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-rw-r--r--platform/android/os_android.cpp6
-rw-r--r--platform/android/os_android.h3
-rw-r--r--platform/haiku/os_haiku.cpp4
-rw-r--r--platform/haiku/os_haiku.h2
-rw-r--r--platform/iphone/SCsub1
-rw-r--r--platform/iphone/camera_ios.h47
-rw-r--r--platform/iphone/camera_ios.mm429
-rw-r--r--platform/iphone/detect.py1
-rw-r--r--platform/iphone/os_iphone.cpp7
-rw-r--r--platform/iphone/os_iphone.h3
-rw-r--r--platform/javascript/os_javascript.cpp3
-rw-r--r--platform/javascript/os_javascript.h3
-rw-r--r--platform/osx/SCsub1
-rw-r--r--platform/osx/camera_osx.h47
-rw-r--r--platform/osx/camera_osx.mm362
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.h3
-rw-r--r--platform/osx/os_osx.mm7
-rw-r--r--platform/uwp/os_uwp.cpp6
-rw-r--r--platform/uwp/os_uwp.h3
-rw-r--r--platform/windows/SCsub1
-rw-r--r--platform/windows/camera_win.cpp94
-rw-r--r--platform/windows/camera_win.h46
-rw-r--r--platform/windows/os_windows.cpp3
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/x11/os_x11.cpp5
-rw-r--r--platform/x11/os_x11.h3
27 files changed, 1093 insertions, 1 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index f8076dfd2d..ebc319e57d 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -176,6 +176,9 @@ Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int
input = memnew(InputDefault);
input->set_fallback_mapping("Default Android Gamepad");
+ ///@TODO implement a subclass for Android and instantiate that instead
+ camera_server = memnew(CameraServer);
+
//power_manager = memnew(PowerAndroid);
return OK;
@@ -193,6 +196,9 @@ void OS_Android::delete_main_loop() {
}
void OS_Android::finalize() {
+
+ memdelete(camera_server);
+
memdelete(input);
}
diff --git a/platform/android/os_android.h b/platform/android/os_android.h
index 4dbc96f4da..e74d4cfd43 100644
--- a/platform/android/os_android.h
+++ b/platform/android/os_android.h
@@ -39,6 +39,7 @@
#include "main/input_default.h"
//#include "power_android.h"
#include "servers/audio_server.h"
+#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
class GodotJavaWrapper;
@@ -77,6 +78,8 @@ private:
VisualServer *visual_server;
+ CameraServer *camera_server;
+
mutable String data_dir_cache;
//AudioDriverAndroid audio_driver_android;
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index 438b50053f..9c07535c85 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -133,6 +133,8 @@ Error OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p
window->Show();
visual_server->init();
+ camera_server = memnew(CameraServer);
+
AudioDriverManager::initialize(p_audio_driver);
return OK;
@@ -148,6 +150,8 @@ void OS_Haiku::finalize() {
visual_server->finish();
memdelete(visual_server);
+ memdelete(camera_server);
+
memdelete(input);
#if defined(OPENGL_ENABLED)
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index e1d4cf8d87..70d78a1978 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -38,6 +38,7 @@
#include "haiku_direct_window.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
+#include "servers/camera_server.h"
#include "servers/visual_server.h"
class OS_Haiku : public OS_Unix {
@@ -49,6 +50,7 @@ private:
VisualServer *visual_server;
VideoMode current_video_mode;
int video_driver_index;
+ CameraServer *camera_server;
#ifdef MEDIA_KIT_ENABLED
AudioDriverMediaKit driver_media_kit;
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index fa1b124561..85ba56165b 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -14,6 +14,7 @@ iphone_lib = [
'in_app_store.mm',
'icloud.mm',
'ios.mm',
+ 'camera_ios.mm',
]
env_ios = env.Clone()
diff --git a/platform/iphone/camera_ios.h b/platform/iphone/camera_ios.h
new file mode 100644
index 0000000000..e5d62af65d
--- /dev/null
