeDouble FcWeightFromOpenTypeDouble_dylibloader_orig_fontconfig
#define FcWeightToOpenType FcWeightToOpenType_dylibloader_orig_fontconfig
-#define FcWeightToOpenTypeDouble FcWeightToOpenTypeDouble_dylibloader_orig_fontconfig
#define FcStrCopy FcStrCopy_dylibloader_orig_fontconfig
#define FcStrCopyFilename FcStrCopyFilename_dylibloader_orig_fontconfig
#define FcStrPlus FcStrPlus_dylibloader_orig_fontconfig
@@ -229,7 +212,7 @@
#define FcStrListDone FcStrListDone_dylibloader_orig_fontconfig
#define FcConfigParseAndLoad FcConfigParseAndLoad_dylibloader_orig_fontconfig
#define FcConfigParseAndLoadFromMemory FcConfigParseAndLoadFromMemory_dylibloader_orig_fontconfig
-#include <fontconfig/fontconfig.h>
+#include "thirdparty/linuxbsd_headers/fontconfig/fontconfig.h"
#undef FcBlanksCreate
#undef FcBlanksDestroy
#undef FcBlanksAdd
@@ -243,8 +226,6 @@
#undef FcDirCacheValid
#undef FcDirCacheClean
#undef FcCacheCreateTagFile
-#undef FcDirCacheCreateUUID
-#undef FcDirCacheDeleteUUID
#undef FcConfigHome
#undef FcConfigEnableHome
#undef FcConfigFilename
@@ -271,9 +252,6 @@
#undef FcConfigSubstitute
#undef FcConfigGetSysRoot
#undef FcConfigSetSysRoot
-#undef FcConfigFileInfoIterInit
-#undef FcConfigFileInfoIterNext
-#undef FcConfigFileInfoIterGet
#undef FcCharSetCreate
#undef FcCharSetNew
#undef FcCharSetDestroy
@@ -306,7 +284,6 @@
#undef FcDirCacheLoadFile
#undef FcDirCacheUnload
#undef FcFreeTypeQuery
-#undef FcFreeTypeQueryAll
#undef FcFontSetCreate
#undef FcFontSetDestroy
#undef FcFontSetAdd
@@ -377,7 +354,6 @@
#undef FcValueEqual
#undef FcValueSave
#undef FcPatternDestroy
-#undef FcPatternObjectCount
#undef FcPatternEqual
#undef FcPatternEqualSubset
#undef FcPatternHash
@@ -411,18 +387,8 @@
#undef FcRangeDestroy
#undef FcRangeCopy
#undef FcRangeGetDouble
-#undef FcPatternIterStart
-#undef FcPatternIterNext
-#undef FcPatternIterEqual
-#undef FcPatternFindIter
-#undef FcPatternIterIsValid
-#undef FcPatternIterGetObject
-#undef FcPatternIterValueCount
-#undef FcPatternIterGetValue
#undef FcWeightFromOpenType
-#undef FcWeightFromOpenTypeDouble
#undef FcWeightToOpenType
-#undef FcWeightToOpenTypeDouble
#undef FcStrCopy
#undef FcStrCopyFilename
#undef FcStrPlus
@@ -468,8 +434,6 @@ extern "C" {
#define FcDirCacheValid FcDirCacheValid_dylibloader_wrapper_fontconfig
#define FcDirCacheClean FcDirCacheClean_dylibloader_wrapper_fontconfig
#define FcCacheCreateTagFile FcCacheCreateTagFile_dylibloader_wrapper_fontconfig
-#define FcDirCacheCreateUUID FcDirCacheCreateUUID_dylibloader_wrapper_fontconfig
-#define FcDirCacheDeleteUUID FcDirCacheDeleteUUID_dylibloader_wrapper_fontconfig
#define FcConfigHome FcConfigHome_dylibloader_wrapper_fontconfig
#define FcConfigEnableHome FcConfigEnableHome_dylibloader_wrapper_fontconfig
#define FcConfigFilename FcConfigFilename_dylibloader_wrapper_fontconfig
@@ -496,9 +460,6 @@ extern "C" {
#define FcConfigSubstitute FcConfigSubstitute_dylibloader_wrapper_fontconfig
#define FcConfigGetSysRoot FcConfigGetSysRoot_dylibloader_wrapper_fontconfig
#define FcConfigSetSysRoot FcConfigSetSysRoot_dylibloader_wrapper_fontconfig
-#define FcConfigFileInfoIterInit FcConfigFileInfoIterInit_dylibloader_wrapper_fontconfig
-#define FcConfigFileInfoIterNext FcConfigFileInfoIterNext_dylibloader_wrapper_fontconfig
-#define FcConfigFileInfoIterGet FcConfigFileInfoIterGet_dylibloader_wrapper_fontconfig
#define FcCharSetCreate FcCharSetCreate_dylibloader_wrapper_fontconfig
#define FcCharSetNew FcCharSetNew_dylibloader_wrapper_fontconfig
#define FcCharSetDestroy FcCharSetDestroy_dylibloader_wrapper_fontconfig
@@ -531,7 +492,6 @@ extern "C" {
#define FcDirCacheLoadFile FcDirCacheLoadFile_dylibloader_wrapper_fontconfig
#define FcDirCacheUnload FcDirCacheUnload_dylibloader_wrapper_fontconfig
#define FcFreeTypeQuery FcFreeTypeQuery_dylibloader_wrapper_fontconfig
-#define FcFreeTypeQueryAll FcFreeTypeQueryAll_dylibloader_wrapper_fontconfig
#define FcFontSetCreate FcFontSetCreate_dylibloader_wrapper_fontconfig
#define FcFontSetDestroy FcFontSetDestroy_dylibloader_wrapper_fontconfig
#define FcFontSetAdd FcFontSetAdd_dylibloader_wrapper_fontconfig
@@ -602,7 +562,6 @@ extern "C" {
#define FcValueEqual FcValueEqual_dylibloader_wrapper_fontconfig
#define FcValueSave FcValueSave_dylibloader_wrapper_fontconfig
#define FcPatternDestroy FcPatternDestroy_dylibloader_wrapper_fontconfig
-#define FcPatternObjectCount FcPatternObjectCount_dylibloader_wrapper_fontconfig
#define FcPatternEqual FcPatternEqual_dylibloader_wrapper_fontconfig
#define FcPatternEqualSubset FcPatternEqualSubset_dylibloader_wrapper_fontconfig
#define FcPatternHash FcPatternHash_dylibloader_wrapper_fontconfig
@@ -636,18 +595,8 @@ extern "C" {
#define FcRangeDestroy FcRangeDestroy_dylibloader_wrapper_fontconfig
#define FcRangeCopy FcRangeCopy_dylibloader_wrapper_fontconfig
#define FcRangeGetDouble FcRangeGetDouble_dylibloader_wrapper_fontconfig
-#define FcPatternIterStart FcPatternIterStart_dylibloader_wrapper_fontconfig
-#define FcPatternIterNext FcPatternIterNext_dylibloader_wrapper_fontconfig
-#define FcPatternIterEqual FcPatternIterEqual_dylibloader_wrapper_fontconfig
-#define FcPatternFindIter FcPatternFindIter_dylibloader_wrapper_fontconfig
-#define FcPatternIterIsValid FcPatternIterIsValid_dylibloader_wrapper_fontconfig
-#define FcPatternIterGetObject FcPatternIterGetObject_dylibloader_wrapper_fontconfig
-#define FcPatternIterValueCount FcPatternIterValueCount_dylibloader_wrapper_fontconfig
-#define FcPatternIterGetValue FcPatternIterGetValue_dylibloader_wrapper_fontconfig
#define FcWeightFromOpenType FcWeightFromOpenType_dylibloader_wrapper_fontconfig
-#define FcWeightFromOpenTypeDouble FcWeightFromOpenTypeDouble_dylibloader_wrapper_fontconfig
#define FcWeightToOpenType FcWeightToOpenType_dylibloader_wrapper_fontconfig
-#define FcWeightToOpenTypeDouble FcWeightToOpenTypeDouble_dylibloader_wrapper_fontconfig
#define FcStrCopy FcStrCopy_dylibloader_wrapper_fontconfig
#define FcStrCopyFilename FcStrCopyFilename_dylibloader_wrapper_fontconfig
#define FcStrPlus FcStrPlus_dylibloader_wrapper_fontconfig
@@ -690,8 +639,6 @@ extern FcBool (*FcDirCacheUnlink_dylibloader_wrapper_fontconfig)(const FcChar8*,
extern FcBool (*FcDirCacheValid_dylibloader_wrapper_fontconfig)(const FcChar8*);
extern FcBool (*FcDirCacheClean_dylibloader_wrapper_fontconfig)(const FcChar8*, FcBool);
extern void (*FcCacheCreateTagFile_dylibloader_wrapper_fontconfig)(const FcConfig*);
-extern FcBool (*FcDirCacheCreateUUID_dylibloader_wrapper_fontconfig)( FcChar8*, FcBool, FcConfig*);
-extern FcBool (*FcDirCacheDeleteUUID_dylibloader_wrapper_fontconfig)(const FcChar8*, FcConfig*);
extern FcChar8* (*FcConfigHome_dylibloader_wrapper_fontconfig)( void);
extern FcBool (*FcConfigEnableHome_dylibloader_wrapper_fontconfig)( FcBool);
extern FcChar8* (*FcConfigFilename_dylibloader_wrapper_fontconfig)(const FcChar8*);
@@ -718,9 +665,6 @@ extern FcBool (*FcConfigSubstituteWithPat_dylibloader_wrapper_fontconfig)( FcCon
extern FcBool (*FcConfigSubstitute_dylibloader_wrapper_fontconfig)( FcConfig*, FcPattern*, FcMatchKind);
extern const FcChar8* (*FcConfigGetSysRoot_dylibloader_wrapper_fontconfig)(const FcConfig*);
extern void (*FcConfigSetSysRoot_dylibloader_wrapper_fontconfig)( FcConfig*,const FcChar8*);
-extern void (*FcConfigFileInfoIterInit_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*);
-extern FcBool (*FcConfigFileInfoIterNext_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*);
-extern FcBool (*FcConfigFileInfoIterGet_dylibloader_wrapper_fontconfig)( FcConfig*, FcConfigFileInfoIter*, FcChar8**, FcChar8**, FcBool*);
extern FcCharSet* (*FcCharSetCreate_dylibloader_wrapper_fontconfig)( void);
extern FcCharSet* (*FcCharSetNew_dylibloader_wrapper_fontconfig)( void);
extern void (*FcCharSetDestroy_dylibloader_wrapper_fontconfig)( FcCharSet*);
@@ -752,8 +696,7 @@ extern FcCache* (*FcDirCacheRescan_dylibloader_wrapper_fontconfig)(const FcChar8
extern FcCache* (*FcDirCacheRead_dylibloader_wrapper_fontconfig)(const FcChar8*, FcBool, FcConfig*);
extern FcCache* (*FcDirCacheLoadFile_dylibloader_wrapper_fontconfig)(const FcChar8*,struct stat*);
extern void (*FcDirCacheUnload_dylibloader_wrapper_fontconfig)( FcCache*);
-extern FcPattern* (*FcFreeTypeQuery_dylibloader_wrapper_fontconfig)(const FcChar8*, unsigned int, FcBlanks*, int*);
-extern unsigned int (*FcFreeTypeQueryAll_dylibloader_wrapper_fontconfig)(const FcChar8*, unsigned int, FcBlanks*, int*, FcFontSet*);
+extern FcPattern* (*FcFreeTypeQuery_dylibloader_wrapper_fontconfig)(const FcChar8*, int, FcBlanks*, int*);
extern FcFontSet* (*FcFontSetCreate_dylibloader_wrapper_fontconfig)( void);
extern void (*FcFontSetDestroy_dylibloader_wrapper_fontconfig)( FcFontSet*);
extern FcBool (*FcFontSetAdd_dylibloader_wrapper_fontconfig)( FcFontSet*, FcPattern*);
@@ -824,7 +767,6 @@ extern void (*FcValueDestroy_dylibloader_wrapper_fontconfig)( FcValue);
extern FcBool (*FcValueEqual_dylibloader_wrapper_fontconfig)( FcValue, FcValue);
extern FcValue (*FcValueSave_dylibloader_wrapper_fontconfig)( FcValue);
extern void (*FcPatternDestroy_dylibloader_wrapper_fontconfig)( FcPattern*);
-extern int (*FcPatternObjectCount_dylibloader_wrapper_fontconfig)(const FcPattern*);
extern FcBool (*FcPatternEqual_dylibloader_wrapper_fontconfig)(const FcPattern*,const FcPattern*);
extern FcBool (*FcPatternEqualSubset_dylibloader_wrapper_fontconfig)(const FcPattern*,const FcPattern*,const FcObjectSet*);
extern FcChar32 (*FcPatternHash_dylibloader_wrapper_fontconfig)(const FcPattern*);
@@ -858,18 +800,8 @@ extern FcRange* (*FcRangeCreateInteger_dylibloader_wrapper_fontconfig)( FcChar32
extern void (*FcRangeDestroy_dylibloader_wrapper_fontconfig)( FcRange*);
extern FcRange* (*FcRangeCopy_dylibloader_wrapper_fontconfig)(const FcRange*);
extern FcBool (*FcRangeGetDouble_dylibloader_wrapper_fontconfig)(const FcRange*, double*, double*);
-extern void (*FcPatternIterStart_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-extern FcBool (*FcPatternIterNext_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-extern FcBool (*FcPatternIterEqual_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*,const FcPattern*, FcPatternIter*);
-extern FcBool (*FcPatternFindIter_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*,const char*);
-extern FcBool (*FcPatternIterIsValid_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-extern const char* (*FcPatternIterGetObject_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-extern int (*FcPatternIterValueCount_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*);
-extern FcResult (*FcPatternIterGetValue_dylibloader_wrapper_fontconfig)(const FcPattern*, FcPatternIter*, int, FcValue*, FcValueBinding*);
extern int (*FcWeightFromOpenType_dylibloader_wrapper_fontconfig)( int);
-extern double (*FcWeightFromOpenTypeDouble_dylibloader_wrapper_fontconfig)( double);
extern int (*FcWeightToOpenType_dylibloader_wrapper_fontconfig)( int);
-extern double (*FcWeightToOpenTypeDouble_dylibloader_wrapper_fontconfig)( double);
extern FcChar8* (*FcStrCopy_dylibloader_wrapper_fontconfig)(const FcChar8*);
extern FcChar8* (*FcStrCopyFilename_dylibloader_wrapper_fontconfig)(const FcChar8*);
extern FcChar8* (*FcStrPlus_dylibloader_wrapper_fontconfig)(const FcChar8*,const FcChar8*);
diff --git a/platform/linuxbsd/freedesktop_portal_desktop.cpp b/platform/linuxbsd/freedesktop_portal_desktop.cpp
index ed54084694..72d4e3772f 100644
--- a/platform/linuxbsd/freedesktop_portal_desktop.cpp
+++ b/platform/linuxbsd/freedesktop_portal_desktop.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* freedesktop_portal_desktop.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* freedesktop_portal_desktop.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "freedesktop_portal_desktop.h"
diff --git a/platform/linuxbsd/freedesktop_portal_desktop.h b/platform/linuxbsd/freedesktop_portal_desktop.h
index 3d976b1ede..1520ab3a1f 100644
--- a/platform/linuxbsd/freedesktop_portal_desktop.h
+++ b/platform/linuxbsd/freedesktop_portal_desktop.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* freedesktop_portal_desktop.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* freedesktop_portal_desktop.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FREEDESKTOP_PORTAL_DESKTOP_H
#define FREEDESKTOP_PORTAL_DESKTOP_H
diff --git a/platform/linuxbsd/freedesktop_screensaver.cpp b/platform/linuxbsd/freedesktop_screensaver.cpp
index 88ec37c456..159fd0df61 100644
--- a/platform/linuxbsd/freedesktop_screensaver.cpp
+++ b/platform/linuxbsd/freedesktop_screensaver.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* freedesktop_screensaver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* freedesktop_screensaver.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "freedesktop_screensaver.h"
diff --git a/platform/linuxbsd/freedesktop_screensaver.h b/platform/linuxbsd/freedesktop_screensaver.h
index 1a8b010cd5..e9f0c566a5 100644
--- a/platform/linuxbsd/freedesktop_screensaver.h
+++ b/platform/linuxbsd/freedesktop_screensaver.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* freedesktop_screensaver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* freedesktop_screensaver.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FREEDESKTOP_SCREENSAVER_H
#define FREEDESKTOP_SCREENSAVER_H
diff --git a/platform/linuxbsd/godot_linuxbsd.cpp b/platform/linuxbsd/godot_linuxbsd.cpp
index fa5e20891c..76d579dd53 100644
--- a/platform/linuxbsd/godot_linuxbsd.cpp
+++ b/platform/linuxbsd/godot_linuxbsd.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_linuxbsd.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_linuxbsd.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <limits.h>
#include <locale.h>
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 4eaf6965c9..b77f989677 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_linux.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_linux.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef JOYDEV_ENABLED
@@ -59,7 +59,7 @@ JoypadLinux::Joypad::~Joypad() {
}
void JoypadLinux::Joypad::reset() {
- dpad = HatMask::CENTER;
+ dpad = 0;
fd = -1;
for (int i = 0; i < MAX_ABS; i++) {
abs_map[i] = -1;
@@ -485,27 +485,33 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (joypad_event.value != 0) {
if (joypad_event.value < 0) {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::LEFT) & ~HatMask::RIGHT);
+ joypad.dpad.set_flag(HatMask::LEFT);
+ joypad.dpad.clear_flag(HatMask::RIGHT);
} else {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::RIGHT) & ~HatMask::LEFT);
+ joypad.dpad.set_flag(HatMask::RIGHT);
+ joypad.dpad.clear_flag(HatMask::LEFT);
}
} else {
- joypad.dpad &= ~(HatMask::LEFT | HatMask::RIGHT);
+ joypad.dpad.clear_flag(HatMask::LEFT);
+ joypad.dpad.clear_flag(HatMask::RIGHT);
}
- input->joy_hat(i, (HatMask)joypad.dpad);
+ input->joy_hat(i, joypad.dpad);
break;
case ABS_HAT0Y:
if (joypad_event.value != 0) {
if (joypad_event.value < 0) {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::UP) & ~HatMask::DOWN);
+ joypad.dpad.set_flag(HatMask::UP);
+ joypad.dpad.clear_flag(HatMask::DOWN);
} else {
- joypad.dpad = (HatMask)((joypad.dpad | HatMask::DOWN) & ~HatMask::UP);
+ joypad.dpad.set_flag(HatMask::DOWN);
+ joypad.dpad.clear_flag(HatMask::UP);
}
} else {
- joypad.dpad &= ~(HatMask::UP | HatMask::DOWN);
+ joypad.dpad.clear_flag(HatMask::UP);
+ joypad.dpad.clear_flag(HatMask::DOWN);
}
- input->joy_hat(i, (HatMask)joypad.dpad);
+ input->joy_hat(i, joypad.dpad);
break;
default:
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 4afc261ce7..6661abdb37 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_linux.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_linux.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_LINUX_H
#define JOYPAD_LINUX_H
@@ -62,7 +62,7 @@ private:
float curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
- HatMask dpad = HatMask::CENTER;
+ BitField<HatMask> dpad;
int fd = -1;
String devpath;
diff --git a/platform/linuxbsd/libudev-so_wrap.c b/platform/linuxbsd/libudev-so_wrap.c
index a9fa4a494a..5455c1ab4e 100644
--- a/platform/linuxbsd/libudev-so_wrap.c
+++ b/platform/linuxbsd/libudev-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:59
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/libudev.h --sys-include <libudev.h> --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:23:01
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/udev/libudev.h --sys-include "thirdparty/linuxbsd_headers/udev/libudev.h" --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ --output-header ./platform/linuxbsd/libudev-so_wrap.h --output-implementation ./platform/linuxbsd/libudev-so_wrap.c
//
#include <stdint.h>
@@ -95,7 +95,7 @@
#define udev_hwdb_unref udev_hwdb_unref_dylibloader_orig_libudev
#define udev_hwdb_get_properties_list_entry udev_hwdb_get_properties_list_entry_dylibloader_orig_libudev
#define udev_util_encode_string udev_util_encode_string_dylibloader_orig_libudev
-#include <libudev.h>
+#include "thirdparty/linuxbsd_headers/udev/libudev.h"
#undef udev_ref
#undef udev_unref
#undef udev_new
@@ -229,7 +229,7 @@ const char* (*udev_device_get_action_dylibloader_wrapper_libudev)(struct udev_de
unsigned long long int (*udev_device_get_seqnum_dylibloader_wrapper_libudev)(struct udev_device*);
unsigned long long int (*udev_device_get_usec_since_initialized_dylibloader_wrapper_libudev)(struct udev_device*);
const char* (*udev_device_get_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*);
-int (*udev_device_set_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*,const char*);
+int (*udev_device_set_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*, char*);
int (*udev_device_has_tag_dylibloader_wrapper_libudev)(struct udev_device*,const char*);
struct udev_monitor* (*udev_monitor_ref_dylibloader_wrapper_libudev)(struct udev_monitor*);
struct udev_monitor* (*udev_monitor_unref_dylibloader_wrapper_libudev)(struct udev_monitor*);
@@ -276,7 +276,7 @@ struct udev_list_entry* (*udev_queue_get_queued_list_entry_dylibloader_wrapper_l
struct udev_hwdb* (*udev_hwdb_new_dylibloader_wrapper_libudev)(struct udev*);
struct udev_hwdb* (*udev_hwdb_ref_dylibloader_wrapper_libudev)(struct udev_hwdb*);
struct udev_hwdb* (*udev_hwdb_unref_dylibloader_wrapper_libudev)(struct udev_hwdb*);
-struct udev_list_entry* (*udev_hwdb_get_properties_list_entry_dylibloader_wrapper_libudev)(struct udev_hwdb*,const char*, unsigned);
+struct udev_list_entry* (*udev_hwdb_get_properties_list_entry_dylibloader_wrapper_libudev)(struct udev_hwdb*,const char*, unsigned int);
int (*udev_util_encode_string_dylibloader_wrapper_libudev)(const char*, char*, size_t);
int initialize_libudev(int verbose) {
void *handle;
diff --git a/platform/linuxbsd/libudev-so_wrap.h b/platform/linuxbsd/libudev-so_wrap.h
index dd43fd1191..174a3663d4 100644
--- a/platform/linuxbsd/libudev-so_wrap.h
+++ b/platform/linuxbsd/libudev-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_LIBUDEV
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by /home/hp/Projects/godot/pulse/generate-wrapper.py 0.3 on 2021-02-20 00:08:59
-// flags: /home/hp/Projects/godot/pulse/generate-wrapper.py --include /usr/include/libudev.h --sys-include <libudev.h> --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:23:01
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/udev/libudev.h --sys-include "thirdparty/linuxbsd_headers/udev/libudev.h" --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ --output-header ./platform/linuxbsd/libudev-so_wrap.h --output-implementation ./platform/linuxbsd/libudev-so_wrap.c
//
#include <stdint.h>
@@ -97,7 +97,7 @@
#define udev_hwdb_unref udev_hwdb_unref_dylibloader_orig_libudev
#define udev_hwdb_get_properties_list_entry udev_hwdb_get_properties_list_entry_dylibloader_orig_libudev
#define udev_util_encode_string udev_util_encode_string_dylibloader_orig_libudev
-#include <libudev.h>
+#include "thirdparty/linuxbsd_headers/udev/libudev.h"
#undef udev_ref
#undef udev_unref
#undef udev_new
@@ -322,7 +322,7 @@ extern const char* (*udev_device_get_action_dylibloader_wrapper_libudev)(struct
extern unsigned long long int (*udev_device_get_seqnum_dylibloader_wrapper_libudev)(struct udev_device*);
extern unsigned long long int (*udev_device_get_usec_since_initialized_dylibloader_wrapper_libudev)(struct udev_device*);
extern const char* (*udev_device_get_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*);
-extern int (*udev_device_set_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*,const char*);
+extern int (*udev_device_set_sysattr_value_dylibloader_wrapper_libudev)(struct udev_device*,const char*, char*);
extern int (*udev_device_has_tag_dylibloader_wrapper_libudev)(struct udev_device*,const char*);
extern struct udev_monitor* (*udev_monitor_ref_dylibloader_wrapper_libudev)(struct udev_monitor*);
extern struct udev_monitor* (*udev_monitor_unref_dylibloader_wrapper_libudev)(struct udev_monitor*);
@@ -369,7 +369,7 @@ extern struct udev_list_entry* (*udev_queue_get_queued_list_entry_dylibloader_wr
extern struct udev_hwdb* (*udev_hwdb_new_dylibloader_wrapper_libudev)(struct udev*);
extern struct udev_hwdb* (*udev_hwdb_ref_dylibloader_wrapper_libudev)(struct udev_hwdb*);
extern struct udev_hwdb* (*udev_hwdb_unref_dylibloader_wrapper_libudev)(struct udev_hwdb*);
-extern struct udev_list_entry* (*udev_hwdb_get_properties_list_entry_dylibloader_wrapper_libudev)(struct udev_hwdb*,const char*, unsigned);
+extern struct udev_list_entry* (*udev_hwdb_get_properties_list_entry_dylibloader_wrapper_libudev)(struct udev_hwdb*,const char*, unsigned int);
extern int (*udev_util_encode_string_dylibloader_wrapper_libudev)(const char*, char*, size_t);
int initialize_libudev(int verbose);
#ifdef __cplusplus
diff --git a/platform/linuxbsd/logo.png b/platform/linuxbsd/logo.png
deleted file mode 100644
index 078654b757..0000000000
--- a/platform/linuxbsd/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/linuxbsd/logo.svg b/platform/linuxbsd/logo.svg
new file mode 100644
index 0000000000..e5f9f03e0c
--- /dev/null
+++ b/platform/linuxbsd/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32"><path d="M13 31h6s3 0 6-6c2.864-5.727-6-17-6-17h-6S3.775 18.55 7 25c3 6 6 6 6 6z" fill="#fff"/><path d="M15.876 28.636c-.05.322-.116.637-.204.941-.142.496-.35.993-.659 1.416.32.02.649.023.985.007a9.1 9.1 0 0 0 .985-.007c-.309-.423-.516-.92-.659-1.416a7.666 7.666 0 0 1-.203-.94l-.123.003c-.04 0-.081-.003-.122-.004z" fill="#333"/><path d="M21.693 21.916c-.629.01-.934.633-1.497.7-.694.08-1.128-.722-2.11-.123-.98.6-1.826 7.473.45 8.409 2.274.935 6.506-4.545 6.23-5.662-.275-1.116-1.146-.853-1.582-1.399-.436-.545.003-1.41-.995-1.82a1.246 1.246 0 0 0-.496-.105zm-11.461 0a1.315 1.315 0 0 0-.421.105c-.998.41-.56 1.275-.995 1.82-.436.546-1.31.283-1.586 1.4-.275 1.116 3.956 6.596 6.232 5.66 2.275-.935 1.429-7.808.448-8.408-.981-.6-1.415.204-2.11.122-.584-.068-.888-.739-1.568-.7z" fill="#f4bb37"/><path d="M15.998.99c-2.934 0-4.657 1.79-4.982 4.204-.324 2.414.198 2.856-.614 5.328-.813 2.472-4.456 6.71-4.37 10.62.026 1.217.166 2.27.41 3.192.3-.496.743-.846 1.066-.995.253-.117.375-.173.432-.194.008-.062.04-.205.098-.485.08-.386.387-.99.91-1.386-.005-.12-.01-.239-.013-.363-.06-3.033 3.073-6.318 3.65-8.236.577-1.917.326-2.114.421-2.59.096-.477.463-1.032.992-1.475a.23.23 0 0 1 .15-.06c.482-.005.965 1.75 1.898 1.752.933 0 1.419-2.141 1.956-1.692.529.443.896.998.992 1.474.095.477-.156.674.42 2.591.578 1.918 3.708 5.203 3.648 8.236-.003.123-.008.24-.014.36.526.396.834 1.002.914 1.389.058.28.09.423.098.485.057.021.18.08.432.197.323.15.764.499 1.063.995.244-.922.387-1.976.414-3.195.085-3.91-3.562-8.148-4.374-10.62-.813-2.472-.287-2.914-.611-5.328C20.659 2.78 18.933.99 15.998.99z" fill="#333"/></svg>
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index d5a75edeea..75c23655f2 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_linuxbsd.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_linuxbsd.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_linuxbsd.h"
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index bf469af568..045d3d95ba 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_linuxbsd.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_linuxbsd.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_LINUXBSD_H
#define OS_LINUXBSD_H
diff --git a/platform/linuxbsd/platform_config.h b/platform/linuxbsd/platform_config.h
index 79e15e2512..82c9c54879 100644
--- a/platform/linuxbsd/platform_config.h
+++ b/platform/linuxbsd/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef __linux__
#include <alloca.h>
diff --git a/platform/linuxbsd/run_icon.svg b/platform/linuxbsd/run_icon.svg
new file mode 100644
index 0000000000..56465a0df3
--- /dev/null
+++ b/platform/linuxbsd/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M7.941 13.966a3.62 3.62 0 0 1-.096.444 2.129 2.129 0 0 1-.31.668c.15.01.305.01.464.003.16.008.314.007.465-.003a2.129 2.129 0 0 1-.31-.668 3.62 3.62 0 0 1-.097-.444l-.058.001-.058-.001z" fill="#333" style="stroke-width:.472092;fill:#e0e0e0;fill-opacity:1"/><path d="M10.688 10.793c-.297.005-.441.299-.707.33-.328.038-.533-.34-.996-.058-.463.283-.862 3.528.212 3.97 1.074.442 3.072-2.146 2.942-2.673-.13-.527-.542-.403-.747-.66-.206-.258 0-.666-.47-.86a.588.588 0 0 0-.234-.05zm-5.411 0a.62.62 0 0 0-.199.05c-.47.193-.264.601-.47.859-.205.257-.618.133-.748.66s1.867 3.115 2.942 2.673c1.074-.442.674-3.687.211-3.97-.463-.283-.668.096-.995.058-.277-.032-.42-.349-.741-.33z" fill="#f4bb37" style="stroke-width:.472092;fill:#e0e0e0;fill-opacity:1"/><path d="M8 .914c-1.386 0-2.2.845-2.353 1.985-.153 1.14.094 1.348-.29 2.515s-2.103 3.168-2.063 5.013c.012.575.078 1.072.194 1.507a1.25 1.25 0 0 1 .503-.47 4.37 4.37 0 0 1 .204-.09c.004-.03.019-.098.046-.23.038-.182.183-.467.43-.654a4.773 4.773 0 0 1-.006-.172c-.029-1.431 1.45-2.982 1.723-3.888.272-.905.154-.998.199-1.223.045-.225.218-.487.468-.696a.11.11 0 0 1 .07-.028c.228-.003.456.826.897.827.44 0 .67-1.01.923-.799.25.21.423.471.468.696.045.225-.073.318.199 1.223.272.906 1.75 2.457 1.722 3.888-.001.058-.004.114-.007.17a1.2 1.2 0 0 1 .432.656c.027.132.042.2.046.23.027.01.085.037.204.092.153.07.36.236.502.47.115-.435.183-.933.195-1.509.04-1.845-1.681-3.846-2.065-5.013-.383-1.167-.135-1.376-.288-2.515C10.2 1.759 9.385.914 7.999.914Z" fill="#333" style="stroke-width:.472092;fill:#e0e0e0;fill-opacity:1"/></svg>
diff --git a/platform/linuxbsd/speechd-so_wrap.c b/platform/linuxbsd/speechd-so_wrap.c
index 749474e181..1dc5f08c10 100644
--- a/platform/linuxbsd/speechd-so_wrap.c
+++ b/platform/linuxbsd/speechd-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./dynload-wrapper/generate-wrapper.py 0.3 on 2022-04-28 14:34:21
-// flags: ./dynload-wrapper/generate-wrapper.py --sys-include <libspeechd.h> --include /usr/include/speech-dispatcher/libspeechd.h --soname libspeechd.so.2 --init-name speechd --omit-prefix spd_get_client_list --output-header speechd-so_wrap.h --output-implementation speechd-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:07:46
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/speechd/libspeechd.h --sys-include "thirdparty/linuxbsd_headers/speechd/libspeechd.h" --soname libspeechd.so.2 --init-name speechd --omit-prefix spd_get_client_list --output-header ./platform/linuxbsd/speechd-so_wrap.h --output-implementation ./platform/linuxbsd/speechd-so_wrap.c
//
#include <stdint.h>
@@ -47,9 +47,6 @@
#define spd_set_voice_pitch_all spd_set_voice_pitch_all_dylibloader_orig_speechd
#define spd_set_voice_pitch_uid spd_set_voice_pitch_uid_dylibloader_orig_speechd
#define spd_get_voice_pitch spd_get_voice_pitch_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range spd_set_voice_pitch_range_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range_all spd_set_voice_pitch_range_all_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range_uid spd_set_voice_pitch_range_uid_dylibloader_orig_speechd
#define spd_set_volume spd_set_volume_dylibloader_orig_speechd
#define spd_set_volume_all spd_set_volume_all_dylibloader_orig_speechd
#define spd_set_volume_uid spd_set_volume_uid_dylibloader_orig_speechd
@@ -83,7 +80,7 @@
#define spd_execute_command_wo_mutex spd_execute_command_wo_mutex_dylibloader_orig_speechd
#define spd_send_data spd_send_data_dylibloader_orig_speechd
#define spd_send_data_wo_mutex spd_send_data_wo_mutex_dylibloader_orig_speechd
-#include <libspeechd.h>
+#include "thirdparty/linuxbsd_headers/speechd/libspeechd.h"
#undef SPDConnectionAddress__free
#undef spd_get_default_address
#undef spd_open
@@ -126,9 +123,6 @@
#undef spd_set_voice_pitch_all
#undef spd_set_voice_pitch_uid
#undef spd_get_voice_pitch
-#undef spd_set_voice_pitch_range
-#undef spd_set_voice_pitch_range_all
-#undef spd_set_voice_pitch_range_uid
#undef spd_set_volume
#undef spd_set_volume_all
#undef spd_set_volume_uid
@@ -206,9 +200,6 @@ int (*spd_set_voice_pitch_dylibloader_wrapper_speechd)( SPDConnection*, signed i
int (*spd_set_voice_pitch_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
int (*spd_set_voice_pitch_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
int (*spd_get_voice_pitch_dylibloader_wrapper_speechd)( SPDConnection*);
-int (*spd_set_voice_pitch_range_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
-int (*spd_set_voice_pitch_range_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
-int (*spd_set_voice_pitch_range_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
int (*spd_set_volume_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
int (*spd_set_volume_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
int (*spd_set_volume_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
@@ -589,30 +580,6 @@ int initialize_speechd(int verbose) {
fprintf(stderr, "%s\n", error);
}
}
-// spd_set_voice_pitch_range
- *(void **) (&spd_set_voice_pitch_range_dylibloader_wrapper_speechd) = dlsym(handle, "spd_set_voice_pitch_range");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// spd_set_voice_pitch_range_all
- *(void **) (&spd_set_voice_pitch_range_all_dylibloader_wrapper_speechd) = dlsym(handle, "spd_set_voice_pitch_range_all");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
-// spd_set_voice_pitch_range_uid
- *(void **) (&spd_set_voice_pitch_range_uid_dylibloader_wrapper_speechd) = dlsym(handle, "spd_set_voice_pitch_range_uid");
- if (verbose) {
- error = dlerror();
- if (error != NULL) {
- fprintf(stderr, "%s\n", error);
- }
- }
// spd_set_volume
*(void **) (&spd_set_volume_dylibloader_wrapper_speechd) = dlsym(handle, "spd_set_volume");
if (verbose) {
diff --git a/platform/linuxbsd/speechd-so_wrap.h b/platform/linuxbsd/speechd-so_wrap.h
index 8e1c053348..2967cfa929 100644
--- a/platform/linuxbsd/speechd-so_wrap.h
+++ b/platform/linuxbsd/speechd-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_SPEECHD
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./dynload-wrapper/generate-wrapper.py 0.3 on 2022-04-28 14:34:21
-// flags: ./dynload-wrapper/generate-wrapper.py --sys-include <libspeechd.h> --include /usr/include/speech-dispatcher/libspeechd.h --soname libspeechd.so.2 --init-name speechd --omit-prefix spd_get_client_list --output-header speechd-so_wrap.h --output-implementation speechd-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-12 10:07:46
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/speechd/libspeechd.h --sys-include "thirdparty/linuxbsd_headers/speechd/libspeechd.h" --soname libspeechd.so.2 --init-name speechd --omit-prefix spd_get_client_list --output-header ./platform/linuxbsd/speechd-so_wrap.h --output-implementation ./platform/linuxbsd/speechd-so_wrap.c
//
#include <stdint.h>
@@ -49,9 +49,6 @@
#define spd_set_voice_pitch_all spd_set_voice_pitch_all_dylibloader_orig_speechd
#define spd_set_voice_pitch_uid spd_set_voice_pitch_uid_dylibloader_orig_speechd
#define spd_get_voice_pitch spd_get_voice_pitch_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range spd_set_voice_pitch_range_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range_all spd_set_voice_pitch_range_all_dylibloader_orig_speechd
-#define spd_set_voice_pitch_range_uid spd_set_voice_pitch_range_uid_dylibloader_orig_speechd
#define spd_set_volume spd_set_volume_dylibloader_orig_speechd
#define spd_set_volume_all spd_set_volume_all_dylibloader_orig_speechd
#define spd_set_volume_uid spd_set_volume_uid_dylibloader_orig_speechd
@@ -85,7 +82,7 @@
#define spd_execute_command_wo_mutex spd_execute_command_wo_mutex_dylibloader_orig_speechd
#define spd_send_data spd_send_data_dylibloader_orig_speechd
#define spd_send_data_wo_mutex spd_send_data_wo_mutex_dylibloader_orig_speechd
-#include <libspeechd.h>
+#include "thirdparty/linuxbsd_headers/speechd/libspeechd.h"
#undef SPDConnectionAddress__free
#undef spd_get_default_address
#undef spd_open
@@ -128,9 +125,6 @@
#undef spd_set_voice_pitch_all
#undef spd_set_voice_pitch_uid
#undef spd_get_voice_pitch
-#undef spd_set_voice_pitch_range
-#undef spd_set_voice_pitch_range_all
-#undef spd_set_voice_pitch_range_uid
#undef spd_set_volume
#undef spd_set_volume_all
#undef spd_set_volume_uid
@@ -209,9 +203,6 @@ extern "C" {
#define spd_set_voice_pitch_all spd_set_voice_pitch_all_dylibloader_wrapper_speechd
#define spd_set_voice_pitch_uid spd_set_voice_pitch_uid_dylibloader_wrapper_speechd
#define spd_get_voice_pitch spd_get_voice_pitch_dylibloader_wrapper_speechd
-#define spd_set_voice_pitch_range spd_set_voice_pitch_range_dylibloader_wrapper_speechd
-#define spd_set_voice_pitch_range_all spd_set_voice_pitch_range_all_dylibloader_wrapper_speechd
-#define spd_set_voice_pitch_range_uid spd_set_voice_pitch_range_uid_dylibloader_wrapper_speechd
#define spd_set_volume spd_set_volume_dylibloader_wrapper_speechd
#define spd_set_volume_all spd_set_volume_all_dylibloader_wrapper_speechd
#define spd_set_volume_uid spd_set_volume_uid_dylibloader_wrapper_speechd
@@ -287,9 +278,6 @@ extern int (*spd_set_voice_pitch_dylibloader_wrapper_speechd)( SPDConnection*, s
extern int (*spd_set_voice_pitch_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
extern int (*spd_set_voice_pitch_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
extern int (*spd_get_voice_pitch_dylibloader_wrapper_speechd)( SPDConnection*);
-extern int (*spd_set_voice_pitch_range_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
-extern int (*spd_set_voice_pitch_range_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
-extern int (*spd_set_voice_pitch_range_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
extern int (*spd_set_volume_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
extern int (*spd_set_volume_all_dylibloader_wrapper_speechd)( SPDConnection*, signed int);
extern int (*spd_set_volume_uid_dylibloader_wrapper_speechd)( SPDConnection*, signed int, unsigned int);
diff --git a/platform/linuxbsd/tts_linux.cpp b/platform/linuxbsd/tts_linux.cpp
index aea1183d3d..4662aaf02d 100644
--- a/platform/linuxbsd/tts_linux.cpp
+++ b/platform/linuxbsd/tts_linux.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_linux.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_linux.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_linux.h"
@@ -117,13 +117,12 @@ void TTS_Linux::speech_event_callback(size_t p_msg_id, size_t p_client_id, SPDNo
free_spd_voices(voices);
}
PackedInt32Array breaks = TS->string_get_word_breaks(message.text, language);
- int prev = 0;
- for (int i = 0; i < breaks.size(); i++) {
- text += message.text.substr(prev, breaks[i] - prev);
- text += "<mark name=\"" + String::num_int64(breaks[i], 10) + "\"/>";
- prev = breaks[i];
+ for (int i = 0; i < breaks.size(); i += 2) {
+ const int start = breaks[i];
+ const int end = breaks[i + 1];
+ text += message.text.substr(start, end - start + 1);
+ text += "<mark name=\"" + String::num_int64(end, 10) + "\"/>";
}
- text += message.text.substr(prev, -1);
spd_set_synthesis_voice(tts->synth, message.voice.utf8().get_data());
spd_set_volume(tts->synth, message.volume * 2 - 100);
diff --git a/platform/linuxbsd/tts_linux.h b/platform/linuxbsd/tts_linux.h
index 4e3f348ae4..425654d975 100644
--- a/platform/linuxbsd/tts_linux.h
+++ b/platform/linuxbsd/tts_linux.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_linux.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_linux.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_LINUX_H
#define TTS_LINUX_H
diff --git a/platform/linuxbsd/x11/detect_prime_x11.cpp b/platform/linuxbsd/x11/detect_prime_x11.cpp
index 0f756d10e2..8d586599e6 100644
--- a/platform/linuxbsd/x11/detect_prime_x11.cpp
+++ b/platform/linuxbsd/x11/detect_prime_x11.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* detect_prime_x11.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* detect_prime_x11.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef X11_ENABLED
#if defined(GLES3_ENABLED)
diff --git a/platform/linuxbsd/x11/detect_prime_x11.h b/platform/linuxbsd/x11/detect_prime_x11.h
index 7eb7064cc5..62fe426026 100644
--- a/platform/linuxbsd/x11/detect_prime_x11.h
+++ b/platform/linuxbsd/x11/detect_prime_x11.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* detect_prime_x11.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* detect_prime_x11.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DETECT_PRIME_X11_H
#define DETECT_PRIME_X11_H
diff --git a/platform/linuxbsd/x11/display_server_x11.cpp b/platform/linuxbsd/x11/display_server_x11.cpp
index 1c5c8b2d19..c09da2f7b3 100644
--- a/platform/linuxbsd/x11/display_server_x11.cpp
+++ b/platform/linuxbsd/x11/display_server_x11.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_x11.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_x11.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_x11.h"
@@ -458,7 +458,7 @@ Point2i DisplayServerX11::mouse_get_position() const {
return Vector2i();
}
-MouseButton DisplayServerX11::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerX11::mouse_get_button_state() const {
return last_button_state;
}
@@ -751,11 +751,22 @@ int DisplayServerX11::get_screen_count() const {
return count;
}
+int DisplayServerX11::get_primary_screen() const {
+ return XDefaultScreen(x11_display);
+}
+
Rect2i DisplayServerX11::_screen_get_rect(int p_screen) const {
Rect2i rect(0, 0, 0, 0);
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
ERR_FAIL_COND_V(p_screen < 0, rect);
@@ -822,8 +833,15 @@ int bad_window_error_handler(Display *display, XErrorEvent *error) {
Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
int screen_count = get_screen_count();
@@ -1102,8 +1120,15 @@ Rect2i DisplayServerX11::screen_get_usable_rect(int p_screen) const {
int DisplayServerX11::screen_get_dpi(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
//invalid screen?
@@ -1147,8 +1172,15 @@ int DisplayServerX11::screen_get_dpi(int p_screen) const {
float DisplayServerX11::screen_get_refresh_rate(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
//invalid screen?
@@ -1257,6 +1289,8 @@ void DisplayServerX11::show_window(WindowID p_id) {
DEBUG_LOG_X11("show_window: %lu (%u) \n", wd.x11_window, p_id);
XMapWindow(x11_display, wd.x11_window);
+ XSync(x11_display, False);
+ _validate_mode_on_map(p_id);
}
void DisplayServerX11::delete_sub_window(WindowID p_id) {
@@ -1290,12 +1324,20 @@ void DisplayServerX11::delete_sub_window(WindowID p_id) {
}
#endif
- XUnmapWindow(x11_display, wd.x11_window);
- XDestroyWindow(x11_display, wd.x11_window);
if (wd.xic) {
XDestroyIC(wd.xic);
wd.xic = nullptr;
}
+ XDestroyWindow(x11_display, wd.x11_xim_window);
+ if (xkb_loaded) {
+ if (wd.xkb_state) {
+ xkb_compose_state_unref(wd.xkb_state);
+ wd.xkb_state = nullptr;
+ }
+ }
+
+ XUnmapWindow(x11_display, wd.x11_window);
+ XDestroyWindow(x11_display, wd.x11_window);
windows.erase(p_id);
}
@@ -1386,31 +1428,35 @@ void DisplayServerX11::window_set_mouse_passthrough(const Vector<Vector2> &p_reg
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(!windows.has(p_window));
- const WindowData &wd = windows[p_window];
+ windows[p_window].mpath = p_region;
+ _update_window_mouse_passthrough(p_window);
+}
+
+void DisplayServerX11::_update_window_mouse_passthrough(WindowID p_window) {
+ ERR_FAIL_COND(!windows.has(p_window));
+
+ const Vector<Vector2> region_path = windows[p_window].mpath;
int event_base, error_base;
const Bool ext_okay = XShapeQueryExtension(x11_display, &event_base, &error_base);
if (ext_okay) {
- Region region;
- if (p_region.size() == 0) {
- region = XCreateRegion();
- XRectangle rect;
- rect.x = 0;
- rect.y = 0;
- rect.width = window_get_size_with_decorations(p_window).x;
- rect.height = window_get_size_with_decorations(p_window).y;
- XUnionRectWithRegion(&rect, region, region);
+ if (windows[p_window].mpass) {
+ Region region = XCreateRegion();
+ XShapeCombineRegion(x11_display, windows[p_window].x11_window, ShapeInput, 0, 0, region, ShapeSet);
+ XDestroyRegion(region);
+ } else if (region_path.size() == 0) {
+ XShapeCombineMask(x11_display, windows[p_window].x11_window, ShapeInput, 0, 0, None, ShapeSet);
} else {
- XPoint *points = (XPoint *)memalloc(sizeof(XPoint) * p_region.size());
- for (int i = 0; i < p_region.size(); i++) {
- points[i].x = p_region[i].x;
- points[i].y = p_region[i].y;
+ XPoint *points = (XPoint *)memalloc(sizeof(XPoint) * region_path.size());
+ for (int i = 0; i < region_path.size(); i++) {
+ points[i].x = region_path[i].x;
+ points[i].y = region_path[i].y;
}
- region = XPolygonRegion(points, p_region.size(), EvenOddRule);
+ Region region = XPolygonRegion(points, region_path.size(), EvenOddRule);
memfree(points);
+ XShapeCombineRegion(x11_display, windows[p_window].x11_window, ShapeInput, 0, 0, region, ShapeSet);
+ XDestroyRegion(region);
}
- XShapeCombineRegion(x11_display, wd.x11_window, ShapeInput, 0, 0, region, ShapeSet);
- XDestroyRegion(region);
}
}
@@ -1498,23 +1544,39 @@ void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
// Check if screen is valid
ERR_FAIL_INDEX(p_screen, get_screen_count());
+ if (window_get_current_screen(p_window) == p_screen) {
+ return;
+ }
+
if (window_get_mode(p_window) == WINDOW_MODE_FULLSCREEN) {
Point2i position = screen_get_position(p_screen);
Size2i size = screen_get_size(p_screen);
XMoveResizeWindow(x11_display, wd.x11_window, position.x, position.y, size.x, size.y);
} else {
- if (p_screen != window_get_current_screen(p_window)) {
- Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(ofs + screen_get_position(p_screen), p_window);
+ Rect2i srect = screen_get_usable_rect(p_screen);
+ Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
+ Size2i wsize = window_get_size(p_window);
+ wpos += srect.position;
+ if (srect != Rect2i()) {
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
}
+ window_set_position(wpos, p_window);
}
}
@@ -2262,6 +2324,7 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
window_set_size(window_get_size(p_window), p_window);
wd.borderless = p_enabled;
+ _update_window_mouse_passthrough(p_window);
} break;
case WINDOW_FLAG_ALWAYS_ON_TOP: {
ERR_FAIL_COND_MSG(wd.transient_parent != INVALID_WINDOW_ID, "Can't make a window transient if the 'on top' flag is active.");
@@ -2295,6 +2358,10 @@ void DisplayServerX11::window_set_flag(WindowFlags p_flag, bool p_enabled, Windo
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ wd.mpass = p_enabled;
+ _update_window_mouse_passthrough(p_window);
+ } break;
case WINDOW_FLAG_POPUP: {
XWindowAttributes xwa;
XSync(x11_display, False);
@@ -2348,6 +2415,9 @@ bool DisplayServerX11::window_get_flag(WindowFlags p_flag, WindowID p_window) co
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ return wd.mpass;
+ } break;
case WINDOW_FLAG_POPUP: {
return wd.is_popup;
} break;
@@ -2428,23 +2498,40 @@ void DisplayServerX11::window_set_ime_active(const bool p_active, WindowID p_win
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- wd.im_active = p_active;
-
if (!wd.xic) {
return;
}
+ if (!wd.focused) {
+ wd.ime_active = false;
+ im_text = String();
+ im_selection = Vector2i();
+ return;
+ }
// Block events polling while changing input focus
// because it triggers some event polling internally.
if (p_active) {
- {
- MutexLock mutex_lock(events_mutex);
- XSetICFocus(wd.xic);
+ MutexLock mutex_lock(events_mutex);
+
+ wd.ime_active = true;
+
+ XMapWindow(x11_display, wd.x11_xim_window);
+
+ XWindowAttributes xwa;
+ XSync(x11_display, False);
+ XGetWindowAttributes(x11_display, wd.x11_xim_window, &xwa);
+ if (xwa.map_state == IsViewable) {
+ XSetInputFocus(x11_display, wd.x11_xim_window, RevertToParent, CurrentTime);
}
- window_set_ime_position(wd.im_position, p_window);
+ XSetICFocus(wd.xic);
} else {
MutexLock mutex_lock(events_mutex);
XUnsetICFocus(wd.xic);
+ XUnmapWindow(x11_display, wd.x11_xim_window);
+ wd.ime_active = false;
+
+ im_text = String();
+ im_selection = Vector2i();
}
}
@@ -2454,25 +2541,29 @@ void DisplayServerX11::window_set_ime_position(const Point2i &p_pos, WindowID p_
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- wd.im_position = p_pos;
-
if (!wd.xic) {
return;
}
+ if (!wd.focused) {
+ return;
+ }
- ::XPoint spot;
- spot.x = short(p_pos.x);
- spot.y = short(p_pos.y);
- XVaNestedList preedit_attr = XVaCreateNestedList(0, XNSpotLocation, &spot, nullptr);
-
- {
- // Block events polling during this call
- // because it triggers some event polling internally.
- MutexLock mutex_lock(events_mutex);
- XSetICValues(wd.xic, XNPreeditAttributes, preedit_attr, nullptr);
+ if (wd.ime_active) {
+ XWindowAttributes xwa;
+ XSync(x11_display, False);
+ XGetWindowAttributes(x11_display, wd.x11_xim_window, &xwa);
+ if (xwa.map_state == IsViewable) {
+ XMoveWindow(x11_display, wd.x11_xim_window, p_pos.x, p_pos.y);
+ }
}
+}
+
+Point2i DisplayServerX11::ime_get_selection() const {
+ return im_selection;
+}
- XFree(preedit_attr);
+String DisplayServerX11::ime_get_text() const {
+ return im_text;
}
void DisplayServerX11::cursor_set_shape(CursorShape p_shape) {
@@ -2793,13 +2884,13 @@ void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<Inp
state->set_meta_pressed((p_x11_state & Mod4Mask));
}
-MouseButton DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
- MouseButton mask = mouse_button_to_mask(p_x11_button);
+BitField<MouseButtonMask> DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
+ MouseButtonMask mask = mouse_button_to_mask(p_x11_button);
if (p_x11_type == ButtonPress) {
- last_button_state |= mask;
+ last_button_state.set_flag(mask);
} else {
- last_button_state &= ~mask;
+ last_button_state.clear_flag(mask);
}
return last_button_state;
@@ -2810,6 +2901,16 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
// X11 functions don't know what const is
XKeyEvent *xkeyevent = p_event;
+ if (wd.ime_in_progress) {
+ return;
+ }
+ if (wd.ime_suppress_next_keyup) {
+ wd.ime_suppress_next_keyup = false;
+ if (xkeyevent->type != KeyPress) {
+ return;
+ }
+ }
+
// This code was pretty difficult to write.
// The docs stink and every toolkit seems to
// do it in a different way.
@@ -2833,13 +2934,20 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
KeySym keysym_unicode = 0; // keysym used to find unicode
// XLookupString returns keysyms usable as nice keycodes.
- char str[256 + 1];
+ char str[256] = {};
XKeyEvent xkeyevent_no_mod = *xkeyevent;
xkeyevent_no_mod.state &= ~ShiftMask;
xkeyevent_no_mod.state &= ~ControlMask;
- XLookupString(xkeyevent, str, 256, &keysym_unicode, nullptr);
+ XLookupString(xkeyevent, str, 255, &keysym_unicode, nullptr);
XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_keycode, nullptr);
+ String keysym;
+ if (xkb_loaded) {
+ KeySym keysym_unicode_nm = 0; // keysym used to find unicode
+ XLookupString(&xkeyevent_no_mod, nullptr, 0, &keysym_unicode_nm, nullptr);
+ keysym = String::chr(xkb_keysym_to_utf32(xkb_keysym_to_upper(keysym_unicode_nm)));
+ }
+
// Meanwhile, XLookupString returns keysyms useful for unicode.
if (!xmbstring) {
@@ -2888,13 +2996,18 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
_get_key_modifier_state(xkeyevent->state, k);
k->set_window_id(p_window);
- k->set_unicode(tmp[i]);
-
k->set_pressed(keypress);
k->set_keycode(keycode);
-
- k->set_physical_keycode((Key)physical_keycode);
+ k->set_physical_keycode(physical_keycode);
+ if (!keysym.is_empty()) {
+ k->set_key_label(fix_key_label(keysym[0], keycode));
+ } else {
+ k->set_key_label(keycode);
+ }
+ if (keypress) {
+ k->set_unicode(fix_unicode(tmp[i]));
+ }
k->set_echo(false);
@@ -2922,6 +3035,64 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
}
} while (status == XBufferOverflow);
#endif
+ } else if (xkeyevent->type == KeyPress && wd.xkb_state && xkb_loaded) {
+ xkb_compose_feed_result res = xkb_compose_state_feed(wd.xkb_state, keysym_unicode);
+ if (res == XKB_COMPOSE_FEED_ACCEPTED) {
+ if (xkb_compose_state_get_status(wd.xkb_state) == XKB_COMPOSE_COMPOSED) {
+ bool keypress = xkeyevent->type == KeyPress;
+ Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
+ Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
+
+ if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
+ keycode -= 'a' - 'A';
+ }
+
+ char str_xkb[256] = {};
+ int str_xkb_size = xkb_compose_state_get_utf8(wd.xkb_state, str_xkb, 255);
+
+ String tmp;
+ tmp.parse_utf8(str_xkb, str_xkb_size);
+ for (int i = 0; i < tmp.length(); i++) {
+ Ref<InputEventKey> k;
+ k.instantiate();
+ if (physical_keycode == Key::NONE && keycode == Key::NONE && tmp[i] == 0) {
+ continue;
+ }
+
+ if (keycode == Key::NONE) {
+ keycode = (Key)physical_keycode;
+ }
+
+ _get_key_modifier_state(xkeyevent->state, k);
+
+ k->set_window_id(p_window);
+ k->set_pressed(keypress);
+
+ k->set_keycode(keycode);
+ k->set_physical_keycode(physical_keycode);
+ if (!keysym.is_empty()) {
+ k->set_key_label(fix_key_label(keysym[0], keycode));
+ } else {
+ k->set_key_label(keycode);
+ }
+ if (keypress) {
+ k->set_unicode(fix_unicode(tmp[i]));
+ }
+
+ k->set_echo(false);
+
+ if (k->get_keycode() == Key::BACKTAB) {
+ //make it consistent across platforms.
+ k->set_keycode(Key::TAB);
+ k->set_physical_keycode(Key::TAB);
+ k->set_shift_pressed(true);
+ }
+
+ Input::get_singleton()->parse_input_event(k);
+ }
+ return;
+ }
+ }
}
/* Phase 2, obtain a Godot keycode from the keysym */
@@ -2937,7 +3108,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
// KeyMappingX11 also translates keysym to unicode.
// It does a binary search on a table to translate
// most properly.
- unsigned int unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;
+ char32_t unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;
/* Phase 4, determine if event must be filtered */
@@ -3023,7 +3194,14 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_keycode(keycode);
k->set_physical_keycode((Key)physical_keycode);
- k->set_unicode(unicode);
+ if (!keysym.is_empty()) {
+ k->set_key_label(fix_key_label(keysym[0], keycode));
+ } else {
+ k->set_key_label(keycode);
+ }
+ if (keypress) {
+ k->set_unicode(fix_unicode(unicode));
+ }
k->set_echo(p_echo);
if (k->get_keycode() == Key::BACKTAB) {
@@ -3175,6 +3353,81 @@ void DisplayServerX11::_handle_selection_request_event(XSelectionRequestEvent *p
XFlush(x11_display);
}
+int DisplayServerX11::_xim_preedit_start_callback(::XIM xim, ::XPointer client_data,
+ ::XPointer call_data) {
+ DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
+ WindowID window_id = ds->_get_focused_window_or_popup();
+ WindowData &wd = ds->windows[window_id];
+ if (wd.ime_active) {
+ wd.ime_in_progress = true;
+ }
+
+ return -1; // Allow preedit strings of any length (no limit).
+}
+
+void DisplayServerX11::_xim_preedit_done_callback(::XIM xim, ::XPointer client_data,
+ ::XPointer call_data) {
+ DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
+ WindowID window_id = ds->_get_focused_window_or_popup();
+ WindowData &wd = ds->windows[window_id];
+ if (wd.ime_active) {
+ wd.ime_in_progress = false;
+ wd.ime_suppress_next_keyup = true;
+ }
+}
+
+void DisplayServerX11::_xim_preedit_draw_callback(::XIM xim, ::XPointer client_data,
+ ::XIMPreeditDrawCallbackStruct *call_data) {
+ DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
+ WindowID window_id = ds->_get_focused_window_or_popup();
+ WindowData &wd = ds->windows[window_id];
+
+ XIMText *xim_text = call_data->text;
+ if (wd.ime_active) {
+ if (xim_text != nullptr) {
+ String changed_text;
+ if (xim_text->encoding_is_wchar) {
+ changed_text = String(xim_text->string.wide_char);
+ } else {
+ changed_text.parse_utf8(xim_text->string.multi_byte);
+ }
+
+ if (call_data->chg_length < 0) {
+ ds->im_text = ds->im_text.substr(0, call_data->chg_first) + changed_text;
+ } else {
+ ds->im_text = ds->im_text.substr(0, call_data->chg_first) + changed_text + ds->im_text.substr(call_data->chg_length);
+ }
+
+ // Find the start and end of the selection.
+ int start = 0, count = 0;
+ for (int i = 0; i < xim_text->length; i++) {
+ if (xim_text->feedback[i] & XIMReverse) {
+ if (count == 0) {
+ start = i;
+ count = 1;
+ } else {
+ count++;
+ }
+ }
+ }
+ if (count > 0) {
+ ds->im_selection = Point2i(start + call_data->chg_first, count);
+ } else {
+ ds->im_selection = Point2i(call_data->caret, 0);
+ }
+ } else {
+ ds->im_text = String();
+ ds->im_selection = Point2i();
+ }
+
+ OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
+ }
+}
+
+void DisplayServerX11::_xim_preedit_caret_callback(::XIM xim, ::XPointer client_data,
+ ::XIMPreeditCaretCallbackStruct *call_data) {
+}
+
void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
::XPointer call_data) {
WARN_PRINT("Input method stopped");
@@ -3224,10 +3477,6 @@ void DisplayServerX11::_window_changed(XEvent *event) {
if (new_rect == Rect2i(wd.position, wd.size)) {
return;
}
- if (wd.xic) {
- // Not portable.
- window_set_ime_position(Point2(0, 1));
- }
wd.position = new_rect.position;
wd.size = new_rect.size;
@@ -3575,6 +3824,7 @@ void DisplayServerX11::process_events() {
continue;
}
+ bool ime_window_event = false;
WindowID window_id = MAIN_WINDOW_ID;
// Assign the event to the relevant window
@@ -3583,6 +3833,11 @@ void DisplayServerX11::process_events() {
window_id = E.key;
break;
}
+ if (event.xany.window == E.value.x11_xim_window) {
+ window_id = E.key;
+ ime_window_event = true;
+ break;
+ }
}
if (XGetEventData(x11_display, &event.xcookie)) {
@@ -3597,6 +3852,9 @@ void DisplayServerX11::process_events() {
_refresh_device_info();
} break;
case XI_RawMotion: {
+ if (ime_window_event) {
+ break;
+ }
XIRawEvent *raw_event = (XIRawEvent *)event_data;
int device_id = raw_event->sourceid;
@@ -3699,6 +3957,9 @@ void DisplayServerX11::process_events() {
#ifdef TOUCH_ENABLED
case XI_TouchBegin:
case XI_TouchEnd: {
+ if (ime_window_event) {
+ break;
+ }
bool is_begin = event_data->evtype == XI_TouchBegin;
Ref<InputEventScreenTouch> st;
@@ -3729,6 +3990,9 @@ void DisplayServerX11::process_events() {
} break;
case XI_TouchUpdate: {
+ if (ime_window_event) {
+ break;
+ }
HashMap<int, Vector2>::Iterator curr_pos_elem = xi.state.find(index);
if (!curr_pos_elem) { // Defensive
break;
@@ -3755,6 +4019,9 @@ void DisplayServerX11::process_events() {
switch (event.type) {
case MapNotify: {
DEBUG_LOG_X11("[%u] MapNotify window=%lu (%u) \n", frame, event.xmap.window, window_id);
+ if (ime_window_event) {
+ break;
+ }
const WindowData &wd = windows[window_id];
@@ -3775,6 +4042,9 @@ void DisplayServerX11::process_events() {
case Expose: {
DEBUG_LOG_X11("[%u] Expose window=%lu (%u), count='%u' \n", frame, event.xexpose.window, window_id, event.xexpose.count);
+ if (ime_window_event) {
+ break;
+ }
windows[window_id].fullscreen = _window_fullscreen_check(window_id);
@@ -3783,18 +4053,27 @@ void DisplayServerX11::process_events() {
case NoExpose: {
DEBUG_LOG_X11("[%u] NoExpose drawable=%lu (%u) \n", frame, event.xnoexpose.drawable, window_id);
+ if (ime_window_event) {
+ break;
+ }
windows[window_id].minimized = true;
} break;
case VisibilityNotify: {
DEBUG_LOG_X11("[%u] VisibilityNotify window=%lu (%u), state=%u \n", frame, event.xvisibility.window, window_id, event.xvisibility.state);
+ if (ime_window_event) {
+ break;
+ }
windows[window_id].minimized = _window_minimize_check(window_id);
} break;
case LeaveNotify: {
DEBUG_LOG_X11("[%u] LeaveNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode);
+ if (ime_window_event) {
+ break;
+ }
if (!mouse_mode_grab) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
@@ -3804,6 +4083,9 @@ void DisplayServerX11::process_events() {
case EnterNotify: {
DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode);
+ if (ime_window_event) {
+ break;
+ }
if (!mouse_mode_grab) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
@@ -3812,18 +4094,14 @@ void DisplayServerX11::process_events() {
case FocusIn: {
DEBUG_LOG_X11("[%u] FocusIn window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
+ if (ime_window_event) {
+ break;
+ }
WindowData &wd = windows[window_id];
last_focused_window = window_id;
wd.focused = true;
- if (wd.xic) {
- // Block events polling while changing input focus
- // because it triggers some event polling internally.
- MutexLock mutex_lock(events_mutex);
- XSetICFocus(wd.xic);
- }
-
// Keep track of focus order for overlapping windows.
static unsigned int focus_order = 0;
wd.focus_order = ++focus_order;
@@ -3863,17 +4141,20 @@ void DisplayServerX11::process_events() {
case FocusOut: {
DEBUG_LOG_X11("[%u] FocusOut window=%lu (%u), mode='%u' \n", frame, event.xfocus.window, window_id, event.xfocus.mode);
-
WindowData &wd = windows[window_id];
-
- wd.focused = false;
-
- if (wd.xic) {
- // Block events polling while changing input focus
- // because it triggers some event polling internally.
+ if (wd.ime_active && event.xfocus.detail == NotifyInferior) {
+ break;
+ }
+ if (wd.ime_active) {
MutexLock mutex_lock(events_mutex);
XUnsetICFocus(wd.xic);
+ XUnmapWindow(x11_display, wd.x11_xim_window);
+ wd.ime_active = false;
+ im_text = String();
+ im_selection = Vector2i();
+ OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
}
+ wd.focused = false;
Input::get_singleton()->release_pressed_events();
_send_window_event(wd, WINDOW_EVENT_FOCUS_OUT);
@@ -3909,6 +4190,9 @@ void DisplayServerX11::process_events() {
case ConfigureNotify: {
DEBUG_LOG_X11("[%u] ConfigureNotify window=%lu (%u), event=%lu, above=%lu, override_redirect=%u \n", frame, event.xconfigure.window, window_id, event.xconfigure.event, event.xconfigure.above, event.xconfigure.override_redirect);
+ if (event.xconfigure.window == windows[window_id].x11_xim_window) {
+ break;
+ }
const WindowData &wd = windows[window_id];
@@ -3928,6 +4212,9 @@ void DisplayServerX11::process_events() {
case ButtonPress:
case ButtonRelease: {
+ if (ime_window_event) {
+ break;
+ }
/* exit in case of a mouse button press */
last_timestamp = event.xbutton.time;
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -3985,35 +4272,50 @@ void DisplayServerX11::process_events() {
} else {
DEBUG_LOG_X11("[%u] ButtonRelease window=%lu (%u), button_index=%u \n", frame, event.xbutton.window, window_id, mb->get_button_index());
- if (!wd.focused) {
+ WindowID window_id_other = INVALID_WINDOW_ID;
+ Window wd_other_x11_window;
+ if (wd.focused) {
+ // Handle cases where an unfocused popup is open that needs to receive button-up events.
+ WindowID popup_id = _get_focused_window_or_popup();
+ if (popup_id != INVALID_WINDOW_ID && popup_id != window_id) {
+ window_id_other = popup_id;
+ wd_other_x11_window = windows[popup_id].x11_window;
+ }
+ } else {
// Propagate the event to the focused window,
// because it's received only on the topmost window.
// Note: This is needed for drag & drop to work between windows,
// because the engine expects events to keep being processed
// on the same window dragging started.
for (const KeyValue<WindowID, WindowData> &E : windows) {
- const WindowData &wd_other = E.value;
- WindowID window_id_other = E.key;
- if (wd_other.focused) {
- if (window_id_other != window_id) {
- int x, y;
- Window child;
- XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child);
-
- mb->set_window_id(window_id_other);
- mb->set_position(Vector2(x, y));
- mb->set_global_position(mb->get_position());
+ if (E.value.focused) {
+ if (E.key != window_id) {
+ window_id_other = E.key;
+ wd_other_x11_window = E.value.x11_window;
}
break;
}
}
}
+
+ if (window_id_other != INVALID_WINDOW_ID) {
+ int x, y;
+ Window child;
+ XTranslateCoordinates(x11_display, wd.x11_window, wd_other_x11_window, event.xbutton.x, event.xbutton.y, &x, &y, &child);
+
+ mb->set_window_id(window_id_other);
+ mb->set_position(Vector2(x, y));
+ mb->set_global_position(mb->get_position());
+ }
}
Input::get_singleton()->parse_input_event(mb);
} break;
case MotionNotify: {
+ if (ime_window_event) {
+ break;
+ }
// The X11 API requires filtering one-by-one through the motion
// notify events, in order to figure out which event is the one
// generated by warping the mouse pointer.
@@ -4109,13 +4411,13 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure(bool(mouse_get_button_state() & MouseButton::MASK_LEFT) ? 1.0f : 0.0f);
+ mm->set_pressure(bool(mouse_get_button_state().has_flag(MouseButtonMask::LEFT)) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
mm->set_pen_inverted(xi.pen_inverted);
_get_key_modifier_state(event.xmotion.state, mm);
- mm->set_button_mask((MouseButton)mouse_get_button_state());
+ mm->set_button_mask(mouse_get_button_state());
mm->set_position(pos);
mm->set_global_position(pos);
mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
@@ -4174,7 +4476,9 @@ void DisplayServerX11::process_events() {
} break;
case SelectionNotify:
-
+ if (ime_window_event) {
+ break;
+ }
if (event.xselection.target == requested) {
Property p = _read_property(x11_display, windows[window_id].x11_window, XInternAtom(x11_display, "PRIMARY", 0));
@@ -4209,7 +4513,9 @@ void DisplayServerX11::process_events() {
break;
case ClientMessage:
-
+ if (ime_window_event) {
+ break;
+ }
if ((unsigned int)event.xclient.data.l[0] == (unsigned int)wm_delete) {
_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
}
@@ -4497,23 +4803,25 @@ Vector<String> DisplayServerX11::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
if (r_error != OK) {
if (p_rendering_driver == "vulkan") {
String executable_name = OS::get_singleton()->get_executable_path().get_file();
- OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
- "Please try updating your GPU driver or try using the OpenGL 3 driver.\n"
- "You can enable the OpenGL 3 driver by starting the engine from the\n"
- "command line with the command:\n'./" +
- executable_name + " --rendering-driver opengl3'.\n "
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
+ "If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
+ "You can enable the OpenGL 3 driver by starting the engine from the\n"
+ "command line with the command:\n'%s --rendering-driver opengl3'\n\n"
+ "If you recently updated your video card drivers, try rebooting.",
+ executable_name),
+ "Unable to initialize Vulkan video driver");
} else {
- OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n"
- "Please try updating your GPU driver.\n"
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ "Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
+ "If possible, consider updating your video card drivers.\n\n"
+ "If you recently updated your video card drivers, try rebooting.",
+ "Unable to initialize OpenGL video driver");
}
}
return ds;
@@ -4595,8 +4903,36 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
valuemask |= CWOverrideRedirect | CWSaveUnder;
}
+ int rq_screen = get_screen_from_rect(p_rect);
+ if (rq_screen < 0) {
+ rq_screen = get_primary_screen(); // Requested window rect is outside any screen bounds.
+ }
+
+ Rect2i win_rect = p_rect;
+ if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
+ Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
+
+ win_rect = screen_rect;
+ } else {
+ Rect2i srect = screen_get_usable_rect(rq_screen);
+ Point2i wpos = p_rect.position;
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+
+ win_rect.position = wpos;
+ }
+
{
- wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), p_rect.position.x, p_rect.position.y, p_rect.size.width > 0 ? p_rect.size.width : 1, p_rect.size.height > 0 ? p_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
+ wd.x11_window = XCreateWindow(x11_display, RootWindow(x11_display, visualInfo.screen), win_rect.position.x, win_rect.position.y, win_rect.size.width > 0 ? win_rect.size.width : 1, win_rect.size.height > 0 ? win_rect.size.height : 1, 0, visualInfo.depth, InputOutput, visualInfo.visual, valuemask, &windowAttributes);
+
+ XSetWindowAttributes window_attributes_ime = {};
+ window_attributes_ime.event_mask = KeyPressMask | KeyReleaseMask | StructureNotifyMask | ExposureMask;
+
+ wd.x11_xim_window = XCreateWindow(x11_display, wd.x11_window, 0, 0, 1, 1, 0, CopyFromParent, InputOnly, CopyFromParent, CWEventMask, &window_attributes_ime);
+
+ if (dead_tbl && xkb_loaded) {
+ wd.xkb_state = xkb_compose_state_new(dead_tbl, XKB_COMPOSE_STATE_NO_FLAGS);
+ }
// Enable receiving notification when the window is initialized (MapNotify)
// so the focus can be set at the right time.
