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-rw-r--r--platform/android/README.md14
-rw-r--r--platform/android/detect.py29
-rw-r--r--platform/android/dir_access_jandroid.cpp2
-rw-r--r--platform/android/export/export.cpp2
-rw-r--r--platform/android/export/export_plugin.cpp50
-rw-r--r--platform/android/export/export_plugin.h7
-rw-r--r--platform/android/export/gradle_export_util.cpp9
-rw-r--r--platform/android/export/gradle_export_util.h6
-rw-r--r--platform/android/java/app/AndroidManifest.xml4
-rw-r--r--platform/android/java/app/assetPacks/installTime/build.gradle8
-rw-r--r--platform/android/java/app/build.gradle5
-rw-r--r--platform/android/java/app/config.gradle10
-rw-r--r--platform/android/java/app/gradle.properties4
-rw-r--r--platform/android/java/app/settings.gradle4
-rw-r--r--platform/android/java/gradle.properties4
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.jarbin54329 -> 59203 bytes
-rw-r--r--platform/android/java/gradle/wrapper/gradle-wrapper.properties5
-rwxr-xr-xplatform/android/java/gradlew53
-rw-r--r--platform/android/java/gradlew.bat47
-rw-r--r--platform/android/java/lib/build.gradle3
-rw-r--r--platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java2
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java8
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java14
-rw-r--r--platform/android/java/settings.gradle3
-rw-r--r--platform/android/logo.pngbin951 -> 968 bytes
-rw-r--r--platform/android/os_android.cpp7
-rw-r--r--platform/android/os_android.h1
-rw-r--r--platform/iphone/app_delegate.mm6
-rw-r--r--platform/iphone/detect.py5
-rw-r--r--platform/iphone/export/export_plugin.cpp2
-rw-r--r--platform/iphone/export/export_plugin.h2
-rw-r--r--platform/iphone/godot_iphone.mm4
-rw-r--r--platform/iphone/os_iphone.h5
-rw-r--r--platform/iphone/os_iphone.mm7
-rw-r--r--platform/javascript/.eslintrc.js8
-rw-r--r--platform/javascript/.eslintrc.libs.js1
-rw-r--r--platform/javascript/README.md15
-rw-r--r--platform/javascript/SCsub1
-rw-r--r--platform/javascript/api/javascript_tools_editor_plugin.cpp35
-rw-r--r--platform/javascript/audio_driver_javascript.cpp146
-rw-r--r--platform/javascript/audio_driver_javascript.h157
-rw-r--r--platform/javascript/detect.py2
-rw-r--r--platform/javascript/display_server_javascript.cpp340
-rw-r--r--platform/javascript/display_server_javascript.h43
-rw-r--r--platform/javascript/export/export_plugin.cpp4
-rw-r--r--platform/javascript/export/export_plugin.h2
-rw-r--r--platform/javascript/godot_audio.h9
-rw-r--r--platform/javascript/godot_js.h30
-rw-r--r--platform/javascript/js/libs/audio.worklet.js61
-rw-r--r--platform/javascript/js/libs/library_godot_audio.js137
-rw-r--r--platform/javascript/js/libs/library_godot_display.js482
-rw-r--r--platform/javascript/js/libs/library_godot_input.js526
-rw-r--r--platform/javascript/js/libs/library_godot_os.js40
-rw-r--r--platform/javascript/os_javascript.cpp23
-rw-r--r--platform/javascript/os_javascript.h2
-rw-r--r--platform/linuxbsd/README.md11
-rw-r--r--platform/linuxbsd/crash_handler_linuxbsd.cpp10
-rw-r--r--platform/linuxbsd/detect.py58
-rw-r--r--platform/linuxbsd/display_server_x11.cpp119
-rw-r--r--platform/linuxbsd/display_server_x11.h1
-rw-r--r--platform/linuxbsd/export/export.cpp2
-rw-r--r--platform/linuxbsd/freedesktop_screensaver.cpp4
-rw-r--r--platform/linuxbsd/key_mapping_x11.cpp12
-rw-r--r--platform/linuxbsd/key_mapping_x11.h1
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp5
-rw-r--r--platform/osx/crash_handler_osx.mm10
-rw-r--r--platform/osx/detect.py4
-rw-r--r--platform/osx/display_server_osx.h1
-rw-r--r--platform/osx/display_server_osx.mm296
-rw-r--r--platform/osx/export/export_plugin.cpp59
-rw-r--r--platform/osx/export/export_plugin.h2
-rw-r--r--platform/osx/os_osx.h1
-rw-r--r--platform/osx/os_osx.mm40
-rw-r--r--platform/uwp/SCsub2
-rw-r--r--platform/uwp/app_uwp.cpp (renamed from platform/uwp/app.cpp)4
-rw-r--r--platform/uwp/app_uwp.h (renamed from platform/uwp/app.h)6
-rw-r--r--platform/uwp/detect.py2
-rw-r--r--platform/uwp/export/export_plugin.cpp2
-rw-r--r--platform/uwp/os_uwp.cpp4
-rw-r--r--platform/uwp/os_uwp.h1
-rw-r--r--platform/windows/context_gl_windows.h1
-rw-r--r--platform/windows/crash_handler_windows.cpp10
-rw-r--r--platform/windows/crash_handler_windows.h1
-rw-r--r--platform/windows/detect.py6
-rw-r--r--platform/windows/display_server_windows.cpp415
-rw-r--r--platform/windows/display_server_windows.h5
-rw-r--r--platform/windows/key_mapping_windows.cpp10
-rw-r--r--platform/windows/key_mapping_windows.h3
-rw-r--r--platform/windows/os_windows.cpp58
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/windows/vulkan_context_win.h2
-rw-r--r--platform/windows/windows_terminal_logger.cpp1
92 files changed, 2133 insertions, 1434 deletions
diff --git a/platform/android/README.md b/platform/android/README.md
new file mode 100644
index 0000000000..343e588553
--- /dev/null
+++ b/platform/android/README.md
@@ -0,0 +1,14 @@
+# Android platform port
+
+This folder contains the Java and C++ (JNI) code for the Android platform port,
+using [Gradle](https://gradle.org/) as a build system.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://developer.android.com/distribute/marketing-tools/brand-guidelines#android_robot)
+per the Android logo usage guidelines:
+
+> The Android robot is reproduced or modified from work created and shared by
+> Google and used according to terms described in the Creative Commons 3.0
+> Attribution License.
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 7a993e9ca6..6f98dab2cc 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -27,8 +27,7 @@ def get_opts():
("ANDROID_NDK_ROOT", "Path to the Android NDK", get_android_ndk_root()),
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-24")', "android-24"),
- EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")),
- BoolVariable("android_neon", "Enable NEON support (armv7 only)", True),
+ EnumVariable("android_arch", "Target architecture", "arm64v8", ("armv7", "arm64v8", "x86", "x86_64")),
]
@@ -93,7 +92,7 @@ def configure(env):
install_ndk_if_needed(env)
# Workaround for MinGW. See:
- # http://www.scons.org/wiki/LongCmdLinesOnWin32
+ # https://www.scons.org/wiki/LongCmdLinesOnWin32
if os.name == "nt":
import subprocess
@@ -143,10 +142,7 @@ def configure(env):
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
env["android_arch"] = "armv7"
- neon_text = ""
- if env["android_arch"] == "armv7" and env["android_neon"]:
- neon_text = " (with NEON)"
- print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")" + neon_text)
+ print("Building for Android, platform " + env["ndk_platform"] + " (" + env["android_arch"] + ")")
can_vectorize = True
if env["android_arch"] == "x86":
@@ -174,10 +170,7 @@ def configure(env):
target_subpath = "arm-linux-androideabi-4.9"
abi_subpath = "arm-linux-androideabi"
arch_subpath = "armeabi-v7a"
- if env["android_neon"]:
- env.extra_suffix = ".armv7.neon" + env.extra_suffix
- else:
- env.extra_suffix = ".armv7" + env.extra_suffix
+ env.extra_suffix = ".armv7" + env.extra_suffix
elif env["android_arch"] == "arm64v8":
if get_platform(env["ndk_platform"]) < 21:
print(
@@ -204,12 +197,10 @@ def configure(env):
env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
- if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g", "-fno-limit-debug-info"])
- env.Append(CPPDEFINES=["_DEBUG", "DEBUG_ENABLED"])
+ env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CPPFLAGS=["-UNDEBUG"])
# Compiler configuration
@@ -288,7 +279,6 @@ def configure(env):
if get_platform(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
- env["neon_enabled"] = False
if env["android_arch"] == "x86":
target_opts = ["-target", "i686-none-linux-android"]
# The NDK adds this if targeting API < 21, so we can drop it when Godot targets it at least
@@ -301,12 +291,9 @@ def configure(env):
target_opts = ["-target", "armv7-none-linux-androideabi"]
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
- if env["android_neon"]:
- env["neon_enabled"] = True
- env.Append(CCFLAGS=["-mfpu=neon"])
- env.Append(CPPDEFINES=["__ARM_NEON__"])
- else:
- env.Append(CCFLAGS=["-mfpu=vfpv3-d16"])
+ # Enable ARM NEON instructions to compile more optimized code.
+ env.Append(CCFLAGS=["-mfpu=neon"])
+ env.Append(CPPDEFINES=["__ARM_NEON__"])
elif env["android_arch"] == "arm64v8":
target_opts = ["-target", "aarch64-none-linux-android"]
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index 0bae090702..0eeee8215d 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -161,7 +161,7 @@ bool DirAccessJAndroid::dir_exists(String p_dir) {
if (current_dir == "")
sd = p_dir;
else {
- if (p_dir.is_rel_path())
+ if (p_dir.is_relative_path())
sd = current_dir.plus_file(p_dir);
else
sd = fix_path(p_dir);
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index fc86abb6f1..8df61831c2 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -48,6 +48,8 @@ void register_android_exporter() {
EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
+ EDITOR_DEF("export/android/one_click_deploy_clear_previous_install", false);
+
Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
EditorExport::get_singleton()->add_export_platform(exporter);
}
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 8ed2d4e60a..6ef17faf06 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -221,6 +221,9 @@ static const LauncherIcon launcher_adaptive_icon_backgrounds[icon_densities_coun
static const int EXPORT_FORMAT_APK = 0;
static const int EXPORT_FORMAT_AAB = 1;
+static const char *APK_ASSETS_DIRECTORY = "res://android/build/assets";
+static const char *AAB_ASSETS_DIRECTORY = "res://android/build/assetPacks/installTime/src/main/assets";
+
void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) {
EditorExportPlatformAndroid *ea = (EditorExportPlatformAndroid *)ud;
@@ -426,6 +429,10 @@ String EditorExportPlatformAndroid::get_package_name(const String &p_package) co
return pname;
}
+String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const {
+ return p_export_format == EXPORT_FORMAT_AAB ? AAB_ASSETS_DIRECTORY : APK_ASSETS_DIRECTORY;
+}
+
bool EditorExportPlatformAndroid::is_package_name_valid(const String &p_package, String *r_error) const {
String pname = p_package;
@@ -977,6 +984,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
Vector<int> feature_versions;
if (xr_mode_index == 1 /* XRMode.OVR */) {
+ // Set degrees of freedom
+ feature_names.push_back("android.hardware.vr.headtracking");
+ feature_required_list.push_back(true);
+ feature_versions.push_back(1);
+
// Check for hand tracking
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index > 0) {
@@ -1632,10 +1644,12 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
}
plugins_changed.clear();
- Vector<String> abis = get_abis();
+ const Vector<String> abis = get_abis();
for (int i = 0; i < abis.size(); ++i) {
- String abi = abis[i];
- bool is_default = (abi == "armeabi-v7a" || abi == "arm64-v8a");
+ const String abi = abis[i];
+ // All Android devices supporting Vulkan run 64-bit Android,
+ // so there is usually no point in exporting for 32-bit Android.
+ const bool is_default = abi == "arm64-v8a";
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + abi), is_default));
}
@@ -1646,8 +1660,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_user"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_password"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), false));
-
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
@@ -1794,7 +1806,7 @@ Error EditorExportPlatformAndroid::run(const Ref<EditorExportPreset> &p_preset,
int rv;
String output;
- bool remove_prev = p_preset->get("one_click_deploy/clear_previous_install");
+ bool remove_prev = EDITOR_GET("export/android/one_click_deploy_clear_previous_install");
String version_name = p_preset->get("version/name");
String package_name = p_preset->get("package/unique_name");
@@ -2332,11 +2344,21 @@ Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_pre
void EditorExportPlatformAndroid::_clear_assets_directory() {
DirAccessRef da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- if (da_res->dir_exists("res://android/build/assets")) {
- print_verbose("Clearing assets directory..");
- DirAccessRef da_assets = DirAccess::open("res://android/build/assets");
+
+ // Clear the APK assets directory
+ if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing APK assets directory..");
+ DirAccessRef da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
+ da_assets->erase_contents_recursive();
+ da_res->remove(APK_ASSETS_DIRECTORY);
+ }
+
+ // Clear the AAB assets directory
+ if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
+ print_verbose("Clearing AAB assets directory..");
+ DirAccessRef da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
da_assets->erase_contents_recursive();
- da_res->remove("res://android/build/assets");
+ da_res->remove(AAB_ASSETS_DIRECTORY);
}
}
@@ -2456,6 +2478,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
return ERR_UNCONFIGURED;
}
}
+ const String assets_directory = get_assets_directory(p_preset, export_format);
String sdk_path = EDITOR_GET("export/android/android_sdk_path");
ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
print_verbose("Android sdk path: " + sdk_path);
@@ -2477,6 +2500,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
if (!apk_expansion) {
print_verbose("Exporting project files..");
CustomExportData user_data;
+ user_data.assets_directory = assets_directory;
user_data.debug = p_debug;
err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, &user_data, copy_gradle_so);
if (err != OK) {
@@ -2498,7 +2522,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
}
}
print_verbose("Storing command line flags..");
- store_file_at_path("res://android/build/assets/_cl_", command_line_flags);
+ store_file_at_path(assets_directory + "/_cl_", command_line_flags);
print_verbose("Updating ANDROID_HOME environment to " + sdk_path);
OS::get_singleton()->set_environment("ANDROID_HOME", sdk_path); //set and overwrite if required
@@ -2611,7 +2635,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
String export_filename = p_path.get_file();
String export_path = p_path.get_base_dir();
- if (export_path.is_rel_path()) {
+ if (export_path.is_relative_path()) {
export_path = OS::get_singleton()->get_resource_dir().plus_file(export_path);
}
export_path = ProjectSettings::get_singleton()->globalize_path(export_path).simplify_path();
@@ -2939,7 +2963,7 @@ Error EditorExportPlatformAndroid::export_project_helper(const Ref<EditorExportP
void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features) {
r_features->push_back("mobile");
- r_features->push_back("Android");
+ r_features->push_back("android");
}
void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
diff --git a/platform/android/export/export_plugin.h b/platform/android/export/export_plugin.h
index b061ee4e04..e0ffaa718b 100644
--- a/platform/android/export/export_plugin.h
+++ b/platform/android/export/export_plugin.h
@@ -87,11 +87,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
EditorProgress *ep = nullptr;
};
- struct CustomExportData {
- bool debug;
- Vector<String> libs;
- };
-
Vector<PluginConfigAndroid> plugins;
String last_plugin_names;
uint64_t last_custom_build_time = 0;
@@ -109,6 +104,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String get_package_name(const String &p_package) const;
+ String get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const;
+
bool is_package_name_valid(const String &p_package, String *r_error = nullptr) const;
static bool _should_compress_asset(const String &p_path, const Vector<uint8_t> &p_data);
diff --git a/platform/android/export/gradle_export_util.cpp b/platform/android/export/gradle_export_util.cpp
index b9e28a7937..851bd0ac52 100644
--- a/platform/android/export/gradle_export_util.cpp
+++ b/platform/android/export/gradle_export_util.cpp
@@ -121,7 +121,8 @@ Error store_string_at_path(const String &p_path, const String &p_data) {
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
- String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
+ CustomExportData *export_data = (CustomExportData *)p_userdata;
+ String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
print_verbose("Saving project files from " + p_path + " into " + dst_path);
Error err = store_file_at_path(dst_path, p_data);
return err;
@@ -197,6 +198,8 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_xr_features;
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
if (uses_xr) {
+ manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
+
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index == 1) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
@@ -228,7 +231,9 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
"tools:replace=\"android:screenOrientation\" "
"android:screenOrientation=\"%s\">\n",
orientation);
- if (!uses_xr) {
+ if (uses_xr) {
+ manifest_activity_text += " <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"true\" />\n";
+ } else {
manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
}
manifest_activity_text += " </activity>\n";
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 8a93c25d79..744022f1f9 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -44,6 +44,12 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
</resources>
)";
+struct CustomExportData {
+ String assets_directory;
+ bool debug;
+ Vector<String> libs;
+};
+
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 00e01884cf..d7bf6cef30 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -49,6 +49,10 @@
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
+
+ <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
+ platforms. -->
+ <category android:name="com.oculus.intent.category.VR" />
</intent-filter>
</activity>
diff --git a/platform/android/java/app/assetPacks/installTime/build.gradle b/platform/android/java/app/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000000..b06faac374
--- /dev/null
+++ b/platform/android/java/app/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 18e07c3762..a391a3ca9a 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -34,9 +34,8 @@ allprojects {
}
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
if (rootProject.findProject(":lib")) {
implementation project(":lib")
@@ -73,6 +72,8 @@ android {
targetCompatibility versions.javaVersion
}
+ assetPacks = [":assetPacks:installTime"]
+
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index fad64c675f..3fafdf8573 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -1,23 +1,21 @@
ext.versions = [
- androidGradlePlugin: '4.2.2',
+ androidGradlePlugin: '7.0.3',
compileSdk : 30,
minSdk : 19,
targetSdk : 30,
buildTools : '30.0.3',
- supportCoreUtils : '1.0.0',
kotlinVersion : '1.5.10',
- v4Support : '1.0.0',
- javaVersion : 1.8,
+ fragmentVersion : '1.3.6',
+ javaVersion : 11,
ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
]
ext.libraries = [
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
- supportCoreUtils : "androidx.legacy:legacy-support-core-utils:$versions.supportCoreUtils",
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
- v4Support : "androidx.legacy:legacy-support-v4:$versions.v4Support"
+ androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
]
ext.getExportPackageName = { ->
diff --git a/platform/android/java/app/gradle.properties b/platform/android/java/app/gradle.properties
index 19587bd81f..0ad8e611ca 100644
--- a/platform/android/java/app/gradle.properties
+++ b/platform/android/java/app/gradle.properties
@@ -4,7 +4,7 @@
# where otherwise specified.
# For more details on how to configure your build environment visit
-# http://www.gradle.org/docs/current/userguide/build_environment.html
+# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
@@ -15,7 +15,7 @@ org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
-# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
diff --git a/platform/android/java/app/settings.gradle b/platform/android/java/app/settings.gradle
index 33b863c7bf..e38d7b2ba6 100644
--- a/platform/android/java/app/settings.gradle
+++ b/platform/android/java/app/settings.gradle
@@ -1,2 +1,2 @@
-// Empty settings.gradle file to denote this directory as being the root project
-// of the Godot custom build.
+// This is the root directory of the Godot custom build.
+include ':assetPacks:installTime'
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index b51a19a005..5cd94e85d9 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -7,7 +7,7 @@
# any settings specified in this file.
# For more details on how to configure your build environment visit
-# http://www.gradle.org/docs/current/userguide/build_environment.html
+# https://www.gradle.org/docs/current/userguide/build_environment.html
android.enableJetifier=true
android.useAndroidX=true
@@ -18,7 +18,7 @@ org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
-# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.warning.mode=all
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.jar b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
index f6b961fd5a..e708b1c023 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.jar
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.jar
Binary files differ
diff --git a/platform/android/java/gradle/wrapper/gradle-wrapper.properties b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
index 74c5636f8a..ffed3a254e 100644
--- a/platform/android/java/gradle/wrapper/gradle-wrapper.properties
+++ b/platform/android/java/gradle/wrapper/gradle-wrapper.properties
@@ -1,6 +1,5 @@
-#Wed Jun 23 23:42:22 PDT 2021
distributionBase=GRADLE_USER_HOME
-distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip
distributionPath=wrapper/dists
-zipStorePath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
diff --git a/platform/android/java/gradlew b/platform/android/java/gradlew
index cccdd3d517..4f906e0c81 100755
--- a/platform/android/java/gradlew
+++ b/platform/android/java/gradlew
@@ -1,5 +1,21 @@
#!/usr/bin/env sh
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-DEFAULT_JVM_OPTS=""
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
-# For Cygwin, switch paths to Windows format before running java
-if $cygwin ; then
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
- i=$((i+1))
+ i=`expr $i + 1`
done
case $i in
- (0) set -- ;;
- (1) set -- "$args0" ;;
- (2) set -- "$args0" "$args1" ;;
- (3) set -- "$args0" "$args1" "$args2" ;;
- (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
- (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
- (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
- (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
- (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
- (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
-APP_ARGS=$(save "$@")
+APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
-# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
-if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
- cd "$(dirname "$0")"
-fi
-
exec "$JAVACMD" "$@"
diff --git a/platform/android/java/gradlew.bat b/platform/android/java/gradlew.bat
index 11cc30edb0..107acd32c4 100644
--- a/platform/android/java/gradlew.bat
+++ b/platform/android/java/gradlew.bat
@@ -1,7 +1,23 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
-@rem Gradle startup script for Windows
+@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
+if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-if exist "%JAVA_EXE%" goto init
+if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
-:init
-@rem Get command-line arguments, handling Windows variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
@@ -75,7 +80,7 @@ if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
-if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 663ba73d40..fbed4ed078 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -2,9 +2,8 @@ apply plugin: 'com.android.library'
apply plugin: 'kotlin-android'
dependencies {
- implementation libraries.supportCoreUtils
implementation libraries.kotlinStdLib
- implementation libraries.v4Support
+ implementation libraries.androidxFragment
}
def pathToRootDir = "../../../../"
diff --git a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
index 2a72c9818d..9aa65fd786 100644
--- a/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
+++ b/platform/android/java/lib/src/com/google/android/vending/expansion/downloader/Helpers.java
@@ -54,7 +54,7 @@ public class Helpers {
/*
* Parse the Content-Disposition HTTP Header. The format of the header is defined here:
- * http://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for
+ * https://www.w3.org/Protocols/rfc2616/rfc2616-sec19.html This header provides a filename for
* content that is going to be downloaded to the file system. We only support the attachment
* type.
*/
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 2926031bcc..70bc73b9ad 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -295,7 +295,11 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
View pluginView = plugin.onMainCreate(activity);
if (pluginView != null) {
- containerLayout.addView(pluginView);
+ if (plugin.shouldBeOnTop()) {
+ containerLayout.addView(pluginView);
+ } else {
+ containerLayout.addView(pluginView, 0);
+ }
}
}
}
@@ -317,7 +321,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
@SuppressLint("MissingPermission")
@Keep
private void vibrate(int durationMs) {
- if (requestPermission("VIBRATE")) {
+ if (durationMs > 0 && requestPermission("VIBRATE")) {
Vibrator v = (Vibrator)getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (v != null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 2dc8359615..4536c21ed3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -191,6 +191,9 @@ public abstract class GodotPlugin {
* The plugin can return a non-null {@link View} layout in order to add it to the Godot view
* hierarchy.
*
+ * Use shouldBeOnTop() to set whether the plugin's {@link View} should be added on top or behind
+ * the main Godot view.
+ *
* @see Activity#onCreate(Bundle)
* @return the plugin's view to be included; null if no views should be included.
*/
@@ -311,6 +314,17 @@ public abstract class GodotPlugin {
}
/**
+ * Returns whether the plugin's {@link View} returned in onMainCreate() should be placed on
+ * top of the main Godot view.
+ *
+ * Returning false causes the plugin's {@link View} to be placed behind, which can be useful
+ * when used with transparency in order to let the Godot view handle inputs.
