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-rw-r--r--platform/android/export/export.cpp28
-rw-r--r--platform/android/godot_android.cpp1
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java12
-rw-r--r--platform/android/java_glue.cpp4
-rw-r--r--platform/iphone/view_controller.mm2
-rw-r--r--platform/osx/os_osx.mm11
-rw-r--r--platform/uwp/app.cpp2
-rw-r--r--platform/uwp/export/export.cpp2
-rw-r--r--platform/windows/detect.py55
-rw-r--r--platform/windows/os_windows.cpp7
-rw-r--r--platform/x11/context_gl_x11.cpp14
-rw-r--r--platform/x11/os_x11.cpp11
12 files changed, 70 insertions, 79 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 3c52834d92..ee93c29577 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1220,10 +1220,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
/*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
- cl.push_back("-rfs");
+ cl.push_back("--remote-fs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
- cl.push_back("-rfs_pass");
+ cl.push_back("--remote-fs-password");
cl.push_back(passwd);
}*/
@@ -1243,10 +1243,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
err = save_pack(pf);
memdelete(pf);
- cl.push_back("-use_apk_expansion");
- cl.push_back("-apk_expansion_md5");
+ cl.push_back("--use_apk_expansion");
+ cl.push_back("--apk_expansion_md5");
cl.push_back(FileAccess::get_md5(fullpath));
- cl.push_back("-apk_expansion_key");
+ cl.push_back("--apk_expansion_key");
cl.push_back(apk_expansion_pkey.strip_edges());
} else {
@@ -1262,10 +1262,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
}
if (use_32_fb)
- cl.push_back("-use_depth_32");
+ cl.push_back("--use_depth_32");
if (immersive)
- cl.push_back("-use_immersive");
+ cl.push_back("--use_immersive");
if (cl.size()) {
//add comandline
@@ -3330,10 +3330,10 @@ public:
/*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
- cl.push_back("-rfs");
+ cl.push_back("--remote-fs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
- cl.push_back("-rfs_pass");
+ cl.push_back("--remote-fs-password");
cl.push_back(passwd);
}*/
@@ -3350,10 +3350,10 @@ public:
return OK;
}
- cl.push_back("-use_apk_expansion");
- cl.push_back("-apk_expansion_md5");
+ cl.push_back("--use_apk_expansion");
+ cl.push_back("--apk_expansion_md5");
cl.push_back(FileAccess::get_md5(fullpath));
- cl.push_back("-apk_expansion_key");
+ cl.push_back("--apk_expansion_key");
cl.push_back(apk_expansion_pkey.strip_edges());
} else {
@@ -3367,10 +3367,10 @@ public:
}
if (use_32_fb)
- cl.push_back("-use_depth_32");
+ cl.push_back("--use_depth_32");
if (immersive)
- cl.push_back("-use_immersive");
+ cl.push_back("--use_immersive");
if (cl.size()) {
//add comandline
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 6fbd42d7b3..5933b83d06 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
//do initialization here, when there's OpenGL! hackish but the only way
engine->os = new OS_Android(_gfx_init, engine);
- //char *args[]={"-test","gui",NULL};
__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
#if 0
Error err = Main::setup("apk",2,args);
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index d620b2b9c4..d444d37c2f 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -387,7 +387,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
new_cmdline = new String[ 2 ];
}
- new_cmdline[cll]="-main_pack";
+ new_cmdline[cll]="--main_pack";
new_cmdline[cll+1]=expansion_pack_path;
command_line=new_cmdline;
}
@@ -452,9 +452,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
for(int i=0;i<command_line.length;i++) {
boolean has_extra = i< command_line.length -1;
- if (command_line[i].equals("-use_depth_32")) {
+ if (command_line[i].equals("--use_depth_32")) {
use_32_bits=true;
- } else if (command_line[i].equals("-use_immersive")) {
+ } else if (command_line[i].equals("--use_immersive")) {
use_immersive=true;
if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
window.getDecorView().setSystemUiVisibility(
@@ -467,12 +467,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
UiChangeListener();
}
- } else if (command_line[i].equals("-use_apk_expansion")) {