@@ -4668,7 +5004,50 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
// because it triggers some event polling internally.
MutexLock mutex_lock(events_mutex);
- wd.xic = XCreateIC(xim, XNInputStyle, xim_style, XNClientWindow, wd.x11_window, XNFocusWindow, wd.x11_window, (char *)nullptr);
+ // Force on-the-spot for the over-the-spot style.
+ if ((xim_style & XIMPreeditPosition) != 0) {
+ xim_style &= ~XIMPreeditPosition;
+ xim_style |= XIMPreeditCallbacks;
+ }
+ if ((xim_style & XIMPreeditCallbacks) != 0) {
+ ::XIMCallback preedit_start_callback;
+ preedit_start_callback.client_data = (::XPointer)(this);
+ preedit_start_callback.callback = (::XIMProc)(void *)(_xim_preedit_start_callback);
+
+ ::XIMCallback preedit_done_callback;
+ preedit_done_callback.client_data = (::XPointer)(this);
+ preedit_done_callback.callback = (::XIMProc)(_xim_preedit_done_callback);
+
+ ::XIMCallback preedit_draw_callback;
+ preedit_draw_callback.client_data = (::XPointer)(this);
+ preedit_draw_callback.callback = (::XIMProc)(_xim_preedit_draw_callback);
+
+ ::XIMCallback preedit_caret_callback;
+ preedit_caret_callback.client_data = (::XPointer)(this);
+ preedit_caret_callback.callback = (::XIMProc)(_xim_preedit_caret_callback);
+
+ ::XVaNestedList preedit_attributes = XVaCreateNestedList(0,
+ XNPreeditStartCallback, &preedit_start_callback,
+ XNPreeditDoneCallback, &preedit_done_callback,
+ XNPreeditDrawCallback, &preedit_draw_callback,
+ XNPreeditCaretCallback, &preedit_caret_callback,
+ (char *)nullptr);
+
+ wd.xic = XCreateIC(xim,
+ XNInputStyle, xim_style,
+ XNClientWindow, wd.x11_xim_window,
+ XNFocusWindow, wd.x11_xim_window,
+ XNPreeditAttributes, preedit_attributes,
+ (char *)nullptr);
+ XFree(preedit_attributes);
+ } else {
+ wd.xic = XCreateIC(xim,
+ XNInputStyle, xim_style,
+ XNClientWindow, wd.x11_xim_window,
+ XNFocusWindow, wd.x11_xim_window,
+ (char *)nullptr);
+ }
+
if (XGetICValues(wd.xic, XNFilterEvents, &im_event_mask, nullptr) != nullptr) {
WARN_PRINT("XGetICValues couldn't obtain XNFilterEvents value");
XDestroyIC(wd.xic);
@@ -4717,13 +5096,13 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
- Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
+ Error err = context_vulkan->window_create(id, p_vsync_mode, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create a Vulkan window");
}
#endif
#ifdef GLES3_ENABLED
if (gl_manager) {
- Error err = gl_manager->window_create(id, wd.x11_window, x11_display, p_rect.size.width, p_rect.size.height);
+ Error err = gl_manager->window_create(id, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL window");
window_set_vsync_mode(p_vsync_mode, id);
}
@@ -4759,7 +5138,66 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
return id;
}
-DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+static bool _is_xim_style_supported(const ::XIMStyle &p_style) {
+ const ::XIMStyle supported_preedit = XIMPreeditCallbacks | XIMPreeditPosition | XIMPreeditNothing | XIMPreeditNone;
+ const ::XIMStyle supported_status = XIMStatusNothing | XIMStatusNone;
+
+ // Check preedit style is supported
+ if ((p_style & supported_preedit) == 0) {
+ return false;
+ }
+
+ // Check status style is supported
+ if ((p_style & supported_status) == 0) {
+ return false;
+ }
+
+ return true;
+}
+
+static ::XIMStyle _get_best_xim_style(const ::XIMStyle &p_style_a, const ::XIMStyle &p_style_b) {
+ if (p_style_a == 0) {
+ return p_style_b;
+ }
+ if (p_style_b == 0) {
+ return p_style_a;
+ }
+
+ const ::XIMStyle preedit = XIMPreeditArea | XIMPreeditCallbacks | XIMPreeditPosition | XIMPreeditNothing | XIMPreeditNone;
+ const ::XIMStyle status = XIMStatusArea | XIMStatusCallbacks | XIMStatusNothing | XIMStatusNone;
+
+ ::XIMStyle a = p_style_a & preedit;
+ ::XIMStyle b = p_style_b & preedit;
+ if (a != b) {
+ // Compare preedit styles.
+ if ((a | b) & XIMPreeditCallbacks) {
+ return a == XIMPreeditCallbacks ? p_style_a : p_style_b;
+ } else if ((a | b) & XIMPreeditPosition) {
+ return a == XIMPreeditPosition ? p_style_a : p_style_b;
+ } else if ((a | b) & XIMPreeditArea) {
+ return a == XIMPreeditArea ? p_style_a : p_style_b;
+ } else if ((a | b) & XIMPreeditNothing) {
+ return a == XIMPreeditNothing ? p_style_a : p_style_b;
+ }
+ } else {
+ // Preedit styles are the same, compare status styles.
+ a = p_style_a & status;
+ b = p_style_b & status;
+
+ if ((a | b) & XIMStatusCallbacks) {
+ return a == XIMStatusCallbacks ? p_style_a : p_style_b;
+ } else if ((a | b) & XIMStatusArea) {
+ return a == XIMStatusArea ? p_style_a : p_style_b;
+ } else if ((a | b) & XIMStatusNothing) {
+ return a == XIMStatusNothing ? p_style_a : p_style_b;
+ }
+ }
+ return p_style_a;
+}
+
+DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ KeyMappingX11::initialize();
+
#ifdef DEBUG_ENABLED
int dylibloader_verbose = 1;
#else
@@ -4775,6 +5213,8 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
ERR_FAIL_MSG("Can't load XCursor dynamically.");
}
+ xkb_loaded = (initialize_xkbcommon(dylibloader_verbose) == 0);
+
if (initialize_xext(dylibloader_verbose) != 0) {
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Can't load Xext dynamically.");
@@ -4800,6 +5240,23 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
ERR_FAIL_MSG("Can't load Xinput2 dynamically.");
}
+ if (xkb_loaded) {
+ xkb_ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
+ if (xkb_ctx) {
+ const char *locale = getenv("LC_ALL");
+ if (!locale || !*locale) {
+ locale = getenv("LC_CTYPE");
+ }
+ if (!locale || !*locale) {
+ locale = getenv("LANG");
+ }
+ if (!locale || !*locale) {
+ locale = "C";
+ }
+ dead_tbl = xkb_compose_table_new_from_locale(xkb_ctx, locale, XKB_COMPOSE_COMPILE_NO_FLAGS);
+ }
+ }
+
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
@@ -4906,11 +5363,13 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
if (xim_styles) {
xim_style = 0L;
for (int i = 0; i < xim_styles->count_styles; i++) {
- if (xim_styles->supported_styles[i] ==
- (XIMPreeditNothing | XIMStatusNothing)) {
- xim_style = xim_styles->supported_styles[i];
- break;
+ const ::XIMStyle &style = xim_styles->supported_styles[i];
+
+ if (!_is_xim_style_supported(style)) {
+ continue;
}
+
+ xim_style = _get_best_xim_style(xim_style, style);
}
XFree(xim_styles);
@@ -5023,12 +5482,14 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
ERR_FAIL_MSG("Video driver not found");
}
- Point2i window_position(
- (screen_get_size(0).width - p_resolution.width) / 2,
- (screen_get_size(0).height - p_resolution.height) / 2);
-
+ Point2i window_position;
if (p_position != nullptr) {
window_position = *p_position;
+ } else {
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = SCREEN_PRIMARY;
+ }
+ window_position = screen_get_position(p_screen) + (screen_get_size(p_screen) - p_resolution) / 2;
}
WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution));
@@ -5042,8 +5503,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
}
show_window(main_window);
- XSync(x11_display, False);
- _validate_mode_on_map(main_window);
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
@@ -5238,10 +5697,26 @@ DisplayServerX11::~DisplayServerX11() {
XDestroyIC(wd.xic);
wd.xic = nullptr;
}
+ XDestroyWindow(x11_display, wd.x11_xim_window);
+ if (xkb_loaded) {
+ if (wd.xkb_state) {
+ xkb_compose_state_unref(wd.xkb_state);
+ wd.xkb_state = nullptr;
+ }
+ }
XUnmapWindow(x11_display, wd.x11_window);
XDestroyWindow(x11_display, wd.x11_window);
}
+ if (xkb_loaded) {
+ if (dead_tbl) {
+ xkb_compose_table_unref(dead_tbl);
+ }
+ if (xkb_ctx) {
+ xkb_context_unref(xkb_ctx);
+ }
+ }
+
//destroy drivers
#if defined(VULKAN_ENABLED)
if (rendering_device_vulkan) {
diff --git a/platform/linuxbsd/x11/display_server_x11.h b/platform/linuxbsd/x11/display_server_x11.h
index 2578ca06fd..ea54b42262 100644
--- a/platform/linuxbsd/x11/display_server_x11.h
+++ b/platform/linuxbsd/x11/display_server_x11.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_x11.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_x11.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_X11_H
#define DISPLAY_SERVER_X11_H
@@ -78,6 +78,8 @@
#include "dynwrappers/xrandr-so_wrap.h"
#include "dynwrappers/xrender-so_wrap.h"
+#include "../xkbcommon-so_wrap.h"
+
typedef struct _xrr_monitor_info {
Atom name;
Bool primary = false;
@@ -135,20 +137,25 @@ class DisplayServerX11 : public DisplayServer {
struct WindowData {
Window x11_window;
+ Window x11_xim_window;
::XIC xic;
+ bool ime_active = false;
+ bool ime_in_progress = false;
+ bool ime_suppress_next_keyup = false;
+ xkb_compose_state *xkb_state = nullptr;
Size2i min_size;
Size2i max_size;
Point2i position;
Size2i size;
- Point2i im_position;
- bool im_active = false;
Callable rect_changed_callback;
Callable event_callback;
Callable input_event_callback;
Callable input_text_callback;
Callable drop_files_callback;
+ Vector<Vector2> mpath;
+
WindowID transient_parent = INVALID_WINDOW_ID;
HashSet<WindowID> transient_children;
@@ -169,12 +176,20 @@ class DisplayServerX11 : public DisplayServer {
bool maximized = false;
bool is_popup = false;
bool layered_window = false;
+ bool mpass = false;
Rect2i parent_safe_rect;
unsigned int focus_order = 0;
};
+ Point2i im_selection;
+ String im_text;
+
+ bool xkb_loaded = false;
+ xkb_context *xkb_ctx = nullptr;
+ xkb_compose_table *dead_tbl = nullptr;
+
HashMap<WindowID, WindowData> windows;
unsigned int last_mouse_monitor_mask = 0;
@@ -197,6 +212,15 @@ class DisplayServerX11 : public DisplayServer {
::Time last_keyrelease_time = 0;
::XIM xim;
::XIMStyle xim_style;
+
+ static int _xim_preedit_start_callback(::XIM xim, ::XPointer client_data,
+ ::XPointer call_data);
+ static void _xim_preedit_done_callback(::XIM xim, ::XPointer client_data,
+ ::XPointer call_data);
+ static void _xim_preedit_draw_callback(::XIM xim, ::XPointer client_data,
+ ::XIMPreeditDrawCallbackStruct *call_data);
+ static void _xim_preedit_caret_callback(::XIM xim, ::XPointer client_data,
+ ::XIMPreeditCaretCallbackStruct *call_data);
static void _xim_destroy_callback(::XIM im, ::XPointer client_data,
::XPointer call_data);
@@ -205,7 +229,7 @@ class DisplayServerX11 : public DisplayServer {
Point2i last_click_pos = Point2i(-100, -100);
uint64_t last_click_ms = 0;
MouseButton last_click_button_index = MouseButton::NONE;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool app_focused = false;
uint64_t time_since_no_focus = 0;
@@ -234,7 +258,7 @@ class DisplayServerX11 : public DisplayServer {
Rect2i _screen_get_rect(int p_screen) const;
- MouseButton _get_mouse_button_state(MouseButton p_x11_button, int p_x11_type);
+ BitField<MouseButtonMask> _get_mouse_button_state(MouseButton p_x11_button, int p_x11_type);
void _get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state);
void _flush_mouse_motion();
@@ -245,6 +269,7 @@ class DisplayServerX11 : public DisplayServer {
Atom _process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property, Atom p_selection) const;
void _handle_selection_request_event(XSelectionRequestEvent *p_event) const;
+ void _update_window_mouse_passthrough(WindowID p_window);
String _clipboard_get_impl(Atom p_source, Window x11_window, Atom target) const;
String _clipboard_get(Atom p_source, Window x11_window) const;
@@ -344,7 +369,7 @@ public:
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
@@ -352,6 +377,7 @@ public:
virtual String clipboard_get_primary() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -428,6 +454,9 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Point2i ime_get_selection() const override;
+ virtual String ime_get_text() const override;
+
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
@@ -453,12 +482,12 @@ public:
virtual void set_native_icon(const String &p_filename) override;
virtual void set_icon(const Ref<Image> &p_icon) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_x11_driver();
- DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerX11();
};
diff --git a/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c
index 7042a60d47..bba21b9cb7 100644
--- a/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:48:06
-// flags: ./generate-wrapper.py --include /usr/include/X11/Xcursor/Xcursor.h --sys-include <X11/Xcursor/Xcursor.h> --soname libXcursor.so.1 --init-name xcursor --output-header xcursor-so_wrap.h --output-implementation xcursor-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:09:53
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h --sys-include "thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h" --soname libXcursor.so.1 --init-name xcursor --output-header ./platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c
//
// NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that
@@ -68,7 +68,7 @@
#define XcursorGetTheme XcursorGetTheme_dylibloader_orig_xcursor
#define XcursorGetThemeCore XcursorGetThemeCore_dylibloader_orig_xcursor
#define XcursorSetThemeCore XcursorSetThemeCore_dylibloader_orig_xcursor
-#include <X11/Xcursor/Xcursor.h>
+#include "thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h"
#undef XcursorImageCreate
#undef XcursorImageDestroy
#undef XcursorImagesCreate
diff --git a/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h
index d00fccffda..9f8d8bbca2 100644
--- a/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XCURSOR
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:48:06
-// flags: ./generate-wrapper.py --include /usr/include/X11/Xcursor/Xcursor.h --sys-include <X11/Xcursor/Xcursor.h> --soname libXcursor.so.1 --init-name xcursor --output-header xcursor-so_wrap.h --output-implementation xcursor-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:09:53
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h --sys-include "thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h" --soname libXcursor.so.1 --init-name xcursor --output-header ./platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xcursor-so_wrap.c
//
// NOTE: Generated from Xcursor 1.2.0.
// This has been handpatched to workaround some issues with the generator that
@@ -70,7 +70,7 @@
#define XcursorGetTheme XcursorGetTheme_dylibloader_orig_xcursor
#define XcursorGetThemeCore XcursorGetThemeCore_dylibloader_orig_xcursor
#define XcursorSetThemeCore XcursorSetThemeCore_dylibloader_orig_xcursor
-#include <X11/Xcursor/Xcursor.h>
+#include "thirdparty/linuxbsd_headers/X11/Xcursor/Xcursor.h"
#undef XcursorImageCreate
#undef XcursorImageDestroy
#undef XcursorImagesCreate
diff --git a/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c
index c8e87a6b85..4e3349c574 100644
--- a/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:51:55
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xext.h --sys-include <X11/extensions/Xext.h> --include /usr/include/X11/extensions/shape.h --sys-include <X11/extensions/shape.h> --soname libXext.so.6 --init-name xext --output-header xext-so_wrap.h --output-implementation xext-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:11:29
+// flags: generate-wrapper.py --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xext.h" --include ./thirdparty/linuxbsd_headers/X11/extensions/shape.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/shape.h" --soname libXext.so.6 --init-name xext --output-header ./platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c
//
// NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that
@@ -12,7 +12,7 @@
#include <stdint.h>
// HANDPATCH: Needed for a successful compilation.
-#include <X11/Xlib.h>
+#include "thirdparty/linuxbsd_headers/X11/Xlib.h"
#define XShapeQueryExtension XShapeQueryExtension_dylibloader_orig_xext
#define XShapeQueryVersion XShapeQueryVersion_dylibloader_orig_xext
@@ -25,8 +25,8 @@
#define XShapeSelectInput XShapeSelectInput_dylibloader_orig_xext
#define XShapeInputSelected XShapeInputSelected_dylibloader_orig_xext
#define XShapeGetRectangles XShapeGetRectangles_dylibloader_orig_xext
-#include <X11/extensions/Xext.h>
-#include <X11/extensions/shape.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xext.h"
+#include "thirdparty/linuxbsd_headers/X11/extensions/shape.h"
#undef XShapeQueryExtension
#undef XShapeQueryVersion
#undef XShapeCombineRegion
diff --git a/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h
index aee92b593e..e535756d82 100644
--- a/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XEXT
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:51:55
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xext.h --sys-include <X11/extensions/Xext.h> --include /usr/include/X11/extensions/shape.h --sys-include <X11/extensions/shape.h> --soname libXext.so.6 --init-name xext --output-header xext-so_wrap.h --output-implementation xext-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:11:29
+// flags: generate-wrapper.py --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xext.h" --include ./thirdparty/linuxbsd_headers/X11/extensions/shape.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/shape.h" --soname libXext.so.6 --init-name xext --output-header ./platform/linuxbsd/x11/dynwrappers/xext-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xext-so_wrap.c
//
// NOTE: Generated from Xext 1.3.5.
// This has been handpatched to workaround some issues with the generator that
@@ -14,7 +14,7 @@
#include <stdint.h>
// HANDPATCH: Needed for a successful compilation.
-#include <X11/Xlib.h>
+#include "thirdparty/linuxbsd_headers/X11/Xlib.h"
#define XShapeQueryExtension XShapeQueryExtension_dylibloader_orig_xext
#define XShapeQueryVersion XShapeQueryVersion_dylibloader_orig_xext
@@ -27,8 +27,8 @@
#define XShapeSelectInput XShapeSelectInput_dylibloader_orig_xext
#define XShapeInputSelected XShapeInputSelected_dylibloader_orig_xext
#define XShapeGetRectangles XShapeGetRectangles_dylibloader_orig_xext
-#include <X11/extensions/Xext.h>
-#include <X11/extensions/shape.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xext.h"
+#include "thirdparty/linuxbsd_headers/X11/extensions/shape.h"
#undef XShapeQueryExtension
#undef XShapeQueryVersion
#undef XShapeCombineRegion
diff --git a/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c
index 85ac80e3f2..850ed1fc6b 100644
--- a/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:53:11
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xinerama.h --sys-include <X11/extensions/Xinerama.h> --soname libXinerama.so.1 --init-name xinerama --output-header xinerama-so_wrap.h --output-implementation xinerama-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:11:35
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h" --soname libXinerama.so.1 --init-name xinerama --output-header ./platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c
//
// NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that
@@ -13,7 +13,7 @@
#define XineramaQueryVersion XineramaQueryVersion_dylibloader_orig_xinerama
#define XineramaIsActive XineramaIsActive_dylibloader_orig_xinerama
#define XineramaQueryScreens XineramaQueryScreens_dylibloader_orig_xinerama
-#include <X11/extensions/Xinerama.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h"
#undef XineramaQueryExtension
#undef XineramaQueryVersion
#undef XineramaIsActive
diff --git a/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h
index 9139421cd6..e3cedfc8ad 100644
--- a/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XINERAMA
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:53:11
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xinerama.h --sys-include <X11/extensions/Xinerama.h> --soname libXinerama.so.1 --init-name xinerama --output-header xinerama-so_wrap.h --output-implementation xinerama-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:11:35
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h" --soname libXinerama.so.1 --init-name xinerama --output-header ./platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xinerama-so_wrap.c
//
// NOTE: Generated from Xinerama 1.1.4.
// This has been handpatched to workaround some issues with the generator that
@@ -15,7 +15,7 @@
#define XineramaQueryVersion XineramaQueryVersion_dylibloader_orig_xinerama
#define XineramaIsActive XineramaIsActive_dylibloader_orig_xinerama
#define XineramaQueryScreens XineramaQueryScreens_dylibloader_orig_xinerama
-#include <X11/extensions/Xinerama.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xinerama.h"
#undef XineramaQueryExtension
#undef XineramaQueryVersion
#undef XineramaIsActive
diff --git a/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c
index 5f16bc6111..fc08b97e3c 100644
--- a/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:54:10
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/XInput2.h --sys-include <X11/extensions/XInput2.h> --soname libXi.so.6 --init-name xinput2 --output-header xinput2-so_wrap.h --output-implementation xinput2-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:12:16
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/XInput2.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/XInput2.h" --soname libXi.so.6 --init-name xinput2 --output-header ./platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c
//
// NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that
@@ -43,7 +43,7 @@
#define XIBarrierReleasePointers XIBarrierReleasePointers_dylibloader_orig_xinput2
#define XIBarrierReleasePointer XIBarrierReleasePointer_dylibloader_orig_xinput2
#define XIFreeDeviceInfo XIFreeDeviceInfo_dylibloader_orig_xinput2
-#include <X11/extensions/XInput2.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/XInput2.h"
#undef XIQueryPointer
#undef XIWarpPointer
#undef XIDefineCursor
diff --git a/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h
index ecb7aa5048..571072c3cd 100644
--- a/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XINPUT2
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:54:10
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/XInput2.h --sys-include <X11/extensions/XInput2.h> --soname libXi.so.6 --init-name xinput2 --output-header xinput2-so_wrap.h --output-implementation xinput2-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:12:16
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/XInput2.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/XInput2.h" --soname libXi.so.6 --init-name xinput2 --output-header ./platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xinput2-so_wrap.c
//
// NOTE: Generated from Xi 1.7.10.
// This has been handpatched to workaround some issues with the generator that
@@ -45,7 +45,7 @@
#define XIBarrierReleasePointers XIBarrierReleasePointers_dylibloader_orig_xinput2
#define XIBarrierReleasePointer XIBarrierReleasePointer_dylibloader_orig_xinput2
#define XIFreeDeviceInfo XIFreeDeviceInfo_dylibloader_orig_xinput2
-#include <X11/extensions/XInput2.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/XInput2.h"
#undef XIQueryPointer
#undef XIWarpPointer
#undef XIDefineCursor
diff --git a/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c
index 12097a2987..d2838569b0 100644
--- a/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:54:53
-// flags: ./generate-wrapper.py --include /usr/include/X11/Xlib.h --include /usr/include/X11/Xutil.h --include /usr/include/X11/XKBlib.h --sys-include <X11/Xlib.h> --sys-include <X11/Xutil.h> --sys-include <X11/XKBlib.h> --soname libX11.so.6 --init-name xlib --omit-prefix XkbGetDeviceIndicatorState --omit-prefix XkbAddSymInterpret --output-header xlib-so_wrap.h --output-implementation xlib-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:13:26
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/Xlib.h --include ./thirdparty/linuxbsd_headers/X11/Xutil.h --include ./thirdparty/linuxbsd_headers/X11/XKBlib.h --sys-include "thirdparty/linuxbsd_headers/X11/Xlib.h" --sys-include "thirdparty/linuxbsd_headers/X11/Xutil.h" --sys-include "thirdparty/linuxbsd_headers/X11/XKBlib.h" --soname libX11.so.6 --init-name xlib --omit-prefix XkbGetDeviceIndicatorState --omit-prefix XkbAddSymInterpret --output-header ./platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c~
//
// NOTE: Generated from Xlib 1.6.9.
// This has been handpatched to workaround some issues with the generator that
@@ -614,9 +614,9 @@
#define XkbApplyVirtualModChanges XkbApplyVirtualModChanges_dylibloader_orig_xlib
#define XkbUpdateActionVirtualMods XkbUpdateActionVirtualMods_dylibloader_orig_xlib
#define XkbUpdateKeyTypeVirtualMods XkbUpdateKeyTypeVirtualMods_dylibloader_orig_xlib
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/XKBlib.h>
+#include "thirdparty/linuxbsd_headers/X11/Xlib.h"
+#include "thirdparty/linuxbsd_headers/X11/Xutil.h"
+#include "thirdparty/linuxbsd_headers/X11/XKBlib.h"
#undef _Xmblen
#undef XLoadQueryFont
#undef XQueryFont
diff --git a/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h
index 47464078e3..5bad21002d 100644
--- a/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XLIB
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:54:53
-// flags: ./generate-wrapper.py --include /usr/include/X11/Xlib.h --include /usr/include/X11/Xutil.h --include /usr/include/X11/XKBlib.h --sys-include <X11/Xlib.h> --sys-include <X11/Xutil.h> --sys-include <X11/XKBlib.h> --soname libX11.so.6 --init-name xlib --omit-prefix XkbGetDeviceIndicatorState --omit-prefix XkbAddSymInterpret --output-header xlib-so_wrap.h --output-implementation xlib-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:13:26
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/Xlib.h --include ./thirdparty/linuxbsd_headers/X11/Xutil.h --include ./thirdparty/linuxbsd_headers/X11/XKBlib.h --sys-include "thirdparty/linuxbsd_headers/X11/Xlib.h" --sys-include "thirdparty/linuxbsd_headers/X11/Xutil.h" --sys-include "thirdparty/linuxbsd_headers/X11/XKBlib.h" --soname libX11.so.6 --init-name xlib --omit-prefix XkbGetDeviceIndicatorState --omit-prefix XkbAddSymInterpret --output-header ./platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xlib-so_wrap.c~
//
// NOTE: Generated from Xlib 1.6.9.
// This has been handpatched to workaround some issues with the generator that
@@ -617,9 +617,9 @@
#define XkbApplyVirtualModChanges XkbApplyVirtualModChanges_dylibloader_orig_xlib
#define XkbUpdateActionVirtualMods XkbUpdateActionVirtualMods_dylibloader_orig_xlib
#define XkbUpdateKeyTypeVirtualMods XkbUpdateKeyTypeVirtualMods_dylibloader_orig_xlib
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/XKBlib.h>
+#include "thirdparty/linuxbsd_headers/X11/Xlib.h"
+#include "thirdparty/linuxbsd_headers/X11/Xutil.h"
+#include "thirdparty/linuxbsd_headers/X11/XKBlib.h"
#undef _Xmblen
#undef XLoadQueryFont
#undef XQueryFont
diff --git a/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c
index f37f3a9db0..05f98d2506 100644
--- a/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:55:12
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xrandr.h --sys-include <X11/extensions/Xrandr.h> --soname libXrandr.so.2 --init-name xrandr --output-header xrandr-so_wrap.h --output-implementation xrandr-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:13:54
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h" --soname libXrandr.so.2 --init-name xrandr --output-header ./platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c
//
// NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that
@@ -79,7 +79,7 @@
#define XRRSetMonitor XRRSetMonitor_dylibloader_orig_xrandr
#define XRRDeleteMonitor XRRDeleteMonitor_dylibloader_orig_xrandr
#define XRRFreeMonitors XRRFreeMonitors_dylibloader_orig_xrandr
-#include <X11/extensions/Xrandr.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h"
#undef XRRQueryExtension
#undef XRRQueryVersion
#undef XRRGetScreenInfo
diff --git a/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h
index 046d4c7de3..db5d44203d 100644
--- a/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XRANDR
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:55:12
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xrandr.h --sys-include <X11/extensions/Xrandr.h> --soname libXrandr.so.2 --init-name xrandr --output-header xrandr-so_wrap.h --output-implementation xrandr-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:13:54
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h" --soname libXrandr.so.2 --init-name xrandr --output-header ./platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xrandr-so_wrap.c
//
// NOTE: Generated from Xrandr 1.5.2.
// This has been handpatched to workaround some issues with the generator that
@@ -81,7 +81,7 @@
#define XRRSetMonitor XRRSetMonitor_dylibloader_orig_xrandr
#define XRRDeleteMonitor XRRDeleteMonitor_dylibloader_orig_xrandr
#define XRRFreeMonitors XRRFreeMonitors_dylibloader_orig_xrandr
-#include <X11/extensions/Xrandr.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xrandr.h"
#undef XRRQueryExtension
#undef XRRQueryVersion
#undef XRRGetScreenInfo
diff --git a/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c b/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c
index 2d3847e584..7421f94601 100644
--- a/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c
+++ b/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c
@@ -1,7 +1,7 @@
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:55:28
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xrender.h --sys-include <X11/extensions/Xrender.h> --soname libXrender.so.1 --init-name xrender --output-header xrender-so_wrap.h --output-implementation xrender-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:14:14
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xrender.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xrender.h" --soname libXrender.so.1 --init-name xrender --output-header ./platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c~
//
// NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that
@@ -53,7 +53,7 @@
#define XRenderCreateLinearGradient XRenderCreateLinearGradient_dylibloader_orig_xrender
#define XRenderCreateRadialGradient XRenderCreateRadialGradient_dylibloader_orig_xrender
#define XRenderCreateConicalGradient XRenderCreateConicalGradient_dylibloader_orig_xrender
-#include <X11/extensions/Xrender.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xrender.h"
#undef XRenderQueryExtension
#undef XRenderQueryVersion
#undef XRenderQueryFormats
diff --git a/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h b/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h
index e873448ec5..5d3f695959 100644
--- a/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h
+++ b/platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h
@@ -2,8 +2,8 @@
#define DYLIBLOAD_WRAPPER_XRENDER
// This file is generated. Do not edit!
// see https://github.com/hpvb/dynload-wrapper for details
-// generated by ./generate-wrapper.py 0.3 on 2022-12-02 12:55:28
-// flags: ./generate-wrapper.py --include /usr/include/X11/extensions/Xrender.h --sys-include <X11/extensions/Xrender.h> --soname libXrender.so.1 --init-name xrender --output-header xrender-so_wrap.h --output-implementation xrender-so_wrap.c
+// generated by generate-wrapper.py 0.3 on 2023-01-23 15:14:14
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/X11/extensions/Xrender.h --sys-include "thirdparty/linuxbsd_headers/X11/extensions/Xrender.h" --soname libXrender.so.1 --init-name xrender --output-header ./platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.h --output-implementation ./platform/linuxbsd/x11/dynwrappers/xrender-so_wrap.c~
//
// NOTE: Generated from Xrender 0.9.10.
// This has been handpatched to workaround some issues with the generator that
@@ -55,7 +55,7 @@
#define XRenderCreateLinearGradient XRenderCreateLinearGradient_dylibloader_orig_xrender
#define XRenderCreateRadialGradient XRenderCreateRadialGradient_dylibloader_orig_xrender
#define XRenderCreateConicalGradient XRenderCreateConicalGradient_dylibloader_orig_xrender
-#include <X11/extensions/Xrender.h>
+#include "thirdparty/linuxbsd_headers/X11/extensions/Xrender.h"
#undef XRenderQueryExtension
#undef XRenderQueryVersion
#undef XRenderQueryFormats
diff --git a/platform/linuxbsd/x11/gl_manager_x11.cpp b/platform/linuxbsd/x11/gl_manager_x11.cpp
index 12846f148d..03ba95f475 100644
--- a/platform/linuxbsd/x11/gl_manager_x11.cpp
+++ b/platform/linuxbsd/x11/gl_manager_x11.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_x11.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_x11.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gl_manager_x11.h"
diff --git a/platform/linuxbsd/x11/gl_manager_x11.h b/platform/linuxbsd/x11/gl_manager_x11.h
index 3ab37b54ac..713b13376c 100644
--- a/platform/linuxbsd/x11/gl_manager_x11.h
+++ b/platform/linuxbsd/x11/gl_manager_x11.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_x11.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_x11.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GL_MANAGER_X11_H
#define GL_MANAGER_X11_H
diff --git a/platform/linuxbsd/x11/key_mapping_x11.cpp b/platform/linuxbsd/x11/key_mapping_x11.cpp
index f774c99d99..e5eba6ccad 100644
--- a/platform/linuxbsd/x11/key_mapping_x11.cpp
+++ b/platform/linuxbsd/x11/key_mapping_x11.cpp
@@ -1,2001 +1,1151 @@
-/*************************************************************************/
-/* key_mapping_x11.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_x11.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "key_mapping_x11.h"
-/***** SCAN CODE CONVERSION ******/
+void KeyMappingX11::initialize() {
+ // X11 Keysym to Godot Key map.
-struct _XTranslatePair {
- KeySym keysym;
- Key keycode;
-};
+ xkeysym_map[XK_Escape] = Key::ESCAPE;
+ xkeysym_map[XK_Tab] = Key::TAB;
+ xkeysym_map[XK_ISO_Left_Tab] = Key::BACKTAB;
+ xkeysym_map[XK_BackSpace] = Key::BACKSPACE;
+ xkeysym_map[XK_Return] = Key::ENTER;
+ xkeysym_map[XK_Insert] = Key::INSERT;
+ xkeysym_map[XK_Delete] = Key::KEY_DELETE;
+ xkeysym_map[XK_Clear] = Key::KEY_DELETE;
+ xkeysym_map[XK_Pause] = Key::PAUSE;
+ xkeysym_map[XK_Print] = Key::PRINT;
+ xkeysym_map[XK_Home] = Key::HOME;
+ xkeysym_map[XK_End] = Key::END;
+ xkeysym_map[XK_Left] = Key::LEFT;
+ xkeysym_map[XK_Up] = Key::UP;
+ xkeysym_map[XK_Right] = Key::RIGHT;
+ xkeysym_map[XK_Down] = Key::DOWN;
+ xkeysym_map[XK_Prior] = Key::PAGEUP;
+ xkeysym_map[XK_Next] = Key::PAGEDOWN;
+ xkeysym_map[XK_Shift_L] = Key::SHIFT;
+ xkeysym_map[XK_Shift_R] = Key::SHIFT;
+ xkeysym_map[XK_Shift_Lock] = Key::SHIFT;
+ xkeysym_map[XK_Control_L] = Key::CTRL;
+ xkeysym_map[XK_Control_R] = Key::CTRL;
+ xkeysym_map[XK_Meta_L] = Key::META;
+ xkeysym_map[XK_Meta_R] = Key::META;
+ xkeysym_map[XK_Alt_L] = Key::ALT;
+ xkeysym_map[XK_Alt_R] = Key::ALT;
+ xkeysym_map[XK_Caps_Lock] = Key::CAPSLOCK;
+ xkeysym_map[XK_Num_Lock] = Key::NUMLOCK;
+ xkeysym_map[XK_Scroll_Lock] = Key::SCROLLLOCK;
+ xkeysym_map[XK_less] = Key::QUOTELEFT;
+ xkeysym_map[XK_grave] = Key::SECTION;
+ xkeysym_map[XK_Super_L] = Key::META;
+ xkeysym_map[XK_Super_R] = Key::META;
+ xkeysym_map[XK_Menu] = Key::MENU;
+ xkeysym_map[XK_Hyper_L] = Key::HYPER;
+ xkeysym_map[XK_Hyper_R] = Key::HYPER;
+ xkeysym_map[XK_Help] = Key::HELP;
+ xkeysym_map[XK_KP_Space] = Key::SPACE;
+ xkeysym_map[XK_KP_Tab] = Key::TAB;
+ xkeysym_map[XK_KP_Enter] = Key::KP_ENTER;
+ xkeysym_map[XK_Home] = Key::HOME;
+ xkeysym_map[XK_Left] = Key::LEFT;
+ xkeysym_map[XK_Up] = Key::UP;
+ xkeysym_map[XK_Right] = Key::RIGHT;
+ xkeysym_map[XK_Down] = Key::DOWN;
+ xkeysym_map[XK_Prior] = Key::PAGEUP;
+ xkeysym_map[XK_Next] = Key::PAGEDOWN;
+ xkeysym_map[XK_End] = Key::END;
+ xkeysym_map[XK_Begin] = Key::CLEAR;
+ xkeysym_map[XK_Insert] = Key::INSERT;
+ xkeysym_map[XK_Delete] = Key::KEY_DELETE;
+ //xkeysym_map[XK_KP_Equal]
+ //xkeysym_map[XK_KP_Separator]
+ xkeysym_map[XK_KP_Decimal] = Key::KP_PERIOD;
+ xkeysym_map[XK_KP_Delete] = Key::KP_PERIOD;
+ xkeysym_map[XK_KP_Multiply] = Key::KP_MULTIPLY;
+ xkeysym_map[XK_KP_Divide] = Key::KP_DIVIDE;
+ xkeysym_map[XK_KP_Subtract] = Key::KP_SUBTRACT;
+ xkeysym_map[XK_KP_Add] = Key::KP_ADD;
+ xkeysym_map[XK_KP_0] = Key::KP_0;
+ xkeysym_map[XK_KP_1] = Key::KP_1;
+ xkeysym_map[XK_KP_2] = Key::KP_2;
+ xkeysym_map[XK_KP_3] = Key::KP_3;
+ xkeysym_map[XK_KP_4] = Key::KP_4;
+ xkeysym_map[XK_KP_5] = Key::KP_5;
+ xkeysym_map[XK_KP_6] = Key::KP_6;
+ xkeysym_map[XK_KP_7] = Key::KP_7;
+ xkeysym_map[XK_KP_8] = Key::KP_8;
+ xkeysym_map[XK_KP_9] = Key::KP_9;
+ // Same keys but with numlock off.
+ xkeysym_map[XK_KP_Insert] = Key::INSERT;
+ xkeysym_map[XK_KP_End] = Key::END;
+ xkeysym_map[XK_KP_Down] = Key::DOWN;
+ xkeysym_map[XK_KP_Page_Down] = Key::PAGEDOWN;
+ xkeysym_map[XK_KP_Left] = Key::LEFT;
+ // X11 documents this (numpad 5) as "begin of line" but no toolkit seems to interpret it this way.
+ // On Windows this is emitting Key::Clear so for consistency it will be mapped to Key::Clear
+ xkeysym_map[XK_KP_Begin] = Key::CLEAR;
+ xkeysym_map[XK_KP_Right] = Key::RIGHT;
+ xkeysym_map[XK_KP_Home] = Key::HOME;
+ xkeysym_map[XK_KP_Up] = Key::UP;
+ xkeysym_map[XK_KP_Page_Up] = Key::PAGEUP;
+ xkeysym_map[XK_F1] = Key::F1;
+ xkeysym_map[XK_F2] = Key::F2;
+ xkeysym_map[XK_F3] = Key::F3;
+ xkeysym_map[XK_F4] = Key::F4;
+ xkeysym_map[XK_F5] = Key::F5;
+ xkeysym_map[XK_F6] = Key::F6;
+ xkeysym_map[XK_F7] = Key::F7;
+ xkeysym_map[XK_F8] = Key::F8;
+ xkeysym_map[XK_F9] = Key::F9;
+ xkeysym_map[XK_F10] = Key::F10;
+ xkeysym_map[XK_F11] = Key::F11;
+ xkeysym_map[XK_F12] = Key::F12;
+ xkeysym_map[XK_F13] = Key::F13;
+ xkeysym_map[XK_F14] = Key::F14;
+ xkeysym_map[XK_F15] = Key::F15;
+ xkeysym_map[XK_F16] = Key::F16;
+ xkeysym_map[XK_F17] = Key::F17;
+ xkeysym_map[XK_F18] = Key::F18;
+ xkeysym_map[XK_F19] = Key::F19;
+ xkeysym_map[XK_F20] = Key::F20;
+ xkeysym_map[XK_F21] = Key::F21;
+ xkeysym_map[XK_F22] = Key::F22;
+ xkeysym_map[XK_F23] = Key::F23;
+ xkeysym_map[XK_F24] = Key::F24;
+ xkeysym_map[XK_F25] = Key::F25;
+ xkeysym_map[XK_F26] = Key::F26;
+ xkeysym_map[XK_F27] = Key::F27;
+ xkeysym_map[XK_F28] = Key::F28;
+ xkeysym_map[XK_F29] = Key::F29;
+ xkeysym_map[XK_F30] = Key::F30;
+ xkeysym_map[XK_F31] = Key::F31;
+ xkeysym_map[XK_F32] = Key::F32;
+ xkeysym_map[XK_F33] = Key::F33;
+ xkeysym_map[XK_F34] = Key::F34;
+ xkeysym_map[XK_F35] = Key::F35;
+ xkeysym_map[XK_yen] = Key::YEN;
+ xkeysym_map[XK_section] = Key::SECTION;
+ // Media keys.
+ xkeysym_map[XF86XK_Back] = Key::BACK;
+ xkeysym_map[XF86XK_Forward] = Key::FORWARD;
+ xkeysym_map[XF86XK_Stop] = Key::STOP;
+ xkeysym_map[XF86XK_Refresh] = Key::REFRESH;
+ xkeysym_map[XF86XK_Favorites] = Key::FAVORITES;
+ xkeysym_map[XF86XK_OpenURL] = Key::OPENURL;
+ xkeysym_map[XF86XK_HomePage] = Key::HOMEPAGE;
+ xkeysym_map[XF86XK_Search] = Key::SEARCH;
+ xkeysym_map[XF86XK_AudioLowerVolume] = Key::VOLUMEDOWN;
+ xkeysym_map[XF86XK_AudioMute] = Key::VOLUMEMUTE;
+ xkeysym_map[XF86XK_AudioRaiseVolume] = Key::VOLUMEUP;
+ xkeysym_map[XF86XK_AudioPlay] = Key::MEDIAPLAY;
+ xkeysym_map[XF86XK_AudioStop] = Key::MEDIASTOP;
+ xkeysym_map[XF86XK_AudioPrev] = Key::MEDIAPREVIOUS;
+ xkeysym_map[XF86XK_AudioNext] = Key::MEDIANEXT;
+ xkeysym_map[XF86XK_AudioRecord] = Key::MEDIARECORD;
+ xkeysym_map[XF86XK_Standby] = Key::STANDBY;
+ // Launch keys.
+ xkeysym_map[XF86XK_Mail] = Key::LAUNCHMAIL;
+ xkeysym_map[XF86XK_AudioMedia] = Key::LAUNCHMEDIA;
+ xkeysym_map[XF86XK_MyComputer] = Key::LAUNCH0;
+ xkeysym_map[XF86XK_Calculator] = Key::LAUNCH1;
+ xkeysym_map[XF86XK_Launch0] = Key::LAUNCH2;
+ xkeysym_map[XF86XK_Launch1] = Key::LAUNCH3;
+ xkeysym_map[XF86XK_Launch2] = Key::LAUNCH4;
+ xkeysym_map[XF86XK_Launch3] = Key::LAUNCH5;
+ xkeysym_map[XF86XK_Launch4] = Key::LAUNCH6;
+ xkeysym_map[XF86XK_Launch5] = Key::LAUNCH7;
+ xkeysym_map[XF86XK_Launch6] = Key::LAUNCH8;
+ xkeysym_map[XF86XK_Launch7] = Key::LAUNCH9;
+ xkeysym_map[XF86XK_Launch8] = Key::LAUNCHA;
+ xkeysym_map[XF86XK_Launch9] = Key::LAUNCHB;
+ xkeysym_map[XF86XK_LaunchA] = Key::LAUNCHC;
+ xkeysym_map[XF86XK_LaunchB] = Key::LAUNCHD;
+ xkeysym_map[XF86XK_LaunchC] = Key::LAUNCHE;
+ xkeysym_map[XF86XK_LaunchD] = Key::LAUNCHF;
-static _XTranslatePair _xkeysym_to_keycode[] = {
- // misc keys
+ // Scancode to Godot Key map.
+ scancode_map[0x09] = Key::ESCAPE;
+ scancode_map[0x0A] = Key::KEY_1;
+ scancode_map[0x0B] = Key::KEY_2;
+ scancode_map[0x0C] = Key::KEY_3;
+ scancode_map[0x0D] = Key::KEY_4;
+ scancode_map[0x0E] = Key::KEY_5;
+ scancode_map[0x0F] = Key::KEY_6;
+ scancode_map[0x10] = Key::KEY_7;
+ scancode_map[0x11] = Key::KEY_8;
+ scancode_map[0x12] = Key::KEY_9;
+ scancode_map[0x13] = Key::KEY_0;
+ scancode_map[0x14] = Key::MINUS;
+ scancode_map[0x15] = Key::EQUAL;
+ scancode_map[0x16] = Key::BACKSPACE;
+ scancode_map[0x17] = Key::TAB;
+ scancode_map[0x18] = Key::Q;
+ scancode_map[0x19] = Key::W;
+ scancode_map[0x1A] = Key::E;
+ scancode_map[0x1B] = Key::R;
+ scancode_map[0x1C] = Key::T;
+ scancode_map[0x1D] = Key::Y;
+ scancode_map[0x1E] = Key::U;
+ scancode_map[0x1F] = Key::I;
+ scancode_map[0x20] = Key::O;
+ scancode_map[0x21] = Key::P;
+ scancode_map[0x22] = Key::BRACELEFT;
+ scancode_map[0x23] = Key::BRACERIGHT;
+ scancode_map[0x24] = Key::ENTER;
+ scancode_map[0x25] = Key::CTRL;
+ scancode_map[0x26] = Key::A;
+ scancode_map[0x27] = Key::S;
+ scancode_map[0x28] = Key::D;
+ scancode_map[0x29] = Key::F;
+ scancode_map[0x2A] = Key::G;
+ scancode_map[0x2B] = Key::H;
+ scancode_map[0x2C] = Key::J;
+ scancode_map[0x2D] = Key::K;
+ scancode_map[0x2E] = Key::L;
+ scancode_map[0x2F] = Key::SEMICOLON;
+ scancode_map[0x30] = Key::APOSTROPHE;
+ scancode_map[0x31] = Key::SECTION;
+ scancode_map[0x32] = Key::SHIFT;
+ scancode_map[0x33] = Key::BACKSLASH;
+ scancode_map[0x34] = Key::Z;
+ scancode_map[0x35] = Key::X;
+ scancode_map[0x36] = Key::C;
+ scancode_map[0x37] = Key::V;
+ scancode_map[0x38] = Key::B;
+ scancode_map[0x39] = Key::N;
+ scancode_map[0x3A] = Key::M;
+ scancode_map[0x3B] = Key::COMMA;
+ scancode_map[0x3C] = Key::PERIOD;
+ scancode_map[0x3D] = Key::SLASH;
+ scancode_map[0x3E] = Key::SHIFT;
+ scancode_map[0x3F] = Key::KP_MULTIPLY;
+ scancode_map[0x40] = Key::ALT;
+ scancode_map[0x41] = Key::SPACE;
+ scancode_map[0x42] = Key::CAPSLOCK;
+ scancode_map[0x43] = Key::F1;
+ scancode_map[0x44] = Key::F2;
+ scancode_map[0x45] = Key::F3;
+ scancode_map[0x46] = Key::F4;
+ scancode_map[0x47] = Key::F5;
+ scancode_map[0x48] = Key::F6;
+ scancode_map[0x49] = Key::F7;
+ scancode_map[0x4A] = Key::F8;
+ scancode_map[0x4B] = Key::F9;
+ scancode_map[0x4C] = Key::F10;
+ scancode_map[0x4D] = Key::NUMLOCK;
+ scancode_map[0x4E] = Key::SCROLLLOCK;
+ scancode_map[0x4F] = Key::KP_7;
+ scancode_map[0x50] = Key::KP_8;
+ scancode_map[0x51] = Key::KP_9;
+ scancode_map[0x52] = Key::KP_SUBTRACT;
+ scancode_map[0x53] = Key::KP_4;
+ scancode_map[0x54] = Key::KP_5;
+ scancode_map[0x55] = Key::KP_6;
+ scancode_map[0x56] = Key::KP_ADD;
+ scancode_map[0x57] = Key::KP_1;
+ scancode_map[0x58] = Key::KP_2;
+ scancode_map[0x59] = Key::KP_3;
+ scancode_map[0x5A] = Key::KP_0;
+ scancode_map[0x5B] = Key::KP_PERIOD;
+ scancode_map[0x5E] = Key::QUOTELEFT;
+ scancode_map[0x5F] = Key::F11;
+ scancode_map[0x60] = Key::F12;
+ scancode_map[0x68] = Key::KP_ENTER;
+ scancode_map[0x69] = Key::CTRL;
+ scancode_map[0x6A] = Key::KP_DIVIDE;
+ scancode_map[0x6B] = Key::PRINT;
+ scancode_map[0x6C] = Key::ALT;
+ scancode_map[0x6D] = Key::ENTER;
+ scancode_map[0x6E] = Key::HOME;
+ scancode_map[0x6F] = Key::UP;
+ scancode_map[0x70] = Key::PAGEUP;
+ scancode_map[0x71] = Key::LEFT;
+ scancode_map[0x72] = Key::RIGHT;
+ scancode_map[0x73] = Key::END;
+ scancode_map[0x74] = Key::DOWN;
+ scancode_map[0x75] = Key::PAGEDOWN;
+ scancode_map[0x76] = Key::INSERT;
+ scancode_map[0x77] = Key::KEY_DELETE;
+ scancode_map[0x79] = Key::VOLUMEMUTE;
+ scancode_map[0x7A] = Key::VOLUMEDOWN;
+ scancode_map[0x7B] = Key::VOLUMEUP;
+ scancode_map[0x7F] = Key::PAUSE;
+ scancode_map[0x85] = Key::META;
+ scancode_map[0x86] = Key::META;
+ scancode_map[0x87] = Key::MENU;
+ scancode_map[0xBF] = Key::F13;
+ scancode_map[0xC0] = Key::F14;
+ scancode_map[0xC1] = Key::F15;
+ scancode_map[0xC2] = Key::F16;
+ scancode_map[0xC3] = Key::F17;
+ scancode_map[0xC4] = Key::F18;
+ scancode_map[0xC5] = Key::F19;
+ scancode_map[0xC6] = Key::F20;
+ scancode_map[0xC7] = Key::F21;
+ scancode_map[0xC8] = Key::F22;
+ scancode_map[0xC9] = Key::F23;
+ scancode_map[0xCA] = Key::F24;
+ scancode_map[0xCB] = Key::F25;
+ scancode_map[0xCC] = Key::F26;
+ scancode_map[0xCD] = Key::F27;
+ scancode_map[0xCE] = Key::F28;
+ scancode_map[0xCF] = Key::F29;
+ scancode_map[0xD0] = Key::F30;
+ scancode_map[0xD1] = Key::F31;
+ scancode_map[0xD2] = Key::F32;
+ scancode_map[0xD3] = Key::F33;
+ scancode_map[0xD4] = Key::F34;
+ scancode_map[0xD5] = Key::F35;
- { XK_Escape, Key::ESCAPE },
- { XK_Tab, Key::TAB },
- { XK_ISO_Left_Tab, Key::BACKTAB },
- { XK_BackSpace, Key::BACKSPACE },
- { XK_Return, Key::ENTER },
- { XK_Insert, Key::INSERT },
- { XK_Delete, Key::KEY_DELETE },
- { XK_Clear, Key::KEY_DELETE },
- { XK_Pause, Key::PAUSE },
- { XK_Print, Key::PRINT },
- { XK_Home, Key::HOME },
- { XK_End, Key::END },
- { XK_Left, Key::LEFT },
- { XK_Up, Key::UP },
- { XK_Right, Key::RIGHT },
- { XK_Down, Key::DOWN },
- { XK_Prior, Key::PAGEUP },
- { XK_Next, Key::PAGEDOWN },
- { XK_Shift_L, Key::SHIFT },
- { XK_Shift_R, Key::SHIFT },
- { XK_Shift_Lock, Key::SHIFT },
- { XK_Control_L, Key::CTRL },
- { XK_Control_R, Key::CTRL },
- { XK_Meta_L, Key::META },
- { XK_Meta_R, Key::META },
- { XK_Alt_L, Key::ALT },
- { XK_Alt_R, Key::ALT },
- { XK_Caps_Lock, Key::CAPSLOCK },
- { XK_Num_Lock, Key::NUMLOCK },
- { XK_Scroll_Lock, Key::SCROLLLOCK },
- { XK_Super_L, Key::SUPER_L },
- { XK_Super_R, Key::SUPER_R },
- { XK_Menu, Key::MENU },
- { XK_Hyper_L, Key::HYPER_L },
- { XK_Hyper_R, Key::HYPER_R },
- { XK_Help, Key::HELP },
- { XK_KP_Space, Key::SPACE },
- { XK_KP_Tab, Key::TAB },
- { XK_KP_Enter, Key::KP_ENTER },
- { XK_Home, Key::HOME },
- { XK_Left, Key::LEFT },
- { XK_Up, Key::UP },
- { XK_Right, Key::RIGHT },
- { XK_Down, Key::DOWN },
- { XK_Prior, Key::PAGEUP },
- { XK_Next, Key::PAGEDOWN },
- { XK_End, Key::END },
- { XK_Begin, Key::CLEAR },
- { XK_Insert, Key::INSERT },
- { XK_Delete, Key::KEY_DELETE },
- //{ XK_KP_Equal, Key::EQUAL },
- //{ XK_KP_Separator, Key::COMMA },
- { XK_KP_Decimal, Key::KP_PERIOD },
- { XK_KP_Delete, Key::KP_PERIOD },
- { XK_KP_Multiply, Key::KP_MULTIPLY },
- { XK_KP_Divide, Key::KP_DIVIDE },
- { XK_KP_Subtract, Key::KP_SUBTRACT },
- { XK_KP_Add, Key::KP_ADD },
- { XK_KP_0, Key::KP_0 },
- { XK_KP_1, Key::KP_1 },
- { XK_KP_2, Key::KP_2 },
- { XK_KP_3, Key::KP_3 },
- { XK_KP_4, Key::KP_4 },
- { XK_KP_5, Key::KP_5 },
- { XK_KP_6, Key::KP_6 },
- { XK_KP_7, Key::KP_7 },
- { XK_KP_8, Key::KP_8 },
- { XK_KP_9, Key::KP_9 },
- // same keys but with numlock off
- { XK_KP_Insert, Key::INSERT },
- { XK_KP_End, Key::END },
- { XK_KP_Down, Key::DOWN },
- { XK_KP_Page_Down, Key::PAGEDOWN },
- { XK_KP_Left, Key::LEFT },
- // X11 documents this (numpad 5) as "begin of line" but no toolkit
- // seems to interpret it this way.
- // On Windows this is emitting Key::Clear so for consistency it
- // will be mapped to Key::Clear
- { XK_KP_Begin, Key::CLEAR },
- { XK_KP_Right, Key::RIGHT },
- { XK_KP_Home, Key::HOME },
- { XK_KP_Up, Key::UP },
- { XK_KP_Page_Up, Key::PAGEUP },
- { XK_F1, Key::F1 },
- { XK_F2, Key::F2 },
- { XK_F3, Key::F3 },
- { XK_F4, Key::F4 },
- { XK_F5, Key::F5 },
- { XK_F6, Key::F6 },
- { XK_F7, Key::F7 },
- { XK_F8, Key::F8 },
- { XK_F9, Key::F9 },
- { XK_F10, Key::F10 },
- { XK_F11, Key::F11 },
- { XK_F12, Key::F12 },
- { XK_F13, Key::F13 },
- { XK_F14, Key::F14 },
- { XK_F15, Key::F15 },
- { XK_F16, Key::F16 },
- { XK_F17, Key::F17 },
- { XK_F18, Key::F18 },
- { XK_F19, Key::F19 },
- { XK_F20, Key::F20 },
- { XK_F21, Key::F21 },
- { XK_F22, Key::F22 },
- { XK_F23, Key::F23 },
- { XK_F24, Key::F24 },
- { XK_F25, Key::F25 },
- { XK_F26, Key::F26 },
- { XK_F27, Key::F27 },
- { XK_F28, Key::F28 },
- { XK_F29, Key::F29 },
- { XK_F30, Key::F30 },
- { XK_F31, Key::F31 },
- { XK_F32, Key::F32 },
- { XK_F33, Key::F33 },
- { XK_F34, Key::F34 },
- { XK_F35, Key::F35 },
-
- // media keys
- { XF86XK_Back, Key::BACK },
- { XF86XK_Forward, Key::FORWARD },
- { XF86XK_Stop, Key::STOP },
- { XF86XK_Refresh, Key::REFRESH },
- { XF86XK_Favorites, Key::FAVORITES },
- { XF86XK_AudioMedia, Key::LAUNCHMEDIA },
- { XF86XK_OpenURL, Key::OPENURL },
- { XF86XK_HomePage, Key::HOMEPAGE },
- { XF86XK_Search, Key::SEARCH },
- { XF86XK_AudioLowerVolume, Key::VOLUMEDOWN },
- { XF86XK_AudioMute, Key::VOLUMEMUTE },
- { XF86XK_AudioRaiseVolume, Key::VOLUMEUP },
- { XF86XK_AudioPlay, Key::MEDIAPLAY },
- { XF86XK_AudioStop, Key::MEDIASTOP },
- { XF86XK_AudioPrev, Key::MEDIAPREVIOUS },
- { XF86XK_AudioNext, Key::MEDIANEXT },
- { XF86XK_AudioRecord, Key::MEDIARECORD },
-
- // launch keys
- { XF86XK_Mail, Key::LAUNCHMAIL },
- { XF86XK_MyComputer, Key::LAUNCH0 },
- { XF86XK_Calculator, Key::LAUNCH1 },
- { XF86XK_Standby, Key::STANDBY },
-
- { XF86XK_Launch0, Key::LAUNCH2 },
- { XF86XK_Launch1, Key::LAUNCH3 },
- { XF86XK_Launch2, Key::LAUNCH4 },
- { XF86XK_Launch3, Key::LAUNCH5 },
- { XF86XK_Launch4, Key::LAUNCH6 },
- { XF86XK_Launch5, Key::LAUNCH7 },
- { XF86XK_Launch6, Key::LAUNCH8 },
- { XF86XK_Launch7, Key::LAUNCH9 },
- { XF86XK_Launch8, Key::LAUNCHA },
- { XF86XK_Launch9, Key::LAUNCHB },
- { XF86XK_LaunchA, Key::LAUNCHC },
- { XF86XK_LaunchB, Key::LAUNCHD },
- { XF86XK_LaunchC, Key::LAUNCHE },
- { XF86XK_LaunchD, Key::LAUNCHF },
-
- { 0, Key::NONE }
-};
-
-struct _TranslatePair {
- Key keysym;
- unsigned int keycode;
-};
-
-static _TranslatePair _scancode_to_keycode[] = {
- { Key::ESCAPE, 0x09 },
- { Key::KEY_1, 0x0A },
- { Key::KEY_2, 0x0B },
- { Key::KEY_3, 0x0C },
- { Key::KEY_4, 0x0D },
- { Key::KEY_5, 0x0E },
- { Key::KEY_6, 0x0F },
- { Key::KEY_7, 0x10 },
- { Key::KEY_8, 0x11 },
- { Key::KEY_9, 0x12 },
- { Key::KEY_0, 0x13 },
- { Key::MINUS, 0x14 },
- { Key::EQUAL, 0x15 },
- { Key::BACKSPACE, 0x16 },
- { Key::TAB, 0x17 },
- { Key::Q, 0x18 },
- { Key::W, 0x19 },
- { Key::E, 0x1A },
- { Key::R, 0x1B },
- { Key::T, 0x1C },
- { Key::Y, 0x1D },
- { Key::U, 0x1E },
- { Key::I, 0x1F },
- { Key::O, 0x20 },
- { Key::P, 0x21 },
- { Key::BRACELEFT, 0x22 },
- { Key::BRACERIGHT, 0x23 },
- { Key::ENTER, 0x24 },
- { Key::CTRL, 0x25 },
- { Key::A, 0x26 },
- { Key::S, 0x27 },
- { Key::D, 0x28 },
- { Key::F, 0x29 },
- { Key::G, 0x2A },
- { Key::H, 0x2B },
- { Key::J, 0x2C },
- { Key::K, 0x2D },
- { Key::L, 0x2E },
- { Key::SEMICOLON, 0x2F },
- { Key::APOSTROPHE, 0x30 },
- { Key::QUOTELEFT, 0x31 },
- { Key::SHIFT, 0x32 },
- { Key::BACKSLASH, 0x33 },
- { Key::Z, 0x34 },
- { Key::X, 0x35 },
- { Key::C, 0x36 },
- { Key::V, 0x37 },
- { Key::B, 0x38 },
- { Key::N, 0x39 },
- { Key::M, 0x3A },
- { Key::COMMA, 0x3B },
- { Key::PERIOD, 0x3C },
- { Key::SLASH, 0x3D },
- { Key::SHIFT, 0x3E },
- { Key::KP_MULTIPLY, 0x3F },
- { Key::ALT, 0x40 },
- { Key::SPACE, 0x41 },
- { Key::CAPSLOCK, 0x42 },
- { Key::F1, 0x43 },
- { Key::F2, 0x44 },
- { Key::F3, 0x45 },
- { Key::F4, 0x46 },
- { Key::F5, 0x47 },
- { Key::F6, 0x48 },
- { Key::F7, 0x49 },
- { Key::F8, 0x4A },
- { Key::F9, 0x4B },
- { Key::F10, 0x4C },
- { Key::NUMLOCK, 0x4D },
- { Key::SCROLLLOCK, 0x4E },
- { Key::KP_7, 0x4F },
- { Key::KP_8, 0x50 },
- { Key::KP_9, 0x51 },
- { Key::KP_SUBTRACT, 0x52 },
- { Key::KP_4, 0x53 },
- { Key::KP_5, 0x54 },
- { Key::KP_6, 0x55 },
- { Key::KP_ADD, 0x56 },
- { Key::KP_1, 0x57 },
- { Key::KP_2, 0x58 },
- { Key::KP_3, 0x59 },
- { Key::KP_0, 0x5A },
- { Key::KP_PERIOD, 0x5B },
- //{ Key::???, 0x5E }, //NON US BACKSLASH
- { Key::F11, 0x5F },
- { Key::F12, 0x60 },
- { Key::KP_ENTER, 0x68 },
- { Key::CTRL, 0x69 },
- { Key::KP_DIVIDE, 0x6A },
- { Key::PRINT, 0x6B },
- { Key::ALT, 0x6C },
- { Key::ENTER, 0x6D },
- { Key::HOME, 0x6E },
- { Key::UP, 0x6F },
- { Key::PAGEUP, 0x70 },
- { Key::LEFT, 0x71 },
- { Key::RIGHT, 0x72 },
- { Key::END, 0x73 },
- { Key::DOWN, 0x74 },
- { Key::PAGEDOWN, 0x75 },
- { Key::INSERT, 0x76 },
- { Key::KEY_DELETE, 0x77 },
- { Key::VOLUMEMUTE, 0x79 },
- { Key::VOLUMEDOWN, 0x7A },
- { Key::VOLUMEUP, 0x7B },
- { Key::PAUSE, 0x7F },
- { Key::SUPER_L, 0x85 },
- { Key::SUPER_R, 0x86 },
- { Key::MENU, 0x87 },
- { Key::F13, 0xBF },
- { Key::F14, 0xC0 },
- { Key::F15, 0xC1 },
- { Key::F16, 0xC2 },
- { Key::F17, 0xC3 },
- { Key::F18, 0xC4 },
- { Key::F19, 0xC5 },
- { Key::F20, 0xC6 },
- { Key::F21, 0xC7 },
- { Key::F22, 0xC8 },
- { Key::F23, 0xC9 },
- { Key::F24, 0xCA },
- { Key::F25, 0xCB },
- { Key::F26, 0xCC },
- { Key::F27, 0xCD },
- { Key::F28, 0xCE },
- { Key::F29, 0xCF },
- { Key::F30, 0xD0 },
- { Key::F31, 0xD1 },
- { Key::F32, 0xD2 },
- { Key::F33, 0xD3 },
- { Key::F34, 0xD4 },
- { Key::F35, 0xD5 },
- { Key::UNKNOWN, 0 }
-};
-
-Key KeyMappingX11::get_scancode(unsigned int p_code) {
- Key keycode = Key::UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keycode == p_code) {
- keycode = _scancode_to_keycode[i].keysym;
- break;
- }
+ // Godot to scancode map.
+ for (const KeyValue<unsigned int, Key> &E : scancode_map) {
+ scancode_map_inv[E.value] = E.key;
}
- return keycode;
+ // Keysym to Unicode map, tables taken from FOX toolkit.