+ */
+ public boolean shouldBeOnTop() {
+ return true;
+ }
+
+ /**
* Runs the specified action on the UI thread. If the current thread is the UI
* thread, then the action is executed immediately. If the current thread is
* not the UI thread, the action is posted to the event queue of the UI thread.
diff --git a/platform/android/java/settings.gradle b/platform/android/java/settings.gradle
index 524031d93f..584b626900 100644
--- a/platform/android/java/settings.gradle
+++ b/platform/android/java/settings.gradle
@@ -4,3 +4,6 @@ rootProject.name = "Godot"
include ':app'
include ':lib'
include ':nativeSrcsConfigs'
+
+include ':assetPacks:installTime'
+project(':assetPacks:installTime').projectDir = file("app/assetPacks/installTime")
diff --git a/platform/android/logo.png b/platform/android/logo.png
index f44d360a25..9c8be93646 100644
--- a/platform/android/logo.png
+++ b/platform/android/logo.png
Binary files differ
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 21fb31d991..034885aa32 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -230,10 +230,13 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
+ if (cache_dir_cache != String())
+ return cache_dir_cache;
+
String cache_dir = godot_io_java->get_cache_dir();
if (cache_dir != "") {
- cache_dir = _remove_symlink(cache_dir);
- return cache_dir;
+ cache_dir_cache = _remove_symlink(cache_dir);
+ return cache_dir_cache;
}
return ".";
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index c938297821..ce8083388f 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -57,6 +57,7 @@ private:
#endif
mutable String data_dir_cache;
+ mutable String cache_dir_cache;
AudioDriverOpenSL audio_driver_android;
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index d10ea5c68c..c6f91665c5 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -44,7 +44,7 @@
extern int gargc;
extern char **gargv;
-extern int iphone_main(int, char **, String);
+extern int iphone_main(int, char **, String, String);
extern void iphone_finish();
@implementation AppDelegate
@@ -67,8 +67,10 @@ static ViewController *mainViewController = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
+ paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
+ NSString *cacheDirectory = [paths objectAtIndex:0];
- int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]));
+ int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String]));
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 05e24c5003..0d28aa2f06 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -53,12 +53,9 @@ def configure(env):
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
- if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
-
elif env["target"] == "debug":
env.Append(CCFLAGS=["-gdwarf-2", "-O0"])
- env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1), "DEBUG_ENABLED"])
+ env.Append(CPPDEFINES=["_DEBUG", ("DEBUG", 1)])
if env["use_lto"]:
env.Append(CCFLAGS=["-flto"])
diff --git a/platform/iphone/export/export_plugin.cpp b/platform/iphone/export/export_plugin.cpp
index 69a8203e9f..a561da41c0 100644
--- a/platform/iphone/export/export_plugin.cpp
+++ b/platform/iphone/export/export_plugin.cpp
@@ -1427,7 +1427,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
}
bool found_library = false;
- int total_size = 0;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
Set<String> files_to_parse;
@@ -1523,7 +1522,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
file = file.replace("godot_ios", binary_name);
print_line("ADDING: " + file + " size: " + itos(data.size()));
- total_size += data.size();
/* write it into our folder structure */
file = dest_dir + file;
diff --git a/platform/iphone/export/export_plugin.h b/platform/iphone/export/export_plugin.h
index 8d3af6e057..359f855d86 100644
--- a/platform/iphone/export/export_plugin.h
+++ b/platform/iphone/export/export_plugin.h
@@ -204,7 +204,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("mobile");
- r_features->push_back("iOS");
+ r_features->push_back("ios");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm
index 6c3e1eabde..6f6f9d0708 100644
--- a/platform/iphone/godot_iphone.mm
+++ b/platform/iphone/godot_iphone.mm
@@ -74,7 +74,7 @@ int add_cmdline(int p_argc, char **p_args) {
return p_argc;
};
-int iphone_main(int argc, char **argv, String data_dir) {
+int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
size_t len = strlen(argv[0]);
while (len--) {
@@ -95,7 +95,7 @@ int iphone_main(int argc, char **argv, String data_dir) {
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
- os = new OSIPhone(data_dir);
+ os = new OSIPhone(data_dir, cache_dir);
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 248369369d..7a81d8f593 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -72,6 +72,7 @@ private:
virtual void finalize() override;
String user_data_dir;
+ String cache_dir;
bool is_focused = false;
@@ -80,7 +81,7 @@ private:
public:
static OSIPhone *get_singleton();
- OSIPhone(String p_data_dir);
+ OSIPhone(String p_data_dir, String p_cache_dir);
~OSIPhone();
void initialize_modules();
@@ -103,6 +104,8 @@ public:
void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
+ virtual String get_cache_path() const override;
+
virtual String get_locale() const override;
virtual String get_unique_id() const override;
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index c88d253691..fc07d321b7 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -87,7 +87,7 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
}
-OSIPhone::OSIPhone(String p_data_dir) {
+OSIPhone::OSIPhone(String p_data_dir, String p_cache_dir) {
for (int i = 0; i < ios_init_callbacks_count; ++i) {
ios_init_callbacks[i]();
}
@@ -101,6 +101,7 @@ OSIPhone::OSIPhone(String p_data_dir) {
// can't call set_data_dir from here, since it requires DirAccess
// which is initialized in initialize_core
user_data_dir = p_data_dir;
+ cache_dir = p_cache_dir;
Vector<Logger *> loggers;
loggers.push_back(memnew(SyslogLogger));
@@ -266,6 +267,10 @@ String OSIPhone::get_user_data_dir() const {
return user_data_dir;
}
+String OSIPhone::get_cache_path() const {
+ return cache_dir;
+}
+
String OSIPhone::get_locale() const {
NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject;
diff --git a/platform/javascript/.eslintrc.js b/platform/javascript/.eslintrc.js
index 0ff9d67d26..2c81f1f02d 100644
--- a/platform/javascript/.eslintrc.js
+++ b/platform/javascript/.eslintrc.js
@@ -39,5 +39,13 @@ module.exports = {
// Closure compiler (exported properties)
"quote-props": ["error", "consistent"],
"dot-notation": "off",
+ // No comma dangle for functions (it's madness, and ES2017)
+ "comma-dangle": ["error", {
+ "arrays": "always-multiline",
+ "objects": "always-multiline",
+ "imports": "always-multiline",
+ "exports": "always-multiline",
+ "functions": "never"
+ }],
}
};
diff --git a/platform/javascript/.eslintrc.libs.js b/platform/javascript/.eslintrc.libs.js
index 81b1b8c864..8e579fd462 100644
--- a/platform/javascript/.eslintrc.libs.js
+++ b/platform/javascript/.eslintrc.libs.js
@@ -15,6 +15,7 @@ module.exports = {
"IDBFS": true,
"GodotOS": true,
"GodotConfig": true,
+ "GodotEventListeners": true,
"GodotRuntime": true,
"GodotFS": true,
"IDHandler": true,
diff --git a/platform/javascript/README.md b/platform/javascript/README.md
new file mode 100644
index 0000000000..f181bea9e0
--- /dev/null
+++ b/platform/javascript/README.md
@@ -0,0 +1,15 @@
+# HTML5 platform port
+
+This folder contains the C++ and JavaScript code for the HTML5/WebAssembly platform port,
+compiled using [Emscripten](https://emscripten.org/).
+
+It also contains a ESLint linting setup (see [`package.json`](package.json)).
+
+See also [`misc/dist/html`](/misc/dist/html) folder for files used by this platform
+such as the HTML5 shell.
+
+## Artwork license
+
+[`logo.png`](logo.png) and [`run_icon.png`](run_icon.png) are licensed under
+[Creative Commons Attribution 3.0 Unported](https://www.w3.org/html/logo/faq.html#how-licenced)
+per the HTML5 logo usage guidelines.
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 62a8660ae4..fa9e6eed15 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -20,6 +20,7 @@ sys_env.AddJSLibraries(
"js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
+ "js/libs/library_godot_input.js",
]
)
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index 54f541f607..df4c790755 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
+#include "core/os/time.h"
#include "editor/editor_node.h"
#include <emscripten/emscripten.h>
@@ -58,23 +59,40 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
- WARN_PRINT("Project download is only available in Editor mode");
+ ERR_PRINT("Downloading the project as a ZIP archive is only available in Editor mode.");
return;
}
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);
- String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
+
+ // Name the downloded ZIP file to contain the project name and download date for easier organization.
+ // Replace characters not allowed (or risky) in Windows file names with safe characters.
+ // In the project name, all invalid characters become an empty string so that a name
+ // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
+ const String project_name = GLOBAL_GET("application/config/name");
+ const String project_name_safe = project_name.to_lower().replace(" ", "_");
+ const String datetime_safe =
+ Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
+ const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip"));
+ const String output_path = String("/tmp").plus_file(output_name);
+
+ zipFile zip = zipOpen2(output_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
+ const String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
zipClose(zip, nullptr);
- FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
- ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
+ FileAccess *f = FileAccess::open(output_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(!f, "Unable to create ZIP file.");
Vector<uint8_t> buf;
buf.resize(f->get_length());
f->get_buffer(buf.ptrw(), buf.size());
- godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
+ godot_js_os_download_buffer(buf.ptr(), buf.size(), output_name.utf8().get_data(), "application/zip");
+
+ f->close();
+ memdelete(f);
+ // Remove the temporary file since it was sent to the user's native filesystem as a download.
+ DirAccess::remove_file_or_error(output_path);
}
void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
@@ -108,14 +126,15 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_path, zipFile p_zip) {
DirAccess *dir = DirAccess::open(p_path);
if (!dir) {
- WARN_PRINT("Unable to open dir for zipping: " + p_path);
+ WARN_PRINT("Unable to open directory for zipping: " + p_path);
return;
}
dir->list_dir_begin();
String cur = dir->get_next();
+ String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
while (!cur.is_empty()) {
String cs = p_path.plus_file(cur);
- if (cur == "." || cur == ".." || cur == ".import") {
+ if (cur == "." || cur == ".." || cur == project_data_dir_name) {
// Skip
} else if (dir->current_is_dir()) {
String path = cs.replace_first(p_base_path, "") + "/";
diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp
index 478e848675..626aef3c60 100644
--- a/platform/javascript/audio_driver_javascript.cpp
+++ b/platform/javascript/audio_driver_javascript.cpp
@@ -34,22 +34,18 @@
#include <emscripten.h>
-AudioDriverJavaScript *AudioDriverJavaScript::singleton = nullptr;
+AudioDriverJavaScript::AudioContext AudioDriverJavaScript::audio_context;
bool AudioDriverJavaScript::is_available() {
return godot_audio_is_available() != 0;
}
-const char *AudioDriverJavaScript::get_name() const {
- return "JavaScript";
-}
-
void AudioDriverJavaScript::_state_change_callback(int p_state) {
- singleton->state = p_state;
+ AudioDriverJavaScript::audio_context.state = p_state;
}
void AudioDriverJavaScript::_latency_update_callback(float p_latency) {
- singleton->output_latency = p_latency;
+ AudioDriverJavaScript::audio_context.output_latency = p_latency;
}
void AudioDriverJavaScript::_audio_driver_process(int p_from, int p_samples) {
@@ -105,28 +101,31 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) {
}
Error AudioDriverJavaScript::init() {
- mix_rate = GLOBAL_GET("audio/driver/mix_rate");
int latency = GLOBAL_GET("audio/driver/output_latency");
-
- channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ if (!audio_context.inited) {
+ audio_context.mix_rate = GLOBAL_GET("audio/driver/mix_rate");
+ audio_context.channel_count = godot_audio_init(&audio_context.mix_rate, latency, &_state_change_callback, &_latency_update_callback);
+ audio_context.inited = true;
+ }
+ mix_rate = audio_context.mix_rate;
+ channel_count = audio_context.channel_count;
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
-#ifndef NO_THREADS
- node = memnew(WorkletNode);
-#else
- node = memnew(ScriptProcessorNode);
-#endif
- buffer_length = node->create(buffer_length, channel_count);
+ Error err = create(buffer_length, channel_count);
+ if (err != OK) {
+ return err;
+ }
if (output_rb) {
memdelete_arr(output_rb);
}
- output_rb = memnew_arr(float, buffer_length *channel_count);
+ const size_t array_size = buffer_length * (size_t)channel_count;
+ output_rb = memnew_arr(float, array_size);
if (!output_rb) {
return ERR_OUT_OF_MEMORY;
}
if (input_rb) {
memdelete_arr(input_rb);
}
- input_rb = memnew_arr(float, buffer_length *channel_count);
+ input_rb = memnew_arr(float, array_size);
if (!input_rb) {
return ERR_OUT_OF_MEMORY;
}
@@ -134,19 +133,17 @@ Error AudioDriverJavaScript::init() {
}
void AudioDriverJavaScript::start() {
- if (node) {
- node->start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
- }
+ start(output_rb, memarr_len(output_rb), input_rb, memarr_len(input_rb));
}
void AudioDriverJavaScript::resume() {
- if (state == 0) { // 'suspended'
+ if (audio_context.state == 0) { // 'suspended'
godot_audio_resume();
}
}
float AudioDriverJavaScript::get_latency() {
- return output_latency + (float(buffer_length) / mix_rate);
+ return audio_context.output_latency + (float(buffer_length) / mix_rate);
}
int AudioDriverJavaScript::get_mix_rate() const {
@@ -157,24 +154,8 @@ AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const {
return get_speaker_mode_by_total_channels(channel_count);
}
-void AudioDriverJavaScript::lock() {
- if (node) {
- node->unlock();
- }
-}
-
-void AudioDriverJavaScript::unlock() {
- if (node) {
- node->unlock();
- }
-}
-
void AudioDriverJavaScript::finish() {
- if (node) {
- node->finish();
- memdelete(node);
- node = nullptr;
- }
+ finish_driver();
if (output_rb) {
memdelete_arr(output_rb);
output_rb = nullptr;
@@ -203,41 +184,66 @@ Error AudioDriverJavaScript::capture_stop() {
return OK;
}
-AudioDriverJavaScript::AudioDriverJavaScript() {
- singleton = this;
-}
-
#ifdef NO_THREADS
/// ScriptProcessorNode implementation
-void AudioDriverJavaScript::ScriptProcessorNode::_process_callback() {
- AudioDriverJavaScript::singleton->_audio_driver_capture();
- AudioDriverJavaScript::singleton->_audio_driver_process();
+AudioDriverScriptProcessor *AudioDriverScriptProcessor::singleton = nullptr;
+
+void AudioDriverScriptProcessor::_process_callback() {
+ AudioDriverScriptProcessor::singleton->_audio_driver_capture();
+ AudioDriverScriptProcessor::singleton->_audio_driver_process();
}
-int AudioDriverJavaScript::ScriptProcessorNode::create(int p_buffer_samples, int p_channels) {
- return godot_audio_script_create(p_buffer_samples, p_channels);
+Error AudioDriverScriptProcessor::create(int &p_buffer_samples, int p_channels) {
+ if (!godot_audio_has_script_processor()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_script_create(&p_buffer_samples, p_channels);
}
-void AudioDriverJavaScript::ScriptProcessorNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+void AudioDriverScriptProcessor::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_script_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, &_process_callback);
}
+
+/// AudioWorkletNode implementation (no threads)
+AudioDriverWorklet *AudioDriverWorklet::singleton = nullptr;
+
+Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
+ if (!godot_audio_has_worklet()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_worklet_create(p_channels);
+}
+
+void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+ _audio_driver_process();
+ godot_audio_worklet_start_no_threads(p_out_buf, p_out_buf_size, &_process_callback, p_in_buf, p_in_buf_size, &_capture_callback);
+}
+
+void AudioDriverWorklet::_process_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
+ driver->_audio_driver_process(p_pos, p_samples);
+}
+
+void AudioDriverWorklet::_capture_callback(int p_pos, int p_samples) {
+ AudioDriverWorklet *driver = AudioDriverWorklet::singleton;
+ driver->_audio_driver_capture(p_pos, p_samples);
+}
#else
-/// AudioWorkletNode implementation
-void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
- AudioDriverJavaScript::WorkletNode *obj = static_cast<AudioDriverJavaScript::WorkletNode *>(p_data);
- AudioDriverJavaScript *driver = AudioDriverJavaScript::singleton;
- const int out_samples = memarr_len(driver->output_rb);
- const int in_samples = memarr_len(driver->input_rb);
+/// AudioWorkletNode implementation (threads)
+void AudioDriverWorklet::_audio_thread_func(void *p_data) {
+ AudioDriverWorklet *driver = static_cast<AudioDriverWorklet *>(p_data);
+ const int out_samples = memarr_len(driver->get_output_rb());
+ const int in_samples = memarr_len(driver->get_input_rb());
int wpos = 0;
int to_write = out_samples;
int rpos = 0;
int to_read = 0;
int32_t step = 0;
- while (!obj->quit) {
+ while (!driver->quit) {
if (to_read) {
driver->lock();
driver->_audio_driver_capture(rpos, to_read);
- godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_IN, -to_read);
+ godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_IN, -to_read);
driver->unlock();
rpos += to_read;
if (rpos >= in_samples) {
@@ -247,38 +253,40 @@ void AudioDriverJavaScript::WorkletNode::_audio_thread_func(void *p_data) {
if (to_write) {
driver->lock();
driver->_audio_driver_process(wpos, to_write);
- godot_audio_worklet_state_add(obj->state, STATE_SAMPLES_OUT, to_write);
+ godot_audio_worklet_state_add(driver->state, STATE_SAMPLES_OUT, to_write);
driver->unlock();
wpos += to_write;
if (wpos >= out_samples) {
wpos -= out_samples;
}
}
- step = godot_audio_worklet_state_wait(obj->state, STATE_PROCESS, step, 1);
- to_write = out_samples - godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_OUT);
- to_read = godot_audio_worklet_state_get(obj->state, STATE_SAMPLES_IN);
+ step = godot_audio_worklet_state_wait(driver->state, STATE_PROCESS, step, 1);
+ to_write = out_samples - godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_OUT);
+ to_read = godot_audio_worklet_state_get(driver->state, STATE_SAMPLES_IN);
}
}
-int AudioDriverJavaScript::WorkletNode::create(int p_buffer_size, int p_channels) {
- godot_audio_worklet_create(p_channels);
- return p_buffer_size;
+Error AudioDriverWorklet::create(int &p_buffer_size, int p_channels) {
+ if (!godot_audio_has_worklet()) {
+ return ERR_UNAVAILABLE;
+ }
+ return (Error)godot_audio_worklet_create(p_channels);
}
-void AudioDriverJavaScript::WorkletNode::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
+void AudioDriverWorklet::start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) {
godot_audio_worklet_start(p_in_buf, p_in_buf_size, p_out_buf, p_out_buf_size, state);
thread.start(_audio_thread_func, this);
}
-void AudioDriverJavaScript::WorkletNode::lock() {
+void AudioDriverWorklet::lock() {
mutex.lock();
}
-void AudioDriverJavaScript::WorkletNode::unlock() {
+void AudioDriverWorklet::unlock() {
mutex.unlock();
}
-void AudioDriverJavaScript::WorkletNode::finish() {
+void AudioDriverWorklet::finish_driver() {
quit = true; // Ask thread to quit.
thread.wait_to_finish();
}
diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h
index 393693640f..6a0b4bcb0e 100644
--- a/platform/javascript/audio_driver_javascript.h
+++ b/platform/javascript/audio_driver_javascript.h
@@ -38,52 +38,15 @@
#include "godot_audio.h"
class AudioDriverJavaScript : public AudioDriver {
-public:
- class AudioNode {
- public:
- virtual int create(int p_buffer_size, int p_output_channels) = 0;
- virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
- virtual void finish() {}
- virtual void lock() {}
- virtual void unlock() {}
- virtual ~AudioNode() {}
- };
-
- class WorkletNode : public AudioNode {
- private:
- enum {
- STATE_LOCK,
- STATE_PROCESS,
- STATE_SAMPLES_IN,
- STATE_SAMPLES_OUT,
- STATE_MAX,
- };
- Mutex mutex;
- Thread thread;
- bool quit = false;
- int32_t state[STATE_MAX] = { 0 };
-
- static void _audio_thread_func(void *p_data);
-
- public:
- int create(int p_buffer_size, int p_output_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- void finish() override;
- void lock() override;
- void unlock() override;
- };
-
- class ScriptProcessorNode : public AudioNode {
- private:
- static void _process_callback();
-
- public:
- int create(int p_buffer_samples, int p_channels) override;
- void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- };
-
private:
- AudioNode *node = nullptr;
+ struct AudioContext {
+ bool inited = false;
+ float output_latency = 0.0;
+ int state = -1;
+ int channel_count = 0;
+ int mix_rate = 0;
+ };
+ static AudioContext audio_context;
float *output_rb = nullptr;
float *input_rb = nullptr;
@@ -91,36 +54,108 @@ private:
int buffer_length = 0;
int mix_rate = 0;
int channel_count = 0;
- int state = 0;
- float output_latency = 0.0;
static void _state_change_callback(int p_state);
static void _latency_update_callback(float p_latency);
+ static AudioDriverJavaScript *singleton;
+
protected:
void _audio_driver_process(int p_from = 0, int p_samples = 0);
void _audio_driver_capture(int p_from = 0, int p_samples = 0);
+ float *get_output_rb() const { return output_rb; }
+ float *get_input_rb() const { return input_rb; }
+
+ virtual Error create(int &p_buffer_samples, int p_channels) = 0;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) = 0;
+ virtual void finish_driver() {}
public:
static bool is_available();
- static AudioDriverJavaScript *singleton;
+ virtual Error init() final;
+ virtual void start() final;
+ virtual void finish() final;
+
+ virtual float get_latency() override;
+ virtual int get_mix_rate() const override;
+ virtual SpeakerMode get_speaker_mode() const override;
+
+ virtual Error capture_start() override;
+ virtual Error capture_stop() override;
+
+ static void resume();
+
+ AudioDriverJavaScript() {}
+};
+
+#ifdef NO_THREADS
+class AudioDriverScriptProcessor : public AudioDriverJavaScript {
+private:
+ static void _process_callback();
+
+ static AudioDriverScriptProcessor *singleton;
+
+protected:
+ Error create(int &p_buffer_samples, int p_channels) override;
+ void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+
+public:
+ virtual const char *get_name() const override { return "ScriptProcessor"; }
+
+ virtual void lock() override {}
+ virtual void unlock() override {}
+
+ AudioDriverScriptProcessor() { singleton = this; }
+};
+
+class AudioDriverWorklet : public AudioDriverJavaScript {
+private:
+ static void _process_callback(int p_pos, int p_samples);
+ static void _capture_callback(int p_pos, int p_samples);
+
+ static AudioDriverWorklet *singleton;
+
+protected:
+ virtual Error create(int &p_buffer_size, int p_output_channels) override;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
- virtual const char *get_name() const;
+public:
+ virtual const char *get_name() const override { return "AudioWorklet"; }
+
+ virtual void lock() override {}
+ virtual void unlock() override {}
- virtual Error init();
- virtual void start();
- void resume();
- virtual float get_latency();
- virtual int get_mix_rate() const;
- virtual SpeakerMode get_speaker_mode() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
+ AudioDriverWorklet() { singleton = this; }
+};
+#else
+class AudioDriverWorklet : public AudioDriverJavaScript {
+private:
+ enum {
+ STATE_LOCK,
+ STATE_PROCESS,
+ STATE_SAMPLES_IN,
+ STATE_SAMPLES_OUT,
+ STATE_MAX,
+ };
+ Mutex mutex;
+ Thread thread;
+ bool quit = false;
+ int32_t state[STATE_MAX] = { 0 };
- virtual Error capture_start();
- virtual Error capture_stop();
+ static void _audio_thread_func(void *p_data);
- AudioDriverJavaScript();
+protected:
+ virtual Error create(int &p_buffer_size, int p_output_channels) override;
+ virtual void start(float *p_out_buf, int p_out_buf_size, float *p_in_buf, int p_in_buf_size) override;
+ virtual void finish_driver() override;
+
+public:
+ virtual const char *get_name() const override { return "AudioWorklet"; }
+
+ void lock() override;
+ void unlock() override;
};
#endif
+
+#endif
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 173b558b6d..891ae419bd 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -77,11 +77,9 @@ def configure(env):
env.Append(LINKFLAGS=["-Os"])
if env["target"] == "release_debug":
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# Retain function names for backtraces at the cost of file size.
env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
env.Append(LINKFLAGS=["-O1", "-g"])
env["use_assertions"] = True
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index fda18a5c19..c2eb826db9 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -62,26 +62,13 @@ bool DisplayServerJavaScript::check_size_force_redraw() {
return godot_js_display_size_update() != 0;
}
-Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
- int point[2];
- godot_js_display_compute_position(p_x, p_y, point, point + 1);
- return Point2(point[0], point[1]);
-}
-
-EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
+void DisplayServerJavaScript::fullscreen_change_callback(int p_fullscreen) {
DisplayServerJavaScript *display = get_singleton();
- // Empty ID is canvas.