+++ b/platform/iphone/camera_ios.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* camera_ios.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAIOS_H
+#define CAMERAIOS_H
+
+///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimise code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "servers/camera_server.h"
+
+class CameraIOS : public CameraServer {
+public:
+ CameraIOS();
+ ~CameraIOS();
+
+ void update_feeds();
+};
+
+#endif /* CAMERAIOS_H */ \ No newline at end of file
diff --git a/platform/iphone/camera_ios.mm b/platform/iphone/camera_ios.mm
new file mode 100644
index 0000000000..3994e9366a
--- /dev/null
+++ b/platform/iphone/camera_ios.mm
@@ -0,0 +1,429 @@
+/*************************************************************************/
+/* camera_ios.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimise code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "camera_ios.h"
+#include "servers/camera/camera_feed.h"
+
+#import <AVFoundation/AVFoundation.h>
+#import <UIKit/UIKit.h>
+
+//////////////////////////////////////////////////////////////////////////
+// MyCaptureSession - This is a little helper class so we can capture our frames
+
+@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
+ Ref<CameraFeed> feed;
+ size_t width[2];
+ size_t height[2];
+ PoolVector<uint8_t> img_data[2];
+
+ AVCaptureDeviceInput *input;
+ AVCaptureVideoDataOutput *output;
+}
+
+@end
+
+@implementation MyCaptureSession
+
+- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
+ if (self = [super init]) {
+ NSError *error;
+ feed = p_feed;
+ width[0] = 0;
+ height[0] = 0;
+ width[1] = 0;
+ height[1] = 0;
+
+ // prepare our device
+ [p_device lockForConfiguration:&error];
+
+ [p_device setFocusMode:AVCaptureFocusModeLocked];
+ [p_device setExposureMode:AVCaptureExposureModeLocked];
+ [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
+
+ [p_device unlockForConfiguration];
+
+ [self beginConfiguration];
+
+ // setup our capture
+ self.sessionPreset = AVCaptureSessionPreset1280x720;
+
+ input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
+ if (!input) {
+ print_line("Couldn't get input device for camera");
+ } else {
+ [self addInput:input];
+ }
+
+ output = [AVCaptureVideoDataOutput new];
+ if (!output) {
+ print_line("Couldn't get output device for camera");
+ } else {
+ NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
+ output.videoSettings = settings;
+
+ // discard if the data output queue is blocked (as we process the still image)
+ [output setAlwaysDiscardsLateVideoFrames:YES];
+
+ // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
+ [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
+
+ [self addOutput:output];
+ }
+
+ [self commitConfiguration];
+
+ // kick off our session..
+ [self startRunning];
+ };
+ return self;
+}
+
+- (void)cleanup {
+ // stop running
+ [self stopRunning];
+
+ // cleanup
+ [self beginConfiguration];
+
+ if (input) {
+ [self removeInput:input];
+ // don't release this
+ input = nil;
+ }
+
+ if (output) {
+ [self removeOutput:output];
+ [output setSampleBufferDelegate:nil queue:NULL];
+ [output release];
+ output = nil;
+ }
+
+ [self commitConfiguration];
+}
+
+- (void)dealloc {
+ // bye bye
+ [super dealloc];
+}
+
+- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
+ // This gets called every time our camera has a new image for us to process.
+ // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
+
+ // For now, version 1, we're just doing the bare minimum to make this work...
+
+ CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
+ // int width = CVPixelBufferGetWidth(pixelBuffer);
+ // int height = CVPixelBufferGetHeight(pixelBuffer);
+
+ // It says that we need to lock this on the documentation pages but it's not in the samples
+ // need to lock our base address so we can access our pixel buffers, better safe then sorry?
+ CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+
+ // get our buffers
+ unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
+ unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
+ if (dataY == NULL) {
+ print_line("Couldn't access Y pixel buffer data");
+ } else if (dataCbCr == NULL) {
+ print_line("Couldn't access CbCr pixel buffer data");
+ } else {
+ UIDeviceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ Ref<Image> img[2];
+
+ {
+ // do Y
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+ int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+
+ if ((width[0] != new_width) || (height[0] != new_height)) {
+ // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[0] = new_width;
+ height[0] = new_height;
+ img_data[0].resize(new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[0].write();
+ memcpy(w.ptr(), dataY, new_width * new_height);
+
+ img[0].instance();
+ img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
+ }
+
+ {
+ // do CbCr
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+ int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
+
+ if ((width[1] != new_width) || (height[1] != new_height)) {
+ // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[1] = new_width;
+ height[1] = new_height;
+ img_data[1].resize(2 * new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[1].write();
+ memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+
+ ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ img[1].instance();
+ img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
+ }
+
+ // set our texture...
+ feed->set_YCbCr_imgs(img[0], img[1]);
+
+ // update our matrix to match the orientation, note, before changing anything
+ // here, be aware that the project orientation settings must match your xcode
+ // settings or this will go wrong!
+ Transform2D display_transform;
+ switch (orientation) {
+ case UIInterfaceOrientationPortrait: {
+ display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeRight: {
+ display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeLeft: {
+ display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
+ } break;
+ default: {
+ display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
+ } break;
+ }
+
+ //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
+ feed->set_transform(display_transform);
+ }
+
+ // and unlock
+ CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+}
+
+@end
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedIOS - Subclass for camera feeds in iOS
+
+class CameraFeedIOS : public CameraFeed {
+private:
+ bool is_arkit; // if true this feed is updated through ARKit (should only have one and not yet implemented)
+ AVCaptureDevice *device;
+ MyCaptureSession *capture_session;
+
+public:
+ bool get_is_arkit() const;
+ AVCaptureDevice *get_device() const;
+
+ CameraFeedIOS();
+ ~CameraFeedIOS();
+
+ void set_device(AVCaptureDevice *p_device);
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+bool CameraFeedIOS::get_is_arkit() const {
+ return is_arkit;
+};
+
+AVCaptureDevice *CameraFeedIOS::get_device() const {
+ return device;
+};
+
+CameraFeedIOS::CameraFeedIOS() {
+ capture_session = NULL;
+ device = NULL;
+ transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
+};
+
+void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
+ device = p_device;
+ if (device == NULL) {
+ ///@TODO finish this!
+ is_arkit = true;
+ name = "ARKit";
+ position = CameraFeed::FEED_BACK;
+ } else {
+ is_arkit = false;
+ [device retain];
+
+ // get some info
+ NSString *device_name = p_device.localizedName;
+ name = device_name.UTF8String;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ if ([p_device position] == AVCaptureDevicePositionBack) {
+ position = CameraFeed::FEED_BACK;
+ } else if ([p_device position] == AVCaptureDevicePositionFront) {
+ position = CameraFeed::FEED_FRONT;
+ };
+ };
+};
+
+CameraFeedIOS::~CameraFeedIOS() {
+ if (capture_session != NULL) {
+ [capture_session release];
+ capture_session = NULL;
+ };
+
+ if (device != NULL) {
+ [device release];
+ device = NULL;
+ };
+};
+
+bool CameraFeedIOS::activate_feed() {
+ if (is_arkit) {
+ ///@TODO to implement;
+ } else {
+ if (capture_session) {
+ // already recording!