+ xkeysym_unicode_map[0x01A1] = 0x0104;
+ xkeysym_unicode_map[0x01A2] = 0x02D8;
+ xkeysym_unicode_map[0x01A3] = 0x0141;
+ xkeysym_unicode_map[0x01A5] = 0x013D;
+ xkeysym_unicode_map[0x01A6] = 0x015A;
+ xkeysym_unicode_map[0x01A9] = 0x0160;
+ xkeysym_unicode_map[0x01AA] = 0x015E;
+ xkeysym_unicode_map[0x01AB] = 0x0164;
+ xkeysym_unicode_map[0x01AC] = 0x0179;
+ xkeysym_unicode_map[0x01AE] = 0x017D;
+ xkeysym_unicode_map[0x01AF] = 0x017B;
+ xkeysym_unicode_map[0x01B1] = 0x0105;
+ xkeysym_unicode_map[0x01B2] = 0x02DB;
+ xkeysym_unicode_map[0x01B3] = 0x0142;
+ xkeysym_unicode_map[0x01B5] = 0x013E;
+ xkeysym_unicode_map[0x01B6] = 0x015B;
+ xkeysym_unicode_map[0x01B7] = 0x02C7;
+ xkeysym_unicode_map[0x01B9] = 0x0161;
+ xkeysym_unicode_map[0x01BA] = 0x015F;
+ xkeysym_unicode_map[0x01BB] = 0x0165;
+ xkeysym_unicode_map[0x01BC] = 0x017A;
+ xkeysym_unicode_map[0x01BD] = 0x02DD;
+ xkeysym_unicode_map[0x01BE] = 0x017E;
+ xkeysym_unicode_map[0x01BF] = 0x017C;
+ xkeysym_unicode_map[0x01C0] = 0x0154;
+ xkeysym_unicode_map[0x01C3] = 0x0102;
+ xkeysym_unicode_map[0x01C5] = 0x0139;
+ xkeysym_unicode_map[0x01C6] = 0x0106;
+ xkeysym_unicode_map[0x01C8] = 0x010C;
+ xkeysym_unicode_map[0x01CA] = 0x0118;
+ xkeysym_unicode_map[0x01CC] = 0x011A;
+ xkeysym_unicode_map[0x01CF] = 0x010E;
+ xkeysym_unicode_map[0x01D0] = 0x0110;
+ xkeysym_unicode_map[0x01D1] = 0x0143;
+ xkeysym_unicode_map[0x01D2] = 0x0147;
+ xkeysym_unicode_map[0x01D5] = 0x0150;
+ xkeysym_unicode_map[0x01D8] = 0x0158;
+ xkeysym_unicode_map[0x01D9] = 0x016E;
+ xkeysym_unicode_map[0x01DB] = 0x0170;
+ xkeysym_unicode_map[0x01DE] = 0x0162;
+ xkeysym_unicode_map[0x01E0] = 0x0155;
+ xkeysym_unicode_map[0x01E3] = 0x0103;
+ xkeysym_unicode_map[0x01E5] = 0x013A;
+ xkeysym_unicode_map[0x01E6] = 0x0107;
+ xkeysym_unicode_map[0x01E8] = 0x010D;
+ xkeysym_unicode_map[0x01EA] = 0x0119;
+ xkeysym_unicode_map[0x01EC] = 0x011B;
+ xkeysym_unicode_map[0x01EF] = 0x010F;
+ xkeysym_unicode_map[0x01F0] = 0x0111;
+ xkeysym_unicode_map[0x01F1] = 0x0144;
+ xkeysym_unicode_map[0x01F2] = 0x0148;
+ xkeysym_unicode_map[0x01F5] = 0x0151;
+ xkeysym_unicode_map[0x01F8] = 0x0159;
+ xkeysym_unicode_map[0x01F9] = 0x016F;
+ xkeysym_unicode_map[0x01FB] = 0x0171;
+ xkeysym_unicode_map[0x01FE] = 0x0163;
+ xkeysym_unicode_map[0x01FF] = 0x02D9;
+ xkeysym_unicode_map[0x02A1] = 0x0126;
+ xkeysym_unicode_map[0x02A6] = 0x0124;
+ xkeysym_unicode_map[0x02A9] = 0x0130;
+ xkeysym_unicode_map[0x02AB] = 0x011E;
+ xkeysym_unicode_map[0x02AC] = 0x0134;
+ xkeysym_unicode_map[0x02B1] = 0x0127;
+ xkeysym_unicode_map[0x02B6] = 0x0125;
+ xkeysym_unicode_map[0x02B9] = 0x0131;
+ xkeysym_unicode_map[0x02BB] = 0x011F;
+ xkeysym_unicode_map[0x02BC] = 0x0135;
+ xkeysym_unicode_map[0x02C5] = 0x010A;
+ xkeysym_unicode_map[0x02C6] = 0x0108;
+ xkeysym_unicode_map[0x02D5] = 0x0120;
+ xkeysym_unicode_map[0x02D8] = 0x011C;
+ xkeysym_unicode_map[0x02DD] = 0x016C;
+ xkeysym_unicode_map[0x02DE] = 0x015C;
+ xkeysym_unicode_map[0x02E5] = 0x010B;
+ xkeysym_unicode_map[0x02E6] = 0x0109;
+ xkeysym_unicode_map[0x02F5] = 0x0121;
+ xkeysym_unicode_map[0x02F8] = 0x011D;
+ xkeysym_unicode_map[0x02FD] = 0x016D;
+ xkeysym_unicode_map[0x02FE] = 0x015D;
+ xkeysym_unicode_map[0x03A2] = 0x0138;
+ xkeysym_unicode_map[0x03A3] = 0x0156;
+ xkeysym_unicode_map[0x03A5] = 0x0128;
+ xkeysym_unicode_map[0x03A6] = 0x013B;
+ xkeysym_unicode_map[0x03AA] = 0x0112;
+ xkeysym_unicode_map[0x03AB] = 0x0122;
+ xkeysym_unicode_map[0x03AC] = 0x0166;
+ xkeysym_unicode_map[0x03B3] = 0x0157;
+ xkeysym_unicode_map[0x03B5] = 0x0129;
+ xkeysym_unicode_map[0x03B6] = 0x013C;
+ xkeysym_unicode_map[0x03BA] = 0x0113;
+ xkeysym_unicode_map[0x03BB] = 0x0123;
+ xkeysym_unicode_map[0x03BC] = 0x0167;
+ xkeysym_unicode_map[0x03BD] = 0x014A;
+ xkeysym_unicode_map[0x03BF] = 0x014B;
+ xkeysym_unicode_map[0x03C0] = 0x0100;
+ xkeysym_unicode_map[0x03C7] = 0x012E;
+ xkeysym_unicode_map[0x03CC] = 0x0116;
+ xkeysym_unicode_map[0x03CF] = 0x012A;
+ xkeysym_unicode_map[0x03D1] = 0x0145;
+ xkeysym_unicode_map[0x03D2] = 0x014C;
+ xkeysym_unicode_map[0x03D3] = 0x0136;
+ xkeysym_unicode_map[0x03D9] = 0x0172;
+ xkeysym_unicode_map[0x03DD] = 0x0168;
+ xkeysym_unicode_map[0x03DE] = 0x016A;
+ xkeysym_unicode_map[0x03E0] = 0x0101;
+ xkeysym_unicode_map[0x03E7] = 0x012F;
+ xkeysym_unicode_map[0x03EC] = 0x0117;
+ xkeysym_unicode_map[0x03EF] = 0x012B;
+ xkeysym_unicode_map[0x03F1] = 0x0146;
+ xkeysym_unicode_map[0x03F2] = 0x014D;
+ xkeysym_unicode_map[0x03F3] = 0x0137;
+ xkeysym_unicode_map[0x03F9] = 0x0173;
+ xkeysym_unicode_map[0x03FD] = 0x0169;
+ xkeysym_unicode_map[0x03FE] = 0x016B;
+ xkeysym_unicode_map[0x047E] = 0x203E;
+ xkeysym_unicode_map[0x04A1] = 0x3002;
+ xkeysym_unicode_map[0x04A2] = 0x300C;
+ xkeysym_unicode_map[0x04A3] = 0x300D;
+ xkeysym_unicode_map[0x04A4] = 0x3001;
+ xkeysym_unicode_map[0x04A5] = 0x30FB;
+ xkeysym_unicode_map[0x04A6] = 0x30F2;
+ xkeysym_unicode_map[0x04A7] = 0x30A1;
+ xkeysym_unicode_map[0x04A8] = 0x30A3;
+ xkeysym_unicode_map[0x04A9] = 0x30A5;
+ xkeysym_unicode_map[0x04AA] = 0x30A7;
+ xkeysym_unicode_map[0x04AB] = 0x30A9;
+ xkeysym_unicode_map[0x04AC] = 0x30E3;
+ xkeysym_unicode_map[0x04AD] = 0x30E5;
+ xkeysym_unicode_map[0x04AE] = 0x30E7;
+ xkeysym_unicode_map[0x04AF] = 0x30C3;
+ xkeysym_unicode_map[0x04B0] = 0x30FC;
+ xkeysym_unicode_map[0x04B1] = 0x30A2;
+ xkeysym_unicode_map[0x04B2] = 0x30A4;
+ xkeysym_unicode_map[0x04B3] = 0x30A6;
+ xkeysym_unicode_map[0x04B4] = 0x30A8;
+ xkeysym_unicode_map[0x04B5] = 0x30AA;
+ xkeysym_unicode_map[0x04B6] = 0x30AB;
+ xkeysym_unicode_map[0x04B7] = 0x30AD;
+ xkeysym_unicode_map[0x04B8] = 0x30AF;
+ xkeysym_unicode_map[0x04B9] = 0x30B1;
+ xkeysym_unicode_map[0x04BA] = 0x30B3;
+ xkeysym_unicode_map[0x04BB] = 0x30B5;
+ xkeysym_unicode_map[0x04BC] = 0x30B7;
+ xkeysym_unicode_map[0x04BD] = 0x30B9;
+ xkeysym_unicode_map[0x04BE] = 0x30BB;
+ xkeysym_unicode_map[0x04BF] = 0x30BD;
+ xkeysym_unicode_map[0x04C0] = 0x30BF;
+ xkeysym_unicode_map[0x04C1] = 0x30C1;
+ xkeysym_unicode_map[0x04C2] = 0x30C4;
+ xkeysym_unicode_map[0x04C3] = 0x30C6;
+ xkeysym_unicode_map[0x04C4] = 0x30C8;
+ xkeysym_unicode_map[0x04C5] = 0x30CA;
+ xkeysym_unicode_map[0x04C6] = 0x30CB;
+ xkeysym_unicode_map[0x04C7] = 0x30CC;
+ xkeysym_unicode_map[0x04C8] = 0x30CD;
+ xkeysym_unicode_map[0x04C9] = 0x30CE;
+ xkeysym_unicode_map[0x04CA] = 0x30CF;
+ xkeysym_unicode_map[0x04CB] = 0x30D2;
+ xkeysym_unicode_map[0x04CC] = 0x30D5;
+ xkeysym_unicode_map[0x04CD] = 0x30D8;
+ xkeysym_unicode_map[0x04CE] = 0x30DB;
+ xkeysym_unicode_map[0x04CF] = 0x30DE;
+ xkeysym_unicode_map[0x04D0] = 0x30DF;
+ xkeysym_unicode_map[0x04D1] = 0x30E0;
+ xkeysym_unicode_map[0x04D2] = 0x30E1;
+ xkeysym_unicode_map[0x04D3] = 0x30E2;
+ xkeysym_unicode_map[0x04D4] = 0x30E4;
+ xkeysym_unicode_map[0x04D5] = 0x30E6;
+ xkeysym_unicode_map[0x04D6] = 0x30E8;
+ xkeysym_unicode_map[0x04D7] = 0x30E9;
+ xkeysym_unicode_map[0x04D8] = 0x30EA;
+ xkeysym_unicode_map[0x04D9] = 0x30EB;
+ xkeysym_unicode_map[0x04DA] = 0x30EC;
+ xkeysym_unicode_map[0x04DB] = 0x30ED;
+ xkeysym_unicode_map[0x04DC] = 0x30EF;
+ xkeysym_unicode_map[0x04DD] = 0x30F3;
+ xkeysym_unicode_map[0x04DE] = 0x309B;
+ xkeysym_unicode_map[0x04DF] = 0x309C;
+ xkeysym_unicode_map[0x05AC] = 0x060C;
+ xkeysym_unicode_map[0x05BB] = 0x061B;
+ xkeysym_unicode_map[0x05BF] = 0x061F;
+ xkeysym_unicode_map[0x05C1] = 0x0621;
+ xkeysym_unicode_map[0x05C2] = 0x0622;
+ xkeysym_unicode_map[0x05C3] = 0x0623;
+ xkeysym_unicode_map[0x05C4] = 0x0624;
+ xkeysym_unicode_map[0x05C5] = 0x0625;
+ xkeysym_unicode_map[0x05C6] = 0x0626;
+ xkeysym_unicode_map[0x05C7] = 0x0627;
+ xkeysym_unicode_map[0x05C8] = 0x0628;
+ xkeysym_unicode_map[0x05C9] = 0x0629;
+ xkeysym_unicode_map[0x05CA] = 0x062A;
+ xkeysym_unicode_map[0x05CB] = 0x062B;
+ xkeysym_unicode_map[0x05CC] = 0x062C;
+ xkeysym_unicode_map[0x05CD] = 0x062D;
+ xkeysym_unicode_map[0x05CE] = 0x062E;
+ xkeysym_unicode_map[0x05CF] = 0x062F;
+ xkeysym_unicode_map[0x05D0] = 0x0630;
+ xkeysym_unicode_map[0x05D1] = 0x0631;
+ xkeysym_unicode_map[0x05D2] = 0x0632;
+ xkeysym_unicode_map[0x05D3] = 0x0633;
+ xkeysym_unicode_map[0x05D4] = 0x0634;
+ xkeysym_unicode_map[0x05D5] = 0x0635;
+ xkeysym_unicode_map[0x05D6] = 0x0636;
+ xkeysym_unicode_map[0x05D7] = 0x0637;
+ xkeysym_unicode_map[0x05D8] = 0x0638;
+ xkeysym_unicode_map[0x05D9] = 0x0639;
+ xkeysym_unicode_map[0x05DA] = 0x063A;
+ xkeysym_unicode_map[0x05E0] = 0x0640;
+ xkeysym_unicode_map[0x05E1] = 0x0641;
+ xkeysym_unicode_map[0x05E2] = 0x0642;
+ xkeysym_unicode_map[0x05E3] = 0x0643;
+ xkeysym_unicode_map[0x05E4] = 0x0644;
+ xkeysym_unicode_map[0x05E5] = 0x0645;
+ xkeysym_unicode_map[0x05E6] = 0x0646;
+ xkeysym_unicode_map[0x05E7] = 0x0647;
+ xkeysym_unicode_map[0x05E8] = 0x0648;
+ xkeysym_unicode_map[0x05E9] = 0x0649;
+ xkeysym_unicode_map[0x05EA] = 0x064A;
+ xkeysym_unicode_map[0x05EB] = 0x064B;
+ xkeysym_unicode_map[0x05EC] = 0x064C;
+ xkeysym_unicode_map[0x05ED] = 0x064D;
+ xkeysym_unicode_map[0x05EE] = 0x064E;
+ xkeysym_unicode_map[0x05EF] = 0x064F;
+ xkeysym_unicode_map[0x05F0] = 0x0650;
+ xkeysym_unicode_map[0x05F1] = 0x0651;
+ xkeysym_unicode_map[0x05F2] = 0x0652;
+ xkeysym_unicode_map[0x06A1] = 0x0452;
+ xkeysym_unicode_map[0x06A2] = 0x0453;
+ xkeysym_unicode_map[0x06A3] = 0x0451;
+ xkeysym_unicode_map[0x06A4] = 0x0454;
+ xkeysym_unicode_map[0x06A5] = 0x0455;
+ xkeysym_unicode_map[0x06A6] = 0x0456;
+ xkeysym_unicode_map[0x06A7] = 0x0457;
+ xkeysym_unicode_map[0x06A8] = 0x0458;
+ xkeysym_unicode_map[0x06A9] = 0x0459;
+ xkeysym_unicode_map[0x06AA] = 0x045A;
+ xkeysym_unicode_map[0x06AB] = 0x045B;
+ xkeysym_unicode_map[0x06AC] = 0x045C;
+ xkeysym_unicode_map[0x06AE] = 0x045E;
+ xkeysym_unicode_map[0x06AF] = 0x045F;
+ xkeysym_unicode_map[0x06B0] = 0x2116;
+ xkeysym_unicode_map[0x06B1] = 0x0402;
+ xkeysym_unicode_map[0x06B2] = 0x0403;
+ xkeysym_unicode_map[0x06B3] = 0x0401;
+ xkeysym_unicode_map[0x06B4] = 0x0404;
+ xkeysym_unicode_map[0x06B5] = 0x0405;
+ xkeysym_unicode_map[0x06B6] = 0x0406;
+ xkeysym_unicode_map[0x06B7] = 0x0407;
+ xkeysym_unicode_map[0x06B8] = 0x0408;
+ xkeysym_unicode_map[0x06B9] = 0x0409;
+ xkeysym_unicode_map[0x06BA] = 0x040A;
+ xkeysym_unicode_map[0x06BB] = 0x040B;
+ xkeysym_unicode_map[0x06BC] = 0x040C;
+ xkeysym_unicode_map[0x06BE] = 0x040E;
+ xkeysym_unicode_map[0x06BF] = 0x040F;
+ xkeysym_unicode_map[0x06C0] = 0x044E;
+ xkeysym_unicode_map[0x06C1] = 0x0430;
+ xkeysym_unicode_map[0x06C2] = 0x0431;
+ xkeysym_unicode_map[0x06C3] = 0x0446;
+ xkeysym_unicode_map[0x06C4] = 0x0434;
+ xkeysym_unicode_map[0x06C5] = 0x0435;
+ xkeysym_unicode_map[0x06C6] = 0x0444;
+ xkeysym_unicode_map[0x06C7] = 0x0433;
+ xkeysym_unicode_map[0x06C8] = 0x0445;
+ xkeysym_unicode_map[0x06C9] = 0x0438;
+ xkeysym_unicode_map[0x06CA] = 0x0439;
+ xkeysym_unicode_map[0x06CB] = 0x043A;
+ xkeysym_unicode_map[0x06CC] = 0x043B;
+ xkeysym_unicode_map[0x06CD] = 0x043C;
+ xkeysym_unicode_map[0x06CE] = 0x043D;
+ xkeysym_unicode_map[0x06CF] = 0x043E;
+ xkeysym_unicode_map[0x06D0] = 0x043F;
+ xkeysym_unicode_map[0x06D1] = 0x044F;
+ xkeysym_unicode_map[0x06D2] = 0x0440;
+ xkeysym_unicode_map[0x06D3] = 0x0441;
+ xkeysym_unicode_map[0x06D4] = 0x0442;
+ xkeysym_unicode_map[0x06D5] = 0x0443;
+ xkeysym_unicode_map[0x06D6] = 0x0436;
+ xkeysym_unicode_map[0x06D7] = 0x0432;
+ xkeysym_unicode_map[0x06D8] = 0x044C;
+ xkeysym_unicode_map[0x06D9] = 0x044B;
+ xkeysym_unicode_map[0x06DA] = 0x0437;
+ xkeysym_unicode_map[0x06DB] = 0x0448;
+ xkeysym_unicode_map[0x06DC] = 0x044D;
+ xkeysym_unicode_map[0x06DD] = 0x0449;
+ xkeysym_unicode_map[0x06DE] = 0x0447;
+ xkeysym_unicode_map[0x06DF] = 0x044A;
+ xkeysym_unicode_map[0x06E0] = 0x042E;
+ xkeysym_unicode_map[0x06E1] = 0x0410;
+ xkeysym_unicode_map[0x06E2] = 0x0411;
+ xkeysym_unicode_map[0x06E3] = 0x0426;
+ xkeysym_unicode_map[0x06E4] = 0x0414;
+ xkeysym_unicode_map[0x06E5] = 0x0415;
+ xkeysym_unicode_map[0x06E6] = 0x0424;
+ xkeysym_unicode_map[0x06E7] = 0x0413;
+ xkeysym_unicode_map[0x06E8] = 0x0425;
+ xkeysym_unicode_map[0x06E9] = 0x0418;
+ xkeysym_unicode_map[0x06EA] = 0x0419;
+ xkeysym_unicode_map[0x06EB] = 0x041A;
+ xkeysym_unicode_map[0x06EC] = 0x041B;
+ xkeysym_unicode_map[0x06ED] = 0x041C;
+ xkeysym_unicode_map[0x06EE] = 0x041D;
+ xkeysym_unicode_map[0x06EF] = 0x041E;
+ xkeysym_unicode_map[0x06F0] = 0x041F;
+ xkeysym_unicode_map[0x06F1] = 0x042F;
+ xkeysym_unicode_map[0x06F2] = 0x0420;
+ xkeysym_unicode_map[0x06F3] = 0x0421;
+ xkeysym_unicode_map[0x06F4] = 0x0422;
+ xkeysym_unicode_map[0x06F5] = 0x0423;
+ xkeysym_unicode_map[0x06F6] = 0x0416;
+ xkeysym_unicode_map[0x06F7] = 0x0412;
+ xkeysym_unicode_map[0x06F8] = 0x042C;
+ xkeysym_unicode_map[0x06F9] = 0x042B;
+ xkeysym_unicode_map[0x06FA] = 0x0417;
+ xkeysym_unicode_map[0x06FB] = 0x0428;
+ xkeysym_unicode_map[0x06FC] = 0x042D;
+ xkeysym_unicode_map[0x06FD] = 0x0429;
+ xkeysym_unicode_map[0x06FE] = 0x0427;
+ xkeysym_unicode_map[0x06FF] = 0x042A;
+ xkeysym_unicode_map[0x07A1] = 0x0386;
+ xkeysym_unicode_map[0x07A2] = 0x0388;
+ xkeysym_unicode_map[0x07A3] = 0x0389;
+ xkeysym_unicode_map[0x07A4] = 0x038A;
+ xkeysym_unicode_map[0x07A5] = 0x03AA;
+ xkeysym_unicode_map[0x07A7] = 0x038C;
+ xkeysym_unicode_map[0x07A8] = 0x038E;
+ xkeysym_unicode_map[0x07A9] = 0x03AB;
+ xkeysym_unicode_map[0x07AB] = 0x038F;
+ xkeysym_unicode_map[0x07AE] = 0x0385;
+ xkeysym_unicode_map[0x07AF] = 0x2015;
+ xkeysym_unicode_map[0x07B1] = 0x03AC;
+ xkeysym_unicode_map[0x07B2] = 0x03AD;
+ xkeysym_unicode_map[0x07B3] = 0x03AE;
+ xkeysym_unicode_map[0x07B4] = 0x03AF;
+ xkeysym_unicode_map[0x07B5] = 0x03CA;
+ xkeysym_unicode_map[0x07B6] = 0x0390;
+ xkeysym_unicode_map[0x07B7] = 0x03CC;
+ xkeysym_unicode_map[0x07B8] = 0x03CD;
+ xkeysym_unicode_map[0x07B9] = 0x03CB;
+ xkeysym_unicode_map[0x07BA] = 0x03B0;
+ xkeysym_unicode_map[0x07BB] = 0x03CE;
+ xkeysym_unicode_map[0x07C1] = 0x0391;
+ xkeysym_unicode_map[0x07C2] = 0x0392;
+ xkeysym_unicode_map[0x07C3] = 0x0393;
+ xkeysym_unicode_map[0x07C4] = 0x0394;
+ xkeysym_unicode_map[0x07C5] = 0x0395;
+ xkeysym_unicode_map[0x07C6] = 0x0396;
+ xkeysym_unicode_map[0x07C7] = 0x0397;
+ xkeysym_unicode_map[0x07C8] = 0x0398;
+ xkeysym_unicode_map[0x07C9] = 0x0399;
+ xkeysym_unicode_map[0x07CA] = 0x039A;
+ xkeysym_unicode_map[0x07CB] = 0x039B;
+ xkeysym_unicode_map[0x07CC] = 0x039C;
+ xkeysym_unicode_map[0x07CD] = 0x039D;
+ xkeysym_unicode_map[0x07CE] = 0x039E;
+ xkeysym_unicode_map[0x07CF] = 0x039F;
+ xkeysym_unicode_map[0x07D0] = 0x03A0;
+ xkeysym_unicode_map[0x07D1] = 0x03A1;
+ xkeysym_unicode_map[0x07D2] = 0x03A3;
+ xkeysym_unicode_map[0x07D4] = 0x03A4;
+ xkeysym_unicode_map[0x07D5] = 0x03A5;
+ xkeysym_unicode_map[0x07D6] = 0x03A6;
+ xkeysym_unicode_map[0x07D7] = 0x03A7;
+ xkeysym_unicode_map[0x07D8] = 0x03A8;
+ xkeysym_unicode_map[0x07D9] = 0x03A9;
+ xkeysym_unicode_map[0x07E1] = 0x03B1;
+ xkeysym_unicode_map[0x07E2] = 0x03B2;
+ xkeysym_unicode_map[0x07E3] = 0x03B3;
+ xkeysym_unicode_map[0x07E4] = 0x03B4;
+ xkeysym_unicode_map[0x07E5] = 0x03B5;
+ xkeysym_unicode_map[0x07E6] = 0x03B6;
+ xkeysym_unicode_map[0x07E7] = 0x03B7;
+ xkeysym_unicode_map[0x07E8] = 0x03B8;
+ xkeysym_unicode_map[0x07E9] = 0x03B9;
+ xkeysym_unicode_map[0x07EA] = 0x03BA;
+ xkeysym_unicode_map[0x07EB] = 0x03BB;
+ xkeysym_unicode_map[0x07EC] = 0x03BC;
+ xkeysym_unicode_map[0x07ED] = 0x03BD;
+ xkeysym_unicode_map[0x07EE] = 0x03BE;
+ xkeysym_unicode_map[0x07EF] = 0x03BF;
+ xkeysym_unicode_map[0x07F0] = 0x03C0;
+ xkeysym_unicode_map[0x07F1] = 0x03C1;
+ xkeysym_unicode_map[0x07F2] = 0x03C3;
+ xkeysym_unicode_map[0x07F3] = 0x03C2;
+ xkeysym_unicode_map[0x07F4] = 0x03C4;
+ xkeysym_unicode_map[0x07F5] = 0x03C5;
+ xkeysym_unicode_map[0x07F6] = 0x03C6;
+ xkeysym_unicode_map[0x07F7] = 0x03C7;
+ xkeysym_unicode_map[0x07F8] = 0x03C8;
+ xkeysym_unicode_map[0x07F9] = 0x03C9;
+ xkeysym_unicode_map[0x08A1] = 0x23B7;
+ xkeysym_unicode_map[0x08A2] = 0x250C;
+ xkeysym_unicode_map[0x08A3] = 0x2500;
+ xkeysym_unicode_map[0x08A4] = 0x2320;
+ xkeysym_unicode_map[0x08A5] = 0x2321;
+ xkeysym_unicode_map[0x08A6] = 0x2502;
+ xkeysym_unicode_map[0x08A7] = 0x23A1;
+ xkeysym_unicode_map[0x08A8] = 0x23A3;
+ xkeysym_unicode_map[0x08A9] = 0x23A4;
+ xkeysym_unicode_map[0x08AA] = 0x23A6;
+ xkeysym_unicode_map[0x08AB] = 0x239B;
+ xkeysym_unicode_map[0x08AC] = 0x239D;
+ xkeysym_unicode_map[0x08AD] = 0x239E;
+ xkeysym_unicode_map[0x08AE] = 0x23A0;
+ xkeysym_unicode_map[0x08AF] = 0x23A8;
+ xkeysym_unicode_map[0x08B0] = 0x23AC;
+ xkeysym_unicode_map[0x08BC] = 0x2264;
+ xkeysym_unicode_map[0x08BD] = 0x2260;
+ xkeysym_unicode_map[0x08BE] = 0x2265;
+ xkeysym_unicode_map[0x08BF] = 0x222B;
+ xkeysym_unicode_map[0x08C0] = 0x2234;
+ xkeysym_unicode_map[0x08C1] = 0x221D;
+ xkeysym_unicode_map[0x08C2] = 0x221E;
+ xkeysym_unicode_map[0x08C5] = 0x2207;
+ xkeysym_unicode_map[0x08C8] = 0x223C;
+ xkeysym_unicode_map[0x08C9] = 0x2243;
+ xkeysym_unicode_map[0x08CD] = 0x21D4;
+ xkeysym_unicode_map[0x08CE] = 0x21D2;
+ xkeysym_unicode_map[0x08CF] = 0x2261;
+ xkeysym_unicode_map[0x08D6] = 0x221A;
+ xkeysym_unicode_map[0x08DA] = 0x2282;
+ xkeysym_unicode_map[0x08DB] = 0x2283;
+ xkeysym_unicode_map[0x08DC] = 0x2229;
+ xkeysym_unicode_map[0x08DD] = 0x222A;
+ xkeysym_unicode_map[0x08DE] = 0x2227;
+ xkeysym_unicode_map[0x08DF] = 0x2228;
+ xkeysym_unicode_map[0x08EF] = 0x2202;
+ xkeysym_unicode_map[0x08F6] = 0x0192;
+ xkeysym_unicode_map[0x08FB] = 0x2190;
+ xkeysym_unicode_map[0x08FC] = 0x2191;
+ xkeysym_unicode_map[0x08FD] = 0x2192;
+ xkeysym_unicode_map[0x08FE] = 0x2193;
+ xkeysym_unicode_map[0x09E0] = 0x25C6;
+ xkeysym_unicode_map[0x09E1] = 0x2592;
+ xkeysym_unicode_map[0x09E2] = 0x2409;
+ xkeysym_unicode_map[0x09E3] = 0x240C;
+ xkeysym_unicode_map[0x09E4] = 0x240D;
+ xkeysym_unicode_map[0x09E5] = 0x240A;
+ xkeysym_unicode_map[0x09E8] = 0x2424;
+ xkeysym_unicode_map[0x09E9] = 0x240B;
+ xkeysym_unicode_map[0x09EA] = 0x2518;
+ xkeysym_unicode_map[0x09EB] = 0x2510;
+ xkeysym_unicode_map[0x09EC] = 0x250C;
+ xkeysym_unicode_map[0x09ED] = 0x2514;
+ xkeysym_unicode_map[0x09EE] = 0x253C;
+ xkeysym_unicode_map[0x09EF] = 0x23BA;
+ xkeysym_unicode_map[0x09F0] = 0x23BB;
+ xkeysym_unicode_map[0x09F1] = 0x2500;
+ xkeysym_unicode_map[0x09F2] = 0x23BC;
+ xkeysym_unicode_map[0x09F3] = 0x23BD;
+ xkeysym_unicode_map[0x09F4] = 0x251C;
+ xkeysym_unicode_map[0x09F5] = 0x2524;
+ xkeysym_unicode_map[0x09F6] = 0x2534;
+ xkeysym_unicode_map[0x09F7] = 0x252C;
+ xkeysym_unicode_map[0x09F8] = 0x2502;
+ xkeysym_unicode_map[0x0AA1] = 0x2003;
+ xkeysym_unicode_map[0x0AA2] = 0x2002;
+ xkeysym_unicode_map[0x0AA3] = 0x2004;
+ xkeysym_unicode_map[0x0AA4] = 0x2005;
+ xkeysym_unicode_map[0x0AA5] = 0x2007;
+ xkeysym_unicode_map[0x0AA6] = 0x2008;
+ xkeysym_unicode_map[0x0AA7] = 0x2009;
+ xkeysym_unicode_map[0x0AA8] = 0x200A;
+ xkeysym_unicode_map[0x0AA9] = 0x2014;
+ xkeysym_unicode_map[0x0AAA] = 0x2013;
+ xkeysym_unicode_map[0x0AAE] = 0x2026;
+ xkeysym_unicode_map[0x0AAF] = 0x2025;
+ xkeysym_unicode_map[0x0AB0] = 0x2153;
+ xkeysym_unicode_map[0x0AB1] = 0x2154;
+ xkeysym_unicode_map[0x0AB2] = 0x2155;
+ xkeysym_unicode_map[0x0AB3] = 0x2156;
+ xkeysym_unicode_map[0x0AB4] = 0x2157;
+ xkeysym_unicode_map[0x0AB5] = 0x2158;
+ xkeysym_unicode_map[0x0AB6] = 0x2159;
+ xkeysym_unicode_map[0x0AB7] = 0x215A;
+ xkeysym_unicode_map[0x0AB8] = 0x2105;
+ xkeysym_unicode_map[0x0ABB] = 0x2012;
+ xkeysym_unicode_map[0x0ABC] = 0x2329;
+ xkeysym_unicode_map[0x0ABE] = 0x232A;
+ xkeysym_unicode_map[0x0AC3] = 0x215B;
+ xkeysym_unicode_map[0x0AC4] = 0x215C;
+ xkeysym_unicode_map[0x0AC5] = 0x215D;
+ xkeysym_unicode_map[0x0AC6] = 0x215E;
+ xkeysym_unicode_map[0x0AC9] = 0x2122;
+ xkeysym_unicode_map[0x0ACA] = 0x2613;
+ xkeysym_unicode_map[0x0ACC] = 0x25C1;
+ xkeysym_unicode_map[0x0ACD] = 0x25B7;
+ xkeysym_unicode_map[0x0ACE] = 0x25CB;
+ xkeysym_unicode_map[0x0ACF] = 0x25AF;
+ xkeysym_unicode_map[0x0AD0] = 0x2018;
+ xkeysym_unicode_map[0x0AD1] = 0x2019;
+ xkeysym_unicode_map[0x0AD2] = 0x201C;
+ xkeysym_unicode_map[0x0AD3] = 0x201D;
+ xkeysym_unicode_map[0x0AD4] = 0x211E;
+ xkeysym_unicode_map[0x0AD6] = 0x2032;
+ xkeysym_unicode_map[0x0AD7] = 0x2033;
+ xkeysym_unicode_map[0x0AD9] = 0x271D;
+ xkeysym_unicode_map[0x0ADB] = 0x25AC;
+ xkeysym_unicode_map[0x0ADC] = 0x25C0;
+ xkeysym_unicode_map[0x0ADD] = 0x25B6;
+ xkeysym_unicode_map[0x0ADE] = 0x25CF;
+ xkeysym_unicode_map[0x0ADF] = 0x25AE;
+ xkeysym_unicode_map[0x0AE0] = 0x25E6;
+ xkeysym_unicode_map[0x0AE1] = 0x25AB;
+ xkeysym_unicode_map[0x0AE2] = 0x25AD;
+ xkeysym_unicode_map[0x0AE3] = 0x25B3;
+ xkeysym_unicode_map[0x0AE4] = 0x25BD;
+ xkeysym_unicode_map[0x0AE5] = 0x2606;
+ xkeysym_unicode_map[0x0AE6] = 0x2022;
+ xkeysym_unicode_map[0x0AE7] = 0x25AA;
+ xkeysym_unicode_map[0x0AE8] = 0x25B2;
+ xkeysym_unicode_map[0x0AE9] = 0x25BC;
+ xkeysym_unicode_map[0x0AEA] = 0x261C;
+ xkeysym_unicode_map[0x0AEB] = 0x261E;
+ xkeysym_unicode_map[0x0AEC] = 0x2663;
+ xkeysym_unicode_map[0x0AED] = 0x2666;
+ xkeysym_unicode_map[0x0AEE] = 0x2665;
+ xkeysym_unicode_map[0x0AF0] = 0x2720;
+ xkeysym_unicode_map[0x0AF1] = 0x2020;
+ xkeysym_unicode_map[0x0AF2] = 0x2021;
+ xkeysym_unicode_map[0x0AF3] = 0x2713;
+ xkeysym_unicode_map[0x0AF4] = 0x2717;
+ xkeysym_unicode_map[0x0AF5] = 0x266F;
+ xkeysym_unicode_map[0x0AF6] = 0x266D;
+ xkeysym_unicode_map[0x0AF7] = 0x2642;
+ xkeysym_unicode_map[0x0AF8] = 0x2640;
+ xkeysym_unicode_map[0x0AF9] = 0x260E;
+ xkeysym_unicode_map[0x0AFA] = 0x2315;
+ xkeysym_unicode_map[0x0AFB] = 0x2117;
+ xkeysym_unicode_map[0x0AFC] = 0x2038;
+ xkeysym_unicode_map[0x0AFD] = 0x201A;
+ xkeysym_unicode_map[0x0AFE] = 0x201E;
+ xkeysym_unicode_map[0x0BA3] = 0x003C;
+ xkeysym_unicode_map[0x0BA6] = 0x003E;
+ xkeysym_unicode_map[0x0BA8] = 0x2228;
+ xkeysym_unicode_map[0x0BA9] = 0x2227;
+ xkeysym_unicode_map[0x0BC0] = 0x00AF;
+ xkeysym_unicode_map[0x0BC2] = 0x22A5;
+ xkeysym_unicode_map[0x0BC3] = 0x2229;
+ xkeysym_unicode_map[0x0BC4] = 0x230A;
+ xkeysym_unicode_map[0x0BC6] = 0x005F;
+ xkeysym_unicode_map[0x0BCA] = 0x2218;
+ xkeysym_unicode_map[0x0BCC] = 0x2395;
+ xkeysym_unicode_map[0x0BCE] = 0x22A4;
+ xkeysym_unicode_map[0x0BCF] = 0x25CB;
+ xkeysym_unicode_map[0x0BD3] = 0x2308;
+ xkeysym_unicode_map[0x0BD6] = 0x222A;
+ xkeysym_unicode_map[0x0BD8] = 0x2283;
+ xkeysym_unicode_map[0x0BDA] = 0x2282;
+ xkeysym_unicode_map[0x0BDC] = 0x22A2;
+ xkeysym_unicode_map[0x0BFC] = 0x22A3;
+ xkeysym_unicode_map[0x0CDF] = 0x2017;
+ xkeysym_unicode_map[0x0CE0] = 0x05D0;
+ xkeysym_unicode_map[0x0CE1] = 0x05D1;
+ xkeysym_unicode_map[0x0CE2] = 0x05D2;
+ xkeysym_unicode_map[0x0CE3] = 0x05D3;
+ xkeysym_unicode_map[0x0CE4] = 0x05D4;
+ xkeysym_unicode_map[0x0CE5] = 0x05D5;
+ xkeysym_unicode_map[0x0CE6] = 0x05D6;
+ xkeysym_unicode_map[0x0CE7] = 0x05D7;
+ xkeysym_unicode_map[0x0CE8] = 0x05D8;
+ xkeysym_unicode_map[0x0CE9] = 0x05D9;
+ xkeysym_unicode_map[0x0CEA] = 0x05DA;
+ xkeysym_unicode_map[0x0CEB] = 0x05DB;
+ xkeysym_unicode_map[0x0CEC] = 0x05DC;
+ xkeysym_unicode_map[0x0CED] = 0x05DD;
+ xkeysym_unicode_map[0x0CEE] = 0x05DE;
+ xkeysym_unicode_map[0x0CEF] = 0x05DF;
+ xkeysym_unicode_map[0x0CF0] = 0x05E0;
+ xkeysym_unicode_map[0x0CF1] = 0x05E1;
+ xkeysym_unicode_map[0x0CF2] = 0x05E2;
+ xkeysym_unicode_map[0x0CF3] = 0x05E3;
+ xkeysym_unicode_map[0x0CF4] = 0x05E4;
+ xkeysym_unicode_map[0x0CF5] = 0x05E5;
+ xkeysym_unicode_map[0x0CF6] = 0x05E6;
+ xkeysym_unicode_map[0x0CF7] = 0x05E7;
+ xkeysym_unicode_map[0x0CF8] = 0x05E8;
+ xkeysym_unicode_map[0x0CF9] = 0x05E9;
+ xkeysym_unicode_map[0x0CFA] = 0x05EA;
+ xkeysym_unicode_map[0x0DA1] = 0x0E01;
+ xkeysym_unicode_map[0x0DA2] = 0x0E02;
+ xkeysym_unicode_map[0x0DA3] = 0x0E03;
+ xkeysym_unicode_map[0x0DA4] = 0x0E04;
+ xkeysym_unicode_map[0x0DA5] = 0x0E05;
+ xkeysym_unicode_map[0x0DA6] = 0x0E06;
+ xkeysym_unicode_map[0x0DA7] = 0x0E07;
+ xkeysym_unicode_map[0x0DA8] = 0x0E08;
+ xkeysym_unicode_map[0x0DA9] = 0x0E09;
+ xkeysym_unicode_map[0x0DAA] = 0x0E0A;
+ xkeysym_unicode_map[0x0DAB] = 0x0E0B;
+ xkeysym_unicode_map[0x0DAC] = 0x0E0C;
+ xkeysym_unicode_map[0x0DAD] = 0x0E0D;
+ xkeysym_unicode_map[0x0DAE] = 0x0E0E;
+ xkeysym_unicode_map[0x0DAF] = 0x0E0F;
+ xkeysym_unicode_map[0x0DB0] = 0x0E10;
+ xkeysym_unicode_map[0x0DB1] = 0x0E11;
+ xkeysym_unicode_map[0x0DB2] = 0x0E12;
+ xkeysym_unicode_map[0x0DB3] = 0x0E13;
+ xkeysym_unicode_map[0x0DB4] = 0x0E14;
+ xkeysym_unicode_map[0x0DB5] = 0x0E15;
+ xkeysym_unicode_map[0x0DB6] = 0x0E16;
+ xkeysym_unicode_map[0x0DB7] = 0x0E17;
+ xkeysym_unicode_map[0x0DB8] = 0x0E18;
+ xkeysym_unicode_map[0x0DB9] = 0x0E19;
+ xkeysym_unicode_map[0x0DBA] = 0x0E1A;
+ xkeysym_unicode_map[0x0DBB] = 0x0E1B;
+ xkeysym_unicode_map[0x0DBC] = 0x0E1C;
+ xkeysym_unicode_map[0x0DBD] = 0x0E1D;
+ xkeysym_unicode_map[0x0DBE] = 0x0E1E;
+ xkeysym_unicode_map[0x0DBF] = 0x0E1F;
+ xkeysym_unicode_map[0x0DC0] = 0x0E20;
+ xkeysym_unicode_map[0x0DC1] = 0x0E21;
+ xkeysym_unicode_map[0x0DC2] = 0x0E22;
+ xkeysym_unicode_map[0x0DC3] = 0x0E23;
+ xkeysym_unicode_map[0x0DC4] = 0x0E24;
+ xkeysym_unicode_map[0x0DC5] = 0x0E25;
+ xkeysym_unicode_map[0x0DC6] = 0x0E26;
+ xkeysym_unicode_map[0x0DC7] = 0x0E27;
+ xkeysym_unicode_map[0x0DC8] = 0x0E28;
+ xkeysym_unicode_map[0x0DC9] = 0x0E29;
+ xkeysym_unicode_map[0x0DCA] = 0x0E2A;
+ xkeysym_unicode_map[0x0DCB] = 0x0E2B;
+ xkeysym_unicode_map[0x0DCC] = 0x0E2C;
+ xkeysym_unicode_map[0x0DCD] = 0x0E2D;
+ xkeysym_unicode_map[0x0DCE] = 0x0E2E;
+ xkeysym_unicode_map[0x0DCF] = 0x0E2F;
+ xkeysym_unicode_map[0x0DD0] = 0x0E30;
+ xkeysym_unicode_map[0x0DD1] = 0x0E31;
+ xkeysym_unicode_map[0x0DD2] = 0x0E32;
+ xkeysym_unicode_map[0x0DD3] = 0x0E33;
+ xkeysym_unicode_map[0x0DD4] = 0x0E34;
+ xkeysym_unicode_map[0x0DD5] = 0x0E35;
+ xkeysym_unicode_map[0x0DD6] = 0x0E36;
+ xkeysym_unicode_map[0x0DD7] = 0x0E37;
+ xkeysym_unicode_map[0x0DD8] = 0x0E38;
+ xkeysym_unicode_map[0x0DD9] = 0x0E39;
+ xkeysym_unicode_map[0x0DDA] = 0x0E3A;
+ xkeysym_unicode_map[0x0DDF] = 0x0E3F;
+ xkeysym_unicode_map[0x0DE0] = 0x0E40;
+ xkeysym_unicode_map[0x0DE1] = 0x0E41;
+ xkeysym_unicode_map[0x0DE2] = 0x0E42;
+ xkeysym_unicode_map[0x0DE3] = 0x0E43;
+ xkeysym_unicode_map[0x0DE4] = 0x0E44;
+ xkeysym_unicode_map[0x0DE5] = 0x0E45;
+ xkeysym_unicode_map[0x0DE6] = 0x0E46;
+ xkeysym_unicode_map[0x0DE7] = 0x0E47;
+ xkeysym_unicode_map[0x0DE8] = 0x0E48;
+ xkeysym_unicode_map[0x0DE9] = 0x0E49;
+ xkeysym_unicode_map[0x0DEA] = 0x0E4A;
+ xkeysym_unicode_map[0x0DEB] = 0x0E4B;
+ xkeysym_unicode_map[0x0DEC] = 0x0E4C;
+ xkeysym_unicode_map[0x0DED] = 0x0E4D;
+ xkeysym_unicode_map[0x0DF0] = 0x0E50;
+ xkeysym_unicode_map[0x0DF1] = 0x0E51;
+ xkeysym_unicode_map[0x0DF2] = 0x0E52;
+ xkeysym_unicode_map[0x0DF3] = 0x0E53;
+ xkeysym_unicode_map[0x0DF4] = 0x0E54;
+ xkeysym_unicode_map[0x0DF5] = 0x0E55;
+ xkeysym_unicode_map[0x0DF6] = 0x0E56;
+ xkeysym_unicode_map[0x0DF7] = 0x0E57;
+ xkeysym_unicode_map[0x0DF8] = 0x0E58;
+ xkeysym_unicode_map[0x0DF9] = 0x0E59;
+ xkeysym_unicode_map[0x0EA1] = 0x3131;
+ xkeysym_unicode_map[0x0EA2] = 0x3132;
+ xkeysym_unicode_map[0x0EA3] = 0x3133;
+ xkeysym_unicode_map[0x0EA4] = 0x3134;
+ xkeysym_unicode_map[0x0EA5] = 0x3135;
+ xkeysym_unicode_map[0x0EA6] = 0x3136;
+ xkeysym_unicode_map[0x0EA7] = 0x3137;
+ xkeysym_unicode_map[0x0EA8] = 0x3138;
+ xkeysym_unicode_map[0x0EA9] = 0x3139;
+ xkeysym_unicode_map[0x0EAA] = 0x313A;
+ xkeysym_unicode_map[0x0EAB] = 0x313B;
+ xkeysym_unicode_map[0x0EAC] = 0x313C;
+ xkeysym_unicode_map[0x0EAD] = 0x313D;
+ xkeysym_unicode_map[0x0EAE] = 0x313E;
+ xkeysym_unicode_map[0x0EAF] = 0x313F;
+ xkeysym_unicode_map[0x0EB0] = 0x3140;
+ xkeysym_unicode_map[0x0EB1] = 0x3141;
+ xkeysym_unicode_map[0x0EB2] = 0x3142;
+ xkeysym_unicode_map[0x0EB3] = 0x3143;
+ xkeysym_unicode_map[0x0EB4] = 0x3144;
+ xkeysym_unicode_map[0x0EB5] = 0x3145;
+ xkeysym_unicode_map[0x0EB6] = 0x3146;
+ xkeysym_unicode_map[0x0EB7] = 0x3147;
+ xkeysym_unicode_map[0x0EB8] = 0x3148;
+ xkeysym_unicode_map[0x0EB9] = 0x3149;
+ xkeysym_unicode_map[0x0EBA] = 0x314A;
+ xkeysym_unicode_map[0x0EBB] = 0x314B;
+ xkeysym_unicode_map[0x0EBC] = 0x314C;
+ xkeysym_unicode_map[0x0EBD] = 0x314D;
+ xkeysym_unicode_map[0x0EBE] = 0x314E;
+ xkeysym_unicode_map[0x0EBF] = 0x314F;
+ xkeysym_unicode_map[0x0EC0] = 0x3150;
+ xkeysym_unicode_map[0x0EC1] = 0x3151;
+ xkeysym_unicode_map[0x0EC2] = 0x3152;
+ xkeysym_unicode_map[0x0EC3] = 0x3153;
+ xkeysym_unicode_map[0x0EC4] = 0x3154;
+ xkeysym_unicode_map[0x0EC5] = 0x3155;
+ xkeysym_unicode_map[0x0EC6] = 0x3156;
+ xkeysym_unicode_map[0x0EC7] = 0x3157;
+ xkeysym_unicode_map[0x0EC8] = 0x3158;
+ xkeysym_unicode_map[0x0EC9] = 0x3159;
+ xkeysym_unicode_map[0x0ECA] = 0x315A;
+ xkeysym_unicode_map[0x0ECB] = 0x315B;
+ xkeysym_unicode_map[0x0ECC] = 0x315C;
+ xkeysym_unicode_map[0x0ECD] = 0x315D;
+ xkeysym_unicode_map[0x0ECE] = 0x315E;
+ xkeysym_unicode_map[0x0ECF] = 0x315F;
+ xkeysym_unicode_map[0x0ED0] = 0x3160;
+ xkeysym_unicode_map[0x0ED1] = 0x3161;
+ xkeysym_unicode_map[0x0ED2] = 0x3162;
+ xkeysym_unicode_map[0x0ED3] = 0x3163;
+ xkeysym_unicode_map[0x0ED4] = 0x11A8;
+ xkeysym_unicode_map[0x0ED5] = 0x11A9;
+ xkeysym_unicode_map[0x0ED6] = 0x11AA;
+ xkeysym_unicode_map[0x0ED7] = 0x11AB;
+ xkeysym_unicode_map[0x0ED8] = 0x11AC;
+ xkeysym_unicode_map[0x0ED9] = 0x11AD;
+ xkeysym_unicode_map[0x0EDA] = 0x11AE;
+ xkeysym_unicode_map[0x0EDB] = 0x11AF;
+ xkeysym_unicode_map[0x0EDC] = 0x11B0;
+ xkeysym_unicode_map[0x0EDD] = 0x11B1;
+ xkeysym_unicode_map[0x0EDE] = 0x11B2;
+ xkeysym_unicode_map[0x0EDF] = 0x11B3;
+ xkeysym_unicode_map[0x0EE0] = 0x11B4;
+ xkeysym_unicode_map[0x0EE1] = 0x11B5;
+ xkeysym_unicode_map[0x0EE2] = 0x11B6;
+ xkeysym_unicode_map[0x0EE3] = 0x11B7;
+ xkeysym_unicode_map[0x0EE4] = 0x11B8;
+ xkeysym_unicode_map[0x0EE5] = 0x11B9;
+ xkeysym_unicode_map[0x0EE6] = 0x11BA;
+ xkeysym_unicode_map[0x0EE7] = 0x11BB;
+ xkeysym_unicode_map[0x0EE8] = 0x11BC;
+ xkeysym_unicode_map[0x0EE9] = 0x11BD;
+ xkeysym_unicode_map[0x0EEA] = 0x11BE;
+ xkeysym_unicode_map[0x0EEB] = 0x11BF;
+ xkeysym_unicode_map[0x0EEC] = 0x11C0;
+ xkeysym_unicode_map[0x0EED] = 0x11C1;
+ xkeysym_unicode_map[0x0EEE] = 0x11C2;
+ xkeysym_unicode_map[0x0EEF] = 0x316D;
+ xkeysym_unicode_map[0x0EF0] = 0x3171;
+ xkeysym_unicode_map[0x0EF1] = 0x3178;
+ xkeysym_unicode_map[0x0EF2] = 0x317F;
+ xkeysym_unicode_map[0x0EF3] = 0x3181;
+ xkeysym_unicode_map[0x0EF4] = 0x3184;
+ xkeysym_unicode_map[0x0EF5] = 0x3186;
+ xkeysym_unicode_map[0x0EF6] = 0x318D;
+ xkeysym_unicode_map[0x0EF7] = 0x318E;
+ xkeysym_unicode_map[0x0EF8] = 0x11EB;
+ xkeysym_unicode_map[0x0EF9] = 0x11F0;
+ xkeysym_unicode_map[0x0EFA] = 0x11F9;
+ xkeysym_unicode_map[0x0EFF] = 0x20A9;
+ xkeysym_unicode_map[0x13A4] = 0x20AC;
+ xkeysym_unicode_map[0x13BC] = 0x0152;
+ xkeysym_unicode_map[0x13BD] = 0x0153;
+ xkeysym_unicode_map[0x13BE] = 0x0178;
+ xkeysym_unicode_map[0x20AC] = 0x20AC;
}
-unsigned int KeyMappingX11::get_xlibcode(Key p_keysym) {
- unsigned int code = 0;
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keysym == p_keysym) {
- code = _scancode_to_keycode[i].keycode;
- break;
+Key KeyMappingX11::get_keycode(KeySym p_keysym) {
+ if (p_keysym >= 0x20 && p_keysym < 0x7E) { // ASCII, maps 1-1
+ if (p_keysym > 0x60 && p_keysym < 0x7B) { // Lowercase ASCII.
+ return (Key)(p_keysym - 32);
+ } else {
+ return (Key)p_keysym;
}
}
- return code;
-}
-
-Key KeyMappingX11::get_keycode(KeySym p_keysym) {
- // kinda bruteforce.. could optimize.
-
- if (p_keysym < 0x100) { // Latin 1, maps 1-1
- return (Key)p_keysym;
+ const Key *key = xkeysym_map.getptr(p_keysym);
+ if (key) {
+ return *key;
}
+ return Key::NONE;
+}
- // look for special key
- for (int idx = 0; _xkeysym_to_keycode[idx].keysym != 0; idx++) {
- if (_xkeysym_to_keycode[idx].keysym == p_keysym) {
- return _xkeysym_to_keycode[idx].keycode;
- }
+Key KeyMappingX11::get_scancode(unsigned int p_code) {
+ const Key *key = scancode_map.getptr(p_code);
+ if (key) {
+ return *key;
}
return Key::NONE;
}
-KeySym KeyMappingX11::get_keysym(Key p_code) {
- // kinda bruteforce.. could optimize.
-
- if (p_code < Key::END_LATIN1) { // Latin 1, maps 1-1
- return (KeySym)p_code;
- }
-
- // look for special key
- for (int idx = 0; _xkeysym_to_keycode[idx].keysym != 0; idx++) {
- if (_xkeysym_to_keycode[idx].keycode == p_code) {
- return _xkeysym_to_keycode[idx].keysym;
- }
+unsigned int KeyMappingX11::get_xlibcode(Key p_keysym) {
+ const unsigned int *key = scancode_map_inv.getptr(p_keysym);
+ if (key) {
+ return *key;
}
-
- return (KeySym)Key::NONE;
+ return 0x00;
}
-/***** UNICODE CONVERSION ******/
-
-// Tables taken from FOX toolkit
-
-struct _XTranslateUnicodePair {
- KeySym keysym;
- unsigned int unicode;
-};
-
-enum {
- _KEYSYM_MAX = 759
-};
-
-static _XTranslateUnicodePair _xkeysym_to_unicode[_KEYSYM_MAX] = {
- { 0x01A1, 0x0104 },
- { 0x01A2, 0x02D8 },
- { 0x01A3, 0x0141 },
- { 0x01A5, 0x013D },
- { 0x01A6, 0x015A },
- { 0x01A9, 0x0160 },
- { 0x01AA, 0x015E },
- { 0x01AB, 0x0164 },
- { 0x01AC, 0x0179 },
- { 0x01AE, 0x017D },
- { 0x01AF, 0x017B },
- { 0x01B1, 0x0105 },
- { 0x01B2, 0x02DB },
- { 0x01B3, 0x0142 },
- { 0x01B5, 0x013E },
- { 0x01B6, 0x015B },
- { 0x01B7, 0x02C7 },
- { 0x01B9, 0x0161 },
- { 0x01BA, 0x015F },
- { 0x01BB, 0x0165 },
- { 0x01BC, 0x017A },
- { 0x01BD, 0x02DD },
- { 0x01BE, 0x017E },
- { 0x01BF, 0x017C },
- { 0x01C0, 0x0154 },
- { 0x01C3, 0x0102 },
- { 0x01C5, 0x0139 },
- { 0x01C6, 0x0106 },
- { 0x01C8, 0x010C },
- { 0x01CA, 0x0118 },
- { 0x01CC, 0x011A },
- { 0x01CF, 0x010E },
- { 0x01D0, 0x0110 },
- { 0x01D1, 0x0143 },
- { 0x01D2, 0x0147 },
- { 0x01D5, 0x0150 },
- { 0x01D8, 0x0158 },
- { 0x01D9, 0x016E },
- { 0x01DB, 0x0170 },
- { 0x01DE, 0x0162 },
- { 0x01E0, 0x0155 },
- { 0x01E3, 0x0103 },
- { 0x01E5, 0x013A },
- { 0x01E6, 0x0107 },
- { 0x01E8, 0x010D },
- { 0x01EA, 0x0119 },
- { 0x01EC, 0x011B },
- { 0x01EF, 0x010F },
- { 0x01F0, 0x0111 },
- { 0x01F1, 0x0144 },
- { 0x01F2, 0x0148 },
- { 0x01F5, 0x0151 },
- { 0x01F8, 0x0159 },
- { 0x01F9, 0x016F },
- { 0x01FB, 0x0171 },
- { 0x01FE, 0x0163 },
- { 0x01FF, 0x02D9 },
- { 0x02A1, 0x0126 },
- { 0x02A6, 0x0124 },
- { 0x02A9, 0x0130 },
- { 0x02AB, 0x011E },
- { 0x02AC, 0x0134 },
- { 0x02B1, 0x0127 },
- { 0x02B6, 0x0125 },
- { 0x02B9, 0x0131 },
- { 0x02BB, 0x011F },
- { 0x02BC, 0x0135 },
- { 0x02C5, 0x010A },
- { 0x02C6, 0x0108 },
- { 0x02D5, 0x0120 },
- { 0x02D8, 0x011C },
- { 0x02DD, 0x016C },
- { 0x02DE, 0x015C },
- { 0x02E5, 0x010B },
- { 0x02E6, 0x0109 },
- { 0x02F5, 0x0121 },
- { 0x02F8, 0x011D },
- { 0x02FD, 0x016D },
- { 0x02FE, 0x015D },
- { 0x03A2, 0x0138 },
- { 0x03A3, 0x0156 },
- { 0x03A5, 0x0128 },
- { 0x03A6, 0x013B },
- { 0x03AA, 0x0112 },
- { 0x03AB, 0x0122 },
- { 0x03AC, 0x0166 },
- { 0x03B3, 0x0157 },
- { 0x03B5, 0x0129 },
- { 0x03B6, 0x013C },
- { 0x03BA, 0x0113 },
- { 0x03BB, 0x0123 },
- { 0x03BC, 0x0167 },
- { 0x03BD, 0x014A },
- { 0x03BF, 0x014B },
- { 0x03C0, 0x0100 },
- { 0x03C7, 0x012E },
- { 0x03CC, 0x0116 },
- { 0x03CF, 0x012A },
- { 0x03D1, 0x0145 },
- { 0x03D2, 0x014C },
- { 0x03D3, 0x0136 },
- { 0x03D9, 0x0172 },
- { 0x03DD, 0x0168 },
- { 0x03DE, 0x016A },
- { 0x03E0, 0x0101 },
- { 0x03E7, 0x012F },
- { 0x03EC, 0x0117 },
- { 0x03EF, 0x012B },
- { 0x03F1, 0x0146 },
- { 0x03F2, 0x014D },
- { 0x03F3, 0x0137 },
- { 0x03F9, 0x0173 },
- { 0x03FD, 0x0169 },
- { 0x03FE, 0x016B },
- { 0x047E, 0x203E },
- { 0x04A1, 0x3002 },
- { 0x04A2, 0x300C },
- { 0x04A3, 0x300D },
- { 0x04A4, 0x3001 },
- { 0x04A5, 0x30FB },
- { 0x04A6, 0x30F2 },
- { 0x04A7, 0x30A1 },
- { 0x04A8, 0x30A3 },
- { 0x04A9, 0x30A5 },
- { 0x04AA, 0x30A7 },
- { 0x04AB, 0x30A9 },
- { 0x04AC, 0x30E3 },
- { 0x04AD, 0x30E5 },
- { 0x04AE, 0x30E7 },
- { 0x04AF, 0x30C3 },
- { 0x04B0, 0x30FC },
- { 0x04B1, 0x30A2 },
- { 0x04B2, 0x30A4 },
- { 0x04B3, 0x30A6 },
- { 0x04B4, 0x30A8 },
- { 0x04B5, 0x30AA },
- { 0x04B6, 0x30AB },
- { 0x04B7, 0x30AD },
- { 0x04B8, 0x30AF },
- { 0x04B9, 0x30B1 },
- { 0x04BA, 0x30B3 },
- { 0x04BB, 0x30B5 },
- { 0x04BC, 0x30B7 },
- { 0x04BD, 0x30B9 },
- { 0x04BE, 0x30BB },
- { 0x04BF, 0x30BD },
- { 0x04C0, 0x30BF },
- { 0x04C1, 0x30C1 },
- { 0x04C2, 0x30C4 },
- { 0x04C3, 0x30C6 },
- { 0x04C4, 0x30C8 },
- { 0x04C5, 0x30CA },
- { 0x04C6, 0x30CB },
- { 0x04C7, 0x30CC },
- { 0x04C8, 0x30CD },
- { 0x04C9, 0x30CE },
- { 0x04CA, 0x30CF },
- { 0x04CB, 0x30D2 },
- { 0x04CC, 0x30D5 },
- { 0x04CD, 0x30D8 },
- { 0x04CE, 0x30DB },
- { 0x04CF, 0x30DE },
- { 0x04D0, 0x30DF },
- { 0x04D1, 0x30E0 },
- { 0x04D2, 0x30E1 },
- { 0x04D3, 0x30E2 },
- { 0x04D4, 0x30E4 },
- { 0x04D5, 0x30E6 },
- { 0x04D6, 0x30E8 },
- { 0x04D7, 0x30E9 },
- { 0x04D8, 0x30EA },
- { 0x04D9, 0x30EB },
- { 0x04DA, 0x30EC },
- { 0x04DB, 0x30ED },
- { 0x04DC, 0x30EF },
- { 0x04DD, 0x30F3 },
- { 0x04DE, 0x309B },
- { 0x04DF, 0x309C },
- { 0x05AC, 0x060C },
- { 0x05BB, 0x061B },
- { 0x05BF, 0x061F },
- { 0x05C1, 0x0621 },
- { 0x05C2, 0x0622 },
- { 0x05C3, 0x0623 },
- { 0x05C4, 0x0624 },
- { 0x05C5, 0x0625 },
- { 0x05C6, 0x0626 },
- { 0x05C7, 0x0627 },
- { 0x05C8, 0x0628 },
- { 0x05C9, 0x0629 },
- { 0x05CA, 0x062A },
- { 0x05CB, 0x062B },
- { 0x05CC, 0x062C },
- { 0x05CD, 0x062D },
- { 0x05CE, 0x062E },
- { 0x05CF, 0x062F },
- { 0x05D0, 0x0630 },
- { 0x05D1, 0x0631 },
- { 0x05D2, 0x0632 },
- { 0x05D3, 0x0633 },
- { 0x05D4, 0x0634 },
- { 0x05D5, 0x0635 },
- { 0x05D6, 0x0636 },
- { 0x05D7, 0x0637 },
- { 0x05D8, 0x0638 },
- { 0x05D9, 0x0639 },
- { 0x05DA, 0x063A },
- { 0x05E0, 0x0640 },
- { 0x05E1, 0x0641 },
- { 0x05E2, 0x0642 },
- { 0x05E3, 0x0643 },
- { 0x05E4, 0x0644 },
- { 0x05E5, 0x0645 },
- { 0x05E6, 0x0646 },
- { 0x05E7, 0x0647 },
- { 0x05E8, 0x0648 },
- { 0x05E9, 0x0649 },
- { 0x05EA, 0x064A },
- { 0x05EB, 0x064B },
- { 0x05EC, 0x064C },
- { 0x05ED, 0x064D },
- { 0x05EE, 0x064E },
- { 0x05EF, 0x064F },
- { 0x05F0, 0x0650 },
- { 0x05F1, 0x0651 },
- { 0x05F2, 0x0652 },
- { 0x06A1, 0x0452 },
- { 0x06A2, 0x0453 },
- { 0x06A3, 0x0451 },
- { 0x06A4, 0x0454 },
- { 0x06A5, 0x0455 },
- { 0x06A6, 0x0456 },
- { 0x06A7, 0x0457 },
- { 0x06A8, 0x0458 },
- { 0x06A9, 0x0459 },
- { 0x06AA, 0x045A },
- { 0x06AB, 0x045B },
- { 0x06AC, 0x045C },
- { 0x06AE, 0x045E },
- { 0x06AF, 0x045F },
- { 0x06B0, 0x2116 },
- { 0x06B1, 0x0402 },
- { 0x06B2, 0x0403 },
- { 0x06B3, 0x0401 },
- { 0x06B4, 0x0404 },
- { 0x06B5, 0x0405 },
- { 0x06B6, 0x0406 },
- { 0x06B7, 0x0407 },
- { 0x06B8, 0x0408 },
- { 0x06B9, 0x0409 },
- { 0x06BA, 0x040A },
- { 0x06BB, 0x040B },
- { 0x06BC, 0x040C },
- { 0x06BE, 0x040E },
- { 0x06BF, 0x040F },
- { 0x06C0, 0x044E },
- { 0x06C1, 0x0430 },
- { 0x06C2, 0x0431 },
- { 0x06C3, 0x0446 },
- { 0x06C4, 0x0434 },
- { 0x06C5, 0x0435 },
- { 0x06C6, 0x0444 },
- { 0x06C7, 0x0433 },
- { 0x06C8, 0x0445 },
- { 0x06C9, 0x0438 },
- { 0x06CA, 0x0439 },
- { 0x06CB, 0x043A },
- { 0x06CC, 0x043B },
- { 0x06CD, 0x043C },
- { 0x06CE, 0x043D },
- { 0x06CF, 0x043E },
- { 0x06D0, 0x043F },
- { 0x06D1, 0x044F },
- { 0x06D2, 0x0440 },
- { 0x06D3, 0x0441 },
- { 0x06D4, 0x0442 },
- { 0x06D5, 0x0443 },
- { 0x06D6, 0x0436 },
- { 0x06D7, 0x0432 },
- { 0x06D8, 0x044C },
- { 0x06D9, 0x044B },
- { 0x06DA, 0x0437 },
- { 0x06DB, 0x0448 },
- { 0x06DC, 0x044D },
- { 0x06DD, 0x0449 },
- { 0x06DE, 0x0447 },
- { 0x06DF, 0x044A },
- { 0x06E0, 0x042E },
- { 0x06E1, 0x0410 },
- { 0x06E2, 0x0411 },
- { 0x06E3, 0x0426 },
- { 0x06E4, 0x0414 },
- { 0x06E5, 0x0415 },
- { 0x06E6, 0x0424 },
- { 0x06E7, 0x0413 },
- { 0x06E8, 0x0425 },
- { 0x06E9, 0x0418 },
- { 0x06EA, 0x0419 },
- { 0x06EB, 0x041A },
- { 0x06EC, 0x041B },
- { 0x06ED, 0x041C },
- { 0x06EE, 0x041D },
- { 0x06EF, 0x041E },
- { 0x06F0, 0x041F },
- { 0x06F1, 0x042F },
- { 0x06F2, 0x0420 },
- { 0x06F3, 0x0421 },
- { 0x06F4, 0x0422 },
- { 0x06F5, 0x0423 },
- { 0x06F6, 0x0416 },
- { 0x06F7, 0x0412 },
- { 0x06F8, 0x042C },
- { 0x06F9, 0x042B },
- { 0x06FA, 0x0417 },
- { 0x06FB, 0x0428 },
- { 0x06FC, 0x042D },
- { 0x06FD, 0x0429 },
- { 0x06FE, 0x0427 },
- { 0x06FF, 0x042A },
- { 0x07A1, 0x0386 },
- { 0x07A2, 0x0388 },
- { 0x07A3, 0x0389 },
- { 0x07A4, 0x038A },
- { 0x07A5, 0x03AA },
- { 0x07A7, 0x038C },
- { 0x07A8, 0x038E },
- { 0x07A9, 0x03AB },
- { 0x07AB, 0x038F },
- { 0x07AE, 0x0385 },
- { 0x07AF, 0x2015 },
- { 0x07B1, 0x03AC },
- { 0x07B2, 0x03AD },
- { 0x07B3, 0x03AE },
- { 0x07B4, 0x03AF },
- { 0x07B5, 0x03CA },
- { 0x07B6, 0x0390 },
- { 0x07B7, 0x03CC },
- { 0x07B8, 0x03CD },
- { 0x07B9, 0x03CB },
- { 0x07BA, 0x03B0 },
- { 0x07BB, 0x03CE },
- { 0x07C1, 0x0391 },
- { 0x07C2, 0x0392 },
- { 0x07C3, 0x0393 },
- { 0x07C4, 0x0394 },
- { 0x07C5, 0x0395 },
- { 0x07C6, 0x0396 },
- { 0x07C7, 0x0397 },
- { 0x07C8, 0x0398 },
- { 0x07C9, 0x0399 },
- { 0x07CA, 0x039A },
- { 0x07CB, 0x039B },
- { 0x07CC, 0x039C },
- { 0x07CD, 0x039D },
- { 0x07CE, 0x039E },
- { 0x07CF, 0x039F },
- { 0x07D0, 0x03A0 },
- { 0x07D1, 0x03A1 },
- { 0x07D2, 0x03A3 },
- { 0x07D4, 0x03A4 },
- { 0x07D5, 0x03A5 },
- { 0x07D6, 0x03A6 },
- { 0x07D7, 0x03A7 },
- { 0x07D8, 0x03A8 },
- { 0x07D9, 0x03A9 },
- { 0x07E1, 0x03B1 },
- { 0x07E2, 0x03B2 },
- { 0x07E3, 0x03B3 },
- { 0x07E4, 0x03B4 },
- { 0x07E5, 0x03B5 },
- { 0x07E6, 0x03B6 },
- { 0x07E7, 0x03B7 },
- { 0x07E8, 0x03B8 },
- { 0x07E9, 0x03B9 },
- { 0x07EA, 0x03BA },
- { 0x07EB, 0x03BB },
- { 0x07EC, 0x03BC },
- { 0x07ED, 0x03BD },
- { 0x07EE, 0x03BE },
- { 0x07EF, 0x03BF },
- { 0x07F0, 0x03C0 },
- { 0x07F1, 0x03C1 },
- { 0x07F2, 0x03C3 },
- { 0x07F3, 0x03C2 },
- { 0x07F4, 0x03C4 },
- { 0x07F5, 0x03C5 },
- { 0x07F6, 0x03C6 },
- { 0x07F7, 0x03C7 },
- { 0x07F8, 0x03C8 },
- { 0x07F9, 0x03C9 },
- { 0x08A1, 0x23B7 },
- { 0x08A2, 0x250C },
- { 0x08A3, 0x2500 },
- { 0x08A4, 0x2320 },
- { 0x08A5, 0x2321 },
- { 0x08A6, 0x2502 },
- { 0x08A7, 0x23A1 },
- { 0x08A8, 0x23A3 },
- { 0x08A9, 0x23A4 },
- { 0x08AA, 0x23A6 },
- { 0x08AB, 0x239B },
- { 0x08AC, 0x239D },
- { 0x08AD, 0x239E },
- { 0x08AE, 0x23A0 },
- { 0x08AF, 0x23A8 },
- { 0x08B0, 0x23AC },
- { 0x08BC, 0x2264 },
- { 0x08BD, 0x2260 },
- { 0x08BE, 0x2265 },
- { 0x08BF, 0x222B },
- { 0x08C0, 0x2234 },
- { 0x08C1, 0x221D },
- { 0x08C2, 0x221E },
- { 0x08C5, 0x2207 },
- { 0x08C8, 0x223C },
- { 0x08C9, 0x2243 },
- { 0x08CD, 0x21D4 },
- { 0x08CE, 0x21D2 },
- { 0x08CF, 0x2261 },
- { 0x08D6, 0x221A },
- { 0x08DA, 0x2282 },
- { 0x08DB, 0x2283 },
- { 0x08DC, 0x2229 },
- { 0x08DD, 0x222A },
- { 0x08DE, 0x2227 },
- { 0x08DF, 0x2228 },
- { 0x08EF, 0x2202 },
- { 0x08F6, 0x0192 },
- { 0x08FB, 0x2190 },
- { 0x08FC, 0x2191 },
- { 0x08FD, 0x2192 },
- { 0x08FE, 0x2193 },
- { 0x09E0, 0x25C6 },
- { 0x09E1, 0x2592 },
- { 0x09E2, 0x2409 },
- { 0x09E3, 0x240C },
- { 0x09E4, 0x240D },
- { 0x09E5, 0x240A },
- { 0x09E8, 0x2424 },
- { 0x09E9, 0x240B },
- { 0x09EA, 0x2518 },
- { 0x09EB, 0x2510 },
- { 0x09EC, 0x250C },
- { 0x09ED, 0x2514 },
- { 0x09EE, 0x253C },
- { 0x09EF, 0x23BA },
- { 0x09F0, 0x23BB },
- { 0x09F1, 0x2500 },
- { 0x09F2, 0x23BC },
- { 0x09F3, 0x23BD },
- { 0x09F4, 0x251C },
- { 0x09F5, 0x2524 },
- { 0x09F6, 0x2534 },
- { 0x09F7, 0x252C },
- { 0x09F8, 0x2502 },
- { 0x0AA1, 0x2003 },
- { 0x0AA2, 0x2002 },
- { 0x0AA3, 0x2004 },
- { 0x0AA4, 0x2005 },
- { 0x0AA5, 0x2007 },
- { 0x0AA6, 0x2008 },
- { 0x0AA7, 0x2009 },
- { 0x0AA8, 0x200A },
- { 0x0AA9, 0x2014 },
- { 0x0AAA, 0x2013 },
- { 0x0AAE, 0x2026 },
- { 0x0AAF, 0x2025 },
- { 0x0AB0, 0x2153 },
- { 0x0AB1, 0x2154 },
- { 0x0AB2, 0x2155 },
- { 0x0AB3, 0x2156 },
- { 0x0AB4, 0x2157 },
- { 0x0AB5, 0x2158 },
- { 0x0AB6, 0x2159 },
- { 0x0AB7, 0x215A },
- { 0x0AB8, 0x2105 },
- { 0x0ABB, 0x2012 },
- { 0x0ABC, 0x2329 },
- { 0x0ABE, 0x232A },
- { 0x0AC3, 0x215B },
- { 0x0AC4, 0x215C },
- { 0x0AC5, 0x215D },
- { 0x0AC6, 0x215E },
- { 0x0AC9, 0x2122 },
- { 0x0ACA, 0x2613 },
- { 0x0ACC, 0x25C1 },
- { 0x0ACD, 0x25B7 },
- { 0x0ACE, 0x25CB },
- { 0x0ACF, 0x25AF },
- { 0x0AD0, 0x2018 },
- { 0x0AD1, 0x2019 },
- { 0x0AD2, 0x201C },
- { 0x0AD3, 0x201D },
- { 0x0AD4, 0x211E },
- { 0x0AD6, 0x2032 },
- { 0x0AD7, 0x2033 },
- { 0x0AD9, 0x271D },
- { 0x0ADB, 0x25AC },
- { 0x0ADC, 0x25C0 },
- { 0x0ADD, 0x25B6 },
- { 0x0ADE, 0x25CF },
- { 0x0ADF, 0x25AE },
- { 0x0AE0, 0x25E6 },
- { 0x0AE1, 0x25AB },
- { 0x0AE2, 0x25AD },
- { 0x0AE3, 0x25B3 },
- { 0x0AE4, 0x25BD },
- { 0x0AE5, 0x2606 },
- { 0x0AE6, 0x2022 },
- { 0x0AE7, 0x25AA },
- { 0x0AE8, 0x25B2 },
- { 0x0AE9, 0x25BC },
- { 0x0AEA, 0x261C },
- { 0x0AEB, 0x261E },
- { 0x0AEC, 0x2663 },
- { 0x0AED, 0x2666 },
- { 0x0AEE, 0x2665 },
- { 0x0AF0, 0x2720 },
- { 0x0AF1, 0x2020 },
- { 0x0AF2, 0x2021 },
- { 0x0AF3, 0x2713 },
- { 0x0AF4, 0x2717 },
- { 0x0AF5, 0x266F },
- { 0x0AF6, 0x266D },
- { 0x0AF7, 0x2642 },
- { 0x0AF8, 0x2640 },
- { 0x0AF9, 0x260E },
- { 0x0AFA, 0x2315 },
- { 0x0AFB, 0x2117 },
- { 0x0AFC, 0x2038 },
- { 0x0AFD, 0x201A },
- { 0x0AFE, 0x201E },
- { 0x0BA3, 0x003C },
- { 0x0BA6, 0x003E },
- { 0x0BA8, 0x2228 },
- { 0x0BA9, 0x2227 },
- { 0x0BC0, 0x00AF },
- { 0x0BC2, 0x22A5 },
- { 0x0BC3, 0x2229 },
- { 0x0BC4, 0x230A },
- { 0x0BC6, 0x005F },
- { 0x0BCA, 0x2218 },
- { 0x0BCC, 0x2395 },
- { 0x0BCE, 0x22A4 },
- { 0x0BCF, 0x25CB },
- { 0x0BD3, 0x2308 },
- { 0x0BD6, 0x222A },
- { 0x0BD8, 0x2283 },
- { 0x0BDA, 0x2282 },
- { 0x0BDC, 0x22A2 },
- { 0x0BFC, 0x22A3 },
- { 0x0CDF, 0x2017 },
- { 0x0CE0, 0x05D0 },
- { 0x0CE1, 0x05D1 },
- { 0x0CE2, 0x05D2 },
- { 0x0CE3, 0x05D3 },
- { 0x0CE4, 0x05D4 },
- { 0x0CE5, 0x05D5 },
- { 0x0CE6, 0x05D6 },
- { 0x0CE7, 0x05D7 },
- { 0x0CE8, 0x05D8 },
- { 0x0CE9, 0x05D9 },
- { 0x0CEA, 0x05DA },
- { 0x0CEB, 0x05DB },
- { 0x0CEC, 0x05DC },
- { 0x0CED, 0x05DD },
- { 0x0CEE, 0x05DE },
- { 0x0CEF, 0x05DF },
- { 0x0CF0, 0x05E0 },
- { 0x0CF1, 0x05E1 },
- { 0x0CF2, 0x05E2 },
- { 0x0CF3, 0x05E3 },
- { 0x0CF4, 0x05E4 },
- { 0x0CF5, 0x05E5 },
- { 0x0CF6, 0x05E6 },
- { 0x0CF7, 0x05E7 },
- { 0x0CF8, 0x05E8 },
- { 0x0CF9, 0x05E9 },
- { 0x0CFA, 0x05EA },
- { 0x0DA1, 0x0E01 },
- { 0x0DA2, 0x0E02 },
- { 0x0DA3, 0x0E03 },
- { 0x0DA4, 0x0E04 },
- { 0x0DA5, 0x0E05 },
- { 0x0DA6, 0x0E06 },
- { 0x0DA7, 0x0E07 },
- { 0x0DA8, 0x0E08 },
- { 0x0DA9, 0x0E09 },
- { 0x0DAA, 0x0E0A },
- { 0x0DAB, 0x0E0B },
- { 0x0DAC, 0x0E0C },
- { 0x0DAD, 0x0E0D },
- { 0x0DAE, 0x0E0E },
- { 0x0DAF, 0x0E0F },
- { 0x0DB0, 0x0E10 },
- { 0x0DB1, 0x0E11 },
- { 0x0DB2, 0x0E12 },
- { 0x0DB3, 0x0E13 },
- { 0x0DB4, 0x0E14 },
- { 0x0DB5, 0x0E15 },
- { 0x0DB6, 0x0E16 },
- { 0x0DB7, 0x0E17 },
- { 0x0DB8, 0x0E18 },
- { 0x0DB9, 0x0E19 },
- { 0x0DBA, 0x0E1A },
- { 0x0DBB, 0x0E1B },
- { 0x0DBC, 0x0E1C },
- { 0x0DBD, 0x0E1D },
- { 0x0DBE, 0x0E1E },
- { 0x0DBF, 0x0E1F },
- { 0x0DC0, 0x0E20 },
- { 0x0DC1, 0x0E21 },
- { 0x0DC2, 0x0E22 },
- { 0x0DC3, 0x0E23 },
- { 0x0DC4, 0x0E24 },
- { 0x0DC5, 0x0E25 },
- { 0x0DC6, 0x0E26 },
- { 0x0DC7, 0x0E27 },
- { 0x0DC8, 0x0E28 },
- { 0x0DC9, 0x0E29 },
- { 0x0DCA, 0x0E2A },
- { 0x0DCB, 0x0E2B },
- { 0x0DCC, 0x0E2C },
- { 0x0DCD, 0x0E2D },
- { 0x0DCE, 0x0E2E },
- { 0x0DCF, 0x0E2F },
- { 0x0DD0, 0x0E30 },
- { 0x0DD1, 0x0E31 },
- { 0x0DD2, 0x0E32 },
- { 0x0DD3, 0x0E33 },
- { 0x0DD4, 0x0E34 },
- { 0x0DD5, 0x0E35 },
- { 0x0DD6, 0x0E36 },
- { 0x0DD7, 0x0E37 },
- { 0x0DD8, 0x0E38 },
- { 0x0DD9, 0x0E39 },
- { 0x0DDA, 0x0E3A },
- { 0x0DDF, 0x0E3F },
- { 0x0DE0, 0x0E40 },
- { 0x0DE1, 0x0E41 },
- { 0x0DE2, 0x0E42 },
- { 0x0DE3, 0x0E43 },
- { 0x0DE4, 0x0E44 },
- { 0x0DE5, 0x0E45 },
- { 0x0DE6, 0x0E46 },
- { 0x0DE7, 0x0E47 },
- { 0x0DE8, 0x0E48 },
- { 0x0DE9, 0x0E49 },
- { 0x0DEA, 0x0E4A },
- { 0x0DEB, 0x0E4B },
- { 0x0DEC, 0x0E4C },
- { 0x0DED, 0x0E4D },
- { 0x0DF0, 0x0E50 },
- { 0x0DF1, 0x0E51 },
- { 0x0DF2, 0x0E52 },
- { 0x0DF3, 0x0E53 },
- { 0x0DF4, 0x0E54 },
- { 0x0DF5, 0x0E55 },
- { 0x0DF6, 0x0E56 },
- { 0x0DF7, 0x0E57 },
- { 0x0DF8, 0x0E58 },
- { 0x0DF9, 0x0E59 },
- { 0x0EA1, 0x3131 },
- { 0x0EA2, 0x3132 },
- { 0x0EA3, 0x3133 },
- { 0x0EA4, 0x3134 },
- { 0x0EA5, 0x3135 },
- { 0x0EA6, 0x3136 },
- { 0x0EA7, 0x3137 },
- { 0x0EA8, 0x3138 },
- { 0x0EA9, 0x3139 },
- { 0x0EAA, 0x313A },
- { 0x0EAB, 0x313B },
- { 0x0EAC, 0x313C },
- { 0x0EAD, 0x313D },
- { 0x0EAE, 0x313E },
- { 0x0EAF, 0x313F },
- { 0x0EB0, 0x3140 },
- { 0x0EB1, 0x3141 },
- { 0x0EB2, 0x3142 },
- { 0x0EB3, 0x3143 },
- { 0x0EB4, 0x3144 },
- { 0x0EB5, 0x3145 },
- { 0x0EB6, 0x3146 },
- { 0x0EB7, 0x3147 },
- { 0x0EB8, 0x3148 },
- { 0x0EB9, 0x3149 },
- { 0x0EBA, 0x314A },
- { 0x0EBB, 0x314B },
- { 0x0EBC, 0x314C },
- { 0x0EBD, 0x314D },
- { 0x0EBE, 0x314E },
- { 0x0EBF, 0x314F },
- { 0x0EC0, 0x3150 },
- { 0x0EC1, 0x3151 },
- { 0x0EC2, 0x3152 },
- { 0x0EC3, 0x3153 },
- { 0x0EC4, 0x3154 },
- { 0x0EC5, 0x3155 },
- { 0x0EC6, 0x3156 },
- { 0x0EC7, 0x3157 },
- { 0x0EC8, 0x3158 },
- { 0x0EC9, 0x3159 },
- { 0x0ECA, 0x315A },
- { 0x0ECB, 0x315B },
- { 0x0ECC, 0x315C },
- { 0x0ECD, 0x315D },
- { 0x0ECE, 0x315E },
- { 0x0ECF, 0x315F },
- { 0x0ED0, 0x3160 },
- { 0x0ED1, 0x3161 },
- { 0x0ED2, 0x3162 },
- { 0x0ED3, 0x3163 },
- { 0x0ED4, 0x11A8 },
- { 0x0ED5, 0x11A9 },
- { 0x0ED6, 0x11AA },
- { 0x0ED7, 0x11AB },
- { 0x0ED8, 0x11AC },
- { 0x0ED9, 0x11AD },
- { 0x0EDA, 0x11AE },
- { 0x0EDB, 0x11AF },
- { 0x0EDC, 0x11B0 },
- { 0x0EDD, 0x11B1 },
- { 0x0EDE, 0x11B2 },
- { 0x0EDF, 0x11B3 },
- { 0x0EE0, 0x11B4 },
- { 0x0EE1, 0x11B5 },
- { 0x0EE2, 0x11B6 },
- { 0x0EE3, 0x11B7 },
- { 0x0EE4, 0x11B8 },
- { 0x0EE5, 0x11B9 },
- { 0x0EE6, 0x11BA },
- { 0x0EE7, 0x11BB },
- { 0x0EE8, 0x11BC },
- { 0x0EE9, 0x11BD },
- { 0x0EEA, 0x11BE },
- { 0x0EEB, 0x11BF },
- { 0x0EEC, 0x11C0 },
- { 0x0EED, 0x11C1 },
- { 0x0EEE, 0x11C2 },
- { 0x0EEF, 0x316D },
- { 0x0EF0, 0x3171 },
- { 0x0EF1, 0x3178 },
- { 0x0EF2, 0x317F },
- { 0x0EF3, 0x3181 },
- { 0x0EF4, 0x3184 },
- { 0x0EF5, 0x3186 },
- { 0x0EF6, 0x318D },
- { 0x0EF7, 0x318E },
- { 0x0EF8, 0x11EB },
- { 0x0EF9, 0x11F0 },
- { 0x0EFA, 0x11F9 },
- { 0x0EFF, 0x20A9 },
- { 0x13A4, 0x20AC },
- { 0x13BC, 0x0152 },
- { 0x13BD, 0x0153 },
- { 0x13BE, 0x0178 },
- { 0x20AC, 0x20AC },
-};
-
-unsigned int KeyMappingX11::get_unicode_from_keysym(KeySym p_keysym) {
- /* Latin-1 */
- if (p_keysym >= 0x20 && p_keysym <= 0x7e) {
+char32_t KeyMappingX11::get_unicode_from_keysym(KeySym p_keysym) {
+ // Latin-1
+ if (p_keysym >= 0x20 && p_keysym <= 0x7E) {
return p_keysym;
}
- if (p_keysym >= 0xa0 && p_keysym <= 0xff) {
+ if (p_keysym >= 0xA0 && p_keysym <= 0xFF) {
return p_keysym;
}
- // keypad to latin1 is easy
- if (p_keysym >= 0xffaa && p_keysym <= 0xffb9) {
- return p_keysym - 0xff80;
- }
- /* Unicode (may be present)*/
-
- if ((p_keysym & 0xff000000) == 0x01000000) {
- return p_keysym & 0x00ffffff;
+ // Keypad to Latin-1.