- String target_id = String::utf8(p_event->id);
- if (target_id.is_empty() || target_id == String::utf8(&(display->canvas_id[1]))) {
- // This event property is the only reliable data on
- // browser fullscreen state.
- if (p_event->isFullscreen) {
- display->window_mode = WINDOW_MODE_FULLSCREEN;
- } else {
- display->window_mode = WINDOW_MODE_WINDOWED;
- }
+ if (p_fullscreen) {
+ display->window_mode = WINDOW_MODE_FULLSCREEN;
+ } else {
+ display->window_mode = WINDOW_MODE_WINDOWED;
}
- return false;
}
// Drag and drop callback.
@@ -118,76 +105,51 @@ void DisplayServerJavaScript::request_quit_callback() {
// Keys
-template <typename T>
-void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
- godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
- godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
- godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
+void DisplayServerJavaScript::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
+ ev->set_shift_pressed(p_mod & 1);
+ ev->set_alt_pressed(p_mod & 2);
+ ev->set_ctrl_pressed(p_mod & 4);
+ ev->set_meta_pressed(p_mod & 8);
}
-Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
+void DisplayServerJavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
+ JSKeyEvent &key_event = ds->key_event;
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
Ref<InputEventKey> ev;
ev.instantiate();
- ev->set_echo(emscripten_event->repeat);
- dom2godot_mod(emscripten_event, ev);
- ev->set_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, false));
- ev->set_physical_keycode(dom_code2godot_scancode(emscripten_event->code, emscripten_event->key, true));
-
- String unicode = String::utf8(emscripten_event->key);
- // Check if empty or multi-character (e.g. `CapsLock`).
- if (unicode.length() != 1) {
- // Might be empty as well, but better than nonsense.
- unicode = String::utf8(emscripten_event->charValue);
- }
+ ev->set_echo(p_repeat);
+ ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
+ ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
+
+ String unicode = String::utf8(key_event.key);
if (unicode.length() == 1) {
ev->set_unicode(unicode[0]);
}
-
- return ev;
-}
-
-EM_BOOL DisplayServerJavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(true);
- if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_keycode())) {
- // Defer to keypress event for legacy unicode retrieval.
- display->deferred_key_event = ev;
- // Do not suppress keypress event.
- return false;
- }
Input::get_singleton()->parse_input_event(ev);
- return true;
-}
-EM_BOOL DisplayServerJavaScript::keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- display->deferred_key_event->set_unicode(p_event->charCode);
- Input::get_singleton()->parse_input_event(display->deferred_key_event);
- return true;
-}
-
-EM_BOOL DisplayServerJavaScript::keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data) {
- Ref<InputEventKey> ev = setup_key_event(p_event);
- ev->set_pressed(false);
- Input::get_singleton()->parse_input_event(ev);
- return ev->get_keycode() != KEY_UNKNOWN && ev->get_keycode() != (Key)0;
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
}
// Mouse
-EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
+int DisplayServerJavaScript::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
+ DisplayServerJavaScript *ds = get_singleton();
Ref<InputEventMouseButton> ev;
ev.instantiate();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(compute_position_in_canvas(p_event->clientX, p_event->clientY));
+ ev->set_pressed(p_pressed);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- dom2godot_mod(p_event, ev);
+ ev->set_pressed(p_pressed);
+ dom2godot_mod(ev, p_modifiers);
- switch (p_event->button) {
+ switch (p_button) {
case DOM_BUTTON_LEFT:
ev->set_button_index(MOUSE_BUTTON_LEFT);
break;
@@ -207,34 +169,30 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
return false;
}
- if (ev->is_pressed()) {
- double diff = emscripten_get_now() - display->last_click_ms;
+ if (p_pressed) {
+ uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
- if (ev->get_button_index() == display->last_click_button_index) {
- if (diff < 400 && Point2(display->last_click_pos).distance_to(ev->get_position()) < 5) {
- display->last_click_ms = 0;
- display->last_click_pos = Point2(-100, -100);
- display->last_click_button_index = -1;
+ if (ev->get_button_index() == ds->last_click_button_index) {
+ if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
+ ds->last_click_ms = 0;
+ ds->last_click_pos = Point2(-100, -100);
+ ds->last_click_button_index = -1;
ev->set_double_click(true);
}
} else {
- display->last_click_button_index = ev->get_button_index();
+ ds->last_click_button_index = ev->get_button_index();
}
if (!ev->is_double_click()) {
- display->last_click_ms += diff;
- display->last_click_pos = ev->get_position();
+ ds->last_click_ms += diff;
+ ds->last_click_pos = ev->get_position();
}
}
- Input *input = Input::get_singleton();
- int mask = input->get_mouse_button_mask();
- MouseButton button_flag = MouseButton(1 << (ev->get_button_index() - 1));
+ int mask = Input::get_singleton()->get_mouse_button_mask();
+ int button_flag = 1 << (ev->get_button_index() - 1);
if (ev->is_pressed()) {
- // Since the event is consumed, focus manually. The containing iframe,
- // if exists, may not have focus yet, so focus even if already focused.
- focus_canvas();
mask |= button_flag;
} else if (mask & button_flag) {
mask &= ~button_flag;
@@ -244,37 +202,38 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
}
ev->set_button_mask(mask);
- input->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+
// Prevent multi-click text selection and wheel-click scrolling anchor.
// Context menu is prevented through contextmenu event.
return true;
}
-EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *ds = get_singleton();
- Input *input = Input::get_singleton();
- int input_mask = input->get_mouse_button_mask();
- Point2 pos = compute_position_in_canvas(p_event->clientX, p_event->clientY);
+void DisplayServerJavaScript::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
+ int input_mask = Input::get_singleton()->get_mouse_button_mask();
// For motion outside the canvas, only read mouse movement if dragging
// started inside the canvas; imitating desktop app behaviour.
- if (!ds->cursor_inside_canvas && !input_mask)
- return false;
+ if (!get_singleton()->cursor_inside_canvas && !input_mask)
+ return;
Ref<InputEventMouseMotion> ev;
ev.instantiate();
- dom2godot_mod(p_event, ev);
+ dom2godot_mod(ev, p_modifiers);
ev->set_button_mask(input_mask);
- ev->set_position(pos);
+ ev->set_position(Point2(p_x, p_y));
ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(p_event->movementX, p_event->movementY));
- input->set_mouse_position(ev->get_position());
- ev->set_speed(input->get_last_mouse_speed());
+ ev->set_relative(Vector2(p_rel_x, p_rel_y));
+ Input::get_singleton()->set_mouse_position(ev->get_position());
+ ev->set_speed(Input::get_singleton()->get_last_mouse_speed());
- input->parse_input_event(ev);
- // Don't suppress mouseover/-leave events.
- return false;
+ Input::get_singleton()->parse_input_event(ev);
}
// Cursor
@@ -414,17 +373,15 @@ void DisplayServerJavaScript::mouse_set_mode(MouseMode p_mode) {
if (p_mode == MOUSE_MODE_VISIBLE) {
godot_js_display_cursor_set_visible(1);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_HIDDEN) {
godot_js_display_cursor_set_visible(0);
- emscripten_exit_pointerlock();
+ godot_js_display_cursor_lock_set(0);
} else if (p_mode == MOUSE_MODE_CAPTURED) {
godot_js_display_cursor_set_visible(1);
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock(canvas_id, false);
- ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
- ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback.");
+ godot_js_display_cursor_lock_set(1);
}
}
@@ -433,18 +390,17 @@ DisplayServer::MouseMode DisplayServerJavaScript::mouse_get_mode() const {
return MOUSE_MODE_HIDDEN;
}
- EmscriptenPointerlockChangeEvent ev;
- emscripten_get_pointerlock_status(&ev);
- return (ev.isActive && String::utf8(ev.id) == String::utf8(&canvas_id[1])) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
+ if (godot_js_display_cursor_is_locked()) {
+ return MOUSE_MODE_CAPTURED;
+ }
+ return MOUSE_MODE_VISIBLE;
}
// Wheel
-EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data) {
- ERR_FAIL_COND_V(p_event_type != EMSCRIPTEN_EVENT_WHEEL, false);
- DisplayServerJavaScript *ds = get_singleton();
- if (!is_canvas_focused()) {
- if (ds->cursor_inside_canvas) {
- focus_canvas();
+int DisplayServerJavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
+ if (!godot_js_display_canvas_is_focused()) {
+ if (get_singleton()->cursor_inside_canvas) {
+ godot_js_display_canvas_focus();
} else {
return false;
}
@@ -461,16 +417,17 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
ev->set_meta_pressed(input->is_key_pressed(KEY_META));
- if (p_event->deltaY < 0)
+ if (p_delta_y < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
- else if (p_event->deltaY > 0)
+ } else if (p_delta_y > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
- else if (p_event->deltaX > 0)
+ } else if (p_delta_x > 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
- else if (p_event->deltaX < 0)
+ } else if (p_delta_x < 0) {
ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
- else
+ } else {
return false;
+ }
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor.
@@ -478,59 +435,55 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
int button_flag = 1 << (ev->get_button_index() - 1);
ev->set_pressed(true);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() | button_flag));
+ ev->set_button_mask(input->get_mouse_button_mask() | button_flag);
input->parse_input_event(ev);
- ev->set_pressed(false);
- ev->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
- input->parse_input_event(ev);
+ Ref<InputEventMouseButton> release = ev->duplicate();
+ release->set_pressed(false);
+ release->set_button_mask(MouseButton(input->get_mouse_button_mask() & ~button_flag));
+ input->parse_input_event(release);
return true;
}
// Touch
-EM_BOOL DisplayServerJavaScript::touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenTouch> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- display->touches[i] = ev->get_position();
- ev->set_pressed(p_event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
+void DisplayServerJavaScript::touch_callback(int p_type, int p_count) {
+ DisplayServerJavaScript *ds = get_singleton();
- Input::get_singleton()->parse_input_event(ev);
- }
- // Resume audio context after input in case autoplay was denied.
- return true;
-}
+ const JSTouchEvent &touch_event = ds->touch_event;
+ for (int i = 0; i < p_count; i++) {
+ Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
+ if (p_type == 2) {
+ // touchmove
+ Ref<InputEventScreenDrag> ev;
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+
+ Point2 &prev = ds->touches[i];
+ ev->set_relative(ev->get_position() - prev);
+ prev = ev->get_position();
+
+ Input::get_singleton()->parse_input_event(ev);
+ } else {
+ // touchstart/touchend
+ Ref<InputEventScreenTouch> ev;
-EM_BOOL DisplayServerJavaScript::touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data) {
- DisplayServerJavaScript *display = get_singleton();
- Ref<InputEventScreenDrag> ev;
- ev.instantiate();
- int lowest_id_index = -1;
- for (int i = 0; i < p_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = p_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < p_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(compute_position_in_canvas(touch.clientX, touch.clientY));
- Point2 &prev = display->touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
+ // Resume audio context after input in case autoplay was denied.
+ OS_JavaScript::get_singleton()->resume_audio();
+
+ ev.instantiate();
+ ev->set_index(touch_event.identifier[i]);
+ ev->set_position(point);
+ ev->set_pressed(p_type == 0);
+ ds->touches[i] = point;
- Input::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
+
+ // Make sure to flush all events so we can call restricted APIs inside the event.
+ Input::get_singleton()->flush_buffered_events();
+ }
}
- return true;
}
bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
@@ -574,6 +527,10 @@ void DisplayServerJavaScript::virtual_keyboard_hide() {
godot_js_display_vk_hide();
}
+void DisplayServerJavaScript::window_blur_callback() {
+ Input::get_singleton()->release_pressed_events();
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -586,14 +543,14 @@ void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, con
void DisplayServerJavaScript::process_joypads() {
Input *input = Input::get_singleton();
- int32_t pads = godot_js_display_gamepad_sample_count();
+ int32_t pads = godot_js_input_gamepad_sample_count();
int32_t s_btns_num = 0;
int32_t s_axes_num = 0;
int32_t s_standard = 0;
float s_btns[16];
float s_axes[10];
for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
+ int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
if (err) {
continue;
}
@@ -691,11 +648,6 @@ void DisplayServerJavaScript::set_icon(const Ref<Image> &p_icon) {
}
void DisplayServerJavaScript::_dispatch_input_event(const Ref<InputEvent> &p_event) {
- OS_JavaScript *os = OS_JavaScript::get_singleton();
-
- // Resume audio context after input in case autoplay was denied.
- os->resume_audio();
-
Callable cb = get_singleton()->input_event_callback;
if (!cb.is_null()) {
Variant ev = p_event;
@@ -761,43 +713,24 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- EMSCRIPTEN_RESULT result;
-#define EM_CHECK(ev) \
- if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
-#define SET_EM_CALLBACK(target, ev, cb) \
- result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
- EM_CHECK(ev)
-#define SET_EM_WINDOW_CALLBACK(ev, cb) \
- result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
- EM_CHECK(ev)
- // These callbacks from Emscripten's html5.h suffice to access most
- // JavaScript APIs.
- SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
- SET_EM_WINDOW_CALLBACK(mousemove, mousemove_callback)
- SET_EM_WINDOW_CALLBACK(mouseup, mouse_button_callback)
- SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
- SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
- SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
- SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
- SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
- SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
- SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
-#undef SET_EM_CALLBACK
-#undef EM_CHECK
-
- // For APIs that are not (sufficiently) exposed, a
- // library is used below (implemented in library_godot_display.js).
+ // JS Input interface (js/libs/library_godot_input.js)
+ godot_js_input_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
+ godot_js_input_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
+ godot_js_input_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
+ godot_js_input_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
+ godot_js_input_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
+ godot_js_input_paste_cb(update_clipboard_callback);
+ godot_js_input_drop_files_cb(drop_files_js_callback);
+ godot_js_input_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+
+ // JS Display interface (js/libs/library_godot_display.js)
+ godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
+ godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&send_window_event_callback,
WINDOW_EVENT_MOUSE_ENTER,
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT);
- godot_js_display_paste_cb(update_clipboard_callback);
- godot_js_display_drop_files_cb(drop_files_js_callback);
- godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
@@ -1019,7 +952,8 @@ bool DisplayServerJavaScript::can_any_window_draw() const {
}
void DisplayServerJavaScript::process_events() {
- if (godot_js_display_gamepad_sample() == OK) {
+ Input::get_singleton()->flush_buffered_events();
+ if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
}
}
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index bf5e229c9a..1aa600c421 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -38,6 +38,19 @@
class DisplayServerJavaScript : public DisplayServer {
private:
+ struct JSTouchEvent {
+ uint32_t identifier[32] = { 0 };
+ double coords[64] = { 0 };
+ };
+ JSTouchEvent touch_event;
+
+ struct JSKeyEvent {
+ char code[32] = { 0 };
+ char key[32] = { 0 };
+ uint8_t modifiers[4] = { 0 };
+ };
+ JSKeyEvent key_event;
+
WindowMode window_mode = WINDOW_MODE_WINDOWED;
ObjectID window_attached_instance_id = {};
@@ -47,44 +60,31 @@ private:
Callable drop_files_callback;
String clipboard;
- Ref<InputEventKey> deferred_key_event;
Point2 touches[32];
char canvas_id[256] = { 0 };
bool cursor_inside_canvas = true;
CursorShape cursor_shape = CURSOR_ARROW;
Point2i last_click_pos = Point2(-100, -100); // TODO check this again.
- double last_click_ms = 0;
+ uint64_t last_click_ms = 0;
int last_click_button_index = -1;
bool swap_cancel_ok = false;
// utilities
- static Point2 compute_position_in_canvas(int p_x, int p_y);
static void focus_canvas();
static bool is_canvas_focused();
- template <typename T>
- static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
- static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
+ static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod);
static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
// events
- static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
-
- static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
- static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
-
+ static void fullscreen_change_callback(int p_fullscreen);
+ static int mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers);
+ static void mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers);
+ static int mouse_wheel_callback(double p_delta_x, double p_delta_y);
+ static void touch_callback(int p_type, int p_count);
+ static void key_callback(int p_pressed, int p_repeat, int p_modifiers);
static void vk_input_text_callback(const char *p_text, int p_cursor);
-
- static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
- static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
-
- static EM_BOOL wheel_callback(int p_event_type, const EmscriptenWheelEvent *p_event, void *p_user_data);
-
- static EM_BOOL touch_press_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
- static EM_BOOL touchmove_callback(int p_event_type, const EmscriptenTouchEvent *p_event, void *p_user_data);
-
static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
void process_joypads();
@@ -94,6 +94,7 @@ private:
static void _dispatch_input_event(const Ref<InputEvent> &p_event);
static void request_quit_callback();
+ static void window_blur_callback();
static void update_clipboard_callback(const char *p_text);
static void send_window_event_callback(int p_notification);
static void drop_files_js_callback(char **p_filev, int p_filec);
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 5d285a6e60..c7bd172751 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -99,8 +99,8 @@ void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_repl
Vector<String> lines = str_template.split("\n");
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
- for (Map<String, String>::Element *E = p_replaces.front(); E; E = E->next()) {
- current_line = current_line.replace(E->key(), E->get());
+ for (const KeyValue<String, String> &E : p_replaces) {
+ current_line = current_line.replace(E.key, E.value);
}
out += current_line + "\n";
}
diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h
index 736edfe3a8..bdd1235259 100644
--- a/platform/javascript/export/export_plugin.h
+++ b/platform/javascript/export/export_plugin.h
@@ -134,7 +134,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("web");
- r_features->push_back(get_os_name());
+ r_features->push_back(get_os_name().to_lower());
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/javascript/godot_audio.h b/platform/javascript/godot_audio.h
index 54fc8fa3b5..eba025ab63 100644
--- a/platform/javascript/godot_audio.h
+++ b/platform/javascript/godot_audio.h
@@ -38,7 +38,9 @@ extern "C" {
#include "stddef.h"
extern int godot_audio_is_available();
-extern int godot_audio_init(int p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
+extern int godot_audio_has_worklet();
+extern int godot_audio_has_script_processor();
+extern int godot_audio_init(int *p_mix_rate, int p_latency, void (*_state_cb)(int), void (*_latency_cb)(float));
extern void godot_audio_resume();
extern int godot_audio_capture_start();
@@ -46,14 +48,15 @@ extern void godot_audio_capture_stop();
// Worklet
typedef int32_t GodotAudioState[4];
-extern void godot_audio_worklet_create(int p_channels);
+extern int godot_audio_worklet_create(int p_channels);
extern void godot_audio_worklet_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, GodotAudioState p_state);
+extern void godot_audio_worklet_start_no_threads(float *p_out_buf, int p_out_size, void (*p_out_cb)(int p_pos, int p_frames), float *p_in_buf, int p_in_size, void (*p_in_cb)(int p_pos, int p_frames));
extern int godot_audio_worklet_state_add(GodotAudioState p_state, int p_idx, int p_value);
extern int godot_audio_worklet_state_get(GodotAudioState p_state, int p_idx);
extern int godot_audio_worklet_state_wait(int32_t *p_state, int p_idx, int32_t p_expected, int p_timeout);
// Script
-extern int godot_audio_script_create(int p_buffer_size, int p_channels);
+extern int godot_audio_script_create(int *p_buffer_size, int p_channels);
extern void godot_audio_script_start(float *p_in_buf, int p_in_size, float *p_out_buf, int p_out_size, void (*p_cb)());
#ifdef __cplusplus
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index d332af2c31..8051b270e6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();
extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display canvas
extern void godot_js_display_canvas_focus();
@@ -68,7 +84,6 @@ extern void godot_js_display_window_size_get(int32_t *p_x, int32_t *p_y);
extern void godot_js_display_screen_size_get(int32_t *p_x, int32_t *p_y);
extern int godot_js_display_fullscreen_request();
extern int godot_js_display_fullscreen_exit();
-extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
extern int godot_js_display_has_webgl(int p_version);
@@ -82,18 +97,13 @@ extern void godot_js_display_cursor_set_shape(const char *p_cursor);
extern int godot_js_display_cursor_is_hidden();
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
extern void godot_js_display_cursor_set_visible(int p_visible);
-
-// Display gamepad
-extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
-extern int godot_js_display_gamepad_sample();
-extern int godot_js_display_gamepad_sample_count();
-extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_display_cursor_lock_set(int p_lock);
+extern int godot_js_display_cursor_is_locked();
// Display listeners
+extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
+extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
-extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
-extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
diff --git a/platform/javascript/js/libs/audio.worklet.js b/platform/javascript/js/libs/audio.worklet.js
index 866f845139..52b3aedf8c 100644
--- a/platform/javascript/js/libs/audio.worklet.js
+++ b/platform/javascript/js/libs/audio.worklet.js
@@ -29,15 +29,16 @@
/*************************************************************************/
class RingBuffer {
- constructor(p_buffer, p_state) {
+ constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
+ this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
- return Atomics.load(this.avail, 0);
+ return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
@@ -55,10 +56,16 @@ class RingBuffer {
to_write -= high;
this.rpos = 0;
}
- output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ if (to_write) {
+ output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
+ }
this.rpos += to_write;
- Atomics.add(this.avail, 0, -output.length);
- Atomics.notify(this.avail, 0);
+ if (this.threads) {
+ Atomics.add(this.avail, 0, -output.length);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail -= output.length;
+ }
}
write(p_buffer) {
@@ -66,25 +73,30 @@ class RingBuffer {
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
+ this.wpos += to_write;
+ if (mw === to_write) {
+ this.wpos = 0;
+ }
} else {
- const high = p_buffer.subarray(0, to_write - mw);
- const low = p_buffer.subarray(to_write - mw);
+ const high = p_buffer.subarray(0, mw);
+ const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
+ this.wpos = low.length;
}
- let diff = to_write;
- if (this.wpos + diff >= this.buffer.length) {
- diff -= this.buffer.length;
+ if (this.threads) {
+ Atomics.add(this.avail, 0, to_write);
+ Atomics.notify(this.avail, 0);
+ } else {
+ this.avail += to_write;
}
- this.wpos += diff;
- Atomics.add(this.avail, 0, to_write);
- Atomics.notify(this.avail, 0);
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
+ this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
@@ -100,24 +112,31 @@ class GodotProcessor extends AudioWorkletProcessor {
}
process_notify() {
- Atomics.add(this.notifier, 0, 1);
- Atomics.notify(this.notifier, 0);
+ if (this.notifier) {
+ Atomics.add(this.notifier, 0, 1);
+ Atomics.notify(this.notifier, 0);
+ }
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
+ this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
- this.input = new RingBuffer(p_data[1], avail_in);
- this.output = new RingBuffer(p_data[2], avail_out);
+ this.input = new RingBuffer(p_data[1], avail_in, true);
+ this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
+ } else if (p_cmd === 'start_nothreads') {
+ this.output = new RingBuffer(p_data[0], p_data[0].length, false);
+ } else if (p_cmd === 'chunk') {
+ this.output.write(p_data);
}
}
@@ -139,7 +158,10 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
- if (this.input.space_left() >= chunk) {
+ if (!this.threads) {
+ GodotProcessor.write_input(this.input_buffer, input);
+ this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
+ } else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
@@ -156,6 +178,9 @@ class GodotProcessor extends AudioWorkletProcessor {
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
+ if (!this.threads) {
+ this.port.postMessage({ 'cmd': 'read', 'data': chunk });
+ }
} else {
this.port.postMessage('Output buffer has not enough frames! Skipping output frame.');
}
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 45c3a3fe2e..6cbb0567f4 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -37,10 +37,14 @@ const GodotAudio = {
interval: 0,
init: function (mix_rate, latency, onstatechange, onlatencyupdate) {
- const ctx = new (window.AudioContext || window.webkitAudioContext)({
- sampleRate: mix_rate,
- // latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
- });
+ const opts = {};
+ // If mix_rate is 0, let the browser choose.
+ if (mix_rate) {
+ opts['sampleRate'] = mix_rate;
+ }
+ // Do not specify, leave 'interactive' for good performance.