+ } else {
+ // start camera capture
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ };
+ };
+
+ return true;
+};
+
+void CameraFeedIOS::deactivate_feed() {
+ // end camera capture if we have one
+ if (capture_session) {
+ [capture_session cleanup];
+ [capture_session release];
+ capture_session = NULL;
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// MyDeviceNotifications - This is a little helper class gets notifications
+// when devices are connected/disconnected
+
+@interface MyDeviceNotifications : NSObject {
+ CameraIOS *camera_server;
+}
+
+@end
+
+@implementation MyDeviceNotifications
+
+- (void)devices_changed:(NSNotification *)notification {
+ camera_server->update_feeds();
+}
+
+- (id)initForServer:(CameraIOS *)p_server {
+ if (self = [super init]) {
+ camera_server = p_server;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+ };
+ return self;
+}
+
+- (void)dealloc {
+ // remove notifications
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+
+ [super dealloc];
+}
+
+@end
+
+MyDeviceNotifications *device_notifications = nil;
+
+//////////////////////////////////////////////////////////////////////////
+// CameraIOS - Subclass for our camera server on iPhone
+
+void CameraIOS::update_feeds() {
+ // this way of doing things is deprecated but still works,
+ // rewrite to using AVCaptureDeviceDiscoverySession
+
+ AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
+
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
+ Ref<CameraFeedIOS> feed = (Ref<CameraFeedIOS>)feeds[i];
+
+ if (feed->get_is_arkit()) {
+ // ignore, this is our arkit entry
+ } else if (![session.devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
+ };
+ };
+
+ // add new devices..
+ for (AVCaptureDevice *device in session.devices) {
+ bool found = false;
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedIOS> feed = (Ref<CameraFeedIOS>)feeds[i];
+ if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedIOS> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+ add_feed(newfeed);
+ };
+ };
+};
+
+CameraIOS::CameraIOS() {
+ [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
+ completionHandler:^(BOOL granted) {
+ if (granted) {
+ // Find available cameras we have at this time
+ update_feeds();
+
+ // should only have one of these....
+ device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
+ } else {
+ print_line("No access to cameras!");
+ }
+ }];
+};
+
+CameraIOS::~CameraIOS() {
+ [device_notifications release];
+};
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index d9f710e456..daf4f405fd 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -144,6 +144,7 @@ def configure(env):
'-framework', 'CoreAudio',
'-framework', 'CoreGraphics',
'-framework', 'CoreMedia',
+ '-framework', 'CoreVideo',
'-framework', 'CoreMotion',
'-framework', 'Foundation',
'-framework', 'GameController',
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index 6a65cadf09..f5fce66059 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -167,6 +167,8 @@ Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p
input = memnew(InputDefault);
+ camera_server = memnew(CameraIOS);
+
#ifdef GAME_CENTER_ENABLED
game_center = memnew(GameCenter);
Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
@@ -361,6 +363,11 @@ void OSIPhone::finalize() {
if (main_loop) // should not happen?
memdelete(main_loop);
+ if (camera_server) {
+ memdelete(camera_server);
+ camera_server = NULL;
+ }
+
visual_server->finish();
memdelete(visual_server);
// memdelete(rasterizer);
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 017125209c..c16c29a858 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -37,6 +37,7 @@
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
+#include "camera_ios.h"
#include "game_center.h"
#include "icloud.h"
#include "in_app_store.h"
@@ -60,6 +61,8 @@ private:
AudioDriverCoreAudio audio_driver;
+ CameraServer *camera_server;
+
#ifdef GAME_CENTER_ENABLED
GameCenter *game_center;
#endif
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index bee7592aca..d96ffc3a55 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -956,6 +956,8 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
VisualServer *visual_server = memnew(VisualServerRaster());
input = memnew(InputDefault);
+ camera_server = memnew(CameraServer);
+
EMSCRIPTEN_RESULT result;
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
@@ -1090,6 +1092,7 @@ void OS_JavaScript::delete_main_loop() {
void OS_JavaScript::finalize() {