+ if (p_keysym >= 0xFFAA && p_keysym <= 0xFFB9) {
+ return p_keysym - 0xFF80;
}
- int middle, low = 0, high = _KEYSYM_MAX - 1;
- do {
- middle = (high + low) / 2;
- if (_xkeysym_to_unicode[middle].keysym == p_keysym) {
- return _xkeysym_to_unicode[middle].unicode;
- }
- if (_xkeysym_to_unicode[middle].keysym <= p_keysym) {
- low = middle + 1;
- } else {
- high = middle - 1;
- }
- } while (high >= low);
-
- return 0;
-}
-
-struct _XTranslateUnicodePairReverse {
- unsigned int unicode;
- KeySym keysym;
-};
-
-enum {
- _UNICODE_MAX = 750
-};
-
-static _XTranslateUnicodePairReverse _unicode_to_xkeysym[_UNICODE_MAX] = {
- { 0x0ABD, 0x002E },
- { 0x0BA3, 0x003C },
- { 0x0BA6, 0x003E },
- { 0x0BC6, 0x005F },
- { 0x0BC0, 0x00AF },
- { 0x03C0, 0x0100 },
- { 0x03E0, 0x0101 },
- { 0x01C3, 0x0102 },
- { 0x01E3, 0x0103 },
- { 0x01A1, 0x0104 },
- { 0x01B1, 0x0105 },
- { 0x01C6, 0x0106 },
- { 0x01E6, 0x0107 },
- { 0x02C6, 0x0108 },
- { 0x02E6, 0x0109 },
- { 0x02C5, 0x010A },
- { 0x02E5, 0x010B },
- { 0x01C8, 0x010C },
- { 0x01E8, 0x010D },
- { 0x01CF, 0x010E },
- { 0x01EF, 0x010F },
- { 0x01D0, 0x0110 },
- { 0x01F0, 0x0111 },
- { 0x03AA, 0x0112 },
- { 0x03BA, 0x0113 },
- { 0x03CC, 0x0116 },
- { 0x03EC, 0x0117 },
- { 0x01CA, 0x0118 },
- { 0x01EA, 0x0119 },
- { 0x01CC, 0x011A },
- { 0x01EC, 0x011B },
- { 0x02D8, 0x011C },
- { 0x02F8, 0x011D },
- { 0x02AB, 0x011E },
- { 0x02BB, 0x011F },
- { 0x02D5, 0x0120 },
- { 0x02F5, 0x0121 },
- { 0x03AB, 0x0122 },
- { 0x03BB, 0x0123 },
- { 0x02A6, 0x0124 },
- { 0x02B6, 0x0125 },
- { 0x02A1, 0x0126 },
- { 0x02B1, 0x0127 },
- { 0x03A5, 0x0128 },
- { 0x03B5, 0x0129 },
- { 0x03CF, 0x012A },
- { 0x03EF, 0x012B },
- { 0x03C7, 0x012E },
- { 0x03E7, 0x012F },
- { 0x02A9, 0x0130 },
- { 0x02B9, 0x0131 },
- { 0x02AC, 0x0134 },
- { 0x02BC, 0x0135 },
- { 0x03D3, 0x0136 },
- { 0x03F3, 0x0137 },
- { 0x03A2, 0x0138 },
- { 0x01C5, 0x0139 },
- { 0x01E5, 0x013A },
- { 0x03A6, 0x013B },
- { 0x03B6, 0x013C },
- { 0x01A5, 0x013D },
- { 0x01B5, 0x013E },
- { 0x01A3, 0x0141 },
- { 0x01B3, 0x0142 },
- { 0x01D1, 0x0143 },
- { 0x01F1, 0x0144 },
- { 0x03D1, 0x0145 },
- { 0x03F1, 0x0146 },
- { 0x01D2, 0x0147 },
- { 0x01F2, 0x0148 },
- { 0x03BD, 0x014A },
- { 0x03BF, 0x014B },
- { 0x03D2, 0x014C },
- { 0x03F2, 0x014D },
- { 0x01D5, 0x0150 },
- { 0x01F5, 0x0151 },
- { 0x13BC, 0x0152 },
- { 0x13BD, 0x0153 },
- { 0x01C0, 0x0154 },
- { 0x01E0, 0x0155 },
- { 0x03A3, 0x0156 },
- { 0x03B3, 0x0157 },
- { 0x01D8, 0x0158 },
- { 0x01F8, 0x0159 },
- { 0x01A6, 0x015A },
- { 0x01B6, 0x015B },
- { 0x02DE, 0x015C },
- { 0x02FE, 0x015D },
- { 0x01AA, 0x015E },
- { 0x01BA, 0x015F },
- { 0x01A9, 0x0160 },
- { 0x01B9, 0x0161 },
- { 0x01DE, 0x0162 },
- { 0x01FE, 0x0163 },
- { 0x01AB, 0x0164 },
- { 0x01BB, 0x0165 },
- { 0x03AC, 0x0166 },
- { 0x03BC, 0x0167 },
- { 0x03DD, 0x0168 },
- { 0x03FD, 0x0169 },
- { 0x03DE, 0x016A },
- { 0x03FE, 0x016B },
- { 0x02DD, 0x016C },
- { 0x02FD, 0x016D },
- { 0x01D9, 0x016E },
- { 0x01F9, 0x016F },
- { 0x01DB, 0x0170 },
- { 0x01FB, 0x0171 },
- { 0x03D9, 0x0172 },
- { 0x03F9, 0x0173 },
- { 0x13BE, 0x0178 },
- { 0x01AC, 0x0179 },
- { 0x01BC, 0x017A },
- { 0x01AF, 0x017B },
- { 0x01BF, 0x017C },
- { 0x01AE, 0x017D },
- { 0x01BE, 0x017E },
- { 0x08F6, 0x0192 },
- { 0x01B7, 0x02C7 },
- { 0x01A2, 0x02D8 },
- { 0x01FF, 0x02D9 },
- { 0x01B2, 0x02DB },
- { 0x01BD, 0x02DD },
- { 0x07AE, 0x0385 },
- { 0x07A1, 0x0386 },
- { 0x07A2, 0x0388 },
- { 0x07A3, 0x0389 },
- { 0x07A4, 0x038A },
- { 0x07A7, 0x038C },
- { 0x07A8, 0x038E },
- { 0x07AB, 0x038F },
- { 0x07B6, 0x0390 },
- { 0x07C1, 0x0391 },
- { 0x07C2, 0x0392 },
- { 0x07C3, 0x0393 },
- { 0x07C4, 0x0394 },
- { 0x07C5, 0x0395 },
- { 0x07C6, 0x0396 },
- { 0x07C7, 0x0397 },
- { 0x07C8, 0x0398 },
- { 0x07C9, 0x0399 },
- { 0x07CA, 0x039A },
- { 0x07CB, 0x039B },
- { 0x07CC, 0x039C },
- { 0x07CD, 0x039D },
- { 0x07CE, 0x039E },
- { 0x07CF, 0x039F },
- { 0x07D0, 0x03A0 },
- { 0x07D1, 0x03A1 },
- { 0x07D2, 0x03A3 },
- { 0x07D4, 0x03A4 },
- { 0x07D5, 0x03A5 },
- { 0x07D6, 0x03A6 },
- { 0x07D7, 0x03A7 },
- { 0x07D8, 0x03A8 },
- { 0x07D9, 0x03A9 },
- { 0x07A5, 0x03AA },
- { 0x07A9, 0x03AB },
- { 0x07B1, 0x03AC },
- { 0x07B2, 0x03AD },
- { 0x07B3, 0x03AE },
- { 0x07B4, 0x03AF },
- { 0x07BA, 0x03B0 },
- { 0x07E1, 0x03B1 },
- { 0x07E2, 0x03B2 },
- { 0x07E3, 0x03B3 },
- { 0x07E4, 0x03B4 },
- { 0x07E5, 0x03B5 },
- { 0x07E6, 0x03B6 },
- { 0x07E7, 0x03B7 },
- { 0x07E8, 0x03B8 },
- { 0x07E9, 0x03B9 },
- { 0x07EA, 0x03BA },
- { 0x07EB, 0x03BB },
- { 0x07EC, 0x03BC },
- { 0x07ED, 0x03BD },
- { 0x07EE, 0x03BE },
- { 0x07EF, 0x03BF },
- { 0x07F0, 0x03C0 },
- { 0x07F1, 0x03C1 },
- { 0x07F3, 0x03C2 },
- { 0x07F2, 0x03C3 },
- { 0x07F4, 0x03C4 },
- { 0x07F5, 0x03C5 },
- { 0x07F6, 0x03C6 },
- { 0x07F7, 0x03C7 },
- { 0x07F8, 0x03C8 },
- { 0x07F9, 0x03C9 },
- { 0x07B5, 0x03CA },
- { 0x07B9, 0x03CB },
- { 0x07B7, 0x03CC },
- { 0x07B8, 0x03CD },
- { 0x07BB, 0x03CE },
- { 0x06B3, 0x0401 },
- { 0x06B1, 0x0402 },
- { 0x06B2, 0x0403 },
- { 0x06B4, 0x0404 },
- { 0x06B5, 0x0405 },
- { 0x06B6, 0x0406 },
- { 0x06B7, 0x0407 },
- { 0x06B8, 0x0408 },
- { 0x06B9, 0x0409 },
- { 0x06BA, 0x040A },
- { 0x06BB, 0x040B },
- { 0x06BC, 0x040C },
- { 0x06BE, 0x040E },
- { 0x06BF, 0x040F },
- { 0x06E1, 0x0410 },
- { 0x06E2, 0x0411 },
- { 0x06F7, 0x0412 },
- { 0x06E7, 0x0413 },
- { 0x06E4, 0x0414 },
- { 0x06E5, 0x0415 },
- { 0x06F6, 0x0416 },
- { 0x06FA, 0x0417 },
- { 0x06E9, 0x0418 },
- { 0x06EA, 0x0419 },
- { 0x06EB, 0x041A },
- { 0x06EC, 0x041B },
- { 0x06ED, 0x041C },
- { 0x06EE, 0x041D },
- { 0x06EF, 0x041E },
- { 0x06F0, 0x041F },
- { 0x06F2, 0x0420 },
- { 0x06F3, 0x0421 },
- { 0x06F4, 0x0422 },
- { 0x06F5, 0x0423 },
- { 0x06E6, 0x0424 },
- { 0x06E8, 0x0425 },
- { 0x06E3, 0x0426 },
- { 0x06FE, 0x0427 },
- { 0x06FB, 0x0428 },
- { 0x06FD, 0x0429 },
- { 0x06FF, 0x042A },
- { 0x06F9, 0x042B },
- { 0x06F8, 0x042C },
- { 0x06FC, 0x042D },
- { 0x06E0, 0x042E },
- { 0x06F1, 0x042F },
- { 0x06C1, 0x0430 },
- { 0x06C2, 0x0431 },
- { 0x06D7, 0x0432 },
- { 0x06C7, 0x0433 },
- { 0x06C4, 0x0434 },
- { 0x06C5, 0x0435 },
- { 0x06D6, 0x0436 },
- { 0x06DA, 0x0437 },
- { 0x06C9, 0x0438 },
- { 0x06CA, 0x0439 },
- { 0x06CB, 0x043A },
- { 0x06CC, 0x043B },
- { 0x06CD, 0x043C },
- { 0x06CE, 0x043D },
- { 0x06CF, 0x043E },
- { 0x06D0, 0x043F },
- { 0x06D2, 0x0440 },
- { 0x06D3, 0x0441 },
- { 0x06D4, 0x0442 },
- { 0x06D5, 0x0443 },
- { 0x06C6, 0x0444 },
- { 0x06C8, 0x0445 },
- { 0x06C3, 0x0446 },
- { 0x06DE, 0x0447 },
- { 0x06DB, 0x0448 },
- { 0x06DD, 0x0449 },
- { 0x06DF, 0x044A },
- { 0x06D9, 0x044B },
- { 0x06D8, 0x044C },
- { 0x06DC, 0x044D },
- { 0x06C0, 0x044E },
- { 0x06D1, 0x044F },
- { 0x06A3, 0x0451 },
- { 0x06A1, 0x0452 },
- { 0x06A2, 0x0453 },
- { 0x06A4, 0x0454 },
- { 0x06A5, 0x0455 },
- { 0x06A6, 0x0456 },
- { 0x06A7, 0x0457 },
- { 0x06A8, 0x0458 },
- { 0x06A9, 0x0459 },
- { 0x06AA, 0x045A },
- { 0x06AB, 0x045B },
- { 0x06AC, 0x045C },
- { 0x06AE, 0x045E },
- { 0x06AF, 0x045F },
- { 0x0CE0, 0x05D0 },
- { 0x0CE1, 0x05D1 },
- { 0x0CE2, 0x05D2 },
- { 0x0CE3, 0x05D3 },
- { 0x0CE4, 0x05D4 },
- { 0x0CE5, 0x05D5 },
- { 0x0CE6, 0x05D6 },
- { 0x0CE7, 0x05D7 },
- { 0x0CE8, 0x05D8 },
- { 0x0CE9, 0x05D9 },
- { 0x0CEA, 0x05DA },
- { 0x0CEB, 0x05DB },
- { 0x0CEC, 0x05DC },
- { 0x0CED, 0x05DD },
- { 0x0CEE, 0x05DE },
- { 0x0CEF, 0x05DF },
- { 0x0CF0, 0x05E0 },
- { 0x0CF1, 0x05E1 },
- { 0x0CF2, 0x05E2 },
- { 0x0CF3, 0x05E3 },
- { 0x0CF4, 0x05E4 },
- { 0x0CF5, 0x05E5 },
- { 0x0CF6, 0x05E6 },
- { 0x0CF7, 0x05E7 },
- { 0x0CF8, 0x05E8 },
- { 0x0CF9, 0x05E9 },
- { 0x0CFA, 0x05EA },
- { 0x05AC, 0x060C },
- { 0x05BB, 0x061B },
- { 0x05BF, 0x061F },
- { 0x05C1, 0x0621 },
- { 0x05C2, 0x0622 },
- { 0x05C3, 0x0623 },
- { 0x05C4, 0x0624 },
- { 0x05C5, 0x0625 },
- { 0x05C6, 0x0626 },
- { 0x05C7, 0x0627 },
- { 0x05C8, 0x0628 },
- { 0x05C9, 0x0629 },
- { 0x05CA, 0x062A },
- { 0x05CB, 0x062B },
- { 0x05CC, 0x062C },
- { 0x05CD, 0x062D },
- { 0x05CE, 0x062E },
- { 0x05CF, 0x062F },
- { 0x05D0, 0x0630 },
- { 0x05D1, 0x0631 },
- { 0x05D2, 0x0632 },
- { 0x05D3, 0x0633 },
- { 0x05D4, 0x0634 },
- { 0x05D5, 0x0635 },
- { 0x05D6, 0x0636 },
- { 0x05D7, 0x0637 },
- { 0x05D8, 0x0638 },
- { 0x05D9, 0x0639 },
- { 0x05DA, 0x063A },
- { 0x05E0, 0x0640 },
- { 0x05E1, 0x0641 },
- { 0x05E2, 0x0642 },
- { 0x05E3, 0x0643 },
- { 0x05E4, 0x0644 },
- { 0x05E5, 0x0645 },
- { 0x05E6, 0x0646 },
- { 0x05E7, 0x0647 },
- { 0x05E8, 0x0648 },
- { 0x05E9, 0x0649 },
- { 0x05EA, 0x064A },
- { 0x05EB, 0x064B },
- { 0x05EC, 0x064C },
- { 0x05ED, 0x064D },
- { 0x05EE, 0x064E },
- { 0x05EF, 0x064F },
- { 0x05F0, 0x0650 },
- { 0x05F1, 0x0651 },
- { 0x05F2, 0x0652 },
- { 0x0DA1, 0x0E01 },
- { 0x0DA2, 0x0E02 },
- { 0x0DA3, 0x0E03 },
- { 0x0DA4, 0x0E04 },
- { 0x0DA5, 0x0E05 },
- { 0x0DA6, 0x0E06 },
- { 0x0DA7, 0x0E07 },
- { 0x0DA8, 0x0E08 },
- { 0x0DA9, 0x0E09 },
- { 0x0DAA, 0x0E0A },
- { 0x0DAB, 0x0E0B },
- { 0x0DAC, 0x0E0C },
- { 0x0DAD, 0x0E0D },
- { 0x0DAE, 0x0E0E },
- { 0x0DAF, 0x0E0F },
- { 0x0DB0, 0x0E10 },
- { 0x0DB1, 0x0E11 },
- { 0x0DB2, 0x0E12 },
- { 0x0DB3, 0x0E13 },
- { 0x0DB4, 0x0E14 },
- { 0x0DB5, 0x0E15 },
- { 0x0DB6, 0x0E16 },
- { 0x0DB7, 0x0E17 },
- { 0x0DB8, 0x0E18 },
- { 0x0DB9, 0x0E19 },
- { 0x0DBA, 0x0E1A },
- { 0x0DBB, 0x0E1B },
- { 0x0DBC, 0x0E1C },
- { 0x0DBD, 0x0E1D },
- { 0x0DBE, 0x0E1E },
- { 0x0DBF, 0x0E1F },
- { 0x0DC0, 0x0E20 },
- { 0x0DC1, 0x0E21 },
- { 0x0DC2, 0x0E22 },
- { 0x0DC3, 0x0E23 },
- { 0x0DC4, 0x0E24 },
- { 0x0DC5, 0x0E25 },
- { 0x0DC6, 0x0E26 },
- { 0x0DC7, 0x0E27 },
- { 0x0DC8, 0x0E28 },
- { 0x0DC9, 0x0E29 },
- { 0x0DCA, 0x0E2A },
- { 0x0DCB, 0x0E2B },
- { 0x0DCC, 0x0E2C },
- { 0x0DCD, 0x0E2D },
- { 0x0DCE, 0x0E2E },
- { 0x0DCF, 0x0E2F },
- { 0x0DD0, 0x0E30 },
- { 0x0DD1, 0x0E31 },
- { 0x0DD2, 0x0E32 },
- { 0x0DD3, 0x0E33 },
- { 0x0DD4, 0x0E34 },
- { 0x0DD5, 0x0E35 },
- { 0x0DD6, 0x0E36 },
- { 0x0DD7, 0x0E37 },
- { 0x0DD8, 0x0E38 },
- { 0x0DD9, 0x0E39 },
- { 0x0DDA, 0x0E3A },
- { 0x0DDF, 0x0E3F },
- { 0x0DE0, 0x0E40 },
- { 0x0DE1, 0x0E41 },
- { 0x0DE2, 0x0E42 },
- { 0x0DE3, 0x0E43 },
- { 0x0DE4, 0x0E44 },
- { 0x0DE5, 0x0E45 },
- { 0x0DE6, 0x0E46 },
- { 0x0DE7, 0x0E47 },
- { 0x0DE8, 0x0E48 },
- { 0x0DE9, 0x0E49 },
- { 0x0DEA, 0x0E4A },
- { 0x0DEB, 0x0E4B },
- { 0x0DEC, 0x0E4C },
- { 0x0DED, 0x0E4D },
- { 0x0DF0, 0x0E50 },
- { 0x0DF1, 0x0E51 },
- { 0x0DF2, 0x0E52 },
- { 0x0DF3, 0x0E53 },
- { 0x0DF4, 0x0E54 },
- { 0x0DF5, 0x0E55 },
- { 0x0DF6, 0x0E56 },
- { 0x0DF7, 0x0E57 },
- { 0x0DF8, 0x0E58 },
- { 0x0DF9, 0x0E59 },
- { 0x0ED4, 0x11A8 },
- { 0x0ED5, 0x11A9 },
- { 0x0ED6, 0x11AA },
- { 0x0ED7, 0x11AB },
- { 0x0ED8, 0x11AC },
- { 0x0ED9, 0x11AD },
- { 0x0EDA, 0x11AE },
- { 0x0EDB, 0x11AF },
- { 0x0EDC, 0x11B0 },
- { 0x0EDD, 0x11B1 },
- { 0x0EDE, 0x11B2 },
- { 0x0EDF, 0x11B3 },
- { 0x0EE0, 0x11B4 },
- { 0x0EE1, 0x11B5 },
- { 0x0EE2, 0x11B6 },
- { 0x0EE3, 0x11B7 },
- { 0x0EE4, 0x11B8 },
- { 0x0EE5, 0x11B9 },
- { 0x0EE6, 0x11BA },
- { 0x0EE7, 0x11BB },
- { 0x0EE8, 0x11BC },
- { 0x0EE9, 0x11BD },
- { 0x0EEA, 0x11BE },
- { 0x0EEB, 0x11BF },
- { 0x0EEC, 0x11C0 },
- { 0x0EED, 0x11C1 },
- { 0x0EEE, 0x11C2 },
- { 0x0EF8, 0x11EB },
- { 0x0EFA, 0x11F9 },
- { 0x0AA2, 0x2002 },
- { 0x0AA1, 0x2003 },
- { 0x0AA3, 0x2004 },
- { 0x0AA4, 0x2005 },
- { 0x0AA5, 0x2007 },
- { 0x0AA6, 0x2008 },
- { 0x0AA7, 0x2009 },
- { 0x0AA8, 0x200A },
- { 0x0ABB, 0x2012 },
- { 0x0AAA, 0x2013 },
- { 0x0AA9, 0x2014 },
- { 0x07AF, 0x2015 },
- { 0x0CDF, 0x2017 },
- { 0x0AD0, 0x2018 },
- { 0x0AD1, 0x2019 },
- { 0x0AFD, 0x201A },
- { 0x0AD2, 0x201C },
- { 0x0AD3, 0x201D },
- { 0x0AFE, 0x201E },
- { 0x0AF1, 0x2020 },
- { 0x0AF2, 0x2021 },
- { 0x0AE6, 0x2022 },
- { 0x0AAE, 0x2026 },
- { 0x0AD6, 0x2032 },
- { 0x0AD7, 0x2033 },
- { 0x0AFC, 0x2038 },
- { 0x047E, 0x203E },
- { 0x20A0, 0x20A0 },
- { 0x20A1, 0x20A1 },
- { 0x20A2, 0x20A2 },
- { 0x20A3, 0x20A3 },
- { 0x20A4, 0x20A4 },
- { 0x20A5, 0x20A5 },
- { 0x20A6, 0x20A6 },
- { 0x20A7, 0x20A7 },
- { 0x20A8, 0x20A8 },
- { 0x0EFF, 0x20A9 },
- { 0x20A9, 0x20A9 },
- { 0x20AA, 0x20AA },
- { 0x20AB, 0x20AB },
- { 0x20AC, 0x20AC },
- { 0x0AB8, 0x2105 },
- { 0x06B0, 0x2116 },
- { 0x0AFB, 0x2117 },
- { 0x0AD4, 0x211E },
- { 0x0AC9, 0x2122 },
- { 0x0AB0, 0x2153 },
- { 0x0AB1, 0x2154 },
- { 0x0AB2, 0x2155 },
- { 0x0AB3, 0x2156 },
- { 0x0AB4, 0x2157 },
- { 0x0AB5, 0x2158 },
- { 0x0AB6, 0x2159 },
- { 0x0AB7, 0x215A },
- { 0x0AC3, 0x215B },
- { 0x0AC4, 0x215C },
- { 0x0AC5, 0x215D },
- { 0x0AC6, 0x215E },
- { 0x08FB, 0x2190 },
- { 0x08FC, 0x2191 },
- { 0x08FD, 0x2192 },
- { 0x08FE, 0x2193 },
- { 0x08CE, 0x21D2 },
- { 0x08CD, 0x21D4 },
- { 0x08EF, 0x2202 },
- { 0x08C5, 0x2207 },
- { 0x0BCA, 0x2218 },
- { 0x08D6, 0x221A },
- { 0x08C1, 0x221D },
- { 0x08C2, 0x221E },
- { 0x08DE, 0x2227 },
- { 0x0BA9, 0x2227 },
- { 0x08DF, 0x2228 },
- { 0x0BA8, 0x2228 },
- { 0x08DC, 0x2229 },
- { 0x0BC3, 0x2229 },
- { 0x08DD, 0x222A },
- { 0x0BD6, 0x222A },
- { 0x08BF, 0x222B },
- { 0x08C0, 0x2234 },
- { 0x08C8, 0x2245 },
- { 0x08BD, 0x2260 },
- { 0x08CF, 0x2261 },
- { 0x08BC, 0x2264 },
- { 0x08BE, 0x2265 },
- { 0x08DA, 0x2282 },
- { 0x0BDA, 0x2282 },
- { 0x08DB, 0x2283 },
- { 0x0BD8, 0x2283 },
- { 0x0BFC, 0x22A2 },
- { 0x0BDC, 0x22A3 },
- { 0x0BC2, 0x22A4 },
- { 0x0BCE, 0x22A5 },
- { 0x0BD3, 0x2308 },
- { 0x0BC4, 0x230A },
- { 0x0AFA, 0x2315 },
- { 0x08A4, 0x2320 },
- { 0x08A5, 0x2321 },
- { 0x0ABC, 0x2329 },
- { 0x0ABE, 0x232A },
- { 0x0BCC, 0x2395 },
- { 0x09E2, 0x2409 },
- { 0x09E5, 0x240A },
- { 0x09E9, 0x240B },
- { 0x09E3, 0x240C },
- { 0x09E4, 0x240D },
- { 0x09DF, 0x2422 },
- { 0x09E8, 0x2424 },
- { 0x09F1, 0x2500 },
- { 0x08A6, 0x2502 },
- { 0x09F8, 0x2502 },
- { 0x09EC, 0x250C },
- { 0x09EB, 0x2510 },
- { 0x09ED, 0x2514 },
- { 0x09EA, 0x2518 },
- { 0x09F4, 0x251C },
- { 0x09F5, 0x2524 },
- { 0x09F7, 0x252C },
- { 0x09F6, 0x2534 },
- { 0x09EE, 0x253C },
- { 0x09E1, 0x2592 },
- { 0x0ADF, 0x25A0 },
- { 0x0ACF, 0x25A1 },
- { 0x0AE7, 0x25AA },
- { 0x0AE1, 0x25AB },
- { 0x0ADB, 0x25AC },
- { 0x0AE2, 0x25AD },
- { 0x0AE8, 0x25B2 },
- { 0x0AE3, 0x25B3 },
- { 0x0ADD, 0x25B6 },
- { 0x0ACD, 0x25B7 },
- { 0x0AE9, 0x25BC },
- { 0x0AE4, 0x25BD },
- { 0x0ADC, 0x25C0 },
- { 0x0ACC, 0x25C1 },
- { 0x09E0, 0x25C6 },
- { 0x0ACE, 0x25CB },
- { 0x0BCF, 0x25CB },
- { 0x0ADE, 0x25CF },
- { 0x0AE0, 0x25E6 },
- { 0x0AE5, 0x2606 },
- { 0x0AF9, 0x260E },
- { 0x0ACA, 0x2613 },
- { 0x0AEA, 0x261C },
- { 0x0AEB, 0x261E },
- { 0x0AF8, 0x2640 },
- { 0x0AF7, 0x2642 },
- { 0x0AEC, 0x2663 },
- { 0x0AEE, 0x2665 },
- { 0x0AED, 0x2666 },
- { 0x0AF6, 0x266D },
- { 0x0AF5, 0x266F },
- { 0x0AF3, 0x2713 },
- { 0x0AF4, 0x2717 },
- { 0x0AD9, 0x271D },
- { 0x0AF0, 0x2720 },
- { 0x04A4, 0x3001 },
- { 0x04A1, 0x3002 },
- { 0x04A2, 0x300C },
- { 0x04A3, 0x300D },
- { 0x04DE, 0x309B },
- { 0x04DF, 0x309C },
- { 0x04A7, 0x30A1 },
- { 0x04B1, 0x30A2 },
- { 0x04A8, 0x30A3 },
- { 0x04B2, 0x30A4 },
- { 0x04A9, 0x30A5 },
- { 0x04B3, 0x30A6 },
- { 0x04AA, 0x30A7 },
- { 0x04B4, 0x30A8 },
- { 0x04AB, 0x30A9 },
- { 0x04B5, 0x30AA },
- { 0x04B6, 0x30AB },
- { 0x04B7, 0x30AD },
- { 0x04B8, 0x30AF },
- { 0x04B9, 0x30B1 },
- { 0x04BA, 0x30B3 },
- { 0x04BB, 0x30B5 },
- { 0x04BC, 0x30B7 },
- { 0x04BD, 0x30B9 },
- { 0x04BE, 0x30BB },
- { 0x04BF, 0x30BD },
- { 0x04C0, 0x30BF },
- { 0x04C1, 0x30C1 },
- { 0x04AF, 0x30C3 },
- { 0x04C2, 0x30C4 },
- { 0x04C3, 0x30C6 },
- { 0x04C4, 0x30C8 },
- { 0x04C5, 0x30CA },
- { 0x04C6, 0x30CB },
- { 0x04C7, 0x30CC },
- { 0x04C8, 0x30CD },
- { 0x04C9, 0x30CE },
- { 0x04CA, 0x30CF },
- { 0x04CB, 0x30D2 },
- { 0x04CC, 0x30D5 },
- { 0x04CD, 0x30D8 },
- { 0x04CE, 0x30DB },
- { 0x04CF, 0x30DE },
- { 0x04D0, 0x30DF },
- { 0x04D1, 0x30E0 },
- { 0x04D2, 0x30E1 },
- { 0x04D3, 0x30E2 },
- { 0x04AC, 0x30E3 },
- { 0x04D4, 0x30E4 },
- { 0x04AD, 0x30E5 },
- { 0x04D5, 0x30E6 },
- { 0x04AE, 0x30E7 },
- { 0x04D6, 0x30E8 },
- { 0x04D7, 0x30E9 },
- { 0x04D8, 0x30EA },
- { 0x04D9, 0x30EB },
- { 0x04DA, 0x30EC },
- { 0x04DB, 0x30ED },
- { 0x04DC, 0x30EF },
- { 0x04A6, 0x30F2 },
- { 0x04DD, 0x30F3 },
- { 0x04A5, 0x30FB },
- { 0x04B0, 0x30FC },
- { 0x0EA1, 0x3131 },
- { 0x0EA2, 0x3132 },
- { 0x0EA3, 0x3133 },
- { 0x0EA4, 0x3134 },
- { 0x0EA5, 0x3135 },
- { 0x0EA6, 0x3136 },
- { 0x0EA7, 0x3137 },
- { 0x0EA8, 0x3138 },
- { 0x0EA9, 0x3139 },
- { 0x0EAA, 0x313A },
- { 0x0EAB, 0x313B },
- { 0x0EAC, 0x313C },
- { 0x0EAD, 0x313D },
- { 0x0EAE, 0x313E },
- { 0x0EAF, 0x313F },
- { 0x0EB0, 0x3140 },
- { 0x0EB1, 0x3141 },
- { 0x0EB2, 0x3142 },
- { 0x0EB3, 0x3143 },
- { 0x0EB4, 0x3144 },
- { 0x0EB5, 0x3145 },
- { 0x0EB6, 0x3146 },
- { 0x0EB7, 0x3147 },
- { 0x0EB8, 0x3148 },
- { 0x0EB9, 0x3149 },
- { 0x0EBA, 0x314A },
- { 0x0EBB, 0x314B },
- { 0x0EBC, 0x314C },
- { 0x0EBD, 0x314D },
- { 0x0EBE, 0x314E },
- { 0x0EBF, 0x314F },
- { 0x0EC0, 0x3150 },
- { 0x0EC1, 0x3151 },
- { 0x0EC2, 0x3152 },
- { 0x0EC3, 0x3153 },
- { 0x0EC4, 0x3154 },
- { 0x0EC5, 0x3155 },
- { 0x0EC6, 0x3156 },
- { 0x0EC7, 0x3157 },
- { 0x0EC8, 0x3158 },
- { 0x0EC9, 0x3159 },
- { 0x0ECA, 0x315A },
- { 0x0ECB, 0x315B },
- { 0x0ECC, 0x315C },
- { 0x0ECD, 0x315D },
- { 0x0ECE, 0x315E },
- { 0x0ECF, 0x315F },
- { 0x0ED0, 0x3160 },
- { 0x0ED1, 0x3161 },
- { 0x0ED2, 0x3162 },
- { 0x0ED3, 0x3163 },
- { 0x0EEF, 0x316D },
- { 0x0EF0, 0x3171 },
- { 0x0EF1, 0x3178 },
- { 0x0EF2, 0x317F },
- { 0x0EF4, 0x3184 },
- { 0x0EF5, 0x3186 },
- { 0x0EF6, 0x318D },
- { 0x0EF7, 0x318E }
-};
-
-KeySym KeyMappingX11::get_keysym_from_unicode(unsigned int p_unicode) {
- /* Latin 1 */
-
- if (p_unicode >= 0x20 && p_unicode <= 0x7e) {
- return p_unicode;
+ // Unicode (may be present).
+ if ((p_keysym & 0xFF000000) == 0x01000000) {
+ return p_keysym & 0x00FFFFFF;
}
- if (p_unicode >= 0xa0 && p_unicode <= 0xff) {
- return p_unicode;
+ const char32_t *c = xkeysym_unicode_map.getptr(p_keysym);
+ if (c) {
+ return *c;
}
-
- int middle, low = 0, high = _UNICODE_MAX - 1;
- do {
- middle = (high + low) / 2;
- if (_unicode_to_xkeysym[middle].keysym == p_unicode) {
- return _unicode_to_xkeysym[middle].keysym;
- }
- if (_unicode_to_xkeysym[middle].keysym <= p_unicode) {
- low = middle + 1;
- } else {
- high = middle - 1;
- }
- } while (high >= low);
-
- // if not found, let's hope X understands it as unicode
- return p_unicode | 0x01000000;
+ return 0;
}
diff --git a/platform/linuxbsd/x11/key_mapping_x11.h b/platform/linuxbsd/x11/key_mapping_x11.h
index b7b8a3b787..48beefff4c 100644
--- a/platform/linuxbsd/x11/key_mapping_x11.h
+++ b/platform/linuxbsd/x11/key_mapping_x11.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_x11.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_x11.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEY_MAPPING_X11_H
#define KEY_MAPPING_X11_H
@@ -39,17 +39,30 @@
#include <X11/keysymdef.h>
#include "core/os/keyboard.h"
+#include "core/templates/hash_map.h"
class KeyMappingX11 {
+ struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+ static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
+ static _FORCE_INLINE_ uint32_t hash(const KeySym p_key) { return hash_fmix32(p_key); }
+ };
+
+ static inline HashMap<KeySym, Key, HashMapHasherKeys> xkeysym_map;
+ static inline HashMap<unsigned int, Key, HashMapHasherKeys> scancode_map;
+ static inline HashMap<Key, unsigned int, HashMapHasherKeys> scancode_map_inv;
+ static inline HashMap<KeySym, char32_t, HashMapHasherKeys> xkeysym_unicode_map;
+
KeyMappingX11() {}
public:
+ static void initialize();
+
static Key get_keycode(KeySym p_keysym);
static unsigned int get_xlibcode(Key p_keysym);
static Key get_scancode(unsigned int p_code);
- static KeySym get_keysym(Key p_code);
- static unsigned int get_unicode_from_keysym(KeySym p_keysym);
- static KeySym get_keysym_from_unicode(unsigned int p_unicode);
+ static char32_t get_unicode_from_keysym(KeySym p_keysym);
};
#endif // KEY_MAPPING_X11_H
diff --git a/platform/linuxbsd/x11/vulkan_context_x11.cpp b/platform/linuxbsd/x11/vulkan_context_x11.cpp
index 92aaf33b05..d240480f61 100644
--- a/platform/linuxbsd/x11/vulkan_context_x11.cpp
+++ b/platform/linuxbsd/x11/vulkan_context_x11.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_x11.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_x11.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef VULKAN_ENABLED
diff --git a/platform/linuxbsd/x11/vulkan_context_x11.h b/platform/linuxbsd/x11/vulkan_context_x11.h
index 0adb50ef44..d093bca853 100644
--- a/platform/linuxbsd/x11/vulkan_context_x11.h
+++ b/platform/linuxbsd/x11/vulkan_context_x11.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_x11.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_x11.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_X11_H
#define VULKAN_CONTEXT_X11_H
diff --git a/platform/linuxbsd/xkbcommon-so_wrap.c b/platform/linuxbsd/xkbcommon-so_wrap.c
new file mode 100644
index 0000000000..3382e2e553
--- /dev/null
+++ b/platform/linuxbsd/xkbcommon-so_wrap.c
@@ -0,0 +1,1015 @@
+// This file is generated. Do not edit!
+// see https://github.com/hpvb/dynload-wrapper for details
+// generated by generate-wrapper.py 0.3 on 2023-01-30 10:40:26
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h" --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h" --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h" --soname libxkbcommon.so.0 --init-name xkbcommon --output-header ./platform/linuxbsd/xkbcommon-so_wrap.h --output-implementation ./platform/linuxbsd/xkbcommon-so_wrap.c
+//
+#include <stdint.h>
+
+#define xkb_keysym_get_name xkb_keysym_get_name_dylibloader_orig_xkbcommon
+#define xkb_keysym_from_name xkb_keysym_from_name_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_utf8 xkb_keysym_to_utf8_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_utf32 xkb_keysym_to_utf32_dylibloader_orig_xkbcommon
+#define xkb_utf32_to_keysym xkb_utf32_to_keysym_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_upper xkb_keysym_to_upper_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_lower xkb_keysym_to_lower_dylibloader_orig_xkbcommon
+#define xkb_context_new xkb_context_new_dylibloader_orig_xkbcommon
+#define xkb_context_ref xkb_context_ref_dylibloader_orig_xkbcommon
+#define xkb_context_unref xkb_context_unref_dylibloader_orig_xkbcommon
+#define xkb_context_set_user_data xkb_context_set_user_data_dylibloader_orig_xkbcommon
+#define xkb_context_get_user_data xkb_context_get_user_data_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_append xkb_context_include_path_append_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_append_default xkb_context_include_path_append_default_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_reset_defaults xkb_context_include_path_reset_defaults_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_clear xkb_context_include_path_clear_dylibloader_orig_xkbcommon
+#define xkb_context_num_include_paths xkb_context_num_include_paths_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_get xkb_context_include_path_get_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_level xkb_context_set_log_level_dylibloader_orig_xkbcommon
+#define xkb_context_get_log_level xkb_context_get_log_level_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_verbosity xkb_context_set_log_verbosity_dylibloader_orig_xkbcommon
+#define xkb_context_get_log_verbosity xkb_context_get_log_verbosity_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_fn xkb_context_set_log_fn_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_names xkb_keymap_new_from_names_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_file xkb_keymap_new_from_file_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_string xkb_keymap_new_from_string_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_buffer xkb_keymap_new_from_buffer_dylibloader_orig_xkbcommon
+#define xkb_keymap_ref xkb_keymap_ref_dylibloader_orig_xkbcommon
+#define xkb_keymap_unref xkb_keymap_unref_dylibloader_orig_xkbcommon
+#define xkb_keymap_get_as_string xkb_keymap_get_as_string_dylibloader_orig_xkbcommon
+#define xkb_keymap_min_keycode xkb_keymap_min_keycode_dylibloader_orig_xkbcommon
+#define xkb_keymap_max_keycode xkb_keymap_max_keycode_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_for_each xkb_keymap_key_for_each_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_name xkb_keymap_key_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_by_name xkb_keymap_key_by_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_mods xkb_keymap_num_mods_dylibloader_orig_xkbcommon
+#define xkb_keymap_mod_get_name xkb_keymap_mod_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_mod_get_index xkb_keymap_mod_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_layouts xkb_keymap_num_layouts_dylibloader_orig_xkbcommon
+#define xkb_keymap_layout_get_name xkb_keymap_layout_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_layout_get_index xkb_keymap_layout_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_leds xkb_keymap_num_leds_dylibloader_orig_xkbcommon
+#define xkb_keymap_led_get_name xkb_keymap_led_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_led_get_index xkb_keymap_led_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_layouts_for_key xkb_keymap_num_layouts_for_key_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_levels_for_key xkb_keymap_num_levels_for_key_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_mods_for_level xkb_keymap_key_get_mods_for_level_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_syms_by_level xkb_keymap_key_get_syms_by_level_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_repeats xkb_keymap_key_repeats_dylibloader_orig_xkbcommon
+#define xkb_state_new xkb_state_new_dylibloader_orig_xkbcommon
+#define xkb_state_ref xkb_state_ref_dylibloader_orig_xkbcommon
+#define xkb_state_unref xkb_state_unref_dylibloader_orig_xkbcommon
+#define xkb_state_get_keymap xkb_state_get_keymap_dylibloader_orig_xkbcommon
+#define xkb_state_update_key xkb_state_update_key_dylibloader_orig_xkbcommon
+#define xkb_state_update_mask xkb_state_update_mask_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_syms xkb_state_key_get_syms_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_utf8 xkb_state_key_get_utf8_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_utf32 xkb_state_key_get_utf32_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_one_sym xkb_state_key_get_one_sym_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_layout xkb_state_key_get_layout_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_level xkb_state_key_get_level_dylibloader_orig_xkbcommon
+#define xkb_state_serialize_mods xkb_state_serialize_mods_dylibloader_orig_xkbcommon
+#define xkb_state_serialize_layout xkb_state_serialize_layout_dylibloader_orig_xkbcommon
+#define xkb_state_mod_name_is_active xkb_state_mod_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_names_are_active xkb_state_mod_names_are_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_active xkb_state_mod_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_indices_are_active xkb_state_mod_indices_are_active_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_consumed_mods2 xkb_state_key_get_consumed_mods2_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_consumed_mods xkb_state_key_get_consumed_mods_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_consumed2 xkb_state_mod_index_is_consumed2_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_consumed xkb_state_mod_index_is_consumed_dylibloader_orig_xkbcommon
+#define xkb_state_mod_mask_remove_consumed xkb_state_mod_mask_remove_consumed_dylibloader_orig_xkbcommon
+#define xkb_state_layout_name_is_active xkb_state_layout_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_layout_index_is_active xkb_state_layout_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_led_name_is_active xkb_state_led_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_led_index_is_active xkb_state_led_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_locale xkb_compose_table_new_from_locale_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_file xkb_compose_table_new_from_file_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_buffer xkb_compose_table_new_from_buffer_dylibloader_orig_xkbcommon
+#define xkb_compose_table_ref xkb_compose_table_ref_dylibloader_orig_xkbcommon
+#define xkb_compose_table_unref xkb_compose_table_unref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_new xkb_compose_state_new_dylibloader_orig_xkbcommon
+#define xkb_compose_state_ref xkb_compose_state_ref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_unref xkb_compose_state_unref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_compose_table xkb_compose_state_get_compose_table_dylibloader_orig_xkbcommon
+#define xkb_compose_state_feed xkb_compose_state_feed_dylibloader_orig_xkbcommon
+#define xkb_compose_state_reset xkb_compose_state_reset_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_status xkb_compose_state_get_status_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_utf8 xkb_compose_state_get_utf8_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_one_sym xkb_compose_state_get_one_sym_dylibloader_orig_xkbcommon
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h"
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h"
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h"
+#undef xkb_keysym_get_name
+#undef xkb_keysym_from_name
+#undef xkb_keysym_to_utf8
+#undef xkb_keysym_to_utf32
+#undef xkb_utf32_to_keysym
+#undef xkb_keysym_to_upper
+#undef xkb_keysym_to_lower
+#undef xkb_context_new
+#undef xkb_context_ref
+#undef xkb_context_unref
+#undef xkb_context_set_user_data
+#undef xkb_context_get_user_data
+#undef xkb_context_include_path_append
+#undef xkb_context_include_path_append_default
+#undef xkb_context_include_path_reset_defaults
+#undef xkb_context_include_path_clear
+#undef xkb_context_num_include_paths
+#undef xkb_context_include_path_get
+#undef xkb_context_set_log_level
+#undef xkb_context_get_log_level
+#undef xkb_context_set_log_verbosity
+#undef xkb_context_get_log_verbosity
+#undef xkb_context_set_log_fn
+#undef xkb_keymap_new_from_names
+#undef xkb_keymap_new_from_file
+#undef xkb_keymap_new_from_string
+#undef xkb_keymap_new_from_buffer
+#undef xkb_keymap_ref
+#undef xkb_keymap_unref
+#undef xkb_keymap_get_as_string
+#undef xkb_keymap_min_keycode
+#undef xkb_keymap_max_keycode
+#undef xkb_keymap_key_for_each
+#undef xkb_keymap_key_get_name
+#undef xkb_keymap_key_by_name
+#undef xkb_keymap_num_mods
+#undef xkb_keymap_mod_get_name
+#undef xkb_keymap_mod_get_index
+#undef xkb_keymap_num_layouts
+#undef xkb_keymap_layout_get_name
+#undef xkb_keymap_layout_get_index
+#undef xkb_keymap_num_leds
+#undef xkb_keymap_led_get_name
+#undef xkb_keymap_led_get_index
+#undef xkb_keymap_num_layouts_for_key
+#undef xkb_keymap_num_levels_for_key
+#undef xkb_keymap_key_get_mods_for_level
+#undef xkb_keymap_key_get_syms_by_level
+#undef xkb_keymap_key_repeats
+#undef xkb_state_new
+#undef xkb_state_ref
+#undef xkb_state_unref
+#undef xkb_state_get_keymap
+#undef xkb_state_update_key
+#undef xkb_state_update_mask
+#undef xkb_state_key_get_syms
+#undef xkb_state_key_get_utf8
+#undef xkb_state_key_get_utf32
+#undef xkb_state_key_get_one_sym
+#undef xkb_state_key_get_layout
+#undef xkb_state_key_get_level
+#undef xkb_state_serialize_mods
+#undef xkb_state_serialize_layout
+#undef xkb_state_mod_name_is_active
+#undef xkb_state_mod_names_are_active
+#undef xkb_state_mod_index_is_active
+#undef xkb_state_mod_indices_are_active
+#undef xkb_state_key_get_consumed_mods2
+#undef xkb_state_key_get_consumed_mods
+#undef xkb_state_mod_index_is_consumed2
+#undef xkb_state_mod_index_is_consumed
+#undef xkb_state_mod_mask_remove_consumed
+#undef xkb_state_layout_name_is_active
+#undef xkb_state_layout_index_is_active
+#undef xkb_state_led_name_is_active
+#undef xkb_state_led_index_is_active
+#undef xkb_compose_table_new_from_locale
+#undef xkb_compose_table_new_from_file
+#undef xkb_compose_table_new_from_buffer
+#undef xkb_compose_table_ref
+#undef xkb_compose_table_unref
+#undef xkb_compose_state_new
+#undef xkb_compose_state_ref
+#undef xkb_compose_state_unref
+#undef xkb_compose_state_get_compose_table
+#undef xkb_compose_state_feed
+#undef xkb_compose_state_reset
+#undef xkb_compose_state_get_status
+#undef xkb_compose_state_get_utf8
+#undef xkb_compose_state_get_one_sym
+#include <dlfcn.h>
+#include <stdio.h>
+int (*xkb_keysym_get_name_dylibloader_wrapper_xkbcommon)( xkb_keysym_t, char*, size_t);
+xkb_keysym_t (*xkb_keysym_from_name_dylibloader_wrapper_xkbcommon)(const char*,enum xkb_keysym_flags);
+int (*xkb_keysym_to_utf8_dylibloader_wrapper_xkbcommon)( xkb_keysym_t, char*, size_t);
+uint32_t (*xkb_keysym_to_utf32_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+xkb_keysym_t (*xkb_utf32_to_keysym_dylibloader_wrapper_xkbcommon)( uint32_t);
+xkb_keysym_t (*xkb_keysym_to_upper_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+xkb_keysym_t (*xkb_keysym_to_lower_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+struct xkb_context* (*xkb_context_new_dylibloader_wrapper_xkbcommon)(enum xkb_context_flags);
+struct xkb_context* (*xkb_context_ref_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+void (*xkb_context_unref_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+void (*xkb_context_set_user_data_dylibloader_wrapper_xkbcommon)(struct xkb_context*, void*);
+void* (*xkb_context_get_user_data_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+int (*xkb_context_include_path_append_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*);
+int (*xkb_context_include_path_append_default_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+int (*xkb_context_include_path_reset_defaults_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+void (*xkb_context_include_path_clear_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+unsigned int (*xkb_context_num_include_paths_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+const char* (*xkb_context_include_path_get_dylibloader_wrapper_xkbcommon)(struct xkb_context*, unsigned int);
+void (*xkb_context_set_log_level_dylibloader_wrapper_xkbcommon)(struct xkb_context*,enum xkb_log_level);
+enum xkb_log_level (*xkb_context_get_log_level_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+void (*xkb_context_set_log_verbosity_dylibloader_wrapper_xkbcommon)(struct xkb_context*, int);
+int (*xkb_context_get_log_verbosity_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+void (*xkb_context_set_log_fn_dylibloader_wrapper_xkbcommon)(struct xkb_context*, void*);
+struct xkb_keymap* (*xkb_keymap_new_from_names_dylibloader_wrapper_xkbcommon)(struct xkb_context*,struct xkb_rule_names*,enum xkb_keymap_compile_flags);
+struct xkb_keymap* (*xkb_keymap_new_from_file_dylibloader_wrapper_xkbcommon)(struct xkb_context*, FILE*,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+struct xkb_keymap* (*xkb_keymap_new_from_string_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+struct xkb_keymap* (*xkb_keymap_new_from_buffer_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*, size_t,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+struct xkb_keymap* (*xkb_keymap_ref_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+void (*xkb_keymap_unref_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+char* (*xkb_keymap_get_as_string_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,enum xkb_keymap_format);
+xkb_keycode_t (*xkb_keymap_min_keycode_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+xkb_keycode_t (*xkb_keymap_max_keycode_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+void (*xkb_keymap_key_for_each_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keymap_key_iter_t, void*);
+const char* (*xkb_keymap_key_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+xkb_keycode_t (*xkb_keymap_key_by_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+xkb_mod_index_t (*xkb_keymap_num_mods_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+const char* (*xkb_keymap_mod_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_mod_index_t);
+xkb_mod_index_t (*xkb_keymap_mod_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+xkb_layout_index_t (*xkb_keymap_num_layouts_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+const char* (*xkb_keymap_layout_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_layout_index_t);
+xkb_layout_index_t (*xkb_keymap_layout_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+xkb_led_index_t (*xkb_keymap_num_leds_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+const char* (*xkb_keymap_led_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_led_index_t);
+xkb_led_index_t (*xkb_keymap_led_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+xkb_layout_index_t (*xkb_keymap_num_layouts_for_key_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+xkb_level_index_t (*xkb_keymap_num_levels_for_key_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t);
+size_t (*xkb_keymap_key_get_mods_for_level_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t, xkb_level_index_t, xkb_mod_mask_t*, size_t);
+int (*xkb_keymap_key_get_syms_by_level_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t, xkb_level_index_t,const xkb_keysym_t**);
+int (*xkb_keymap_key_repeats_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+struct xkb_state* (*xkb_state_new_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+struct xkb_state* (*xkb_state_ref_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+void (*xkb_state_unref_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+struct xkb_keymap* (*xkb_state_get_keymap_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+enum xkb_state_component (*xkb_state_update_key_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,enum xkb_key_direction);
+enum xkb_state_component (*xkb_state_update_mask_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
+int (*xkb_state_key_get_syms_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,const xkb_keysym_t**);
+int (*xkb_state_key_get_utf8_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, char*, size_t);
+uint32_t (*xkb_state_key_get_utf32_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+xkb_keysym_t (*xkb_state_key_get_one_sym_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+xkb_layout_index_t (*xkb_state_key_get_layout_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+xkb_level_index_t (*xkb_state_key_get_level_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_layout_index_t);
+xkb_mod_mask_t (*xkb_state_serialize_mods_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component);
+xkb_layout_index_t (*xkb_state_serialize_layout_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component);
+int (*xkb_state_mod_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*,enum xkb_state_component);
+int (*xkb_state_mod_names_are_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component,enum xkb_state_match,...);
+int (*xkb_state_mod_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_mod_index_t,enum xkb_state_component);
+int (*xkb_state_mod_indices_are_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component,enum xkb_state_match,...);
+xkb_mod_mask_t (*xkb_state_key_get_consumed_mods2_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,enum xkb_consumed_mode);
+xkb_mod_mask_t (*xkb_state_key_get_consumed_mods_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+int (*xkb_state_mod_index_is_consumed2_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_index_t,enum xkb_consumed_mode);
+int (*xkb_state_mod_index_is_consumed_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_index_t);
+xkb_mod_mask_t (*xkb_state_mod_mask_remove_consumed_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_mask_t);
+int (*xkb_state_layout_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*,enum xkb_state_component);
+int (*xkb_state_layout_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_layout_index_t,enum xkb_state_component);
+int (*xkb_state_led_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*);
+int (*xkb_state_led_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_led_index_t);
+struct xkb_compose_table* (*xkb_compose_table_new_from_locale_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*,enum xkb_compose_compile_flags);
+struct xkb_compose_table* (*xkb_compose_table_new_from_file_dylibloader_wrapper_xkbcommon)(struct xkb_context*, FILE*,const char*,enum xkb_compose_format,enum xkb_compose_compile_flags);
+struct xkb_compose_table* (*xkb_compose_table_new_from_buffer_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*, size_t,const char*,enum xkb_compose_format,enum xkb_compose_compile_flags);
+struct xkb_compose_table* (*xkb_compose_table_ref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*);
+void (*xkb_compose_table_unref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*);
+struct xkb_compose_state* (*xkb_compose_state_new_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*,enum xkb_compose_state_flags);
+struct xkb_compose_state* (*xkb_compose_state_ref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+void (*xkb_compose_state_unref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+struct xkb_compose_table* (*xkb_compose_state_get_compose_table_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+enum xkb_compose_feed_result (*xkb_compose_state_feed_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*, xkb_keysym_t);
+void (*xkb_compose_state_reset_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+enum xkb_compose_status (*xkb_compose_state_get_status_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+int (*xkb_compose_state_get_utf8_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*, char*, size_t);
+xkb_keysym_t (*xkb_compose_state_get_one_sym_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+int initialize_xkbcommon(int verbose) {
+ void *handle;
+ char *error;
+ handle = dlopen("libxkbcommon.so.0", RTLD_LAZY);
+ if (!handle) {
+ if (verbose) {
+ fprintf(stderr, "%s\n", dlerror());
+ }
+ return(1);
+ }
+ dlerror();
+// xkb_keysym_get_name
+ *(void **) (&xkb_keysym_get_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_get_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keysym_from_name
+ *(void **) (&xkb_keysym_from_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_from_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keysym_to_utf8
+ *(void **) (&xkb_keysym_to_utf8_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_to_utf8");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keysym_to_utf32
+ *(void **) (&xkb_keysym_to_utf32_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_to_utf32");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_utf32_to_keysym
+ *(void **) (&xkb_utf32_to_keysym_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_utf32_to_keysym");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keysym_to_upper
+ *(void **) (&xkb_keysym_to_upper_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_to_upper");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keysym_to_lower
+ *(void **) (&xkb_keysym_to_lower_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keysym_to_lower");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_new
+ *(void **) (&xkb_context_new_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_new");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_ref
+ *(void **) (&xkb_context_ref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_ref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_unref
+ *(void **) (&xkb_context_unref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_unref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_set_user_data
+ *(void **) (&xkb_context_set_user_data_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_set_user_data");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_get_user_data
+ *(void **) (&xkb_context_get_user_data_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_get_user_data");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_include_path_append
+ *(void **) (&xkb_context_include_path_append_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_include_path_append");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_include_path_append_default
+ *(void **) (&xkb_context_include_path_append_default_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_include_path_append_default");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_include_path_reset_defaults
+ *(void **) (&xkb_context_include_path_reset_defaults_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_include_path_reset_defaults");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_include_path_clear
+ *(void **) (&xkb_context_include_path_clear_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_include_path_clear");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_num_include_paths
+ *(void **) (&xkb_context_num_include_paths_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_num_include_paths");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_include_path_get
+ *(void **) (&xkb_context_include_path_get_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_include_path_get");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_set_log_level
+ *(void **) (&xkb_context_set_log_level_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_set_log_level");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_get_log_level
+ *(void **) (&xkb_context_get_log_level_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_get_log_level");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_set_log_verbosity
+ *(void **) (&xkb_context_set_log_verbosity_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_set_log_verbosity");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_get_log_verbosity
+ *(void **) (&xkb_context_get_log_verbosity_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_get_log_verbosity");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_context_set_log_fn
+ *(void **) (&xkb_context_set_log_fn_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_context_set_log_fn");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_new_from_names
+ *(void **) (&xkb_keymap_new_from_names_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_new_from_names");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_new_from_file
+ *(void **) (&xkb_keymap_new_from_file_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_new_from_file");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_new_from_string
+ *(void **) (&xkb_keymap_new_from_string_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_new_from_string");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_new_from_buffer
+ *(void **) (&xkb_keymap_new_from_buffer_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_new_from_buffer");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_ref
+ *(void **) (&xkb_keymap_ref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_ref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_unref
+ *(void **) (&xkb_keymap_unref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_unref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_get_as_string
+ *(void **) (&xkb_keymap_get_as_string_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_get_as_string");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_min_keycode
+ *(void **) (&xkb_keymap_min_keycode_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_min_keycode");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_max_keycode
+ *(void **) (&xkb_keymap_max_keycode_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_max_keycode");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_for_each
+ *(void **) (&xkb_keymap_key_for_each_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_for_each");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_get_name
+ *(void **) (&xkb_keymap_key_get_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_get_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_by_name
+ *(void **) (&xkb_keymap_key_by_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_by_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_num_mods
+ *(void **) (&xkb_keymap_num_mods_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_num_mods");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_mod_get_name
+ *(void **) (&xkb_keymap_mod_get_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_mod_get_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_mod_get_index
+ *(void **) (&xkb_keymap_mod_get_index_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_mod_get_index");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_num_layouts
+ *(void **) (&xkb_keymap_num_layouts_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_num_layouts");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_layout_get_name
+ *(void **) (&xkb_keymap_layout_get_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_layout_get_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_layout_get_index
+ *(void **) (&xkb_keymap_layout_get_index_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_layout_get_index");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_num_leds
+ *(void **) (&xkb_keymap_num_leds_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_num_leds");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_led_get_name
+ *(void **) (&xkb_keymap_led_get_name_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_led_get_name");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_led_get_index
+ *(void **) (&xkb_keymap_led_get_index_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_led_get_index");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_num_layouts_for_key
+ *(void **) (&xkb_keymap_num_layouts_for_key_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_num_layouts_for_key");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_num_levels_for_key
+ *(void **) (&xkb_keymap_num_levels_for_key_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_num_levels_for_key");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_get_mods_for_level
+ *(void **) (&xkb_keymap_key_get_mods_for_level_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_get_mods_for_level");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_get_syms_by_level
+ *(void **) (&xkb_keymap_key_get_syms_by_level_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_get_syms_by_level");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_keymap_key_repeats
+ *(void **) (&xkb_keymap_key_repeats_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_keymap_key_repeats");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_new
+ *(void **) (&xkb_state_new_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_new");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_ref
+ *(void **) (&xkb_state_ref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_ref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_unref
+ *(void **) (&xkb_state_unref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_unref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_get_keymap
+ *(void **) (&xkb_state_get_keymap_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_get_keymap");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_update_key
+ *(void **) (&xkb_state_update_key_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_update_key");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_update_mask
+ *(void **) (&xkb_state_update_mask_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_update_mask");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_syms
+ *(void **) (&xkb_state_key_get_syms_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_syms");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_utf8
+ *(void **) (&xkb_state_key_get_utf8_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_utf8");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_utf32
+ *(void **) (&xkb_state_key_get_utf32_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_utf32");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_one_sym
+ *(void **) (&xkb_state_key_get_one_sym_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_one_sym");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_layout
+ *(void **) (&xkb_state_key_get_layout_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_layout");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_level
+ *(void **) (&xkb_state_key_get_level_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_level");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_serialize_mods
+ *(void **) (&xkb_state_serialize_mods_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_serialize_mods");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_serialize_layout
+ *(void **) (&xkb_state_serialize_layout_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_serialize_layout");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_name_is_active
+ *(void **) (&xkb_state_mod_name_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_name_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_names_are_active
+ *(void **) (&xkb_state_mod_names_are_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_names_are_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_index_is_active
+ *(void **) (&xkb_state_mod_index_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_index_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_indices_are_active
+ *(void **) (&xkb_state_mod_indices_are_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_indices_are_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_consumed_mods2
+ *(void **) (&xkb_state_key_get_consumed_mods2_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_consumed_mods2");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_key_get_consumed_mods
+ *(void **) (&xkb_state_key_get_consumed_mods_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_key_get_consumed_mods");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_index_is_consumed2
+ *(void **) (&xkb_state_mod_index_is_consumed2_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_index_is_consumed2");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_index_is_consumed
+ *(void **) (&xkb_state_mod_index_is_consumed_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_index_is_consumed");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_mod_mask_remove_consumed
+ *(void **) (&xkb_state_mod_mask_remove_consumed_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_mod_mask_remove_consumed");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_layout_name_is_active
+ *(void **) (&xkb_state_layout_name_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_layout_name_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_layout_index_is_active
+ *(void **) (&xkb_state_layout_index_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_layout_index_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_led_name_is_active
+ *(void **) (&xkb_state_led_name_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_led_name_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_state_led_index_is_active
+ *(void **) (&xkb_state_led_index_is_active_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_state_led_index_is_active");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_table_new_from_locale
+ *(void **) (&xkb_compose_table_new_from_locale_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_table_new_from_locale");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_table_new_from_file
+ *(void **) (&xkb_compose_table_new_from_file_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_table_new_from_file");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_table_new_from_buffer
+ *(void **) (&xkb_compose_table_new_from_buffer_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_table_new_from_buffer");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_table_ref
+ *(void **) (&xkb_compose_table_ref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_table_ref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_table_unref
+ *(void **) (&xkb_compose_table_unref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_table_unref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_new
+ *(void **) (&xkb_compose_state_new_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_new");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_ref
+ *(void **) (&xkb_compose_state_ref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_ref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_unref
+ *(void **) (&xkb_compose_state_unref_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_unref");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_get_compose_table
+ *(void **) (&xkb_compose_state_get_compose_table_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_get_compose_table");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_feed
+ *(void **) (&xkb_compose_state_feed_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_feed");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_reset
+ *(void **) (&xkb_compose_state_reset_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_reset");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_get_status
+ *(void **) (&xkb_compose_state_get_status_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_get_status");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_get_utf8
+ *(void **) (&xkb_compose_state_get_utf8_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_get_utf8");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+// xkb_compose_state_get_one_sym
+ *(void **) (&xkb_compose_state_get_one_sym_dylibloader_wrapper_xkbcommon) = dlsym(handle, "xkb_compose_state_get_one_sym");
+ if (verbose) {
+ error = dlerror();
+ if (error != NULL) {
+ fprintf(stderr, "%s\n", error);
+ }
+ }
+return 0;
+}
diff --git a/platform/linuxbsd/xkbcommon-so_wrap.h b/platform/linuxbsd/xkbcommon-so_wrap.h
new file mode 100644
index 0000000000..4ae69fdf1f
--- /dev/null
+++ b/platform/linuxbsd/xkbcommon-so_wrap.h
@@ -0,0 +1,380 @@
+#ifndef DYLIBLOAD_WRAPPER_XKBCOMMON
+#define DYLIBLOAD_WRAPPER_XKBCOMMON
+// This file is generated. Do not edit!