+ // opts['latencyHint'] = latency / 1000;
+ const ctx = new (window.AudioContext || window.webkitAudioContext)(opts);
GodotAudio.ctx = ctx;
ctx.onstatechange = function () {
let state = 0;
@@ -155,11 +159,24 @@ const GodotAudio = {
return 1;
},
+ godot_audio_has_worklet__sig: 'i',
+ godot_audio_has_worklet: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.audioWorklet) ? 1 : 0;
+ },
+
+ godot_audio_has_script_processor__sig: 'i',
+ godot_audio_has_script_processor: function () {
+ return (GodotAudio.ctx && GodotAudio.ctx.createScriptProcessor) ? 1 : 0;
+ },
+
godot_audio_init__sig: 'iiiii',
godot_audio_init: function (p_mix_rate, p_latency, p_state_change, p_latency_update) {
const statechange = GodotRuntime.get_func(p_state_change);
const latencyupdate = GodotRuntime.get_func(p_latency_update);
- return GodotAudio.init(p_mix_rate, p_latency, statechange, latencyupdate);
+ const mix_rate = GodotRuntime.getHeapValue(p_mix_rate, 'i32');
+ const channels = GodotAudio.init(mix_rate, p_latency, statechange, latencyupdate);
+ GodotRuntime.setHeapValue(p_mix_rate, GodotAudio.ctx.sampleRate, 'i32');
+ return channels;
},
godot_audio_resume__sig: 'v',
@@ -202,6 +219,7 @@ const GodotAudioWorklet = {
$GodotAudioWorklet: {
promise: null,
worklet: null,
+ ring_buffer: null,
create: function (channels) {
const path = GodotConfig.locate_file('godot.audio.worklet.js');
@@ -211,7 +229,7 @@ const GodotAudioWorklet = {
'godot-processor',
{
'outputChannelCount': [channels],
- },
+ }
);
return Promise.resolve();
});
@@ -232,6 +250,86 @@ const GodotAudioWorklet = {
});
},
+ start_no_threads: function (p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback) {
+ function RingBuffer() {
+ let wpos = 0;
+ let rpos = 0;
+ let pending_samples = 0;
+ const wbuf = new Float32Array(p_out_size);
+
+ function send(port) {
+ if (pending_samples === 0) {
+ return;
+ }
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_out_buf, p_out_size);
+ const size = buffer.length;
+ const tot_sent = pending_samples;
+ out_callback(wpos, pending_samples);
+ if (wpos + pending_samples >= size) {
+ const high = size - wpos;
+ wbuf.set(buffer.subarray(wpos, size));
+ pending_samples -= high;
+ wpos = 0;
+ }
+ if (pending_samples > 0) {
+ wbuf.set(buffer.subarray(wpos, wpos + pending_samples), tot_sent - pending_samples);
+ }
+ port.postMessage({ 'cmd': 'chunk', 'data': wbuf.subarray(0, tot_sent) });
+ wpos += pending_samples;
+ pending_samples = 0;
+ }
+ this.receive = function (recv_buf) {
+ const buffer = GodotRuntime.heapSub(HEAPF32, p_in_buf, p_in_size);
+ const from = rpos;
+ let to_write = recv_buf.length;
+ let high = 0;
+ if (rpos + to_write >= p_in_size) {
+ high = p_in_size - rpos;
+ buffer.set(recv_buf.subarray(0, high), rpos);
+ to_write -= high;
+ rpos = 0;
+ }
+ if (to_write) {
+ buffer.set(recv_buf.subarray(high, to_write), rpos);
+ }
+ in_callback(from, recv_buf.length);
+ rpos += to_write;
+ };
+ this.consumed = function (size, port) {
+ pending_samples += size;
+ send(port);
+ };
+ }
+ GodotAudioWorklet.ring_buffer = new RingBuffer();
+ GodotAudioWorklet.promise.then(function () {
+ const node = GodotAudioWorklet.worklet;
+ const buffer = GodotRuntime.heapSlice(HEAPF32, p_out_buf, p_out_size);
+ node.connect(GodotAudio.ctx.destination);
+ node.port.postMessage({
+ 'cmd': 'start_nothreads',
+ 'data': [buffer, p_in_size],
+ });
+ node.port.onmessage = function (event) {
+ if (!GodotAudioWorklet.worklet) {
+ return;
+ }
+ if (event.data['cmd'] === 'read') {
+ const read = event.data['data'];
+ GodotAudioWorklet.ring_buffer.consumed(read, GodotAudioWorklet.worklet.port);
+ } else if (event.data['cmd'] === 'input') {
+ const buf = event.data['data'];
+ if (buf.length > p_in_size) {
+ GodotRuntime.error('Input chunk is too big');
+ return;
+ }
+ GodotAudioWorklet.ring_buffer.receive(buf);
+ } else {
+ GodotRuntime.error(event.data);
+ }
+ };
+ });
+ },
+
get_node: function () {
return GodotAudioWorklet.worklet;
},
@@ -255,9 +353,15 @@ const GodotAudioWorklet = {
},
},
- godot_audio_worklet_create__sig: 'vi',
+ godot_audio_worklet_create__sig: 'ii',
godot_audio_worklet_create: function (channels) {
- GodotAudioWorklet.create(channels);
+ try {
+ GodotAudioWorklet.create(channels);
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverWorklet', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_worklet_start__sig: 'viiiii',
@@ -268,6 +372,13 @@ const GodotAudioWorklet = {
GodotAudioWorklet.start(in_buffer, out_buffer, state);
},
+ godot_audio_worklet_start_no_threads__sig: 'viiiiii',
+ godot_audio_worklet_start_no_threads: function (p_out_buf, p_out_size, p_out_callback, p_in_buf, p_in_size, p_in_callback) {
+ const out_callback = GodotRuntime.get_func(p_out_callback);
+ const in_callback = GodotRuntime.get_func(p_in_callback);
+ GodotAudioWorklet.start_no_threads(p_out_buf, p_out_size, out_callback, p_in_buf, p_in_size, in_callback);
+ },
+
godot_audio_worklet_state_wait__sig: 'iiii',
godot_audio_worklet_state_wait: function (p_state, p_idx, p_expected, p_timeout) {
Atomics.wait(HEAP32, (p_state >> 2) + p_idx, p_expected, p_timeout);
@@ -351,7 +462,15 @@ const GodotAudioScript = {
godot_audio_script_create__sig: 'iii',
godot_audio_script_create: function (buffer_length, channel_count) {
- return GodotAudioScript.create(buffer_length, channel_count);
+ const buf_len = GodotRuntime.getHeapValue(buffer_length, 'i32');
+ try {
+ const out_len = GodotAudioScript.create(buf_len, channel_count);
+ GodotRuntime.setHeapValue(buffer_length, out_len, 'i32');
+ } catch (e) {
+ GodotRuntime.error('Error starting AudioDriverScriptProcessor', e);
+ return 1;
+ }
+ return 0;
},
godot_audio_script_start__sig: 'viiiii',
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index affae90370..2689f1c22c 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -28,224 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-/*
- * Display Server listeners.
- * Keeps track of registered event listeners so it can remove them on shutdown.
- */
-const GodotDisplayListeners = {
- $GodotDisplayListeners__deps: ['$GodotOS'],
- $GodotDisplayListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayListeners.clear(); resolve(); });',
- $GodotDisplayListeners: {
- handlers: [],
-
- has: function (target, event, method, capture) {
- return GodotDisplayListeners.handlers.findIndex(function (e) {
- return e.target === target && e.event === event && e.method === method && e.capture === capture;
- }) !== -1;
- },
-
- add: function (target, event, method, capture) {
- if (GodotDisplayListeners.has(target, event, method, capture)) {
- return;
- }
- function Handler(p_target, p_event, p_method, p_capture) {
- this.target = p_target;
- this.event = p_event;
- this.method = p_method;
- this.capture = p_capture;
- }
- GodotDisplayListeners.handlers.push(new Handler(target, event, method, capture));
- target.addEventListener(event, method, capture);
- },
-
- clear: function () {
- GodotDisplayListeners.handlers.forEach(function (h) {
- h.target.removeEventListener(h.event, h.method, h.capture);
- });
- GodotDisplayListeners.handlers.length = 0;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayListeners);
-
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
- $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotDisplayDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotDisplayDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotDisplayDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
-
- add_dir: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotDisplayDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotDisplayDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
-
- process: function (resolve, reject) {
- if (GodotDisplayDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotDisplayDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotDisplayDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotDisplayDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotDisplayDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP);
- GodotDisplayDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotDisplayDragDrop.promises = [];
- GodotDisplayDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- }
- });
- },
-
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
-
- handler: function (callback) {
- return function (ev) {
- GodotDisplayDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
const GodotDisplayVK = {
- $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners'],
$GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
$GodotDisplayVK: {
textinput: null,
@@ -271,12 +56,12 @@ const GodotDisplayVK = {
elem.style.outline = 'none';
elem.readonly = true;
elem.disabled = true;
- GodotDisplayListeners.add(elem, 'input', function (evt) {
+ GodotEventListeners.add(elem, 'input', function (evt) {
const c_str = GodotRuntime.allocString(elem.value);
input_cb(c_str, elem.selectionEnd);
GodotRuntime.free(c_str);
}, false);
- GodotDisplayListeners.add(elem, 'blur', function (evt) {
+ GodotEventListeners.add(elem, 'blur', function (evt) {
elem.style.display = 'none';
elem.readonly = true;
elem.disabled = true;
@@ -376,136 +161,23 @@ const GodotDisplayCursor = {
delete GodotDisplayCursor.cursors[key];
});
},
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayCursor);
-
-/*
- * Display Gamepad API helper.
- */
-const GodotDisplayGamepads = {
- $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
- $GodotDisplayGamepads: {
- samples: [],
-
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
-
- get_samples: function () {
- return GodotDisplayGamepads.samples;
- },
-
- get_sample: function (index) {
- const samples = GodotDisplayGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
-
- sample: function () {
- const pads = GodotDisplayGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
+ lockPointer: function () {
+ const canvas = GodotConfig.canvas;
+ if (canvas.requestPointerLock) {
+ canvas.requestPointerLock();
}
- GodotDisplayGamepads.samples = samples;
},
-
- init: function (onchange) {
- GodotDisplayListeners.samples = [];
- function add(pad) {
- const guid = GodotDisplayGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
+ releasePointer: function () {
+ if (document.exitPointerLock) {
+ document.exitPointerLock();
}
- const pads = GodotDisplayGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
- }
- GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
- add(evt.gamepad);
- }, false);
- GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
- onchange(evt.gamepad.index, 0);
- }, false);
},
-
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
-
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (safari may remove leading zeores)
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
+ isPointerLocked: function () {
+ return document.pointerLockElement === GodotConfig.canvas;
},
},
};
-mergeInto(LibraryManager.library, GodotDisplayGamepads);
+mergeInto(LibraryManager.library, GodotDisplayCursor);
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
@@ -622,7 +294,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotEventListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -710,15 +382,6 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(p_height, GodotConfig.canvas.height, 'i32');
},
- godot_js_display_compute_position: function (x, y, r_x, r_y) {
- const canvas = GodotConfig.canvas;
- const rect = canvas.getBoundingClientRect();
- const rw = canvas.width / rect.width;
- const rh = canvas.height / rect.height;
- GodotRuntime.setHeapValue(r_x, (x - rect.x) * rw, 'i32');
- GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
- },
-
godot_js_display_has_webgl__sig: 'ii',
godot_js_display_has_webgl: function (p_version) {
if (p_version !== 1 && p_version !== 2) {
@@ -859,60 +522,64 @@ const GodotDisplay = {
}
},
+ godot_js_display_cursor_lock_set__sig: 'vi',
+ godot_js_display_cursor_lock_set: function (p_lock) {
+ if (p_lock) {
+ GodotDisplayCursor.lockPointer();
+ } else {
+ GodotDisplayCursor.releasePointer();
+ }
+ },
+
+ godot_js_display_cursor_is_locked__sig: 'i',
+ godot_js_display_cursor_is_locked: function () {
+ return GodotDisplayCursor.isPointerLocked() ? 1 : 0;
+ },
+
/*
* Listeners
*/
- godot_js_display_notification_cb__sig: 'viiiii',
- godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
+ godot_js_display_fullscreen_cb__sig: 'vi',
+ godot_js_display_fullscreen_cb: function (callback) {
const canvas = GodotConfig.canvas;
const func = GodotRuntime.get_func(callback);
- const notif = [p_enter, p_exit, p_in, p_out];
- ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
- GodotDisplayListeners.add(canvas, evt_name, function () {
- func(notif[idx]);
- }, true);
- });
+ function change_cb(evt) {
+ if (evt.target === canvas) {
+ func(GodotDisplayScreen.isFullscreen());
+ }
+ }
+ GodotEventListeners.add(document, 'fullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'mozfullscreenchange', change_cb, false);
+ GodotEventListeners.add(document, 'webkitfullscreenchange', change_cb, false);
},
- godot_js_display_paste_cb__sig: 'vi',
- godot_js_display_paste_cb: function (callback) {
+ godot_js_display_window_blur_cb__sig: 'vi',
+ godot_js_display_window_blur_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
- GodotDisplayListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
+ GodotEventListeners.add(window, 'blur', function () {
+ func();
}, false);
},
- godot_js_display_drop_files_cb__sig: 'vi',
- godot_js_display_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
+ godot_js_display_notification_cb__sig: 'viiiii',
+ godot_js_display_notification_cb: function (callback, p_enter, p_exit, p_in, p_out) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
+ const func = GodotRuntime.get_func(callback);
+ const notif = [p_enter, p_exit, p_in, p_out];
+ ['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
+ GodotEventListeners.add(canvas, evt_name, function () {
+ func(notif[idx]);
+ }, true);
+ });
},
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
+ GodotEventListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
}, false);
- GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) {
+ GodotEventListeners.add(canvas, 'webglcontextlost', function (ev) {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
@@ -965,49 +632,6 @@ const GodotDisplay = {
GodotDisplayVK.init(input_cb);
}
},
-
- /*
- * Gamepads
- */
- godot_js_display_gamepad_cb__sig: 'vi',
- godot_js_display_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotDisplayGamepads.init(onchange);
- },
-
- godot_js_display_gamepad_sample_count__sig: 'i',
- godot_js_display_gamepad_sample_count: function () {
- return GodotDisplayGamepads.get_samples().length;
- },
-
- godot_js_display_gamepad_sample__sig: 'i',
- godot_js_display_gamepad_sample: function () {
- GodotDisplayGamepads.sample();
- return 0;
- },
-
- godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotDisplayGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
new file mode 100644
index 0000000000..587c320f35
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -0,0 +1,526 @@
+/*************************************************************************/
+/* library_godot_input.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/*
+ * Gamepad API helper.
+ */
+const GodotInputGamepads = {
+ $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
+ $GodotInputGamepads: {
+ samples: [],
+
+ get_pads: function () {
+ try {
+ // Will throw in iframe when permission is denied.
+ // Will throw/warn in the future for insecure contexts.
+ // See https://github.com/w3c/gamepad/pull/120
+ const pads = navigator.getGamepads();
+ if (pads) {
+ return pads;
+ }
+ return [];
+ } catch (e) {
+ return [];
+ }
+ },
+
+ get_samples: function () {
+ return GodotInputGamepads.samples;
+ },
+
+ get_sample: function (index) {
+ const samples = GodotInputGamepads.samples;
+ return index < samples.length ? samples[index] : null;
+ },
+
+ sample: function () {
+ const pads = GodotInputGamepads.get_pads();
+ const samples = [];
+ for (let i = 0; i < pads.length; i++) {
+ const pad = pads[i];
+ if (!pad) {
+ samples.push(null);
+ continue;
+ }
+ const s = {
+ standard: pad.mapping === 'standard',
+ buttons: [],
+ axes: [],
+ connected: pad.connected,
+ };
+ for (let b = 0; b < pad.buttons.length; b++) {
+ s.buttons.push(pad.buttons[b].value);
+ }
+ for (let a = 0; a < pad.axes.length; a++) {
+ s.axes.push(pad.axes[a]);
+ }
+ samples.push(s);
+ }
+ GodotInputGamepads.samples = samples;
+ },
+
+ init: function (onchange) {
+ GodotEventListeners.samples = [];
+ function add(pad) {
+ const guid = GodotInputGamepads.get_guid(pad);
+ const c_id = GodotRuntime.allocString(pad.id);
+ const c_guid = GodotRuntime.allocString(guid);
+ onchange(pad.index, 1, c_id, c_guid);
+ GodotRuntime.free(c_id);
+ GodotRuntime.free(c_guid);
+ }
+ const pads = GodotInputGamepads.get_pads();
+ for (let i = 0; i < pads.length; i++) {
+ // Might be reserved space.
+ if (pads[i]) {
+ add(pads[i]);
+ }
+ }
+ GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
+ add(evt.gamepad);
+ }, false);
+ GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
+ onchange(evt.gamepad.index, 0);
+ }, false);
+ },
+
+ get_guid: function (pad) {
+ if (pad.mapping) {
+ return pad.mapping;
+ }
+ const ua = navigator.userAgent;
+ let os = 'Unknown';
+ if (ua.indexOf('Android') >= 0) {
+ os = 'Android';
+ } else if (ua.indexOf('Linux') >= 0) {
+ os = 'Linux';
+ } else if (ua.indexOf('iPhone') >= 0) {
+ os = 'iOS';
+ } else if (ua.indexOf('Macintosh') >= 0) {
+ // Updated iPads will fall into this category.
+ os = 'MacOSX';
+ } else if (ua.indexOf('Windows') >= 0) {
+ os = 'Windows';
+ }
+
+ const id = pad.id;
+ // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
+ const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
+ // Firefox/Safari style (safari may remove leading zeores)
+ const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
+ let vendor = '';
+ let product = '';
+ if (exp1.test(id)) {
+ const match = exp1.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ } else if (exp2.test(id)) {
+ const match = exp2.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ }
+ if (!vendor || !product) {
+ return `${os}Unknown`;
+ }
+ return os + vendor + product;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputGamepads);
+
+/*
+ * Drag and drop helper.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotInputDragDrop = {
+ $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotInputDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function (entry) {
+ if (entry.isDirectory) {
+ GodotInputDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotInputDragDrop.add_file(entry);
+ } else {
+ GodotRuntime.error('Unrecognized entry...', entry);
+ }
+ },
+
+ add_dir: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function (entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotInputDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ entry.file(function (file) {
+ const reader = new FileReader();
+ reader.onload = function () {
+ const f = {
+ 'path': file.relativePath || file.webkitRelativePath,
+ 'name': file.name,
+ 'type': file.type,
+ 'size': file.size,
+ 'data': reader.result,
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotInputDragDrop.pending_files.push(f);
+ resolve();
+ };
+ reader.onerror = function () {
+ GodotRuntime.print('Error reading file');
+ reject();
+ };
+ reader.readAsArrayBuffer(file);
+ }, function (err) {
+ GodotRuntime.print('Error!');
+ reject();
+ });
+ }));
+ },
+
+ process: function (resolve, reject) {
+ if (GodotInputDragDrop.promises.length === 0) {
+ resolve();
+ return;
+ }
+ GodotInputDragDrop.promises.pop().then(function () {
+ setTimeout(function () {
+ GodotInputDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function (ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ('getAsEntry' in item) {
+ entry = item.getAsEntry();
+ } else if ('webkitGetAsEntry' in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotInputDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ GodotRuntime.error('File upload not supported');
+ }
+ new Promise(GodotInputDragDrop.process).then(function () {
+ const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotInputDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf('/');
+ if (idx === -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf('/');
+ if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotInputDragDrop.promises = [];
+ GodotInputDragDrop.pending_files = [];
+ callback(drops);
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
+ }
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
+ });
+ },
+
+ handler: function (callback) {
+ return function (ev) {
+ GodotInputDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputDragDrop);
+
+/*
+ * Godot exposed input functions.
+ */
+const GodotInput = {
+ $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
+ $GodotInput: {
+ getModifiers: function (evt) {
+ return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
+ },
+ computePosition: function (evt, rect) {
+ const canvas = GodotConfig.canvas;
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const x = (evt.clientX - rect.x) * rw;
+ const y = (evt.clientY - rect.y) * rh;
+ return [x, y];
+ },
+ },
+
+ /*
+ * Mouse API
+ */
+ godot_js_input_mouse_move_cb__sig: 'vi',
+ godot_js_input_mouse_move_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function move_cb(evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ // Scale movement
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const rel_pos_x = evt.movementX * rw;
+ const rel_pos_y = evt.movementY * rh;
+ const modifiers = GodotInput.getModifiers(evt);
+ func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
+ }
+ GodotEventListeners.add(window, 'mousemove', move_cb, false);
+ },
+
+ godot_js_input_mouse_wheel_cb__sig: 'vi',
+ godot_js_input_mouse_wheel_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ function wheel_cb(evt) {
+ if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
+ },
+
+ godot_js_input_mouse_button_cb__sig: 'vi',
+ godot_js_input_mouse_button_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function button_cb(p_pressed, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const pos = GodotInput.computePosition(evt, rect);
+ const modifiers = GodotInput.getModifiers(evt);
+ if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
+ GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Touch API
+ */
+ godot_js_input_touch_cb__sig: 'viii',
+ godot_js_input_touch_cb: function (callback, ids, coords) {
+ const func = GodotRuntime.get_func(callback);
+ const canvas = GodotConfig.canvas;
+ function touch_cb(type, evt) {
+ const rect = canvas.getBoundingClientRect();
+ const touches = evt.changedTouches;
+ for (let i = 0; i < touches.length; i++) {
+ const touch = touches[i];
+ const pos = GodotInput.computePosition(touch, rect);
+ GodotRuntime.setHeapValue(coords + (i * 2), pos[0], 'double');
+ GodotRuntime.setHeapValue(coords + (i * 2 + 8), pos[1], 'double');
+ GodotRuntime.setHeapValue(ids + i, touch.identifier, 'i32');
+ }
+ func(type, touches.length);
+ if (evt.cancelable) {
+ evt.preventDefault();
+ }
+ }
+ GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
+ GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
+ GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
+ },
+
+ /*
+ * Key API
+ */
+ godot_js_input_key_cb__sig: 'viii',
+ godot_js_input_key_cb: function (callback, code, key) {
+ const func = GodotRuntime.get_func(callback);
+ function key_cb(pressed, evt) {
+ const modifiers = GodotInput.getModifiers(evt);
+ GodotRuntime.stringToHeap(evt.code, code, 32);
+ GodotRuntime.stringToHeap(evt.key, key, 32);
+ func(pressed, evt.repeat, modifiers);
+ evt.preventDefault();
+ }
+ GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
+ GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
+ },
+
+ /*
+ * Gamepad API
+ */
+ godot_js_input_gamepad_cb__sig: 'vi',
+ godot_js_input_gamepad_cb: function (change_cb) {
+ const onchange = GodotRuntime.get_func(change_cb);
+ GodotInputGamepads.init(onchange);
+ },
+
+ godot_js_input_gamepad_sample_count__sig: 'i',
+ godot_js_input_gamepad_sample_count: function () {
+ return GodotInputGamepads.get_samples().length;
+ },
+
+ godot_js_input_gamepad_sample__sig: 'i',
+ godot_js_input_gamepad_sample: function () {
+ GodotInputGamepads.sample();
+ return 0;
+ },
+
+ godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
+ godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
+ const sample = GodotInputGamepads.get_sample(p_index);
+ if (!sample || !sample.connected) {
+ return 1;
+ }
+ const btns = sample.buttons;
+ const btns_len = btns.length < 16 ? btns.length : 16;
+ for (let i = 0; i < btns_len; i++) {
+ GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
+ const axes = sample.axes;
+ const axes_len = axes.length < 10 ? axes.length : 10;
+ for (let i = 0; i < axes_len; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
+ const is_standard = sample.standard ? 1 : 0;
+ GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
+ return 0;
+ },
+
+ /*
+ * Drag/Drop API
+ */
+ godot_js_input_drop_files_cb__sig: 'vi',
+ godot_js_input_drop_files_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const dropFiles = function (files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotRuntime.allocStringArray(args);
+ func(argv, argc);
+ GodotRuntime.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotEventListeners.add(canvas, 'dragover', function (ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
+ },
+
+ /* Paste API */
+ godot_js_input_paste_cb__sig: 'vi',
+ godot_js_input_paste_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotEventListeners.add(window, 'paste', function (evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = GodotRuntime.allocString(text);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }, false);
+ },
+};
+
+autoAddDeps(GodotInput, '$GodotInput');
+mergeInto(LibraryManager.library, GodotInput);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 99e7ee8b5f..c552e99415 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -328,3 +328,43 @@ const GodotOS = {
autoAddDeps(GodotOS, '$GodotOS');
mergeInto(LibraryManager.library, GodotOS);
+
+/*
+ * Godot event listeners.
+ * Keeps track of registered event listeners so it can remove them on shutdown.
