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-rw-r--r--platform/android/export/gradle_export_util.h101
-rw-r--r--platform/iphone/export/export.cpp206
-rw-r--r--platform/osx/display_server_osx.mm4
-rw-r--r--platform/osx/os_osx.mm8
4 files changed, 302 insertions, 17 deletions
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
new file mode 100644
index 0000000000..f988047483
--- /dev/null
+++ b/platform/android/export/gradle_export_util.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* gradle_export_util.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_GRADLE_EXPORT_UTIL_H
+#define GODOT_GRADLE_EXPORT_UTIL_H
+
+#include "core/io/zip_io.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "editor/editor_export.h"
+
+// Utility method used to create a directory.
+Error create_directory(const String &p_dir) {
+ if (!DirAccess::exists(p_dir)) {
+ DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
+ Error err = filesystem_da->make_dir_recursive(p_dir);
+ ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
+ memdelete(filesystem_da);
+ }
+ return OK;
+}
+
+// Implementation of EditorExportSaveSharedObject.
+// This method will only be called as an input to export_project_files.
+// This method lets the .so files for all ABIs to be copied
+// into the gradle project from the .AAR file
+Error ignore_so_file(void *p_userdata, const SharedObject &p_so) {
+ return OK;
+}
+
+// Writes p_data into a file at p_path, creating directories if necessary.
+// Note: this will overwrite the file at p_path if it already exists.
+Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
+ String dir = p_path.get_base_dir();
+ Error err = create_directory(dir);
+ if (err != OK) {
+ return err;
+ }
+ FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
+ fa->store_buffer(p_data.ptr(), p_data.size());
+ memdelete(fa);
+ return OK;
+}
+
+// Writes string p_data into a file at p_path, creating directories if necessary.
+// Note: this will overwrite the file at p_path if it already exists.
+Error store_string_at_path(const String &p_path, const String &p_data) {
+ String dir = p_path.get_base_dir();
+ Error err = create_directory(dir);
+ if (err != OK) {
+ return err;
+ }
+ FileAccess *fa = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
+ fa->store_string(p_data);
+ memdelete(fa);
+ return OK;
+}
+
+// Implementation of EditorExportSaveFunction.
+// This method will only be called as an input to export_project_files.
+// It is used by the export_project_files method to save all the asset files into the gradle project.
+// It's functionality mirrors that of the method save_apk_file.
+// This method will be called ONLY when custom build is enabled.
+Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
+ String dst_path = p_path.replace_first("res://", "res://android/build/assets/");
+ Error err = store_file_at_path(dst_path, p_data, Z_NO_COMPRESSION);
+ return err;
+}
+
+#endif //GODOT_GRADLE_EXPORT_UTIL_H
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 4393a4ae9f..038f6e1038 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -92,7 +92,8 @@ class EditorExportPlatformIOS : public EditorExportPlatform {
String _get_linker_flags();
String _get_cpp_code();
void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
- Error _export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
+ Error _export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
+ Error _export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
Vector<ExportArchitecture> _get_supported_architectures();
@@ -255,6 +256,13 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_launch_screen_storyboard"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "storyboard/image_scale_mode", PROPERTY_HINT_ENUM, "Same as Logo,Center,Scale To Fit,Scale To Fill,Scale"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@2x", PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "storyboard/custom_image@3x", PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "storyboard/use_custom_bg_color"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "storyboard/custom_bg_color"), Color()));
+
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "launch_screens/generate_missing"), false));
for (uint64_t i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
@@ -274,6 +282,12 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
"ad-hoc",
"enterprise"
};
+ static const String storyboard_image_scale_mode[] = {
+ "center",
+ "scaleAspectFit",
+ "scaleAspectFill",
+ "scaleToFill"
+ };
String str;
String strnew;
str.parse_utf8((const char *)pfile.ptr(), pfile.size());
@@ -390,6 +404,60 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
} else if (lines[i].find("$photolibrary_usage_description") != -1) {
String description = p_preset->get("privacy/photolibrary_usage_description");