+ memdelete(camera_server);
memdelete(input);
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 27b23a4673..9635465c0d 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -35,6 +35,7 @@
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/audio_server.h"
+#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
@@ -65,6 +66,8 @@ class OS_JavaScript : public OS_Unix {
int64_t sync_wait_time;
int64_t last_sync_check_time;
+ CameraServer *camera_server;
+
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
diff --git a/platform/osx/SCsub b/platform/osx/SCsub
index e15b4339a7..9620863b96 100644
--- a/platform/osx/SCsub
+++ b/platform/osx/SCsub
@@ -13,6 +13,7 @@ files = [
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
+ 'camera_osx.mm',
]
prog = env.add_program('#bin/godot', files)
diff --git a/platform/osx/camera_osx.h b/platform/osx/camera_osx.h
new file mode 100644
index 0000000000..ed7a1f0a73
--- /dev/null
+++ b/platform/osx/camera_osx.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* camera_osx.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAOSX_H
+#define CAMERAOSX_H
+
+///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimise code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "servers/camera_server.h"
+
+class CameraOSX : public CameraServer {
+public:
+ CameraOSX();
+ ~CameraOSX();
+
+ void update_feeds();
+};
+
+#endif /* CAMERAOSX_H */ \ No newline at end of file
diff --git a/platform/osx/camera_osx.mm b/platform/osx/camera_osx.mm
new file mode 100644
index 0000000000..34486c58b1
--- /dev/null
+++ b/platform/osx/camera_osx.mm
@@ -0,0 +1,362 @@
+/*************************************************************************/
+/* camera_osx.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimise code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "camera_osx.h"
+#include "servers/camera/camera_feed.h"
+#import <AVFoundation/AVFoundation.h>
+
+//////////////////////////////////////////////////////////////////////////
+// MyCaptureSession - This is a little helper class so we can capture our frames
+
+@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
+ Ref<CameraFeed> feed;
+ size_t width[2];
+ size_t height[2];
+ PoolVector<uint8_t> img_data[2];
+
+ AVCaptureDeviceInput *input;
+ AVCaptureVideoDataOutput *output;
+}
+
+@end
+
+@implementation MyCaptureSession
+
+- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
+ if (self = [super init]) {
+ NSError *error;
+ feed = p_feed;
+ width[0] = 0;
+ height[0] = 0;
+ width[1] = 0;
+ height[1] = 0;
+
+ [self beginConfiguration];
+
+ input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
+ if (!input) {
+ print_line("Couldn't get input device for camera");
+ } else {
+ [self addInput:input];
+ }
+
+ output = [AVCaptureVideoDataOutput new];
+ if (!output) {
+ print_line("Couldn't get output device for camera");
+ } else {
+ NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
+ output.videoSettings = settings;
+
+ // discard if the data output queue is blocked (as we process the still image)
+ [output setAlwaysDiscardsLateVideoFrames:YES];
+
+ // now set ourselves as the delegate to receive new frames.
+ [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
+
+ // this takes ownership
+ [self addOutput:output];
+ }
+
+ [self commitConfiguration];
+
+ // kick off our session..
+ [self startRunning];
+ };
+ return self;
+}
+
+- (void)cleanup {
+ // stop running
+ [self stopRunning];
+
+ // cleanup
+ [self beginConfiguration];
+
+ // remove input
+ if (input) {
+ [self removeInput:input];
+ // don't release this
+ input = NULL;
+ }
+
+ // free up our output
+ if (output) {
+ [self removeOutput:output];
+ [output setSampleBufferDelegate:nil queue:NULL];
+ [output release];
+ output = NULL;
+ }
+
+ [self commitConfiguration];
+}
+
+- (void)dealloc {
+ // bye bye
+ [super dealloc];
+}
+
+- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
+ // This gets called every time our camera has a new image for us to process.
+ // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
+
+ // For now, version 1, we're just doing the bare minimum to make this work...
+ CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
+ // int _width = CVPixelBufferGetWidth(pixelBuffer);
+ // int _height = CVPixelBufferGetHeight(pixelBuffer);
+
+ // It says that we need to lock this on the documentation pages but it's not in the samples
+ // need to lock our base address so we can access our pixel buffers, better safe then sorry?
+ CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+
+ // get our buffers
+ unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
+ unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
+ if (dataY == NULL) {
+ print_line("Couldn't access Y pixel buffer data");
+ } else if (dataCbCr == NULL) {
+ print_line("Couldn't access CbCr pixel buffer data");
+ } else {
+ Ref<Image> img[2];
+
+ {
+ // do Y
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+
+ if ((width[0] != new_width) || (height[0] != new_height)) {
+ width[0] = new_width;
+ height[0] = new_height;
+ img_data[0].resize(new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[0].write();
+ memcpy(w.ptr(), dataY, new_width * new_height);
+
+ img[0].instance();
+ img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
+ }
+
+ {
+ // do CbCr
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+
+ if ((width[1] != new_width) || (height[1] != new_height)) {
+ width[1] = new_width;
+ height[1] = new_height;
+ img_data[1].resize(2 * new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[1].write();
+ memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+
+ ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ img[1].instance();
+ img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
+ }
+
+ // set our texture...
+ feed->set_YCbCr_imgs(img[0], img[1]);
+ }
+
+ // and unlock
+ CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+}
+
+@end
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedOSX - Subclass for camera feeds in OSX
+
+class CameraFeedOSX : public CameraFeed {
+private:
+ AVCaptureDevice *device;
+ MyCaptureSession *capture_session;
+
+public:
+ AVCaptureDevice *get_device() const;
+
+ CameraFeedOSX();
+ ~CameraFeedOSX();
+
+ void set_device(AVCaptureDevice *p_device);
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+AVCaptureDevice *CameraFeedOSX::get_device() const {
+ return device;
+};
+
+CameraFeedOSX::CameraFeedOSX() {
+ device = NULL;
+ capture_session = NULL;
+};
+
+void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
+ device = p_device;
+ [device retain];
+
+ // get some info
+ NSString *device_name = p_device.localizedName;
+ name = device_name.UTF8String;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ if ([p_device position] == AVCaptureDevicePositionBack) {
+ position = CameraFeed::FEED_BACK;
+ } else if ([p_device position] == AVCaptureDevicePositionFront) {
+ position = CameraFeed::FEED_FRONT;
+ };
+};
+
+CameraFeedOSX::~CameraFeedOSX() {
+ if (capture_session != NULL) {
+ [capture_session release];
+ capture_session = NULL;
+ };
+
+ if (device != NULL) {
+ [device release];
+ device = NULL;
+ };
+};
+
+bool CameraFeedOSX::activate_feed() {
+ if (capture_session) {
+ // already recording!
+ } else {
+ // start camera capture
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ };
+
+ return true;
+};
+
+void CameraFeedOSX::deactivate_feed() {
+ // end camera capture if we have one
+ if (capture_session) {
+ [capture_session cleanup];
+ [capture_session release];
+ capture_session = NULL;
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// MyDeviceNotifications - This is a little helper class gets notifications
+// when devices are connected/disconnected
+
+@interface MyDeviceNotifications : NSObject {
+ CameraOSX *camera_server;
+}
+
+@end
+
+@implementation MyDeviceNotifications
+
+- (void)devices_changed:(NSNotification *)notification {
+ camera_server->update_feeds();
+}
+
+- (id)initForServer:(CameraOSX *)p_server {
+ if (self = [super init]) {
+ camera_server = p_server;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+ };
+ return self;
+}
+
+- (void)dealloc {
+ // remove notifications
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+
+ [super dealloc];
+}
+
+@end
+
+MyDeviceNotifications *device_notifications = nil;
+
+//////////////////////////////////////////////////////////////////////////
+// CameraOSX - Subclass for our camera server on OSX
+
+void CameraOSX::update_feeds() {
+ NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
+
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
+ Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
+
+ if (![devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
+ };
+ };
+
+ // add new devices..