+ */
+const GodotEventListeners = {
+ $GodotEventListeners__deps: ['$GodotOS'],
+ $GodotEventListeners__postset: 'GodotOS.atexit(function(resolve, reject) { GodotEventListeners.clear(); resolve(); });',
+ $GodotEventListeners: {
+ handlers: [],
+
+ has: function (target, event, method, capture) {
+ return GodotEventListeners.handlers.findIndex(function (e) {
+ return e.target === target && e.event === event && e.method === method && e.capture === capture;
+ }) !== -1;
+ },
+
+ add: function (target, event, method, capture) {
+ if (GodotEventListeners.has(target, event, method, capture)) {
+ return;
+ }
+ function Handler(p_target, p_event, p_method, p_capture) {
+ this.target = p_target;
+ this.event = p_event;
+ this.method = p_method;
+ this.capture = p_capture;
+ }
+ GodotEventListeners.handlers.push(new Handler(target, event, method, capture));
+ target.addEventListener(event, method, capture);
+ },
+
+ clear: function () {
+ GodotEventListeners.handlers.forEach(function (h) {
+ h.target.removeEventListener(h.event, h.method, h.capture);
+ });
+ GodotEventListeners.handlers.length = 0;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotEventListeners);
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 76102d941b..4431bd5f1b 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -63,9 +63,7 @@ void OS_JavaScript::initialize() {
}
void OS_JavaScript::resume_audio() {
- if (audio_driver_javascript) {
- audio_driver_javascript->resume();
- }
+ AudioDriverJavaScript::resume();
}
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
@@ -101,10 +99,10 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
delete_main_loop();
- if (audio_driver_javascript) {
- memdelete(audio_driver_javascript);
- audio_driver_javascript = nullptr;
+ for (AudioDriverJavaScript *driver : audio_drivers) {
+ memdelete(driver);
}
+ audio_drivers.clear();
}
// Miscellaneous
@@ -137,12 +135,12 @@ int OS_JavaScript::get_processor_count() const {
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web") {
+ if (p_feature == "html5" || p_feature == "web") {
return true;
}
#ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript") {
+ if (p_feature == "javascript") {
return true;
}
#endif
@@ -229,8 +227,13 @@ OS_JavaScript::OS_JavaScript() {
setenv("LANG", locale_ptr, true);
if (AudioDriverJavaScript::is_available()) {
- audio_driver_javascript = memnew(AudioDriverJavaScript);
- AudioDriverManager::add_driver(audio_driver_javascript);
+#ifdef NO_THREADS
+ audio_drivers.push_back(memnew(AudioDriverScriptProcessor));
+#endif
+ audio_drivers.push_back(memnew(AudioDriverWorklet));
+ }
+ for (int i = 0; i < audio_drivers.size(); i++) {
+ AudioDriverManager::add_driver(audio_drivers[i]);
}
idb_available = godot_js_os_fs_is_persistent();
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index efac2dbca7..d053082d92 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -40,7 +40,7 @@
class OS_JavaScript : public OS_Unix {
MainLoop *main_loop = nullptr;
- AudioDriverJavaScript *audio_driver_javascript = nullptr;
+ List<AudioDriverJavaScript *> audio_drivers;
bool idb_is_syncing = false;
bool idb_available = false;
diff --git a/platform/linuxbsd/README.md b/platform/linuxbsd/README.md
new file mode 100644
index 0000000000..0d3fb37be5
--- /dev/null
+++ b/platform/linuxbsd/README.md
@@ -0,0 +1,11 @@
+# Linux/*BSD platform port
+
+This folder contains the C++ code for the Linux/*BSD platform port.
+
+## Artwork license
+
+[`logo.png`](logo.png) is derived from the [Linux logo](https://isc.tamu.edu/~lewing/linux/):
+
+> Permission to use and/or modify this image is granted provided you acknowledge me
+ <lewing@isc.tamu.edu> and [The GIMP](https://isc.tamu.edu/~lewing/gimp/)
+ if someone asks.
diff --git a/platform/linuxbsd/crash_handler_linuxbsd.cpp b/platform/linuxbsd/crash_handler_linuxbsd.cpp
index ea0222cb19..0e98af71fa 100644
--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp
+++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "main/main.h"
#ifdef DEBUG_ENABLED
@@ -61,12 +63,19 @@ static void handle_crash(int sig) {
}
// Dump the backtrace to stderr with a message to the user
+ fprintf(stderr, "\n================================================================\n");
fprintf(stderr, "%s: Program crashed with signal %d\n", __FUNCTION__, sig);
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
}
+ // Print the engine version just before, so that people are reminded to include the version in backtrace reports.
+ if (String(VERSION_HASH).length() != 0) {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ } else {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ }
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
char **strings = backtrace_symbols(bt_buffer, size);
if (strings) {
@@ -115,6 +124,7 @@ static void handle_crash(int sig) {
free(strings);
}
fprintf(stderr, "-- END OF BACKTRACE --\n");
+ fprintf(stderr, "================================================================\n");
// Abort to pass the error to the OS
abort();
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 3e3ed469ed..1b9dd1e8f3 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -18,40 +18,42 @@ def can_build():
# Check the minimal dependencies
x11_error = os.system("pkg-config --version > /dev/null")
if x11_error:
+ print("Error: pkg-config not found. Aborting.")
return False
- x11_error = os.system("pkg-config x11 --modversion > /dev/null ")
+ x11_error = os.system("pkg-config x11 --modversion > /dev/null")
if x11_error:
+ print("Error: X11 libraries not found. Aborting.")
return False
- x11_error = os.system("pkg-config xcursor --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xcursor --modversion > /dev/null")
if x11_error:
- print("xcursor not found.. x11 disabled.")
+ print("Error: Xcursor library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xinerama --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xinerama --modversion > /dev/null")
if x11_error:
- print("xinerama not found.. x11 disabled.")
+ print("Error: Xinerama library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xext --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xext --modversion > /dev/null")
if x11_error:
- print("xext not found.. x11 disabled.")
+ print("Error: Xext library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xrandr --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xrandr --modversion > /dev/null")
if x11_error:
- print("xrandr not found.. x11 disabled.")
+ print("Error: XrandR library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xrender --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xrender --modversion > /dev/null")
if x11_error:
- print("xrender not found.. x11 disabled.")
+ print("Error: XRender library not found. Aborting.")
return False
- x11_error = os.system("pkg-config xi --modversion > /dev/null ")
+ x11_error = os.system("pkg-config xi --modversion > /dev/null")
if x11_error:
- print("xi not found.. Aborting.")
+ print("Error: Xi library not found. Aborting.")
return False
return True
@@ -103,14 +105,12 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["-rdynamic"])
## Architecture
@@ -138,7 +138,7 @@ def configure(env):
# A convenience so you don't need to write use_lto too when using SCons
env["use_lto"] = True
else:
- print("Using LLD with GCC is not supported yet, try compiling with 'use_llvm=yes'.")
+ print("Using LLD with GCC is not supported yet. Try compiling with 'use_llvm=yes'.")
sys.exit(255)
if env["use_coverage"]:
@@ -201,11 +201,6 @@ def configure(env):
env.Append(CCFLAGS=["-pipe"])
env.Append(LINKFLAGS=["-pipe"])
- # -fpie and -no-pie is supported on GCC 6+ and Clang 4+, both below our
- # minimal requirements.
- env.Append(CCFLAGS=["-fpie"])
- env.Append(LINKFLAGS=["-no-pie"])
-
## Dependencies
env.ParseConfig("pkg-config x11 --cflags --libs")
@@ -293,17 +288,10 @@ def configure(env):
if any(platform.machine() in s for s in list_of_x86):
env["x86_libtheora_opt_gcc"] = True
- if not env["builtin_libvpx"]:
- env.ParseConfig("pkg-config vpx --cflags --libs")
-
if not env["builtin_libvorbis"]:
env["builtin_libogg"] = False # Needed to link against system libvorbis
env.ParseConfig("pkg-config vorbis vorbisfile --cflags --libs")
- if not env["builtin_opus"]:
- env["builtin_libogg"] = False # Needed to link against system opus
- env.ParseConfig("pkg-config opus opusfile --cflags --libs")
-
if not env["builtin_libogg"]:
env.ParseConfig("pkg-config ogg --cflags --libs")
@@ -334,36 +322,32 @@ def configure(env):
## Flags
if os.system("pkg-config --exists alsa") == 0: # 0 means found
- print("Enabling ALSA")
env["alsa"] = True
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
else:
- print("ALSA libraries not found, disabling driver")
+ print("Warning: ALSA libraries not found. Disabling the ALSA audio driver.")
if env["pulseaudio"]:
if os.system("pkg-config --exists libpulse") == 0: # 0 means found
- print("Enabling PulseAudio")
env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"])
env.ParseConfig("pkg-config --cflags libpulse")
else:
- print("PulseAudio development libraries not found, disabling driver")
+ print("Warning: PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
if env["dbus"]:
if os.system("pkg-config --exists dbus-1") == 0: # 0 means found
- print("Enabling D-Bus")
env.Append(CPPDEFINES=["DBUS_ENABLED"])
env.ParseConfig("pkg-config --cflags --libs dbus-1")
else:
- print("D-Bus development libraries not found, disabling dependent features")
+ print("Warning: D-Bus development libraries not found. Disabling screensaver prevention.")
if platform.system() == "Linux":
env.Append(CPPDEFINES=["JOYDEV_ENABLED"])
if env["udev"]:
if os.system("pkg-config --exists libudev") == 0: # 0 means found
- print("Enabling udev support")
env.Append(CPPDEFINES=["UDEV_ENABLED"])
else:
- print("libudev development libraries not found, disabling udev support")
+ print("Warning: libudev development libraries not found. Disabling controller hotplugging support.")
else:
env["udev"] = False # Linux specific
@@ -412,7 +396,7 @@ def configure(env):
gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE)
if not gnu_ld_version:
print(
- "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld"
+ "Warning: Creating template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold or LLD."
)
else:
if float(gnu_ld_version.group(1)) >= 2.30:
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index a39941339a..f2cd336b39 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -306,11 +306,11 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
// The only modes that show a cursor are VISIBLE and CONFINED
bool showCursor = (p_mode == MOUSE_MODE_VISIBLE || p_mode == MOUSE_MODE_CONFINED);
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
if (showCursor) {
- XDefineCursor(x11_display, E->get().x11_window, cursors[current_cursor]); // show cursor
+ XDefineCursor(x11_display, E.value.x11_window, cursors[current_cursor]); // show cursor
} else {
- XDefineCursor(x11_display, E->get().x11_window, null_cursor); // hide cursor
+ XDefineCursor(x11_display, E.value.x11_window, null_cursor); // hide cursor
}
}
mouse_mode = p_mode;
@@ -785,8 +785,8 @@ Vector<DisplayServer::WindowID> DisplayServerX11::get_window_list() const {
_THREAD_SAFE_METHOD_
Vector<int> ret;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ ret.push_back(E.key);
}
return ret;
}
@@ -864,8 +864,8 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const
WindowID found_window = INVALID_WINDOW_ID;
WindowID parent_window = INVALID_WINDOW_ID;
unsigned int focus_order = 0;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- const WindowData &wd = E->get();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ const WindowData &wd = E.value;
// Discard windows with no focus.
if (wd.focus_order == 0) {
@@ -873,7 +873,7 @@ DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const
}
// Find topmost window which contains the given position.
- WindowID window_id = E->key();
+ WindowID window_id = E.key;
Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id));
if (win_rect.has_point(p_position)) {
// For siblings, pick the window which was focused last.
@@ -1768,8 +1768,8 @@ bool DisplayServerX11::window_can_draw(WindowID p_window) const {
bool DisplayServerX11::can_any_window_draw() const {
_THREAD_SAFE_METHOD_
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (window_get_mode(E->key()) != WINDOW_MODE_MINIMIZED) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (window_get_mode(E.key) != WINDOW_MODE_MINIMIZED) {
return true;
}
}
@@ -1841,12 +1841,12 @@ void DisplayServerX11::cursor_set_shape(CursorShape p_shape) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
if (cursors[p_shape] != None) {
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]);
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]);
}
} else if (cursors[CURSOR_ARROW] != None) {
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- XDefineCursor(x11_display, E->get().x11_window, cursors[CURSOR_ARROW]);
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ XDefineCursor(x11_display, E.value.x11_window, cursors[CURSOR_ARROW]);
}
}
}
@@ -1944,8 +1944,8 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape
if (p_shape == current_cursor) {
if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- XDefineCursor(x11_display, E->get().x11_window, cursors[p_shape]);
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ XDefineCursor(x11_display, E.value.x11_window, cursors[p_shape]);
}
}
}
@@ -2068,6 +2068,24 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
return ret;
}
+Key DisplayServerX11::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
+ unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
+ unsigned int xkeycode = KeyMappingX11::get_xlibcode((Key)keycode_no_mod);
+ KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0);
+ if (xkeysym >= 'a' && xkeysym <= 'z') {
+ xkeysym -= ('a' - 'A');
+ }
+
+ Key key = KeyMappingX11::get_keycode(xkeysym);
+ // If not found, fallback to QWERTY.
+ // This should match the behavior of the event pump
+ if (key == KEY_NONE) {
+ return p_keycode;
+ }
+ return (Key)(key | modifiers);
+}
+
DisplayServerX11::Property DisplayServerX11::_read_property(Display *p_display, Window p_window, Atom p_property) {
Atom actual_type = None;
int actual_format = 0;
@@ -2517,8 +2535,8 @@ void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
ds->xim = nullptr;
- for (Map<WindowID, WindowData>::Element *E = ds->windows.front(); E; E = E->next()) {
- E->get().xic = nullptr;
+ for (KeyValue<WindowID, WindowData> &E : ds->windows) {
+ E.value.xic = nullptr;
}
}
@@ -2526,9 +2544,9 @@ void DisplayServerX11::_window_changed(XEvent *event) {
WindowID window_id = MAIN_WINDOW_ID;
// Assign the event to the relevant window
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (event->xany.window == E->get().x11_window) {
- window_id = E->key();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (event->xany.window == E.value.x11_window) {
+ window_id = E.key;
break;
}
}
@@ -2602,8 +2620,8 @@ void DisplayServerX11::_dispatch_input_event(const Ref<InputEvent> &p_event) {
callable.call((const Variant **)&evp, 1, ret, ce);
} else {
//send to all windows
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- Callable callable = E->get().input_event_callback;
+ for (KeyValue<WindowID, WindowData> &E : windows) {
+ Callable callable = E.value.input_event_callback;
if (callable.is_null()) {
continue;
}
@@ -2703,8 +2721,8 @@ void DisplayServerX11::process_events() {
if (app_focused) {
//verify that one of the windows has focus, else send focus out notification
bool focus_found = false;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (E->get().focused) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (E.value.focused) {
focus_found = true;
break;
}
@@ -2749,9 +2767,9 @@ void DisplayServerX11::process_events() {
WindowID window_id = MAIN_WINDOW_ID;
// Assign the event to the relevant window
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (event.xany.window == E->get().x11_window) {
- window_id = E->key();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (event.xany.window == E.value.x11_window) {
+ window_id = E.key;
break;
}
}
@@ -2990,17 +3008,17 @@ void DisplayServerX11::process_events() {
if (mouse_mode_grab) {
// Show and update the cursor if confined and the window regained focus.
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
if (mouse_mode == MOUSE_MODE_CONFINED) {
- XUndefineCursor(x11_display, E->get().x11_window);
+ XUndefineCursor(x11_display, E.value.x11_window);
} else if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) { // Or re-hide it.
- XDefineCursor(x11_display, E->get().x11_window, null_cursor);
+ XDefineCursor(x11_display, E.value.x11_window, null_cursor);
}
XGrabPointer(
- x11_display, E->get().x11_window, True,
+ x11_display, E.value.x11_window, True,
ButtonPressMask | ButtonReleaseMask | PointerMotionMask,
- GrabModeAsync, GrabModeAsync, E->get().x11_window, None, CurrentTime);
+ GrabModeAsync, GrabModeAsync, E.value.x11_window, None, CurrentTime);
}
}
#ifdef TOUCH_ENABLED
@@ -3036,11 +3054,11 @@ void DisplayServerX11::process_events() {
_send_window_event(wd, WINDOW_EVENT_FOCUS_OUT);
if (mouse_mode_grab) {
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
//dear X11, I try, I really try, but you never work, you do whathever you want.
if (mouse_mode == MOUSE_MODE_CAPTURED) {
// Show the cursor if we're in captured mode so it doesn't look weird.
- XUndefineCursor(x11_display, E->get().x11_window);
+ XUndefineCursor(x11_display, E.value.x11_window);
}
}
XUngrabPointer(x11_display, CurrentTime);
@@ -3052,12 +3070,12 @@ void DisplayServerX11::process_events() {
}*/
// Release every pointer to avoid sticky points
- for (Map<int, Vector2>::Element *E = xi.state.front(); E; E = E->next()) {
+ for (const KeyValue<int, Vector2> &E : xi.state) {
Ref<InputEventScreenTouch> st;
st.instantiate();
- st->set_index(E->key());
+ st->set_index(E.key);
st->set_window_id(window_id);
- st->set_position(E->get());
+ st->set_position(E.value);
Input::get_singleton()->parse_input_event(st);
}
xi.state.clear();
@@ -3144,9 +3162,9 @@ void DisplayServerX11::process_events() {
// Note: This is needed for drag & drop to work between windows,
// because the engine expects events to keep being processed
// on the same window dragging started.
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- const WindowData &wd_other = E->get();
- WindowID window_id_other = E->key();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ const WindowData &wd_other = E.value;
+ WindowID window_id_other = E.key;
if (wd_other.focused) {
if (window_id_other != window_id) {
int x, y;
@@ -3287,8 +3305,8 @@ void DisplayServerX11::process_events() {
// Note: This is needed for drag & drop to work between windows,
// because the engine expects events to keep being processed
// on the same window dragging started.
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- const WindowData &wd_other = E->get();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ const WindowData &wd_other = E.value;
if (wd_other.focused) {
int x, y;
Window child;
@@ -3296,7 +3314,7 @@ void DisplayServerX11::process_events() {
Point2i pos_focused(x, y);
- mm->set_window_id(E->key());
+ mm->set_window_id(E.key);
mm->set_position(pos_focused);
mm->set_global_position(pos_focused);
mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
@@ -3487,8 +3505,8 @@ void DisplayServerX11::set_context(Context p_context) {
context = p_context;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- _update_context(E->get());
+ for (KeyValue<WindowID, WindowData> &E : windows) {
+ _update_context(E.value);
}
}
@@ -3614,7 +3632,8 @@ DisplayServer *DisplayServerX11::create_func(const String &p_rendering_driver, W
DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
if (r_error != OK) {
OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.\n"
- "Please update your drivers or if you have a very old or integrated GPU upgrade it.",
+ "Please update your drivers or if you have a very old or integrated GPU, upgrade it.\n"
+ "If you have updated your graphics drivers recently, try rebooting.",
"Unable to initialize Video driver");
}
return ds;
@@ -4267,14 +4286,14 @@ DisplayServerX11::~DisplayServerX11() {
events_thread.wait_to_finish();
//destroy all windows
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
+ for (KeyValue<WindowID, WindowData> &E : windows) {
#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
- context_vulkan->window_destroy(E->key());
+ context_vulkan->window_destroy(E.key);
}
#endif
- WindowData &wd = E->get();
+ WindowData &wd = E.value;
if (wd.xic) {
XDestroyIC(wd.xic);
wd.xic = nullptr;
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 052c6d6b7b..1887c7105b 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -372,6 +372,7 @@ public:
virtual void keyboard_set_current_layout(int p_index) override;
virtual String keyboard_get_layout_language(int p_index) const override;
virtual String keyboard_get_layout_name(int p_index) const override;
+ virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override;
virtual void process_events() override;
diff --git a/platform/linuxbsd/export/export.cpp b/platform/linuxbsd/export/export.cpp
index 5c6be2d7d4..965a38ef4e 100644
--- a/platform/linuxbsd/export/export.cpp
+++ b/platform/linuxbsd/export/export.cpp
@@ -53,7 +53,7 @@ void register_linuxbsd_exporter() {
platform->set_debug_32("linux_x11_32_debug");
platform->set_release_64("linux_x11_64_release");
platform->set_debug_64("linux_x11_64_debug");
- platform->set_os_name("X11");
+ platform->set_os_name("LinuxBSD");
platform->set_chmod_flags(0755);
platform->set_fixup_embedded_pck_func(&fixup_embedded_pck);
diff --git a/platform/linuxbsd/freedesktop_screensaver.cpp b/platform/linuxbsd/freedesktop_screensaver.cpp
index a6a3b27d76..3973d43d49 100644
--- a/platform/linuxbsd/freedesktop_screensaver.cpp
+++ b/platform/linuxbsd/freedesktop_screensaver.cpp
@@ -50,6 +50,7 @@ void FreeDesktopScreenSaver::inhibit() {
DBusConnection *bus = dbus_bus_get(DBUS_BUS_SESSION, &error);
if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
unsupported = true;
return;
}
@@ -72,6 +73,7 @@ void FreeDesktopScreenSaver::inhibit() {
DBusMessage *reply = dbus_connection_send_with_reply_and_block(bus, message, 50, &error);
dbus_message_unref(message);
if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
dbus_connection_unref(bus);
unsupported = false;
return;
@@ -96,6 +98,7 @@ void FreeDesktopScreenSaver::uninhibit() {
DBusConnection *bus = dbus_bus_get(DBUS_BUS_SESSION, &error);
if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
unsupported = true;
return;
}
@@ -110,6 +113,7 @@ void FreeDesktopScreenSaver::uninhibit() {
DBusMessage *reply = dbus_connection_send_with_reply_and_block(bus, message, 50, &error);
if (dbus_error_is_set(&error)) {
+ dbus_error_free(&error);
dbus_connection_unref(bus);
unsupported = true;
return;
diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp
index a1ef28234d..829feda40a 100644
--- a/platform/linuxbsd/key_mapping_x11.cpp
+++ b/platform/linuxbsd/key_mapping_x11.cpp
@@ -309,6 +309,18 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
return keycode;
}
+unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) {
+ unsigned int code = 0;
+ for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ if (_scancode_to_keycode[i].keysym == p_keysym) {
+ code = _scancode_to_keycode[i].keycode;
+ break;
+ }
+ }
+
+ return code;
+}
+
Key KeyMappingX11::get_keycode(KeySym p_keysym) {
// kinda bruteforce.. could optimize.
diff --git a/platform/linuxbsd/key_mapping_x11.h b/platform/linuxbsd/key_mapping_x11.h
index 598db1c45a..d4f1554671 100644
--- a/platform/linuxbsd/key_mapping_x11.h
+++ b/platform/linuxbsd/key_mapping_x11.h
@@ -45,6 +45,7 @@ class KeyMappingX11 {
public:
static Key get_keycode(KeySym p_keysym);
+ static unsigned int get_xlibcode(unsigned int p_keysym);
static unsigned int get_scancode(unsigned int p_code);
static KeySym get_keysym(Key p_code);
static unsigned int get_unicode_from_keysym(KeySym p_keysym);
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 2c9801f512..69474c6dec 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -463,7 +463,10 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
// The trash can is successfully created, now we check that we don't exceed our file name length limit.
// If the file name is too long trim it so we can add the identifying number and ".trashinfo".
// Assumes that the file name length limit is 255 characters.
- String file_name = basename(p_path.utf8().get_data());
+ String file_name = p_path.get_file();
+ if (file_name.length() == 0) {
+ file_name = p_path.get_base_dir().get_file();
+ }
if (file_name.length() > 240) {
file_name = file_name.substr(0, file_name.length() - 15);
}
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 0f128d504f..31228b10b4 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "main/main.h"
#include <string.h>
@@ -85,11 +87,18 @@ static void handle_crash(int sig) {
}
// Dump the backtrace to stderr with a message to the user
+ fprintf(stderr, "\n================================================================\n");
fprintf(stderr, "%s: Program crashed with signal %d\n", __FUNCTION__, sig);
if (OS::get_singleton()->get_main_loop())
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_CRASH);
+ // Print the engine version just before, so that people are reminded to include the version in backtrace reports.