strnew += lines[i].replace("$photolibrary_usage_description", description) + "\n";
+ } else if (lines[i].find("$plist_launch_screen_name") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "<key>UILaunchStoryboardName</key>\n<string>Launch Screen</string>" : "";
+ strnew += lines[i].replace("$plist_launch_screen_name", value) + "\n";
+ } else if (lines[i].find("$pbx_launch_screen_file_reference") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "90DD2D9D24B36E8000717FE1 = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = file.storyboard; path = \"Launch Screen.storyboard\"; sourceTree = \"<group>\"; };" : "";
+ strnew += lines[i].replace("$pbx_launch_screen_file_reference", value) + "\n";
+ } else if (lines[i].find("$pbx_launch_screen_copy_files") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "90DD2D9D24B36E8000717FE1 /* Launch Screen.storyboard */," : "";
+ strnew += lines[i].replace("$pbx_launch_screen_copy_files", value) + "\n";
+ } else if (lines[i].find("$pbx_launch_screen_build_phase") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "90DD2D9E24B36E8000717FE1 /* Launch Screen.storyboard in Resources */," : "";
+ strnew += lines[i].replace("$pbx_launch_screen_build_phase", value) + "\n";
+ } else if (lines[i].find("$pbx_launch_screen_build_reference") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "90DD2D9E24B36E8000717FE1 /* Launch Screen.storyboard in Resources */ = {isa = PBXBuildFile; fileRef = 90DD2D9D24B36E8000717FE1 /* Launch Screen.storyboard */; };" : "";
+ strnew += lines[i].replace("$pbx_launch_screen_build_reference", value) + "\n";
+ } else if (lines[i].find("$pbx_launch_image_usage_setting") != -1) {
+ bool is_on = p_preset->get("storyboard/use_launch_screen_storyboard");
+ String value = is_on ? "" : "ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;";
+ strnew += lines[i].replace("$pbx_launch_image_usage_setting", value) + "\n";
+ } else if (lines[i].find("$launch_screen_image_mode") != -1) {
+ int image_scale_mode = p_preset->get("storyboard/image_scale_mode");
+ String value;
+
+ switch (image_scale_mode) {
+ case 0: {
+ String logo_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
+ bool is_on = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize");
+ // If custom logo is not specified, Godot does not scale default one, so we should do the same.
+ value = (is_on && logo_path.length() > 0) ? "scaleAspectFit" : "center";
+ } break;
+ default: {
+ value = storyboard_image_scale_mode[image_scale_mode - 1];
+ }
+ }
+
+ strnew += lines[i].replace("$launch_screen_image_mode", value) + "\n";
+ } else if (lines[i].find("$launch_screen_background_color") != -1) {
+ bool use_custom = p_preset->get("storyboard/use_custom_bg_color");
+ Color color = use_custom ? p_preset->get("storyboard/custom_bg_color") : ProjectSettings::get_singleton()->get("application/boot_splash/bg_color");
+ const String value_format = "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\"";
+
+ Dictionary value_dictionary;
+ value_dictionary["red"] = color.r;
+ value_dictionary["green"] = color.g;
+ value_dictionary["blue"] = color.b;
+ value_dictionary["alpha"] = color.a;
+ String value = value_format.format(value_dictionary, "$_");
+
+ strnew += lines[i].replace("$launch_screen_background_color", value) + "\n";
} else {
strnew += lines[i] + "\n";
}
@@ -591,7 +659,75 @@ Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_pr
return OK;
}
-Error EditorExportPlatformIOS::_export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) {
+Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) {
+ const String custom_launch_image_2x = p_preset->get("storyboard/custom_image@2x");
+ const String custom_launch_image_3x = p_preset->get("storyboard/custom_image@3x");
+
+ if (custom_launch_image_2x.length() > 0 && custom_launch_image_3x.length() > 0) {
+ Ref<Image> image;
+ String image_path = p_dest_dir.plus_file("splash@2x.png");
+ image.instance();
+ Error err = image->load(custom_launch_image_2x);
+
+ if (err) {
+ image.unref();
+ return err;
+ }
+
+ if (image->save_png(image_path) != OK) {
+ return ERR_FILE_CANT_WRITE;
+ }
+
+ image.unref();
+ image_path = p_dest_dir.plus_file("splash@3x.png");
+ image.instance();
+ err = image->load(custom_launch_image_3x);
+
+ if (err) {
+ image.unref();
+ return err;
+ }
+
+ if (image->save_png(image_path) != OK) {
+ return ERR_FILE_CANT_WRITE;
+ }
+ } else {
+ Ref<Image> splash;
+
+ const String splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
+
+ if (!splash_path.empty()) {
+ splash.instance();
+ const Error err = splash->load(splash_path);
+ if (err) {
+ splash.unref();
+ }
+ }
+
+ if (splash.is_null()) {
+ splash = Ref<Image>(memnew(Image(boot_splash_png)));
+ }
+
+ // Using same image for both @2x and @3x
+ // because Godot's own boot logo uses single image for all resolutions.