+ for (AVCaptureDevice *device in devices) {
+ bool found = false;
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
+ if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedOSX> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+
+ // assume display camera so inverse
+ Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0);
+ newfeed->set_transform(transform);
+
+ add_feed(newfeed);
+ };
+ };
+};
+
+CameraOSX::CameraOSX() {
+ // Find available cameras we have at this time
+ update_feeds();
+
+ // should only have one of these....
+ device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
+};
+
+CameraOSX::~CameraOSX() {
+ [device_notifications release];
+};
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index 4c88f91d13..2175797dec 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -128,7 +128,7 @@ def configure(env):
env.Prepend(CPPPATH=['#platform/osx'])
env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
- env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
+ env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'AVFoundation', '-framework', 'CoreMedia', '-framework', 'CoreVideo'])
env.Append(LIBS=['pthread'])
env.Append(CCFLAGS=['-mmacosx-version-min=10.9'])
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index eed230ba89..09a9c0be4d 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -31,6 +31,7 @@
#ifndef OS_OSX_H
#define OS_OSX_H
+#include "camera_osx.h"
#include "core/os/input.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
@@ -73,6 +74,8 @@ public:
//Rasterizer *rasterizer;
VisualServer *visual_server;
+ CameraServer *camera_server;
+
List<String> args;
MainLoop *main_loop;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index bdc17c7124..3ee6537180 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1542,6 +1542,8 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
visual_server->init();
AudioDriverManager::initialize(p_audio_driver);
+ camera_server = memnew(CameraOSX);
+
input = memnew(InputDefault);
joypad_osx = memnew(JoypadOSX);
@@ -1573,6 +1575,11 @@ void OS_OSX::finalize() {
delete_main_loop();
+ if (camera_server) {
+ memdelete(camera_server);
+ camera_server = NULL;
+ }
+
memdelete(joypad_osx);
memdelete(input);
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index f9d22481dd..9d9be44ce5 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -302,6 +302,10 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
}
visual_server->init();
+
+ ///@TODO implement a subclass for UWP and instantiate that instead
+ camera_server = memnew(CameraServer);
+
input = memnew(InputDefault);
joypad = ref new JoypadUWP(input);
@@ -400,6 +404,8 @@ void OS_UWP::finalize() {
memdelete(input);
+ memdelete(camera_server);
+
joypad = nullptr;
}
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 1bb68bc75d..b7a7248f19 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -41,6 +41,7 @@
#include "main/input_default.h"
#include "power_uwp.h"
#include "servers/audio_server.h"
+#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
@@ -95,6 +96,8 @@ private:
VisualServer *visual_server;
int pressrc;
+ CameraServer *camera_server;
+
ContextEGL_UWP *gl_context;
Windows::UI::Core::CoreWindow ^ window;
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 892d734734..8426ccbb89 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -8,6 +8,7 @@ import platform_windows_builders
common_win = [
"godot_windows.cpp",
+ "camera_win.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
diff --git a/platform/windows/camera_win.cpp b/platform/windows/camera_win.cpp
new file mode 100644
index 0000000000..6eff2749f2
--- /dev/null
+++ b/platform/windows/camera_win.cpp
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* camera_win.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_win.h"
+
+///@TODO sorry guys, I got about 80% through implementing this using DirectShow only to find out Microsoft deprecated half the API and its replacement is as confusing as they could make it
+// Joey suggested looking into libuvc which offers a more direct route to webcams over USB and this is very promissing but it wouldn't compile on windows for me...
+// I've gutted the classes I implemented DirectShow in just to have a skeleton for someone to work on, mail me for more details or if you want a copy....