+ if (String(VERSION_HASH).length() != 0) {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ } else {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ }
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
char **strings = backtrace_symbols(bt_buffer, size);
if (strings) {
@@ -148,6 +157,7 @@ static void handle_crash(int sig) {
free(strings);
}
fprintf(stderr, "-- END OF BACKTRACE --\n");
+ fprintf(stderr, "================================================================\n");
// Abort to pass the error to the OS
abort();
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 6b25daf05d..36fff4e12a 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -57,13 +57,11 @@ def configure(env):
env.Prepend(CCFLAGS=["-O2"])
elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
elif env["target"] == "debug":
env.Prepend(CCFLAGS=["-g3"])
- env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
env.Prepend(LINKFLAGS=["-Xlinker", "-no_deduplicate"])
## Architecture
@@ -96,7 +94,6 @@ def configure(env):
env["AR"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ar"
env["RANLIB"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-ranlib"
env["AS"] = mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-as"
- env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
else:
env["CC"] = "clang"
env["CXX"] = "clang++"
@@ -124,7 +121,6 @@ def configure(env):
env["AR"] = basecmd + "ar"
env["RANLIB"] = basecmd + "ranlib"
env["AS"] = basecmd + "as"
- env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += "s"
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 06b14f1c14..e8f2858489 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -305,6 +305,7 @@ public:
virtual void keyboard_set_current_layout(int p_index) override;
virtual String keyboard_get_layout_language(int p_index) const override;
virtual String keyboard_get_layout_name(int p_index) const override;
+ virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override;
virtual void process_events() override;
virtual void force_process_and_drop_events() override;
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 43b7d7c1e0..3fe055a511 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -190,6 +190,8 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
[wd.window_object setContentMinSize:NSMakeSize(0, 0)];
[wd.window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
+ // Force window resize event.
+ [self windowDidResize:notification];
}
- (void)windowDidExitFullScreen:(NSNotification *)notification {
@@ -217,6 +219,8 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
if (wd.on_top) {
[wd.window_object setLevel:NSFloatingWindowLevel];
}
+ // Force window resize event.
+ [self windowDidResize:notification];
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification {
@@ -926,146 +930,155 @@ static bool isNumpadKey(unsigned int key) {
return false;
}
+// Keyboard symbol translation table
+static const Key _osx_to_godot_table[128] = {
+ /* 00 */ KEY_A,
+ /* 01 */ KEY_S,
+ /* 02 */ KEY_D,
+ /* 03 */ KEY_F,
+ /* 04 */ KEY_H,
+ /* 05 */ KEY_G,
+ /* 06 */ KEY_Z,
+ /* 07 */ KEY_X,
+ /* 08 */ KEY_C,
+ /* 09 */ KEY_V,
+ /* 0a */ KEY_SECTION, /* ISO Section */
+ /* 0b */ KEY_B,
+ /* 0c */ KEY_Q,
+ /* 0d */ KEY_W,
+ /* 0e */ KEY_E,
+ /* 0f */ KEY_R,
+ /* 10 */ KEY_Y,
+ /* 11 */ KEY_T,
+ /* 12 */ KEY_1,
+ /* 13 */ KEY_2,
+ /* 14 */ KEY_3,
+ /* 15 */ KEY_4,
+ /* 16 */ KEY_6,
+ /* 17 */ KEY_5,
+ /* 18 */ KEY_EQUAL,
+ /* 19 */ KEY_9,
+ /* 1a */ KEY_7,
+ /* 1b */ KEY_MINUS,
+ /* 1c */ KEY_8,
+ /* 1d */ KEY_0,
+ /* 1e */ KEY_BRACERIGHT,
+ /* 1f */ KEY_O,
+ /* 20 */ KEY_U,
+ /* 21 */ KEY_BRACELEFT,
+ /* 22 */ KEY_I,
+ /* 23 */ KEY_P,
+ /* 24 */ KEY_ENTER,
+ /* 25 */ KEY_L,
+ /* 26 */ KEY_J,
+ /* 27 */ KEY_APOSTROPHE,
+ /* 28 */ KEY_K,
+ /* 29 */ KEY_SEMICOLON,
+ /* 2a */ KEY_BACKSLASH,
+ /* 2b */ KEY_COMMA,
+ /* 2c */ KEY_SLASH,
+ /* 2d */ KEY_N,
+ /* 2e */ KEY_M,
+ /* 2f */ KEY_PERIOD,
+ /* 30 */ KEY_TAB,
+ /* 31 */ KEY_SPACE,
+ /* 32 */ KEY_QUOTELEFT,
+ /* 33 */ KEY_BACKSPACE,
+ /* 34 */ KEY_UNKNOWN,
+ /* 35 */ KEY_ESCAPE,
+ /* 36 */ KEY_META,
+ /* 37 */ KEY_META,
+ /* 38 */ KEY_SHIFT,
+ /* 39 */ KEY_CAPSLOCK,
+ /* 3a */ KEY_ALT,
+ /* 3b */ KEY_CTRL,
+ /* 3c */ KEY_SHIFT,
+ /* 3d */ KEY_ALT,
+ /* 3e */ KEY_CTRL,
+ /* 3f */ KEY_UNKNOWN, /* Function */
+ /* 40 */ KEY_UNKNOWN, /* F17 */
+ /* 41 */ KEY_KP_PERIOD,
+ /* 42 */ KEY_UNKNOWN,
+ /* 43 */ KEY_KP_MULTIPLY,
+ /* 44 */ KEY_UNKNOWN,
+ /* 45 */ KEY_KP_ADD,
+ /* 46 */ KEY_UNKNOWN,
+ /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
+ /* 48 */ KEY_VOLUMEUP, /* VolumeUp */
+ /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */
+ /* 4a */ KEY_VOLUMEMUTE, /* Mute */
+ /* 4b */ KEY_KP_DIVIDE,
+ /* 4c */ KEY_KP_ENTER,
+ /* 4d */ KEY_UNKNOWN,
+ /* 4e */ KEY_KP_SUBTRACT,
+ /* 4f */ KEY_UNKNOWN, /* F18 */
+ /* 50 */ KEY_UNKNOWN, /* F19 */
+ /* 51 */ KEY_EQUAL, /* KeypadEqual */
+ /* 52 */ KEY_KP_0,
+ /* 53 */ KEY_KP_1,
+ /* 54 */ KEY_KP_2,
+ /* 55 */ KEY_KP_3,
+ /* 56 */ KEY_KP_4,
+ /* 57 */ KEY_KP_5,
+ /* 58 */ KEY_KP_6,
+ /* 59 */ KEY_KP_7,
+ /* 5a */ KEY_UNKNOWN, /* F20 */
+ /* 5b */ KEY_KP_8,
+ /* 5c */ KEY_KP_9,
+ /* 5d */ KEY_YEN, /* JIS Yen */
+ /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */
+ /* 5f */ KEY_COMMA, /* JIS KeypadComma */
+ /* 60 */ KEY_F5,
+ /* 61 */ KEY_F6,
+ /* 62 */ KEY_F7,
+ /* 63 */ KEY_F3,
+ /* 64 */ KEY_F8,
+ /* 65 */ KEY_F9,
+ /* 66 */ KEY_UNKNOWN, /* JIS Eisu */
+ /* 67 */ KEY_F11,
+ /* 68 */ KEY_UNKNOWN, /* JIS Kana */
+ /* 69 */ KEY_F13,
+ /* 6a */ KEY_F16,
+ /* 6b */ KEY_F14,
+ /* 6c */ KEY_UNKNOWN,
+ /* 6d */ KEY_F10,
+ /* 6e */ KEY_MENU,
+ /* 6f */ KEY_F12,
+ /* 70 */ KEY_UNKNOWN,
+ /* 71 */ KEY_F15,
+ /* 72 */ KEY_INSERT, /* Really Help... */
+ /* 73 */ KEY_HOME,
+ /* 74 */ KEY_PAGEUP,
+ /* 75 */ KEY_DELETE,
+ /* 76 */ KEY_F4,
+ /* 77 */ KEY_END,
+ /* 78 */ KEY_F2,
+ /* 79 */ KEY_PAGEDOWN,
+ /* 7a */ KEY_F1,
+ /* 7b */ KEY_LEFT,
+ /* 7c */ KEY_RIGHT,
+ /* 7d */ KEY_DOWN,
+ /* 7e */ KEY_UP,
+ /* 7f */ KEY_UNKNOWN,
+};
+
// Translates a OS X keycode to a Godot keycode
-//
static Key translateKey(unsigned int key) {
- // Keyboard symbol translation table
- static const Key table[128] = {
- /* 00 */ KEY_A,
- /* 01 */ KEY_S,
- /* 02 */ KEY_D,
- /* 03 */ KEY_F,
- /* 04 */ KEY_H,
- /* 05 */ KEY_G,
- /* 06 */ KEY_Z,
- /* 07 */ KEY_X,
- /* 08 */ KEY_C,
- /* 09 */ KEY_V,
- /* 0a */ KEY_SECTION, /* ISO Section */
- /* 0b */ KEY_B,
- /* 0c */ KEY_Q,
- /* 0d */ KEY_W,
- /* 0e */ KEY_E,
- /* 0f */ KEY_R,
- /* 10 */ KEY_Y,
- /* 11 */ KEY_T,
- /* 12 */ KEY_1,
- /* 13 */ KEY_2,
- /* 14 */ KEY_3,
- /* 15 */ KEY_4,
- /* 16 */ KEY_6,
- /* 17 */ KEY_5,
- /* 18 */ KEY_EQUAL,
- /* 19 */ KEY_9,
- /* 1a */ KEY_7,
- /* 1b */ KEY_MINUS,
- /* 1c */ KEY_8,
- /* 1d */ KEY_0,
- /* 1e */ KEY_BRACERIGHT,
- /* 1f */ KEY_O,
- /* 20 */ KEY_U,
- /* 21 */ KEY_BRACELEFT,
- /* 22 */ KEY_I,
- /* 23 */ KEY_P,
- /* 24 */ KEY_ENTER,
- /* 25 */ KEY_L,
- /* 26 */ KEY_J,
- /* 27 */ KEY_APOSTROPHE,
- /* 28 */ KEY_K,
- /* 29 */ KEY_SEMICOLON,
- /* 2a */ KEY_BACKSLASH,
- /* 2b */ KEY_COMMA,
- /* 2c */ KEY_SLASH,
- /* 2d */ KEY_N,
- /* 2e */ KEY_M,
- /* 2f */ KEY_PERIOD,
- /* 30 */ KEY_TAB,
- /* 31 */ KEY_SPACE,
- /* 32 */ KEY_QUOTELEFT,
- /* 33 */ KEY_BACKSPACE,
- /* 34 */ KEY_UNKNOWN,
- /* 35 */ KEY_ESCAPE,
- /* 36 */ KEY_META,
- /* 37 */ KEY_META,
- /* 38 */ KEY_SHIFT,
- /* 39 */ KEY_CAPSLOCK,
- /* 3a */ KEY_ALT,
- /* 3b */ KEY_CTRL,
- /* 3c */ KEY_SHIFT,
- /* 3d */ KEY_ALT,
- /* 3e */ KEY_CTRL,
- /* 3f */ KEY_UNKNOWN, /* Function */
- /* 40 */ KEY_UNKNOWN, /* F17 */
- /* 41 */ KEY_KP_PERIOD,
- /* 42 */ KEY_UNKNOWN,
- /* 43 */ KEY_KP_MULTIPLY,
- /* 44 */ KEY_UNKNOWN,
- /* 45 */ KEY_KP_ADD,
- /* 46 */ KEY_UNKNOWN,
- /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
- /* 48 */ KEY_VOLUMEUP, /* VolumeUp */
- /* 49 */ KEY_VOLUMEDOWN, /* VolumeDown */
- /* 4a */ KEY_VOLUMEMUTE, /* Mute */
- /* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_KP_ENTER,
- /* 4d */ KEY_UNKNOWN,
- /* 4e */ KEY_KP_SUBTRACT,
- /* 4f */ KEY_UNKNOWN, /* F18 */
- /* 50 */ KEY_UNKNOWN, /* F19 */
- /* 51 */ KEY_EQUAL, /* KeypadEqual */
- /* 52 */ KEY_KP_0,
- /* 53 */ KEY_KP_1,
- /* 54 */ KEY_KP_2,
- /* 55 */ KEY_KP_3,
- /* 56 */ KEY_KP_4,
- /* 57 */ KEY_KP_5,
- /* 58 */ KEY_KP_6,
- /* 59 */ KEY_KP_7,
- /* 5a */ KEY_UNKNOWN, /* F20 */
- /* 5b */ KEY_KP_8,
- /* 5c */ KEY_KP_9,
- /* 5d */ KEY_YEN, /* JIS Yen */
- /* 5e */ KEY_UNDERSCORE, /* JIS Underscore */
- /* 5f */ KEY_COMMA, /* JIS KeypadComma */
- /* 60 */ KEY_F5,
- /* 61 */ KEY_F6,
- /* 62 */ KEY_F7,
- /* 63 */ KEY_F3,
- /* 64 */ KEY_F8,
- /* 65 */ KEY_F9,
- /* 66 */ KEY_UNKNOWN, /* JIS Eisu */
- /* 67 */ KEY_F11,
- /* 68 */ KEY_UNKNOWN, /* JIS Kana */
- /* 69 */ KEY_F13,
- /* 6a */ KEY_F16,
- /* 6b */ KEY_F14,
- /* 6c */ KEY_UNKNOWN,
- /* 6d */ KEY_F10,
- /* 6e */ KEY_MENU,
- /* 6f */ KEY_F12,
- /* 70 */ KEY_UNKNOWN,
- /* 71 */ KEY_F15,
- /* 72 */ KEY_INSERT, /* Really Help... */
- /* 73 */ KEY_HOME,
- /* 74 */ KEY_PAGEUP,
- /* 75 */ KEY_DELETE,
- /* 76 */ KEY_F4,
- /* 77 */ KEY_END,
- /* 78 */ KEY_F2,
- /* 79 */ KEY_PAGEDOWN,
- /* 7a */ KEY_F1,
- /* 7b */ KEY_LEFT,
- /* 7c */ KEY_RIGHT,
- /* 7d */ KEY_DOWN,
- /* 7e */ KEY_UP,
- /* 7f */ KEY_UNKNOWN,
- };
-
if (key >= 128) {
return KEY_UNKNOWN;
}
- return table[key];
+ return _osx_to_godot_table[key];
+}
+
+// Translates a Godot keycode back to a OSX keycode
+static unsigned int unmapKey(Key key) {
+ for (int i = 0; i <= 126; i++) {
+ if (_osx_to_godot_table[i] == key) {
+ return i;
+ }
+ }
+ return 127;
}
struct _KeyCodeMap {
@@ -3001,7 +3014,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
ERR_FAIL_COND(!image.is_valid());
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:NULL
+ initWithBitmapDataPlanes:nullptr
pixelsWide:int(texture_size.width)
pixelsHigh:int(texture_size.height)
bitsPerSample:8
@@ -3196,6 +3209,17 @@ String DisplayServerOSX::keyboard_get_layout_name(int p_index) const {
return kbd_layouts[p_index].name;
}
+Key DisplayServerOSX::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ if (p_keycode == KEY_PAUSE) {
+ return p_keycode;
+ }
+
+ unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
+ unsigned int keycode_no_mod = p_keycode & KEY_CODE_MASK;
+ unsigned int osx_keycode = unmapKey((Key)keycode_no_mod);
+ return (Key)(remapKey(osx_keycode, 0) | modifiers);
+}
+
void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
Ref<InputEvent> ev = p_event;
Input::get_singleton()->parse_input_event(ev);
@@ -3394,7 +3418,7 @@ void DisplayServerOSX::set_icon(const Ref<Image> &p_icon) {
img = img->duplicate();
img->convert(Image::FORMAT_RGBA8);
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:NULL
+ initWithBitmapDataPlanes:nullptr
pixelsWide:img->get_width()
pixelsHigh:img->get_height()
bitsPerSample:8
diff --git a/platform/osx/export/export_plugin.cpp b/platform/osx/export/export_plugin.cpp
index 5b959d6da4..60a878d644 100644
--- a/platform/osx/export/export_plugin.cpp
+++ b/platform/osx/export/export_plugin.cpp
@@ -95,6 +95,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_pictures", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_music", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "codesign/entitlements/app_sandbox/files_movies", PROPERTY_HINT_ENUM, "No,Read-only,Read-write"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::ARRAY, "codesign/entitlements/app_sandbox/helper_executables", PROPERTY_HINT_ARRAY_TYPE, itos(Variant::STRING) + "/" + itos(PROPERTY_HINT_GLOBAL_FILE) + ":"), Array()));
r_options->push_back(ExportOption(PropertyInfo(Variant::PACKED_STRING_ARRAY, "codesign/custom_options"), PackedStringArray()));
@@ -535,6 +536,8 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = ERR_CANT_CREATE;
}
+ Array helpers = p_preset->get("codesign/entitlements/app_sandbox/helper_executables");
+
// Create our folder structure.
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
@@ -546,6 +549,11 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
}
+ if ((err == OK) && helpers.size() > 0) {
+ print_line("Creating " + tmp_app_path_name + "/Contents/Helpers");
+ err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Helpers");
+ }
+
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
@@ -553,7 +561,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// Now process our template.
bool found_binary = false;
- int total_size = 0;
Vector<String> dylibs_found;
while (ret == UNZ_OK && err == OK) {
@@ -641,7 +648,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
print_line("ADDING: " + file + " size: " + itos(data.size()));
- total_size += data.size();
// Write it into our application bundle.
file = tmp_app_path_name.plus_file(file);
@@ -688,6 +694,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
bool sign_enabled = p_preset->get("codesign/enable");
String ent_path = p_preset->get("codesign/entitlements/custom_file");
+ String hlp_ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + "_helper.entitlements");
if (sign_enabled && (ent_path == "")) {
ent_path = EditorPaths::get_singleton()->get_cache_dir().plus_file(pkg_name + ".entitlements");
@@ -819,10 +826,43 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
} else {
err = ERR_CANT_CREATE;
}
+
+ if ((err == OK) && helpers.size() > 0) {
+ ent_f = FileAccess::open(hlp_ent_path, FileAccess::WRITE);
+ if (ent_f) {
+ ent_f->store_line("<?xml version=\"1.0\" encoding=\"UTF-8\"?>");
+ ent_f->store_line("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">");
+ ent_f->store_line("<plist version=\"1.0\">");
+ ent_f->store_line("<dict>");
+ ent_f->store_line("<key>com.apple.security.app-sandbox</key>");
+ ent_f->store_line("<true/>");
+ ent_f->store_line("<key>com.apple.security.inherit</key>");
+ ent_f->store_line("<true/>");
+ ent_f->store_line("</dict>");
+ ent_f->store_line("</plist>");
+
+ ent_f->close();
+ memdelete(ent_f);
+ } else {
+ err = ERR_CANT_CREATE;
+ }
+ }
+ }
+
+ if ((err == OK) && helpers.size() > 0) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < helpers.size(); i++) {
+ String hlp_path = helpers[i];
+ err = da->copy(hlp_path, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file());
+ if (err == OK && sign_enabled) {
+ err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), hlp_ent_path);
+ }
+ FileAccess::set_unix_permissions(tmp_app_path_name + "/Contents/Helpers/" + hlp_path.get_file(), 0755);
+ }
}
if (err == OK) {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
String src_path = ProjectSettings::get_singleton()->globalize_path(shared_objects[i].path);
if (da->dir_exists(src_path)) {
@@ -842,7 +882,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + src_path.get_file(), ent_path);
}
}
- memdelete(da);
}
if (sign_enabled) {
@@ -903,6 +942,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
err = _notarize(p_preset, p_path);
}
+ // Clean up temporary entitlements files.
+ DirAccess::remove_file_or_error(hlp_ent_path);
+
// Clean up temporary .app dir.
tmp_app_dir->change_dir(tmp_app_path_name);
tmp_app_dir->erase_contents_recursive();
@@ -916,7 +958,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) {
String dir = p_root_path.plus_file(p_folder);
- DirAccess *da = DirAccess::open(dir);
+ DirAccessRef da = DirAccess::open(dir);
da->list_dir_begin();
String f;
while ((f = da->get_next()) != "") {
@@ -931,7 +973,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
zipfi.tmz_date.tm_min = time.minute;
- zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
+ zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
@@ -967,7 +1009,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
} else if (da->current_is_dir()) {
_zip_folder_recursive(p_zip, p_root_path, p_folder.plus_file(f), p_pkg_name);
} else {
- bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name));
+ bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers");
OS::Time time = OS::get_singleton()->get_time();
OS::Date date = OS::get_singleton()->get_date();
@@ -976,7 +1018,7 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
zipfi.tmz_date.tm_min = time.minute;
- zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
+ zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
zipfi.tmz_date.tm_sec = time.second;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
@@ -1012,7 +1054,6 @@ void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String
}
}
da->list_dir_end();
- memdelete(da);
}
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
diff --git a/platform/osx/export/export_plugin.h b/platform/osx/export/export_plugin.h
index cd85ce2aad..ca5086622e 100644
--- a/platform/osx/export/export_plugin.h
+++ b/platform/osx/export/export_plugin.h
@@ -115,7 +115,7 @@ public:
virtual void get_platform_features(List<String> *r_features) override {
r_features->push_back("pc");
r_features->push_back("s3tc");
- r_features->push_back("macOS");
+ r_features->push_back("macos");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) override {
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index df41ccd892..a52436a70a 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -82,6 +82,7 @@ public:
virtual String get_data_path() const override;
virtual String get_cache_path() const override;
virtual String get_bundle_resource_dir() const override;
+ virtual String get_bundle_icon_path() const override;
virtual String get_godot_dir_name() const override;
virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index c6e35fee83..e9cb46ed21 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -314,17 +314,27 @@ String OS_OSX::get_name() const {
return "macOS";
}
+_FORCE_INLINE_ String _get_framework_executable(const String p_path) {
+ // Append framework executable name, or return as is if p_path is not a framework.
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (da->dir_exists(p_path) && da->file_exists(p_path.plus_file(p_path.get_file().get_basename()))) {
+ return p_path.plus_file(p_path.get_file().get_basename());
+ } else {
+ return p_path;
+ }
+}
+
Error OS_OSX::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- String path = p_path;
+ String path = _get_framework_executable(p_path);
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .dylib files from within the executable path
- path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
+ // This code exists so gdnative can load .dylib files from within the executable path.
+ path = _get_framework_executable(get_executable_path().get_base_dir().plus_file(p_path.get_file()));
}
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .dylib files from a standard macOS location
- path = get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file());
+ // This code exists so gdnative can load .dylib files from a standard macOS location.
+ path = _get_framework_executable(get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(p_path.get_file()));
}
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
@@ -379,14 +389,26 @@ String OS_OSX::get_cache_path() const {
}
String OS_OSX::get_bundle_resource_dir() const {
+ String ret;
+
NSBundle *main = [NSBundle mainBundle];
- NSString *resourcePath = [main resourcePath];
+ if (main) {
+ NSString *resourcePath = [main resourcePath];
+ ret.parse_utf8([resourcePath UTF8String]);
+ }
+ return ret;
+}
- char *utfs = strdup([resourcePath UTF8String]);
+String OS_OSX::get_bundle_icon_path() const {
String ret;
- ret.parse_utf8(utfs);
- free(utfs);
+ NSBundle *main = [NSBundle mainBundle];
+ if (main) {
+ NSString *iconPath = [[main infoDictionary] objectForKey:@"CFBundleIconFile"];
+ if (iconPath) {
+ ret.parse_utf8([iconPath UTF8String]);
+ }
+ }
return ret;
}
diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub
index 71c402358f..8726d32d61 100644
--- a/platform/uwp/SCsub
+++ b/platform/uwp/SCsub
@@ -7,7 +7,7 @@ files = [
"#platform/windows/windows_terminal_logger.cpp",
"joypad_uwp.cpp",
"context_egl_uwp.cpp",
- "app.cpp",
+ "app_uwp.cpp",
"os_uwp.cpp",
]
diff --git a/platform/uwp/app.cpp b/platform/uwp/app_uwp.cpp
index 1da17ffc5d..50e33e6c49 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app_uwp.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* app.cpp */
+/* app_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -32,7 +32,7 @@
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
-#include "app.h"
+#include "app_uwp.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
diff --git a/platform/uwp/app.h b/platform/uwp/app_uwp.h
index 0b02527dae..8d4a0b90c3 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app_uwp.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* app.h */
+/* app_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#pragma once
+#ifndef APP_UWP_H
+#define APP_UWP_H
#include <string>
@@ -111,3 +112,4 @@ namespace GodotUWP
}
/* clang-format on */
+#endif // APP_UWP_H
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 28922a4f59..9c91378b22 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -64,14 +64,12 @@ def configure(env):
env.Append(CCFLAGS=["/MD"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["optimize"] != "none":
env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
env.Append(CCFLAGS=["/MDd"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
env.Append(LINKFLAGS=["/DEBUG"])
diff --git a/platform/uwp/export/export_plugin.cpp b/platform/uwp/export/export_plugin.cpp
index 5bd00b1549..a54b85a803 100644
--- a/platform/uwp/export/export_plugin.cpp
+++ b/platform/uwp/export/export_plugin.cpp
@@ -485,7 +485,7 @@ Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_p
void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) {
r_features->push_back("pc");
- r_features->push_back("UWP");
+ r_features->push_back("uwp");
}
void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 6ac5b55156..daf3c14f3b 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -28,14 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Must include Winsock before windows.h (included by os_uwp.h)
-#include "drivers/unix/net_socket_posix.h"
-
#include "os_uwp.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "drivers/unix/ip_unix.h"
+#include "drivers/unix/net_socket_posix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index c9b2600c8e..7945f409a1 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -45,6 +45,7 @@
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class OS_UWP : public OS {
diff --git a/platform/windows/context_gl_windows.h b/platform/windows/context_gl_windows.h
index c8e8a0891d..feff1d825b 100644
--- a/platform/windows/context_gl_windows.h
+++ b/platform/windows/context_gl_windows.h
@@ -38,6 +38,7 @@
#include "core/error/error_list.h"
#include "core/os/os.h"
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
typedef bool(APIENTRY *PFNWGLSWAPINTERVALEXTPROC)(int interval);
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index e2d507eddd..1b4dae207f 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "main/main.h"
#ifdef CRASH_HANDLER_EXCEPTION
@@ -127,6 +129,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
return EXCEPTION_CONTINUE_SEARCH;
}
+ fprintf(stderr, "\n================================================================\n");
fprintf(stderr, "%s: Program crashed\n", __FUNCTION__);
if (OS::get_singleton()->get_main_loop())
@@ -175,6 +178,12 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
msg = proj_settings->get("debug/settings/crash_handler/message");
}
+ // Print the engine version just before, so that people are reminded to include the version in backtrace reports.