+ // Also not using @1x image, because devices using this image variant
+ // are not supported by iOS 9, which is minimal target.
+ const String splash_png_path_2x = p_dest_dir.plus_file("splash@2x.png");
+ const String splash_png_path_3x = p_dest_dir.plus_file("splash@3x.png");
+
+ if (splash->save_png(splash_png_path_2x) != OK) {
+ return ERR_FILE_CANT_WRITE;
+ }
+
+ if (splash->save_png(splash_png_path_3x) != OK) {
+ return ERR_FILE_CANT_WRITE;
+ }
+ }
+
+ return OK;
+}
+
+Error EditorExportPlatformIOS::_export_loading_screen_images(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) {
DirAccess *da = DirAccess::open(p_dest_dir);
ERR_FAIL_COND_V_MSG(!da, ERR_CANT_OPEN, "Cannot open directory '" + p_dest_dir + "'.");
@@ -892,6 +1028,8 @@ void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPrese
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ String binary_name = p_out_dir.get_file().get_basename();
+
ERR_FAIL_COND_V_MSG(!filesystem_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_out_dir + "'.");
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
@@ -917,32 +1055,35 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
String destination_dir;
String destination;
String asset_path;
+
bool create_framework = false;
if (p_is_framework && asset.ends_with(".dylib")) {
// For iOS we need to turn .dylib into .framework
// to be able to send application to AppStore
- destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir);
+ asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_basename().get_file();
String framework_name = file_name + ".framework";
- destination_dir = destination_dir.plus_file(framework_name);
+ asset_path = asset_path.plus_file(framework_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
destination = destination_dir.plus_file(file_name);
- asset_path = destination_dir;
create_framework = true;
} else if (p_is_framework && (asset.ends_with(".framework") || asset.ends_with(".xcframework"))) {
- destination_dir = p_out_dir.plus_file("dylibs").plus_file(base_dir);
+ asset_path = String("dylibs").plus_file(base_dir);
String file_name = asset.get_file();
- destination = destination_dir.plus_file(file_name);
- asset_path = destination;
+ asset_path = asset_path.plus_file(file_name);
+ destination_dir = p_out_dir.plus_file(asset_path);
+ destination = destination_dir;
} else {
- destination_dir = p_out_dir.plus_file(base_dir);
+ asset_path = base_dir;
String file_name = asset.get_file();
- destination = destination_dir.plus_file(file_name);
- asset_path = destination;
+ destination_dir = p_out_dir.plus_file(asset_path);
+ asset_path = asset_path.plus_file(file_name);
+ destination = p_out_dir.plus_file(asset_path);
}
if (!filesystem_da->dir_exists(destination_dir)) {
@@ -960,7 +1101,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
memdelete(filesystem_da);
return err;
}
- IOSExportAsset exported_asset = { asset_path, p_is_framework };
+ IOSExportAsset exported_asset = { binary_name.plus_file(asset_path), p_is_framework };
r_exported_assets.push_back(exported_asset);
if (create_framework) {
@@ -1006,7 +1147,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
String info_plist = info_plist_format.replace("$name", file_name);
- FileAccess *f = FileAccess::open(asset_path.plus_file("Info.plist"), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(destination_dir.plus_file("Info.plist"), FileAccess::WRITE);
if (f) {
f->store_string(info_plist);
f->close();
@@ -1172,6 +1313,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