+ } else if (command_line[i].equals("--use_apk_expansion")) {
use_apk_expansion=true;
- } else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
+ } else if (has_extra && command_line[i].equals("--apk_expansion_md5")) {
main_pack_md5=command_line[i+1];
i++;
- } else if (has_extra && command_line[i].equals("-apk_expansion_key")) {
+ } else if (has_extra && command_line[i].equals("--apk_expansion_key")) {
main_pack_key=command_line[i+1];
SharedPreferences prefs = getSharedPreferences("app_data_keys", MODE_PRIVATE);
Editor editor = prefs.edit();
diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp
index 683e1cfb22..eb139fb471 100644
--- a/platform/android/java_glue.cpp
+++ b/platform/android/java_glue.cpp
@@ -844,7 +844,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
} else {
//__android_log_print(ANDROID_LOG_INFO,"godot","cmdline arg %i is: %s\n",i,rawString);
- if (strcmp(rawString, "-main_pack") == 0)
+ if (strcmp(rawString, "--main_pack") == 0)
use_apk_expansion = true;
}
@@ -867,7 +867,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
__android_log_print(ANDROID_LOG_INFO, "godot", "**SETUP");
#if 0
- char *args[]={"-test","render",NULL};
+ char *args[]={"--test","render",NULL};
__android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup...");
Error err = Main::setup("apk",2,args,false);
#else
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index 574598e1d3..921ef8f607 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -42,7 +42,7 @@ int add_path(int p_argc, char **p_args) {
if (!str)
return p_argc;
- p_args[p_argc++] = "-path";
+ p_args[p_argc++] = "--path";
[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
p_args[p_argc++] = (char *)[str cString];
p_args[p_argc] = NULL;
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 6d8a6eca66..33b1e64dd4 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1514,9 +1514,14 @@ Point2 OS_OSX::get_window_position() const {
void OS_OSX::set_window_position(const Point2 &p_position) {
- Point2 size = p_position;
- size /= display_scale;
- [window_object setFrame:NSMakeRect(size.x, size.y, [window_object frame].size.width, [window_object frame].size.height) display:YES];
+ Size2 scr = get_screen_size();
+ NSPoint pos;
+
+ pos.x = p_position.x / display_scale;
+ // For OS X the y starts at the bottom
+ pos.y = (scr.height - p_position.y) / display_scale;
+
+ [window_object setFrameTopLeftPoint:pos];
_update_window();
};
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index c773c0b746..8824d1c1d0 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -512,7 +512,7 @@ void App::UpdateWindowSize(Size size) {
char **App::get_command_line(unsigned int *out_argc) {
- static char *fail_cl[] = { "-path", "game", NULL };
+ static char *fail_cl[] = { "--path", "game", NULL };
*out_argc = 2;
FILE *f = _wfopen(L"__cl__.cl", L"rb");
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 39717196aa..68307c4e90 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -1330,7 +1330,7 @@ public:
}
if (!(p_flags & DEBUG_FLAG_DUMB_CLIENT)) {
- cl.push_back("-path");
+ cl.push_back("--path");
cl.push_back("game");
}
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 0f61feec53..882e1a808e 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -14,69 +14,56 @@ def get_name():
def can_build():
if (os.name == "nt"):
- # building natively on windows!
- if (os.getenv("VCINSTALLDIR")):
+ # Building natively on Windows
+ if (os.getenv("VCINSTALLDIR")): # MSVC
return True
- else:
- print("\nMSVC not detected, attempting MinGW.")
- mingw32 = ""
- mingw64 = ""
- if (os.getenv("MINGW32_PREFIX")):
- mingw32 = os.getenv("MINGW32_PREFIX")
- if (os.getenv("MINGW64_PREFIX")):
- mingw64 = os.getenv("MINGW64_PREFIX")
-
- test = "gcc --version > NUL 2>&1"
- if os.system(test) != 0 and os.system(mingw32 + test) != 0 and os.system(mingw64 + test) != 0:
- print("- could not detect gcc.")
- print("Please, make sure a path to a MinGW /bin directory is accessible into the environment PATH.\n")
- return False
- else:
- print("- gcc detected.")
+ print("MSVC not detected (no VCINSTALLDIR environment variable), attempting MinGW.")