+ if (String(VERSION_HASH).length() != 0) {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME " (" VERSION_HASH ")\n");
+ } else {
+ fprintf(stderr, "Engine version: " VERSION_FULL_NAME "\n");
+ }
fprintf(stderr, "Dumping the backtrace. %s\n", msg.utf8().get_data());
int n = 0;
@@ -200,6 +209,7 @@ DWORD CrashHandlerException(EXCEPTION_POINTERS *ep) {
} while (frame.AddrReturn.Offset != 0 && n < 256);
fprintf(stderr, "-- END OF BACKTRACE --\n");
+ fprintf(stderr, "================================================================\n");
SymCleanup(process);
diff --git a/platform/windows/crash_handler_windows.h b/platform/windows/crash_handler_windows.h
index e1ec8e6787..5cdc6d3e05 100644
--- a/platform/windows/crash_handler_windows.h
+++ b/platform/windows/crash_handler_windows.h
@@ -31,6 +31,7 @@
#ifndef CRASH_HANDLER_WINDOWS_H
#define CRASH_HANDLER_WINDOWS_H
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// Crash handler exception only enabled with MSVC
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 9154f7749e..6752885f37 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -203,11 +203,9 @@ def configure_msvc(env, manual_msvc_config):
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
- env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/DEBUG"])
if env["debug_symbols"]:
@@ -321,7 +319,7 @@ def configure_msvc(env, manual_msvc_config):
def configure_mingw(env):
# Workaround for MinGW. See:
- # http://www.scons.org/wiki/LongCmdLinesOnWin32
+ # https://www.scons.org/wiki/LongCmdLinesOnWin32
env.use_windows_spawn_fix()
## Build type
@@ -351,7 +349,6 @@ def configure_mingw(env):
elif env["target"] == "release_debug":
env.Append(CCFLAGS=["-O2"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
env.Prepend(CCFLAGS=["-g2"])
if env["optimize"] == "speed": # optimize for speed (default)
@@ -361,7 +358,6 @@ def configure_mingw(env):
elif env["target"] == "debug":
env.Append(CCFLAGS=["-g3"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
if env["windows_subsystem"] == "gui":
env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index b6489e7a95..905c4142a8 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -38,7 +38,6 @@
#include <avrt.h>
-#ifdef DEBUG_ENABLED
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
@@ -50,7 +49,6 @@ static String format_error_message(DWORD id) {
return msg;
}
-#endif // DEBUG_ENABLED
bool DisplayServerWindows::has_feature(Feature p_feature) const {
switch (p_feature) {
@@ -80,7 +78,7 @@ String DisplayServerWindows::get_name() const {
}
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
- if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN) {
+ if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
// Mouse is grabbed (captured or confined).
WindowData &wd = windows[MAIN_WINDOW_ID];
@@ -118,8 +116,10 @@ void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {
_THREAD_SAFE_METHOD_
- if (mouse_mode == p_mode)
+ if (mouse_mode == p_mode) {
+ // Already in the same mode; do nothing.
return;
+ }
mouse_mode = p_mode;
@@ -134,7 +134,7 @@ void DisplayServerWindows::mouse_warp_to_position(const Point2i &p_to) {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return; //no window focused?
+ return; // No focused window?
}
if (mouse_mode == MOUSE_MODE_CAPTURED) {
@@ -154,7 +154,6 @@ Point2i DisplayServerWindows::mouse_get_position() const {
POINT p;
GetCursorPos(&p);
return Point2i(p.x, p.y);
- //return Point2(old_x, old_y);
}
MouseButton DisplayServerWindows::mouse_get_button_state() const {
@@ -165,12 +164,12 @@ void DisplayServerWindows::clipboard_set(const String &p_text) {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return; //no window focused?
+ return; // No focused window?
}
- // Convert LF line endings to CRLF in clipboard content
- // Otherwise, line endings won't be visible when pasted in other software
- String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); // avoid \r\r\n
+ // Convert LF line endings to CRLF in clipboard content.
+ // Otherwise, line endings won't be visible when pasted in other software.
+ String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); // Avoid \r\r\n.
if (!OpenClipboard(windows[last_focused_window].hWnd)) {
ERR_FAIL_MSG("Unable to open clipboard.");
@@ -187,7 +186,7 @@ void DisplayServerWindows::clipboard_set(const String &p_text) {
SetClipboardData(CF_UNICODETEXT, mem);
- // set the CF_TEXT version (not needed?)
+ // Set the CF_TEXT version (not needed?).
CharString utf8 = text.utf8();
mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
@@ -206,7 +205,7 @@ String DisplayServerWindows::clipboard_get() const {
_THREAD_SAFE_METHOD_
if (!windows.has(last_focused_window)) {
- return String(); //no window focused?
+ return String(); // No focused window?
}
String ret;
@@ -453,8 +452,8 @@ Vector<DisplayServer::WindowID> DisplayServerWindows::get_window_list() const {
_THREAD_SAFE_METHOD_
Vector<DisplayServer::WindowID> ret;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ ret.push_back(E.key);
}
return ret;
}
@@ -464,9 +463,9 @@ DisplayServer::WindowID DisplayServerWindows::get_window_at_screen_position(cons
p.x = p_position.x;
p.y = p_position.y;
HWND hwnd = WindowFromPoint(p);
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (E->get().hWnd == hwnd) {
- return E->key();
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (E.value.hWnd == hwnd) {
+ return E.key;
}
}
@@ -498,16 +497,18 @@ DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mod
}
void DisplayServerWindows::show_window(WindowID p_id) {
+ ERR_FAIL_COND(!windows.has(p_id));
+
WindowData &wd = windows[p_id];
if (p_id != MAIN_WINDOW_ID) {
_update_window_style(p_id);
}
- ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show The Window
+ ShowWindow(wd.hWnd, wd.no_focus ? SW_SHOWNOACTIVATE : SW_SHOW); // Show the window.
if (!wd.no_focus) {
- SetForegroundWindow(wd.hWnd); // Slightly Higher Priority
- SetFocus(wd.hWnd); // Sets Keyboard Focus To
+ SetForegroundWindow(wd.hWnd); // Slightly higher priority.
+ SetFocus(wd.hWnd); // Set keyboard focus.
}
}
@@ -606,6 +607,8 @@ void DisplayServerWindows::window_set_mouse_passthrough(const Vector<Vector2> &p
}
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
+ ERR_FAIL_COND(!windows.has(p_window));
+
if (windows[p_window].mpath.size() == 0) {
SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
} else {
@@ -664,16 +667,11 @@ Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {
ClientToScreen(wd.hWnd, &point);
return Point2i(point.x, point.y);
-
-#if 0
- //do not use this method, as it includes windows decorations
- RECT r;
- GetWindowRect(wd.hWnd, &r);
- return Point2(r.left, r.top);
-#endif
}
void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
+ ERR_FAIL_COND(!windows.has(p_window));
+
POINT mouse_pos;
if (GetCursorPos(&mouse_pos) && ScreenToClient(windows[p_window].hWnd, &mouse_pos)) {
if (mouse_pos.x > 0 && mouse_pos.y > 0 && mouse_pos.x <= windows[p_window].width && mouse_pos.y <= windows[p_window].height) {
@@ -691,14 +689,9 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
ERR_FAIL_COND(!windows.has(p_window));
WindowData &wd = windows[p_window];
- if (wd.fullscreen)
+ if (wd.fullscreen) {
return;
-#if 0
- //wrong needs to account properly for decorations
- RECT r;
- GetWindowRect(wd.hWnd, &r);
- MoveWindow(wd.hWnd, p_position.x, p_position.y, r.right - r.left, r.bottom - r.top, TRUE);
-#else
+ }
RECT rc;
rc.left = p_position.x;
@@ -711,8 +704,8 @@ void DisplayServerWindows::window_set_position(const Point2i &p_position, Window
AdjustWindowRectEx(&rc, style, false, exStyle);
MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
-#endif
- // Don't let the mouse leave the window when moved
+
+ // Don't let the mouse leave the window when moved.
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT rect;
GetClientRect(wd.hWnd, &rect);
@@ -729,16 +722,15 @@ void DisplayServerWindows::window_set_transient(WindowID p_window, WindowID p_pa
_THREAD_SAFE_METHOD_
ERR_FAIL_COND(p_window == p_parent);
-
ERR_FAIL_COND(!windows.has(p_window));
+
WindowData &wd_window = windows[p_window];
ERR_FAIL_COND(wd_window.transient_parent == p_parent);
-
ERR_FAIL_COND_MSG(wd_window.always_on_top, "Windows with the 'on top' can't become transient.");
if (p_parent == INVALID_WINDOW_ID) {
- //remove transient
+ // Remove transient.
ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID);
ERR_FAIL_COND(!windows.has(wd_window.transient_parent));
@@ -838,7 +830,7 @@ void DisplayServerWindows::window_set_size(const Size2i p_size, WindowID p_windo
MoveWindow(wd.hWnd, rect.left, rect.top, w, h, TRUE);
- // Don't let the mouse leave the window when resizing to a smaller resolution
+ // Don't let the mouse leave the window when resizing to a smaller resolution.
if (mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
RECT crect;
GetClientRect(wd.hWnd, &crect);
@@ -854,12 +846,13 @@ Size2i DisplayServerWindows::window_get_size(WindowID p_window) const {
ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
const WindowData &wd = windows[p_window];
+ // GetClientRect() returns a zero rect for a minimized window, so we need to get the size in another way.
if (wd.minimized) {
return Size2(wd.width, wd.height);
}
RECT r;
- if (GetClientRect(wd.hWnd, &r)) { // Only area inside of window border
+ if (GetClientRect(wd.hWnd, &r)) { // Retrieves area inside of window border, including decoration.
return Size2(r.right - r.left, r.bottom - r.top);
}
return Size2();
@@ -872,13 +865,17 @@ Size2i DisplayServerWindows::window_get_real_size(WindowID p_window) const {
const WindowData &wd = windows[p_window];
RECT r;
- if (GetWindowRect(wd.hWnd, &r)) { // Includes area of the window border
+ if (GetWindowRect(wd.hWnd, &r)) { // Retrieves area inside of window border, including decoration.
return Size2(r.right - r.left, r.bottom - r.top);
}
return Size2();
}
void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex) {
+ // Windows docs for window styles:
+ // https://docs.microsoft.com/en-us/windows/win32/winmsg/window-styles
+ // https://docs.microsoft.com/en-us/windows/win32/winmsg/extended-window-styles
+
r_style = 0;
r_style_ex = WS_EX_WINDOWEDGE;
if (p_main_window) {
@@ -886,10 +883,7 @@ void DisplayServerWindows::_get_window_style(bool p_main_window, bool p_fullscre
}
if (p_fullscreen || p_borderless) {
- r_style |= WS_POPUP;
- //if (p_borderless) {
- // r_style_ex |= WS_EX_TOOLWINDOW;
- //}
+ r_style |= WS_POPUP; // p_borderless was WS_EX_TOOLWINDOW in the past.
} else {
if (p_resizable) {
if (p_maximized) {
@@ -959,6 +953,11 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
_update_window_style(p_window, false);
MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
+
+ if (restore_mouse_trails > 1) {
+ SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
+ restore_mouse_trails = 0;
+ }
} else if (p_mode == WINDOW_MODE_WINDOWED) {
ShowWindow(wd.hWnd, SW_RESTORE);
wd.maximized = false;
@@ -998,6 +997,13 @@ void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window)
_update_window_style(false);
MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
+
+ // If the user has mouse trails enabled in windows, then sometimes the cursor disappears in fullscreen mode.
+ // Save number of trails so we can restore when exiting, then turn off mouse trails
+ SystemParametersInfoA(SPI_GETMOUSETRAILS, 0, &restore_mouse_trails, 0);
+ if (restore_mouse_trails > 1) {
+ SystemParametersInfoA(SPI_SETMOUSETRAILS, 0, 0, 0);
+ }
}
}
@@ -1025,7 +1031,7 @@ bool DisplayServerWindows::window_is_maximize_allowed(WindowID p_window) const {
// FIXME: Implement this, or confirm that it should always be true.
- return true; //no idea
+ return true;
}
void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
@@ -1123,8 +1129,8 @@ bool DisplayServerWindows::window_can_draw(WindowID p_window) const {
bool DisplayServerWindows::can_any_window_draw() const {
_THREAD_SAFE_METHOD_
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (!E->get().minimized) {
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (!E.value.minimized) {
return true;
}
}
@@ -1170,8 +1176,9 @@ void DisplayServerWindows::window_set_ime_position(const Point2i &p_pos, WindowI
void DisplayServerWindows::console_set_visible(bool p_enabled) {
_THREAD_SAFE_METHOD_
- if (console_visible == p_enabled)
+ if (console_visible == p_enabled) {
return;
+ }
ShowWindow(GetConsoleWindow(), p_enabled ? SW_SHOW : SW_HIDE);
console_visible = p_enabled;
}
@@ -1185,8 +1192,9 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- if (cursor_shape == p_shape)
+ if (cursor_shape == p_shape) {
return;
+ }
if (mouse_mode != MOUSE_MODE_VISIBLE && mouse_mode != MOUSE_MODE_CONFINED) {
cursor_shape = p_shape;
@@ -1196,11 +1204,11 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
static const LPCTSTR win_cursors[CURSOR_MAX] = {
IDC_ARROW,
IDC_IBEAM,
- IDC_HAND, //finger
+ IDC_HAND, // Finger.
IDC_CROSS,
IDC_WAIT,
IDC_APPSTARTING,
- IDC_ARROW,
+ IDC_SIZEALL,
IDC_ARROW,
IDC_NO,
IDC_SIZENS,
@@ -1227,49 +1235,49 @@ DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
}
void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap) {
- // Get the system display DC
+ // Get the system display DC.
HDC hDC = GetDC(nullptr);
- // Create helper DC
+ // Create helper DC.
HDC hMainDC = CreateCompatibleDC(hDC);
HDC hAndMaskDC = CreateCompatibleDC(hDC);
HDC hXorMaskDC = CreateCompatibleDC(hDC);
- // Get the dimensions of the source bitmap
+ // Get the dimensions of the source bitmap.
BITMAP bm;
GetObject(hSourceBitmap, sizeof(BITMAP), &bm);
- // Create the mask bitmaps
- hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // color
- hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // color
+ // Create the mask bitmaps.
+ hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
+ hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
- // Release the system display DC
+ // Release the system display DC.
ReleaseDC(nullptr, hDC);
- // Select the bitmaps to helper DC
+ // Select the bitmaps to helper DC.
HBITMAP hOldMainBitmap = (HBITMAP)SelectObject(hMainDC, hSourceBitmap);
HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
// Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be white pixels of the monochrome bitmap
+ // with 'clrTransparent' will be white pixels of the monochrome bitmap.
SetBkColor(hMainDC, clrTransparent);
BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
// Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be black and rest the pixels same as corresponding
- // pixels of the source bitmap
+ // pixels of the source bitmap.
SetBkColor(hXorMaskDC, RGB(0, 0, 0));
SetTextColor(hXorMaskDC, RGB(255, 255, 255));
BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hAndMaskDC, 0, 0, SRCCOPY);
BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCAND);
- // Deselect bitmaps from the helper DC
+ // Deselect bitmaps from the helper DC.
SelectObject(hMainDC, hOldMainBitmap);
SelectObject(hAndMaskDC, hOldAndMaskBitmap);
SelectObject(hXorMaskDC, hOldXorMaskBitmap);
- // Delete the helper DC
+ // Delete the helper DC.
DeleteDC(hXorMaskDC);
DeleteDC(hAndMaskDC);
DeleteDC(hMainDC);
@@ -1326,7 +1334,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
UINT image_size = texture_size.width * texture_size.height;
- // Create the BITMAP with alpha channel
+ // Create the BITMAP with alpha channel.
COLORREF *buffer = (COLORREF *)memalloc(sizeof(COLORREF) * image_size);
for (UINT index = 0; index < image_size; index++) {
@@ -1341,11 +1349,11 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
*(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
}
- // Using 4 channels, so 4 * 8 bits
+ // Using 4 channels, so 4 * 8 bits.
HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
COLORREF clrTransparent = -1;
- // Create the AND and XOR masks for the bitmap
+ // Create the AND and XOR masks for the bitmap.
HBITMAP hAndMask = nullptr;
HBITMAP hXorMask = nullptr;
@@ -1357,7 +1365,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
return;
}
- // Finally, create the icon
+ // Finally, create the icon.
ICONINFO iconinfo;
iconinfo.fIcon = FALSE;
iconinfo.xHotspot = p_hotspot.x;
@@ -1365,8 +1373,9 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
iconinfo.hbmMask = hAndMask;
iconinfo.hbmColor = hXorMask;
- if (cursors[p_shape])
+ if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
+ }
cursors[p_shape] = CreateIconIndirect(&iconinfo);
@@ -1392,7 +1401,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
memfree(buffer);
DeleteObject(bitmap);
} else {
- // Reset to default system cursor
+ // Reset to default system cursor.
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
cursors[p_shape] = nullptr;
@@ -1465,6 +1474,42 @@ String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
return String::utf16((const char16_t *)buf).substr(0, 2);
}
+Key DisplayServerWindows::keyboard_get_keycode_from_physical(Key p_keycode) const {
+ unsigned int modifiers = p_keycode & KEY_MODIFIER_MASK;
+ Key keycode_no_mod = (Key)(p_keycode & KEY_CODE_MASK);
+
+ if (keycode_no_mod == KEY_PRINT ||
+ keycode_no_mod == KEY_KP_ADD ||
+ keycode_no_mod == KEY_KP_5 ||
+ (keycode_no_mod >= KEY_0 && keycode_no_mod <= KEY_9)) {
+ return p_keycode;
+ }
+
+ unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod);
+ if (scancode == 0) {
+ return p_keycode;
+ }
+
+ HKL current_layout = GetKeyboardLayout(0);
+ UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
+ if (vk == 0) {
+ return p_keycode;
+ }
+
+ UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
+ // Unlike a similar Linux/BSD check which matches full Latin-1 range,
+ // we limit these to ASCII to fix some layouts, including Arabic ones
+ if (char_code >= 32 && char_code <= 127) {
+ // Godot uses 'braces' instead of 'brackets'
+ if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
+ char_code += 32;
+ }
+ return (Key)(char_code | modifiers);
+ }
+
+ return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
+}
+
String _get_full_layout_name_from_registry(HKL p_layout) {
String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0");
String ret;
@@ -1574,9 +1619,9 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
icon_dir = (ICONDIR *)memrealloc(icon_dir, 3 * sizeof(WORD) + icon_dir->idCount * sizeof(ICONDIRENTRY));
f->get_buffer((uint8_t *)&icon_dir->idEntries[0], icon_dir->idCount * sizeof(ICONDIRENTRY));
- int small_icon_index = -1; // Select 16x16 with largest color count
+ int small_icon_index = -1; // Select 16x16 with largest color count.
int small_icon_cc = 0;
- int big_icon_index = -1; // Select largest
+ int big_icon_index = -1; // Select largest.
int big_icon_width = 16;
int big_icon_cc = 0;
@@ -1606,7 +1651,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
small_icon_cc = big_icon_cc;
}
- // Read the big icon
+ // Read the big icon.
DWORD bytecount_big = icon_dir->idEntries[big_icon_index].dwBytesInRes;
Vector<uint8_t> data_big;
data_big.resize(bytecount_big);
@@ -1616,7 +1661,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
HICON icon_big = CreateIconFromResource((PBYTE)&data_big.write[0], bytecount_big, TRUE, 0x00030000);
ERR_FAIL_COND_MSG(!icon_big, "Could not create " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
- // Read the small icon
+ // Read the small icon.
DWORD bytecount_small = icon_dir->idEntries[small_icon_index].dwBytesInRes;
Vector<uint8_t> data_small;
data_small.resize(bytecount_small);
@@ -1626,7 +1671,7 @@ void DisplayServerWindows::set_native_icon(const String &p_filename) {
HICON icon_small = CreateIconFromResource((PBYTE)&data_small.write[0], bytecount_small, TRUE, 0x00030000);
ERR_FAIL_COND_MSG(!icon_small, "Could not create 16x16 @" + itos(small_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
- // Online tradition says to be sure last error is cleared and set the small icon first
+ // Online tradition says to be sure last error is cleared and set the small icon first.
int err = 0;
SetLastError(err);
@@ -1647,12 +1692,13 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
ERR_FAIL_COND(!p_icon.is_valid());
Ref<Image> icon = p_icon->duplicate();
- if (icon->get_format() != Image::FORMAT_RGBA8)
+ if (icon->get_format() != Image::FORMAT_RGBA8) {
icon->convert(Image::FORMAT_RGBA8);
+ }
int w = icon->get_width();
int h = icon->get_height();
- /* Create temporary bitmap buffer */
+ // Create temporary bitmap buffer.
int icon_len = 40 + h * w * 4;
Vector<BYTE> v;
v.resize(icon_len);
@@ -1686,10 +1732,10 @@ void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
HICON hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);
- /* Set the icon for the window */
+ // Set the icon for the window.
SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hicon);
- /* Set the icon in the task manager (should we do this?) */
+ // Set the icon in the task manager (should we do this?).
SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)hicon);
}
@@ -1717,13 +1763,13 @@ void DisplayServerWindows::set_context(Context p_context) {
// Keeping the name suggested by Microsoft, but this macro really answers:
// Is this mouse event emulated from touch or pen input?
#define IsPenEvent(dw) (((dw)&SIGNATURE_MASK) == MI_WP_SIGNATURE)
-// This one tells whether the event comes from touchscreen (and not from pen)
+// This one tells whether the event comes from touchscreen (and not from pen).
#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw)&0x80))
void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx) {
- // Defensive
- if (touch_state.has(idx) == p_pressed)
+ if (touch_state.has(idx) == p_pressed) {
return;
+ }
if (p_pressed) {
touch_state.insert(idx, Vector2(p_x, p_y));
@@ -1743,12 +1789,13 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
Map<int, Vector2>::Element *curr = touch_state.find(idx);
- // Defensive
- if (!curr)
+ if (!curr) {
return;
+ }
- if (curr->get() == Vector2(p_x, p_y))
+ if (curr->get() == Vector2(p_x, p_y)) {
return;
+ }
Ref<InputEventScreenDrag> event;
event.instantiate();
@@ -1790,7 +1837,7 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
Ref<InputEventFromWindow> event_from_window = p_event;
if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) {
- //send to a window
+ // Send to a single window.
if (!windows.has(event_from_window->get_window_id())) {
in_dispatch_input_event = false;
ERR_FAIL_MSG("DisplayServerWindows: Invalid window id in input event.");
@@ -1802,9 +1849,9 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
}
callable.call((const Variant **)&evp, 1, ret, ce);
} else {
- //send to all windows
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- Callable callable = E->get().input_event_callback;
+ // Send to all windows.