+// see https://github.com/hpvb/dynload-wrapper for details
+// generated by generate-wrapper.py 0.3 on 2023-01-30 10:40:26
+// flags: generate-wrapper.py --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h --include ./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h" --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h" --sys-include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h" --soname libxkbcommon.so.0 --init-name xkbcommon --output-header ./platform/linuxbsd/xkbcommon-so_wrap.h --output-implementation ./platform/linuxbsd/xkbcommon-so_wrap.c
+//
+#include <stdint.h>
+
+#define xkb_keysym_get_name xkb_keysym_get_name_dylibloader_orig_xkbcommon
+#define xkb_keysym_from_name xkb_keysym_from_name_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_utf8 xkb_keysym_to_utf8_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_utf32 xkb_keysym_to_utf32_dylibloader_orig_xkbcommon
+#define xkb_utf32_to_keysym xkb_utf32_to_keysym_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_upper xkb_keysym_to_upper_dylibloader_orig_xkbcommon
+#define xkb_keysym_to_lower xkb_keysym_to_lower_dylibloader_orig_xkbcommon
+#define xkb_context_new xkb_context_new_dylibloader_orig_xkbcommon
+#define xkb_context_ref xkb_context_ref_dylibloader_orig_xkbcommon
+#define xkb_context_unref xkb_context_unref_dylibloader_orig_xkbcommon
+#define xkb_context_set_user_data xkb_context_set_user_data_dylibloader_orig_xkbcommon
+#define xkb_context_get_user_data xkb_context_get_user_data_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_append xkb_context_include_path_append_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_append_default xkb_context_include_path_append_default_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_reset_defaults xkb_context_include_path_reset_defaults_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_clear xkb_context_include_path_clear_dylibloader_orig_xkbcommon
+#define xkb_context_num_include_paths xkb_context_num_include_paths_dylibloader_orig_xkbcommon
+#define xkb_context_include_path_get xkb_context_include_path_get_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_level xkb_context_set_log_level_dylibloader_orig_xkbcommon
+#define xkb_context_get_log_level xkb_context_get_log_level_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_verbosity xkb_context_set_log_verbosity_dylibloader_orig_xkbcommon
+#define xkb_context_get_log_verbosity xkb_context_get_log_verbosity_dylibloader_orig_xkbcommon
+#define xkb_context_set_log_fn xkb_context_set_log_fn_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_names xkb_keymap_new_from_names_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_file xkb_keymap_new_from_file_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_string xkb_keymap_new_from_string_dylibloader_orig_xkbcommon
+#define xkb_keymap_new_from_buffer xkb_keymap_new_from_buffer_dylibloader_orig_xkbcommon
+#define xkb_keymap_ref xkb_keymap_ref_dylibloader_orig_xkbcommon
+#define xkb_keymap_unref xkb_keymap_unref_dylibloader_orig_xkbcommon
+#define xkb_keymap_get_as_string xkb_keymap_get_as_string_dylibloader_orig_xkbcommon
+#define xkb_keymap_min_keycode xkb_keymap_min_keycode_dylibloader_orig_xkbcommon
+#define xkb_keymap_max_keycode xkb_keymap_max_keycode_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_for_each xkb_keymap_key_for_each_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_name xkb_keymap_key_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_by_name xkb_keymap_key_by_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_mods xkb_keymap_num_mods_dylibloader_orig_xkbcommon
+#define xkb_keymap_mod_get_name xkb_keymap_mod_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_mod_get_index xkb_keymap_mod_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_layouts xkb_keymap_num_layouts_dylibloader_orig_xkbcommon
+#define xkb_keymap_layout_get_name xkb_keymap_layout_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_layout_get_index xkb_keymap_layout_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_leds xkb_keymap_num_leds_dylibloader_orig_xkbcommon
+#define xkb_keymap_led_get_name xkb_keymap_led_get_name_dylibloader_orig_xkbcommon
+#define xkb_keymap_led_get_index xkb_keymap_led_get_index_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_layouts_for_key xkb_keymap_num_layouts_for_key_dylibloader_orig_xkbcommon
+#define xkb_keymap_num_levels_for_key xkb_keymap_num_levels_for_key_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_mods_for_level xkb_keymap_key_get_mods_for_level_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_get_syms_by_level xkb_keymap_key_get_syms_by_level_dylibloader_orig_xkbcommon
+#define xkb_keymap_key_repeats xkb_keymap_key_repeats_dylibloader_orig_xkbcommon
+#define xkb_state_new xkb_state_new_dylibloader_orig_xkbcommon
+#define xkb_state_ref xkb_state_ref_dylibloader_orig_xkbcommon
+#define xkb_state_unref xkb_state_unref_dylibloader_orig_xkbcommon
+#define xkb_state_get_keymap xkb_state_get_keymap_dylibloader_orig_xkbcommon
+#define xkb_state_update_key xkb_state_update_key_dylibloader_orig_xkbcommon
+#define xkb_state_update_mask xkb_state_update_mask_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_syms xkb_state_key_get_syms_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_utf8 xkb_state_key_get_utf8_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_utf32 xkb_state_key_get_utf32_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_one_sym xkb_state_key_get_one_sym_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_layout xkb_state_key_get_layout_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_level xkb_state_key_get_level_dylibloader_orig_xkbcommon
+#define xkb_state_serialize_mods xkb_state_serialize_mods_dylibloader_orig_xkbcommon
+#define xkb_state_serialize_layout xkb_state_serialize_layout_dylibloader_orig_xkbcommon
+#define xkb_state_mod_name_is_active xkb_state_mod_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_names_are_active xkb_state_mod_names_are_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_active xkb_state_mod_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_mod_indices_are_active xkb_state_mod_indices_are_active_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_consumed_mods2 xkb_state_key_get_consumed_mods2_dylibloader_orig_xkbcommon
+#define xkb_state_key_get_consumed_mods xkb_state_key_get_consumed_mods_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_consumed2 xkb_state_mod_index_is_consumed2_dylibloader_orig_xkbcommon
+#define xkb_state_mod_index_is_consumed xkb_state_mod_index_is_consumed_dylibloader_orig_xkbcommon
+#define xkb_state_mod_mask_remove_consumed xkb_state_mod_mask_remove_consumed_dylibloader_orig_xkbcommon
+#define xkb_state_layout_name_is_active xkb_state_layout_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_layout_index_is_active xkb_state_layout_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_led_name_is_active xkb_state_led_name_is_active_dylibloader_orig_xkbcommon
+#define xkb_state_led_index_is_active xkb_state_led_index_is_active_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_locale xkb_compose_table_new_from_locale_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_file xkb_compose_table_new_from_file_dylibloader_orig_xkbcommon
+#define xkb_compose_table_new_from_buffer xkb_compose_table_new_from_buffer_dylibloader_orig_xkbcommon
+#define xkb_compose_table_ref xkb_compose_table_ref_dylibloader_orig_xkbcommon
+#define xkb_compose_table_unref xkb_compose_table_unref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_new xkb_compose_state_new_dylibloader_orig_xkbcommon
+#define xkb_compose_state_ref xkb_compose_state_ref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_unref xkb_compose_state_unref_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_compose_table xkb_compose_state_get_compose_table_dylibloader_orig_xkbcommon
+#define xkb_compose_state_feed xkb_compose_state_feed_dylibloader_orig_xkbcommon
+#define xkb_compose_state_reset xkb_compose_state_reset_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_status xkb_compose_state_get_status_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_utf8 xkb_compose_state_get_utf8_dylibloader_orig_xkbcommon
+#define xkb_compose_state_get_one_sym xkb_compose_state_get_one_sym_dylibloader_orig_xkbcommon
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon.h"
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-compose.h"
+#include "./thirdparty/linuxbsd_headers/xkbcommon/xkbcommon-keysyms.h"
+#undef xkb_keysym_get_name
+#undef xkb_keysym_from_name
+#undef xkb_keysym_to_utf8
+#undef xkb_keysym_to_utf32
+#undef xkb_utf32_to_keysym
+#undef xkb_keysym_to_upper
+#undef xkb_keysym_to_lower
+#undef xkb_context_new
+#undef xkb_context_ref
+#undef xkb_context_unref
+#undef xkb_context_set_user_data
+#undef xkb_context_get_user_data
+#undef xkb_context_include_path_append
+#undef xkb_context_include_path_append_default
+#undef xkb_context_include_path_reset_defaults
+#undef xkb_context_include_path_clear
+#undef xkb_context_num_include_paths
+#undef xkb_context_include_path_get
+#undef xkb_context_set_log_level
+#undef xkb_context_get_log_level
+#undef xkb_context_set_log_verbosity
+#undef xkb_context_get_log_verbosity
+#undef xkb_context_set_log_fn
+#undef xkb_keymap_new_from_names
+#undef xkb_keymap_new_from_file
+#undef xkb_keymap_new_from_string
+#undef xkb_keymap_new_from_buffer
+#undef xkb_keymap_ref
+#undef xkb_keymap_unref
+#undef xkb_keymap_get_as_string
+#undef xkb_keymap_min_keycode
+#undef xkb_keymap_max_keycode
+#undef xkb_keymap_key_for_each
+#undef xkb_keymap_key_get_name
+#undef xkb_keymap_key_by_name
+#undef xkb_keymap_num_mods
+#undef xkb_keymap_mod_get_name
+#undef xkb_keymap_mod_get_index
+#undef xkb_keymap_num_layouts
+#undef xkb_keymap_layout_get_name
+#undef xkb_keymap_layout_get_index
+#undef xkb_keymap_num_leds
+#undef xkb_keymap_led_get_name
+#undef xkb_keymap_led_get_index
+#undef xkb_keymap_num_layouts_for_key
+#undef xkb_keymap_num_levels_for_key
+#undef xkb_keymap_key_get_mods_for_level
+#undef xkb_keymap_key_get_syms_by_level
+#undef xkb_keymap_key_repeats
+#undef xkb_state_new
+#undef xkb_state_ref
+#undef xkb_state_unref
+#undef xkb_state_get_keymap
+#undef xkb_state_update_key
+#undef xkb_state_update_mask
+#undef xkb_state_key_get_syms
+#undef xkb_state_key_get_utf8
+#undef xkb_state_key_get_utf32
+#undef xkb_state_key_get_one_sym
+#undef xkb_state_key_get_layout
+#undef xkb_state_key_get_level
+#undef xkb_state_serialize_mods
+#undef xkb_state_serialize_layout
+#undef xkb_state_mod_name_is_active
+#undef xkb_state_mod_names_are_active
+#undef xkb_state_mod_index_is_active
+#undef xkb_state_mod_indices_are_active
+#undef xkb_state_key_get_consumed_mods2
+#undef xkb_state_key_get_consumed_mods
+#undef xkb_state_mod_index_is_consumed2
+#undef xkb_state_mod_index_is_consumed
+#undef xkb_state_mod_mask_remove_consumed
+#undef xkb_state_layout_name_is_active
+#undef xkb_state_layout_index_is_active
+#undef xkb_state_led_name_is_active
+#undef xkb_state_led_index_is_active
+#undef xkb_compose_table_new_from_locale
+#undef xkb_compose_table_new_from_file
+#undef xkb_compose_table_new_from_buffer
+#undef xkb_compose_table_ref
+#undef xkb_compose_table_unref
+#undef xkb_compose_state_new
+#undef xkb_compose_state_ref
+#undef xkb_compose_state_unref
+#undef xkb_compose_state_get_compose_table
+#undef xkb_compose_state_feed
+#undef xkb_compose_state_reset
+#undef xkb_compose_state_get_status
+#undef xkb_compose_state_get_utf8
+#undef xkb_compose_state_get_one_sym
+#ifdef __cplusplus
+extern "C" {
+#endif
+#define xkb_keysym_get_name xkb_keysym_get_name_dylibloader_wrapper_xkbcommon
+#define xkb_keysym_from_name xkb_keysym_from_name_dylibloader_wrapper_xkbcommon
+#define xkb_keysym_to_utf8 xkb_keysym_to_utf8_dylibloader_wrapper_xkbcommon
+#define xkb_keysym_to_utf32 xkb_keysym_to_utf32_dylibloader_wrapper_xkbcommon
+#define xkb_utf32_to_keysym xkb_utf32_to_keysym_dylibloader_wrapper_xkbcommon
+#define xkb_keysym_to_upper xkb_keysym_to_upper_dylibloader_wrapper_xkbcommon
+#define xkb_keysym_to_lower xkb_keysym_to_lower_dylibloader_wrapper_xkbcommon
+#define xkb_context_new xkb_context_new_dylibloader_wrapper_xkbcommon
+#define xkb_context_ref xkb_context_ref_dylibloader_wrapper_xkbcommon
+#define xkb_context_unref xkb_context_unref_dylibloader_wrapper_xkbcommon
+#define xkb_context_set_user_data xkb_context_set_user_data_dylibloader_wrapper_xkbcommon
+#define xkb_context_get_user_data xkb_context_get_user_data_dylibloader_wrapper_xkbcommon
+#define xkb_context_include_path_append xkb_context_include_path_append_dylibloader_wrapper_xkbcommon
+#define xkb_context_include_path_append_default xkb_context_include_path_append_default_dylibloader_wrapper_xkbcommon
+#define xkb_context_include_path_reset_defaults xkb_context_include_path_reset_defaults_dylibloader_wrapper_xkbcommon
+#define xkb_context_include_path_clear xkb_context_include_path_clear_dylibloader_wrapper_xkbcommon
+#define xkb_context_num_include_paths xkb_context_num_include_paths_dylibloader_wrapper_xkbcommon
+#define xkb_context_include_path_get xkb_context_include_path_get_dylibloader_wrapper_xkbcommon
+#define xkb_context_set_log_level xkb_context_set_log_level_dylibloader_wrapper_xkbcommon
+#define xkb_context_get_log_level xkb_context_get_log_level_dylibloader_wrapper_xkbcommon
+#define xkb_context_set_log_verbosity xkb_context_set_log_verbosity_dylibloader_wrapper_xkbcommon
+#define xkb_context_get_log_verbosity xkb_context_get_log_verbosity_dylibloader_wrapper_xkbcommon
+#define xkb_context_set_log_fn xkb_context_set_log_fn_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_new_from_names xkb_keymap_new_from_names_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_new_from_file xkb_keymap_new_from_file_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_new_from_string xkb_keymap_new_from_string_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_new_from_buffer xkb_keymap_new_from_buffer_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_ref xkb_keymap_ref_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_unref xkb_keymap_unref_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_get_as_string xkb_keymap_get_as_string_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_min_keycode xkb_keymap_min_keycode_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_max_keycode xkb_keymap_max_keycode_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_for_each xkb_keymap_key_for_each_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_get_name xkb_keymap_key_get_name_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_by_name xkb_keymap_key_by_name_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_num_mods xkb_keymap_num_mods_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_mod_get_name xkb_keymap_mod_get_name_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_mod_get_index xkb_keymap_mod_get_index_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_num_layouts xkb_keymap_num_layouts_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_layout_get_name xkb_keymap_layout_get_name_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_layout_get_index xkb_keymap_layout_get_index_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_num_leds xkb_keymap_num_leds_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_led_get_name xkb_keymap_led_get_name_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_led_get_index xkb_keymap_led_get_index_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_num_layouts_for_key xkb_keymap_num_layouts_for_key_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_num_levels_for_key xkb_keymap_num_levels_for_key_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_get_mods_for_level xkb_keymap_key_get_mods_for_level_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_get_syms_by_level xkb_keymap_key_get_syms_by_level_dylibloader_wrapper_xkbcommon
+#define xkb_keymap_key_repeats xkb_keymap_key_repeats_dylibloader_wrapper_xkbcommon
+#define xkb_state_new xkb_state_new_dylibloader_wrapper_xkbcommon
+#define xkb_state_ref xkb_state_ref_dylibloader_wrapper_xkbcommon
+#define xkb_state_unref xkb_state_unref_dylibloader_wrapper_xkbcommon
+#define xkb_state_get_keymap xkb_state_get_keymap_dylibloader_wrapper_xkbcommon
+#define xkb_state_update_key xkb_state_update_key_dylibloader_wrapper_xkbcommon
+#define xkb_state_update_mask xkb_state_update_mask_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_syms xkb_state_key_get_syms_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_utf8 xkb_state_key_get_utf8_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_utf32 xkb_state_key_get_utf32_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_one_sym xkb_state_key_get_one_sym_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_layout xkb_state_key_get_layout_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_level xkb_state_key_get_level_dylibloader_wrapper_xkbcommon
+#define xkb_state_serialize_mods xkb_state_serialize_mods_dylibloader_wrapper_xkbcommon
+#define xkb_state_serialize_layout xkb_state_serialize_layout_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_name_is_active xkb_state_mod_name_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_names_are_active xkb_state_mod_names_are_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_index_is_active xkb_state_mod_index_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_indices_are_active xkb_state_mod_indices_are_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_consumed_mods2 xkb_state_key_get_consumed_mods2_dylibloader_wrapper_xkbcommon
+#define xkb_state_key_get_consumed_mods xkb_state_key_get_consumed_mods_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_index_is_consumed2 xkb_state_mod_index_is_consumed2_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_index_is_consumed xkb_state_mod_index_is_consumed_dylibloader_wrapper_xkbcommon
+#define xkb_state_mod_mask_remove_consumed xkb_state_mod_mask_remove_consumed_dylibloader_wrapper_xkbcommon
+#define xkb_state_layout_name_is_active xkb_state_layout_name_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_layout_index_is_active xkb_state_layout_index_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_led_name_is_active xkb_state_led_name_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_state_led_index_is_active xkb_state_led_index_is_active_dylibloader_wrapper_xkbcommon
+#define xkb_compose_table_new_from_locale xkb_compose_table_new_from_locale_dylibloader_wrapper_xkbcommon
+#define xkb_compose_table_new_from_file xkb_compose_table_new_from_file_dylibloader_wrapper_xkbcommon
+#define xkb_compose_table_new_from_buffer xkb_compose_table_new_from_buffer_dylibloader_wrapper_xkbcommon
+#define xkb_compose_table_ref xkb_compose_table_ref_dylibloader_wrapper_xkbcommon
+#define xkb_compose_table_unref xkb_compose_table_unref_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_new xkb_compose_state_new_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_ref xkb_compose_state_ref_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_unref xkb_compose_state_unref_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_get_compose_table xkb_compose_state_get_compose_table_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_feed xkb_compose_state_feed_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_reset xkb_compose_state_reset_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_get_status xkb_compose_state_get_status_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_get_utf8 xkb_compose_state_get_utf8_dylibloader_wrapper_xkbcommon
+#define xkb_compose_state_get_one_sym xkb_compose_state_get_one_sym_dylibloader_wrapper_xkbcommon
+extern int (*xkb_keysym_get_name_dylibloader_wrapper_xkbcommon)( xkb_keysym_t, char*, size_t);
+extern xkb_keysym_t (*xkb_keysym_from_name_dylibloader_wrapper_xkbcommon)(const char*,enum xkb_keysym_flags);
+extern int (*xkb_keysym_to_utf8_dylibloader_wrapper_xkbcommon)( xkb_keysym_t, char*, size_t);
+extern uint32_t (*xkb_keysym_to_utf32_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+extern xkb_keysym_t (*xkb_utf32_to_keysym_dylibloader_wrapper_xkbcommon)( uint32_t);
+extern xkb_keysym_t (*xkb_keysym_to_upper_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+extern xkb_keysym_t (*xkb_keysym_to_lower_dylibloader_wrapper_xkbcommon)( xkb_keysym_t);
+extern struct xkb_context* (*xkb_context_new_dylibloader_wrapper_xkbcommon)(enum xkb_context_flags);
+extern struct xkb_context* (*xkb_context_ref_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern void (*xkb_context_unref_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern void (*xkb_context_set_user_data_dylibloader_wrapper_xkbcommon)(struct xkb_context*, void*);
+extern void* (*xkb_context_get_user_data_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern int (*xkb_context_include_path_append_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*);
+extern int (*xkb_context_include_path_append_default_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern int (*xkb_context_include_path_reset_defaults_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern void (*xkb_context_include_path_clear_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern unsigned int (*xkb_context_num_include_paths_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern const char* (*xkb_context_include_path_get_dylibloader_wrapper_xkbcommon)(struct xkb_context*, unsigned int);
+extern void (*xkb_context_set_log_level_dylibloader_wrapper_xkbcommon)(struct xkb_context*,enum xkb_log_level);
+extern enum xkb_log_level (*xkb_context_get_log_level_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern void (*xkb_context_set_log_verbosity_dylibloader_wrapper_xkbcommon)(struct xkb_context*, int);
+extern int (*xkb_context_get_log_verbosity_dylibloader_wrapper_xkbcommon)(struct xkb_context*);
+extern void (*xkb_context_set_log_fn_dylibloader_wrapper_xkbcommon)(struct xkb_context*, void*);
+extern struct xkb_keymap* (*xkb_keymap_new_from_names_dylibloader_wrapper_xkbcommon)(struct xkb_context*,struct xkb_rule_names*,enum xkb_keymap_compile_flags);
+extern struct xkb_keymap* (*xkb_keymap_new_from_file_dylibloader_wrapper_xkbcommon)(struct xkb_context*, FILE*,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+extern struct xkb_keymap* (*xkb_keymap_new_from_string_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+extern struct xkb_keymap* (*xkb_keymap_new_from_buffer_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*, size_t,enum xkb_keymap_format,enum xkb_keymap_compile_flags);
+extern struct xkb_keymap* (*xkb_keymap_ref_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern void (*xkb_keymap_unref_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern char* (*xkb_keymap_get_as_string_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,enum xkb_keymap_format);
+extern xkb_keycode_t (*xkb_keymap_min_keycode_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern xkb_keycode_t (*xkb_keymap_max_keycode_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern void (*xkb_keymap_key_for_each_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keymap_key_iter_t, void*);
+extern const char* (*xkb_keymap_key_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+extern xkb_keycode_t (*xkb_keymap_key_by_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+extern xkb_mod_index_t (*xkb_keymap_num_mods_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern const char* (*xkb_keymap_mod_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_mod_index_t);
+extern xkb_mod_index_t (*xkb_keymap_mod_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+extern xkb_layout_index_t (*xkb_keymap_num_layouts_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern const char* (*xkb_keymap_layout_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_layout_index_t);
+extern xkb_layout_index_t (*xkb_keymap_layout_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+extern xkb_led_index_t (*xkb_keymap_num_leds_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern const char* (*xkb_keymap_led_get_name_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_led_index_t);
+extern xkb_led_index_t (*xkb_keymap_led_get_index_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*,const char*);
+extern xkb_layout_index_t (*xkb_keymap_num_layouts_for_key_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+extern xkb_level_index_t (*xkb_keymap_num_levels_for_key_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t);
+extern size_t (*xkb_keymap_key_get_mods_for_level_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t, xkb_level_index_t, xkb_mod_mask_t*, size_t);
+extern int (*xkb_keymap_key_get_syms_by_level_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t, xkb_layout_index_t, xkb_level_index_t,const xkb_keysym_t**);
+extern int (*xkb_keymap_key_repeats_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*, xkb_keycode_t);
+extern struct xkb_state* (*xkb_state_new_dylibloader_wrapper_xkbcommon)(struct xkb_keymap*);
+extern struct xkb_state* (*xkb_state_ref_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+extern void (*xkb_state_unref_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+extern struct xkb_keymap* (*xkb_state_get_keymap_dylibloader_wrapper_xkbcommon)(struct xkb_state*);
+extern enum xkb_state_component (*xkb_state_update_key_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,enum xkb_key_direction);
+extern enum xkb_state_component (*xkb_state_update_mask_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t);
+extern int (*xkb_state_key_get_syms_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,const xkb_keysym_t**);
+extern int (*xkb_state_key_get_utf8_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, char*, size_t);
+extern uint32_t (*xkb_state_key_get_utf32_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+extern xkb_keysym_t (*xkb_state_key_get_one_sym_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+extern xkb_layout_index_t (*xkb_state_key_get_layout_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+extern xkb_level_index_t (*xkb_state_key_get_level_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_layout_index_t);
+extern xkb_mod_mask_t (*xkb_state_serialize_mods_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component);
+extern xkb_layout_index_t (*xkb_state_serialize_layout_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component);
+extern int (*xkb_state_mod_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*,enum xkb_state_component);
+extern int (*xkb_state_mod_names_are_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component,enum xkb_state_match,...);
+extern int (*xkb_state_mod_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_mod_index_t,enum xkb_state_component);
+extern int (*xkb_state_mod_indices_are_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,enum xkb_state_component,enum xkb_state_match,...);
+extern xkb_mod_mask_t (*xkb_state_key_get_consumed_mods2_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t,enum xkb_consumed_mode);
+extern xkb_mod_mask_t (*xkb_state_key_get_consumed_mods_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t);
+extern int (*xkb_state_mod_index_is_consumed2_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_index_t,enum xkb_consumed_mode);
+extern int (*xkb_state_mod_index_is_consumed_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_index_t);
+extern xkb_mod_mask_t (*xkb_state_mod_mask_remove_consumed_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_keycode_t, xkb_mod_mask_t);
+extern int (*xkb_state_layout_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*,enum xkb_state_component);
+extern int (*xkb_state_layout_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_layout_index_t,enum xkb_state_component);
+extern int (*xkb_state_led_name_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*,const char*);
+extern int (*xkb_state_led_index_is_active_dylibloader_wrapper_xkbcommon)(struct xkb_state*, xkb_led_index_t);
+extern struct xkb_compose_table* (*xkb_compose_table_new_from_locale_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*,enum xkb_compose_compile_flags);
+extern struct xkb_compose_table* (*xkb_compose_table_new_from_file_dylibloader_wrapper_xkbcommon)(struct xkb_context*, FILE*,const char*,enum xkb_compose_format,enum xkb_compose_compile_flags);
+extern struct xkb_compose_table* (*xkb_compose_table_new_from_buffer_dylibloader_wrapper_xkbcommon)(struct xkb_context*,const char*, size_t,const char*,enum xkb_compose_format,enum xkb_compose_compile_flags);
+extern struct xkb_compose_table* (*xkb_compose_table_ref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*);
+extern void (*xkb_compose_table_unref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*);
+extern struct xkb_compose_state* (*xkb_compose_state_new_dylibloader_wrapper_xkbcommon)(struct xkb_compose_table*,enum xkb_compose_state_flags);
+extern struct xkb_compose_state* (*xkb_compose_state_ref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+extern void (*xkb_compose_state_unref_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+extern struct xkb_compose_table* (*xkb_compose_state_get_compose_table_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+extern enum xkb_compose_feed_result (*xkb_compose_state_feed_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*, xkb_keysym_t);
+extern void (*xkb_compose_state_reset_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+extern enum xkb_compose_status (*xkb_compose_state_get_status_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+extern int (*xkb_compose_state_get_utf8_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*, char*, size_t);
+extern xkb_keysym_t (*xkb_compose_state_get_one_sym_dylibloader_wrapper_xkbcommon)(struct xkb_compose_state*);
+int initialize_xkbcommon(int verbose);
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/platform/macos/README.md b/platform/macos/README.md
index feead80736..205c59e05d 100644
--- a/platform/macos/README.md
+++ b/platform/macos/README.md
@@ -11,7 +11,7 @@ packaging macOS export templates.
## Documentation
-- [Compiling for macOS](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_macos.html)
+- [Compiling for macOS](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_macos.html)
- Instructions on building this platform port from source.
- [Exporting for macOS](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_macos.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/macos/crash_handler_macos.h b/platform/macos/crash_handler_macos.h
index c9b0e77dc4..f821283167 100644
--- a/platform/macos/crash_handler_macos.h
+++ b/platform/macos/crash_handler_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRASH_HANDLER_MACOS_H
#define CRASH_HANDLER_MACOS_H
diff --git a/platform/macos/crash_handler_macos.mm b/platform/macos/crash_handler_macos.mm
index 74bd012f0c..7f9a88121e 100644
--- a/platform/macos/crash_handler_macos.mm
+++ b/platform/macos/crash_handler_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crash_handler_macos.h"
diff --git a/platform/macos/detect.py b/platform/macos/detect.py
index 67e4b49b14..cd46dab4f3 100644
--- a/platform/macos/detect.py
+++ b/platform/macos/detect.py
@@ -230,8 +230,7 @@ def configure(env: "Environment"):
env.Append(LIBS=["pthread", "z"])
if env["opengl3"]:
- env.Append(CPPDEFINES=["GLES_ENABLED", "GLES3_ENABLED"])
- env.Append(CCFLAGS=["-Wno-deprecated-declarations"]) # Disable deprecation warnings
+ env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Append(LINKFLAGS=["-framework", "OpenGL"])
env.Append(LINKFLAGS=["-rpath", "@executable_path/../Frameworks", "-rpath", "@executable_path"])
diff --git a/platform/macos/dir_access_macos.h b/platform/macos/dir_access_macos.h
index c76b2835e8..64556999a7 100644
--- a/platform/macos/dir_access_macos.h
+++ b/platform/macos/dir_access_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_MACOS_H
#define DIR_ACCESS_MACOS_H
diff --git a/platform/macos/dir_access_macos.mm b/platform/macos/dir_access_macos.mm
index 22ebac2db4..2413d7bcf3 100644
--- a/platform/macos/dir_access_macos.mm
+++ b/platform/macos/dir_access_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dir_access_macos.h"
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index bd26f6e417..fb9bcdfe56 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_MACOS_H
#define DISPLAY_SERVER_MACOS_H
@@ -69,6 +69,7 @@ public:
bool raw = false;
Key keycode = Key::NONE;
Key physical_keycode = Key::NONE;
+ Key key_label = Key::NONE;
uint32_t unicode = 0;
};
@@ -99,6 +100,8 @@ public:
Callable drop_files_callback;
ObjectID instance_id;
+ bool fs_transition = false;
+ bool initial_size = true;
WindowID transient_parent = INVALID_WINDOW_ID;
bool exclusive = false;
@@ -112,6 +115,7 @@ public:
bool resize_disabled = false;
bool no_focus = false;
bool is_popup = false;
+ bool mpass = false;
Rect2i parent_safe_rect;
};
@@ -152,7 +156,7 @@ private:
CGEventSourceRef event_source;
MouseMode mouse_mode = MOUSE_MODE_VISIBLE;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool drop_events = false;
bool in_dispatch_input_event = false;
@@ -198,8 +202,6 @@ private:
Point2i _get_native_screen_position(int p_screen) const;
static void _displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info);
- WindowID _get_focused_window_or_popup() const;
-
static void _dispatch_input_events(const Ref<InputEvent> &p_event);
void _dispatch_input_event(const Ref<InputEvent> &p_event);
void _push_input(const Ref<InputEvent> &p_event);
@@ -226,6 +228,7 @@ public:
void get_key_modifier_state(unsigned int p_macos_state, Ref<InputEventWithModifiers> r_state) const;
void update_mouse_pos(WindowData &p_wd, NSPoint p_location_in_window);
void push_to_key_event_buffer(const KeyEvent &p_event);
+ void pop_last_key_event();
void update_im_text(const Point2i &p_selection, const String &p_text);
void set_last_focused_window(WindowID p_window);
bool mouse_process_popups(bool p_close = false);
@@ -234,6 +237,7 @@ public:
void set_is_resizing(bool p_is_resizing);
bool get_is_resizing() const;
void reparent_check(WindowID p_window);
+ WindowID _get_focused_window_or_popup() const;
void window_update(WindowID p_window);
void window_destroy(WindowID p_window);
@@ -315,13 +319,14 @@ public:
bool update_mouse_wrap(WindowData &p_wd, NSPoint &r_delta, NSPoint &r_mpos, NSTimeInterval p_timestamp);
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- void mouse_set_button_state(MouseButton p_state);
- virtual MouseButton mouse_get_button_state() const override;
+ void mouse_set_button_state(BitField<MouseButtonMask> p_state);
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -433,12 +438,12 @@ public:
virtual void set_native_icon(const String &p_filename) override;
virtual void set_icon(const Ref<Image> &p_icon) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_macos_driver();
- DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerMacOS();
};
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index 5c979dbf22..2832495693 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_macos.h"
@@ -119,15 +119,26 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
ERR_FAIL_COND_V_MSG(wd.window_delegate == nil, INVALID_WINDOW_ID, "Can't create a window delegate");
[wd.window_delegate setWindowID:window_id_counter];
- Point2i position = p_rect.position;
+ int rq_screen = get_screen_from_rect(p_rect);
+ if (rq_screen < 0) {
+ rq_screen = get_primary_screen(); // Requested window rect is outside any screen bounds.
+ }
+
+ Rect2i srect = screen_get_usable_rect(rq_screen);
+ Point2i wpos = p_rect.position;
+ if (srect != Rect2i()) {
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+ }
// OS X native y-coordinate relative to _get_screens_origin() is negative,
// Godot passes a positive value.
- position.y *= -1;
- position += _get_screens_origin();
+ wpos.y *= -1;
+ wpos += _get_screens_origin();
+ wpos /= scale;
// initWithContentRect uses bottom-left corner of the window’s frame as origin.
wd.window_object = [[GodotWindow alloc]
- initWithContentRect:NSMakeRect(position.x / scale, (position.y - p_rect.size.height) / scale, p_rect.size.width / scale, p_rect.size.height / scale)
+ initWithContentRect:NSMakeRect(100, 100, p_rect.size.width / scale, p_rect.size.height / scale)
styleMask:NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable
backing:NSBackingStoreBuffered
defer:NO];
@@ -155,6 +166,17 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
layer.contentsScale = scale;
}
+ NSColor *bg_color = [NSColor windowBackgroundColor];
+ Color _bg_color;
+ if (_get_window_early_clear_override(_bg_color)) {
+ bg_color = [NSColor colorWithCalibratedRed:_bg_color.r green:_bg_color.g blue:_bg_color.b alpha:1.f];
+ }
+
+ [wd.window_object setBackgroundColor:bg_color];
+ if (layer) {
+ [layer setBackgroundColor:bg_color.CGColor];
+ }
+
#if defined(VULKAN_ENABLED)
if (context_vulkan) {
Error err = context_vulkan->window_create(window_id_counter, p_vsync_mode, wd.window_view, p_rect.size.width, p_rect.size.height);
@@ -169,6 +191,16 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
window_set_vsync_mode(p_vsync_mode, window_id_counter);
#endif
[wd.window_view updateLayerDelegate];
+
+ const NSRect contentRect = [wd.window_view frame];
+ const NSRect windowRect = [wd.window_object frame];
+ const NSRect nsrect = [wd.window_object convertRectToScreen:contentRect];
+ Point2i offset;
+ offset.x = (nsrect.origin.x - windowRect.origin.x);
+ offset.y = (nsrect.origin.y + nsrect.size.height);
+ offset.y -= (windowRect.origin.y + windowRect.size.height);
+ [wd.window_object setFrameTopLeftPoint:NSMakePoint(wpos.x - offset.x, wpos.y - offset.y)];
+
id = window_id_counter++;
windows[id] = wd;
}
@@ -252,12 +284,17 @@ void DisplayServerMacOS::_set_window_per_pixel_transparency_enabled(bool p_enabl
#endif
wd.layered_window = true;
} else {
- [wd.window_object setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1]];
+ NSColor *bg_color = [NSColor windowBackgroundColor];
+ Color _bg_color;
+ if (_get_window_early_clear_override(_bg_color)) {
+ bg_color = [NSColor colorWithCalibratedRed:_bg_color.r green:_bg_color.g blue:_bg_color.b alpha:1.f];
+ }
+ [wd.window_object setBackgroundColor:bg_color];
[wd.window_object setOpaque:YES];
[wd.window_object setHasShadow:YES];
CALayer *layer = [(NSView *)wd.window_view layer];
if (layer) {
- [layer setBackgroundColor:[NSColor colorWithCalibratedWhite:1 alpha:1].CGColor];
+ [layer setBackgroundColor:bg_color.CGColor];
[layer setOpaque:YES];
}
#if defined(GLES3_ENABLED)
@@ -397,7 +434,8 @@ void DisplayServerMacOS::_process_key_events() {
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
- k->set_physical_keycode((Key)ke.physical_keycode);
+ k->set_physical_keycode(ke.physical_keycode);
+ k->set_key_label(ke.key_label);
k->set_unicode(ke.unicode);
_push_input(k);
@@ -412,6 +450,7 @@ void DisplayServerMacOS::_process_key_events() {
k->set_echo(ke.echo);
k->set_keycode(Key::NONE);
k->set_physical_keycode(Key::NONE);
+ k->set_key_label(Key::NONE);
k->set_unicode(ke.unicode);
_push_input(k);
@@ -424,7 +463,8 @@ void DisplayServerMacOS::_process_key_events() {
k->set_pressed(ke.pressed);
k->set_echo(ke.echo);
k->set_keycode(ke.keycode);
- k->set_physical_keycode((Key)ke.physical_keycode);
+ k->set_physical_keycode(ke.physical_keycode);
+ k->set_key_label(ke.key_label);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].keycode == Key::NONE) {
k->set_unicode(key_event_buffer[i + 1].unicode);
@@ -596,6 +636,7 @@ void DisplayServerMacOS::send_event(NSEvent *p_event) {
k->set_pressed(true);
k->set_keycode(Key::PERIOD);
k->set_physical_keycode(Key::PERIOD);
+ k->set_key_label(Key::PERIOD);
k->set_echo([p_event isARepeat]);
Input::get_singleton()->parse_input_event(k);
@@ -637,6 +678,12 @@ void DisplayServerMacOS::update_mouse_pos(DisplayServerMacOS::WindowData &p_wd,
Input::get_singleton()->set_mouse_position(p_wd.mouse_pos);
}
+void DisplayServerMacOS::pop_last_key_event() {
+ if (key_event_pos > 0) {
+ key_event_pos--;
+ }
+}
+
void DisplayServerMacOS::push_to_key_event_buffer(const DisplayServerMacOS::KeyEvent &p_event) {
if (key_event_pos >= key_event_buffer.size()) {
key_event_buffer.resize(1 + key_event_pos);
@@ -2013,11 +2060,11 @@ Point2i DisplayServerMacOS::mouse_get_position() const {
return Vector2i();
}
-void DisplayServerMacOS::mouse_set_button_state(MouseButton p_state) {
+void DisplayServerMacOS::mouse_set_button_state(BitField<MouseButtonMask> p_state) {
last_button_state = p_state;
}
-MouseButton DisplayServerMacOS::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerMacOS::mouse_get_button_state() const {
return last_button_state;
}
@@ -2060,11 +2107,22 @@ int DisplayServerMacOS::get_screen_count() const {
return [screenArray count];
}
+int DisplayServerMacOS::get_primary_screen() const {
+ return 0;
+}
+
Point2i DisplayServerMacOS::screen_get_position(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
Point2i position = _get_native_screen_position(p_screen) - _get_screens_origin();
@@ -2077,8 +2135,15 @@ Point2i DisplayServerMacOS::screen_get_position(int p_screen) const {
Size2i DisplayServerMacOS::screen_get_size(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
NSArray *screenArray = [NSScreen screens];
@@ -2094,8 +2159,15 @@ Size2i DisplayServerMacOS::screen_get_size(int p_screen) const {
int DisplayServerMacOS::screen_get_dpi(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
NSArray *screenArray = [NSScreen screens];
@@ -2118,9 +2190,17 @@ int DisplayServerMacOS::screen_get_dpi(int p_screen) const {
float DisplayServerMacOS::screen_get_scale(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
+
if (OS::get_singleton()->is_hidpi_allowed()) {
NSArray *screenArray = [NSScreen screens];
if ((NSUInteger)p_screen < [screenArray count]) {
@@ -2143,8 +2223,15 @@ float DisplayServerMacOS::screen_get_max_scale() const {
Rect2i DisplayServerMacOS::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
NSArray *screenArray = [NSScreen screens];
@@ -2165,8 +2252,15 @@ Rect2i DisplayServerMacOS::screen_get_usable_rect(int p_screen) const {
float DisplayServerMacOS::screen_get_refresh_rate(int p_screen) const {
_THREAD_SAFE_METHOD_
- if (p_screen == SCREEN_OF_MAIN_WINDOW) {
- p_screen = window_get_current_screen();
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
}
NSArray *screenArray = [NSScreen screens];
@@ -2328,8 +2422,14 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind
was_fullscreen = true;
}
+ Rect2i srect = screen_get_usable_rect(p_screen);
Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(wpos + screen_get_position(p_screen), p_window);
+ Size2i wsize = window_get_size(p_window);
+ wpos += srect.position;
+
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
+ window_set_position(wpos, p_window);
if (was_fullscreen) {
// Re-enter fullscreen mode.
@@ -2884,6 +2984,9 @@ void DisplayServerMacOS::window_set_flag(WindowFlags p_flag, bool p_enabled, Win
case WINDOW_FLAG_NO_FOCUS: {
wd.no_focus = p_enabled;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ wd.mpass = p_enabled;
+ } break;
case WINDOW_FLAG_POPUP: {
ERR_FAIL_COND_MSG(p_window == MAIN_WINDOW_ID, "Main window can't be popup.");
ERR_FAIL_COND_MSG([wd.window_object isVisible] && (wd.is_popup != p_enabled), "Popup flag can't changed while window is opened.");
@@ -2923,6 +3026,9 @@ bool DisplayServerMacOS::window_get_flag(WindowFlags p_flag, WindowID p_window)
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ return wd.mpass;
+ } break;
case WINDOW_FLAG_POPUP: {
return wd.is_popup;
} break;
@@ -3046,7 +3152,9 @@ ObjectID DisplayServerMacOS::window_get_attached_instance_id(WindowID p_window)
void DisplayServerMacOS::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
- gl_manager->window_make_current(p_window_id);
+ if (gl_manager) {
+ gl_manager->window_make_current(p_window_id);
+ }
#endif
}
@@ -3353,14 +3461,14 @@ String DisplayServerMacOS::keyboard_get_layout_name(int p_index) const {
}
Key DisplayServerMacOS::keyboard_get_keycode_from_physical(Key p_keycode) const {
- if (p_keycode == Key::PAUSE) {
+ if (p_keycode == Key::PAUSE || p_keycode == Key::NONE) {
return p_keycode;
}
Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
- unsigned int macos_keycode = KeyMappingMacOS::unmap_key((Key)keycode_no_mod);
- return (Key)(KeyMappingMacOS::remap_key(macos_keycode, 0) | modifiers);
+ unsigned int macos_keycode = KeyMappingMacOS::unmap_key(keycode_no_mod);
+ return (Key)(KeyMappingMacOS::remap_key(macos_keycode, 0, false) | modifiers);
}
void DisplayServerMacOS::process_events() {
@@ -3397,7 +3505,11 @@ void DisplayServerMacOS::process_events() {
for (KeyValue<WindowID, WindowData> &E : windows) {
WindowData &wd = E.value;
- if (wd.mpath.size() > 0) {
+ if (wd.mpass) {
+ if (![wd.window_object ignoresMouseEvents]) {
+ [wd.window_object setIgnoresMouseEvents:YES];
+ }
+ } else if (wd.mpath.size() > 0) {
update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
if (Geometry2D::is_point_in_polygon(wd.mouse_pos, wd.mpath)) {
if ([wd.window_object ignoresMouseEvents]) {
@@ -3497,8 +3609,8 @@ void DisplayServerMacOS::set_icon(const Ref<Image> &p_icon) {
[NSApp setApplicationIconImage:nsimg];
}
-DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerMacOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerMacOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
if (r_error != OK) {
if (p_rendering_driver == "vulkan") {
String executable_command;
@@ -3507,18 +3619,18 @@ DisplayServer *DisplayServerMacOS::create_func(const String &p_rendering_driver,
} else {
executable_command = vformat("open %s --args --rendering-driver opengl3", OS::get_singleton()->get_bundle_resource_dir().path_join("../..").simplify_path());
}
- OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
- "Please try updating your GPU driver or try using the OpenGL 3 driver.\n"
- "You can enable the OpenGL 3 driver by starting the engine from the\n"
- "command line with the command: '" +
- executable_command + "'.\n"
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
+ "If possible, consider updating your macOS version or using the OpenGL 3 driver.\n\n"
+ "You can enable the OpenGL 3 driver by starting the engine from the\n"
+ "command line with the command:\n'%s'",
+ executable_command),
+ "Unable to initialize Vulkan video driver");
} else {
- OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n"
- "Please try updating your GPU driver.\n"
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ "Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
+ "If possible, consider updating your macOS version.",
+ "Unable to initialize OpenGL video driver");
}
}
return ds;
@@ -3667,7 +3779,9 @@ bool DisplayServerMacOS::mouse_process_popups(bool p_close) {
return closed;
}
-DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ KeyMappingMacOS::initialize();
+
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
@@ -3773,12 +3887,14 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
}
#endif
- Point2i window_position(
- screen_get_position(0).x + (screen_get_size(0).width - p_resolution.width) / 2,
- screen_get_position(0).y + (screen_get_size(0).height - p_resolution.height) / 2);
-
+ Point2i window_position;
if (p_position != nullptr) {
window_position = *p_position;
+ } else {
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = SCREEN_PRIMARY;
+ }
+ window_position = screen_get_position(p_screen) + (screen_get_size(p_screen) - p_resolution) / 2;
}
WindowID main_window = _create_window(p_mode, p_vsync_mode, Rect2i(window_position, p_resolution));
diff --git a/platform/macos/export/codesign.cpp b/platform/macos/export/codesign.cpp
index c2bdf555d0..a1ec06b5f6 100644
--- a/platform/macos/export/codesign.cpp
+++ b/platform/macos/export/codesign.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* codesign.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* codesign.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "codesign.h"
diff --git a/platform/macos/export/codesign.h b/platform/macos/export/codesign.h
index 01e97bca81..3be15b4ac0 100644
--- a/platform/macos/export/codesign.h
+++ b/platform/macos/export/codesign.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* codesign.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* codesign.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_CODESIGN_H
#define MACOS_CODESIGN_H
diff --git a/platform/macos/export/export.cpp b/platform/macos/export/export.cpp
index 5f9cf22ccf..5a2850a6b7 100644
--- a/platform/macos/export/export.cpp
+++ b/platform/macos/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/macos/export/export.h b/platform/macos/export/export.h
index 260c691209..384dab826e 100644
--- a/platform/macos/export/export.h
+++ b/platform/macos/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_EXPORT_H
#define MACOS_EXPORT_H
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index 49c8c7758d..bb96308a75 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
@@ -38,20 +38,28 @@
#include "core/string/translation.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
+#include "platform/macos/logo_svg.gen.h"
+#include "platform/macos/run_icon_svg.gen.h"
-#include "modules/modules_enabled.gen.h" // For regex.
+#include "modules/modules_enabled.gen.h" // For svg and regex.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
void EditorExportPlatformMacOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
- if (p_preset->get("texture_format/s3tc")) {
+ r_features->push_back(p_preset->get("binary_format/architecture"));
+ String architecture = p_preset->get("binary_format/architecture");
+
+ if (architecture == "universal" || architecture == "x86_64") {
r_features->push_back("s3tc");
- }
- if (p_preset->get("texture_format/etc")) {
- r_features->push_back("etc");
- }
- if (p_preset->get("texture_format/etc2")) {
+ r_features->push_back("bptc");
+ } else if (architecture == "arm64") {
r_features->push_back("etc2");
+ r_features->push_back("astc");
+ } else {
+ ERR_PRINT("Invalid architecture");
}
- r_features->push_back(p_preset->get("binary_format/architecture"));
}
bool EditorExportPlatformMacOS::get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
@@ -204,9 +212,22 @@ void EditorExportPlatformMacOS::get_export_options(List<ExportOption> *r_options
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/removable_volumes_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use removable volumes"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::DICTIONARY, "privacy/removable_volumes_usage_description_localized", PROPERTY_HINT_LOCALIZABLE_STRING), Dictionary()));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
+ String run_script = "#!/usr/bin/env bash\n"
+ "unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"\n"
+ "open \"{temp_dir}/{exe_name}.app\" --args {cmd_args}";
+
+ String cleanup_script = "#!/usr/bin/env bash\n"
+ "kill $(pgrep -x -f \"{temp_dir}/{exe_name}.app/Contents/MacOS/{exe_name} {cmd_args}\")\n"
+ "rm -rf \"{temp_dir}\"";
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "ssh_remote_deploy/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/host"), "user@host_ip"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/port"), "22"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_ssh", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_scp", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/run_script", PROPERTY_HINT_MULTILINE_TEXT), run_script));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/cleanup_script", PROPERTY_HINT_MULTILINE_TEXT), cleanup_script));
}
void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source, Vector<uint8_t> &p_dest) {
@@ -993,7 +1014,7 @@ Error EditorExportPlatformMacOS::_create_dmg(const String &p_dmg_path, const Str
return OK;
}
-bool EditorExportPlatformMacOS::is_shbang(const String &p_path) const {
+bool EditorExportPlatformMacOS::is_shebang(const String &p_path) const {
Ref<FileAccess> fb = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(fb.is_null(), false, vformat("Can't open file: \"%s\".", p_path));
uint16_t magic = fb->get_16();
@@ -1001,7 +1022,7 @@ bool EditorExportPlatformMacOS::is_shbang(const String &p_path) const {
}
bool EditorExportPlatformMacOS::is_executable(const String &p_path) const {
- return MachO::is_macho(p_path) || LipO::is_lipo(p_path) || is_shbang(p_path);
+ return MachO::is_macho(p_path) || LipO::is_lipo(p_path) || is_shebang(p_path);
}
Error EditorExportPlatformMacOS::_export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path) {
@@ -1082,7 +1103,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
} else {
pkg_name = "Unnamed";
}
-
pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
String export_format;
@@ -1684,7 +1704,7 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
zlib_filefunc_def io_dst = zipio_create_io(&io_fa_dst);
zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
- _zip_folder_recursive(zip, tmp_base_path_name, "", pkg_name);
+ zip_folder_recursive(zip, tmp_base_path_name, "", pkg_name);
zipClose(zip, nullptr);
}
@@ -1723,119 +1743,6 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
return err;
}
-void EditorExportPlatformMacOS::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) {
- String dir = p_folder.is_empty() ? p_root_path : p_root_path.path_join(p_folder);
-
- Ref<DirAccess> da = DirAccess::open(dir);
- da->list_dir_begin();
- String f = da->get_next();
- while (!f.is_empty()) {
- if (f == "." || f == "..") {
- f = da->get_next();
- continue;
- }
- if (da->is_link(f)) {
- OS::DateTime dt = OS::get_singleton()->get_datetime();
-
- zip_fileinfo zipfi;
- zipfi.tmz_date.tm_year = dt.year;
- zipfi.tmz_date.tm_mon = dt.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_mday = dt.day;
- zipfi.tmz_date.tm_hour = dt.hour;
- zipfi.tmz_date.tm_min = dt.minute;
- zipfi.tmz_date.tm_sec = dt.second;
- zipfi.dosDate = 0;
- // 0120000: symbolic link type
- // 0000755: permissions rwxr-xr-x
- // 0000644: permissions rw-r--r--
- uint32_t _mode = 0120644;
- zipfi.external_fa = (_mode << 16L) | !(_mode & 0200);
- zipfi.internal_fa = 0;
-
- zipOpenNewFileInZip4(p_zip,
- p_folder.path_join(f).utf8().get_data(),
- &zipfi,
- nullptr,
- 0,
- nullptr,
- 0,
- nullptr,
- Z_DEFLATED,
- Z_DEFAULT_COMPRESSION,
- 0,
- -MAX_WBITS,
- DEF_MEM_LEVEL,
- Z_DEFAULT_STRATEGY,
- nullptr,
- 0,
- 0x0314, // "version made by", 0x03 - Unix, 0x14 - ZIP specification version 2.0, required to store Unix file permissions
- 0);
-
- String target = da->read_link(f);
- zipWriteInFileInZip(p_zip, target.utf8().get_data(), target.utf8().size());
- zipCloseFileInZip(p_zip);
- } else if (da->current_is_dir()) {
- _zip_folder_recursive(p_zip, p_root_path, p_folder.path_join(f), p_pkg_name);
- } else {
- OS::DateTime dt = OS::get_singleton()->get_datetime();
-
- zip_fileinfo zipfi;
- zipfi.tmz_date.tm_year = dt.year;
- zipfi.tmz_date.tm_mon = dt.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_mday = dt.day;
- zipfi.tmz_date.tm_hour = dt.hour;
- zipfi.tmz_date.tm_min = dt.minute;
- zipfi.tmz_date.tm_sec = dt.second;
- zipfi.dosDate = 0;
- // 0100000: regular file type
- // 0000755: permissions rwxr-xr-x
- // 0000644: permissions rw-r--r--
- uint32_t _mode = (is_executable(dir.path_join(f)) ? 0100755 : 0100644);
- zipfi.external_fa = (_mode << 16L) | !(_mode & 0200);
- zipfi.internal_fa = 0;
-
- zipOpenNewFileInZip4(p_zip,
- p_folder.path_join(f).utf8().get_data(),
- &zipfi,
- nullptr,
- 0,
- nullptr,
- 0,
- nullptr,
- Z_DEFLATED,
- Z_DEFAULT_COMPRESSION,
- 0,
- -MAX_WBITS,
- DEF_MEM_LEVEL,
- Z_DEFAULT_STRATEGY,
- nullptr,
- 0,
- 0x0314, // "version made by", 0x03 - Unix, 0x14 - ZIP specification version 2.0, required to store Unix file permissions
- 0);
-
- Ref<FileAccess> fa = FileAccess::open(dir.path_join(f), FileAccess::READ);
- if (fa.is_null()) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("ZIP Creation"), vformat(TTR("Could not open file to read from path \"%s\"."), dir.path_join(f)));
- return;
- }
- const int bufsize = 16384;
- uint8_t buf[bufsize];
-
- while (true) {
- uint64_t got = fa->get_buffer(buf, bufsize);
- if (got == 0) {
- break;
- }
- zipWriteInFileInZip(p_zip, buf, got);
- }
-
- zipCloseFileInZip(p_zip);
- }
- f = da->get_next();
- }
- da->list_dir_end();
-}
-
bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
@@ -1857,6 +1764,24 @@ bool EditorExportPlatformMacOS::has_valid_export_configuration(const Ref<EditorE
}
}
+ String architecture = p_preset->get("binary_format/architecture");
+
+ if (architecture == "universal" || architecture == "x86_64") {
+ const String bc_error = test_bc();
+ if (!bc_error.is_empty()) {
+ valid = false;
+ err += bc_error;
+ }
+ } else if (architecture == "arm64") {
+ const String etc_error = test_etc2();
+ if (!etc_error.is_empty()) {
+ valid = false;
+ err += etc_error;
+ }
+ } else {
+ ERR_PRINT("Invalid architecture");
+ }
+
// Look for export templates (official templates, check only is custom templates are not set).
if (!dvalid || !rvalid) {
dvalid = exists_export_template("macos.zip", &err);
@@ -1937,6 +1862,10 @@ bool EditorExportPlatformMacOS::has_valid_project_configuration(const Ref<Editor
}
}
}
+ if (notary_tool == 2 && p_preset->get("notarization/apple_team_id") == "") {
+ err += TTR("Notarization: Apple Team ID not specified.") + "\n";
+ valid = false;
+ }
} else if (notary_tool == 1) {
if (p_preset->get("notarization/api_uuid") == "") {
err += TTR("Notarization: App Store Connect issuer ID name not specified.") + "\n";
@@ -2008,9 +1937,242 @@ bool EditorExportPlatformMacOS::has_valid_project_configuration(const Ref<Editor
return valid;
}
-EditorExportPlatformMacOS::EditorExportPlatformMacOS() {
- logo = ImageTexture::create_from_image(memnew(Image(_macos_logo)));
+Ref<Texture2D> EditorExportPlatformMacOS::get_run_icon() const {
+ return run_icon;
+}
+
+bool EditorExportPlatformMacOS::poll_export() {
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
+ if (ep->is_runnable() && ep->get_platform() == this) {
+ preset = ep;
+ break;
+ }
+ }
+
+ int prev = menu_options;
+ menu_options = (preset.is_valid() && preset->get("ssh_remote_deploy/enabled").operator bool());
+ if (ssh_pid != 0 || !cleanup_commands.is_empty()) {
+ if (menu_options == 0) {
+ cleanup();
+ } else {
+ menu_options += 1;
+ }
+ }
+ return menu_options != prev;
+}
+
+Ref<ImageTexture> EditorExportPlatformMacOS::get_option_icon(int p_index) const {
+ return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
+}
+
+int EditorExportPlatformMacOS::get_options_count() const {
+ return menu_options;
+}
+
+String EditorExportPlatformMacOS::get_option_label(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall") : TTR("Run on remote macOS system");
+}
+
+String EditorExportPlatformMacOS::get_option_tooltip(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall running project from the remote system") : TTR("Run exported project on remote macOS system");
+}
+
+void EditorExportPlatformMacOS::cleanup() {
+ if (ssh_pid != 0 && OS::get_singleton()->is_process_running(ssh_pid)) {
+ print_line("Terminating connection...");
+ OS::get_singleton()->kill(ssh_pid);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ if (!cleanup_commands.is_empty()) {
+ print_line("Stopping and deleting previous version...");
+ for (const SSHCleanupCommand &cmd : cleanup_commands) {
+ if (cmd.wait) {
+ ssh_run_on_remote(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ } else {
+ ssh_run_on_remote_no_wait(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ }
+ }
+ }
+ ssh_pid = 0;
+ cleanup_commands.clear();
}
-EditorExportPlatformMacOS::~EditorExportPlatformMacOS() {
+Error EditorExportPlatformMacOS::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
+ cleanup();
+ if (p_device) { // Stop command, cleanup only.
+ return OK;
+ }
+
+ EditorProgress ep("run", TTR("Running..."), 5);
+
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("macos");
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create temp directory:") + "\n" + dest);
+ return err;
+ }
+ }
+
+ String pkg_name;
+ if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
+ pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ } else {
+ pkg_name = "Unnamed";
+ }
+ pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
+
+ String host = p_preset->get("ssh_remote_deploy/host").operator String();
+ String port = p_preset->get("ssh_remote_deploy/port").operator String();
+ if (port.is_empty()) {
+ port = "22";
+ }
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
+
+ const String basepath = dest.path_join("tmp_macos_export");
+
+#define CLEANUP_AND_RETURN(m_err) \
+ { \
+ if (da->file_exists(basepath + ".zip")) { \
+ da->remove(basepath + ".zip"); \
+ } \
+ if (da->file_exists(basepath + "_start.sh")) { \
+ da->remove(basepath + "_start.sh"); \
+ } \
+ if (da->file_exists(basepath + "_clean.sh")) { \
+ da->remove(basepath + "_clean.sh"); \
+ } \
+ return m_err; \
+ } \
+ ((void)0)
+
+ if (ep.step(TTR("Exporting project..."), 1)) {
+ return ERR_SKIP;
+ }
+ Error err = export_project(p_preset, true, basepath + ".zip", p_debug_flags);
+ if (err != OK) {
+ DirAccess::remove_file_or_error(basepath + ".zip");
+ return err;
+ }
+
+ String cmd_args;
+ {
+ Vector<String> cmd_args_list;
+ gen_debug_flags(cmd_args_list, p_debug_flags);
+ for (int i = 0; i < cmd_args_list.size(); i++) {
+ if (i != 0) {
+ cmd_args += " ";
+ }
+ cmd_args += cmd_args_list[i];
+ }
+ }
+
+ const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
+ int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
+
+ print_line("Creating temporary directory...");
+ ep.step(TTR("Creating temporary directory..."), 2);
+ String temp_dir;
+ err = ssh_run_on_remote(host, port, extra_args_ssh, "mktemp -d", &temp_dir);
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Uploading archive...");
+ ep.step(TTR("Uploading archive..."), 3);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + ".zip", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ {
+ String run_script = p_preset->get("ssh_remote_deploy/run_script");
+ run_script = run_script.replace("{temp_dir}", temp_dir);
+ run_script = run_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ run_script = run_script.replace("{exe_name}", pkg_name);
+ run_script = run_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_start.sh", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(run_script);
+ }
+
+ {
+ String clean_script = p_preset->get("ssh_remote_deploy/cleanup_script");
+ clean_script = clean_script.replace("{temp_dir}", temp_dir);
+ clean_script = clean_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ clean_script = clean_script.replace("{exe_name}", pkg_name);
+ clean_script = clean_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_clean.sh", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(clean_script);
+ }
+
+ print_line("Uploading scripts...");
+ ep.step(TTR("Uploading scripts..."), 4);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_start.sh", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_run_on_remote(host, port, extra_args_ssh, vformat("chmod +x \"%s/%s\"", temp_dir, basepath.get_file() + "_start.sh"));
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_clean.sh", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_run_on_remote(host, port, extra_args_ssh, vformat("chmod +x \"%s/%s\"", temp_dir, basepath.get_file() + "_clean.sh"));
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Starting project...");
+ ep.step(TTR("Starting project..."), 5);
+ err = ssh_run_on_remote_no_wait(host, port, extra_args_ssh, vformat("\"%s/%s\"", temp_dir, basepath.get_file() + "_start.sh"), &ssh_pid, (use_remote) ? dbg_port : -1);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ cleanup_commands.clear();
+ cleanup_commands.push_back(SSHCleanupCommand(host, port, extra_args_ssh, vformat("\"%s/%s\"", temp_dir, basepath.get_file() + "_clean.sh")));
+
+ print_line("Project started.");
+
+ CLEANUP_AND_RETURN(OK);
+#undef CLEANUP_AND_RETURN
+}
+
+EditorExportPlatformMacOS::EditorExportPlatformMacOS() {
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _macos_logo_svg, EDSCALE, upsample, false);
+ logo = ImageTexture::create_from_image(img);
+
+ img_loader.create_image_from_string(img, _macos_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
+
+ Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
+ if (theme.is_valid()) {
+ stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons"));
+ } else {
+ stop_icon.instantiate();
+ }
}
diff --git a/platform/macos/export/export_plugin.h b/platform/macos/export/export_plugin.h
index af7570c394..c10192949c 100644
--- a/platform/macos/export/export_plugin.h
+++ b/platform/macos/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_EXPORT_PLUGIN_H
#define MACOS_EXPORT_PLUGIN_H
@@ -36,12 +36,10 @@
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export.h"
-#include "platform/macos/logo.gen.h"
#include <sys/stat.h>
@@ -52,6 +50,30 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
Ref<ImageTexture> logo;
+ struct SSHCleanupCommand {
+ String host;
+ String port;
+ Vector<String> ssh_args;
+ String cmd_args;
+ bool wait = false;
+
+ SSHCleanupCommand(){};
+ SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
+ host = p_host;
+ port = p_port;
+ ssh_args = p_ssh_arg;
+ cmd_args = p_cmd_args;
+ wait = p_wait;
+ };
+ };
+
+ Ref<ImageTexture> run_icon;
+ Ref<ImageTexture> stop_icon;
+
+ Vector<SSHCleanupCommand> cleanup_commands;
+ OS::ProcessID ssh_pid = 0;
+ int menu_options = 0;
+
void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
void _make_icon(const Ref<EditorExportPreset> &p_preset, const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
@@ -65,14 +87,17 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
Ref<DirAccess> &dir_access, bool p_sign_enabled, const Ref<EditorExportPreset> &p_preset,
const String &p_ent_path);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
- void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
bool use_codesign() const { return true; }
#ifdef MACOS_ENABLED
- bool use_dmg() const { return true; }
+ bool use_dmg() const {
+ return true;
+ }
#else
- bool use_dmg() const { return false; }
+ bool use_dmg() const {
+ return false;
+ }
#endif
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const {
@@ -97,7 +122,7 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
return true;
}
- bool is_shbang(const String &p_path) const;
+ bool is_shebang(const String &p_path) const;
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
@@ -105,9 +130,15 @@ protected:
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
public:
- virtual String get_name() const override { return "macOS"; }
- virtual String get_os_name() const override { return "macOS"; }
- virtual Ref<Texture2D> get_logo() const override { return logo; }
+ virtual String get_name() const override {
+ return "macOS";
+ }
+ virtual String get_os_name() const override {
+ return "macOS";
+ }
+ virtual Ref<Texture2D> get_logo() const override {
+ return logo;
+ }
virtual bool is_executable(const String &p_path) const override;
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override {
@@ -133,8 +164,16 @@ public:
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override {
}
+ virtual Ref<Texture2D> get_run_icon() const override;
+ virtual bool poll_export() override;
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
+ virtual int get_options_count() const override;
+ virtual String get_option_label(int p_index) const override;
+ virtual String get_option_tooltip(int p_index) const override;
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
+ virtual void cleanup() override;
+
EditorExportPlatformMacOS();
- ~EditorExportPlatformMacOS();
};
#endif // MACOS_EXPORT_PLUGIN_H
diff --git a/platform/macos/export/lipo.cpp b/platform/macos/export/lipo.cpp
index 76d4eee418..15b369a8ed 100644
--- a/platform/macos/export/lipo.cpp
+++ b/platform/macos/export/lipo.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lipo.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lipo.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "lipo.h"
diff --git a/platform/macos/export/lipo.h b/platform/macos/export/lipo.h
index bd8b7f6f2c..6a54e47026 100644
--- a/platform/macos/export/lipo.h
+++ b/platform/macos/export/lipo.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lipo.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lipo.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_LIPO_H
#define MACOS_LIPO_H
diff --git a/platform/macos/export/macho.cpp b/platform/macos/export/macho.cpp
index 642d99e098..c7556c1964 100644
--- a/platform/macos/export/macho.cpp
+++ b/platform/macos/export/macho.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* macho.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* macho.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "macho.h"
diff --git a/platform/macos/export/macho.h b/platform/macos/export/macho.h
index 0c954e66b1..37975f0820 100644
--- a/platform/macos/export/macho.h
+++ b/platform/macos/export/macho.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* macho.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* macho.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_MACHO_H
#define MACOS_MACHO_H
diff --git a/platform/macos/export/plist.cpp b/platform/macos/export/plist.cpp
index 82ecd41d9c..f494c58fc9 100644
--- a/platform/macos/export/plist.cpp
+++ b/platform/macos/export/plist.cpp
@@ -1,35 +1,148 @@
-/*************************************************************************/
-/* plist.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* plist.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "plist.h"
+PList::PLNodeType PListNode::get_type() const {
+ return data_type;
+}
+
+Variant PListNode::get_value() const {
+ switch (data_type) {
+ case PList::PL_NODE_TYPE_NIL: {
+ return Variant();
+ } break;
+ case PList::PL_NODE_TYPE_STRING: {
+ return String::utf8(data_string.get_data());
+ } break;
+ case PList::PL_NODE_TYPE_ARRAY: {
+ Array arr;
+ for (const Ref<PListNode> &E : data_array) {
+ arr.push_back(E);
+ }
+ return arr;
+ } break;
+ case PList::PL_NODE_TYPE_DICT: {
+ Dictionary dict;
+ for (const KeyValue<String, Ref<PListNode>> &E : data_dict) {
+ dict[E.key] = E.value;
+ }
+ return dict;
+ } break;
+ case PList::PL_NODE_TYPE_BOOLEAN: {
+ return data_bool;
+ } break;
+ case PList::PL_NODE_TYPE_INTEGER: {
+ return data_int;
+ } break;
+ case PList::PL_NODE_TYPE_REAL: {
+ return data_real;
+ } break;
+ case PList::PL_NODE_TYPE_DATA: {
+ int strlen = data_string.length();
+
+ size_t arr_len = 0;
+ Vector<uint8_t> buf;
+ {
+ buf.resize(strlen / 4 * 3 + 1);
+ uint8_t *w = buf.ptrw();
+
+ ERR_FAIL_COND_V(CryptoCore::b64_decode(&w[0], buf.size(), &arr_len, (unsigned char *)data_string.get_data(), strlen) != OK, Vector<uint8_t>());
+ }
+ buf.resize(arr_len);
+ return buf;
+ } break;
+ case PList::PL_NODE_TYPE_DATE: {
+ return String(data_string.get_data());
+ } break;
+ }
+ return Variant();
+}
+
+Ref<PListNode> PListNode::new_node(const Variant &p_value) {
+ Ref<PListNode> node;
+ node.instantiate();
+
+ switch (p_value.get_type()) {
+ case Variant::NIL: {
+ node->data_type = PList::PL_NODE_TYPE_NIL;
+ } break;
+ case Variant::BOOL: {
+ node->data_type = PList::PL_NODE_TYPE_BOOLEAN;
+ node->data_bool = p_value;
+ } break;
+ case Variant::INT: {
+ node->data_type = PList::PL_NODE_TYPE_INTEGER;
+ node->data_int = p_value;
+ } break;
+ case Variant::FLOAT: {
+ node->data_type = PList::PL_NODE_TYPE_REAL;
+ node->data_real = p_value;
+ } break;
+ case Variant::STRING_NAME:
+ case Variant::STRING: {
+ node->data_type = PList::PL_NODE_TYPE_STRING;
+ node->data_string = p_value.operator String().utf8();
+ } break;
+ case Variant::DICTIONARY: {
+ node->data_type = PList::PL_NODE_TYPE_DICT;
+ Dictionary dict = p_value;
+ const Variant *next = dict.next(nullptr);
+ while (next) {
+ Ref<PListNode> sub_node = dict[*next];
+ ERR_FAIL_COND_V_MSG(sub_node.is_null(), Ref<PListNode>(), "Invalid dictionary element, should be PListNode.");
+ node->data_dict[*next] = sub_node;
+ next = dict.next(next);
+ }
+ } break;
+ case Variant::ARRAY: {
+ node->data_type = PList::PL_NODE_TYPE_ARRAY;
+ Array ar = p_value;
+ for (int i = 0; i < ar.size(); i++) {
+ Ref<PListNode> sub_node = ar[i];
+ ERR_FAIL_COND_V_MSG(sub_node.is_null(), Ref<PListNode>(), "Invalid array element, should be PListNode.");
+ node->data_array.push_back(sub_node);
+ }
+ } break;
+ case Variant::PACKED_BYTE_ARRAY: {
+ node->data_type = PList::PL_NODE_TYPE_DATA;
+ PackedByteArray buf = p_value;
+ node->data_string = CryptoCore::b64_encode_str(buf.ptr(), buf.size()).utf8();
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(Ref<PListNode>(), "Unsupported data type.");
+ } break;
+ }
+ return node;
+}
+
Ref<PListNode> PListNode::new_array() {
Ref<PListNode> node = memnew(PListNode());
ERR_FAIL_COND_V(node.is_null(), Ref<PListNode>());
@@ -65,6 +178,7 @@ Ref<PListNode> PListNode::new_date(const String &p_string) {
ERR_FAIL_COND_V(node.is_null(), Ref<PListNode>());
node->data_type = PList::PLNodeType::PL_NODE_TYPE_DATE;
node->data_string = p_string.utf8();
+ node->data_real = (double)Time::get_singleton()->get_unix_time_from_datetime_string(p_string) - 978307200.0;
return node;
}
@@ -76,7 +190,7 @@ Ref<PListNode> PListNode::new_bool(bool p_bool) {
return node;
}
-Ref<PListNode> PListNode::new_int(int32_t p_int) {
+Ref<PListNode> PListNode::new_int(int64_t p_int) {
Ref<PListNode> node = memnew(PListNode());
ERR_FAIL_COND_V(node.is_null(), Ref<PListNode>());
node->data_type = PList::PLNodeType::PL_NODE_TYPE_INTEGER;
@@ -84,7 +198,7 @@ Ref<PListNode> PListNode::new_int(int32_t p_int) {
return node;
}
-Ref<PListNode> PListNode::new_real(float p_real) {
+Ref<PListNode> PListNode::new_real(double p_real) {
Ref<PListNode> node = memnew(PListNode());
ERR_FAIL_COND_V(node.is_null(), Ref<PListNode>());
node->data_type = PList::PLNodeType::PL_NODE_TYPE_REAL;
@@ -337,6 +451,168 @@ PList::PList(const String &p_string) {
load_string(p_string);
}
+uint64_t PList::read_bplist_var_size_int(Ref<FileAccess> p_file, uint8_t p_size) {
+ uint64_t pos = p_file->get_position();
+ uint64_t ret = 0;
+ switch (p_size) {
+ case 1: {
+ ret = p_file->get_8();
+ } break;
+ case 2: {
+ ret = BSWAP16(p_file->get_16());
+ } break;
+ case 3: {
+ ret = BSWAP32(p_file->get_32() & 0x00FFFFFF);
+ } break;
+ case 4: {
+ ret = BSWAP32(p_file->get_32());
+ } break;
+ case 5: {
+ ret = BSWAP64(p_file->get_64() & 0x000000FFFFFFFFFF);
+ } break;
+ case 6: {
+ ret = BSWAP64(p_file->get_64() & 0x0000FFFFFFFFFFFF);
+ } break;
+ case 7: {
+ ret = BSWAP64(p_file->get_64() & 0x00FFFFFFFFFFFFFF);
+ } break;
+ case 8: {
+ ret = BSWAP64(p_file->get_64());
+ } break;
+ default: {
+ ret = 0;
+ }
+ }
+ p_file->seek(pos + p_size);
+
+ return ret;
+}
+
+Ref<PListNode> PList::read_bplist_obj(Ref<FileAccess> p_file, uint64_t p_offset_idx) {
+ Ref<PListNode> node;
+ node.instantiate();
+
+ uint64_t ot_off = trailer.offset_table_start + p_offset_idx * trailer.offset_size;
+ p_file->seek(ot_off);
+ uint64_t marker_off = read_bplist_var_size_int(p_file, trailer.offset_size);
+ ERR_FAIL_COND_V_MSG(marker_off == 0, Ref<PListNode>(), "Invalid marker size.");
+
+ p_file->seek(marker_off);
+ uint8_t marker = p_file->get_8();
+ uint8_t marker_type = marker & 0xF0;
+ uint64_t marker_size = marker & 0x0F;
+
+ switch (marker_type) {
+ case 0x00: {
+ if (marker_size == 0x00) {
+ node->data_type = PL_NODE_TYPE_NIL;
+ } else if (marker_size == 0x08) {
+ node->data_type = PL_NODE_TYPE_BOOLEAN;
+ node->data_bool = false;
+ } else if (marker_size == 0x09) {
+ node->data_type = PL_NODE_TYPE_BOOLEAN;
+ node->data_bool = true;
+ } else {
+ ERR_FAIL_V_MSG(Ref<PListNode>(), "Invalid nil/bool marker value.");
+ }
+ } break;
+ case 0x10: {
+ node->data_type = PL_NODE_TYPE_INTEGER;
+ node->data_int = static_cast<int64_t>(read_bplist_var_size_int(p_file, pow(2, marker_size)));
+ } break;
+ case 0x20: {
+ node->data_type = PL_NODE_TYPE_REAL;
+ node->data_int = static_cast<int64_t>(read_bplist_var_size_int(p_file, pow(2, marker_size)));
+ } break;
+ case 0x30: {
+ node->data_type = PL_NODE_TYPE_DATE;
+ node->data_int = BSWAP64(p_file->get_64());
+ node->data_string = Time::get_singleton()->get_datetime_string_from_unix_time(node->data_real + 978307200.0).utf8();
+ } break;
+ case 0x40: {
+ if (marker_size == 0x0F) {
+ uint8_t ext = p_file->get_8() & 0xF;
+ marker_size = read_bplist_var_size_int(p_file, pow(2, ext));
+ }
+ node->data_type = PL_NODE_TYPE_DATA;
+ PackedByteArray buf;
+ buf.resize(marker_size + 1);
+ p_file->get_buffer(reinterpret_cast<uint8_t *>(buf.ptrw()), marker_size);
+ node->data_string = CryptoCore::b64_encode_str(buf.ptr(), buf.size()).utf8();
+ } break;
+ case 0x50: {
+ if (marker_size == 0x0F) {
+ uint8_t ext = p_file->get_8() & 0xF;
+ marker_size = read_bplist_var_size_int(p_file, pow(2, ext));
+ }
+ node->data_type = PL_NODE_TYPE_STRING;
+ node->data_string.resize(marker_size + 1);
+ p_file->get_buffer(reinterpret_cast<uint8_t *>(node->data_string.ptrw()), marker_size);
+ } break;
+ case 0x60: {
+ if (marker_size == 0x0F) {
+ uint8_t ext = p_file->get_8() & 0xF;
+ marker_size = read_bplist_var_size_int(p_file, pow(2, ext));
+ }
+ Char16String cs16;
+ cs16.resize(marker_size + 1);
+ for (uint64_t i = 0; i < marker_size; i++) {
+ cs16[i] = BSWAP16(p_file->get_16());
+ }
+ node->data_type = PL_NODE_TYPE_STRING;
+ node->data_string = String::utf16(cs16.ptr(), cs16.length()).utf8();
+ } break;
+ case 0x80: {
+ node->data_type = PL_NODE_TYPE_INTEGER;
+ node->data_int = static_cast<int64_t>(read_bplist_var_size_int(p_file, marker_size + 1));
+ } break;
+ case 0xA0:
+ case 0xC0: {
+ if (marker_size == 0x0F) {
+ uint8_t ext = p_file->get_8() & 0xF;
+ marker_size = read_bplist_var_size_int(p_file, pow(2, ext));
+ }
+ uint64_t pos = p_file->get_position();
+
+ node->data_type = PL_NODE_TYPE_ARRAY;
+ for (uint64_t i = 0; i < marker_size; i++) {
+ p_file->seek(pos + trailer.ref_size * i);
+ uint64_t ref = read_bplist_var_size_int(p_file, trailer.ref_size);
+
+ Ref<PListNode> element = read_bplist_obj(p_file, ref);
+ ERR_FAIL_COND_V(element.is_null(), Ref<PListNode>());
+ node->data_array.push_back(element);
+ }
+ } break;
+ case 0xD0: {
+ if (marker_size == 0x0F) {
+ uint8_t ext = p_file->get_8() & 0xF;
+ marker_size = read_bplist_var_size_int(p_file, pow(2, ext));
+ }
+ uint64_t pos = p_file->get_position();
+
+ node->data_type = PL_NODE_TYPE_DICT;
+ for (uint64_t i = 0; i < marker_size; i++) {
+ p_file->seek(pos + trailer.ref_size * i);
+ uint64_t key_ref = read_bplist_var_size_int(p_file, trailer.ref_size);
+
+ p_file->seek(pos + trailer.ref_size * (i + marker_size));
+ uint64_t obj_ref = read_bplist_var_size_int(p_file, trailer.ref_size);
+
+ Ref<PListNode> element_key = read_bplist_obj(p_file, key_ref);
+ ERR_FAIL_COND_V(element_key.is_null() || element_key->data_type != PL_NODE_TYPE_STRING, Ref<PListNode>());
+ Ref<PListNode> element = read_bplist_obj(p_file, obj_ref);
+ ERR_FAIL_COND_V(element.is_null(), Ref<PListNode>());
+ node->data_dict[String::utf8(element_key->data_string.ptr(), element_key->data_string.length())] = element;
+ }
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(Ref<PListNode>(), "Invalid marker type.");
+ }
+ }
+ return node;
+}
+
bool PList::load_file(const String &p_filename) {
root = Ref<PListNode>();
@@ -349,7 +625,15 @@ bool PList::load_file(const String &p_filename) {
fb->get_buffer(magic, 8);
if (String((const char *)magic, 8) == "bplist00") {
- ERR_FAIL_V_MSG(false, "PList: Binary property lists are not supported.");
+ fb->seek_end(-26);
+ trailer.offset_size = fb->get_8();
+ trailer.ref_size = fb->get_8();
+ trailer.object_num = BSWAP64(fb->get_64());
+ trailer.root_offset_idx = BSWAP64(fb->get_64());
+ trailer.offset_table_start = BSWAP64(fb->get_64());
+ root = read_bplist_obj(fb, trailer.root_offset_idx);
+
+ return root.is_valid();
} else {
// Load text plist.
