summaryrefslogtreecommitdiff
path: root/platform
diff options
context:
space:
mode:
Diffstat (limited to 'platform')
-rw-r--r--platform/iphone/gl_view.mm13
-rwxr-xr-x[-rw-r--r--]platform/windows/os_windows.cpp10
2 files changed, 15 insertions, 8 deletions
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index 2ac158e6d3..4e6b8e1ada 100644
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -340,6 +340,7 @@ static void clear_touches() {
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
+ [self drawView];
}
- (BOOL)createFramebuffer {
@@ -455,23 +456,23 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView {
+
+ if (!active) {
+ printf("draw view not active!\n");
+ return;
+ };
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
// Process all input events
- while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource)
+ while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
;
// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
- if (!active) {
- printf("draw view not active!\n");
- return;
- };
-
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index c4cd8e068c..e73cfcf241 100644..100755
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -556,8 +556,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
mm->set_button_mask(last_button_state);
- mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
- mm->set_global_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+ POINT coords; //client coords
+ coords.x = GET_X_LPARAM(lParam);
+ coords.y = GET_Y_LPARAM(lParam);
+
+ ScreenToClient(hWnd, &coords);
+
+ mm->set_position(Vector2(coords.x, coords.y));
+ mm->set_global_position(Vector2(coords.x, coords.y));
if (mouse_mode == MOUSE_MODE_CAPTURED) {