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ const Callable callable = E.value.input_event_callback;
if (callable.is_null()) {
continue;
}
@@ -1815,6 +1862,9 @@ void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event)
in_dispatch_input_event = false;
}
+// Our default window procedure to handle processing of window-related system messages/events.
+// Also known as DefProc or DefWindowProc.
+// See: https://docs.microsoft.com/en-us/windows/win32/winmsg/window-procedures
LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
if (drop_events) {
if (user_proc) {
@@ -1827,27 +1877,28 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
WindowID window_id = INVALID_WINDOW_ID;
bool window_created = false;
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- if (E->get().hWnd == hWnd) {
- window_id = E->key();
+ // Check whether window exists.
+ for (const KeyValue<WindowID, WindowData> &E : windows) {
+ if (E.value.hWnd == hWnd) {
+ window_id = E.key;
window_created = true;
break;
}
}
+ // Window doesn't exist or creation in progress, don't handle messages yet.
if (!window_created) {
- // Window creation in progress.
window_id = window_id_counter;
ERR_FAIL_COND_V(!windows.has(window_id), 0);
}
- switch (uMsg) // Check For Windows Messages
- {
+ // Process window messages.
+ switch (uMsg) {
case WM_SETFOCUS: {
windows[window_id].window_has_focus = true;
last_focused_window = window_id;
- // Restore mouse mode
+ // Restore mouse mode.
_set_mouse_mode_impl(mouse_mode);
if (!app_focused) {
@@ -1856,18 +1907,17 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
app_focused = true;
}
- break;
- }
+ } break;
case WM_KILLFOCUS: {
windows[window_id].window_has_focus = false;
last_focused_window = window_id;
- // Release capture unconditionally because it can be set due to dragging, in addition to captured mode
+ // Release capture unconditionally because it can be set due to dragging, in addition to captured mode.
ReleaseCapture();
- // Release every touch to avoid sticky points
- for (Map<int, Vector2>::Element *E = touch_state.front(); E; E = E->next()) {
- _touch_event(window_id, false, E->get().x, E->get().y, E->key());
+ // Release every touch to avoid sticky points.
+ for (const KeyValue<int, Vector2> &E : touch_state) {
+ _touch_event(window_id, false, E.value.x, E.value.y, E.key);
}
touch_state.clear();
@@ -1883,10 +1933,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
app_focused = false;
}
-
- break;
- }
- case WM_ACTIVATE: { // Watch For Window Activate Message
+ } break;
+ case WM_ACTIVATE: { // Watch for window activate message.
if (!windows[window_id].window_focused) {
_process_activate_event(window_id, wParam, lParam);
} else {
@@ -1896,11 +1944,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
// Run a timer to prevent event catching warning if the focused window is closing.
windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
}
- return 0; // Return To The Message Loop
- }
+ return 0; // Return to the message loop.
+ } break;
case WM_GETMINMAXINFO: {
if (windows[window_id].resizable && !windows[window_id].fullscreen) {
- Size2 decor = window_get_size(window_id) - window_get_real_size(window_id); // Size of window decorations
+ // Size of window decorations.
+ Size2 decor = window_get_real_size(window_id) - window_get_size(window_id);
+
MINMAXINFO *min_max_info = (MINMAXINFO *)lParam;
if (windows[window_id].min_size != Size2()) {
min_max_info->ptMinTrackSize.x = windows[window_id].min_size.x + decor.x;
@@ -1911,37 +1961,31 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
min_max_info->ptMaxTrackSize.y = windows[window_id].max_size.y + decor.y;
}
return 0;
- } else {
- break;
}
- }
- case WM_PAINT:
-
+ } break;
+ case WM_PAINT: {
Main::force_redraw();
- break;
-
- case WM_SYSCOMMAND: // Intercept System Commands
+ } break;
+ case WM_SYSCOMMAND: // Intercept system commands.
{
- switch (wParam) // Check System Calls
+ switch (wParam) // Check system calls.
{
- case SC_SCREENSAVE: // Screensaver Trying To Start?
- case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
- return 0; // Prevent From Happening
+ case SC_SCREENSAVE: // Screensaver trying to start?
+ case SC_MONITORPOWER: // Monitor trying to enter powersave?
+ return 0; // Prevent from happening.
case SC_KEYMENU:
if ((lParam >> 16) <= 0)
return 0;
}
- break; // Exit
- }
-
- case WM_CLOSE: // Did We Receive A Close Message?
+ } break;
+ case WM_CLOSE: // Did we receive a close message?
{
if (windows[window_id].focus_timer_id != 0U) {
KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id);
}
_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
- return 0; // Jump Back
+ return 0; // Jump back.
}
case WM_MOUSELEAVE: {
old_invalid = true;
@@ -1983,7 +2027,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
- // centering just so it works as before
+ // Centering just so it works as before.
POINT pos = { (int)c.x, (int)c.y };
ClientToScreen(windows[window_id].hWnd, &pos);
SetCursorPos(pos.x, pos.y);
@@ -2006,7 +2050,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
(double(raw->data.mouse.lLastX) - 65536.0 / (nScreenWidth)) * nScreenWidth / 65536.0 + nScreenLeft,
(double(raw->data.mouse.lLastY) - 65536.0 / (nScreenHeight)) * nScreenHeight / 65536.0 + nScreenTop);
- POINT coords; //client coords
+ POINT coords; // Client coords.
coords.x = abs_pos.x;
coords.y = abs_pos.y;
@@ -2015,14 +2059,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_relative(Vector2(coords.x - old_x, coords.y - old_y));
old_x = coords.x;
old_y = coords.y;
-
- /*Input.mi.dx = (int)((((double)(pos.x)-nScreenLeft) * 65536) / nScreenWidth + 65536 / (nScreenWidth));
- Input.mi.dy = (int)((((double)(pos.y)-nScreenTop) * 65536) / nScreenHeight + 65536 / (nScreenHeight));
- */
}
- if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
+ if (windows[window_id].window_has_focus && mm->get_relative() != Vector2()) {
Input::get_singleton()->parse_input_event(mm);
+ }
}
delete[] lpb;
} break;
@@ -2167,7 +2208,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translation
+ // Universal translation enabled; ignore OS translation.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2175,7 +2216,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (outside) {
- //mouse enter
+ // Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
@@ -2186,7 +2227,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
cursor_set_shape(c);
outside = false;
- //Once-Off notification, must call again....
+ // Once-off notification, must call again.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
@@ -2219,7 +2260,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_button_mask(last_button_state);
- POINT coords; //client coords
+ POINT coords; // Client coords.
coords.x = GET_X_LPARAM(lParam);
coords.y = GET_Y_LPARAM(lParam);
@@ -2261,7 +2302,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Input::get_singleton()->parse_input_event(mm);
}
- return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
+ return 0; // Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event.
} break;
case WM_MOUSEMOVE: {
if (windows[window_id].block_mm) {
@@ -2273,7 +2314,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translation
+ // Universal translation enabled; ignore OS translation.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2281,7 +2322,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (outside) {
- //mouse enter
+ // Mouse enter.
if (mouse_mode != MOUSE_MODE_CAPTURED) {
_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
@@ -2292,7 +2333,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
cursor_set_shape(c);
outside = false;
- //Once-Off notification, must call again....
+ // Once-off notification, must call again.
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
@@ -2370,7 +2411,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
- // Universal translation enabled; ignore OS translations for left button
+ // Universal translation enabled; ignore OS translations for left button.
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
break;
@@ -2494,7 +2535,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
mb->set_shift_pressed((wParam & MK_SHIFT) != 0);
mb->set_alt_pressed(alt_mem);
- //mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
+ // mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed()) {
last_button_state |= MouseButton(1 << (mb->get_button_index() - 1));
} else {
@@ -2521,7 +2562,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
} else {
- // for reasons unknown to mankind, wheel comes in screen coordinates
+ // For reasons unknown to mankind, wheel comes in screen coordinates.
POINT coords;
coords.x = mb->get_position().x;
coords.y = mb->get_position().y;
@@ -2535,7 +2576,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Input::get_singleton()->parse_input_event(mb);
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
- //send release for mouse wheel
+ // Send release for mouse wheel.
Ref<InputEventMouseButton> mbd = mb->duplicate();
mbd->set_window_id(window_id);
last_button_state &= (MouseButton) ~(1 << (mbd->get_button_index() - 1));
@@ -2545,7 +2586,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
} break;
-
case WM_MOVE: {
if (!IsIconic(windows[window_id].hWnd)) {
int x = int16_t(LOWORD(lParam));
@@ -2561,12 +2601,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
} break;
-
case WM_SIZE: {
- // Ignore size when a SIZE_MINIMIZED event is triggered
+ // Ignore window size change when a SIZE_MINIMIZED event is triggered.
if (wParam != SIZE_MINIMIZED) {
+ // The new width and height of the client area.
int window_w = LOWORD(lParam);
int window_h = HIWORD(lParam);
+
+ // Set new value to the size if it isn't preserved.
if (window_w > 0 && window_h > 0 && !windows[window_id].preserve_window_size) {
windows[window_id].width = window_w;
windows[window_id].height = window_h;
@@ -2577,29 +2619,38 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
#endif
- } else {
+ } else { // If the size is preserved.
windows[window_id].preserve_window_size = false;
+
+ // Restore the old size.
window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id);
}
- } else {
+ } else { // When the window has been minimized, preserve its size.
windows[window_id].preserve_window_size = true;
}
+ // Call windows rect change callback.
if (!windows[window_id].rect_changed_callback.is_null()) {
Variant size = Rect2i(windows[window_id].last_pos.x, windows[window_id].last_pos.y, windows[window_id].width, windows[window_id].height);
- Variant *sizep = &size;
+ Variant *size_ptr = &size;
Variant ret;
Callable::CallError ce;
- windows[window_id].rect_changed_callback.call((const Variant **)&sizep, 1, ret, ce);
+ windows[window_id].rect_changed_callback.call((const Variant **)&size_ptr, 1, ret, ce);
}
+ // The window has been maximized.
if (wParam == SIZE_MAXIMIZED) {
windows[window_id].maximized = true;
windows[window_id].minimized = false;
- } else if (wParam == SIZE_MINIMIZED) {
+ }
+ // The window has been minimized.
+ else if (wParam == SIZE_MINIMIZED) {
windows[window_id].maximized = false;
windows[window_id].minimized = true;
- } else if (wParam == SIZE_RESTORED) {
+ windows[window_id].preserve_window_size = false;
+ }
+ // The window has been resized, but neither the SIZE_MINIMIZED nor SIZE_MAXIMIZED value applies.
+ else if (wParam == SIZE_RESTORED) {
windows[window_id].maximized = false;
windows[window_id].minimized = false;
}
@@ -2626,9 +2677,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
ZeroMemory(dib_data, dib_size.x * dib_size.y * 4);
}
#endif
- //return 0; // Jump Back
} break;
-
case WM_ENTERSIZEMOVE: {
Input::get_singleton()->release_pressed_events();
windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
@@ -2648,7 +2697,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].focus_timer_id = 0U;
}
} break;
-
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
case WM_KEYUP:
@@ -2700,7 +2748,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_INPUTLANGCHANGEREQUEST: {
// FIXME: Do something?
} break;
-
case WM_TOUCH: {
BOOL bHandled = FALSE;
UINT cInputs = LOWORD(wParam);
@@ -2714,7 +2761,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
TOUCH_COORD_TO_PIXEL(ti.y),
};
ScreenToClient(hWnd, &touch_pos);
- //do something with each touch input entry
+ // Do something with each touch input entry.
if (ti.dwFlags & TOUCHEVENTF_MOVE) {
_drag_event(window_id, touch_pos.x, touch_pos.y, ti.dwID);
} else if (ti.dwFlags & (TOUCHEVENTF_UP | TOUCHEVENTF_DOWN)) {
@@ -2723,11 +2770,11 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
bHandled = TRUE;
} else {
- /* handle the error here */
+ // TODO: Handle the error here.
}
memdelete_arr(pInputs);
} else {
- /* handle the error here, probably out of memory */
+ // TODO: Handle the error here, probably out of memory.
}
if (bHandled) {
CloseTouchInputHandle((HTOUCHINPUT)lParam);
@@ -2735,14 +2782,13 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
};
} break;
-
case WM_DEVICECHANGE: {
joypad->probe_joypads();
} break;
case WM_SETCURSOR: {
if (LOWORD(lParam) == HTCLIENT) {
if (windows[window_id].window_has_focus && (mouse_mode == MOUSE_MODE_HIDDEN || mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
- //Hide the cursor
+ // Hide the cursor.
if (hCursor == nullptr) {
hCursor = SetCursor(nullptr);
} else {
@@ -2757,7 +2803,6 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
}
}
-
} break;
case WM_DROPFILES: {
HDROP hDropInfo = (HDROP)wParam;
@@ -2781,9 +2826,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Callable::CallError ce;
windows[window_id].drop_files_callback.call((const Variant **)&vp, 1, ret, ce);
}
-
} break;
-
default: {
if (user_proc) {
return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
@@ -2809,7 +2852,7 @@ void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM
alt_mem = false;
control_mem = false;
shift_mem = false;
- } else { // WM_INACTIVE
+ } else { // WM_INACTIVE.
Input::get_singleton()->release_pressed_events();
_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT);
windows[p_window_id].window_focused = false;
@@ -2826,7 +2869,7 @@ void DisplayServerWindows::_process_key_events() {
KeyEvent &ke = key_event_buffer[i];
switch (ke.uMsg) {
case WM_CHAR: {
- // extended keys should only be processed as WM_KEYDOWN message.
+ // Extended keys should only be processed as WM_KEYDOWN message.
if (!KeyMappingWindows::is_extended_key(ke.wParam) && ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR))) {
static char32_t prev_wc = 0;
char32_t unicode = ke.wParam;
@@ -2867,9 +2910,9 @@ void DisplayServerWindows::_process_key_events() {
k->set_unicode(0);
Input::get_singleton()->parse_input_event(k);
+ } else {
+ // Do nothing.
}
-
- //do nothing
} break;
case WM_KEYUP:
case WM_KEYDOWN: {
@@ -2885,7 +2928,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_pressed(ke.uMsg == WM_KEYDOWN);
if ((ke.lParam & (1 << 24)) && (ke.wParam == VK_RETURN)) {
- // Special case for Numpad Enter key
+ // Special case for Numpad Enter key.
k->set_keycode(KEY_KP_ENTER);
} else {
k->set_keycode((Key)KeyMappingWindows::get_keysym(ke.wParam));
@@ -2934,8 +2977,8 @@ void DisplayServerWindows::_process_key_events() {
}
void DisplayServerWindows::_update_tablet_ctx(const String &p_old_driver, const String &p_new_driver) {
- for (Map<WindowID, WindowData>::Element *E = windows.front(); E; E = E->next()) {
- WindowData &wd = E->get();
+ for (KeyValue<WindowID, WindowData> &E : windows) {
+ WindowData &wd = E.value;
wd.block_mm = false;
if ((p_old_driver == "wintab") && wintab_available && wd.wtctx) {
wintab_WTEnable(wd.wtctx, false);
@@ -3031,8 +3074,8 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
if (p_mode != WINDOW_MODE_FULLSCREEN) {
wd.pre_fs_valid = true;
}
-#ifdef VULKAN_ENABLED
+#ifdef VULKAN_ENABLED
if (rendering_driver == "vulkan") {
if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) == -1) {
memdelete(context_vulkan);
@@ -3087,7 +3130,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.last_pressure_update = 0;
wd.last_tilt = Vector2();
- // IME
+ // IME.
wd.im_himc = ImmGetContext(wd.hWnd);
ImmReleaseContext(wd.hWnd, wd.im_himc);
@@ -3102,7 +3145,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
return id;
}
-// WinTab API
+// WinTab API.
bool DisplayServerWindows::wintab_available = false;
WTOpenPtr DisplayServerWindows::wintab_WTOpen = nullptr;
WTClosePtr DisplayServerWindows::wintab_WTClose = nullptr;
@@ -3110,7 +3153,7 @@ WTInfoPtr DisplayServerWindows::wintab_WTInfo = nullptr;
WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
-// Windows Ink API
+// Windows Ink API.
bool DisplayServerWindows::winink_available = false;
GetPointerTypePtr DisplayServerWindows::win8p_GetPointerType = nullptr;
GetPointerPenInfoPtr DisplayServerWindows::win8p_GetPointerPenInfo = nullptr;
@@ -3173,7 +3216,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
outside = true;
- //Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
+ // Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
if (wintab_lib) {
wintab_WTOpen = (WTOpenPtr)GetProcAddress(wintab_lib, "WTOpenW");
@@ -3189,7 +3232,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
tablet_drivers.push_back("wintab");
}
- //Note: Windows Ink API for pen input, available on Windows 8+ only.
+ // Note: Windows Ink API for pen input, available on Windows 8+ only.
HMODULE user32_lib = LoadLibraryW(L"user32.dll");
if (user32_lib) {
win8p_GetPointerType = (GetPointerTypePtr)GetProcAddress(user32_lib, "GetPointerType");
@@ -3222,7 +3265,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
wc.lpfnWndProc = (WNDPROC)::WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
- //wc.hInstance = hInstance;
wc.hInstance = hInstance ? hInstance : GetModuleHandle(nullptr);
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
wc.hCursor = nullptr; //LoadCursor(nullptr, IDC_ARROW);
@@ -3246,7 +3288,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
Rid[0].hwndTarget = 0;
if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE) {
- //registration failed.
+ // Registration failed.
use_raw_input = false;
}
@@ -3263,6 +3305,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
}
#endif
+
#if defined(OPENGL_ENABLED)
if (rendering_driver_index == VIDEO_DRIVER_GLES2) {
context_gles2 = memnew(ContextGL_Windows(hWnd, false));
@@ -3285,6 +3328,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
}
#endif
+
Point2i window_position(
(screen_get_size(0).width - p_resolution.width) / 2,
(screen_get_size(0).height - p_resolution.height) / 2);
@@ -3313,7 +3357,6 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
//set_ime_active(false);
if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
- //SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
DWORD index = 0;
HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
@@ -3321,7 +3364,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
AvSetMmThreadPriority(handle, AVRT_PRIORITY_CRITICAL);
// This is needed to make sure that background work does not starve the main thread.
- // This is only setting priority of this thread, not the whole process.
+ // This is only setting the priority of this thread, not the whole process.
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
}
@@ -3398,4 +3441,8 @@ DisplayServerWindows::~DisplayServerWindows() {
memdelete(context_vulkan);
}
#endif
+
+ if (restore_mouse_trails > 1) {
+ SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
+ }
}
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 06014fbabe..22c4f96a90 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -63,6 +63,7 @@
#include <fcntl.h>
#include <io.h>
#include <stdio.h>
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
@@ -403,6 +404,7 @@ class DisplayServerWindows : public DisplayServer {
void _get_window_style(bool p_main_window, bool p_fullscreen, bool p_borderless, bool p_resizable, bool p_maximized, bool p_no_activate_focus, DWORD &r_style, DWORD &r_style_ex);
MouseMode mouse_mode;
+ int restore_mouse_trails = 0;
bool alt_mem = false;
bool gr_mem = false;
bool shift_mem = false;
@@ -460,7 +462,7 @@ public:
virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
- ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+ virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual void screen_set_keep_on(bool p_enable) override; //disable screensaver
virtual bool screen_is_kept_on() const override;
@@ -542,6 +544,7 @@ public:
virtual void keyboard_set_current_layout(int p_index) override;
virtual String keyboard_get_layout_language(int p_index) const override;
virtual String keyboard_get_layout_name(int p_index) const override;
+ virtual Key keyboard_get_keycode_from_physical(Key p_keycode) const override;
virtual int tablet_get_driver_count() const override;
virtual String tablet_get_driver_name(int p_driver) const override;
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index db99d6c122..8016d20470 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -345,6 +345,16 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
return KEY_UNKNOWN;
}
+unsigned int KeyMappingWindows::get_scancode(Key p_keycode) {
+ for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
+ if (_scancode_to_keycode[i].keysym == p_keycode) {
+ return _scancode_to_keycode[i].keycode;
+ }
+ }
+
+ return 0;
+}
+
unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
unsigned int keycode = KEY_UNKNOWN;
for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
diff --git a/platform/windows/key_mapping_windows.h b/platform/windows/key_mapping_windows.h
index fb07227014..d056e88f06 100644
--- a/platform/windows/key_mapping_windows.h
+++ b/platform/windows/key_mapping_windows.h
@@ -33,8 +33,8 @@
#include "core/os/keyboard.h"
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
-
#include <winuser.h>
class KeyMappingWindows {
@@ -42,6 +42,7 @@ class KeyMappingWindows {
public:
static unsigned int get_keysym(unsigned int p_code);
+ static unsigned int get_scancode(Key p_keycode);
static unsigned int get_scansym(unsigned int p_code, bool p_extended);
static bool is_extended_key(unsigned int p_code);
};
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 2a0a509d43..6c02bf1e16 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -28,15 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Must include Winsock before windows.h (included by os_windows.h)
-#include "drivers/unix/net_socket_posix.h"
-
#include "os_windows.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
#include "core/version_generated.gen.h"
+#include "drivers/unix/net_socket_posix.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "joypad_windows.h"
@@ -75,7 +73,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define GetProcAddress (void *)GetProcAddress
#endif
-#ifdef DEBUG_ENABLED
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
@@ -87,7 +84,6 @@ static String format_error_message(DWORD id) {
return msg;
}
-#endif // DEBUG_ENABLED
void RedirectIOToConsole() {
int hConHandle;
@@ -557,8 +553,27 @@ String OS_Windows::get_stdin_string(bool p_block) {
}
Error OS_Windows::shell_open(String p_uri) {
- ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL);
- return OK;
+ INT_PTR ret = (INT_PTR)ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL);
+ if (ret > 32) {
+ return OK;
+ } else {
+ switch (ret) {
+ case ERROR_FILE_NOT_FOUND:
+ case SE_ERR_DLLNOTFOUND:
+ return ERR_FILE_NOT_FOUND;
+ case ERROR_PATH_NOT_FOUND:
+ return ERR_FILE_BAD_PATH;
+ case ERROR_BAD_FORMAT:
+ return ERR_FILE_CORRUPT;
+ case SE_ERR_ACCESSDENIED:
+ return ERR_UNAUTHORIZED;
+ case 0:
+ case SE_ERR_OOM:
+ return ERR_OUT_OF_MEMORY;
+ default:
+ return FAILED;
+ }
+ }
}
String OS_Windows::get_locale() const {
@@ -662,18 +677,27 @@ String OS_Windows::get_data_path() const {
}
String OS_Windows::get_cache_path() const {
- // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
- if (has_environment("XDG_CACHE_HOME")) {
- if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
- return get_environment("XDG_CACHE_HOME").replace("\\", "/");
- } else {
- WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ static String cache_path_cache;
+ if (cache_path_cache.is_empty()) {
+ // The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
+ if (has_environment("XDG_CACHE_HOME")) {
+ if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
+ cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
+ } else {
+ WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
+ }
+ }
+ if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
+ cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty() && has_environment("TEMP")) {
+ cache_path_cache = get_environment("TEMP").replace("\\", "/");
+ }
+ if (cache_path_cache.is_empty()) {
+ cache_path_cache = get_config_path();
}
}
- if (has_environment("TEMP")) {
- return get_environment("TEMP").replace("\\", "/");
- }
- return get_config_path();
+ return cache_path_cache;
}
// Get properly capitalized engine name for system paths
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index c4a2eda8f4..d24afa91eb 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -57,7 +57,9 @@
#include <fcntl.h>
#include <io.h>
+#include <shellapi.h>
#include <stdio.h>
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
diff --git a/platform/windows/vulkan_context_win.h b/platform/windows/vulkan_context_win.h
index 39dd2641fd..61e66b8ae0 100644
--- a/platform/windows/vulkan_context_win.h
+++ b/platform/windows/vulkan_context_win.h
@@ -32,6 +32,8 @@
#define VULKAN_DEVICE_WIN_H
#include "drivers/vulkan/vulkan_context.h"
+
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
class VulkanContextWindows : public VulkanContext {
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 8cab7ca521..e54a61fdfd 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -33,6 +33,7 @@
#ifdef WINDOWS_ENABLED
#include <stdio.h>
+#define WIN32_LEAN_AND_MEAN
#include <windows.h>
void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_err) {