Error err;
diff --git a/platform/macos/export/plist.h b/platform/macos/export/plist.h
index 97331a3629..28b02e4eb7 100644
--- a/platform/macos/export/plist.h
+++ b/platform/macos/export/plist.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* plist.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* plist.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_PLIST_H
#define MACOS_PLIST_H
@@ -35,6 +35,7 @@
#include "core/crypto/crypto_core.h"
#include "core/io/file_access.h"
+#include "core/os/time.h"
class PListNode;
@@ -55,8 +56,20 @@ public:
};
private:
+ struct PListTrailer {
+ uint8_t offset_size;
+ uint8_t ref_size;
+ uint64_t object_num;
+ uint64_t root_offset_idx;
+ uint64_t offset_table_start;
+ };
+
+ PListTrailer trailer;
Ref<PListNode> root;
+ uint64_t read_bplist_var_size_int(Ref<FileAccess> p_file, uint8_t p_size);
+ Ref<PListNode> read_bplist_obj(Ref<FileAccess> p_file, uint64_t p_offset_idx);
+
public:
PList();
PList(const String &p_string);
@@ -82,19 +95,23 @@ public:
Vector<Ref<PListNode>> data_array;
HashMap<String, Ref<PListNode>> data_dict;
union {
- int32_t data_int;
+ int64_t data_int;
bool data_bool;
- float data_real;
+ double data_real;
};
+ PList::PLNodeType get_type() const;
+ Variant get_value() const;
+
+ static Ref<PListNode> new_node(const Variant &p_value);
static Ref<PListNode> new_array();
static Ref<PListNode> new_dict();
static Ref<PListNode> new_string(const String &p_string);
static Ref<PListNode> new_data(const String &p_string);
static Ref<PListNode> new_date(const String &p_string);
static Ref<PListNode> new_bool(bool p_bool);
- static Ref<PListNode> new_int(int32_t p_int);
- static Ref<PListNode> new_real(float p_real);
+ static Ref<PListNode> new_int(int64_t p_int);
+ static Ref<PListNode> new_real(double p_real);
bool push_subnode(const Ref<PListNode> &p_node, const String &p_key = "");
diff --git a/platform/macos/gl_manager_macos_legacy.h b/platform/macos/gl_manager_macos_legacy.h
index d7ad5b1197..c33b803d81 100644
--- a/platform/macos/gl_manager_macos_legacy.h
+++ b/platform/macos/gl_manager_macos_legacy.h
@@ -1,38 +1,41 @@
-/*************************************************************************/
-/* gl_manager_macos_legacy.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_macos_legacy.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GL_MANAGER_MACOS_LEGACY_H
#define GL_MANAGER_MACOS_LEGACY_H
#if defined(MACOS_ENABLED) && defined(GLES3_ENABLED)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
+
#include "core/error/error_list.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
@@ -95,6 +98,8 @@ public:
~GLManager_MacOS();
};
+#pragma clang diagnostic push
+
#endif // MACOS_ENABLED && GLES3_ENABLED
#endif // GL_MANAGER_MACOS_LEGACY_H
diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm
index ea5c36da6c..65e978bfe6 100644
--- a/platform/macos/gl_manager_macos_legacy.mm
+++ b/platform/macos/gl_manager_macos_legacy.mm
@@ -1,38 +1,41 @@
-/*************************************************************************/
-/* gl_manager_macos_legacy.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_macos_legacy.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gl_manager_macos_legacy.h"
#ifdef MACOS_ENABLED
#ifdef GLES3_ENABLED
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
+
#include <stdio.h>
#include <stdlib.h>
@@ -232,5 +235,7 @@ GLManager_MacOS::~GLManager_MacOS() {
release_current();
}
+#pragma clang diagnostic pop
+
#endif // GLES3_ENABLED
#endif // MACOS_ENABLED
diff --git a/platform/macos/godot_application.h b/platform/macos/godot_application.h
index 8d48a659f3..8749c8fbb0 100644
--- a/platform/macos/godot_application.h
+++ b/platform/macos/godot_application.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_application.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_application.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_APPLICATION_H
#define GODOT_APPLICATION_H
@@ -35,6 +35,7 @@
#import <AppKit/AppKit.h>
#import <Foundation/Foundation.h>
+#import <IOKit/hidsystem/ev_keymap.h>
@interface GodotApplication : NSApplication
@end
diff --git a/platform/macos/godot_application.mm b/platform/macos/godot_application.mm
index 3f71c77fd1..e3a744caa2 100644
--- a/platform/macos/godot_application.mm
+++ b/platform/macos/godot_application.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_application.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_application.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_application.h"
@@ -34,7 +34,81 @@
@implementation GodotApplication
+- (void)mediaKeyEvent:(int)key state:(BOOL)state repeat:(BOOL)repeat {
+ Key keycode = Key::NONE;
+ switch (key) {
+ case NX_KEYTYPE_SOUND_UP: {
+ keycode = Key::VOLUMEUP;
+ } break;
+ case NX_KEYTYPE_SOUND_DOWN: {
+ keycode = Key::VOLUMEUP;
+ } break;
+ //NX_KEYTYPE_BRIGHTNESS_UP
+ //NX_KEYTYPE_BRIGHTNESS_DOWN
+ case NX_KEYTYPE_CAPS_LOCK: {
+ keycode = Key::CAPSLOCK;
+ } break;
+ case NX_KEYTYPE_HELP: {
+ keycode = Key::HELP;
+ } break;
+ case NX_POWER_KEY: {
+ keycode = Key::STANDBY;
+ } break;
+ case NX_KEYTYPE_MUTE: {
+ keycode = Key::VOLUMEMUTE;
+ } break;
+ //NX_KEYTYPE_CONTRAST_UP
+ //NX_KEYTYPE_CONTRAST_DOWN
+ //NX_KEYTYPE_LAUNCH_PANEL
+ //NX_KEYTYPE_EJECT
+ //NX_KEYTYPE_VIDMIRROR
+ //NX_KEYTYPE_FAST
+ //NX_KEYTYPE_REWIND
+ //NX_KEYTYPE_ILLUMINATION_UP
+ //NX_KEYTYPE_ILLUMINATION_DOWN
+ //NX_KEYTYPE_ILLUMINATION_TOGGLE
+ case NX_KEYTYPE_PLAY: {
+ keycode = Key::MEDIAPLAY;
+ } break;
+ case NX_KEYTYPE_NEXT: {
+ keycode = Key::MEDIANEXT;
+ } break;
+ case NX_KEYTYPE_PREVIOUS: {
+ keycode = Key::MEDIAPREVIOUS;
+ } break;
+ default: {
+ keycode = Key::NONE;
+ } break;
+ }
+
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (ds && keycode != Key::NONE) {
+ DisplayServerMacOS::KeyEvent ke;
+
+ ke.window_id = ds->_get_focused_window_or_popup();
+ ke.macos_state = 0;
+ ke.pressed = state;
+ ke.echo = repeat;
+ ke.keycode = keycode;
+ ke.physical_keycode = keycode;
+ ke.key_label = keycode;
+ ke.unicode = 0;
+ ke.raw = true;
+
+ ds->push_to_key_event_buffer(ke);
+ }
+}
+
- (void)sendEvent:(NSEvent *)event {
+ if ([event type] == NSSystemDefined && [event subtype] == 8) {
+ int keyCode = (([event data1] & 0xFFFF0000) >> 16);
+ int keyFlags = ([event data1] & 0x0000FFFF);
+ int keyState = (((keyFlags & 0xFF00) >> 8)) == 0xA;
+ int keyRepeat = (keyFlags & 0x1);
+
+ [self mediaKeyEvent:keyCode state:keyState repeat:keyRepeat];
+ }
+
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {
diff --git a/platform/macos/godot_application_delegate.h b/platform/macos/godot_application_delegate.h
index f5b67b580f..2426fb0b1c 100644
--- a/platform/macos/godot_application_delegate.h
+++ b/platform/macos/godot_application_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_application_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_application_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_APPLICATION_DELEGATE_H
#define GODOT_APPLICATION_DELEGATE_H
diff --git a/platform/macos/godot_application_delegate.mm b/platform/macos/godot_application_delegate.mm
index f1168c685a..a1925195b8 100644
--- a/platform/macos/godot_application_delegate.mm
+++ b/platform/macos/godot_application_delegate.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_application_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_application_delegate.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_application_delegate.h"
diff --git a/platform/macos/godot_button_view.h b/platform/macos/godot_button_view.h
index ef1d5fe412..cbf13f7e5e 100644
--- a/platform/macos/godot_button_view.h
+++ b/platform/macos/godot_button_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_button_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_button_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_BUTTON_VIEW_H
#define GODOT_BUTTON_VIEW_H
diff --git a/platform/macos/godot_button_view.mm b/platform/macos/godot_button_view.mm
index 7d380cbe11..db4be0441d 100644
--- a/platform/macos/godot_button_view.mm
+++ b/platform/macos/godot_button_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_button_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_button_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_button_view.h"
diff --git a/platform/macos/godot_content_view.h b/platform/macos/godot_content_view.h
index a6318ab903..0d18ac742a 100644
--- a/platform/macos/godot_content_view.h
+++ b/platform/macos/godot_content_view.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_content_view.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_content_view.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_CONTENT_VIEW_H
#define GODOT_CONTENT_VIEW_H
@@ -53,6 +53,9 @@
@end
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wdeprecated-declarations" // OpenGL is deprecated in macOS 10.14
+
@interface GodotContentView : RootView <NSTextInputClient> {
DisplayServer::WindowID window_id;
NSTrackingArea *tracking_area;
@@ -61,16 +64,19 @@
bool mouse_down_control;
bool ignore_momentum_scroll;
bool last_pen_inverted;
+ bool ime_suppress_next_keyup;
id layer_delegate;
}
- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
-- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed;
- (void)setWindowID:(DisplayServer::WindowID)wid;
- (void)updateLayerDelegate;
- (void)cancelComposition;
@end
+#pragma clang diagnostic pop
+
#endif // GODOT_CONTENT_VIEW_H
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index cb70a5db86..485f80a22e 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_content_view.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_content_view.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_content_view.h"
@@ -65,16 +65,28 @@
if (ds && ds->has_window(window_id)) {
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
NSRect frameRect = [wd.window_object frame];
- bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
- bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
- if (left && top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
- } else if (left && !top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
- } else if (!left && top) {
- self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ if (wd.fs_transition || wd.initial_size) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementScaleAxesIndependently;
+ wd.initial_size = false;
} else {
- self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
+ bool bottom = (wd.last_frame_rect.origin.y != frameRect.origin.y);
+ bool right = (wd.last_frame_rect.origin.x + wd.last_frame_rect.size.width != frameRect.origin.x + frameRect.size.width);
+ bool top = (wd.last_frame_rect.origin.y + wd.last_frame_rect.size.height != frameRect.origin.y + frameRect.size.height);
+
+ if (left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
+ } else if (left && bottom) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
+ } else if (left) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementRight;
+ } else if (right && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ } else if (right && bottom) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ } else if (right) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementLeft;
+ }
}
wd.last_frame_rect = frameRect;
}
@@ -173,6 +185,7 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
if (wd.im_active) {
ime_input_event_in_progress = true;
+ ds->pop_last_key_event();
ds->update_im_text(Point2i(selectedRange.location, selectedRange.length), String::utf8([[marked_text mutableString] UTF8String]));
}
}
@@ -182,6 +195,9 @@
}
- (void)unmarkText {
+ if (ime_input_event_in_progress) {
+ ime_suppress_next_keyup = true;
+ }
ime_input_event_in_progress = false;
[[marked_text mutableString] setString:@""];
@@ -233,8 +249,6 @@
}
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange {
- NSEvent *event = [NSApp currentEvent];
-
NSString *characters;
if ([aString isKindOfClass:[NSAttributedString class]]) {
characters = [aString string];
@@ -272,13 +286,14 @@
DisplayServerMacOS::KeyEvent ke;
ke.window_id = window_id;
- ke.macos_state = [event modifierFlags];
+ ke.macos_state = 0;
ke.pressed = true;
ke.echo = false;
ke.raw = false; // IME input event.
ke.keycode = Key::NONE;
ke.physical_keycode = Key::NONE;
- ke.unicode = codepoint;
+ ke.key_label = Key::NONE;
+ ke.unicode = fix_unicode(codepoint);
ds->push_to_key_event_buffer(ke);
}
@@ -359,19 +374,21 @@
ds->cursor_update_shape();
}
-- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed {
+- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index pressed:(bool)pressed {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton last_button_state = ds->mouse_get_button_state();
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
+
+ MouseButtonMask mask = mouse_button_to_mask(index);
if (pressed) {
- last_button_state |= mask;
+ last_button_state.set_flag(mask);
} else {
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
}
ds->mouse_set_button_state(last_button_state);
@@ -395,10 +412,10 @@
- (void)mouseDown:(NSEvent *)event {
if (([event modifierFlags] & NSEventModifierFlagControl)) {
mouse_down_control = true;
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
} else {
mouse_down_control = false;
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:true];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:true];
}
}
@@ -408,9 +425,9 @@
- (void)mouseUp:(NSEvent *)event {
if (mouse_down_control) {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
} else {
- [self processMouseEvent:event index:MouseButton::LEFT mask:MouseButton::MASK_LEFT pressed:false];
+ [self processMouseEvent:event index:MouseButton::LEFT pressed:false];
}
}
@@ -440,7 +457,7 @@
NSEventSubtype subtype = [event subtype];
if (subtype == NSEventSubtypeTabletPoint) {
const NSPoint p = [event tilt];
- mm->set_tilt(Vector2(p.x, p.y));
+ mm->set_tilt(Vector2(p.x, -p.y));
mm->set_pen_inverted(last_pen_inverted);
} else if (subtype == NSEventSubtypeTabletProximity) {
// Check if using the eraser end of pen only on proximity event.
@@ -457,7 +474,7 @@
}
- (void)rightMouseDown:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:true];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:true];
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -465,16 +482,16 @@
}
- (void)rightMouseUp:(NSEvent *)event {
- [self processMouseEvent:event index:MouseButton::RIGHT mask:MouseButton::MASK_RIGHT pressed:false];
+ [self processMouseEvent:event index:MouseButton::RIGHT pressed:false];
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:true];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:true];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:true];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:true];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:true];
} else {
return;
}
@@ -486,11 +503,11 @@
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- [self processMouseEvent:event index:MouseButton::MIDDLE mask:MouseButton::MASK_MIDDLE pressed:false];
+ [self processMouseEvent:event index:MouseButton::MIDDLE pressed:false];
} else if ((int)[event buttonNumber] == 3) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 mask:MouseButton::MASK_XBUTTON1 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON1 pressed:false];
} else if ((int)[event buttonNumber] == 4) {
- [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 mask:MouseButton::MASK_XBUTTON2 pressed:false];
+ [self processMouseEvent:event index:MouseButton::MB_XBUTTON2 pressed:false];
} else {
return;
}
@@ -570,7 +587,7 @@
NSString *characters = [event characters];
NSUInteger length = [characters length];
- if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]))) {
+ if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], true))) {
// Fallback unicode character handler used if IME is not active.
Char16String text;
text.resize([characters length] + 1);
@@ -588,10 +605,11 @@
ke.macos_state = [event modifierFlags];
ke.pressed = true;
ke.echo = [event isARepeat];
- ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]);
+ ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], false);
ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
+ ke.key_label = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], true);
+ ke.unicode = fix_unicode(codepoint);
ke.raw = true;
- ke.unicode = codepoint;
ds->push_to_key_event_buffer(ke);
}
@@ -602,10 +620,11 @@
ke.macos_state = [event modifierFlags];
ke.pressed = true;
ke.echo = [event isARepeat];
- ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]);
+ ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], false);
ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
- ke.raw = false;
+ ke.key_label = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], true);
ke.unicode = 0;
+ ke.raw = false;
ds->push_to_key_event_buffer(ke);
}
@@ -624,56 +643,54 @@
}
ignore_momentum_scroll = true;
- // Ignore all input if IME input is in progress
- if (!ime_input_event_in_progress) {
- DisplayServerMacOS::KeyEvent ke;
+ DisplayServerMacOS::KeyEvent ke;
- ke.window_id = window_id;
- ke.echo = false;
- ke.raw = true;
+ ke.window_id = window_id;
+ ke.echo = false;
+ ke.raw = true;
- int key = [event keyCode];
- int mod = [event modifierFlags];
+ int key = [event keyCode];
+ int mod = [event modifierFlags];
- if (key == 0x36 || key == 0x37) {
- if (mod & NSEventModifierFlagCommand) {
- mod &= ~NSEventModifierFlagCommand;
- ke.pressed = true;
- } else {
- ke.pressed = false;
- }
- } else if (key == 0x38 || key == 0x3c) {
- if (mod & NSEventModifierFlagShift) {
- mod &= ~NSEventModifierFlagShift;
- ke.pressed = true;
- } else {
- ke.pressed = false;
- }
- } else if (key == 0x3a || key == 0x3d) {
- if (mod & NSEventModifierFlagOption) {
- mod &= ~NSEventModifierFlagOption;
- ke.pressed = true;
- } else {
- ke.pressed = false;
- }
- } else if (key == 0x3b || key == 0x3e) {
- if (mod & NSEventModifierFlagControl) {
- mod &= ~NSEventModifierFlagControl;
- ke.pressed = true;
- } else {
- ke.pressed = false;
- }
+ if (key == 0x36 || key == 0x37) {
+ if (mod & NSEventModifierFlagCommand) {
+ mod &= ~NSEventModifierFlagCommand;
+ ke.pressed = true;
} else {
- return;
+ ke.pressed = false;
+ }
+ } else if (key == 0x38 || key == 0x3c) {
+ if (mod & NSEventModifierFlagShift) {
+ mod &= ~NSEventModifierFlagShift;
+ ke.pressed = true;
+ } else {
+ ke.pressed = false;
}
+ } else if (key == 0x3a || key == 0x3d) {
+ if (mod & NSEventModifierFlagOption) {
+ mod &= ~NSEventModifierFlagOption;
+ ke.pressed = true;
+ } else {
+ ke.pressed = false;
+ }
+ } else if (key == 0x3b || key == 0x3e) {
+ if (mod & NSEventModifierFlagControl) {
+ mod &= ~NSEventModifierFlagControl;
+ ke.pressed = true;
+ } else {
+ ke.pressed = false;
+ }
+ } else {
+ return;
+ }
- ke.macos_state = mod;
- ke.keycode = KeyMappingMacOS::remap_key(key, mod);
- ke.physical_keycode = KeyMappingMacOS::translate_key(key);
- ke.unicode = 0;
+ ke.macos_state = mod;
+ ke.keycode = KeyMappingMacOS::remap_key(key, mod, false);
+ ke.physical_keycode = KeyMappingMacOS::translate_key(key);
+ ke.key_label = KeyMappingMacOS::remap_key(key, mod, true);
+ ke.unicode = 0;
- ds->push_to_key_event_buffer(ke);
- }
+ ds->push_to_key_event_buffer(ke);
}
- (void)keyUp:(NSEvent *)event {
@@ -682,51 +699,26 @@
return;
}
- DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
-
// Ignore all input if IME input is in progress.
- if (!ime_input_event_in_progress) {
- NSString *characters = [event characters];
- NSUInteger length = [characters length];
-
- // Fallback unicode character handler used if IME is not active.
- if (!wd.im_active && length > 0 && keycode_has_unicode(KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]))) {
- Char16String text;
- text.resize([characters length] + 1);
- [characters getCharacters:(unichar *)text.ptrw() range:NSMakeRange(0, [characters length])];
-
- String u32text;
- u32text.parse_utf16(text.ptr(), text.length());
-
- for (int i = 0; i < u32text.length(); i++) {
- const char32_t codepoint = u32text[i];
- DisplayServerMacOS::KeyEvent ke;
-
- ke.window_id = window_id;
- ke.macos_state = [event modifierFlags];
- ke.pressed = false;
- ke.echo = [event isARepeat];
- ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]);
- ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
- ke.raw = true;
- ke.unicode = codepoint;
+ if (ime_suppress_next_keyup) {
+ ime_suppress_next_keyup = false;
+ return;
+ }
- ds->push_to_key_event_buffer(ke);
- }
- } else {
- DisplayServerMacOS::KeyEvent ke;
+ if (!ime_input_event_in_progress) {
+ DisplayServerMacOS::KeyEvent ke;
- ke.window_id = window_id;
- ke.macos_state = [event modifierFlags];
- ke.pressed = false;
- ke.echo = [event isARepeat];
- ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags]);
- ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
- ke.raw = true;
- ke.unicode = 0;
+ ke.window_id = window_id;
+ ke.macos_state = [event modifierFlags];
+ ke.pressed = false;
+ ke.echo = [event isARepeat];
+ ke.keycode = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], false);
+ ke.physical_keycode = KeyMappingMacOS::translate_key([event keyCode]);
+ ke.key_label = KeyMappingMacOS::remap_key([event keyCode], [event modifierFlags], true);
+ ke.unicode = 0;
+ ke.raw = true;
- ds->push_to_key_event_buffer(ke);
- }
+ ds->push_to_key_event_buffer(ke);
}
}
@@ -739,7 +731,8 @@
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
- MouseButton mask = mouse_button_to_mask(button);
+ MouseButtonMask mask = mouse_button_to_mask(button);
+ BitField<MouseButtonMask> last_button_state = ds->mouse_get_button_state();
Ref<InputEventMouseButton> sc;
sc.instantiate();
@@ -751,7 +744,7 @@
sc->set_pressed(true);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- MouseButton last_button_state = ds->mouse_get_button_state() | (MouseButton)mask;
+ last_button_state.set_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);
@@ -764,7 +757,7 @@
sc->set_pressed(false);
sc->set_position(wd.mouse_pos);
sc->set_global_position(wd.mouse_pos);
- last_button_state &= (MouseButton)~mask;
+ last_button_state.clear_flag(mask);
sc->set_button_mask(last_button_state);
ds->mouse_set_button_state(last_button_state);
diff --git a/platform/macos/godot_main_macos.mm b/platform/macos/godot_main_macos.mm
index 66071f1404..29125c29a9 100644
--- a/platform/macos/godot_main_macos.mm
+++ b/platform/macos/godot_main_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_main_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_main_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "main/main.h"
diff --git a/platform/macos/godot_menu_delegate.h b/platform/macos/godot_menu_delegate.h
index 805ac0c4a3..c2da3ad09e 100644
--- a/platform/macos/godot_menu_delegate.h
+++ b/platform/macos/godot_menu_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_menu_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_menu_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_MENU_DELEGATE_H
#define GODOT_MENU_DELEGATE_H
diff --git a/platform/macos/godot_menu_delegate.mm b/platform/macos/godot_menu_delegate.mm
index 376f28d1d0..ebfe8b1f6d 100644
--- a/platform/macos/godot_menu_delegate.mm
+++ b/platform/macos/godot_menu_delegate.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_menu_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_menu_delegate.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_menu_delegate.h"
@@ -41,7 +41,7 @@
- (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
- NSUInteger ev_modifiers = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
+ NSUInteger ev_modifiers = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
for (int i = 0; i < [menu numberOfItems]; i++) {
const NSMenuItem *menu_item = [menu itemAtIndex:i];
if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
diff --git a/platform/macos/godot_menu_item.h b/platform/macos/godot_menu_item.h
index e96f5dc1cf..8876ceae6a 100644
--- a/platform/macos/godot_menu_item.h
+++ b/platform/macos/godot_menu_item.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_menu_item.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_menu_item.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_MENU_ITEM_H
#define GODOT_MENU_ITEM_H
diff --git a/platform/macos/godot_menu_item.mm b/platform/macos/godot_menu_item.mm
index ea35e35d19..30dac9be9b 100644
--- a/platform/macos/godot_menu_item.mm
+++ b/platform/macos/godot_menu_item.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_menu_item.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_menu_item.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_menu_item.h"
diff --git a/platform/macos/godot_window.h b/platform/macos/godot_window.h
index d3653fda82..72aa042069 100644
--- a/platform/macos/godot_window.h
+++ b/platform/macos/godot_window.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_window.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_window.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_WINDOW_H
#define GODOT_WINDOW_H
diff --git a/platform/macos/godot_window.mm b/platform/macos/godot_window.mm
index bc51da4f72..43495e069a 100644
--- a/platform/macos/godot_window.mm
+++ b/platform/macos/godot_window.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_window.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_window.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_window.h"
diff --git a/platform/macos/godot_window_delegate.h b/platform/macos/godot_window_delegate.h
index 01cc13a016..de80102958 100644
--- a/platform/macos/godot_window_delegate.h
+++ b/platform/macos/godot_window_delegate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_window_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_window_delegate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_WINDOW_DELEGATE_H
#define GODOT_WINDOW_DELEGATE_H
@@ -38,8 +38,6 @@
@interface GodotWindowDelegate : NSObject <NSWindowDelegate> {
DisplayServer::WindowID window_id;
- NSRect old_frame;
- NSWindowStyleMask old_style_mask;
}
- (void)setWindowID:(DisplayServer::WindowID)wid;
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 27efd3ebb2..df971c5139 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_window_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_window_delegate.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_window_delegate.h"
@@ -70,24 +70,24 @@
ds->window_destroy(window_id);
}
-- (NSArray<NSWindow *> *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window {
+- (void)windowWillEnterFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
- return nullptr;
+ return;
}
- old_frame = [window frame];
- old_style_mask = [window styleMask];
-
- NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
- [windows addObject:window];
-
- return windows;
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.fs_transition = true;
}
-- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {
- [(GodotWindow *)window setAnimDuration:duration];
- [window setFrame:[[window screen] frame] display:YES animate:YES];
+- (void)windowDidFailToEnterFullScreen:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return;
+ }
+
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.fs_transition = false;
}
- (void)windowDidEnterFullScreen:(NSNotification *)notification {
@@ -98,29 +98,31 @@
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
wd.fullscreen = true;
+ wd.fs_transition = false;
// Reset window size limits.
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
- [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
// Reset custom window buttons.
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
ds->window_set_custom_window_buttons(wd, false);
}
- // Force window resize event.
- [self windowDidResize:notification];
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
+
+ // Force window resize event and redraw.
+ [self windowDidResize:notification];
}
-- (NSArray<NSWindow *> *)customWindowsToExitFullScreenForWindow:(NSWindow *)window {
+- (void)windowWillExitFullScreen:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (!ds || !ds->has_window(window_id)) {
- return nullptr;
+ return;
}
DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.fs_transition = true;
// Restore custom window buttons.
if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
@@ -128,16 +130,22 @@
}
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
-
- NSMutableArray<NSWindow *> *windows = [[NSMutableArray alloc] init];
- [windows addObject:wd.window_object];
- return windows;
}
-- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {
- [(GodotWindow *)window setAnimDuration:duration];
- [window setStyleMask:old_style_mask];
- [window setFrame:old_frame display:YES animate:YES];
+- (void)windowDidFailToExitFullScreen:(NSWindow *)window {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (!ds || !ds->has_window(window_id)) {
+ return;
+ }
+
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.fs_transition = false;
+
+ if ([wd.window_object styleMask] & NSWindowStyleMaskFullSizeContentView) {
+ ds->window_set_custom_window_buttons(wd, false);
+ }
+
+ ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_TITLEBAR_CHANGE);
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
@@ -153,8 +161,7 @@
wd.fullscreen = false;
wd.exclusive_fullscreen = false;
-
- [(GodotWindow *)wd.window_object setAnimDuration:-1.0f];
+ wd.fs_transition = false;
// Set window size limits.
const float scale = ds->screen_get_max_scale();
@@ -177,7 +184,7 @@
[wd.window_object setLevel:NSFloatingWindowLevel];
}
- // Force window resize event.
+ // Force window resize event and redraw.
[self windowDidResize:notification];
}
@@ -305,6 +312,8 @@
ds->update_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]);
}
+ [self windowDidResize:notification]; // Emit resize event, to ensure content is resized if the window was resized while it was hidden.
+
ds->set_last_focused_window(window_id);
ds->send_window_event(wd, DisplayServerMacOS::WINDOW_EVENT_FOCUS_IN);
}
diff --git a/platform/macos/joypad_macos.cpp b/platform/macos/joypad_macos.cpp
index 1ddcfec1b5..1fcd636a4b 100644
--- a/platform/macos/joypad_macos.cpp
+++ b/platform/macos/joypad_macos.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_macos.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_macos.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "joypad_macos.h"
@@ -316,7 +316,7 @@ bool JoypadMacOS::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
if (vendor && product_id) {
char uid[128];
- sprintf(uid, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version));
+ snprintf(uid, 128, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version));
input->joy_connection_changed(id, true, name, uid);
} else {
// Bluetooth device.
@@ -402,10 +402,10 @@ bool joypad::check_ff_features() {
return false;
}
-static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
+static BitField<HatMask> process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
int range = (p_max - p_min + 1);
int value = p_value - p_min;
- HatMask hat_value = HatMask::CENTER;
+ BitField<HatMask> hat_value;
if (range == 4) {
value *= 2;
}
@@ -415,31 +415,34 @@ static HatMask process_hat_value(int p_min, int p_max, int p_value, bool p_offse
switch (value) {
case 0:
- hat_value = HatMask::UP;
+ hat_value.set_flag(HatMask::UP);
break;
case 1:
- hat_value = (HatMask::UP | HatMask::RIGHT);
+ hat_value.set_flag(HatMask::UP);
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 2:
- hat_value = HatMask::RIGHT;
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 3:
- hat_value = (HatMask::DOWN | HatMask::RIGHT);
+ hat_value.set_flag(HatMask::DOWN);
+ hat_value.set_flag(HatMask::RIGHT);
break;
case 4:
- hat_value = HatMask::DOWN;
+ hat_value.set_flag(HatMask::DOWN);
break;
case 5:
- hat_value = (HatMask::DOWN | HatMask::LEFT);
+ hat_value.set_flag(HatMask::DOWN);
+ hat_value.set_flag(HatMask::LEFT);
break;
case 6:
- hat_value = HatMask::LEFT;
+ hat_value.set_flag(HatMask::LEFT);
break;
case 7:
- hat_value = (HatMask::UP | HatMask::LEFT);
+ hat_value.set_flag(HatMask::UP);
+ hat_value.set_flag(HatMask::LEFT);
break;
default:
- hat_value = HatMask::CENTER;
break;
}
return hat_value;
@@ -474,7 +477,7 @@ void JoypadMacOS::process_joypads() {
for (int j = 0; j < joy.hat_elements.size(); j++) {
rec_element &elem = joy.hat_elements.write[j];
int value = joy.get_hid_element_state(&elem);
- HatMask hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
+ BitField<HatMask> hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
input->joy_hat(joy.id, hat_value);
}
diff --git a/platform/macos/joypad_macos.h b/platform/macos/joypad_macos.h
index 8743fc91a9..d266af7b0d 100644
--- a/platform/macos/joypad_macos.h
+++ b/platform/macos/joypad_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_MACOS_H
#define JOYPAD_MACOS_H
diff --git a/platform/macos/key_mapping_macos.h b/platform/macos/key_mapping_macos.h
index fc5b791e44..1bda4eb406 100644
--- a/platform/macos/key_mapping_macos.h
+++ b/platform/macos/key_mapping_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEY_MAPPING_MACOS_H
#define KEY_MAPPING_MACOS_H
@@ -36,13 +36,15 @@
class KeyMappingMacOS {
KeyMappingMacOS() {}
- static bool is_numpad_key(unsigned int key);
+ static bool is_numpad_key(unsigned int p_key);
public:
+ static void initialize();
+
// Mappings input.
- static Key translate_key(unsigned int key);
- static unsigned int unmap_key(Key key);
- static Key remap_key(unsigned int key, unsigned int state);
+ static Key translate_key(unsigned int p_key);
+ static unsigned int unmap_key(Key p_key);
+ static Key remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode);
// Mapping for menu shortcuts.
static String keycode_get_native_string(Key p_keycode);
diff --git a/platform/macos/key_mapping_macos.mm b/platform/macos/key_mapping_macos.mm
index f6cff7124b..31b71ac1b8 100644
--- a/platform/macos/key_mapping_macos.mm
+++ b/platform/macos/key_mapping_macos.mm
@@ -1,309 +1,377 @@
-/*************************************************************************/
-/* key_mapping_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "key_mapping_macos.h"
#import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
-bool KeyMappingMacOS::is_numpad_key(unsigned int key) {
- static const unsigned int table[] = {
- 0x41, /* kVK_ANSI_KeypadDecimal */
- 0x43, /* kVK_ANSI_KeypadMultiply */
- 0x45, /* kVK_ANSI_KeypadPlus */
- 0x47, /* kVK_ANSI_KeypadClear */
- 0x4b, /* kVK_ANSI_KeypadDivide */
- 0x4c, /* kVK_ANSI_KeypadEnter */
- 0x4e, /* kVK_ANSI_KeypadMinus */
- 0x51, /* kVK_ANSI_KeypadEquals */
- 0x52, /* kVK_ANSI_Keypad0 */
- 0x53, /* kVK_ANSI_Keypad1 */
- 0x54, /* kVK_ANSI_Keypad2 */
- 0x55, /* kVK_ANSI_Keypad3 */
- 0x56, /* kVK_ANSI_Keypad4 */
- 0x57, /* kVK_ANSI_Keypad5 */
- 0x58, /* kVK_ANSI_Keypad6 */
- 0x59, /* kVK_ANSI_Keypad7 */
- 0x5b, /* kVK_ANSI_Keypad8 */
- 0x5c, /* kVK_ANSI_Keypad9 */
- 0x5f, /* kVK_JIS_KeypadComma */
- 0x00
- };
- for (int i = 0; table[i] != 0; i++) {
- if (key == table[i]) {
- return true;
- }
+#include "core/templates/hash_map.h"
+#include "core/templates/hash_set.h"
+
+struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+ static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
+};
+
+HashSet<unsigned int> numpad_keys;
+HashMap<unsigned int, Key, HashMapHasherKeys> keysym_map;
+HashMap<Key, unsigned int, HashMapHasherKeys> keysym_map_inv;
+HashMap<Key, char32_t, HashMapHasherKeys> keycode_map;
+
+void KeyMappingMacOS::initialize() {
+ numpad_keys.insert(0x41); //kVK_ANSI_KeypadDecimal
+ numpad_keys.insert(0x43); //kVK_ANSI_KeypadMultiply
+ numpad_keys.insert(0x45); //kVK_ANSI_KeypadPlus
+ numpad_keys.insert(0x47); //kVK_ANSI_KeypadClear
+ numpad_keys.insert(0x4b); //kVK_ANSI_KeypadDivide
+ numpad_keys.insert(0x4c); //kVK_ANSI_KeypadEnter
+ numpad_keys.insert(0x4e); //kVK_ANSI_KeypadMinus
+ numpad_keys.insert(0x51); //kVK_ANSI_KeypadEquals
+ numpad_keys.insert(0x52); //kVK_ANSI_Keypad0
+ numpad_keys.insert(0x53); //kVK_ANSI_Keypad1
+ numpad_keys.insert(0x54); //kVK_ANSI_Keypad2
+ numpad_keys.insert(0x55); //kVK_ANSI_Keypad3
+ numpad_keys.insert(0x56); //kVK_ANSI_Keypad4
+ numpad_keys.insert(0x57); //kVK_ANSI_Keypad5
+ numpad_keys.insert(0x58); //kVK_ANSI_Keypad6
+ numpad_keys.insert(0x59); //kVK_ANSI_Keypad7
+ numpad_keys.insert(0x5b); //kVK_ANSI_Keypad8
+ numpad_keys.insert(0x5c); //kVK_ANSI_Keypad9
+ numpad_keys.insert(0x5f); //kVK_JIS_KeypadComma
+
+ keysym_map[0x00] = Key::A;
+ keysym_map[0x01] = Key::S;
+ keysym_map[0x02] = Key::D;
+ keysym_map[0x03] = Key::F;
+ keysym_map[0x04] = Key::H;
+ keysym_map[0x05] = Key::G;
+ keysym_map[0x06] = Key::Z;
+ keysym_map[0x07] = Key::X;
+ keysym_map[0x08] = Key::C;
+ keysym_map[0x09] = Key::V;
+ keysym_map[0x0a] = Key::SECTION;
+ keysym_map[0x0b] = Key::B;
+ keysym_map[0x0c] = Key::Q;
+ keysym_map[0x0d] = Key::W;
+ keysym_map[0x0e] = Key::E;
+ keysym_map[0x0f] = Key::R;
+ keysym_map[0x10] = Key::Y;
+ keysym_map[0x11] = Key::T;
+ keysym_map[0x12] = Key::KEY_1;
+ keysym_map[0x13] = Key::KEY_2;
+ keysym_map[0x14] = Key::KEY_3;
+ keysym_map[0x15] = Key::KEY_4;
+ keysym_map[0x16] = Key::KEY_6;
+ keysym_map[0x17] = Key::KEY_5;
+ keysym_map[0x18] = Key::EQUAL;
+ keysym_map[0x19] = Key::KEY_9;
+ keysym_map[0x1a] = Key::KEY_7;
+ keysym_map[0x1b] = Key::MINUS;
+ keysym_map[0x1c] = Key::KEY_8;
+ keysym_map[0x1d] = Key::KEY_0;
+ keysym_map[0x1e] = Key::BRACERIGHT;
+ keysym_map[0x1f] = Key::O;
+ keysym_map[0x20] = Key::U;
+ keysym_map[0x21] = Key::BRACELEFT;
+ keysym_map[0x22] = Key::I;
+ keysym_map[0x23] = Key::P;
+ keysym_map[0x24] = Key::ENTER;
+ keysym_map[0x25] = Key::L;
+ keysym_map[0x26] = Key::J;
+ keysym_map[0x27] = Key::APOSTROPHE;
+ keysym_map[0x28] = Key::K;
+ keysym_map[0x29] = Key::SEMICOLON;
+ keysym_map[0x2a] = Key::BACKSLASH;
+ keysym_map[0x2b] = Key::COMMA;
+ keysym_map[0x2c] = Key::SLASH;
+ keysym_map[0x2d] = Key::N;
+ keysym_map[0x2e] = Key::M;
+ keysym_map[0x2f] = Key::PERIOD;
+ keysym_map[0x30] = Key::TAB;
+ keysym_map[0x31] = Key::SPACE;
+ keysym_map[0x32] = Key::QUOTELEFT;
+ keysym_map[0x33] = Key::BACKSPACE;
+ keysym_map[0x35] = Key::ESCAPE;
+ keysym_map[0x36] = Key::META;
+ keysym_map[0x37] = Key::META;
+ keysym_map[0x38] = Key::SHIFT;
+ keysym_map[0x39] = Key::CAPSLOCK;
+ keysym_map[0x3a] = Key::ALT;
+ keysym_map[0x3b] = Key::CTRL;
+ keysym_map[0x3c] = Key::SHIFT;
+ keysym_map[0x3d] = Key::ALT;
+ keysym_map[0x3e] = Key::CTRL;
+ keysym_map[0x40] = Key::F17;
+ keysym_map[0x41] = Key::KP_PERIOD;
+ keysym_map[0x43] = Key::KP_MULTIPLY;
+ keysym_map[0x45] = Key::KP_ADD;
+ keysym_map[0x47] = Key::NUMLOCK;
+ keysym_map[0x48] = Key::VOLUMEUP;
+ keysym_map[0x49] = Key::VOLUMEDOWN;
+ keysym_map[0x4a] = Key::VOLUMEMUTE;
+ keysym_map[0x4b] = Key::KP_DIVIDE;
+ keysym_map[0x4c] = Key::KP_ENTER;
+ keysym_map[0x4e] = Key::KP_SUBTRACT;
+ keysym_map[0x4f] = Key::F18;
+ keysym_map[0x50] = Key::F19;
+ keysym_map[0x51] = Key::EQUAL;
+ keysym_map[0x52] = Key::KP_0;
+ keysym_map[0x53] = Key::KP_1;
+ keysym_map[0x54] = Key::KP_2;
+ keysym_map[0x55] = Key::KP_3;
+ keysym_map[0x56] = Key::KP_4;
+ keysym_map[0x57] = Key::KP_5;
+ keysym_map[0x58] = Key::KP_6;
+ keysym_map[0x59] = Key::KP_7;
+ keysym_map[0x5a] = Key::F20;
+ keysym_map[0x5b] = Key::KP_8;
+ keysym_map[0x5c] = Key::KP_9;
+ keysym_map[0x5d] = Key::YEN;
+ keysym_map[0x5e] = Key::UNDERSCORE;
+ keysym_map[0x5f] = Key::COMMA;
+ keysym_map[0x60] = Key::F5;
+ keysym_map[0x61] = Key::F6;
+ keysym_map[0x62] = Key::F7;
+ keysym_map[0x63] = Key::F3;
+ keysym_map[0x64] = Key::F8;
+ keysym_map[0x65] = Key::F9;
+ keysym_map[0x66] = Key::JIS_EISU;
+ keysym_map[0x67] = Key::F11;
+ keysym_map[0x68] = Key::JIS_KANA;
+ keysym_map[0x69] = Key::F13;
+ keysym_map[0x6a] = Key::F16;
+ keysym_map[0x6b] = Key::F14;
+ keysym_map[0x6d] = Key::F10;
+ keysym_map[0x6e] = Key::MENU;
+ keysym_map[0x6f] = Key::F12;
+ keysym_map[0x71] = Key::F15;
+ keysym_map[0x72] = Key::INSERT;
+ keysym_map[0x73] = Key::HOME;
+ keysym_map[0x74] = Key::PAGEUP;
+ keysym_map[0x75] = Key::KEY_DELETE;
+ keysym_map[0x76] = Key::F4;
+ keysym_map[0x77] = Key::END;
+ keysym_map[0x78] = Key::F2;
+ keysym_map[0x79] = Key::PAGEDOWN;
+ keysym_map[0x7a] = Key::F1;
+ keysym_map[0x7b] = Key::LEFT;
+ keysym_map[0x7c] = Key::RIGHT;
+ keysym_map[0x7d] = Key::DOWN;
+ keysym_map[0x7e] = Key::UP;
+
+ for (const KeyValue<unsigned int, Key> &E : keysym_map) {
+ keysym_map_inv[E.value] = E.key;
}
- return false;
+
+ keycode_map[Key::ESCAPE] = 0x001B;
+ keycode_map[Key::TAB] = 0x0009;
+ keycode_map[Key::BACKTAB] = 0x007F;
+ keycode_map[Key::BACKSPACE] = 0x0008;
+ keycode_map[Key::ENTER] = 0x000D;
+ keycode_map[Key::INSERT] = NSInsertFunctionKey;
+ keycode_map[Key::KEY_DELETE] = 0x007F;
+ keycode_map[Key::PAUSE] = NSPauseFunctionKey;
+ keycode_map[Key::PRINT] = NSPrintScreenFunctionKey;
+ keycode_map[Key::SYSREQ] = NSSysReqFunctionKey;
+ keycode_map[Key::CLEAR] = NSClearLineFunctionKey;
+ keycode_map[Key::HOME] = 0x2196;
+ keycode_map[Key::END] = 0x2198;
+ keycode_map[Key::LEFT] = 0x001C;
+ keycode_map[Key::UP] = 0x001E;
+ keycode_map[Key::RIGHT] = 0x001D;
+ keycode_map[Key::DOWN] = 0x001F;
+ keycode_map[Key::PAGEUP] = 0x21DE;
+ keycode_map[Key::PAGEDOWN] = 0x21DF;
+ keycode_map[Key::NUMLOCK] = NSClearLineFunctionKey;
+ keycode_map[Key::SCROLLLOCK] = NSScrollLockFunctionKey;
+ keycode_map[Key::F1] = NSF1FunctionKey;
+ keycode_map[Key::F2] = NSF2FunctionKey;
+ keycode_map[Key::F3] = NSF3FunctionKey;
+ keycode_map[Key::F4] = NSF4FunctionKey;
+ keycode_map[Key::F5] = NSF5FunctionKey;
+ keycode_map[Key::F6] = NSF6FunctionKey;
+ keycode_map[Key::F7] = NSF7FunctionKey;
+ keycode_map[Key::F8] = NSF8FunctionKey;
+ keycode_map[Key::F9] = NSF9FunctionKey;
+ keycode_map[Key::F10] = NSF10FunctionKey;
+ keycode_map[Key::F11] = NSF11FunctionKey;
+ keycode_map[Key::F12] = NSF12FunctionKey;
+ keycode_map[Key::F13] = NSF13FunctionKey;
+ keycode_map[Key::F14] = NSF14FunctionKey;
+ keycode_map[Key::F15] = NSF15FunctionKey;
+ keycode_map[Key::F16] = NSF16FunctionKey;
+ keycode_map[Key::F17] = NSF17FunctionKey;
+ keycode_map[Key::F18] = NSF18FunctionKey;
+ keycode_map[Key::F19] = NSF19FunctionKey;
+ keycode_map[Key::F20] = NSF20FunctionKey;
+ keycode_map[Key::F21] = NSF21FunctionKey;
+ keycode_map[Key::F22] = NSF22FunctionKey;
+ keycode_map[Key::F23] = NSF23FunctionKey;
+ keycode_map[Key::F24] = NSF24FunctionKey;
+ keycode_map[Key::F25] = NSF25FunctionKey;
+ keycode_map[Key::F26] = NSF26FunctionKey;
+ keycode_map[Key::F27] = NSF27FunctionKey;
+ keycode_map[Key::F28] = NSF28FunctionKey;
+ keycode_map[Key::F29] = NSF29FunctionKey;
+ keycode_map[Key::F30] = NSF30FunctionKey;
+ keycode_map[Key::F31] = NSF31FunctionKey;
+ keycode_map[Key::F32] = NSF32FunctionKey;
+ keycode_map[Key::F33] = NSF33FunctionKey;
+ keycode_map[Key::F34] = NSF34FunctionKey;
+ keycode_map[Key::F35] = NSF35FunctionKey;
+ keycode_map[Key::MENU] = NSMenuFunctionKey;
+ keycode_map[Key::HELP] = NSHelpFunctionKey;
+ keycode_map[Key::STOP] = NSStopFunctionKey;
+ keycode_map[Key::LAUNCH0] = NSUserFunctionKey;
+ keycode_map[Key::SPACE] = 0x0020;
+ keycode_map[Key::EXCLAM] = '!';
+ keycode_map[Key::QUOTEDBL] = '\"';
+ keycode_map[Key::NUMBERSIGN] = '#';
+ keycode_map[Key::DOLLAR] = '$';
+ keycode_map[Key::PERCENT] = '\%';
+ keycode_map[Key::AMPERSAND] = '&';
+ keycode_map[Key::APOSTROPHE] = '\'';
+ keycode_map[Key::PARENLEFT] = '(';
+ keycode_map[Key::PARENRIGHT] = ')';
+ keycode_map[Key::ASTERISK] = '*';
+ keycode_map[Key::PLUS] = '+';
+ keycode_map[Key::COMMA] = ',';
+ keycode_map[Key::MINUS] = '-';
+ keycode_map[Key::PERIOD] = '.';
+ keycode_map[Key::SLASH] = '/';
+ keycode_map[Key::KEY_0] = '0';
+ keycode_map[Key::KEY_1] = '1';
+ keycode_map[Key::KEY_2] = '2';
+ keycode_map[Key::KEY_3] = '3';
+ keycode_map[Key::KEY_4] = '4';
+ keycode_map[Key::KEY_5] = '5';
+ keycode_map[Key::KEY_6] = '6';
+ keycode_map[Key::KEY_7] = '7';
+ keycode_map[Key::KEY_8] = '8';
+ keycode_map[Key::KEY_9] = '9';
+ keycode_map[Key::COLON] = ':';
+ keycode_map[Key::SEMICOLON] = ';';
+ keycode_map[Key::LESS] = '<';
+ keycode_map[Key::EQUAL] = '=';
+ keycode_map[Key::GREATER] = '>';
+ keycode_map[Key::QUESTION] = '?';
+ keycode_map[Key::AT] = '@';
+ keycode_map[Key::A] = 'a';
+ keycode_map[Key::B] = 'b';
+ keycode_map[Key::C] = 'c';
+ keycode_map[Key::D] = 'd';
+ keycode_map[Key::E] = 'e';
+ keycode_map[Key::F] = 'f';
+ keycode_map[Key::G] = 'g';
+ keycode_map[Key::H] = 'h';
+ keycode_map[Key::I] = 'i';
+ keycode_map[Key::J] = 'j';
+ keycode_map[Key::K] = 'k';
+ keycode_map[Key::L] = 'l';
+ keycode_map[Key::M] = 'm';
+ keycode_map[Key::N] = 'n';
+ keycode_map[Key::O] = 'o';
+ keycode_map[Key::P] = 'p';
+ keycode_map[Key::Q] = 'q';
+ keycode_map[Key::R] = 'r';
+ keycode_map[Key::S] = 's';
+ keycode_map[Key::T] = 't';
+ keycode_map[Key::U] = 'u';
+ keycode_map[Key::V] = 'v';
+ keycode_map[Key::W] = 'w';
+ keycode_map[Key::X] = 'x';
+ keycode_map[Key::Y] = 'y';
+ keycode_map[Key::Z] = 'z';
+ keycode_map[Key::BRACKETLEFT] = '[';
+ keycode_map[Key::BACKSLASH] = '\\';
+ keycode_map[Key::BRACKETRIGHT] = ']';
+ keycode_map[Key::ASCIICIRCUM] = '^';
+ keycode_map[Key::UNDERSCORE] = '_';
+ keycode_map[Key::QUOTELEFT] = '`';
+ keycode_map[Key::BRACELEFT] = '{';
+ keycode_map[Key::BAR] = '|';
+ keycode_map[Key::BRACERIGHT] = '}';
+ keycode_map[Key::ASCIITILDE] = '~';
}
-// Keyboard symbol translation table.
-static const Key _macos_to_godot_table[128] = {
- /* 00 */ Key::A,
- /* 01 */ Key::S,
- /* 02 */ Key::D,
- /* 03 */ Key::F,
- /* 04 */ Key::H,
- /* 05 */ Key::G,
- /* 06 */ Key::Z,
- /* 07 */ Key::X,
- /* 08 */ Key::C,
- /* 09 */ Key::V,
- /* 0a */ Key::SECTION, /* ISO Section */
- /* 0b */ Key::B,
- /* 0c */ Key::Q,
- /* 0d */ Key::W,
- /* 0e */ Key::E,
- /* 0f */ Key::R,
- /* 10 */ Key::Y,
- /* 11 */ Key::T,
- /* 12 */ Key::KEY_1,
- /* 13 */ Key::KEY_2,
- /* 14 */ Key::KEY_3,
- /* 15 */ Key::KEY_4,
- /* 16 */ Key::KEY_6,
- /* 17 */ Key::KEY_5,
- /* 18 */ Key::EQUAL,
- /* 19 */ Key::KEY_9,
- /* 1a */ Key::KEY_7,
- /* 1b */ Key::MINUS,
- /* 1c */ Key::KEY_8,
- /* 1d */ Key::KEY_0,
- /* 1e */ Key::BRACERIGHT,
- /* 1f */ Key::O,
- /* 20 */ Key::U,
- /* 21 */ Key::BRACELEFT,
- /* 22 */ Key::I,
- /* 23 */ Key::P,
- /* 24 */ Key::ENTER,
- /* 25 */ Key::L,
- /* 26 */ Key::J,
- /* 27 */ Key::APOSTROPHE,
- /* 28 */ Key::K,
- /* 29 */ Key::SEMICOLON,
- /* 2a */ Key::BACKSLASH,
- /* 2b */ Key::COMMA,
- /* 2c */ Key::SLASH,
- /* 2d */ Key::N,
- /* 2e */ Key::M,
- /* 2f */ Key::PERIOD,
- /* 30 */ Key::TAB,
- /* 31 */ Key::SPACE,
- /* 32 */ Key::QUOTELEFT,
- /* 33 */ Key::BACKSPACE,
- /* 34 */ Key::UNKNOWN,
- /* 35 */ Key::ESCAPE,
- /* 36 */ Key::META,
- /* 37 */ Key::META,
- /* 38 */ Key::SHIFT,
- /* 39 */ Key::CAPSLOCK,
- /* 3a */ Key::ALT,
- /* 3b */ Key::CTRL,
- /* 3c */ Key::SHIFT,
- /* 3d */ Key::ALT,
- /* 3e */ Key::CTRL,
- /* 3f */ Key::UNKNOWN, /* Function */
- /* 40 */ Key::F17,
- /* 41 */ Key::KP_PERIOD,
- /* 42 */ Key::UNKNOWN,
- /* 43 */ Key::KP_MULTIPLY,
- /* 44 */ Key::UNKNOWN,
- /* 45 */ Key::KP_ADD,
- /* 46 */ Key::UNKNOWN,
- /* 47 */ Key::NUMLOCK, /* Really KeypadClear... */
- /* 48 */ Key::VOLUMEUP, /* VolumeUp */
- /* 49 */ Key::VOLUMEDOWN, /* VolumeDown */
- /* 4a */ Key::VOLUMEMUTE, /* Mute */
- /* 4b */ Key::KP_DIVIDE,
- /* 4c */ Key::KP_ENTER,
- /* 4d */ Key::UNKNOWN,
- /* 4e */ Key::KP_SUBTRACT,
- /* 4f */ Key::F18,
- /* 50 */ Key::F19,
- /* 51 */ Key::EQUAL, /* KeypadEqual */
- /* 52 */ Key::KP_0,
- /* 53 */ Key::KP_1,
- /* 54 */ Key::KP_2,
- /* 55 */ Key::KP_3,
- /* 56 */ Key::KP_4,
- /* 57 */ Key::KP_5,
- /* 58 */ Key::KP_6,
- /* 59 */ Key::KP_7,
- /* 5a */ Key::F20,
- /* 5b */ Key::KP_8,
- /* 5c */ Key::KP_9,
- /* 5d */ Key::YEN, /* JIS Yen */
- /* 5e */ Key::UNDERSCORE, /* JIS Underscore */
- /* 5f */ Key::COMMA, /* JIS KeypadComma */
- /* 60 */ Key::F5,
- /* 61 */ Key::F6,
- /* 62 */ Key::F7,
- /* 63 */ Key::F3,
- /* 64 */ Key::F8,
- /* 65 */ Key::F9,
- /* 66 */ Key::UNKNOWN, /* JIS Eisu */
- /* 67 */ Key::F11,
- /* 68 */ Key::UNKNOWN, /* JIS Kana */
- /* 69 */ Key::F13,
- /* 6a */ Key::F16,
- /* 6b */ Key::F14,
- /* 6c */ Key::UNKNOWN,
- /* 6d */ Key::F10,
- /* 6e */ Key::MENU,
- /* 6f */ Key::F12,
- /* 70 */ Key::UNKNOWN,
- /* 71 */ Key::F15,
- /* 72 */ Key::INSERT, /* Really Help... */
- /* 73 */ Key::HOME,
- /* 74 */ Key::PAGEUP,
- /* 75 */ Key::KEY_DELETE,
- /* 76 */ Key::F4,
- /* 77 */ Key::END,
- /* 78 */ Key::F2,
- /* 79 */ Key::PAGEDOWN,
- /* 7a */ Key::F1,
- /* 7b */ Key::LEFT,
- /* 7c */ Key::RIGHT,
- /* 7d */ Key::DOWN,
- /* 7e */ Key::UP,
- /* 7f */ Key::UNKNOWN,
-};
+bool KeyMappingMacOS::is_numpad_key(unsigned int p_key) {
+ return numpad_keys.has(p_key);
+}
// Translates a OS X keycode to a Godot keycode.
-Key KeyMappingMacOS::translate_key(unsigned int key) {
- if (key >= 128) {
- return Key::UNKNOWN;
+Key KeyMappingMacOS::translate_key(unsigned int p_key) {
+ const Key *key = keysym_map.getptr(p_key);
+ if (key) {
+ return *key;
}
-
- return _macos_to_godot_table[key];
+ return Key::NONE;
}
// Translates a Godot keycode back to a macOS keycode.
-unsigned int KeyMappingMacOS::unmap_key(Key key) {
- for (int i = 0; i <= 126; i++) {
- if (_macos_to_godot_table[i] == key) {
- return i;
- }
+unsigned int KeyMappingMacOS::unmap_key(Key p_key) {
+ const unsigned int *key = keysym_map_inv.getptr(p_key);
+ if (key) {
+ return *key;
}
return 127;
}
-struct _KeyCodeMap {
- UniChar kchar;
- Key kcode;
-};
-
-static const _KeyCodeMap _keycodes[55] = {
- { '`', Key::QUOTELEFT },
- { '~', Key::ASCIITILDE },
- { '0', Key::KEY_0 },
- { '1', Key::KEY_1 },
- { '2', Key::KEY_2 },
- { '3', Key::KEY_3 },
- { '4', Key::KEY_4 },
- { '5', Key::KEY_5 },
- { '6', Key::KEY_6 },
- { '7', Key::KEY_7 },
- { '8', Key::KEY_8 },
- { '9', Key::KEY_9 },
- { '-', Key::MINUS },
- { '_', Key::UNDERSCORE },
- { '=', Key::EQUAL },
- { '+', Key::PLUS },
- { 'q', Key::Q },
- { 'w', Key::W },
- { 'e', Key::E },
- { 'r', Key::R },
- { 't', Key::T },
- { 'y', Key::Y },
- { 'u', Key::U },
- { 'i', Key::I },
- { 'o', Key::O },
- { 'p', Key::P },
- { '[', Key::BRACELEFT },
- { ']', Key::BRACERIGHT },
- { '{', Key::BRACELEFT },
- { '}', Key::BRACERIGHT },
- { 'a', Key::A },
- { 's', Key::S },
- { 'd', Key::D },
- { 'f', Key::F },
- { 'g', Key::G },
- { 'h', Key::H },
- { 'j', Key::J },
- { 'k', Key::K },
- { 'l', Key::L },
- { ';', Key::SEMICOLON },
- { ':', Key::COLON },
- { '\'', Key::APOSTROPHE },
- { '\"', Key::QUOTEDBL },
- { '\\', Key::BACKSLASH },
- { '#', Key::NUMBERSIGN },
- { 'z', Key::Z },
- { 'x', Key::X },
- { 'c', Key::C },
- { 'v', Key::V },
- { 'b', Key::B },
- { 'n', Key::N },
- { 'm', Key::M },
- { ',', Key::COMMA },
- { '.', Key::PERIOD },
- { '/', Key::SLASH }
-};
-
// Remap key according to current keyboard layout.
-Key KeyMappingMacOS::remap_key(unsigned int key, unsigned int state) {
- if (is_numpad_key(key)) {
- return translate_key(key);
+Key KeyMappingMacOS::remap_key(unsigned int p_key, unsigned int p_state, bool p_unicode) {
+ if (is_numpad_key(p_key)) {
+ return translate_key(p_key);
}
TISInputSourceRef current_keyboard = TISCopyCurrentKeyboardInputSource();
if (!current_keyboard) {
- return translate_key(key);
+ return translate_key(p_key);
}
CFDataRef layout_data = (CFDataRef)TISGetInputSourceProperty(current_keyboard, kTISPropertyUnicodeKeyLayoutData);
if (!layout_data) {
- return translate_key(key);
+ return translate_key(p_key);
}
const UCKeyboardLayout *keyboard_layout = (const UCKeyboardLayout *)CFDataGetBytePtr(layout_data);
+ String keysym;
UInt32 keys_down = 0;
- UniChar chars[4];
- UniCharCount real_length;
+ UniChar chars[256] = {};
+ UniCharCount real_length = 0;
OSStatus err = UCKeyTranslate(keyboard_layout,
- key,
+ p_key,
kUCKeyActionDisplay,
- (state >> 8) & 0xFF,
+ (p_unicode) ? 0 : (p_state >> 8) & 0xFF,
LMGetKbdType(),
kUCKeyTranslateNoDeadKeysBit,
&keys_down,
@@ -312,165 +380,26 @@ Key KeyMappingMacOS::remap_key(unsigned int key, unsigned int state) {
chars);
if (err != noErr) {
- return translate_key(key);
+ return translate_key(p_key);
}
- for (unsigned int i = 0; i < 55; i++) {
- if (_keycodes[i].kchar == chars[0]) {
- return _keycodes[i].kcode;
- }
+ keysym = String::utf16((char16_t *)chars, real_length);
+ if (keysym.is_empty()) {
+ return translate_key(p_key);
}
- return translate_key(key);
-}
-
-struct _KeyCodeText {
- Key code;
- char32_t text;
-};
-static const _KeyCodeText _native_keycodes[] = {
- /* clang-format off */
- {Key::ESCAPE ,0x001B},
- {Key::TAB ,0x0009},
- {Key::BACKTAB ,0x007F},
- {Key::BACKSPACE ,0x0008},
- {Key::ENTER ,0x000D},
- {Key::INSERT ,NSInsertFunctionKey},
- {Key::KEY_DELETE ,0x007F},
- {Key::PAUSE ,NSPauseFunctionKey},
- {Key::PRINT ,NSPrintScreenFunctionKey},
- {Key::SYSREQ ,NSSysReqFunctionKey},
- {Key::CLEAR ,NSClearLineFunctionKey},
- {Key::HOME ,0x2196},
- {Key::END ,0x2198},
- {Key::LEFT ,0x001C},
- {Key::UP ,0x001E},
- {Key::RIGHT ,0x001D},
- {Key::DOWN ,0x001F},
- {Key::PAGEUP ,0x21DE},
- {Key::PAGEDOWN ,0x21DF},
- {Key::NUMLOCK ,NSClearLineFunctionKey},
- {Key::SCROLLLOCK ,NSScrollLockFunctionKey},
- {Key::F1 ,NSF1FunctionKey},
- {Key::F2 ,NSF2FunctionKey},
- {Key::F3 ,NSF3FunctionKey},
- {Key::F4 ,NSF4FunctionKey},
- {Key::F5 ,NSF5FunctionKey},
- {Key::F6 ,NSF6FunctionKey},
- {Key::F7 ,NSF7FunctionKey},
- {Key::F8 ,NSF8FunctionKey},
- {Key::F9 ,NSF9FunctionKey},
- {Key::F10 ,NSF10FunctionKey},
- {Key::F11 ,NSF11FunctionKey},
- {Key::F12 ,NSF12FunctionKey},
- {Key::F13 ,NSF13FunctionKey},
- {Key::F14 ,NSF14FunctionKey},
- {Key::F15 ,NSF15FunctionKey},
- {Key::F16 ,NSF16FunctionKey},
- {Key::F17 ,NSF17FunctionKey},
- {Key::F18 ,NSF18FunctionKey},
- {Key::F19 ,NSF19FunctionKey},
- {Key::F20 ,NSF20FunctionKey},
- {Key::F21 ,NSF21FunctionKey},
- {Key::F22 ,NSF22FunctionKey},
- {Key::F23 ,NSF23FunctionKey},
- {Key::F24 ,NSF24FunctionKey},
- {Key::F25 ,NSF25FunctionKey},
- {Key::F26 ,NSF26FunctionKey},
- {Key::F27 ,NSF27FunctionKey},
- {Key::F28 ,NSF28FunctionKey},
- {Key::F29 ,NSF29FunctionKey},
- {Key::F30 ,NSF30FunctionKey},
- {Key::F31 ,NSF31FunctionKey},
- {Key::F32 ,NSF32FunctionKey},
- {Key::F33 ,NSF33FunctionKey},
- {Key::F34 ,NSF34FunctionKey},
- {Key::F35 ,NSF35FunctionKey},
- {Key::MENU ,NSMenuFunctionKey},
- {Key::HELP ,NSHelpFunctionKey},
- {Key::STOP ,NSStopFunctionKey},
- {Key::LAUNCH0 ,NSUserFunctionKey},
- {Key::SPACE ,0x0020},
- {Key::EXCLAM ,'!'},
- {Key::QUOTEDBL ,'\"'},
- {Key::NUMBERSIGN ,'#'},
- {Key::DOLLAR ,'$'},
- {Key::PERCENT ,'\%'},
- {Key::AMPERSAND ,'&'},
- {Key::APOSTROPHE ,'\''},
- {Key::PARENLEFT ,'('},
- {Key::PARENRIGHT ,')'},
- {Key::ASTERISK ,'*'},
- {Key::PLUS ,'+'},
- {Key::COMMA ,','},
- {Key::MINUS ,'-'},
- {Key::PERIOD ,'.'},
- {Key::SLASH ,'/'},
- {Key::KEY_0 ,'0'},
- {Key::KEY_1 ,'1'},
- {Key::KEY_2 ,'2'},
- {Key::KEY_3 ,'3'},
- {Key::KEY_4 ,'4'},
- {Key::KEY_5 ,'5'},
- {Key::KEY_6 ,'6'},
- {Key::KEY_7 ,'7'},
- {Key::KEY_8 ,'8'},
- {Key::KEY_9 ,'9'},
- {Key::COLON ,':'},
- {Key::SEMICOLON ,';'},
- {Key::LESS ,'<'},
- {Key::EQUAL ,'='},
- {Key::GREATER ,'>'},
- {Key::QUESTION ,'?'},
- {Key::AT ,'@'},
- {Key::A ,'a'},
- {Key::B ,'b'},
- {Key::C ,'c'},
- {Key::D ,'d'},
- {Key::E ,'e'},
- {Key::F ,'f'},
- {Key::G ,'g'},
- {Key::H ,'h'},
- {Key::I ,'i'},
- {Key::J ,'j'},
- {Key::K ,'k'},
- {Key::L ,'l'},
- {Key::M ,'m'},
- {Key::N ,'n'},
- {Key::O ,'o'},
- {Key::P ,'p'},
- {Key::Q ,'q'},
- {Key::R ,'r'},
- {Key::S ,'s'},
- {Key::T ,'t'},
- {Key::U ,'u'},
- {Key::V ,'v'},
- {Key::W ,'w'},
- {Key::X ,'x'},
- {Key::Y ,'y'},
- {Key::Z ,'z'},
- {Key::BRACKETLEFT ,'['},
- {Key::BACKSLASH ,'\\'},
- {Key::BRACKETRIGHT ,']'},
- {Key::ASCIICIRCUM ,'^'},
- {Key::UNDERSCORE ,'_'},
- {Key::QUOTELEFT ,'`'},
- {Key::BRACELEFT ,'{'},
- {Key::BAR ,'|'},
- {Key::BRACERIGHT ,'}'},
- {Key::ASCIITILDE ,'~'},
- {Key::NONE ,0x0000}
- /* clang-format on */
-};
+ char32_t c = keysym[0];
+ if (p_unicode) {
+ return fix_key_label(c, translate_key(p_key));
+ } else {
+ return fix_keycode(c, translate_key(p_key));
+ }
+}
String KeyMappingMacOS::keycode_get_native_string(Key p_keycode) {
- const _KeyCodeText *kct = &_native_keycodes[0];
-
- while (kct->text) {
- if (kct->code == p_keycode) {
- return String::chr(kct->text);
- }
- kct++;
+ const char32_t *key = keycode_map.getptr(p_keycode);
+ if (key) {
+ return String::chr(*key);
}
return String();
}
diff --git a/platform/macos/logo.png b/platform/macos/logo.png
deleted file mode 100644
index b5a660b165..0000000000
--- a/platform/macos/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/macos/logo.svg b/platform/macos/logo.svg
new file mode 100644
index 0000000000..759583d76b
--- /dev/null
+++ b/platform/macos/logo.svg
@@ -0,0 +1 @@
+<svg height="32" viewBox="0 0 25.6 25.6" width="32" xmlns="http://www.w3.org/2000/svg"><path d="M.948 19.474V6.126c0-2.767 2.42-5.178 5.178-5.178h6.904s-2.992 7.506-2.992 13.233c0 .346.337.69.69.69h2.877c0 6.648.906 8.436 1.266 9.781H6.126c-2.75 0-5.178-2.407-5.178-5.178z" fill="#1c9ef8"/><path d="M7.162 8.312v1.496" fill="none" stroke="#323232" stroke-linecap="round" stroke-width="1.036"/><path d="M10.729 14.871c-.352 0-.69-.344-.69-.69C10.038 8.414 13.03.948 13.03.948h6.444c2.77 0 5.178 2.416 5.178 5.178v13.348c0 2.754-2.407 5.178-5.178 5.178h-4.603c-.357-1.333-1.266-2.887-1.266-9.78z" fill="#e1e6ed"/><g fill="none" stroke="#323232" stroke-linecap="round"><path d="M17.575 8.255V9.75" stroke-width="1.036"/><path d="M5.55 16.943c1.037 1.794 3.907 2.876 6.79 2.876 2.877 0 5.745-1.068 6.789-2.876" stroke-width=".69"/></g></svg>
diff --git a/platform/macos/macos_terminal_logger.h b/platform/macos/macos_terminal_logger.h
index a811a5cbaf..0120240c4f 100644
--- a/platform/macos/macos_terminal_logger.h
+++ b/platform/macos/macos_terminal_logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* macos_terminal_logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* macos_terminal_logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MACOS_TERMINAL_LOGGER_H
#define MACOS_TERMINAL_LOGGER_H
diff --git a/platform/macos/macos_terminal_logger.mm b/platform/macos/macos_terminal_logger.mm
index b5ea2938ee..44f37dc396 100644
--- a/platform/macos/macos_terminal_logger.mm
+++ b/platform/macos/macos_terminal_logger.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* macos_terminal_logger.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* macos_terminal_logger.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "macos_terminal_logger.h"
diff --git a/platform/macos/os_macos.h b/platform/macos/os_macos.h
index b2734e57cc..c539f7f529 100644
--- a/platform/macos/os_macos.h
+++ b/platform/macos/os_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_MACOS_H
#define OS_MACOS_H
diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm
index 8f2f9f6cf5..71a250153b 100644
--- a/platform/macos/os_macos.mm
+++ b/platform/macos/os_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_macos.h"
@@ -45,16 +45,6 @@
#include <os/log.h>
#include <sys/sysctl.h>
-_FORCE_INLINE_ String OS_MacOS::get_framework_executable(const String &p_path) {
- // Append framework executable name, or return as is if p_path is not a framework.
