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-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/javascript/engine.js3
-rw-r--r--platform/javascript/pre.js3
-rw-r--r--platform/osx/os_osx.mm27
-rw-r--r--platform/x11/os_x11.cpp2
5 files changed, 27 insertions, 10 deletions
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 30bc413459..8e050c1d27 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -586,7 +586,7 @@ Error OS_Android::shell_open(String p_uri) {
String OS_Android::get_resource_dir() const {
- return "/"; //android has it's own filesystem for resources inside the APK
+ return "/"; //android has its own filesystem for resources inside the APK
}
String OS_Android::get_locale() const {
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js
index c3ef5bbbb5..91458eb4c3 100644
--- a/platform/javascript/engine.js
+++ b/platform/javascript/engine.js
@@ -1,3 +1,6 @@
+ // The following is concatenated with generated code, and acts as the end
+ // of a wrapper for said code. See pre.js for the other part of the
+ // wrapper.
exposedLibs['PATH'] = PATH;
exposedLibs['FS'] = FS;
return Module;
diff --git a/platform/javascript/pre.js b/platform/javascript/pre.js
index 02194bc75e..a870e676ea 100644
--- a/platform/javascript/pre.js
+++ b/platform/javascript/pre.js
@@ -1,2 +1,5 @@
var Engine = {
RuntimeEnvironment: function(Module, exposedLibs) {
+ // The above is concatenated with generated code, and acts as the start of
+ // a wrapper for said code. See engine.js for the other part of the
+ // wrapper.
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6ab433203f..70b49805d2 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -100,12 +100,13 @@ static int prev_mouse_y = 0;
static int button_mask = 0;
static bool mouse_down_control = false;
-static Vector2 get_mouse_pos(NSEvent *event) {
+static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFactor) {
const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSPoint p = [event locationInWindow];
- mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
+ const NSPoint p = locationInWindow;
+ const float s = OS_OSX::singleton->_mouse_scale(backingScaleFactor);
+ mouse_x = p.x * s;
+ mouse_y = (contentRect.size.height - p.y) * s;
return Vector2(mouse_x, mouse_y);
}
@@ -325,6 +326,13 @@ static Vector2 get_mouse_pos(NSEvent *event) {
- (void)windowDidBecomeKey:(NSNotification *)notification {
//_GodotInputWindowFocus(window, GL_TRUE);
//_GodotPlatformSetCursorMode(window, window->cursorMode);
+ [OS_OSX::singleton->context update];
+
+ get_mouse_pos(
+ [OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
+ [OS_OSX::singleton->window_view backingScaleFactor]);
+ OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
+
if (OS_OSX::singleton->get_main_loop())
OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
}
@@ -593,12 +601,13 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
mm->set_button_mask(button_mask);
prev_mouse_x = mouse_x;
prev_mouse_y = mouse_y;
- const Vector2 pos = get_mouse_pos(event);
+ const CGFloat backingScaleFactor = [[event window] backingScaleFactor];
+ const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor);
mm->set_position(pos);
mm->set_global_position(pos);
Vector2 relativeMotion = Vector2();
- relativeMotion.x = [event deltaX] * OS_OSX::singleton -> _mouse_scale([[event window] backingScaleFactor]);
- relativeMotion.y = [event deltaY] * OS_OSX::singleton -> _mouse_scale([[event window] backingScaleFactor]);
+ relativeMotion.x = [event deltaX] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor);
+ relativeMotion.y = [event deltaY] * OS_OSX::singleton -> _mouse_scale(backingScaleFactor);
mm->set_relative(relativeMotion);
get_key_modifier_state([event modifierFlags], mm);
@@ -681,7 +690,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
Ref<InputEventMagnifyGesture> ev;
ev.instance();
get_key_modifier_state([event modifierFlags], ev);
- ev->set_position(get_mouse_pos(event));
+ ev->set_position(get_mouse_pos([event locationInWindow], [[event window] backingScaleFactor]));
ev->set_factor([event magnification] + 1.0);
OS_OSX::singleton->push_input(ev);
}
@@ -1073,6 +1082,8 @@ inline void sendPanEvent(double dx, double dy, int modifierFlags) {
- (void)scrollWheel:(NSEvent *)event {
double deltaX, deltaY;
+ get_mouse_pos([event locationInWindow], [[event window] backingScaleFactor]);
+
deltaX = [event scrollingDeltaX];
deltaY = [event scrollingDeltaY];
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 7c4c8f0eff..88c2c8aec6 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -2095,7 +2095,7 @@ void OS_X11::process_xevents() {
last_timestamp = event.xkey.time;
// key event is a little complex, so
- // it will be handled in it's own function.
+ // it will be handled in its own function.
handle_key_event((XKeyEvent *)&event);
} break;
case SelectionRequest: {