diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/iphone/app_delegate.mm | 70 | ||||
-rw-r--r-- | platform/javascript/display_server_javascript.cpp | 9 | ||||
-rw-r--r-- | platform/uwp/joypad_uwp.cpp | 12 | ||||
-rw-r--r-- | platform/windows/joypad_windows.cpp | 12 |
4 files changed, 45 insertions, 58 deletions
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index 0ac8bb7a56..fb30441bd3 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -247,37 +247,31 @@ static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { int joy_id = [self getJoyIdForController:controller]; if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, gamepad.buttonA.isPressed); } else if (element == gamepad.buttonB) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, gamepad.buttonB.isPressed); } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, gamepad.buttonX.isPressed); } else if (element == gamepad.buttonY) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, gamepad.buttonY.isPressed); } else if (element == gamepad.leftShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_L, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed); } else if (element == gamepad.rightShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_R, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed); - } else if (element == gamepad.leftTrigger) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_L2, - gamepad.leftTrigger.isPressed); - } else if (element == gamepad.rightTrigger) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_R2, - gamepad.rightTrigger.isPressed); } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed); }; @@ -285,20 +279,20 @@ static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { jx.min = -1; if (element == gamepad.leftThumbstick) { jx.value = gamepad.leftThumbstick.xAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LX, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_X, jx); jx.value = -gamepad.leftThumbstick.yAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_LY, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_LEFT_Y, jx); } else if (element == gamepad.rightThumbstick) { jx.value = gamepad.rightThumbstick.xAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RX, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_X, jx); jx.value = -gamepad.rightThumbstick.yAxis.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_RY, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_RIGHT_Y, jx); } else if (element == gamepad.leftTrigger) { jx.value = gamepad.leftTrigger.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_L2, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_LEFT, jx); } else if (element == gamepad.rightTrigger) { jx.value = gamepad.rightTrigger.value; - OSIPhone::get_singleton()->joy_axis(joy_id, JOY_ANALOG_R2, jx); + OSIPhone::get_singleton()->joy_axis(joy_id, JOY_AXIS_TRIGGER_RIGHT, jx); }; }; } else if (controller.gamepad != nil) { @@ -309,31 +303,31 @@ static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { int joy_id = [self getJoyIdForController:controller]; if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, gamepad.buttonA.isPressed); } else if (element == gamepad.buttonB) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_1, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_B, gamepad.buttonB.isPressed); } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, gamepad.buttonX.isPressed); } else if (element == gamepad.buttonY) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_3, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_Y, gamepad.buttonY.isPressed); } else if (element == gamepad.leftShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_L, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_LEFT_SHOULDER, gamepad.leftShoulder.isPressed); } else if (element == gamepad.rightShoulder) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_R, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_RIGHT_SHOULDER, gamepad.rightShoulder.isPressed); } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed); }; }; @@ -347,19 +341,19 @@ static void on_focus_in(ViewController *view_controller, bool *is_focus_out) { int joy_id = [self getJoyIdForController:controller]; if (element == gamepad.buttonA) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_0, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_A, gamepad.buttonA.isPressed); } else if (element == gamepad.buttonX) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_2, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_X, gamepad.buttonX.isPressed); } else if (element == gamepad.dpad) { - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_UP, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_UP, gamepad.dpad.up.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_DOWN, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_DOWN, gamepad.dpad.down.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_LEFT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_LEFT, gamepad.dpad.left.isPressed); - OSIPhone::get_singleton()->joy_button(joy_id, JOY_DPAD_RIGHT, + OSIPhone::get_singleton()->joy_button(joy_id, JOY_BUTTON_DPAD_RIGHT, gamepad.dpad.right.isPressed); }; }; diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp index 060e446fca..c302614eca 100644 --- a/platform/javascript/display_server_javascript.cpp +++ b/platform/javascript/display_server_javascript.cpp @@ -659,14 +659,7 @@ void DisplayServerJavaScript::process_joypads() { for (int button = 0; button < button_count; button++) { float value = state.analogButton[button]; - if (String::utf8(state.mapping) == "standard" && (button == JOY_ANALOG_L2 || button == JOY_ANALOG_R2)) { - Input::JoyAxis joy_axis; - joy_axis.min = 0; - joy_axis.value = value; - input->joy_axis(joypad, button, joy_axis); - } else { - input->joy_button(joypad, button, value); - } + input->joy_button(joypad, button, value); } for (int axis = 0; axis < axis_count; axis++) { diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp index 93a9992706..066787e9d6 100644 --- a/platform/uwp/joypad_uwp.cpp +++ b/platform/uwp/joypad_uwp.cpp @@ -64,12 +64,12 @@ void JoypadUWP::process_controllers() { button_mask *= 2; } - input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(reading.LeftThumbstickX)); - input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(reading.LeftThumbstickY, true)); - input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(reading.RightThumbstickX)); - input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(reading.RightThumbstickY, true)); - input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(reading.LeftTrigger, false, true)); - input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(reading.RightTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(reading.LeftThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(reading.LeftThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(reading.RightThumbstickX)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(reading.RightThumbstickY, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true)); uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); if (timestamp > joy.ff_timestamp) { diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp index 8fdc92a79c..821d4eb685 100644 --- a/platform/windows/joypad_windows.cpp +++ b/platform/windows/joypad_windows.cpp @@ -347,12 +347,12 @@ void JoypadWindows::process_joypads() { button_mask = button_mask * 2; } - input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true)); - input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true)); - input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); - input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); - input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true)); + input->joy_axis(joy.id, JOY_AXIS_LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true)); + input->joy_axis(joy.id, JOY_AXIS_RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true)); + input->joy_axis(joy.id, JOY_AXIS_TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true)); joy.last_packet = joy.state.dwPacketNumber; } uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); |