+ mingw32 = ""
+ mingw64 = ""
+ if (os.getenv("MINGW32_PREFIX")):
+ mingw32 = os.getenv("MINGW32_PREFIX")
+ if (os.getenv("MINGW64_PREFIX")):
+ mingw64 = os.getenv("MINGW64_PREFIX")
+
+ test = "gcc --version > NUL 2>&1"
+ if (os.system(test) == 0 or os.system(mingw32 + test) == 0 or os.system(mingw64 + test) == 0):
return True
if (os.name == "posix"):
-
- mingw = "i586-mingw32msvc-"
- mingw64 = "x86_64-w64-mingw32-"
+ # Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
mingw32 = "i686-w64-mingw32-"
+ mingw64 = "x86_64-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
- mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > /dev/null 2>&1"
- if (os.system(mingw + test) == 0 or os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0):
+ if (os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0):
return True
+ print("Could not detect MinGW. Ensure its binaries are in your PATH or that MINGW32_PREFIX or MINGW64_PREFIX are properly defined.")
return False
def get_opts():
- mingw = ""
mingw32 = ""
mingw64 = ""
if (os.name == "posix"):
- mingw = "i586-mingw32msvc-"
mingw32 = "i686-w64-mingw32-"
mingw64 = "x86_64-w64-mingw32-"
- if os.system(mingw32 + "gcc --version > /dev/null 2>&1") != 0:
- mingw32 = mingw
-
if (os.getenv("MINGW32_PREFIX")):
mingw32 = os.getenv("MINGW32_PREFIX")
- mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64 = os.getenv("MINGW64_PREFIX")
return [
- ('mingw_prefix', 'MinGW Prefix', mingw32),
- ('mingw_prefix_64', 'MinGW Prefix 64 bits', mingw64),
+ ('mingw_prefix_32', 'MinGW prefix (Win32)', mingw32),
+ ('mingw_prefix_64', 'MinGW prefix (Win64)', mingw64),
]
@@ -88,12 +75,10 @@ def get_flags():
def build_res_file(target, source, env):
- cmdbase = ""
if (env["bits"] == "32"):
- cmdbase = env['mingw_prefix']
+ cmdbase = env['mingw_prefix_32']
else:
cmdbase = env['mingw_prefix_64']
- CPPPATH = env['CPPPATH']
cmdbase = cmdbase + 'windres --include-dir . '
import subprocess
for x in range(len(source)):
@@ -249,7 +234,7 @@ def configure(env):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
- mingw_prefix = env["mingw_prefix"]
+ mingw_prefix = env["mingw_prefix_32"]
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix = env["mingw_prefix_64"]
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 54021b8172..72f6068eb6 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -63,12 +63,11 @@ __attribute__((visibility("default"))) DWORD NvOptimusEnablement = 0x00000001;
#endif
}
-#ifndef WM_MOUSEHWHEEL
-#define WM_MOUSEHWHEEL 0x020e
+// Workaround mingw-w64 < 4.0 bug
+#ifndef WM_TOUCH
+#define WM_TOUCH 576
#endif
-//#define STDOUT_FILE
-
extern HINSTANCE godot_hinstance;
void RedirectIOToConsole() {
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index ddf17481b1..f055d730db 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -83,6 +83,19 @@ static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
return 0;
}
+static void set_class_hint(Display *p_display, Window p_window) {
+ XClassHint *classHint;
+
+ /* set the name and class hints for the window manager to use */
+ classHint = XAllocClassHint();
+ if (classHint) {
+ classHint->res_name = (char *)"Godot_Engine";
+ classHint->res_class = (char *)"Godot";
+ }
+ XSetClassHint(p_display, p_window, classHint);
+ XFree(classHint);
+}
+
Error ContextGL_X11::initialize() {
GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = NULL;
@@ -127,6 +140,7 @@ Error ContextGL_X11::initialize() {
*/
x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &swa);
ERR_FAIL_COND_V(!x11_window, ERR_UNCONFIGURED);
+ set_class_hint(x11_display, x11_window);
XMapWindow(x11_display, x11_window);
//};
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index ade3a0a0c5..a23f2f1320 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -351,20 +351,9 @@ void OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
XChangeWindowAttributes(x11_display, x11_window, CWEventMask, &new_attr);
- XClassHint *classHint;
-
/* set the titlebar name */
XStoreName(x11_display, x11_window, "Godot");
- /* set the name and class hints for the window manager to use */
- classHint = XAllocClassHint();
- if (classHint) {
- classHint->res_name = (char *)"Godot_Engine";
- classHint->res_class = (char *)"Godot";
- }
- XSetClassHint(x11_display, x11_window, classHint);
- XFree(classHint);
-
wm_delete = XInternAtom(x11_display, "WM_DELETE_WINDOW", true);
XSetWMProtocols(x11_display, x11_window, &wm_delete, 1);