files_to_parse.insert("godot_ios.xcodeproj/project.xcworkspace/contents.xcworkspacedata");
files_to_parse.insert("godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme");
files_to_parse.insert("godot_ios/godot_ios.entitlements");
+ files_to_parse.insert("godot_ios/Launch Screen.storyboard");
IOSConfigData config_data = {
pkg_name,
@@ -1347,7 +1489,43 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
return err;
}
- err = _export_loading_screens(p_preset, dest_dir + binary_name + "/Images.xcassets/LaunchImage.launchimage/");
+ bool use_storyboard = p_preset->get("storyboard/use_launch_screen_storyboard");
+
+ String launch_image_path = dest_dir + binary_name + "/Images.xcassets/LaunchImage.launchimage/";
+ String splash_image_path = dest_dir + binary_name + "/Images.xcassets/SplashImage.imageset/";
+
+ DirAccess *launch_screen_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ if (!launch_screen_da) {
+ return ERR_CANT_CREATE;
+ }
+
+ if (use_storyboard) {
+ print_line("Using Launch Storyboard");
+
+ if (launch_screen_da->change_dir(launch_image_path) == OK) {
+ launch_screen_da->erase_contents_recursive();
+ launch_screen_da->remove(launch_image_path);
+ }
+
+ err = _export_loading_screen_file(p_preset, splash_image_path);
+ } else {
+ print_line("Using Launch Images");
+
+ const String launch_screen_path = dest_dir + binary_name + "/Launch Screen.storyboard";
+
+ launch_screen_da->remove(launch_screen_path);
+
+ if (launch_screen_da->change_dir(splash_image_path) == OK) {
+ launch_screen_da->erase_contents_recursive();
+ launch_screen_da->remove(splash_image_path);
+ }
+
+ err = _export_loading_screen_images(p_preset, launch_image_path);
+ }
+
+ memdelete(launch_screen_da);
+
if (err) {
return err;
}
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index b7b750a975..07ecd5d2c6 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -2465,7 +2465,7 @@ void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent
wd_window.transient_parent = INVALID_WINDOW_ID;
wd_parent.transient_children.erase(p_window);
- [wd_window.window_object setParentWindow:nil];
+ [wd_parent.window_object removeChildWindow:wd_window.window_object];
} else {
ERR_FAIL_COND(!windows.has(p_parent));
ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
@@ -2474,7 +2474,7 @@ void DisplayServerOSX::window_set_transient(WindowID p_window, WindowID p_parent
wd_window.transient_parent = p_parent;
wd_parent.transient_children.insert(p_window);
- [wd_window.window_object setParentWindow:wd_parent.window_object];
+ [wd_parent.window_object addChildWindow:wd_window.window_object ordered:NSWindowAbove];
}
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index dba96ccfcd..4ca89ff4b2 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -272,7 +272,13 @@ String OS_OSX::get_system_dir(SystemDir p_dir) const {
}
Error OS_OSX::shell_open(String p_uri) {
- [[NSWorkspace sharedWorkspace] openURL:[[NSURL alloc] initWithString:[[NSString stringWithUTF8String:p_uri.utf8().get_data()] stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]]];
+ NSString *string = [NSString stringWithUTF8String:p_uri.utf8().get_data()];
+ NSURL *uri = [[NSURL alloc] initWithString:string];
+ // Escape special characters in filenames
+ if (!uri || !uri.scheme || [uri.scheme isEqual:@"file"]) {
+ uri = [[NSURL alloc] initWithString:[string stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]];
+ }
+ [[NSWorkspace sharedWorkspace] openURL:uri];
return OK;
}