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (da->dir_exists(p_path) && da->file_exists(p_path.path_join(p_path.get_file().get_basename()))) {
- return p_path.path_join(p_path.get_file().get_basename());
- } else {
- return p_path;
- }
-}
-
void OS_MacOS::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) {
// Prevent main loop from sleeping and redraw window during modal popup display.
// Do not redraw when rendering is done from the separate thread, it will conflict with the OpenGL context updates.
@@ -162,6 +152,28 @@ void OS_MacOS::alert(const String &p_alert, const String &p_title) {
}
}
+_FORCE_INLINE_ String OS_MacOS::get_framework_executable(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ // Read framework bundle to get executable name.
+ NSURL *url = [NSURL fileURLWithPath:@(p_path.utf8().get_data())];
+ NSBundle *bundle = [NSBundle bundleWithURL:url];
+ if (bundle) {
+ String exe_path = String::utf8([[bundle executablePath] UTF8String]);
+ if (da->file_exists(exe_path)) {
+ return exe_path;
+ }
+ }
+
+ // Try default executable name (invalid framework).
+ if (da->dir_exists(p_path) && da->file_exists(p_path.path_join(p_path.get_file().get_basename()))) {
+ return p_path.path_join(p_path.get_file().get_basename());
+ }
+
+ // Not a framework, try loading as .dylib.
+ return p_path;
+}
+
Error OS_MacOS::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
String path = get_framework_executable(p_path);
diff --git a/platform/macos/platform_config.h b/platform/macos/platform_config.h
index 46c46b8803..65a898dcc1 100644
--- a/platform/macos/platform_config.h
+++ b/platform/macos/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <alloca.h>
diff --git a/platform/macos/run_icon.svg b/platform/macos/run_icon.svg
new file mode 100644
index 0000000000..c7067bb4b6
--- /dev/null
+++ b/platform/macos/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path style="color:#000;fill:#e0e0e0;fill-opacity:1;stroke-width:.93168;-inkscape-stroke:none" d="M4.418 1.055c-1.82 0-3.365 1.537-3.365 3.363v7.164c0 1.829 1.548 3.363 3.365 3.363h7.164c1.828 0 3.363-1.544 3.363-3.363V4.418c0-1.822-1.537-3.363-3.363-3.363H7.729Zm3.875 1.164h3.291c1.149 0 2.2 1.053 2.2 2.199v7.164c0 1.14-1.052 2.2-2.2 2.2h-2.15a8.884 8.884 0 0 1-.358-1.598c-.135.02-.487.082-.693.117a3.947 3.947 0 0 1-.049.004l-.008-.002a7.345 7.345 0 0 1-1.205-.004 7.114 7.114 0 0 1-.926-.139 6.057 6.057 0 0 1-.867-.271 3.843 3.843 0 0 1-.988-.566 3.214 3.214 0 0 1-.397-.378 2.8 2.8 0 0 1-.318-.441.558.558 0 0 1-.059-.424.564.564 0 0 1 .881-.299.56.56 0 0 1 .145.164c.083.138.188.26.312.362.096.082.2.158.307.224.12.075.243.142.371.201.285.139.583.247.89.319a5.35 5.35 0 0 0 1.282.158c.065 0 .129-.005.184-.006.056 0 .102-.005.148-.008l.096-.006c.114-.009.228-.02.31-.032.083-.013.11-.021.143-.028.099-.022.204-.058.327-.089a28.438 28.438 0 0 1-.06-1.929V8.53H6.887c.048-1.963.746-4.357 1.181-5.677.1-.293.184-.527.225-.633ZM4.973 5.03h.002a.562.562 0 0 1 .558.559v.805a.556.556 0 0 1-.558.558.56.56 0 0 1-.397-.162.565.565 0 0 1-.164-.396V5.59a.561.561 0 0 1 .559-.559Z"/><path style="color:#000;fill:#e0e0e0;fill-opacity:1;stroke-linecap:round;-inkscape-stroke:none" d="M26.117 11.467c.008.11.014.225.022.328.022.283.052.565.088.846l.012.053c1.238-.252 2.448-.829 3.011-1.803a.6.6 0 1 0-1.039-.6c-.28.486-1.161.936-2.094 1.176z" transform="translate(-15.37 .357) scale(.93168)"/><g style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-opacity:1"><path style="color:#000;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:1.2;stroke-linecap:round;stroke-opacity:1;-inkscape-stroke:none" d="M27.836 5.585v.862" transform="translate(-15.37 .357) scale(.93168)"/><path style="color:#000;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-linecap:round;stroke-opacity:1;-inkscape-stroke:none" d="M27.836 4.984a.6.6 0 0 0-.6.6v.863a.6.6 0 0 0 .6.6.6.6 0 0 0 .6-.6v-.863a.6.6 0 0 0-.6-.6Z" transform="translate(-15.37 .357) scale(.93168)"/></g></svg>
diff --git a/platform/macos/tts_macos.h b/platform/macos/tts_macos.h
index 344676868a..2153a4c692 100644
--- a/platform/macos/tts_macos.h
+++ b/platform/macos/tts_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_MACOS_H
#define TTS_MACOS_H
diff --git a/platform/macos/tts_macos.mm b/platform/macos/tts_macos.mm
index 56e15979c4..4e6744e211 100644
--- a/platform/macos/tts_macos.mm
+++ b/platform/macos/tts_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_macos.h"
diff --git a/platform/macos/vulkan_context_macos.h b/platform/macos/vulkan_context_macos.h
index 2a81336994..ab10912e70 100644
--- a/platform/macos/vulkan_context_macos.h
+++ b/platform/macos/vulkan_context_macos.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_macos.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_macos.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_MACOS_H
#define VULKAN_CONTEXT_MACOS_H
diff --git a/platform/macos/vulkan_context_macos.mm b/platform/macos/vulkan_context_macos.mm
index 1df6b3ed18..454fb84859 100644
--- a/platform/macos/vulkan_context_macos.mm
+++ b/platform/macos/vulkan_context_macos.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_macos.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_macos.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef VULKAN_ENABLED
#include "vulkan_context_macos.h"
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
index 9dd90d9b20..bce486881e 100644
--- a/platform/register_platform_apis.h
+++ b/platform/register_platform_apis.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_platform_apis.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_platform_apis.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REGISTER_PLATFORM_APIS_H
#define REGISTER_PLATFORM_APIS_H
diff --git a/platform/uwp/README.md b/platform/uwp/README.md
index 575f90e3c7..d69a8a8850 100644
--- a/platform/uwp/README.md
+++ b/platform/uwp/README.md
@@ -14,7 +14,7 @@ project template used for packaging the UWP export templates.
## Documentation
-- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_uwp.html)
+- [Compiling for Universal Windows Platform](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_uwp.html)
- Instructions on building this platform port from source.
- [Exporting for Universal Windows Platform](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_uwp.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/uwp/app_uwp.cpp b/platform/uwp/app_uwp.cpp
index 6460c43447..ddefa19708 100644
--- a/platform/uwp/app_uwp.cpp
+++ b/platform/uwp/app_uwp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_uwp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_uwp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
//
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
diff --git a/platform/uwp/app_uwp.h b/platform/uwp/app_uwp.h
index 82ad3ca01a..9fd4967c21 100644
--- a/platform/uwp/app_uwp.h
+++ b/platform/uwp/app_uwp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_uwp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_uwp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef APP_UWP_H
#define APP_UWP_H
diff --git a/platform/uwp/context_egl_uwp.cpp b/platform/uwp/context_egl_uwp.cpp
index 8ec7bdfcee..df5da99a1c 100644
--- a/platform/uwp/context_egl_uwp.cpp
+++ b/platform/uwp/context_egl_uwp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* context_egl_uwp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* context_egl_uwp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "context_egl_uwp.h"
diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h
index c547f39988..a778849334 100644
--- a/platform/uwp/context_egl_uwp.h
+++ b/platform/uwp/context_egl_uwp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* context_egl_uwp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* context_egl_uwp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CONTEXT_EGL_UWP_H
#define CONTEXT_EGL_UWP_H
diff --git a/platform/uwp/export/app_packager.cpp b/platform/uwp/export/app_packager.cpp
index 6f8966b9ff..ffb5e31851 100644
--- a/platform/uwp/export/app_packager.cpp
+++ b/platform/uwp/export/app_packager.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_packager.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_packager.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "app_packager.h"
diff --git a/platform/uwp/export/app_packager.h b/platform/uwp/export/app_packager.h
index 18db3eb806..e989ba9b90 100644
--- a/platform/uwp/export/app_packager.h
+++ b/platform/uwp/export/app_packager.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* app_packager.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* app_packager.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UWP_APP_PACKAGER_H
#define UWP_APP_PACKAGER_H
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 31105824a5..f2b2fa30ce 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h
index c237a75b59..09449fc53b 100644
--- a/platform/uwp/export/export.h
+++ b/platform/uwp/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UWP_EXPORT_H
#define UWP_EXPORT_H
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index ab0b20762f..f810cb0ca9 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -1,37 +1,43 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "platform/uwp/logo.gen.h"
+#include "platform/uwp/logo_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg and regex.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
String EditorExportPlatformUWP::get_name() const {
return "UWP";
@@ -504,5 +510,13 @@ void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<Edit
}
EditorExportPlatformUWP::EditorExportPlatformUWP() {
- logo = ImageTexture::create_from_image(memnew(Image(_uwp_logo)));
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
+
+ logo = ImageTexture::create_from_image(img);
+#endif
}
diff --git a/platform/uwp/export/export_plugin.h b/platform/uwp/export/export_plugin.h
index 74b9ab4875..d015fcabcd 100644
--- a/platform/uwp/export/export_plugin.h
+++ b/platform/uwp/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UWP_EXPORT_PLUGIN_H
#define UWP_EXPORT_PLUGIN_H
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 85c8959cf1..e6a923c0c5 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_uwp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_uwp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "joypad_uwp.h"
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 81f84152b9..e9be647dd4 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_uwp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_uwp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_UWP_H
#define JOYPAD_UWP_H
diff --git a/platform/uwp/logo.png b/platform/uwp/logo.png
deleted file mode 100644
index 9017a30636..0000000000
--- a/platform/uwp/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/uwp/logo.svg b/platform/uwp/logo.svg
new file mode 100644
index 0000000000..5bcbdcfcd4
--- /dev/null
+++ b/platform/uwp/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><g transform="translate(8.981 1.816)"><circle style="fill:#2f75bb;fill-opacity:1;stroke:none;stroke-width:.815427" cx="7.019" cy="14.184" r="13.825"/><path d="m-1.192 8.234 6.73-.927v6.503h-6.73Zm0 11.899 6.73.927v-6.422h-6.73Zm7.47 1.026 8.952 1.236v-7.757H6.278Zm0-13.951v6.602h8.952V5.973Z" fill="#00abed" style="fill:#fff;fill-opacity:1"/></g></svg>
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 141c28c713..38df68c764 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_uwp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_uwp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_uwp.h"
@@ -680,7 +680,7 @@ bool OS_UWP::set_environment(const String &p_var, const String &p_value) const {
return false;
}
-String OS_UWP::get_stdin_string(bool p_block) {
+String OS_UWP::get_stdin_string() {
return String();
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index c1df7827cd..153656add7 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_uwp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_uwp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_UWP_H
#define OS_UWP_H
@@ -162,7 +162,7 @@ public:
HANDLE mouse_mode_changed;
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
- String get_stdin_string(bool p_block);
+ String get_stdin_string();
void set_mouse_mode(MouseMode p_mode);
MouseMode get_mouse_mode() const;
diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h
index dc398cba4c..964e341ce4 100644
--- a/platform/uwp/platform_config.h
+++ b/platform/uwp/platform_config.h
@@ -1,31 +1,31 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <malloc.h>
diff --git a/platform/web/README.md b/platform/web/README.md
index 1265ca09df..906eb508fe 100644
--- a/platform/web/README.md
+++ b/platform/web/README.md
@@ -10,7 +10,7 @@ this platform such as the html shell (web page).
## Documentation
-- [Compiling for the Web](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_web.html)
+- [Compiling for the Web](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_web.html)
- Instructions on building this platform port from source.
- [Exporting for the Web](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/web/api/api.cpp b/platform/web/api/api.cpp
index e637f2aef2..a630e3d866 100644
--- a/platform/web/api/api.cpp
+++ b/platform/web/api/api.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api.h"
#include "core/config/engine.h"
@@ -73,6 +73,7 @@ void JavaScriptBridge::_bind_methods() {
ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScriptBridge::download_buffer, DEFVAL("application/octet-stream"));
ClassDB::bind_method(D_METHOD("pwa_needs_update"), &JavaScriptBridge::pwa_needs_update);
ClassDB::bind_method(D_METHOD("pwa_update"), &JavaScriptBridge::pwa_update);
+ ClassDB::bind_method(D_METHOD("force_fs_sync"), &JavaScriptBridge::force_fs_sync);
ADD_SIGNAL(MethodInfo("pwa_update_available"));
}
@@ -111,6 +112,8 @@ bool JavaScriptBridge::pwa_needs_update() const {
Error JavaScriptBridge::pwa_update() {
return ERR_UNAVAILABLE;
}
+void JavaScriptBridge::force_fs_sync() {
+}
void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
}
#endif
diff --git a/platform/web/api/api.h b/platform/web/api/api.h
index f073e817d1..234bc6b326 100644
--- a/platform/web/api/api.h
+++ b/platform/web/api/api.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* api.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* api.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WEB_API_H
#define WEB_API_H
diff --git a/platform/web/api/javascript_bridge_singleton.h b/platform/web/api/javascript_bridge_singleton.h
index 1e7b5a1699..456fa6b313 100644
--- a/platform/web/api/javascript_bridge_singleton.h
+++ b/platform/web/api/javascript_bridge_singleton.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* javascript_bridge_singleton.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* javascript_bridge_singleton.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JAVASCRIPT_BRIDGE_SINGLETON_H
#define JAVASCRIPT_BRIDGE_SINGLETON_H
@@ -61,6 +61,7 @@ public:
void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
bool pwa_needs_update() const;
Error pwa_update();
+ void force_fs_sync();
static JavaScriptBridge *get_singleton();
JavaScriptBridge();
diff --git a/platform/web/api/web_tools_editor_plugin.cpp b/platform/web/api/web_tools_editor_plugin.cpp
index 46fcb2d452..146a48db81 100644
--- a/platform/web/api/web_tools_editor_plugin.cpp
+++ b/platform/web/api/web_tools_editor_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* web_tools_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* web_tools_editor_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(TOOLS_ENABLED) && defined(WEB_ENABLED)
#include "web_tools_editor_plugin.h"
@@ -57,7 +57,7 @@ WebToolsEditorPlugin::WebToolsEditorPlugin() {
add_tool_menu_item("Download Project Source", callable_mp(this, &WebToolsEditorPlugin::_download_zip));
}
-void WebToolsEditorPlugin::_download_zip(Variant p_v) {
+void WebToolsEditorPlugin::_download_zip() {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
return;
diff --git a/platform/web/api/web_tools_editor_plugin.h b/platform/web/api/web_tools_editor_plugin.h
index 6af1dec3fb..fc74899a58 100644
--- a/platform/web/api/web_tools_editor_plugin.h
+++ b/platform/web/api/web_tools_editor_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* web_tools_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* web_tools_editor_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WEB_TOOLS_EDITOR_PLUGIN_H
#define WEB_TOOLS_EDITOR_PLUGIN_H
@@ -41,7 +41,7 @@ class WebToolsEditorPlugin : public EditorPlugin {
private:
void _zip_file(String p_path, String p_base_path, zipFile p_zip);
void _zip_recursive(String p_path, String p_base_path, zipFile p_zip);
- void _download_zip(Variant p_v);
+ void _download_zip();
public:
static void initialize();
diff --git a/platform/web/audio_driver_web.cpp b/platform/web/audio_driver_web.cpp
index c4b27c782d..a5234627d1 100644
--- a/platform/web/audio_driver_web.cpp
+++ b/platform/web/audio_driver_web.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_web.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_web.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_driver_web.h"
diff --git a/platform/web/audio_driver_web.h b/platform/web/audio_driver_web.h
index 0a322d61b4..f3afbdbb92 100644
--- a/platform/web/audio_driver_web.h
+++ b/platform/web/audio_driver_web.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_driver_web.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_driver_web.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_DRIVER_WEB_H
#define AUDIO_DRIVER_WEB_H
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index d057010c02..d71fd60543 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_web.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_web.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_web.h"
@@ -121,18 +121,25 @@ void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers
// Resume audio context after input in case autoplay was denied.
OS_Web::get_singleton()->resume_audio();
+ char32_t c = 0x00;
+ String unicode = String::utf8(key_event.key);
+ if (unicode.length() == 1) {
+ c = unicode[0];
+ }
+
+ Key keycode = dom_code2godot_scancode(key_event.code, key_event.key, false);
+ Key scancode = dom_code2godot_scancode(key_event.code, key_event.key, true);
+
Ref<InputEventKey> ev;
ev.instantiate();
ev->set_echo(p_repeat);
- ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
- ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
+ ev->set_keycode(fix_keycode(c, keycode));
+ ev->set_physical_keycode(scancode);
+ ev->set_key_label(fix_key_label(c, keycode));
+ ev->set_unicode(fix_unicode(c));
ev->set_pressed(p_pressed);
dom2godot_mod(ev, p_modifiers);
- String unicode = String::utf8(key_event.key);
- if (unicode.length() == 1) {
- ev->set_unicode(unicode[0]);
- }
Input::get_singleton()->parse_input_event(ev);
// Make sure to flush all events so we can call restricted APIs inside the event.
@@ -193,12 +200,12 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
}
- MouseButton mask = Input::get_singleton()->get_mouse_button_mask();
- MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
+ BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
+ MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
if (ev->is_pressed()) {
- mask |= button_flag;
- } else if ((mask & button_flag) != MouseButton::NONE) {
- mask &= ~button_flag;
+ mask.set_flag(button_flag);
+ } else if (mask.has_flag(button_flag)) {
+ mask.clear_flag(button_flag);
} else {
// Received release event, but press was outside the canvas, so ignore.
return false;
@@ -218,10 +225,10 @@ int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double
}
void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
- MouseButton input_mask = Input::get_singleton()->get_mouse_button_mask();
+ BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behavior.
- if (!get_singleton()->cursor_inside_canvas && input_mask == MouseButton::NONE) {
+ if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
return;
}
@@ -525,15 +532,17 @@ int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
- MouseButton button_flag = mouse_button_to_mask(ev->get_button_index());
+ MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
+ BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
+ button_mask.set_flag(button_flag);
ev->set_pressed(true);
- ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
+ ev->set_button_mask(button_mask);
input->parse_input_event(ev);
Ref<InputEventMouseButton> release = ev->duplicate();
release->set_pressed(false);
- release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ release->set_button_mask(input->get_mouse_button_mask());
input->parse_input_event(release);
return true;
@@ -746,11 +755,11 @@ void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
}
}
-DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error) {
- return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
+ return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
}
-DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error) {
+DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
r_error = OK; // Always succeeds for now.
// Ensure the canvas ID.
@@ -785,8 +794,10 @@ DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode
RasterizerGLES3::make_current();
} else {
- OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
- "Unable to initialize video driver");
+ OS::get_singleton()->alert(
+ "Your browser seems not to support WebGL 2.\n\n"
+ "If possible, consider updating your browser version and video card drivers.",
+ "Unable to initialize WebGL 2 video driver");
RasterizerDummy::make_current();
}
#else
@@ -864,6 +875,10 @@ int DisplayServerWeb::get_screen_count() const {
return 1;
}
+int DisplayServerWeb::get_primary_screen() const {
+ return 0;
+}
+
Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
return Point2i(); // TODO offsetX/Y?
}
diff --git a/platform/web/display_server_web.h b/platform/web/display_server_web.h
index fce98ec3d0..6d76af4e56 100644
--- a/platform/web/display_server_web.h
+++ b/platform/web/display_server_web.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_web.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_web.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_WEB_H
#define DISPLAY_SERVER_WEB_H
@@ -97,7 +97,7 @@ private:
static void _js_utterance_callback(int p_event, int p_id, int p_pos);
static Vector<String> get_rendering_drivers_func();
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
@@ -151,6 +151,7 @@ public:
// screen
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -223,7 +224,7 @@ public:
virtual void swap_buffers() override;
static void register_web_driver();
- DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, Error &r_error);
+ DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerWeb();
};
diff --git a/platform/web/dom_keys.inc b/platform/web/dom_keys.inc
index 115b5479e4..e63bd7c69f 100644
--- a/platform/web/dom_keys.inc
+++ b/platform/web/dom_keys.inc
@@ -1,40 +1,40 @@
-/*************************************************************************/
-/* dom_keys.inc */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dom_keys.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core/os/keyboard.h"
// See https://w3c.github.io/uievents-code/#code-value-tables
Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
-#define DOM2GODOT(p_str, p_godot_code) \
- if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
- return Key::p_godot_code; \
+#define DOM2GODOT(p_str, p_godot_code) \
+ if (memcmp((const void *)p_str, (void *)(p_physical ? p_key : p_code), strlen(p_str) + 1) == 0) { \
+ return Key::p_godot_code; \
}
// Numpad section.
@@ -70,35 +70,6 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("NumpadStar", KP_MULTIPLY); // or ASTERISK ?
DOM2GODOT("NumpadSubtract", KP_SUBTRACT);
- // Printable ASCII.
- if (!p_physical) {
- uint8_t b0 = (uint8_t)p_key[0];
- uint8_t b1 = (uint8_t)p_key[1];
- uint8_t b2 = (uint8_t)p_key[2];
- if (b1 == 0 && b0 > 0x1F && b0 < 0x7F) { // ASCII.
- if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
- b0 -= 32;
- }
- return (Key)b0;
- }
-
-#define _U_2BYTES_MASK 0xE0
-#define _U_2BYTES 0xC0
- // Latin-1 codes.
- if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
- uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
- if (key >= 0xA0 && key <= 0xDF) {
- return (Key)key;
- }
- if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
- key -= 0x20;
- return (Key)key;
- }
- }
-#undef _U_2BYTES_MASK
-#undef _U_2BYTES
- }
-
// Alphanumeric section.
DOM2GODOT("Backquote", QUOTELEFT);
DOM2GODOT("Backslash", BACKSLASH);
@@ -162,8 +133,8 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("ControlLeft", CTRL);
DOM2GODOT("ControlRight", CTRL);
DOM2GODOT("Enter", ENTER);
- DOM2GODOT("MetaLeft", SUPER_L);
- DOM2GODOT("MetaRight", SUPER_R);
+ DOM2GODOT("MetaLeft", META);
+ DOM2GODOT("MetaRight", META);
DOM2GODOT("ShiftLeft", SHIFT);
DOM2GODOT("ShiftRight", SHIFT);
DOM2GODOT("Space", SPACE);
@@ -227,6 +198,21 @@ Key dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], b
DOM2GODOT("AudioVolumeMute", VOLUMEMUTE);
DOM2GODOT("AudioVolumeUp", VOLUMEUP);
//DOM2GODOT("WakeUp", UNKNOWN);
- return Key::UNKNOWN;
+
+ // Printable ASCII.
+ uint8_t b0 = (uint8_t)p_key[0];
+ uint8_t b1 = (uint8_t)p_key[1];
+ if (b0 >= 0x20 && b0 < 0x7F) { // ASCII.
+ if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
+ b0 -= 32;
+ }
+ return (Key)b0;
+ } else if (b0 == 0xC2 && b1 == 0xA5) {
+ return Key::YEN;
+ } else if (b0 == 0xC2 && b1 == 0xA7) {
+ return Key::SECTION;
+ }
+
+ return Key::NONE;
#undef DOM2GODOT
}
diff --git a/platform/web/export/editor_http_server.h b/platform/web/export/editor_http_server.h
index fa0010ec8d..3f87288537 100644
--- a/platform/web/export/editor_http_server.h
+++ b/platform/web/export/editor_http_server.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* editor_http_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* editor_http_server.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WEB_EDITOR_HTTP_SERVER_H
#define WEB_EDITOR_HTTP_SERVER_H
@@ -205,8 +205,7 @@ public:
if (tls.is_null()) {
tls = Ref<StreamPeerTLS>(StreamPeerTLS::create());
peer = tls;
- tls->set_blocking_handshake_enabled(false);
- if (tls->accept_stream(tcp, key, cert) != OK) {
+ if (tls->accept_stream(tcp, TLSOptions::server(key, cert)) != OK) {
_clear_client();
return;
}
diff --git a/platform/web/export/export.cpp b/platform/web/export/export.cpp
index 4b4e8b2705..11e728ea16 100644
--- a/platform/web/export/export.cpp
+++ b/platform/web/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
diff --git a/platform/web/export/export.h b/platform/web/export/export.h
index 7947f292a4..8d2bbfff26 100644
--- a/platform/web/export/export.h
+++ b/platform/web/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WEB_EXPORT_H
#define WEB_EXPORT_H
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp
index 3087b12c40..d8e04904c7 100644
--- a/platform/web/export/export_plugin.cpp
+++ b/platform/web/export/export_plugin.cpp
@@ -1,37 +1,45 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
#include "core/config/project_settings.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "platform/web/logo_svg.gen.h"
+#include "platform/web/run_icon_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
Error EditorExportPlatformWeb::_extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa) {
Ref<FileAccess> io_fa;
@@ -153,7 +161,7 @@ void EditorExportPlatformWeb::_fix_html(Vector<uint8_t> &p_html, const Ref<Edito
const String custom_head_include = p_preset->get("html/head_include");
HashMap<String, String> replaces;
replaces["$GODOT_URL"] = p_name + ".js";
- replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ replaces["$GODOT_PROJECT_NAME"] = GLOBAL_GET("application/config/name");
replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
replaces["$GODOT_CONFIG"] = str_config;
_replace_strings(replaces, p_html);
@@ -193,7 +201,7 @@ Error EditorExportPlatformWeb::_add_manifest_icon(const String &p_path, const St
}
Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
- String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ String proj_name = GLOBAL_GET("application/config/name");
if (proj_name.is_empty()) {
proj_name = "Godot Game";
}
@@ -651,8 +659,17 @@ EditorExportPlatformWeb::EditorExportPlatformWeb() {
server.instantiate();
server_thread.start(_server_thread_poll, this);
- logo = ImageTexture::create_from_image(memnew(Image(_web_logo)));
- run_icon = ImageTexture::create_from_image(memnew(Image(_web_run_icon)));
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _web_logo_svg, EDSCALE, upsample, false);
+ logo = ImageTexture::create_from_image(img);
+
+ img_loader.create_image_from_string(img, _web_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
if (theme.is_valid()) {
diff --git a/platform/web/export/export_plugin.h b/platform/web/export/export_plugin.h
index f11e38df09..e74c945837 100644
--- a/platform/web/export/export_plugin.h
+++ b/platform/web/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WEB_EXPORT_PLUGIN_H
#define WEB_EXPORT_PLUGIN_H
@@ -38,11 +38,8 @@
#include "core/io/zip_io.h"
#include "editor/editor_node.h"
#include "editor/export/editor_export_platform.h"
-#include "main/splash.gen.h"
-#include "platform/web/logo.gen.h"
-#include "platform/web/run_icon.gen.h"
-
#include "editor_http_server.h"
+#include "main/splash.gen.h"
class EditorExportPlatformWeb : public EditorExportPlatform {
GDCLASS(EditorExportPlatformWeb, EditorExportPlatform);
diff --git a/platform/web/godot_audio.h b/platform/web/godot_audio.h
index 3855b7301e..d7bff078f8 100644
--- a/platform/web/godot_audio.h
+++ b/platform/web/godot_audio.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_audio.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_audio.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_AUDIO_H
#define GODOT_AUDIO_H
diff --git a/platform/web/godot_js.h b/platform/web/godot_js.h
index a323f2d157..3a41f63fa3 100644
--- a/platform/web/godot_js.h
+++ b/platform/web/godot_js.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_js.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_js.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_JS_H
#define GODOT_JS_H
diff --git a/platform/web/godot_webgl2.h b/platform/web/godot_webgl2.h
index ae6b23ae18..fd551ff77d 100644
--- a/platform/web/godot_webgl2.h
+++ b/platform/web/godot_webgl2.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_webgl2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_webgl2.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GODOT_WEBGL2_H
#define GODOT_WEBGL2_H
diff --git a/platform/web/http_client_web.cpp b/platform/web/http_client_web.cpp
index d045275826..3e4ba5a2ae 100644
--- a/platform/web/http_client_web.cpp
+++ b/platform/web/http_client_web.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* http_client_web.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* http_client_web.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "http_client_web.h"
@@ -37,20 +37,20 @@ void HTTPClientWeb::_parse_headers(int p_len, const char **p_headers, void *p_re
}
}
-Error HTTPClientWeb::connect_to_host(const String &p_host, int p_port, bool p_tls, bool p_verify_host) {
+Error HTTPClientWeb::connect_to_host(const String &p_host, int p_port, Ref<TLSOptions> p_tls_options) {
+ ERR_FAIL_COND_V(p_tls_options.is_valid() && p_tls_options->is_server(), ERR_INVALID_PARAMETER);
+
close();
- if (p_tls && !p_verify_host) {
- WARN_PRINT("Disabling HTTPClientWeb's host verification is not supported for the Web platform, host will be verified");
- }
port = p_port;
- use_tls = p_tls;
+ use_tls = p_tls_options.is_valid();
host = p_host;
String host_lower = host.to_lower();
if (host_lower.begins_with("http://")) {
host = host.substr(7, host.length() - 7);
+ use_tls = false;
} else if (host_lower.begins_with("https://")) {
use_tls = true;
host = host.substr(8, host.length() - 8);
diff --git a/platform/web/http_client_web.h b/platform/web/http_client_web.h
index 5059b4693e..def7837a27 100644
--- a/platform/web/http_client_web.h
+++ b/platform/web/http_client_web.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* http_client_web.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* http_client_web.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HTTP_CLIENT_WEB_H
#define HTTP_CLIENT_WEB_H
@@ -86,7 +86,7 @@ public:
Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) override;
- Error connect_to_host(const String &p_host, int p_port = -1, bool p_tls = false, bool p_verify_host = true) override;
+ Error connect_to_host(const String &p_host, int p_port = -1, Ref<TLSOptions> p_tls_options = Ref<TLSOptions>()) override;
void set_connection(const Ref<StreamPeer> &p_connection) override;
Ref<StreamPeer> get_connection() const override;
void close() override;
diff --git a/platform/web/javascript_bridge_singleton.cpp b/platform/web/javascript_bridge_singleton.cpp
index 69cd0cece1..dba630404f 100644
--- a/platform/web/javascript_bridge_singleton.cpp
+++ b/platform/web/javascript_bridge_singleton.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* javascript_bridge_singleton.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* javascript_bridge_singleton.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "api/javascript_bridge_singleton.h"
@@ -361,6 +361,11 @@ void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_na
bool JavaScriptBridge::pwa_needs_update() const {
return OS_Web::get_singleton()->pwa_needs_update();
}
+
Error JavaScriptBridge::pwa_update() {
return OS_Web::get_singleton()->pwa_update();
}
+
+void JavaScriptBridge::force_fs_sync() {
+ OS_Web::get_singleton()->force_fs_sync();
+}
diff --git a/platform/web/js/libs/audio.worklet.js b/platform/web/js/libs/audio.worklet.js
index daf5c9ef12..89b581b3d6 100644
--- a/platform/web/js/libs/audio.worklet.js
+++ b/platform/web/js/libs/audio.worklet.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio.worklet.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio.worklet.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js
index 68e100cca0..68348a3962 100644
--- a/platform/web/js/libs/library_godot_audio.js
+++ b/platform/web/js/libs/library_godot_audio.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_audio.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_audio.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const GodotAudio = {
$GodotAudio__deps: ['$GodotRuntime', '$GodotOS'],
diff --git a/platform/web/js/libs/library_godot_display.js b/platform/web/js/libs/library_godot_display.js
index 39c8569655..23cbc67c16 100644
--- a/platform/web/js/libs/library_godot_display.js
+++ b/platform/web/js/libs/library_godot_display.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_display.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_display.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const GodotDisplayVK = {
diff --git a/platform/web/js/libs/library_godot_fetch.js b/platform/web/js/libs/library_godot_fetch.js
index 285e50a035..b50012c1e2 100644
--- a/platform/web/js/libs/library_godot_fetch.js
+++ b/platform/web/js/libs/library_godot_fetch.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_fetch.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_fetch.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const GodotFetch = {
$GodotFetch__deps: ['$IDHandler', '$GodotRuntime'],
diff --git a/platform/web/js/libs/library_godot_input.js b/platform/web/js/libs/library_godot_input.js
index 51571d64a2..1b221e78b3 100644
--- a/platform/web/js/libs/library_godot_input.js
+++ b/platform/web/js/libs/library_godot_input.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_input.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_input.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
/*
* Gamepad API helper.
diff --git a/platform/web/js/libs/library_godot_javascript_singleton.js b/platform/web/js/libs/library_godot_javascript_singleton.js
index c86cbbae45..dafc01a1fd 100644
--- a/platform/web/js/libs/library_godot_javascript_singleton.js
+++ b/platform/web/js/libs/library_godot_javascript_singleton.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_eval.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_javascript_singleton.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const GodotJSWrapper = {
diff --git a/platform/web/js/libs/library_godot_os.js b/platform/web/js/libs/library_godot_os.js
index ce64fb98c0..c4c45a3036 100644
--- a/platform/web/js/libs/library_godot_os.js
+++ b/platform/web/js/libs/library_godot_os.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_os.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_os.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const IDHandler = {
$IDHandler: {
diff --git a/platform/web/js/libs/library_godot_runtime.js b/platform/web/js/libs/library_godot_runtime.js
index e2f7c8dca6..73581759b0 100644
--- a/platform/web/js/libs/library_godot_runtime.js
+++ b/platform/web/js/libs/library_godot_runtime.js
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* library_godot_runtime.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* library_godot_runtime.js */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
const GodotRuntime = {
$GodotRuntime: {
diff --git a/platform/web/js/libs/library_godot_webgl2.js b/platform/web/js/libs/library_godot_webgl2.js
index ba990b3ee0..8afbdf9e78 100644
--- a/platform/web/js/libs/library_godot_webgl2.js
+++ b/platform/web/js/libs/library_godot_webgl2.js
@@ -1,32 +1,33 @@
-/*************************************************************************/
+/**************************************************************************/
/* library_godot_webgl2.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
const GodotWebGL2 = {
$GodotWebGL2__deps: ['$GL', '$GodotRuntime'],
$GodotWebGL2: {},
diff --git a/platform/web/logo.png b/platform/web/logo.png
deleted file mode 100644
index c046d87dc4..0000000000
--- a/platform/web/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/web/logo.svg b/platform/web/logo.svg
new file mode 100644
index 0000000000..567b6f3c77
--- /dev/null
+++ b/platform/web/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="M7 5h18v21H7z" fill="#fff"/><path d="M3.143 1 5.48 27.504 15.967 31l10.553-3.496L28.857 1zM23.78 9.565H11.473l.275 3.308h11.759l-.911 9.937-6.556 1.808v.02h-.073l-6.61-1.828-.402-5.076h3.195l.234 2.552 3.583.97 3.595-.97.402-4.165H8.788L7.93 6.37h16.145z" fill="#eb6428"/></svg>
diff --git a/platform/web/os_web.cpp b/platform/web/os_web.cpp
index 07c53e51d0..964bce01da 100644
--- a/platform/web/os_web.cpp
+++ b/platform/web/os_web.cpp
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* os_web.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_web.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_web.h"
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
@@ -157,7 +158,22 @@ void OS_Web::vibrate_handheld(int p_duration_ms) {
}
String OS_Web::get_user_data_dir() const {
- return "/userfs";
+ String userfs = "/userfs";
+ String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
+ if (!appname.is_empty()) {
+ bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
+ if (use_custom_dir) {
+ String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
+ if (custom_dir.is_empty()) {
+ custom_dir = appname;
+ }
+ return userfs.path_join(custom_dir).replace("\\", "/");
+ } else {
+ return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
+ }
+ }
+
+ return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
}
String OS_Web::get_cache_path() const {
@@ -196,6 +212,12 @@ void OS_Web::update_pwa_state_callback() {
}
}
+void OS_Web::force_fs_sync() {
+ if (is_userfs_persistent()) {
+ idb_needs_sync = true;
+ }
+}
+
Error OS_Web::pwa_update() {
return godot_js_pwa_update() ? FAILED : OK;
}
diff --git a/platform/web/os_web.h b/platform/web/os_web.h
index 64f3a4d133..70d8af9db9 100644
--- a/platform/web/os_web.h
+++ b/platform/web/os_web.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_web.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_web.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_WEB_H
#define OS_WEB_H
@@ -69,6 +69,7 @@ public:
bool pwa_needs_update() const { return pwa_is_waiting; }
Error pwa_update();
+ void force_fs_sync();
void initialize_joypads() override;
diff --git a/platform/web/package-lock.json b/platform/web/package-lock.json
index e1428546c6..4399e8243c 100644
--- a/platform/web/package-lock.json
+++ b/platform/web/package-lock.json
@@ -1529,9 +1529,9 @@
"dev": true
},
"node_modules/json5": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.1.tgz",
- "integrity": "sha512-aKS4WQjPenRxiQsC93MNfjx+nbF4PAdYzmd/1JIj8HYzqfbu86beTuNgXDzPknWk0n0uARlyewZo4s++ES36Ow==",
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.2.tgz",
+ "integrity": "sha512-g1MWMLBiz8FKi1e4w0UyVL3w+iJceWAFBAaBnnGKOpNa5f8TLktkbre1+s6oICydWAm+HRUGTmI+//xv2hvXYA==",
"dev": true,
"dependencies": {
"minimist": "^1.2.0"
@@ -3662,9 +3662,9 @@
"dev": true
},
"json5": {
- "version": "1.0.1",
- "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.1.tgz",
- "integrity": "sha512-aKS4WQjPenRxiQsC93MNfjx+nbF4PAdYzmd/1JIj8HYzqfbu86beTuNgXDzPknWk0n0uARlyewZo4s++ES36Ow==",
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/json5/-/json5-1.0.2.tgz",
+ "integrity": "sha512-g1MWMLBiz8FKi1e4w0UyVL3w+iJceWAFBAaBnnGKOpNa5f8TLktkbre1+s6oICydWAm+HRUGTmI+//xv2hvXYA==",
"dev": true,
"requires": {
"minimist": "^1.2.0"
diff --git a/platform/web/platform_config.h b/platform/web/platform_config.h
index 5e48992af8..78deaadcfd 100644
--- a/platform/web/platform_config.h
+++ b/platform/web/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <alloca.h>
diff --git a/platform/web/run_icon.png b/platform/web/run_icon.png
deleted file mode 100644
index 574abb0150..0000000000
--- a/platform/web/run_icon.png
+++ /dev/null
Binary files differ
diff --git a/platform/web/run_icon.svg b/platform/web/run_icon.svg
new file mode 100644
index 0000000000..494f53cb90
--- /dev/null
+++ b/platform/web/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M3.143 1 5.48 27.504 15.967 31l10.553-3.496L28.857 1ZM23.78 9.565H11.473l.275 3.308h11.759l-.911 9.937-6.556 1.808v.02h-.073l-6.61-1.828-.402-5.076h3.195l.234 2.552 3.583.97 3.595-.97.402-4.165H8.788L7.93 6.37h16.145Z" fill="#eb6428" style="fill:#e0e0e0;fill-opacity:1" transform="translate(.586 .586) scale(.46337)"/></svg>
diff --git a/platform/web/web_main.cpp b/platform/web/web_main.cpp
index fce782b546..df97b08b8a 100644
--- a/platform/web/web_main.cpp
+++ b/platform/web/web_main.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* web_main.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* web_main.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core/config/engine.h"
#include "core/io/resource_loader.h"
diff --git a/platform/web/web_runtime.cpp b/platform/web/web_runtime.cpp
index 93a1745a83..3c014b36a1 100644
--- a/platform/web/web_runtime.cpp
+++ b/platform/web/web_runtime.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* web_runtime.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* web_runtime.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
extern int godot_web_main(int argc, char *argv[]);
diff --git a/platform/windows/README.md b/platform/windows/README.md
index c04032ae1d..4c775576fe 100644
--- a/platform/windows/README.md
+++ b/platform/windows/README.md
@@ -7,7 +7,7 @@ used by this platform.
## Documentation
-- [Compiling for Windows](https://docs.godotengine.org/en/latest/development/compiling/compiling_for_windows.html)
+- [Compiling for Windows](https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html)
- Instructions on building this platform port from source.
- [Exporting for Windows](https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_windows.html)
- Instructions on using the compiled export templates to export a project.
diff --git a/platform/windows/console_wrapper_windows.cpp b/platform/windows/console_wrapper_windows.cpp
index 258176426b..de751580b7 100644
--- a/platform/windows/console_wrapper_windows.cpp
+++ b/platform/windows/console_wrapper_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* console_wrapper_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* console_wrapper_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <windows.h>
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 7ba66750cf..867f1d537c 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crash_handler_windows.h"
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index ec8de3ffab..ef5831f10c 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crash_handler_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crash_handler_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRASH_HANDLER_WINDOWS_H
#define CRASH_HANDLER_WINDOWS_H
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index e7864ebac0..cc230575c8 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "display_server_windows.h"
@@ -254,10 +254,10 @@ void DisplayServerWindows::warp_mouse(const Point2i &p_position) {
Point2i DisplayServerWindows::mouse_get_position() const {
POINT p;
GetCursorPos(&p);
- return Point2i(p.x, p.y);
+ return Point2i(p.x, p.y) - _get_screens_origin();
}
-MouseButton DisplayServerWindows::mouse_get_button_state() const {
+BitField<MouseButtonMask> DisplayServerWindows::mouse_get_button_state() const {
return last_button_state;
}
@@ -346,6 +346,17 @@ typedef struct {
HMONITOR monitor;
} EnumScreenData;
+static BOOL CALLBACK _MonitorEnumProcPrim(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ EnumScreenData *data = (EnumScreenData *)dwData;
+ if ((lprcMonitor->left == 0) && (lprcMonitor->top == 0)) {
+ data->screen = data->count;
+ return FALSE;
+ }
+
+ data->count++;
+ return TRUE;
+}
+
static BOOL CALLBACK _MonitorEnumProcScreen(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
EnumScreenData *data = (EnumScreenData *)dwData;
if (data->monitor == hMonitor) {
@@ -370,6 +381,12 @@ int DisplayServerWindows::get_screen_count() const {
return data;
}
+int DisplayServerWindows::get_primary_screen() const {
+ EnumScreenData data = { 0, 0, 0 };
+ EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPrim, (LPARAM)&data);
+ return data.screen;
+}
+
typedef struct {
int count;
int screen;
@@ -387,12 +404,39 @@ static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRE
return TRUE;
}
+static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
+ EnumPosData *data = (EnumPosData *)dwData;
+ data->pos.x = MIN(data->pos.x, lprcMonitor->left);
+ data->pos.y = MIN(data->pos.y, lprcMonitor->top);
+
+ return TRUE;
+}
+
+Point2i DisplayServerWindows::_get_screens_origin() const {
+ _THREAD_SAFE_METHOD_
+
+ EnumPosData data = { 0, 0, Point2() };
+ EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcOrigin, (LPARAM)&data);
+ return data.pos;
+}
+
Point2i DisplayServerWindows::screen_get_position(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumPosData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Point2() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumPosData data = { 0, p_screen, Point2() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPos, (LPARAM)&data);
- return data.pos;
+ return data.pos - _get_screens_origin();
}
typedef struct {
@@ -427,7 +471,18 @@ static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPR
Size2i DisplayServerWindows::screen_get_size(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumSizeData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Size2() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumSizeData data = { 0, p_screen, Size2() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcSize, (LPARAM)&data);
return data.size;
}
@@ -473,8 +528,20 @@ static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonit
Rect2i DisplayServerWindows::screen_get_usable_rect(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumRectData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, Rect2i() };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumRectData data = { 0, p_screen, Rect2i() };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcUsableSize, (LPARAM)&data);
+ data.rect.position -= _get_screens_origin();
return data.rect;
}
@@ -549,14 +616,36 @@ static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRE
int DisplayServerWindows::screen_get_dpi(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumDpiData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, 72 };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumDpiData data = { 0, p_screen, 72 };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcDpi, (LPARAM)&data);
return data.dpi;
}
float DisplayServerWindows::screen_get_refresh_rate(int p_screen) const {
_THREAD_SAFE_METHOD_
- EnumRefreshRateData data = { 0, p_screen == SCREEN_OF_MAIN_WINDOW ? window_get_current_screen() : p_screen, SCREEN_REFRESH_RATE_FALLBACK };
+ switch (p_screen) {
+ case SCREEN_PRIMARY: {
+ p_screen = get_primary_screen();
+ } break;
+ case SCREEN_OF_MAIN_WINDOW: {
+ p_screen = window_get_current_screen(MAIN_WINDOW_ID);
+ } break;
+ default:
+ break;
+ }
+
+ EnumRefreshRateData data = { 0, p_screen, SCREEN_REFRESH_RATE_FALLBACK };
EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcRefreshRate, (LPARAM)&data);
return data.rate;
}
@@ -612,9 +701,10 @@ Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
}
DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(const Point2i &p_position) const {
+ Point2i offset = _get_screens_origin();
POINT p;
- p.x = p_position.x;
- p.y = p_position.y;
+ p.x = p_position.x + offset.x;
+ p.y = p_position.y + offset.y;
HWND hwnd = WindowFromPoint(p);
for (const KeyValue<WindowID, WindowData> &E : windows) {
if (E.value.hWnd == hwnd) {
@@ -645,9 +735,23 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod
if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {
wd.no_focus = true;
}
+ if (p_flags & WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT) {
+ wd.mpass = true;
+ }
if (p_flags & WINDOW_FLAG_POPUP_BIT) {
wd.is_popup = true;
}
+ if (p_flags & WINDOW_FLAG_TRANSPARENT_BIT) {
+ DWM_BLURBEHIND bb;
+ ZeroMemory(&bb, sizeof(bb));
+ HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
+ bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
+ bb.hRgnBlur = hRgn;
+ bb.fEnable = TRUE;
+ DwmEnableBlurBehindWindow(wd.hWnd, &bb);
+
+ wd.layered_window = true;
+ }
// Inherit icons from MAIN_WINDOW for all sub windows.
HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0);
@@ -685,6 +789,9 @@ void DisplayServerWindows::show_window(WindowID p_id) {
SetForegroundWindow(wd.hWnd); // Slightly higher priority.
SetFocus(wd.hWnd); // Set keyboard focus.
}
+ if (wd.always_on_top) {
+ SetWindowPos(wd.hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
+ }
}
void DisplayServerWindows::delete_sub_window(WindowID p_window) {
@@ -828,7 +935,7 @@ void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
ERR_FAIL_COND(!windows.has(p_window));
- if (windows[p_window].mpath.size() == 0) {
+ if (windows[p_window].mpass || windows[p_window].mpath.size() == 0) {
SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
} else {
POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size());
@@ -865,28 +972,24 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
ERR_FAIL_COND(!windows.has(p_window));
ERR_FAIL_INDEX(p_screen, get_screen_count());
+ if (window_get_current_screen(p_window) == p_screen) {
+ return;
+ }
const WindowData &wd = windows[p_window];
if (wd.fullscreen) {
- int cs = window_get_current_screen(p_window);
- if (cs == p_screen) {
- return;
- }
- Point2 pos = screen_get_position(p_screen);
+ Point2 pos = screen_get_position(p_screen) + _get_screens_origin();
Size2 size = screen_get_size(p_screen);
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
} else {
- Vector2 ofs = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
- window_set_position(ofs + screen_get_position(p_screen), p_window);
- }
+ Rect2i srect = screen_get_usable_rect(p_screen);
+ Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
+ Size2i wsize = window_get_size(p_window);
+ wpos += srect.position;
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
+ window_set_position(wpos, p_window);
}
}
@@ -906,7 +1009,7 @@ Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
ClientToScreen(wd.hWnd, &point);
- return Point2i(point.x, point.y);
+ return Point2i(point.x, point.y) - _get_screens_origin();
}
Point2i DisplayServerWindows::window_get_position_with_decorations(WindowID p_window) const {
@@ -921,7 +1024,7 @@ Point2i DisplayServerWindows::window_get_position_with_decorations(WindowID p_wi
RECT r;
if (GetWindowRect(wd.hWnd, &r)) {
- return Point2i(r.left, r.top);
+ return Point2i(r.left, r.top) - _get_screens_origin();
}
return Point2i();
@@ -951,11 +1054,13 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
return;
}
+ Point2i offset = _get_screens_origin();
+
RECT rc;
- rc.left = p_position.x;
- rc.right = p_position.x + wd.width;
- rc.bottom = p_position.y + wd.height;
- rc.top = p_position.y;
+ rc.left = p_position.x + offset.x;
+ rc.right = p_position.x + wd.width + offset.x;
+ rc.bottom = p_position.y + wd.height + offset.y;
+ rc.top = p_position.y + offset.y;
const DWORD style = GetWindowLongPtr(wd.hWnd, GWL_STYLE);
const DWORD exStyle = GetWindowLongPtr(wd.hWnd, GWL_EXSTYLE);
@@ -963,15 +1068,6 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
AdjustWindowRectEx(&rc, style, false, exStyle);
MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
- // Don't let the mouse leave the window when moved.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT rect;
- GetClientRect(wd.hWnd, &rect);
- ClientToScreen(wd.hWnd, (POINT *)&rect.left);
- ClientToScreen(wd.hWnd, (POINT *)&rect.right);
- ClipCursor(&rect);
- }
-
wd.last_pos = p_position;
_update_real_mouse_position(p_window);
}
@@ -1113,15 +1209,6 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
}
MoveWindow(wd.hWnd, rect.left, rect.top, w, h, TRUE);
-
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
- }
}
Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
@@ -1291,7 +1378,7 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
}
int cs = window_get_current_screen(p_window);
- Point2 pos = screen_get_position(cs);
+ Point2 pos = screen_get_position(cs) + _get_screens_origin();
Size2 size = screen_get_size(cs);
wd.fullscreen = true;
@@ -1309,15 +1396,6 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
}
}
-
- // Don't let the mouse leave the window when resizing to a smaller resolution.
- if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
- RECT crect;
- GetClientRect(wd.hWnd, &crect);
- ClientToScreen(wd.hWnd, (POINT *)&crect.left);
- ClientToScreen(wd.hWnd, (POINT *)&crect.right);
- ClipCursor(&crect);
- }
}
DisplayServer::WindowMode DisplayServerWindows::window_get_mode(WindowID p_window) const {
@@ -1402,6 +1480,10 @@ void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, W
wd.no_focus = p_enabled;
_update_window_style(p_window);
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ wd.mpass = p_enabled;
+ _update_window_mouse_passthrough(p_window);
+ } break;
case WINDOW_FLAG_POPUP: {
ERR_FAIL_COND_MSG(p_window == MAIN_WINDOW_ID, "Main window can't be popup.");
ERR_FAIL_COND_MSG(IsWindowVisible(wd.hWnd) && (wd.is_popup != p_enabled), "Popup flag can't changed while window is opened.");
@@ -1433,6 +1515,9 @@ bool DisplayServerWindows::window_get_flag(WindowFlags p_flag, WindowID p_window
case WINDOW_FLAG_NO_FOCUS: {
return wd.no_focus;
} break;
+ case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
+ return wd.mpass;
+ } break;
case WINDOW_FLAG_POPUP: {
return wd.is_popup;
} break;
@@ -1489,6 +1574,58 @@ bool DisplayServerWindows::can_any_window_draw() const {
return false;
}
+Vector2i DisplayServerWindows::ime_get_selection() const {
+ _THREAD_SAFE_METHOD_
+
+ DisplayServer::WindowID window_id = _get_focused_window_or_popup();
+ const WindowData &wd = windows[window_id];
+ if (!wd.ime_active) {
+ return Vector2i();
+ }
+
+ int cursor = ImmGetCompositionStringW(wd.im_himc, GCS_CURSORPOS, nullptr, 0);
+
+ int32_t length = ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, nullptr, 0);
+ wchar_t *string = reinterpret_cast<wchar_t *>(memalloc(length));
+ ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, string, length);
+
+ int32_t utf32_cursor = 0;
+ for (int32_t i = 0; i < length / int32_t(sizeof(wchar_t)); i++) {
+ if ((string[i] & 0xfffffc00) == 0xd800) {
+ i++;
+ }
+ if (i < cursor) {
+ utf32_cursor++;
+ } else {
+ break;
+ }
+ }
+
+ memdelete(string);
+
+ return Vector2i(utf32_cursor, 0);
+}
+
+String DisplayServerWindows::ime_get_text() const {
+ _THREAD_SAFE_METHOD_
+
+ DisplayServer::WindowID window_id = _get_focused_window_or_popup();
+ const WindowData &wd = windows[window_id];
+ if (!wd.ime_active) {
+ return String();
+ }
+
+ String ret;
+ int32_t length = ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, nullptr, 0);
+ wchar_t *string = reinterpret_cast<wchar_t *>(memalloc(length));
+ ImmGetCompositionStringW(wd.im_himc, GCS_COMPSTR, string, length);
+ ret.parse_utf16((char16_t *)string, length / sizeof(wchar_t));
+
+ memdelete(string);
+
+ return ret;
+}
+
void DisplayServerWindows::window_set_ime_active(const bool p_active, WindowID p_window) {
_THREAD_SAFE_METHOD_
@@ -1496,11 +1633,14 @@ void DisplayServerWindows::window_set_ime_active(const bool p_active, WindowID p
WindowData &wd = windows[p_window];
if (p_active) {
+ wd.ime_active = true;
ImmAssociateContext(wd.hWnd, wd.im_himc);
-
+ CreateCaret(wd.hWnd, NULL, 1, 1);
window_set_ime_position(wd.im_position, p_window);
} else {
ImmAssociateContext(wd.hWnd, (HIMC)0);
+ DestroyCaret();
+ wd.ime_active = false;
}
}
@@ -1518,7 +1658,7 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
}
COMPOSITIONFORM cps;
- cps.dwStyle = CFS_FORCE_POSITION;
+ cps.dwStyle = CFS_POINT;
cps.ptCurrentPos.x = wd.im_position.x;
cps.ptCurrentPos.y = wd.im_position.y;
ImmSetCompositionWindow(himc, &cps);
@@ -2272,7 +2412,7 @@ LRESULT DisplayServerWindows::MouseProc(int code, WPARAM wParam, LPARAM lParam)
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN: {
MOUSEHOOKSTRUCT *ms = (MOUSEHOOKSTRUCT *)lParam;
- Point2i pos = Point2i(ms->pt.x, ms->pt.y);
+ Point2i pos = Point2i(ms->pt.x, ms->pt.y) - _get_screens_origin();
List<WindowID>::Element *C = nullptr;
List<WindowID>::Element *E = popup_list.back();
// Find top popup to close.
@@ -2367,6 +2507,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Process window messages.
switch (uMsg) {
+ case WM_NCHITTEST: {
+ if (windows[window_id].mpass) {
+ return HTTRANSPARENT;
+ }
+ } break;
case WM_MOUSEACTIVATE: {
if (windows[window_id].no_focus) {
return MA_NOACTIVATEANDEAT; // Do not activate, and discard mouse messages.
@@ -2446,6 +2591,25 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
}
} break;
+ case WM_ERASEBKGND: {
+ Color early_color;
+ if (!_get_window_early_clear_override(early_color)) {
+ break;
+ }
+ bool must_recreate_brush = !window_bkg_brush || window_bkg_brush_color != early_color.to_argb32();
+ if (must_recreate_brush) {
+ if (window_bkg_brush) {
+ DeleteObject(window_bkg_brush);
+ }
+ window_bkg_brush = CreateSolidBrush(RGB(early_color.get_r8(), early_color.get_g8(), early_color.get_b8()));
+ }
+ HDC hdc = (HDC)wParam;
+ RECT rect = {};
+ if (GetUpdateRect(hWnd, &rect, true)) {
+ FillRect(hdc, &rect, window_bkg_brush);
+ }
+ return 1;
+ } break;
case WM_PAINT: {
Main::force_redraw();
} break;
@@ -3065,9 +3229,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_alt_pressed(alt_mem);
// mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
- last_button_state |= mouse_button_to_mask(mb->get_button_index());
+ last_button_state.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- last_button_state &= ~mouse_button_to_mask(mb->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mb->get_button_index()));
}
mb->set_button_mask(last_button_state);
@@ -3108,7 +3272,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
- last_button_state &= ~mouse_button_to_mask(mbd->get_button_index());
+ last_button_state.clear_flag(mouse_button_to_mask(mbd->get_button_index()));
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
Input::get_singleton()->parse_input_event(mbd);
@@ -3125,10 +3289,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
ClientToScreen(hWnd, (POINT *)&rect.left);
ClientToScreen(hWnd, (POINT *)&rect.right);
window_client_rect = Rect2i(rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top);
+ window_client_rect.position -= _get_screens_origin();
RECT wrect;
GetWindowRect(hWnd, &wrect);
window_rect = Rect2i(wrect.left, wrect.top, wrect.right - wrect.left, wrect.bottom - wrect.top);
+ window_rect.position -= _get_screens_origin();
}
WINDOWPOS *window_pos_params = (WINDOWPOS *)lParam;
@@ -3179,6 +3345,15 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Callable::CallError ce;
window.rect_changed_callback.callp(args, 1, ret, ce);
}
+
+ // Update cursor clip region after window rect has changed.
+ if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ RECT crect;
+ GetClientRect(window.hWnd, &crect);
+ ClientToScreen(window.hWnd, (POINT *)&crect.left);
+ ClientToScreen(window.hWnd, (POINT *)&crect.right);
+ ClipCursor(&crect);
+ }
}
// Return here to prevent WM_MOVE and WM_SIZE from being sent
@@ -3206,10 +3381,18 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].focus_timer_id = 0U;
}
} break;
- case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
+ if (windows[window_id].ime_suppress_next_keyup) {
+ windows[window_id].ime_suppress_next_keyup = false;
+ break;
+ }
+ [[fallthrough]];
+ case WM_SYSKEYDOWN:
case WM_KEYDOWN: {
+ if (windows[window_id].ime_in_progress) {
+ break;
+ }
if (wParam == VK_SHIFT) {
shift_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
}
@@ -3255,9 +3438,49 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
key_event_buffer[key_event_pos++] = ke;
} break;
+ case WM_IME_COMPOSITION: {
+ CANDIDATEFORM cf;
+ cf.dwIndex = 0;
+
+ cf.dwStyle = CFS_CANDIDATEPOS;
+ cf.ptCurrentPos.x = windows[window_id].im_position.x;
+ cf.ptCurrentPos.y = windows[window_id].im_position.y;
+ ImmSetCandidateWindow(windows[window_id].im_himc, &cf);
+
+ cf.dwStyle = CFS_EXCLUDE;
+ cf.rcArea.left = windows[window_id].im_position.x;
+ cf.rcArea.right = windows[window_id].im_position.x;
+ cf.rcArea.top = windows[window_id].im_position.y;
+ cf.rcArea.bottom = windows[window_id].im_position.y;
+ ImmSetCandidateWindow(windows[window_id].im_himc, &cf);
+
+ if (windows[window_id].ime_active) {
+ SetCaretPos(windows[window_id].im_position.x, windows[window_id].im_position.y);
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
+ }
+ } break;
case WM_INPUTLANGCHANGEREQUEST: {
// FIXME: Do something?
} break;
+ case WM_IME_STARTCOMPOSITION: {
+ if (windows[window_id].ime_active) {
+ windows[window_id].ime_in_progress = true;
+ if (key_event_pos > 0) {
+ key_event_pos--;
+ }
+ }
+ return 0;
+ } break;
+ case WM_IME_ENDCOMPOSITION: {
+ if (windows[window_id].ime_active) {
+ windows[window_id].ime_in_progress = false;
+ windows[window_id].ime_suppress_next_keyup = true;
+ }
+ return 0;
+ } break;
+ case WM_IME_NOTIFY: {
+ return 0;
+ } break;
case WM_TOUCH: {
BOOL bHandled = FALSE;
UINT cInputs = LOWORD(wParam);
@@ -3366,6 +3589,7 @@ void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM
alt_mem = false;
control_mem = false;
shift_mem = false;
+ gr_mem = false;
// Restore mouse mode.
_set_mouse_mode_impl(mouse_mode);
@@ -3409,24 +3633,36 @@ void DisplayServerWindows::_process_key_events() {
Ref<InputEventKey> k;
k.instantiate();
+ Key keycode = KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK));
+ Key key_label = keycode;
+ Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
+
+ static BYTE keyboard_state[256];
+ memset(keyboard_state, 0, 256);
+ wchar_t chars[256] = {};
+ UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
+ if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
+ String keysym = String::utf16((char16_t *)chars, 255);
+ if (!keysym.is_empty()) {
+ key_label = fix_key_label(keysym[0], keycode);
+ }
+ }
+
k->set_window_id(ke.window_id);
k->set_shift_pressed(ke.shift);
k->set_alt_pressed(ke.alt);
k->set_ctrl_pressed(ke.control);
k->set_meta_pressed(ke.meta);
k->set_pressed(true);
- k->set_keycode((Key)KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK)));
- k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
- k->set_unicode(unicode);
+ k->set_keycode(keycode);
+ k->set_physical_keycode(physical_keycode);
+ k->set_key_label(key_label);
+ k->set_unicode(fix_unicode(unicode));
if (k->get_unicode() && gr_mem) {
k->set_alt_pressed(false);
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32) {
- k->set_unicode(0);
- }
-
Input::get_singleton()->parse_input_event(k);
} else {
// Do nothing.
@@ -3445,14 +3681,28 @@ void DisplayServerWindows::_process_key_events() {
k->set_pressed(ke.uMsg == WM_KEYDOWN);
+ Key keycode = KeyMappingWindows::get_keysym(ke.wParam);
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
// Special case for Numpad Enter key.
- k->set_keycode(Key::KP_ENTER);
- } else {
- k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
+ keycode = Key::KP_ENTER;
+ }
+ Key key_label = keycode;
+ Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
+
+ static BYTE keyboard_state[256];
+ memset(keyboard_state, 0, 256);
+ wchar_t chars[256] = {};
+ UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
+ if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
+ String keysym = String::utf16((char16_t *)chars, 255);
+ if (!keysym.is_empty()) {
+ key_label = fix_key_label(keysym[0], keycode);
+ }
}
- k->set_physical_keycode((Key)(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24))));
+ k->set_keycode(keycode);
+ k->set_physical_keycode(physical_keycode);
+ k->set_key_label(key_label);
if (i + 1 < key_event_pos && key_event_buffer[i + 1].uMsg == WM_CHAR) {
char32_t unicode = key_event_buffer[i + 1].wParam;
@@ -3473,17 +3723,13 @@ void DisplayServerWindows::_process_key_events() {
} else {
prev_wck = 0;
}
- k->set_unicode(unicode);
+ k->set_unicode(fix_unicode(unicode));
}
if (k->get_unicode() && gr_mem) {
k->set_alt_pressed(false);
k->set_ctrl_pressed(false);
}
- if (k->get_unicode() < 32) {
- k->set_unicode(0);
- }
-
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
Input::get_singleton()->parse_input_event(k);
@@ -3538,7 +3784,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
DWORD dwExStyle;
DWORD dwStyle;
- _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
+ _get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
RECT WindowRect;
@@ -3547,27 +3793,38 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
WindowRect.top = p_rect.position.y;
WindowRect.bottom = p_rect.position.y + p_rect.size.y;
+ int rq_screen = get_screen_from_rect(p_rect);
+ if (rq_screen < 0) {
+ rq_screen = get_primary_screen(); // Requested window rect is outside any screen bounds.
+ }
+
if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
- int nearest_area = 0;
- Rect2i screen_rect;
- for (int i = 0; i < get_screen_count(); i++) {
- Rect2i r;
- r.position = screen_get_position(i);
- r.size = screen_get_size(i);
- Rect2 inters = r.intersection(p_rect);
- int area = inters.size.width * inters.size.height;
- if (area >= nearest_area) {
- screen_rect = r;
- nearest_area = area;
- }
- }
+ Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
WindowRect.left = screen_rect.position.x;
WindowRect.right = screen_rect.position.x + screen_rect.size.x;
WindowRect.top = screen_rect.position.y;
WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
+ } else {
+ Rect2i srect = screen_get_usable_rect(rq_screen);
+ Point2i wpos = p_rect.position;
+ if (srect != Rect2i()) {
+ wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
+ wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
+ }
+
+ WindowRect.left = wpos.x;
+ WindowRect.right = wpos.x + p_rect.size.x;
+ WindowRect.top = wpos.y;
+ WindowRect.bottom = wpos.y + p_rect.size.y;
}
+ Point2i offset = _get_screens_origin();
+ WindowRect.left += offset.x;
+ WindowRect.right += offset.x;
+ WindowRect.top += offset.y;
+ WindowRect.bottom += offset.y;
+
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
WindowID id = window_id_counter;
@@ -3683,7 +3940,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
// IME.
wd.im_himc = ImmGetContext(wd.hWnd);
- ImmReleaseContext(wd.hWnd, wd.im_himc);
+ ImmAssociateContext(wd.hWnd, (HIMC)0);
wd.im_position = Vector2();
@@ -3709,7 +3966,6 @@ WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
-IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
GetImmersiveColorFromColorSetExPtr DisplayServerWindows::GetImmersiveColorFromColorSetEx = nullptr;
GetImmersiveColorTypeFromNamePtr DisplayServerWindows::GetImmersiveColorTypeFromName = nullptr;
@@ -3727,7 +3983,7 @@ typedef enum _SHC_PROCESS_DPI_AWARENESS {
} SHC_PROCESS_DPI_AWARENESS;
bool DisplayServerWindows::is_dark_mode_supported() const {
- return ux_theme_available && IsDarkModeAllowedForApp();
+ return ux_theme_available;
}
bool DisplayServerWindows::is_dark_mode() const {
@@ -3777,7 +4033,9 @@ void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) {
}
}
-DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
+DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ KeyMappingWindows::initialize();
+
drop_events = false;
key_event_pos = 0;
@@ -3817,13 +4075,12 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
- IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
- ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
if (os_ver.dwBuildNumber >= 22000) {
dark_title_available = true;
}
@@ -3874,7 +4131,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
memset(&wc, 0, sizeof(WNDCLASSEXW));
wc.cbSize = sizeof(WNDCLASSEXW);
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC | CS_DBLCLKS;
+ wc.style = CS_OWNDC | CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
@@ -3886,7 +4143,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
wc.lpszClassName = L"Engine";
if (!RegisterClassExW(&wc)) {
- MessageBox(nullptr, "Failed To Register The Window Class.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
+ MessageBoxW(nullptr, L"Failed To Register The Window Class.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
r_error = ERR_UNAVAILABLE;
return;
}
@@ -3925,12 +4182,14 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
- Point2i window_position(
- (screen_get_size(0).width - p_resolution.width) / 2,
- (screen_get_size(0).height - p_resolution.height) / 2);
-
+ Point2i window_position;
if (p_position != nullptr) {
window_position = *p_position;
+ } else {
+ if (p_screen == SCREEN_OF_MAIN_WINDOW) {
+ p_screen = SCREEN_PRIMARY;
+ }
+ window_position = screen_get_position(p_screen) + (screen_get_size(p_screen) - p_resolution) / 2;
}
WindowID main_window = _create_window(p_mode, p_vsync_mode, 0, Rect2i(window_position, p_resolution));
@@ -3963,7 +4222,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// from making the system unresponsive.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
- HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
+ HANDLE handle = AvSetMmThreadCharacteristicsW(L"Games", &index);
if (handle) {
AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
}
@@ -3996,23 +4255,25 @@ Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
return drivers;
}
-DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error) {
- DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, r_error));
+DisplayServer *DisplayServerWindows::create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
+ DisplayServer *ds = memnew(DisplayServerWindows(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
if (r_error != OK) {
if (p_rendering_driver == "vulkan") {
String executable_name = OS::get_singleton()->get_executable_path().get_file();
- OS::get_singleton()->alert("Your video card driver does not support the selected Vulkan version.\n"
- "Please try updating your GPU driver or try using the OpenGL 3 driver.\n"
- "You can enable the OpenGL 3 driver by starting the engine from the\n"
- "command line with the command:\n'./" +
- executable_name + " --rendering-driver opengl3'.\n "
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
+ "If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
+ "You can enable the OpenGL 3 driver by starting the engine from the\n"
+ "command line with the command:\n'%s --rendering-driver opengl3'\n\n"
+ "If you have recently updated your video card drivers, try rebooting.",
+ executable_name),
+ "Unable to initialize Vulkan video driver");
} else {
- OS::get_singleton()->alert("Your video card driver does not support the selected OpenGL version.\n"
- "Please try updating your GPU driver.\n"
- "If you have updated your graphics drivers recently, try rebooting.",
- "Unable to initialize Video driver");
+ OS::get_singleton()->alert(
+ "Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
+ "If possible, consider updating your video card drivers.\n\n"
+ "If you have recently updated your video card drivers, try rebooting.",
+ "Unable to initialize OpenGL video driver");
}
}
return ds;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 4702bb7765..0d2137d048 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* display_server_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* display_server_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
@@ -152,7 +152,6 @@ typedef UINT(WINAPI *WTInfoPtr)(UINT p_category, UINT p_index, LPVOID p_output);
typedef BOOL(WINAPI *WTPacketPtr)(HANDLE p_ctx, UINT p_param, LPVOID p_packets);
typedef BOOL(WINAPI *WTEnablePtr)(HANDLE p_ctx, BOOL p_enable);
-typedef bool(WINAPI *IsDarkModeAllowedForAppPtr)();
typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
@@ -288,7 +287,6 @@ class DisplayServerWindows : public DisplayServer {
// UXTheme API
static bool dark_title_available;
static bool ux_theme_available;
- static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
static GetImmersiveColorFromColorSetExPtr GetImmersiveColorFromColorSetEx;
static GetImmersiveColorTypeFromNamePtr GetImmersiveColorTypeFromName;
@@ -372,6 +370,7 @@ class DisplayServerWindows : public DisplayServer {
bool window_has_focus = false;
bool exclusive = false;
bool context_created = false;
+ bool mpass = false;
// Used to transfer data between events using timer.