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedWindows - Subclass for our camera feed on windows
+
+/// @TODO need to implement this
+
+class CameraFeedWindows : public CameraFeed {
+private:
+protected:
+public:
+ CameraFeedWindows();
+ virtual ~CameraFeedWindows();
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+CameraFeedWindows::CameraFeedWindows(){
+ ///@TODO implement this, should store information about our available camera
+};
+
+CameraFeedWindows::~CameraFeedWindows() {
+ // make sure we stop recording if we are!
+ if (is_active()) {
+ deactivate_feed();
+ };
+
+ ///@TODO free up anything used by this
+};
+
+bool CameraFeedWindows::activate_feed() {
+ ///@TODO this should activate our camera and start the process of capturing frames
+
+ return true;
+};
+
+///@TODO we should probably have a callback method here that is being called by the camera API which provides frames and call back into the CameraServer to update our texture
+
+void CameraFeedWindows::deactivate_feed(){
+ ///@TODO this should deactivate our camera and stop the process of capturing frames
+};
+
+//////////////////////////////////////////////////////////////////////////
+// CameraWindows - Subclass for our camera server on windows
+
+void CameraWindows::add_active_cameras(){
+ ///@TODO scan through any active cameras and create CameraFeedWindows objects for them
+};
+
+CameraWindows::CameraWindows() {
+ // Find cameras active right now
+ add_active_cameras();
+
+ // need to add something that will react to devices being connected/removed...
+};
+
+CameraWindows::~CameraWindows(){
+
+};
diff --git a/platform/windows/camera_win.h b/platform/windows/camera_win.h
new file mode 100644
index 0000000000..61d22ac6b1
--- /dev/null
+++ b/platform/windows/camera_win.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* camera_win.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAWIN_H
+#define CAMERAWIN_H
+
+#include "servers/camera/camera_feed.h"
+#include "servers/camera_server.h"
+
+class CameraWindows : public CameraServer {
+private:
+ void add_active_cameras();
+
+public:
+ CameraWindows();
+ ~CameraWindows();
+};
+
+#endif /* CAMERAWIN_H */
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index af4f5d22bf..db56bf5c7e 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -1357,6 +1357,8 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
power_manager = memnew(PowerWindows);
+ camera_server = memnew(CameraWindows);
+
AudioDriverManager::initialize(p_audio_driver);
TRACKMOUSEEVENT tme;
@@ -1516,6 +1518,7 @@ void OS_Windows::finalize() {
memdelete(joypad);
memdelete(input);
+ memdelete(camera_server);
touch_state.clear();
visual_server->finish();
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 0aacbcb9ff..b20d847baa 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -31,6 +31,7 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
+#include "camera_win.h"
#include "context_gl_windows.h"
#include "core/os/input.h"
#include "core/os/os.h"
@@ -108,6 +109,7 @@ class OS_Windows : public OS {
ContextGL_Windows *gl_context;
#endif
VisualServer *visual_server;
+ CameraWindows *camera_server;
int pressrc;
HDC hDC; // Private GDI Device Context
HINSTANCE hInstance; // Holds The Instance Of The Application
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 510f3d6114..146cd8bb66 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -583,6 +583,9 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::initialize(p_audio_driver);
+ ///@TODO implement a subclass for Linux and instantiate that instead
+ camera_server = memnew(CameraServer);
+
input = memnew(InputDefault);
window_has_focus = true; // Set focus to true at init
@@ -783,6 +786,8 @@ void OS_X11::finalize() {
memdelete(input);
+ memdelete(camera_server);
+
visual_server->finish();
memdelete(visual_server);
//memdelete(rasterizer);
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index ad35cdb4f9..eca617bd90 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -42,6 +42,7 @@
#include "main/input_default.h"
#include "power_x11.h"
#include "servers/audio_server.h"
+#include "servers/camera_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
//#include "servers/visual/visual_server_wrap_mt.h"
@@ -146,6 +147,8 @@ class OS_X11 : public OS_Unix {
void get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state);
void flush_mouse_motion();
+ CameraServer *camera_server;
+
MouseMode mouse_mode;
Point2i center;