WPARAM saved_wparam;
@@ -406,6 +405,9 @@ class DisplayServerWindows : public DisplayServer {
// IME
HIMC im_himc;
Vector2 im_position;
+ bool ime_active = false;
+ bool ime_in_progress = false;
+ bool ime_suppress_next_keyup = false;
bool layered_window = false;
@@ -448,12 +450,14 @@ class DisplayServerWindows : public DisplayServer {
bool shift_mem = false;
bool control_mem = false;
bool meta_mem = false;
- MouseButton last_button_state = MouseButton::NONE;
+ BitField<MouseButtonMask> last_button_state;
bool use_raw_input = false;
bool drop_events = false;
bool in_dispatch_input_event = false;
WNDCLASSEXW wc;
+ HBRUSH window_bkg_brush = nullptr;
+ uint32_t window_bkg_brush_color = 0;
HCURSOR cursors[CURSOR_MAX] = { nullptr };
CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
@@ -478,6 +482,7 @@ class DisplayServerWindows : public DisplayServer {
void _dispatch_input_event(const Ref<InputEvent> &p_event);
LRESULT _handle_early_window_message(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ Point2i _get_screens_origin() const;
public:
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
@@ -507,12 +512,13 @@ public:
virtual void warp_mouse(const Point2i &p_position) override;
virtual Point2i mouse_get_position() const override;
- virtual MouseButton mouse_get_button_state() const override;
+ virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
virtual void clipboard_set(const String &p_text) override;
virtual String clipboard_get() const override;
virtual int get_screen_count() const override;
+ virtual int get_primary_screen() const override;
virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
@@ -589,6 +595,9 @@ public:
virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
+ virtual Point2i ime_get_selection() const override;
+ virtual String ime_get_text() const override;
+
virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
@@ -625,11 +634,11 @@ public:
virtual void set_context(Context p_context) override;
- static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
static Vector<String> get_rendering_drivers_func();
static void register_windows_driver();
- DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, Error &r_error);
+ DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error);
~DisplayServerWindows();
};
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 8f91756c02..4112bb84b5 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export.h"
@@ -51,7 +51,6 @@ void register_windows_exporter() {
Ref<EditorExportPlatformWindows> platform;
platform.instantiate();
- platform->set_logo(ImageTexture::create_from_image(memnew(Image(_windows_logo))));
platform->set_name("Windows Desktop");
platform->set_os_name("Windows");
diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h
index 1054e04b1e..f5bf83bb48 100644
--- a/platform/windows/export/export.h
+++ b/platform/windows/export/export.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_H
#define WINDOWS_EXPORT_H
diff --git a/platform/windows/export/export_plugin.cpp b/platform/windows/export/export_plugin.cpp
index f04177d79a..4107a8a17e 100644
--- a/platform/windows/export/export_plugin.cpp
+++ b/platform/windows/export/export_plugin.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "export_plugin.h"
@@ -34,6 +34,14 @@
#include "core/io/image_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
+#include "editor/editor_scale.h"
+#include "platform/windows/logo_svg.gen.h"
+#include "platform/windows/run_icon_svg.gen.h"
+
+#include "modules/modules_enabled.gen.h" // For svg.
+#ifdef MODULE_SVG_ENABLED
+#include "modules/svg/image_loader_svg.h"
+#endif
Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path) {
static const uint8_t icon_size[] = { 16, 32, 48, 64, 128, 0 /*256*/ };
@@ -168,9 +176,39 @@ Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset>
}
Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- String pck_path = p_path;
- if (p_preset->get("binary_format/embed_pck")) {
- pck_path = p_path.get_basename() + ".tmp";
+ bool export_as_zip = p_path.ends_with("zip");
+ bool embedded = p_preset->get("binary_format/embed_pck");
+
+ String pkg_name;
+ if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "") {
+ pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
+ } else {
+ pkg_name = "Unnamed";
+ }
+
+ pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
+
+ // Setup temp folder.
+ String path = p_path;
+ String tmp_dir_path = EditorPaths::get_singleton()->get_cache_dir().path_join(pkg_name);
+ Ref<DirAccess> tmp_app_dir = DirAccess::create_for_path(tmp_dir_path);
+ if (export_as_zip) {
+ if (tmp_app_dir.is_null()) {
+ return ERR_CANT_CREATE;
+ }
+ if (DirAccess::exists(tmp_dir_path)) {
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ }
+ }
+ tmp_app_dir->make_dir_recursive(tmp_dir_path);
+ path = tmp_dir_path.path_join(p_path.get_file().get_basename() + ".exe");
+ }
+
+ // Export project.
+ String pck_path = path;
+ if (embedded) {
+ pck_path = pck_path.get_basename() + ".tmp";
}
Error err = EditorExportPlatformPC::export_project(p_preset, p_debug, pck_path, p_flags);
if (p_preset->get("codesign/enable") && err == OK) {
@@ -181,7 +219,7 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
}
- if (p_preset->get("binary_format/embed_pck") && err == OK) {
+ if (embedded && err == OK) {
Ref<DirAccess> tmp_dir = DirAccess::create_for_path(p_path.get_base_dir());
err = tmp_dir->rename(pck_path, p_path);
if (err != OK) {
@@ -189,6 +227,27 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
}
}
+ // ZIP project.
+ if (export_as_zip) {
+ if (FileAccess::exists(p_path)) {
+ OS::get_singleton()->move_to_trash(p_path);
+ }
+
+ Ref<FileAccess> io_fa_dst;
+ zlib_filefunc_def io_dst = zipio_create_io(&io_fa_dst);
+ zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
+
+ zip_folder_recursive(zip, tmp_dir_path, "", pkg_name);
+
+ zipClose(zip, nullptr);
+
+ if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
+ tmp_app_dir->erase_contents_recursive();
+ tmp_app_dir->change_dir("..");
+ tmp_app_dir->remove(pkg_name);
+ }
+ }
+
return err;
}
@@ -199,6 +258,7 @@ String EditorExportPlatformWindows::get_template_file_name(const String &p_targe
List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
list.push_back("exe");
+ list.push_back("zip");
return list;
}
@@ -212,6 +272,7 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExpor
void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_options) {
EditorExportPlatformPC::get_export_options(r_options);
+
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm64"), "x86_64"));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
@@ -226,7 +287,7 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/modify_resources"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico.*.png,*.webp,*.svg"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/console_wrapper_icon", PROPERTY_HINT_FILE, "*.ico,*.png,*.webp,*.svg"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/icon_interpolation", PROPERTY_HINT_ENUM, "Nearest neighbor,Bilinear,Cubic,Trilinear,Lanczos"), 4));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/product_version", PROPERTY_HINT_PLACEHOLDER_TEXT, "1.0.0.0"), ""));
@@ -235,6 +296,29 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/file_description"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
+
+ String run_script = "Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'\n"
+ "$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'\n"
+ "$trigger = New-ScheduledTaskTrigger -Once -At 00:00\n"
+ "$settings = New-ScheduledTaskSettingsSet\n"
+ "$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings\n"
+ "Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true\n"
+ "Start-ScheduledTask -TaskName godot_remote_debug\n"
+ "while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }\n"
+ "Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue";
+
+ String cleanup_script = "Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue\n"
+ "Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue\n"
+ "Remove-Item -Recurse -Force '{temp_dir}'";
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "ssh_remote_deploy/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/host"), "user@host_ip"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/port"), "22"));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_ssh", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/extra_args_scp", PROPERTY_HINT_MULTILINE_TEXT), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/run_script", PROPERTY_HINT_MULTILINE_TEXT), run_script));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "ssh_remote_deploy/cleanup_script", PROPERTY_HINT_MULTILINE_TEXT), cleanup_script));
}
Error EditorExportPlatformWindows::_rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon) {
@@ -659,3 +743,227 @@ Error EditorExportPlatformWindows::fixup_embedded_pck(const String &p_path, int6
}
return OK;
}
+
+Ref<Texture2D> EditorExportPlatformWindows::get_run_icon() const {
+ return run_icon;
+}
+
+bool EditorExportPlatformWindows::poll_export() {
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
+ Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
+ if (ep->is_runnable() && ep->get_platform() == this) {
+ preset = ep;
+ break;
+ }
+ }
+
+ int prev = menu_options;
+ menu_options = (preset.is_valid() && preset->get("ssh_remote_deploy/enabled").operator bool());
+ if (ssh_pid != 0 || !cleanup_commands.is_empty()) {
+ if (menu_options == 0) {
+ cleanup();
+ } else {
+ menu_options += 1;
+ }
+ }
+ return menu_options != prev;
+}
+
+Ref<ImageTexture> EditorExportPlatformWindows::get_option_icon(int p_index) const {
+ return p_index == 1 ? stop_icon : EditorExportPlatform::get_option_icon(p_index);
+}
+
+int EditorExportPlatformWindows::get_options_count() const {
+ return menu_options;
+}
+
+String EditorExportPlatformWindows::get_option_label(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall") : TTR("Run on remote Windows system");
+}
+
+String EditorExportPlatformWindows::get_option_tooltip(int p_index) const {
+ return (p_index) ? TTR("Stop and uninstall running project from the remote system") : TTR("Run exported project on remote Windows system");
+}
+
+void EditorExportPlatformWindows::cleanup() {
+ if (ssh_pid != 0 && OS::get_singleton()->is_process_running(ssh_pid)) {
+ print_line("Terminating connection...");
+ OS::get_singleton()->kill(ssh_pid);
+ OS::get_singleton()->delay_usec(1000);
+ }
+
+ if (!cleanup_commands.is_empty()) {
+ print_line("Stopping and deleting previous version...");
+ for (const SSHCleanupCommand &cmd : cleanup_commands) {
+ if (cmd.wait) {
+ ssh_run_on_remote(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ } else {
+ ssh_run_on_remote_no_wait(cmd.host, cmd.port, cmd.ssh_args, cmd.cmd_args);
+ }
+ }
+ }
+ ssh_pid = 0;
+ cleanup_commands.clear();
+}
+
+Error EditorExportPlatformWindows::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
+ cleanup();
+ if (p_device) { // Stop command, cleanup only.
+ return OK;
+ }
+
+ EditorProgress ep("run", TTR("Running..."), 5);
+
+ const String dest = EditorPaths::get_singleton()->get_cache_dir().path_join("windows");
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create temp directory:") + "\n" + dest);
+ return err;
+ }
+ }
+
+ String host = p_preset->get("ssh_remote_deploy/host").operator String();
+ String port = p_preset->get("ssh_remote_deploy/port").operator String();
+ if (port.is_empty()) {
+ port = "22";
+ }
+ Vector<String> extra_args_ssh = p_preset->get("ssh_remote_deploy/extra_args_ssh").operator String().split(" ", false);
+ Vector<String> extra_args_scp = p_preset->get("ssh_remote_deploy/extra_args_scp").operator String().split(" ", false);
+
+ const String basepath = dest.path_join("tmp_windows_export");
+
+#define CLEANUP_AND_RETURN(m_err) \
+ { \
+ if (da->file_exists(basepath + ".zip")) { \
+ da->remove(basepath + ".zip"); \
+ } \
+ if (da->file_exists(basepath + "_start.ps1")) { \
+ da->remove(basepath + "_start.ps1"); \
+ } \
+ if (da->file_exists(basepath + "_clean.ps1")) { \
+ da->remove(basepath + "_clean.ps1"); \
+ } \
+ return m_err; \
+ } \
+ ((void)0)
+
+ if (ep.step(TTR("Exporting project..."), 1)) {
+ return ERR_SKIP;
+ }
+ Error err = export_project(p_preset, true, basepath + ".zip", p_debug_flags);
+ if (err != OK) {
+ DirAccess::remove_file_or_error(basepath + ".zip");
+ return err;
+ }
+
+ String cmd_args;
+ {
+ Vector<String> cmd_args_list;
+ gen_debug_flags(cmd_args_list, p_debug_flags);
+ for (int i = 0; i < cmd_args_list.size(); i++) {
+ if (i != 0) {
+ cmd_args += " ";
+ }
+ cmd_args += cmd_args_list[i];
+ }
+ }
+
+ const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
+ int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
+
+ print_line("Creating temporary directory...");
+ ep.step(TTR("Creating temporary directory..."), 2);
+ String temp_dir;
+ err = ssh_run_on_remote(host, port, extra_args_ssh, "powershell -command \\\"\\$tmp = Join-Path \\$Env:Temp \\$(New-Guid); New-Item -Type Directory -Path \\$tmp | Out-Null; Write-Output \\$tmp\\\"", &temp_dir);
+ if (err != OK || temp_dir.is_empty()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Uploading archive...");
+ ep.step(TTR("Uploading archive..."), 3);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + ".zip", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ {
+ String run_script = p_preset->get("ssh_remote_deploy/run_script");
+ run_script = run_script.replace("{temp_dir}", temp_dir);
+ run_script = run_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ run_script = run_script.replace("{exe_name}", basepath.get_file() + ".exe");
+ run_script = run_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_start.ps1", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(run_script);
+ }
+
+ {
+ String clean_script = p_preset->get("ssh_remote_deploy/cleanup_script");
+ clean_script = clean_script.replace("{temp_dir}", temp_dir);
+ clean_script = clean_script.replace("{archive_name}", basepath.get_file() + ".zip");
+ clean_script = clean_script.replace("{exe_name}", basepath.get_file() + ".exe");
+ clean_script = clean_script.replace("{cmd_args}", cmd_args);
+
+ Ref<FileAccess> f = FileAccess::open(basepath + "_clean.ps1", FileAccess::WRITE);
+ if (f.is_null()) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ f->store_string(clean_script);
+ }
+
+ print_line("Uploading scripts...");
+ ep.step(TTR("Uploading scripts..."), 4);
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_start.ps1", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+ err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_clean.ps1", temp_dir);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ print_line("Starting project...");
+ ep.step(TTR("Starting project..."), 5);
+ err = ssh_run_on_remote_no_wait(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_start.ps1"), &ssh_pid, (use_remote) ? dbg_port : -1);
+ if (err != OK) {
+ CLEANUP_AND_RETURN(err);
+ }
+
+ cleanup_commands.clear();
+ cleanup_commands.push_back(SSHCleanupCommand(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_clean.ps1")));
+
+ print_line("Project started.");
+
+ CLEANUP_AND_RETURN(OK);
+#undef CLEANUP_AND_RETURN
+}
+
+EditorExportPlatformWindows::EditorExportPlatformWindows() {
+#ifdef MODULE_SVG_ENABLED
+ Ref<Image> img = memnew(Image);
+ const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
+
+ ImageLoaderSVG img_loader;
+ img_loader.create_image_from_string(img, _windows_logo_svg, EDSCALE, upsample, false);
+ set_logo(ImageTexture::create_from_image(img));
+
+ img_loader.create_image_from_string(img, _windows_run_icon_svg, EDSCALE, upsample, false);
+ run_icon = ImageTexture::create_from_image(img);
+#endif
+
+ Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
+ if (theme.is_valid()) {
+ stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons"));
+ } else {
+ stop_icon.instantiate();
+ }
+}
diff --git a/platform/windows/export/export_plugin.h b/platform/windows/export/export_plugin.h
index a9e6d51b9d..fa75a17a1f 100644
--- a/platform/windows/export/export_plugin.h
+++ b/platform/windows/export/export_plugin.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* export_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* export_plugin.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_EXPORT_PLUGIN_H
#define WINDOWS_EXPORT_PLUGIN_H
@@ -35,9 +35,32 @@
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/export/editor_export_platform_pc.h"
-#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
+ struct SSHCleanupCommand {
+ String host;
+ String port;
+ Vector<String> ssh_args;
+ String cmd_args;
+ bool wait = false;
+
+ SSHCleanupCommand(){};
+ SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
+ host = p_host;
+ port = p_port;
+ ssh_args = p_ssh_arg;
+ cmd_args = p_cmd_args;
+ wait = p_wait;
+ };
+ };
+
+ Ref<ImageTexture> run_icon;
+ Ref<ImageTexture> stop_icon;
+
+ Vector<SSHCleanupCommand> cleanup_commands;
+ OS::ProcessID ssh_pid = 0;
+ int menu_options = 0;
+
Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path);
Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
@@ -53,6 +76,17 @@ public:
virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
+
+ virtual Ref<Texture2D> get_run_icon() const override;
+ virtual bool poll_export() override;
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
+ virtual int get_options_count() const override;
+ virtual String get_option_label(int p_index) const override;
+ virtual String get_option_tooltip(int p_index) const override;
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
+ virtual void cleanup() override;
+
+ EditorExportPlatformWindows();
};
#endif // WINDOWS_EXPORT_PLUGIN_H
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index 5b39c56ea3..dbe1e1aefa 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gl_manager_windows.h"
diff --git a/platform/windows/gl_manager_windows.h b/platform/windows/gl_manager_windows.h
index 94f3ce9860..361c559a5a 100644
--- a/platform/windows/gl_manager_windows.h
+++ b/platform/windows/gl_manager_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gl_manager_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gl_manager_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GL_MANAGER_WINDOWS_H
#define GL_MANAGER_WINDOWS_H
@@ -74,7 +74,6 @@ private:
GLWindow *_current_window = nullptr;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
- PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
// funcs
void _internal_set_current_window(GLWindow *p_win);
diff --git a/platform/windows/godot_windows.cpp b/platform/windows/godot_windows.cpp
index 13602f7cbc..a26d3baa9f 100644
--- a/platform/windows/godot_windows.cpp
+++ b/platform/windows/godot_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "main/main.h"
#include "os_windows.h"
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 2b5c8cad48..7ae26e6cf4 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "joypad_windows.h"
@@ -101,10 +101,12 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
+ static GUID IID_XSWirelessGamepad = { MAKELONG(0x045E, 0x0B13), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
- memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0)
+ memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0 ||
+ memcmp(p_guid, &IID_XSWirelessGamepad, sizeof(*p_guid)) == 0)
return true;
PRAWINPUTDEVICELIST dev_list = nullptr;
@@ -420,38 +422,43 @@ void JoypadWindows::process_joypads() {
}
void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
- HatMask dpad_val = (HatMask)0;
+ BitField<HatMask> dpad_val;
// Should be -1 when centered, but according to docs:
// "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = (HatMask)HatMask::CENTER;
+ // Do nothing.
+ // dpad_val.set_flag(HatMask::CENTER);
}
if (p_dpad == 0) {
- dpad_val = (HatMask)HatMask::UP;
+ dpad_val.set_flag(HatMask::UP);
} else if (p_dpad == 4500) {
- dpad_val = (HatMask)(HatMask::UP | HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::UP);
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = (HatMask)HatMask::RIGHT;
+ dpad_val.set_flag(HatMask::RIGHT);
} else if (p_dpad == 13500) {
- dpad_val = (HatMask)(HatMask::RIGHT | HatMask::DOWN);
+ dpad_val.set_flag(HatMask::RIGHT);
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 18000) {
- dpad_val = (HatMask)HatMask::DOWN;
+ dpad_val.set_flag(HatMask::DOWN);
} else if (p_dpad == 22500) {
- dpad_val = (HatMask)(HatMask::DOWN | HatMask::LEFT);
+ dpad_val.set_flag(HatMask::DOWN);
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 27000) {
- dpad_val = (HatMask)HatMask::LEFT;
+ dpad_val.set_flag(HatMask::LEFT);
} else if (p_dpad == 31500) {
- dpad_val = (HatMask)(HatMask::LEFT | HatMask::UP);
+ dpad_val.set_flag(HatMask::LEFT);
+ dpad_val.set_flag(HatMask::UP);
}
input->joy_hat(p_device, dpad_val);
}
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 56a9f3e9c9..0803ba53c2 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* joypad_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* joypad_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JOYPAD_WINDOWS_H
#define JOYPAD_WINDOWS_H
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 2d8d68a575..d43f74126d 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -1,519 +1,415 @@
-/*************************************************************************/
-/* key_mapping_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "key_mapping_windows.h"
-#include <stdio.h>
+#include "core/templates/hash_map.h"
// This provides translation from Windows virtual key codes to Godot and back.
// See WinUser.h and the below for documentation:
// https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
-struct _WinTranslatePair {
- Key keysym;
- unsigned int keycode;
+struct HashMapHasherKeys {
+ static _FORCE_INLINE_ uint32_t hash(const Key p_key) { return hash_fmix32(static_cast<uint32_t>(p_key)); }
+ static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
+ static _FORCE_INLINE_ uint32_t hash(const unsigned p_key) { return hash_fmix32(p_key); }
};
-static _WinTranslatePair _vk_to_keycode[] = {
+HashMap<unsigned int, Key, HashMapHasherKeys> vk_map;
+HashMap<unsigned int, Key, HashMapHasherKeys> scansym_map;
+HashMap<Key, unsigned int, HashMapHasherKeys> scansym_map_inv;
+HashMap<unsigned int, Key, HashMapHasherKeys> scansym_map_ext;
+
+void KeyMappingWindows::initialize() {
// VK_LBUTTON (0x01)
// VK_RBUTTON (0x02)
// VK_CANCEL (0x03)
// VK_MBUTTON (0x04)
// VK_XBUTTON1 (0x05)
- // VK_XBUTTON2 (0x06)
- // We have no mappings for the above, as we only map keyboard buttons here.
-
+ // VK_XBUTTON2 (0x06), We have no mappings for the above;as we only map keyboard buttons here.
// 0x07 is undefined.
-
- { Key::BACKSPACE, VK_BACK }, // (0x08)
- { Key::TAB, VK_TAB }, // (0x09)
-
+ vk_map[VK_BACK] = Key::BACKSPACE; // (0x08)
+ vk_map[VK_TAB] = Key::TAB; // (0x09)
// 0x0A-0B are reserved.
-
- { Key::CLEAR, VK_CLEAR }, // (0x0C)
- { Key::ENTER, VK_RETURN }, // (0x0D)
-
+ vk_map[VK_CLEAR] = Key::CLEAR; // (0x0C)
+ vk_map[VK_RETURN] = Key::ENTER; // (0x0D)
// 0x0E-0F are undefined.
-
- { Key::SHIFT, VK_SHIFT }, // (0x10)
- { Key::CTRL, VK_CONTROL }, // (0x11)
- { Key::ALT, VK_MENU }, // (0x12)
- { Key::PAUSE, VK_PAUSE }, // (0x13)
- { Key::CAPSLOCK, VK_CAPITAL }, // (0x14)
-
- // 0x15-1A are IME keys. We have no mapping.
-
- { Key::ESCAPE, VK_ESCAPE }, // (0x1B)
-
- // 0x1C-1F are IME keys. We have no mapping.
-
- { Key::SPACE, VK_SPACE }, // (0x20)
- { Key::PAGEUP, VK_PRIOR }, // (0x21)
- { Key::PAGEDOWN, VK_NEXT }, // (0x22)
- { Key::END, VK_END }, // (0x23)
- { Key::HOME, VK_HOME }, // (0x24)
- { Key::LEFT, VK_LEFT }, // (0x25)
- { Key::UP, VK_UP }, // (0x26)
- { Key::RIGHT, VK_RIGHT }, // (0x27)
- { Key::DOWN, VK_DOWN }, // (0x28)
-
- // VK_SELECT (0x29)
- // Old select key, e.g. on Digital Equipment Corporation keyboards.
- // Old and uncommon, we have no mapping.
-
- { Key::PRINT, VK_PRINT }, // (0x2A)
- // Old IBM key, modern keyboards use VK_SNAPSHOT. Map to VK_SNAPSHOT.
-
- // VK_EXECUTE (0x2B)
- // Old and uncommon, we have no mapping.
-
- { Key::PRINT, VK_SNAPSHOT }, // (0x2C)
- { Key::INSERT, VK_INSERT }, // (0x2D)
- { Key::KEY_DELETE, VK_DELETE }, // (0x2E)
-
- { Key::HELP, VK_HELP }, // (0x2F)
- // Old and uncommon, but we have a mapping.
-
- { Key::KEY_0, (0x30) }, // 0 key.
- { Key::KEY_1, (0x31) }, // 1 key.
- { Key::KEY_2, (0x32) }, // 2 key.
- { Key::KEY_3, (0x33) }, // 3 key.
- { Key::KEY_4, (0x34) }, // 4 key.
- { Key::KEY_5, (0x35) }, // 5 key.
- { Key::KEY_6, (0x36) }, // 6 key.
- { Key::KEY_7, (0x37) }, // 7 key.
- { Key::KEY_8, (0x38) }, // 8 key.
- { Key::KEY_9, (0x39) }, // 9 key.
+ vk_map[VK_SHIFT] = Key::SHIFT; // (0x10)
+ vk_map[VK_CONTROL] = Key::CTRL; // (0x11)
+ vk_map[VK_MENU] = Key::ALT; // (0x12)
+ vk_map[VK_PAUSE] = Key::PAUSE; // (0x13)
+ vk_map[VK_CAPITAL] = Key::CAPSLOCK; // (0x14)
+ // 0x15-1A are IME keys.
+ vk_map[VK_ESCAPE] = Key::ESCAPE; // (0x1B)
+ // 0x1C-1F are IME keys.
+ vk_map[VK_SPACE] = Key::SPACE; // (0x20)
+ vk_map[VK_PRIOR] = Key::PAGEUP; // (0x21)
+ vk_map[VK_NEXT] = Key::PAGEDOWN; // (0x22)
+ vk_map[VK_END] = Key::END; // (0x23)
+ vk_map[VK_HOME] = Key::HOME; // (0x24)
+ vk_map[VK_LEFT] = Key::LEFT; // (0x25)
+ vk_map[VK_UP] = Key::UP; // (0x26)
+ vk_map[VK_RIGHT] = Key::RIGHT; // (0x27)
+ vk_map[VK_DOWN] = Key::DOWN; // (0x28)
+ // VK_SELECT (0x29), Old select key; e.g. on Digital Equipment Corporation keyboards.
+ vk_map[VK_PRINT] = Key::PRINT; // (0x2A), Old IBM key; modern keyboards use VK_SNAPSHOT.
+ // VK_EXECUTE (0x2B), Old and uncommon.
+ vk_map[VK_SNAPSHOT] = Key::PRINT; // (0x2C)
+ vk_map[VK_INSERT] = Key::INSERT; // (0x2D)
+ vk_map[VK_DELETE] = Key::KEY_DELETE; // (0x2E)
+ vk_map[VK_HELP] = Key::HELP; // (0x2F)
+ vk_map[0x30] = Key::KEY_0; // 0 key.
+ vk_map[0x31] = Key::KEY_1; // 1 key.
+ vk_map[0x32] = Key::KEY_2; // 2 key.
+ vk_map[0x33] = Key::KEY_3; // 3 key.
+ vk_map[0x34] = Key::KEY_4; // 4 key.
+ vk_map[0x35] = Key::KEY_5; // 5 key.
+ vk_map[0x36] = Key::KEY_6; // 6 key.
+ vk_map[0x37] = Key::KEY_7; // 7 key.
+ vk_map[0x38] = Key::KEY_8; // 8 key.
+ vk_map[0x39] = Key::KEY_9; // 9 key.
// 0x3A-40 are undefined.
- { Key::A, (0x41) }, // A key.
- { Key::B, (0x42) }, // B key.
- { Key::C, (0x43) }, // C key.
- { Key::D, (0x44) }, // D key.
- { Key::E, (0x45) }, // E key.
- { Key::F, (0x46) }, // F key.
- { Key::G, (0x47) }, // G key.
- { Key::H, (0x48) }, // H key.
- { Key::I, (0x49) }, // I key
- { Key::J, (0x4A) }, // J key.
- { Key::K, (0x4B) }, // K key.
- { Key::L, (0x4C) }, // L key.
- { Key::M, (0x4D) }, // M key.
- { Key::N, (0x4E) }, // N key.
- { Key::O, (0x4F) }, // O key.
- { Key::P, (0x50) }, // P key.
- { Key::Q, (0x51) }, // Q key.
- { Key::R, (0x52) }, // R key.
- { Key::S, (0x53) }, // S key.
- { Key::T, (0x54) }, // T key.
- { Key::U, (0x55) }, // U key.
- { Key::V, (0x56) }, // V key.
- { Key::W, (0x57) }, // W key.
- { Key::X, (0x58) }, // X key.
- { Key::Y, (0x59) }, // Y key.
- { Key::Z, (0x5A) }, // Z key.
-
- { (Key)KeyModifierMask::META, VK_LWIN }, // (0x5B)
- { (Key)KeyModifierMask::META, VK_RWIN }, // (0x5C)
- { Key::MENU, VK_APPS }, // (0x5D)
+ vk_map[0x41] = Key::A; // A key.
+ vk_map[0x42] = Key::B; // B key.
+ vk_map[0x43] = Key::C; // C key.
+ vk_map[0x44] = Key::D; // D key.
+ vk_map[0x45] = Key::E; // E key.
+ vk_map[0x46] = Key::F; // F key.
+ vk_map[0x47] = Key::G; // G key.
+ vk_map[0x48] = Key::H; // H key.
+ vk_map[0x49] = Key::I; // I key
+ vk_map[0x4A] = Key::J; // J key.
+ vk_map[0x4B] = Key::K; // K key.
+ vk_map[0x4C] = Key::L; // L key.
+ vk_map[0x4D] = Key::M; // M key.
+ vk_map[0x4E] = Key::N; // N key.
+ vk_map[0x4F] = Key::O; // O key.
+ vk_map[0x50] = Key::P; // P key.
+ vk_map[0x51] = Key::Q; // Q key.
+ vk_map[0x52] = Key::R; // R key.
+ vk_map[0x53] = Key::S; // S key.
+ vk_map[0x54] = Key::T; // T key.
+ vk_map[0x55] = Key::U; // U key.
+ vk_map[0x56] = Key::V; // V key.
+ vk_map[0x57] = Key::W; // W key.
+ vk_map[0x58] = Key::X; // X key.
+ vk_map[0x59] = Key::Y; // Y key.
+ vk_map[0x5A] = Key::Z; // Z key.
+ vk_map[VK_LWIN] = (Key)Key::META; // (0x5B)
+ vk_map[VK_RWIN] = (Key)Key::META; // (0x5C)
+ vk_map[VK_APPS] = Key::MENU; // (0x5D)
// 0x5E is reserved.
- { Key::STANDBY, VK_SLEEP }, // (0x5F)
- { Key::KP_0, VK_NUMPAD0 }, // (0x60)
- { Key::KP_1, VK_NUMPAD1 }, // (0x61)
- { Key::KP_2, VK_NUMPAD2 }, // (0x62)
- { Key::KP_3, VK_NUMPAD3 }, // (0x63)
- { Key::KP_4, VK_NUMPAD4 }, // (0x64)
- { Key::KP_5, VK_NUMPAD5 }, // (0x65)
- { Key::KP_6, VK_NUMPAD6 }, // (0x66)
- { Key::KP_7, VK_NUMPAD7 }, // (0x67)
- { Key::KP_8, VK_NUMPAD8 }, // (0x68)
- { Key::KP_9, VK_NUMPAD9 }, // (0x69)
- { Key::KP_MULTIPLY, VK_MULTIPLY }, // (0x6A)
- { Key::KP_ADD, VK_ADD }, // (0x6B)
- { Key::KP_PERIOD, VK_SEPARATOR }, // (0x6C)
- // VK_SEPERATOR (key 0x6C) is not found on US keyboards.
- // It is used on some Brazilian and Far East keyboards.
- // We don't have a direct mapping, map to period.
- { Key::KP_SUBTRACT, VK_SUBTRACT }, // (0x6D)
- { Key::KP_PERIOD, VK_DECIMAL }, // (0x6E)
- { Key::KP_DIVIDE, VK_DIVIDE }, // (0x6F)
- { Key::F1, VK_F1 }, // (0x70)
- { Key::F2, VK_F2 }, // (0x71)
- { Key::F3, VK_F3 }, // (0x72)
- { Key::F4, VK_F4 }, // (0x73)
- { Key::F5, VK_F5 }, // (0x74)
- { Key::F6, VK_F6 }, // (0x75)
- { Key::F7, VK_F7 }, // (0x76)
- { Key::F8, VK_F8 }, // (0x77)
- { Key::F9, VK_F9 }, // (0x78)
- { Key::F10, VK_F10 }, // (0x79)
- { Key::F11, VK_F11 }, // (0x7A)
- { Key::F12, VK_F12 }, // (0x7B)
- { Key::F13, VK_F13 }, // (0x7C)
- { Key::F14, VK_F14 }, // (0x7D)
- { Key::F15, VK_F15 }, // (0x7E)
- { Key::F16, VK_F16 }, // (0x7F)
- { Key::F17, VK_F17 }, // (0x80)
- { Key::F18, VK_F18 }, // (0x81)
- { Key::F19, VK_F19 }, // (0x82)
- { Key::F20, VK_F20 }, // (0x83)
- { Key::F21, VK_F21 }, // (0x84)
- { Key::F22, VK_F22 }, // (0x85)
- { Key::F23, VK_F23 }, // (0x86)
- { Key::F24, VK_F24 }, // (0x87)
+ vk_map[VK_SLEEP] = Key::STANDBY; // (0x5F)
+ vk_map[VK_NUMPAD0] = Key::KP_0; // (0x60)
+ vk_map[VK_NUMPAD1] = Key::KP_1; // (0x61)
+ vk_map[VK_NUMPAD2] = Key::KP_2; // (0x62)
+ vk_map[VK_NUMPAD3] = Key::KP_3; // (0x63)
+ vk_map[VK_NUMPAD4] = Key::KP_4; // (0x64)
+ vk_map[VK_NUMPAD5] = Key::KP_5; // (0x65)
+ vk_map[VK_NUMPAD6] = Key::KP_6; // (0x66)
+ vk_map[VK_NUMPAD7] = Key::KP_7; // (0x67)
+ vk_map[VK_NUMPAD8] = Key::KP_8; // (0x68)
+ vk_map[VK_NUMPAD9] = Key::KP_9; // (0x69)
+ vk_map[VK_MULTIPLY] = Key::KP_MULTIPLY; // (0x6A)
+ vk_map[VK_ADD] = Key::KP_ADD; // (0x6B)
+ vk_map[VK_SEPARATOR] = Key::KP_PERIOD; // (0x6C)
+ vk_map[VK_SUBTRACT] = Key::KP_SUBTRACT; // (0x6D)
+ vk_map[VK_DECIMAL] = Key::KP_PERIOD; // (0x6E)
+ vk_map[VK_DIVIDE] = Key::KP_DIVIDE; // (0x6F)
+ vk_map[VK_F1] = Key::F1; // (0x70)
+ vk_map[VK_F2] = Key::F2; // (0x71)
+ vk_map[VK_F3] = Key::F3; // (0x72)
+ vk_map[VK_F4] = Key::F4; // (0x73)
+ vk_map[VK_F5] = Key::F5; // (0x74)
+ vk_map[VK_F6] = Key::F6; // (0x75)
+ vk_map[VK_F7] = Key::F7; // (0x76)
+ vk_map[VK_F8] = Key::F8; // (0x77)
+ vk_map[VK_F9] = Key::F9; // (0x78)
+ vk_map[VK_F10] = Key::F10; // (0x79)
+ vk_map[VK_F11] = Key::F11; // (0x7A)
+ vk_map[VK_F12] = Key::F12; // (0x7B)
+ vk_map[VK_F13] = Key::F13; // (0x7C)
+ vk_map[VK_F14] = Key::F14; // (0x7D)
+ vk_map[VK_F15] = Key::F15; // (0x7E)
+ vk_map[VK_F16] = Key::F16; // (0x7F)
+ vk_map[VK_F17] = Key::F17; // (0x80)
+ vk_map[VK_F18] = Key::F18; // (0x81)
+ vk_map[VK_F19] = Key::F19; // (0x82)
+ vk_map[VK_F20] = Key::F20; // (0x83)
+ vk_map[VK_F21] = Key::F21; // (0x84)
+ vk_map[VK_F22] = Key::F22; // (0x85)
+ vk_map[VK_F23] = Key::F23; // (0x86)
+ vk_map[VK_F24] = Key::F24; // (0x87)
// 0x88-8F are reserved for UI navigation.
- { Key::NUMLOCK, VK_NUMLOCK }, // (0x90)
- { Key::SCROLLLOCK, VK_SCROLL }, // (0x91)
-
- { Key::EQUAL, VK_OEM_NEC_EQUAL }, // (0x92)
- // OEM NEC PC-9800 numpad '=' key.
-
- // 0x93-96 are OEM specific (e.g. used by Fujitsu/OASYS), we have no mappings.
+ vk_map[VK_NUMLOCK] = Key::NUMLOCK; // (0x90)
+ vk_map[VK_SCROLL] = Key::SCROLLLOCK; // (0x91)
+ vk_map[VK_OEM_NEC_EQUAL] = Key::EQUAL; // (0x92), OEM NEC PC-9800 numpad '=' key.
+ // 0x93-96 are OEM specific (e.g. used by Fujitsu/OASYS);
// 0x97-9F are unassigned.
-
- { Key::SHIFT, VK_LSHIFT }, // (0xA0)
- { Key::SHIFT, VK_RSHIFT }, // (0xA1)
- { Key::CTRL, VK_LCONTROL }, // (0xA2)
- { Key::CTRL, VK_RCONTROL }, // (0xA3)
- { Key::MENU, VK_LMENU }, // (0xA4)
- { Key::MENU, VK_RMENU }, // (0xA5)
-
- { Key::BACK, VK_BROWSER_BACK }, // (0xA6)
- { Key::FORWARD, VK_BROWSER_FORWARD }, // (0xA7)
- { Key::REFRESH, VK_BROWSER_REFRESH }, // (0xA8)
- { Key::STOP, VK_BROWSER_STOP }, // (0xA9)
- { Key::SEARCH, VK_BROWSER_SEARCH }, // (0xAA)
- { Key::FAVORITES, VK_BROWSER_FAVORITES }, // (0xAB)
- { Key::HOMEPAGE, VK_BROWSER_HOME }, // (0xAC)
- { Key::VOLUMEMUTE, VK_VOLUME_MUTE }, // (0xAD)
- { Key::VOLUMEDOWN, VK_VOLUME_DOWN }, // (0xAE)
- { Key::VOLUMEUP, VK_VOLUME_UP }, // (0xAF)
- { Key::MEDIANEXT, VK_MEDIA_NEXT_TRACK }, // (0xB0)
- { Key::MEDIAPREVIOUS, VK_MEDIA_PREV_TRACK }, // (0xB1)
- { Key::MEDIASTOP, VK_MEDIA_STOP }, // (0xB2)
-
- { Key::MEDIAPLAY, VK_MEDIA_PLAY_PAUSE }, // (0xB3)
- // Media button play/pause toggle.
- // Map to media play (there is no other 'play' mapping on Windows).
-
- { Key::LAUNCHMAIL, VK_LAUNCH_MAIL }, // (0xB4)
- { Key::LAUNCHMEDIA, VK_LAUNCH_MEDIA_SELECT }, // (0xB5)
- { Key::LAUNCH0, VK_LAUNCH_APP1 }, // (0xB6)
- { Key::LAUNCH1, VK_LAUNCH_APP2 }, // (0xB7)
-
+ vk_map[VK_LSHIFT] = Key::SHIFT; // (0xA0)
+ vk_map[VK_RSHIFT] = Key::SHIFT; // (0xA1)
+ vk_map[VK_LCONTROL] = Key::CTRL; // (0xA2)
+ vk_map[VK_RCONTROL] = Key::CTRL; // (0xA3)
+ vk_map[VK_LMENU] = Key::MENU; // (0xA4)
+ vk_map[VK_RMENU] = Key::MENU; // (0xA5)
+ vk_map[VK_BROWSER_BACK] = Key::BACK; // (0xA6)
+ vk_map[VK_BROWSER_FORWARD] = Key::FORWARD; // (0xA7)
+ vk_map[VK_BROWSER_REFRESH] = Key::REFRESH; // (0xA8)
+ vk_map[VK_BROWSER_STOP] = Key::STOP; // (0xA9)
+ vk_map[VK_BROWSER_SEARCH] = Key::SEARCH; // (0xAA)
+ vk_map[VK_BROWSER_FAVORITES] = Key::FAVORITES; // (0xAB)
+ vk_map[VK_BROWSER_HOME] = Key::HOMEPAGE; // (0xAC)
+ vk_map[VK_VOLUME_MUTE] = Key::VOLUMEMUTE; // (0xAD)
+ vk_map[VK_VOLUME_DOWN] = Key::VOLUMEDOWN; // (0xAE)
+ vk_map[VK_VOLUME_UP] = Key::VOLUMEUP; // (0xAF)
+ vk_map[VK_MEDIA_NEXT_TRACK] = Key::MEDIANEXT; // (0xB0)
+ vk_map[VK_MEDIA_PREV_TRACK] = Key::MEDIAPREVIOUS; // (0xB1)
+ vk_map[VK_MEDIA_STOP] = Key::MEDIASTOP; // (0xB2)
+ vk_map[VK_MEDIA_PLAY_PAUSE] = Key::MEDIAPLAY; // (0xB3), Media button play/pause toggle.
+ vk_map[VK_LAUNCH_MAIL] = Key::LAUNCHMAIL; // (0xB4)
+ vk_map[VK_LAUNCH_MEDIA_SELECT] = Key::LAUNCHMEDIA; // (0xB5)
+ vk_map[VK_LAUNCH_APP1] = Key::LAUNCH0; // (0xB6)
+ vk_map[VK_LAUNCH_APP2] = Key::LAUNCH1; // (0xB7)
// 0xB8-B9 are reserved.
-
- { Key::SEMICOLON, VK_OEM_1 }, // (0xBA)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the ';:' key.
-
- { Key::EQUAL, VK_OEM_PLUS }, // (0xBB)
- // Windows 2000/XP: For any country/region, the '+' key.
- { Key::COMMA, VK_OEM_COMMA }, // (0xBC)
- // Windows 2000/XP: For any country/region, the ',' key.
- { Key::MINUS, VK_OEM_MINUS }, // (0xBD)
- // Windows 2000/XP: For any country/region, the '-' key.
- { Key::PERIOD, VK_OEM_PERIOD }, // (0xBE)
- // Windows 2000/XP: For any country/region, the '.' key.
-
- { Key::SLASH, VK_OEM_2 }, // (0xBF)
- // Windows 2000/XP: For US standard keyboards, the '/?' key.
-
- { Key::QUOTELEFT, VK_OEM_3 }, // (0xC0)
- // Windows 2000/XP: For US standard keyboards, the '`~' key.
-
+ vk_map[VK_OEM_1] = Key::SEMICOLON; // (0xBA), Misc. character;can vary by keyboard/region. For US standard keyboards;the ';:' key.
+ vk_map[VK_OEM_PLUS] = Key::EQUAL; // (0xBB)
+ vk_map[VK_OEM_COMMA] = Key::COMMA; // (0xBC)
+ vk_map[VK_OEM_MINUS] = Key::MINUS; // (0xBD)
+ vk_map[VK_OEM_PERIOD] = Key::PERIOD; // (0xBE)
+ vk_map[VK_OEM_2] = Key::SLASH; // (0xBF), For US standard keyboards;the '/?' key.
+ vk_map[VK_OEM_3] = Key::QUOTELEFT; // (0xC0), For US standard keyboards;the '`~' key.
// 0xC1-D7 are reserved. 0xD8-DA are unassigned.
- // TODO: 0xC3-DA may be used for old gamepads? Maybe we want to support this? See WinUser.h.
-
- { Key::BRACKETLEFT, VK_OEM_4 }, // (0xDB)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the '[{' key.
-
- { Key::BACKSLASH, VK_OEM_5 }, // (0xDC)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the '\|' key.
-
- { Key::BRACKETRIGHT, VK_OEM_6 }, // (0xDD)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, the ']}' key.
-
- { Key::APOSTROPHE, VK_OEM_7 }, // (0xDE)
- // Misc. character, can vary by keyboard/region.
- // Windows 2000/XP: For US standard keyboards, single quote/double quote.
-
+ // 0xC3-DA may be used for old gamepads? Maybe we want to support this? See WinUser.h.
+ vk_map[VK_OEM_4] = Key::BRACKETLEFT; // (0xDB), For US standard keyboards;the '[{' key.
+ vk_map[VK_OEM_5] = Key::BACKSLASH; // (0xDC), For US standard keyboards;the '\|' key.
+ vk_map[VK_OEM_6] = Key::BRACKETRIGHT; // (0xDD), For US standard keyboards;the ']}' key.
+ vk_map[VK_OEM_7] = Key::APOSTROPHE; // (0xDE), For US standard keyboards;single quote/double quote.
// VK_OEM_8 (0xDF)
- // Misc. character, can vary by keyboard/region. We have no mapping.
-
- // 0xE0 is reserved. 0xE1 is OEM specific, we have no mapping.
-
- // VK_OEM_102 (0xE2)
- // Either angle bracket or backslash key on the RT 102-key keyboard.
- // Old and uncommon, we have no mapping.
-
- { Key::HELP, VK_ICO_HELP }, // (0xE3)
- // OEM (ICO) help key. Map to help.
-
- // 0xE4 is OEM (e.g. ICO) specific, we have no mapping.
-
- // VK_PROCESSKEY (0xE5)
- // For IME, we have no mapping.
-
- { Key::CLEAR, VK_ICO_CLEAR }, // (0xE6)
- // OEM (ICO) clear key. Map to clear.
-
- // VK_PACKET (0xE7)
- // Used to pass Unicode characters as if they were keystrokes.
- // See Win32 API docs. We have no mapping.
-
- // 0xE8 is unassigned, 0xE9-F5 are OEM (Nokia/Ericsson) specific, we have no mappings.
-
- { Key::ESCAPE, VK_ATTN }, // (0xF6)
- // Old IBM 'ATTN' key used on midrange computers, e.g. AS/400, map to Escape.
-
- { Key::TAB, VK_CRSEL }, // (0xF7)
- // Old IBM 3270 'CrSel' (cursor select) key, used to select data fields, map to Tab.
-
- // VK_EXSEL (0xF7)
- // Old IBM 3270 extended selection key. No mapping.
-
- // VK_EREOF (0xF8)
- // Old IBM 3270 erase to end of field key. No mapping.
-
- { Key::MEDIAPLAY, VK_PLAY }, // (0xFA)
- // Old IBM 3270 'Play' key. Map to media play.
-
- // VK_ZOOM (0xFB)
- // Old IBM 3290 'Zoom' key. No mapping.
-
- // VK_NONAME (0xFC)
- // Reserved. No mapping.
-
- // VK_PA1 (0xFD)
- // Old IBM 3270 PA1 key. No mapping.
-
- { Key::CLEAR, VK_OEM_CLEAR }, // (0xFE)
- // OEM specific clear key. Unclear how it differs from normal clear. Map to clear.
-
- { Key::UNKNOWN, 0 }
-};
+ // 0xE0 is reserved. 0xE1 is OEM specific.
+ vk_map[VK_OEM_102] = Key::BAR; // (0xE2), Either angle bracket or backslash key on the RT 102-key keyboard.
+ vk_map[VK_ICO_HELP] = Key::HELP; // (0xE3)
+ // 0xE4 is OEM (e.g. ICO) specific.
+ // VK_PROCESSKEY (0xE5), For IME.
+ vk_map[VK_ICO_CLEAR] = Key::CLEAR; // (0xE6)
+ // VK_PACKET (0xE7), Used to pass Unicode characters as if they were keystrokes.
+ // 0xE8 is unassigned.
+ // 0xE9-F5 are OEM (Nokia/Ericsson) specific.
+ vk_map[VK_ATTN] = Key::ESCAPE; // (0xF6), Old IBM 'ATTN' key used on midrange computers ;e.g. AS/400.
+ vk_map[VK_CRSEL] = Key::TAB; // (0xF7), Old IBM 3270 'CrSel' (cursor select) key; used to select data fields.
+ // VK_EXSEL (0xF7), Old IBM 3270 extended selection key.
+ // VK_EREOF (0xF8), Old IBM 3270 erase to end of field key.
+ vk_map[VK_PLAY] = Key::MEDIAPLAY; // (0xFA), Old IBM 3270 'Play' key.
+ // VK_ZOOM (0xFB), Old IBM 3290 'Zoom' key.
+ // VK_NONAME (0xFC), Reserved.
+ // VK_PA1 (0xFD), Old IBM 3270 PA1 key.
+ vk_map[VK_OEM_CLEAR] = Key::CLEAR; // (0xFE), OEM specific clear key. Unclear how it differs from normal clear.
+
+ scansym_map[0x00] = Key::PAUSE;
+ scansym_map[0x01] = Key::ESCAPE;
+ scansym_map[0x02] = Key::KEY_1;
+ scansym_map[0x03] = Key::KEY_2;
+ scansym_map[0x04] = Key::KEY_3;
+ scansym_map[0x05] = Key::KEY_4;
+ scansym_map[0x06] = Key::KEY_5;
+ scansym_map[0x07] = Key::KEY_6;
+ scansym_map[0x08] = Key::KEY_7;
+ scansym_map[0x09] = Key::KEY_8;
+ scansym_map[0x0A] = Key::KEY_9;
+ scansym_map[0x0B] = Key::KEY_0;
+ scansym_map[0x0C] = Key::MINUS;
+ scansym_map[0x0D] = Key::EQUAL;
+ scansym_map[0x0E] = Key::BACKSPACE;
+ scansym_map[0x0F] = Key::TAB;
+ scansym_map[0x10] = Key::Q;
+ scansym_map[0x11] = Key::W;
+ scansym_map[0x12] = Key::E;
+ scansym_map[0x13] = Key::R;
+ scansym_map[0x14] = Key::T;
+ scansym_map[0x15] = Key::Y;
+ scansym_map[0x16] = Key::U;
+ scansym_map[0x17] = Key::I;
+ scansym_map[0x18] = Key::O;
+ scansym_map[0x19] = Key::P;
+ scansym_map[0x1A] = Key::BRACELEFT;
+ scansym_map[0x1B] = Key::BRACERIGHT;
+ scansym_map[0x1C] = Key::ENTER;
+ scansym_map[0x1D] = Key::CTRL;
+ scansym_map[0x1E] = Key::A;
+ scansym_map[0x1F] = Key::S;
+ scansym_map[0x20] = Key::D;
+ scansym_map[0x21] = Key::F;
+ scansym_map[0x22] = Key::G;
+ scansym_map[0x23] = Key::H;
+ scansym_map[0x24] = Key::J;
+ scansym_map[0x25] = Key::K;
+ scansym_map[0x26] = Key::L;
+ scansym_map[0x27] = Key::SEMICOLON;
+ scansym_map[0x28] = Key::APOSTROPHE;
+ scansym_map[0x29] = Key::QUOTELEFT;
+ scansym_map[0x2A] = Key::SHIFT;
+ scansym_map[0x2B] = Key::BACKSLASH;
+ scansym_map[0x2C] = Key::Z;
+ scansym_map[0x2D] = Key::X;
+ scansym_map[0x2E] = Key::C;
+ scansym_map[0x2F] = Key::V;
+ scansym_map[0x30] = Key::B;
+ scansym_map[0x31] = Key::N;
+ scansym_map[0x32] = Key::M;
+ scansym_map[0x33] = Key::COMMA;
+ scansym_map[0x34] = Key::PERIOD;
+ scansym_map[0x35] = Key::SLASH;
+ scansym_map[0x36] = Key::SHIFT;
+ scansym_map[0x37] = Key::KP_MULTIPLY;
+ scansym_map[0x38] = Key::ALT;
+ scansym_map[0x39] = Key::SPACE;
+ scansym_map[0x3A] = Key::CAPSLOCK;
+ scansym_map[0x3B] = Key::F1;
+ scansym_map[0x3C] = Key::F2;
+ scansym_map[0x3D] = Key::F3;
+ scansym_map[0x3E] = Key::F4;
+ scansym_map[0x3F] = Key::F5;
+ scansym_map[0x40] = Key::F6;
+ scansym_map[0x41] = Key::F7;
+ scansym_map[0x42] = Key::F8;
+ scansym_map[0x43] = Key::F9;
+ scansym_map[0x44] = Key::F10;
+ scansym_map[0x45] = Key::NUMLOCK;
+ scansym_map[0x46] = Key::SCROLLLOCK;
+ scansym_map[0x47] = Key::KP_7;
+ scansym_map[0x48] = Key::KP_8;
+ scansym_map[0x49] = Key::KP_9;
+ scansym_map[0x4A] = Key::KP_SUBTRACT;
+ scansym_map[0x4B] = Key::KP_4;
+ scansym_map[0x4C] = Key::KP_5;
+ scansym_map[0x4D] = Key::KP_6;
+ scansym_map[0x4E] = Key::KP_ADD;
+ scansym_map[0x4F] = Key::KP_1;
+ scansym_map[0x50] = Key::KP_2;
+ scansym_map[0x51] = Key::KP_3;
+ scansym_map[0x52] = Key::KP_0;
+ scansym_map[0x53] = Key::KP_PERIOD;
+ scansym_map[0x57] = Key::SECTION;
+ scansym_map[0x57] = Key::F11;
+ scansym_map[0x58] = Key::F12;
+ scansym_map[0x5B] = Key::META;
+ scansym_map[0x5C] = Key::META;
+ scansym_map[0x5D] = Key::MENU;
+ scansym_map[0x64] = Key::F13;
+ scansym_map[0x65] = Key::F14;
+ scansym_map[0x66] = Key::F15;
+ scansym_map[0x67] = Key::F16;
+ scansym_map[0x68] = Key::F17;
+ scansym_map[0x69] = Key::F18;
+ scansym_map[0x6A] = Key::F19;
+ scansym_map[0x6B] = Key::F20;
+ scansym_map[0x6C] = Key::F21;
+ scansym_map[0x6D] = Key::F22;
+ scansym_map[0x6E] = Key::F23;
+ // scansym_map[0x71] = Key::JIS_KANA;
+ // scansym_map[0x72] = Key::JIS_EISU;
+ scansym_map[0x76] = Key::F24;
+
+ for (const KeyValue<unsigned int, Key> &E : scansym_map) {
+ scansym_map_inv[E.value] = E.key;
+ }
-static _WinTranslatePair _scancode_to_keycode[] = {
- { Key::ESCAPE, 0x01 },
- { Key::KEY_1, 0x02 },
- { Key::KEY_2, 0x03 },
- { Key::KEY_3, 0x04 },
- { Key::KEY_4, 0x05 },
- { Key::KEY_5, 0x06 },
- { Key::KEY_6, 0x07 },
- { Key::KEY_7, 0x08 },
- { Key::KEY_8, 0x09 },
- { Key::KEY_9, 0x0A },
- { Key::KEY_0, 0x0B },
- { Key::MINUS, 0x0C },
- { Key::EQUAL, 0x0D },
- { Key::BACKSPACE, 0x0E },
- { Key::TAB, 0x0F },
- { Key::Q, 0x10 },
- { Key::W, 0x11 },
- { Key::E, 0x12 },
- { Key::R, 0x13 },
- { Key::T, 0x14 },
- { Key::Y, 0x15 },
- { Key::U, 0x16 },
- { Key::I, 0x17 },
- { Key::O, 0x18 },
- { Key::P, 0x19 },
- { Key::BRACELEFT, 0x1A },
- { Key::BRACERIGHT, 0x1B },
- { Key::ENTER, 0x1C },
- { Key::CTRL, 0x1D },
- { Key::A, 0x1E },
- { Key::S, 0x1F },
- { Key::D, 0x20 },
- { Key::F, 0x21 },
- { Key::G, 0x22 },
- { Key::H, 0x23 },
- { Key::J, 0x24 },
- { Key::K, 0x25 },
- { Key::L, 0x26 },
- { Key::SEMICOLON, 0x27 },
- { Key::APOSTROPHE, 0x28 },
- { Key::QUOTELEFT, 0x29 },
- { Key::SHIFT, 0x2A },
- { Key::BACKSLASH, 0x2B },
- { Key::Z, 0x2C },
- { Key::X, 0x2D },
- { Key::C, 0x2E },
- { Key::V, 0x2F },
- { Key::B, 0x30 },
- { Key::N, 0x31 },
- { Key::M, 0x32 },
- { Key::COMMA, 0x33 },
- { Key::PERIOD, 0x34 },
- { Key::SLASH, 0x35 },
- { Key::SHIFT, 0x36 },
- { Key::PRINT, 0x37 },
- { Key::ALT, 0x38 },
- { Key::SPACE, 0x39 },
- { Key::CAPSLOCK, 0x3A },
- { Key::F1, 0x3B },
- { Key::F2, 0x3C },
- { Key::F3, 0x3D },
- { Key::F4, 0x3E },
- { Key::F5, 0x3F },
- { Key::F6, 0x40 },
- { Key::F7, 0x41 },
- { Key::F8, 0x42 },
- { Key::F9, 0x43 },
- { Key::F10, 0x44 },
- { Key::NUMLOCK, 0x45 },
- { Key::SCROLLLOCK, 0x46 },
- { Key::HOME, 0x47 },
- { Key::UP, 0x48 },
- { Key::PAGEUP, 0x49 },
- { Key::KP_SUBTRACT, 0x4A },
- { Key::LEFT, 0x4B },
- { Key::KP_5, 0x4C },
- { Key::RIGHT, 0x4D },
- { Key::KP_ADD, 0x4E },
- { Key::END, 0x4F },
- { Key::DOWN, 0x50 },
- { Key::PAGEDOWN, 0x51 },
- { Key::INSERT, 0x52 },
- { Key::KEY_DELETE, 0x53 },
- { Key::F11, 0x57 },
- { Key::F12, 0x58 },
- { Key::META, 0x5B },
- { Key::META, 0x5C },
- { Key::MENU, 0x5D },
- { Key::F13, 0x64 },
- { Key::F14, 0x65 },
- { Key::F15, 0x66 },
- { Key::F16, 0x67 },
- { Key::F17, 0x68 },
- { Key::F18, 0x69 },
- { Key::F19, 0x6A },
- { Key::F20, 0x6B },
- { Key::F21, 0x6C },
- { Key::F22, 0x6D },
- { Key::F23, 0x6E },
- { Key::F24, 0x76 },
- { Key::UNKNOWN, 0 }
-};
+ scansym_map_ext[0x09] = Key::MENU;
+ scansym_map_ext[0x10] = Key::MEDIAPREVIOUS;
+ scansym_map_ext[0x19] = Key::MEDIANEXT;
+ scansym_map_ext[0x1C] = Key::KP_ENTER;
+ scansym_map_ext[0x20] = Key::VOLUMEMUTE;
+ scansym_map_ext[0x21] = Key::LAUNCH1;
+ scansym_map_ext[0x22] = Key::MEDIAPLAY;
+ scansym_map_ext[0x24] = Key::MEDIASTOP;
+ scansym_map_ext[0x2E] = Key::VOLUMEDOWN;
+ scansym_map_ext[0x30] = Key::VOLUMEUP;
+ scansym_map_ext[0x32] = Key::HOMEPAGE;
+ scansym_map_ext[0x35] = Key::KP_DIVIDE;
+ scansym_map_ext[0x37] = Key::PRINT;
+ scansym_map_ext[0x3A] = Key::KP_ADD;
+ scansym_map_ext[0x45] = Key::NUMLOCK;
+ scansym_map_ext[0x47] = Key::HOME;
+ scansym_map_ext[0x48] = Key::UP;
+ scansym_map_ext[0x49] = Key::PAGEUP;
+ scansym_map_ext[0x4A] = Key::KP_SUBTRACT;
+ scansym_map_ext[0x4B] = Key::LEFT;
+ scansym_map_ext[0x4C] = Key::KP_5;
+ scansym_map_ext[0x4D] = Key::RIGHT;
+ scansym_map_ext[0x4E] = Key::KP_ADD;
+ scansym_map_ext[0x4F] = Key::END;
+ scansym_map_ext[0x50] = Key::DOWN;
+ scansym_map_ext[0x51] = Key::PAGEDOWN;
+ scansym_map_ext[0x52] = Key::INSERT;
+ scansym_map_ext[0x53] = Key::KEY_DELETE;
+ scansym_map_ext[0x5D] = Key::MENU;
+ scansym_map_ext[0x5F] = Key::STANDBY;
+ scansym_map_ext[0x65] = Key::SEARCH;
+ scansym_map_ext[0x66] = Key::FAVORITES;
+ scansym_map_ext[0x67] = Key::REFRESH;
+ scansym_map_ext[0x68] = Key::STOP;
+ scansym_map_ext[0x69] = Key::FORWARD;
+ scansym_map_ext[0x6A] = Key::BACK;
+ scansym_map_ext[0x6B] = Key::LAUNCH0;
+ scansym_map_ext[0x6C] = Key::LAUNCHMAIL;
+ scansym_map_ext[0x6D] = Key::LAUNCHMEDIA;
+ scansym_map_ext[0x78] = Key::MEDIARECORD;
+}
Key KeyMappingWindows::get_keysym(unsigned int p_code) {
- for (int i = 0; _vk_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_vk_to_keycode[i].keycode == p_code) {
- return _vk_to_keycode[i].keysym;
- }
+ const Key *key = vk_map.getptr(p_code);
+ if (key) {
+ return *key;
}
-
return Key::UNKNOWN;
}
unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keysym == p_keycode) {
- return _scancode_to_keycode[i].keycode;
- }
+ const unsigned int *key = scansym_map_inv.getptr(p_keycode);
+ if (key) {
+ return *key;
}
-
return 0;
}
Key KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
- Key keycode = Key::UNKNOWN;
- for (int i = 0; _scancode_to_keycode[i].keysym != Key::UNKNOWN; i++) {
- if (_scancode_to_keycode[i].keycode == p_code) {
- keycode = _scancode_to_keycode[i].keysym;
- break;
- }
- }
-
if (p_extended) {
- switch (keycode) {
- case Key::ENTER: {
- keycode = Key::KP_ENTER;
- } break;
- case Key::SLASH: {
- keycode = Key::KP_DIVIDE;
- } break;
- case Key::CAPSLOCK: {
- keycode = Key::KP_ADD;
- } break;
- default:
- break;
- }
- } else {
- switch (keycode) {
- case Key::NUMLOCK: {
- keycode = Key::PAUSE;
- } break;
- case Key::HOME: {
- keycode = Key::KP_7;
- } break;
- case Key::UP: {
- keycode = Key::KP_8;
- } break;
- case Key::PAGEUP: {
- keycode = Key::KP_9;
- } break;
- case Key::LEFT: {
- keycode = Key::KP_4;
- } break;
- case Key::RIGHT: {
- keycode = Key::KP_6;
- } break;
- case Key::END: {
- keycode = Key::KP_1;
- } break;
- case Key::DOWN: {
- keycode = Key::KP_2;
- } break;
- case Key::PAGEDOWN: {
- keycode = Key::KP_3;
- } break;
- case Key::INSERT: {
- keycode = Key::KP_0;
- } break;
- case Key::KEY_DELETE: {
- keycode = Key::KP_PERIOD;
- } break;
- case Key::PRINT: {
- keycode = Key::KP_MULTIPLY;
- } break;
- default:
- break;
+ const Key *key = scansym_map_ext.getptr(p_code);
+ if (key) {
+ return *key;
}
}
-
- return keycode;
+ const Key *key = scansym_map.getptr(p_code);
+ if (key) {
+ return *key;
+ }
+ return Key::NONE;
}
bool KeyMappingWindows::is_extended_key(unsigned int p_code) {
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index 393432fa39..a98aa7ed68 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* key_mapping_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* key_mapping_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEY_MAPPING_WINDOWS_H
#define KEY_MAPPING_WINDOWS_H
@@ -41,6 +41,8 @@ class KeyMappingWindows {
KeyMappingWindows() {}
public:
+ static void initialize();
+
static Key get_keysym(unsigned int p_code);
static unsigned int get_scancode(Key p_keycode);
static Key get_scansym(unsigned int p_code, bool p_extended);
diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h
index 5b022853e8..198856ab1b 100644
--- a/platform/windows/lang_table.h
+++ b/platform/windows/lang_table.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lang_table.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lang_table.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LANG_TABLE_H
#define LANG_TABLE_H
diff --git a/platform/windows/logo.png b/platform/windows/logo.png
deleted file mode 100644
index f06b463850..0000000000
--- a/platform/windows/logo.png
+++ /dev/null
Binary files differ
diff --git a/platform/windows/logo.svg b/platform/windows/logo.svg
new file mode 100644
index 0000000000..77a0b20766
--- /dev/null
+++ b/platform/windows/logo.svg
@@ -0,0 +1 @@
+<svg height="32" width="32" xmlns="http://www.w3.org/2000/svg"><path d="m1 5.132 12.295-1.694v11.879H1zm0 21.736 12.295 1.695V16.83H1zm13.647 1.875L31 31V16.83H14.647zm0-25.486v12.06H31V1z" fill="#00abed"/></svg>
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index a083a98c72..d384049fb5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os_windows.h"
@@ -210,6 +210,8 @@ void OS_Windows::initialize() {
} else if (!dwrite2_init) {
print_verbose("Unable to load IDWriteFactory2, automatic system font fallback is disabled.");
}
+
+ FileAccessWindows::initialize();
}
void OS_Windows::delete_main_loop() {
@@ -252,6 +254,8 @@ void OS_Windows::finalize() {
}
void OS_Windows::finalize_core() {
+ FileAccessWindows::finalize();
+
timeEndPeriod(1);
memdelete(process_map);
@@ -718,15 +722,23 @@ Error OS_Windows::create_process(const String &p_path, const List<String> &p_arg
}
Error OS_Windows::kill(const ProcessID &p_pid) {
- ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
+ int ret = 0;
+ if (process_map->has(p_pid)) {
+ const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
+ process_map->erase(p_pid);
- const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
- process_map->erase(p_pid);
+ ret = TerminateProcess(pi.hProcess, 0);
- const int ret = TerminateProcess(pi.hProcess, 0);
+ CloseHandle(pi.hProcess);
+ CloseHandle(pi.hThread);
+ } else {
+ HANDLE hProcess = OpenProcess(PROCESS_TERMINATE, false, (DWORD)p_pid);
+ if (hProcess != NULL) {
+ ret = TerminateProcess(hProcess, 0);
- CloseHandle(pi.hProcess);
- CloseHandle(pi.hThread);
+ CloseHandle(hProcess);
+ }
+ }
return ret != 0 ? OK : FAILED;
}
@@ -818,7 +830,7 @@ class FallbackTextAnalysisSource : public IDWriteTextAnalysisSource {
IDWriteNumberSubstitution *n_sub = nullptr;
public:
- HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) {
+ HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, VOID **ppvInterface) override {
if (IID_IUnknown == riid) {
AddRef();
*ppvInterface = (IUnknown *)this;
@@ -832,11 +844,11 @@ public:
return S_OK;
}
- ULONG STDMETHODCALLTYPE AddRef() {
+ ULONG STDMETHODCALLTYPE AddRef() override {
return InterlockedIncrement(&_cRef);
}
- ULONG STDMETHODCALLTYPE Release() {
+ ULONG STDMETHODCALLTYPE Release() override {
ULONG ulRef = InterlockedDecrement(&_cRef);
if (0 == ulRef) {
delete this;
@@ -1158,14 +1170,24 @@ String OS_Windows::get_environment(const String &p_var) const {
return "";
}
-bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
- return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
+void OS_Windows::set_environment(const String &p_var, const String &p_value) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ Char16String var = p_var.utf16();
+ Char16String value = p_value.utf16();
+ ERR_FAIL_COND_MSG(var.length() + value.length() + 2 > 32767, vformat("Invalid definition for environment variable '%s', cannot exceed 32767 characters.", p_var));
+ SetEnvironmentVariableW((LPCWSTR)(var.get_data()), (LPCWSTR)(value.get_data()));
+}
+
+void OS_Windows::unset_environment(const String &p_var) const {
+ ERR_FAIL_COND_MSG(p_var.is_empty() || p_var.contains("="), vformat("Invalid environment variable name '%s', cannot be empty or include '='.", p_var));
+ SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), nullptr); // Null to delete.
}
-String OS_Windows::get_stdin_string(bool p_block) {
- if (p_block) {
- char buff[1024];
- return fgets(buff, 1024, stdin);
+String OS_Windows::get_stdin_string() {
+ WCHAR buff[1024];
+ DWORD count = 0;
+ if (ReadConsoleW(GetStdHandle(STD_INPUT_HANDLE), buff, 1024, &count, nullptr)) {
+ return String::utf16((const char16_t *)buff, count);
}
return String();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 1db2b5880d..05110c2614 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
@@ -140,7 +140,7 @@ protected:
virtual void finalize() override;
virtual void finalize_core() override;
- virtual String get_stdin_string(bool p_block) override;
+ virtual String get_stdin_string() override;
String _quote_command_line_argument(const String &p_text) const;
@@ -186,7 +186,8 @@ public:
virtual bool has_environment(const String &p_var) const override;
virtual String get_environment(const String &p_var) const override;
- virtual bool set_environment(const String &p_var, const String &p_value) const override;
+ virtual void set_environment(const String &p_var, const String &p_value) const override;
+ virtual void unset_environment(const String &p_var) const override;
virtual Vector<String> get_system_fonts() const override;
virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h
index 7f0042d76f..ae4e51e3fb 100644
--- a/platform/windows/platform_config.h
+++ b/platform/windows/platform_config.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* platform_config.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* platform_config.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include <malloc.h>
diff --git a/platform/windows/platform_windows_builders.py b/platform/windows/platform_windows_builders.py
index 33ca2e8ffa..b522a75a9c 100644
--- a/platform/windows/platform_windows_builders.py
+++ b/platform/windows/platform_windows_builders.py
@@ -4,18 +4,15 @@ All such functions are invoked in a subprocess on Windows to prevent build flaki
"""
import os
+from detect import get_mingw_bin_prefix
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
- mingw_prefix = ""
- if env["arch"] == "x86_32":
- mingw_prefix = env["mingw_prefix_32"]
- else:
- mingw_prefix = env["mingw_prefix_64"]
- os.system(mingw_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
- os.system(mingw_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
- os.system(mingw_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
+ mingw_bin_prefix = get_mingw_bin_prefix(env["mingw_prefix"], env["arch"])
+ os.system(mingw_bin_prefix + "objcopy --only-keep-debug {0} {0}.debugsymbols".format(target[0]))
+ os.system(mingw_bin_prefix + "strip --strip-debug --strip-unneeded {0}".format(target[0]))
+ os.system(mingw_bin_prefix + "objcopy --add-gnu-debuglink={0}.debugsymbols {0}".format(target[0]))
if __name__ == "__main__":
diff --git a/platform/windows/run_icon.svg b/platform/windows/run_icon.svg
new file mode 100644
index 0000000000..0897276ef7
--- /dev/null
+++ b/platform/windows/run_icon.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m1.095 2.997 5.66-.78v5.469h-5.66zm0 10.006 5.66.78v-5.4h-5.66zm6.282.863 7.528 1.04V8.381H7.377Zm0-11.732v5.552h7.528V1.095Z" fill="#00abed" style="stroke-width:.460341;fill:#e0e0e0;fill-opacity:1"/></svg>
diff --git a/platform/windows/tts_windows.cpp b/platform/windows/tts_windows.cpp
index e5daf602e6..3a143d0ecb 100644
--- a/platform/windows/tts_windows.cpp
+++ b/platform/windows/tts_windows.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tts_windows.h"
diff --git a/platform/windows/tts_windows.h b/platform/windows/tts_windows.h
index d84a3d273a..f0538a097c 100644
--- a/platform/windows/tts_windows.h
+++ b/platform/windows/tts_windows.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tts_windows.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tts_windows.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TTS_WINDOWS_H
#define TTS_WINDOWS_H
diff --git a/platform/windows/vulkan_context_win.cpp b/platform/windows/vulkan_context_win.cpp
index ff9318e47e..cf4383fc33 100644
--- a/platform/windows/vulkan_context_win.cpp
+++ b/platform/windows/vulkan_context_win.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_win.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED)
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 9dedcabb2b..01ae2031e7 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vulkan_context_win.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vulkan_context_win.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VULKAN_CONTEXT_WIN_H
#define VULKAN_CONTEXT_WIN_H
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index df21977698..47b569dd82 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "windows_terminal_logger.h"
diff --git a/platform/windows/windows_terminal_logger.h b/platform/windows/windows_terminal_logger.h
index 348a49c845..c366d46461 100644
--- a/platform/windows/windows_terminal_logger.h
+++ b/platform/windows/windows_terminal_logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* windows_terminal_logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* windows_terminal_logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WINDOWS_TERMINAL_LOGGER_H
#define WINDOWS_TERMINAL_LOGGER_H